Author Topic: Duckman freaks out; goes on a paintball shooting spree  (Read 49964 times)

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Brehvolution

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Love the title change. I can't wait to get home and DL it and the MLB 09:Teh Show demo.
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Tieno

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Downloading the demo! Demo will make or break my purchase of the game. If it controls right, I'm gonna pre-order it.
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Tabasco

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Tieno, don't you live like right next to Holland?  It seems like you should support your fellow Low Countryman.

Played it again.  Yeah, I would like a crouch toggle, but it's still good.  It's worth it to see the eye candy.  I don't think the actual gameplay is anything more than "good", but it's presentation is superb.

Bebpo

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Ok, I gave it another shot, this time knowing the controls and it was pretty solid.  I only wish I could put sprint on L2 and crouch on LS-push like Resistance.  I'm too used to playing R2 and I keep pressing the wrong buttons in KZ2.  Also when I put the sensitivity on both axis to max I could actually aim when zoomed in, which was nice. 

I think once you get used to the controls it could be a fun game.  Not PS3 savior or anything, but fun PS3 FPS that isn't Resistance.  Hopefully the SP is nice, long and varied.

duckman2000

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It's basically a very nicely packaged, well playing FPS. It does what it does really well, even if what it does is familiar. The cover stuff sets it apart a bit, but I don't think it makes it any better (or worse). One of the more fun castle siege missions I've played, but I would have preferred something with more street fighting. Combat against Helghast is a lot of fun, plenty more fun than taking out pre-positioned explosive barrels to bring down a bridge.

I think once you get used to the controls it could be a fun game.  Not PS3 savior or anything, but fun PS3 FPS that isn't Resistance.  Hopefully the SP is nice, long and varied.

Do you play MP at all? There is no cover fire in MP, so it feels less jammed.
« Last Edit: February 05, 2009, 04:43:45 PM by duckman2000 »

cool breeze

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I think what sets it apart is that the weapons feel great.  Not really realistic or too arcade like, it's like Black in a way.  It just feels like you're using a device meant to tear flesh instead of a CoD pea shooter.
« Last Edit: February 05, 2009, 04:46:42 PM by swaggaz »

Bebpo

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I think what sets it apart is that the weapons feel great.  Not really realistic or too arcade like, it's like Black in a way.

It does remind me of the Black demo.

//never bought Black because of the demo :(

duckman2000

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I think what sets it apart is that the weapons feel great.  Not really realistic or too arcade like, it's like Black in a way.  It just feels like you're fighting a device meant to tear flesh instead of a CoD pea shooter.

That was my first impression in the beta, how lethal the weapons felt. That might have had something to do with suffering through R2 at the same time, but it really stood out as something special. Gears is the same way, in my opinion. The weapons feel like they are designed by people who really appreciate the lethality of real steel weapons.

cool breeze

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I think what sets it apart is that the weapons feel great.  Not really realistic or too arcade like, it's like Black in a way.

It does remind me of the Black demo.

//never bought Black because of the demo :(

I really liked Black, but I know a lot of people who don't.  It's not surprising.

duckman2000

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Black was hot, in spite of its many incredible shortcomings. Some considered it a pain in the ass to have to shoot a clip worth of bullets into an enemy to kill him, I saw it as a golden opportunity to fire off more rounds. I totally understand why some don't like it, but I had other priorities. I also stuck mostly with the BR in Halo despite its uselessness when compared to the pistol, simply because I liked the bullet hose feel of it.

Really?  Because gears feels as though it was designed by people who think guns aren't that lethal, and that bullets don't do that much damage.

Perceived damage > actual damage stats. The guns in Gears feel and sound lethal, even if it takes a ton of bullets to actually kill the enemies. Between the metallic rattle of the guns and the blood spatter upon impact, they felt brutal. That they were ineffective is less of a concern for me. Luckily for those who don't share my mindset, the weapons on KZ2 should satisfy both sides, even if takes more than a couple of shots to the chest for an enemy to go down.
« Last Edit: February 05, 2009, 04:57:34 PM by duckman2000 »

duckman2000

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That is bizaare, but you're a lazy developers wet dream.

Few developers have gotten it right, though. It's not that I don't want enemies to go down, and I love my tactical shooters, I just like shooting guns that feel good shooting. Most developers seem incapable of finding a good balance there, and most then err on the side of the critically boring, presumably to suit the tastes of dullards who would almost certainly also take a shitty racing sim over a sexy arcade racer. A perfect balance would be nice, but that's uncommon.

For the record though, I'm not really seeing the similarity to Black.
« Last Edit: February 05, 2009, 06:08:38 PM by duckman2000 »

Vizzys

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welp just finished it

It looks great, plays ok. The guns feel weighty and hard to aim even with max sensitivity, I hate that. I love the grenades and the grenade timer.

Not really much else to say from such a short demo
萌え~

Bebpo

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I honestly prefer all non-boss enemies to go down in either:

1 shot to the head
1 shotgun blast to the middle
4-6 shots to the body

I'm not a person who holds down the trigger in FPS games.  I tap tap tap each shot so I want enemies to go down quickly.  Although I do hold it in Gears cause the enemies take so many bullets you don't really have a choice.

And yeah the reason I never played Black was the enemies were taking far too long to go down in the demo.

One thing I liked about FEAR1 was the enemies went down like I just suggested.  FEAR2 enemies seem more like Killzone 2 where you need to tap tap tap a bunch of shots into their head or a dozen+ into their body to take them down.  Boo
« Last Edit: February 05, 2009, 05:11:51 PM by Bebpo »

WrikaWrek

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Might be weird. But...watching the game being played just made me want to play the next GRAW or Operation Flashpoint...

Weird i know.

duckman2000

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I honestly prefer all non-boss enemies to go down in either:

1 shot to the head
1 shotgun blast to the middle
4-6 shots to the body

There are weapons in MP that do this, including the shotgun. I rarely used them (because, again, I like firing lots of rounds and primarily stuck with the AR and SMG so that I could kill people up close), but the bolt action and sniper rifles were of the same type.

By the way, unless they changed it based on beta input, some of you would probably like the SMG a lot. The SMG has really fast handling, nearly felt like they had airlifted the P90 from COD4 to fill the SMG role.
« Last Edit: February 05, 2009, 05:18:45 PM by duckman2000 »

WrikaWrek

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4-6 shots to the body


What? Man you must LOOOOOVE uncharted.

I personally hate that shit. Unloading a pistol clip on a guy to get him killed feels so goddamn lame. Is there some rule that says that pistols are supposed to feel like toys or some shit?

At max it should take 3 shots. You can stop any guy with 3 shots.

bork

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welp just finished it

It looks great, plays ok. The guns feel weighty and hard to aim even with max sensitivity, I hate that. I love the grenades and the grenade timer.

Not really much else to say from such a short demo

Yup, pretty much.  I liked it enough that I am going to buy it though.  I think it's going to be better than either Resistance game was.  The control set-up reminds me of Call of Duty, and sorry Bebpo, but how did you miss the run button?  You just hit circle on the control schemes and it shows you a picture mapping.  Can't imagine how bad it must have been playing this while walking slowly the whole time!

The dialogue is also laughably-bad.  Guerilla Games doesn't seem to realize that "mature game" doesn't have to be just lines like "AW FUCK, AW CRAP, HOLY SHIT, FUCK!" over and over again.
« Last Edit: February 05, 2009, 05:33:10 PM by the lyte edge »
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duckman2000

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4-6 shots to the body


What? Man you must LOOOOOVE uncharted.

I personally hate that shit. Unloading a pistol clip on a guy to get him killed feels so goddamn lame. Is there some rule that says that pistols are supposed to feel like toys or some shit?

At max it should take 3 shots. You can stop any guy with 3 shots.

I'm assuming they are going by the notion that pistol bullets are of a less lethal caliber, which would make it less effective against ballistic protection. Hence why most games tend to include a second or third more powerful pistol type. Whether that's a standard that should stick around in games or not can certainly be debated, but I'd assume that's what's going on, a simple ramp up with one foot in reality.

Darunia

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i turned off all hud elements on my third time through the demo, definitely adds to the experience. i will be playing through the full game this way. another great touch is that you can hear when ammo in the clip is low, so you don't really need the hud for anything.

duckman2000

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I tried playing the MP that way, pretty hot. But if I remember correctly, it removed arrows to current objectives, which was a pain in the ass during search and retrieve games.

y2kev

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i turned off all hud elements on my third time through the demo, definitely adds to the experience. i will be playing through the full game this way. another great touch is that you can hear when ammo in the clip is low, so you don't really need the hud for anything.
I just played this way. It was really awesome. I might need the crosshairs though.
haw

demi

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Played it... this game is trash. Guess I'll be waiting a little longer
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Tieno

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Played it and I'm undecided. Everything is great, from audio to graphics and shit...except that I feel like a clots controlling it. If there's a way to zoom in with the left trigger, gears style, then tell me. It's a bit too tankey for my tastes, RE5 tankey. Maybe I'll get used to it after a bit more playtime.

Graphics didn't really have the wow-effect on me anymore cause everything was spoiled by the distinguished mentally-challenged fellows spamming KZ2 gifs everywhere.
« Last Edit: February 05, 2009, 06:18:08 PM by Tieno »
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y2kev

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Played it and I'm undecided. Everything is great, from audio to graphics and shit...except that I feel like a clutch controlling it. If there's a way to zoom in with the left trigger, gears style, then tell me. It's a bit too tankey for my tastes, RE5 tankey.

Alt control scheme 2.
haw

duckman2000

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re: general bullet stuff. I know duckman has his reservations (and it's NOT entirely perfect) but R6V1 on the highest difficult has been the closest a console game has come to a good level of lethal/AI difficulty. Sure the enemies will run past a pile of bodies to get to you, and sometimes they'll use simple weight of numbers in a head long rush, but sometimes the AI gives a good enough illusion and the fire fights feel dangerous enough that you know one or two bullets and your down, but you also know that the same applies back. It's not going to be like gears/uncharted where you're going to have to empty a ton of bullets into some one to drop them.

My issues with R6V are pretty much limited to goofy A.I. and deep personal resentment against the direction the franchise has taken. Combat is generally good in spite of sometimes oddball enemy actions (something damned near all games are guilty of anyway), as is the level of lethality. In Killzone, bullets aren't as lethal, but the combination of movement and damage tends to produce a similar result. Going mostly by MP experience here as the difficulty levels are limited in the demo, but if you allow yourself to get into some dude's line of sight, chances are you will be dead very fast. Sounds like that might be clunky, and to be honest that's what it felt like at first, but it's really not. It's a different type of game from the zip zap and/or hop out of the line of fire that most shooters go for. Whether it's better or worse is a matter of preference, but I like having the alternative. I really think it feels like GRAW.

patrickula

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Kind of dull on the first play through  :-\  It's solid enough, but the aiming just does not feel right.  There's something off with the aim acceleration/weight.  Enemies are pretty boring though they do throw grenades and take cover and all that.  The enemies didn't seem too bullet resistant to me, just kind of hard to hit consistently.  I wish there was more weapon feedback on the hitting end.  The level's pretty boring, and all the overlayed effects make me feel a bit blind sometimes.
It's not bad and I'll get it eventually, but hopefully I can get a deal on it when I do.  If there was split screen coop I'd get it right away.  Multiplayer would be interesting to try.
Graphics and sound are fantastic, but like Tieno said, the wow is gone from oversaturation.  I'll give it another playthough with the hud turned off and try alt control scheme 2.

duckman2000

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You guys are so fucking softcore

Brehvolution

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Installing :hyper

PSN is very quick tonight.
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duckman2000

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What is this, opposite day? It took me like an hour to download the demo  >:(

cool breeze

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Two people i know working on Black said exactly the same thing : the bullet sponge effect was added at the last moment to increase the length of the game. Nothing more , nothing less because, in it's "true" configuration it was a sub 5 hour play through and that was considered a big no-no internally (hell, they should have delayed it to this gen!) . The game is apparently (and i never tried the cheat to enable any other settings) much more fun without the bullet sponge.

I really want to play that version

Hitler Stole My Potato

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When's this going to be available for the US store?  I'm not setting up a fucking Euro account.
Tacos

duckman2000

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The oddest thing about Black was Alex Ward freaking out about people not caring about the story. Er, dudes, the game was marketed as gun porn. I think most people were surprised it even had a story.

Anyway, did anyone else find the ending of the demo (the video) just a little bit over the top? I know the game is supposed to be brutal, war is hell and whatnot, but that felt a tad bit gratuitous.
« Last Edit: February 05, 2009, 07:58:34 PM by duckman2000 »

cool breeze

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When's this going to be available for the US store?  I'm not setting up a fucking Euro account.

if you have a code, right now; if you don't, in 20 days.

demi

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Just played it again for kicks. Something isn't right cause this should be good but it's not. What happened?
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bork

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demi

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By the way if you don't believe me just log onto playstation.com and check my trophies
fat

patrickula

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Played it again... I'm actually OK with the default control scheme more than Alt 2.
No HUD looks great, though it's tough to know when  you can pick stuff up/push circle.

I liked it a bit more the second time around... problem with a short demo like this is you can't really get used to a game and enjoy it before it's over.  I think I was wrong about the weapon feedback, as there is quite a bit of dust AND glowing impact markers.  I think the problem is simply the lack of contrast in the distance... it's grey dust on grey.  The looseness of the aiming doesn't help much.
Decent enough game anyway, the cover mechanic isn't bad.  Reminds me of MOH:Airborne (the demo anyway).  I still don't like the aiming though... is there more interesting AI in the rest of the game?  It doesn't feel good enough to survive just as a shooting gallery, IMO... though it's pretty enough to be worth playing.

duckman2000

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Supposedly, according to reviews, the A.I. changes dramatically on higher difficulty settings. No way to know how much of that is true or exactly what it means, but that's what they say. You will also be fighting other types of enemies, but I don't know in what way that changes the nature of the firefights. Not that I thought the enemies in the demo were absolute push-overs, either. The level is a pretty basic storm the fort affair, and it seemed about right for the scenario.
« Last Edit: February 05, 2009, 08:05:24 PM by duckman2000 »

Hitler Stole My Potato

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When's this going to be available for the US store?  I'm not setting up a fucking Euro account.

if you have a code, right now; if you don't, in 20 days.

Screw it.  I'll set up a dirty Euro account.
Tacos

Hitler Stole My Potato

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Jesus Christ.  I'm in the middle of the slowest download the world has ever seen since 1995.  At this rate, I should have the demo by Halloween.
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duckman2000

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other than that, I'm a bit bored of the "ballet of death" angle though. It does look great in super slow mo , and it does add to the game but only a little.

My reaction was probably fueled a bit by the fact that the kid walked in right as that part played, and said "whooooaah." I'm pretty relaxed about that kind of stuff, but that was pushing it.

fistfulofmetal

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graphics were nice.
nat

Hitler Stole My Potato

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18%

*bangs head into wall*
Tacos

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After playing the demo, all of the hype for this game is really unnecessary. It's just a pretty looking FPS that has the same mechanics as all the others. Nothing new is introduced to the formula.

cool breeze

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well, over hype.  

I think it lived up to my exceeding low expectations of being a fun first person shooter, at least judging from the demo.  It wasn't the best thing ever, I have no idea what killzowned means or waht the fuck a happle is, but I found the demo more enjoyable than the majority of console shooters I've played through this generation.  Just to clarify, I think the majority of console shooters released in this 'gen' have so-so despite the sheer number of them.

duckman2000

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After playing the demo, all of the hype for this game is really unnecessary. It's just a pretty looking FPS that has the same mechanics as all the others. Nothing new is introduced to the formula.

That's sort of a crap statement though. The presentation itself is a legit selling point. And whether you like or not, it doesn't really have the same mechanics as all the others. Familiar scenarios or not, Guerrilla went an extra step with that cover system. They weren't the first to do it, but I haven't played anything that was quite like this.  I doubt this is going to go down as one of my all-time favorites, but it's a feature-stacked and well crafted game that also has one hell of a presentation.

And this is just the campaign mode. MP is plenty more than your average effort. The clan and class systems, the player count, the map design, it's all well above the current accepted standard. It's worthy of excitement. Worthy of the blind, frothing excitement that the fanboys display? Obviously not, but then that's basically true for any of the hyped big games, on any platform.

I just really wish they'd have copied R6V and put you in 3rd person when you're in cover.

Different tastes and whatnot, but I say screw that. Rainbow Six Vegas constantly fucked with any sense of presence by pushing you out of first person view, and I'm glad they didn't take that route. It's not perfect, but it feels close enough.

well, over hype. 

I think it lived up to my exceeding low expectations of being a fun first person shooter, at least judging from the demo.  It wasn't the best thing ever, I have no idea what killzowned means or waht the fuck a happle is, but I found the demo more enjoyable than the majority of console shooters I've played through this generation.  Just to clarify, I think the majority of console shooters released in this 'gen' have so-so despite the sheer number of them.

That's pretty much it. I think that what little I've played was good to excellent, the real question would be if it's excellent enough to warrant going through another FPS campaign. But then the presentation sort of sells it the rest of the way. Well, that and the MP.
« Last Edit: February 05, 2009, 10:10:12 PM by duckman2000 »

patrickula

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Supposedly, according to reviews, the A.I. changes dramatically on higher difficulty settings. No way to know how much of that is true or exactly what it means, but that's what they say. You will also be fighting other types of enemies, but I don't know in what way that changes the nature of the firefights. Not that I thought the enemies in the demo were absolute push-overs, either. The level is a pretty basic storm the fort affair, and it seemed about right for the scenario.
Hopefully the difficulty change makes it more interesting and not just impossible.  I don't think the demo was easy either, it just wasn't all that fun to fight the guys.

I'll be interested to see/read what the enemy variety is.

duckman2000

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no one is saying that presentation and good graphics aren't a selling point, so i don't see why the statement is crap. I stress that it's on the basis of the demo, but i'd definitely stand by the opinion that the gameplay is your standard FPS and , we all agree, that the graphic/sound set it apart. Anyone pointing to the demo gameplay as the killer thing going for the game is, frankly, high.

The statement is crap for the reasons I stated. The hype is obviously in large part based on the presentation, and that certainly delivers.S that point of the hype is well justified. But more than anything, it's a crap statement because of the claim that the game has the same game mechanics as all other games. Unless I have missed a wealth of first person shooters with cover systems, let alone first person cover systems, then that's just not true. It's shortchanging the developer quite a bit. Whether you like the implementation or not, it's there, and it is currently nowhere near a standard. Standard would have been sticking with a very basic crouch. I don't think the game is some amazing triumph of gameplay, but the game mechanics don't adhere as closely to the status quo as people claim.

But at least you didn't have things blocking your view. i don't mind having my line of sight covered, but having your gun right in your face all the time is a huge pain in the ass.

It's very possible that I've just been beaten into acceptance of sightline interference by my other hobby, but it didn't strike me as annoying. I'm just happy I don't have to look at a hopper.  :lol
« Last Edit: February 05, 2009, 10:55:07 PM by duckman2000 »

Just tried out the demo. Not the best game ever, but it's fun and absolutely gorgeous.
野球

duckman2000

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Alright, so I think that some people shortchange Guerrilla a bit. But then I stumble across this quote:

Quote
HOLY SHIT!!!! If you friendly kill a couple of your guys they shoot you dead!! Fucking awesome, i've never seen that in a game

:duh

Alright, so I think that some people shortchange Guerrilla a bit. But then I stumble across this quote:

Quote
HOLY SHIT!!!! If you friendly kill a couple of your guys they shoot you dead!! Fucking awesome, i've never seen that in a game

:duh

Well, the hardest of the hardcore sfags had zero interest in FPS games prior to this generation. Can't blame them for not knowing better.

 ::)
野球

duckman2000

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no, but the GAMEPLAY is as bog standard as it comes, cover or not IN THE DEMO AT THE AI LEVEL IT'S SET. So the statement ISN'T crap at all. I don't see how having the occassional sticky wall changes anything in this demo. It's not required at the AI level of the demo , but it's there. But it's certainly not a crucial element IN THE DEMO and out side of that the game mechanics are basically the same as N.E.Other FPS : Go here, do this, do that, take this out, cover me!, etc. etc.

So outside of a cover system, which other first person shooters typically just plain don't have so much as a shred of, it's standard. I agree with that. But it is there, and it's available for those who prefer that game style. Whether you feel the need to use it here or not is honestly irrelevant, as it is still there, and that is not a standard inclusion. Hell, I could beat some skirmishes in Vegas without using cover at all, but that doesn't mean I'm going to take it away from the game that it does in fact have a deep cover system. Nor would I take away from it the excellent opportunities for tactical entries, despite having had plenty of success by simply storming the room as in any other shooter.

The scenarios and objectives are definitely standard, but the game mechanic is not. I'm not even convinced that I like the cover system, but it's there, and few other games have it.


Oh, and in the interest of actually tempering expectations, they really haven't reinvented the wheel in MP, they have just taken a lot of very cool things and made a very cool game mode out of it. Classes are nothing new, nor are clans. It's just a very good and very complete game mode.
« Last Edit: February 05, 2009, 11:39:17 PM by duckman2000 »

patrickula

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I like the cover system.  The way it's integrated with crouch but still lets you stick to stuff is pretty slick and it works well.  It adds to the immersiveness I think, which is the game's strong suit... though I did feel a bit more in danger when in cover than I would have liked considering the compromises.

duckman2000

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I like the cover system.  The way it's integrated with crouch but still lets you stick to stuff is pretty slick and it works well.  It adds to the immersiveness I think, which is the game's strong suit... though I did feel a bit more in danger when in cover than I would have liked considering the compromises.

The one time I got killed was while in cover. I think it was a matter of falling into a false sense of security, and I got jumped by some enemy while casually pondering whether or not to stick my head out of cover.  :-[

fistfulofmetal

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i don't like that it STICKS you to cover and the only way to unstick is to uncrouch, which exposes you.

i would have liked it to be more like Army of 2 where you just go to the cover and it puts you in the spot but you can remove yourself by simply walking away.
nat

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After playing the demo, all of the hype for this game is really unnecessary. It's just a pretty looking FPS that has the same mechanics as all the others. Nothing new is introduced to the formula.

completely agree with this

bork

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Re: Shitty PS3 Shitty Killzone 2 Shitty Demo Shitty Thread (Was Some new KZ2 vid
« Reply #116 on: February 06, 2009, 12:38:36 AM »
After playing the demo, all of the hype for this game is really unnecessary. It's just a pretty looking FPS that has the same mechanics as all the others. Nothing new is introduced to the formula.

But isn't this EVERY FPS?   :lol

It's like you have games that follow the Quake (Doom?) formula, and games that follow the Rainbow Six (Counter-Strike?) formula.
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FatalT

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But isn't this EVERY FPS?   :lol

It's like you have games that follow the Quake (Doom?) formula, and games that follow the Rainbow Six (Counter-Strike?) formula.

EVERY FPS doesn't create hype comparable to the second coming of Christ.

brawndolicious

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If the one innovation that KZ2 makes to the single player is only liked by a niche group of fps gamers, then of course people will be disappointed.  This game was hyped far more for its presentation than it was for its gameplay.

Hitler Stole My Potato

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:lol :lol :lol

I can't believe THIS is what everyone is so hyped for.  It feels like a COD4 mod.  I mean it's fine and all for what it does but there's certainly nothing earth shattering going on here and I don't know if I've just been over-exposed to all the Killzone media floating around but demo didn't have quite the graphical punch that I was expecting.  Don't get me wrong, I think it looks good, it just didn't deliever the omg eye-gasm I thought was coming my way.

I recorded my first go around with the demo - it's pretty painful to watch though.  I didn't know what the hell I was doing.

http://www.youtube.com/watch?v=FCN7nGsIGx8&fmt=22
Tacos