THE BORE

General => Video Game Bored => Topic started by: duckman2000 on April 27, 2009, 06:26:48 PM

Title: That Infamous thread, now with less mongos talking about Prototype
Post by: duckman2000 on April 27, 2009, 06:26:48 PM
http://www.gametrailers.com/player/48514.html?type=mov
Title: Re: Sweet Infamous trailer
Post by: duckman2000 on April 27, 2009, 06:46:50 PM
I'm sure it will air on Spike a few times
Title: Re: Sweet Infamous trailer
Post by: duckman2000 on April 27, 2009, 06:52:25 PM
The fact that there is seemingly more excitement surrounding the accompanying beta is down right troubling.
Title: Re: Sweet Infamous trailer
Post by: duckman2000 on April 27, 2009, 06:59:10 PM
Oh, it's good for sales for sure, but it doesn't feel right, does it?
Title: Re: Sweet Infamous trailer
Post by: Eel O'Brian on April 27, 2009, 07:04:00 PM
i've gone from not paying much attention to this game to really looking forward to it
Title: Re: Sweet Infamous trailer
Post by: fistfulofmetal on April 27, 2009, 08:14:15 PM
i was gonna go out and preorder this game but i forgot my wallet :(
Title: Re: Sweet Infamous trailer
Post by: cool breeze on April 27, 2009, 10:31:09 PM
the game is looking really awesome.  Videos that have come out recently show that melee combat is a big part of the game too, so I'm happy about that.
Title: Re: Sweet Infamous trailer
Post by: Great Rumbler on April 27, 2009, 10:49:02 PM
except the end.

The train part? I thought it was good.

On on PS3.
Title: Re: Sweet Infamous trailer
Post by: duckman2000 on April 29, 2009, 02:52:12 PM
Oh fuck, sort of wish I hadn't seen this, but god damn.  :hyper

http://www.gametrailers.com/player/48614.html
Title: Re: Sweet Infamous trailer
Post by: fistfulofmetal on April 29, 2009, 02:53:29 PM
preordered! demo next week!
Title: Re: Sweet Infamous trailer
Post by: Cheebs on April 29, 2009, 07:07:43 PM
preordered! demo next week!
on psn or only for preorders?
Title: Re: Sweet Infamous trailer
Post by: fistfulofmetal on April 29, 2009, 08:14:11 PM
for preorders it's next week, for everyone it's the 23rd
Title: Re: Sweet Infamous trailer
Post by: Diunx on April 29, 2009, 09:01:18 PM
This looks like it could be the best first party ps3 game so far.
Title: Re: Sweet Infamous trailer
Post by: duckman2000 on April 30, 2009, 12:46:12 AM
Pre-order exclusive demos are so idiotic. Although, chances are that there will be a Euro demo available, as I don't think there is a similar pre-order program over there.

As for this game, I have to say that it seems to channel more of Crackdown than I expected it to, in terms of using the vertical nature of a city to great effect. It's really only that one aspect of it that feels similar, but it's a pretty important one.
Title: Re: Sweet Infamous trailer
Post by: dark1x on April 30, 2009, 09:02:38 AM
Quote
As for this game, I have to say that it seems to channel more of Crackdown than I expected it to, in terms of using the vertical nature of a city to great effect. It's really only that one aspect of it that feels similar, but it's a pretty important one.
The main difference for me is that Sucker Punch have concentrated on delivering missions that have the same kind of attention to detail normally reserved for linear action games (that was one of their primary goals).  Crackdown was too open ended for its own good, if you ask me.  Infamous initially seemed like a Crackdown clone, but it is turning out to be something much more (at least, I hope that's the case).
Title: Re: Sweet Infamous trailer
Post by: pilonv1 on April 30, 2009, 09:44:33 AM
awesome video, got a massive crackdown vibe from it more than any other media ive seen for it yet.
Title: Re: Sweet Infamous trailer
Post by: fistfulofmetal on April 30, 2009, 10:41:03 AM
this game looks like what I wanted Crackdown to be. i thought the platforming aspect of Crackdown was pretty crappy. best way I could describe it is like throwing a rock a building and hoping it sticks. blah
here you're actually climbing and jumping up buildings.

from what I've seen the game should have a shit ton of awesome platforming stuff built into the city.
Title: Re: Sweet Infamous trailer
Post by: duckman2000 on April 30, 2009, 01:43:25 PM
this game looks like what I wanted Crackdown to be. i thought the platforming aspect of Crackdown was pretty crappy. best way I could describe it is like throwing a rock a building and hoping it sticks. blah
here you're actually climbing and jumping up buildings.

The platforming mechanics were very simplistic, but I thought it was quite well designed in how it very precisely enhanced your abilities to reach higher and higher. Even with blatant super-human powers, it was a rewarding experience to reach the highest point in any area, based on your power and skill level. Compare to something like Hulk UD, where you can just run straight up buildings or climb them by smashing through walls, there isn't much of a sense of achievement in reaching those rooftops.
Title: Re: Sweet Infamous trailer
Post by: fistfulofmetal on April 30, 2009, 01:51:11 PM
i don't get a sense of accomplishment when I overcome shitty controls

which is why RE5 is crap, but that's another story.
Title: Re: Sweet Infamous trailer
Post by: duckman2000 on April 30, 2009, 04:05:44 PM
Are you saying that Crackdown had shitty controls? Other than the driving, which improves based on skill level, I don't agree with that at all. The game is plenty flawed in other ways, but I don't think I've ever seen anyone complain about the controls.
Title: Re: Sweet Infamous trailer
Post by: fistfulofmetal on April 30, 2009, 04:22:57 PM
the controls for platforming sure did. as a shooter type free roam game it was fine.
Title: Re: Sweet Infamous trailer
Post by: duckman2000 on April 30, 2009, 04:26:58 PM
:wtf You leap, catch onto a ledge and heave yourself up. It's limited as hell, but hard to overcome? It controls like any other dual stick game.
Title: Re: Sweet Infamous trailer
Post by: fistfulofmetal on April 30, 2009, 04:45:36 PM
you grab a ledge and the only way to climb any further is to jump again, sending you flying into the air. it's shitty because it's so limited and because you have so little control over where you move. Can't make any small jumps, only large leaps. I enjoyed running to a ledge then doing a god jump the first few times but then I wants to make a normal jump forward and no vertically. the kind of jump you see in infamous.



Title: Re: Sweet Infamous trailer
Post by: fistfulofmetal on April 30, 2009, 04:50:27 PM
tl;dr, crackdown was crap

infamous ftw
Title: Re: Sweet Infamous trailer
Post by: fistfulofmetal on April 30, 2009, 04:57:27 PM
that wasn't an assesment as to why the game was crap, just the platforming aspect.
the fact that the platforming aspect is crap is just one part of the reason why the entire game is crap.
Title: Re: Sweet Infamous trailer
Post by: Eel O'Brian on April 30, 2009, 06:04:27 PM
y'all can kiss my ass right in the crack

spoiler (click to show/hide)
crackDOWN, baby
[close]
Title: Re: Sweet Infamous trailer
Post by: duckman2000 on April 30, 2009, 06:12:15 PM
you grab a ledge and the only way to climb any further is to jump again, sending you flying into the air. it's shitty because it's so limited and because you have so little control over where you move. Can't make any small jumps, only large leaps. I enjoyed running to a ledge then doing a god jump the first few times but then I wants to make a normal jump forward and no vertically. the kind of jump you see in infamous.

As said, I agree with that it is limited. But you mentioned having to overcome shitty controls, which I assumed meant that you had actual problems controlling the character or the jumps.
Title: Re: Sweet Infamous trailer
Post by: CHOW CHOW on April 30, 2009, 07:29:23 PM
fistfulofmetal, who's giving out the preorder demo? i preordered it at gamestop yesterday but he didn't mention anything about an early demo (did mention uncharted beta)
Title: Re: Sweet Infamous trailer
Post by: fistfulofmetal on April 30, 2009, 08:26:29 PM
gamestop

should of asked about it.
Title: Re: Sweet Infamous trailer
Post by: cool breeze on May 06, 2009, 11:02:22 PM
demo is out for those with codes
Title: Re: Sweet Infamous trailer
Post by: duckman2000 on May 06, 2009, 11:11:19 PM
Someone had better share this  :gloomy
Title: Re: Sweet Infamous trailer
Post by: duckman2000 on May 07, 2009, 12:13:00 AM
How does the platforming feel? Is it more Sly than Crackdown?
Title: Re: Sweet Infamous trailer
Post by: cool breeze on May 07, 2009, 12:30:54 AM
the demo was awesome.  It's actually pretty long too, they let you play as neutral, totally evil and totally good.

only problems are the graphical issues like slight slowdown, pop in and aliasing.

How does the platforming feel? Is it more Sly than Crackdown?

It's like a mix.  It is a bit automatic in that you stick to objects your going towards.  You need to really use both the jump and drop button, so it is different than both of those games.  It's fun.

and the combat is better than I expected.  It's really about moving a lot and you can really fight from any position.  One part you had to stop a truck, so I did that train track grind move to get a head of it, then jump from the tracks and tossed some of the grenades at it. 
Title: Re: Sweet Infamous trailer
Post by: duckman2000 on May 07, 2009, 12:48:22 AM
So judging by just about all impressions I've come across, the demo is real good. And they make it a pre-order exclusive. There is just no fucking way that whoever greenlights these pre-order deals has the first clue about how to best promote these games.
Title: Re: Sweet Infamous trailer
Post by: fistfulofmetal on May 07, 2009, 12:51:20 AM
demo is out for those with codes

SHIT SHIT SHIT
Title: Re: Sweet Infamous trailer
Post by: fistfulofmetal on May 07, 2009, 12:52:48 AM
So judging by just about all impressions I've come across, the demo is real good. And they make it a pre-order exclusive. There is just no fucking way that whoever greenlights these pre-order deals has the first clue about how to best promote these games.

the demo comes out on the 21st.
Title: Re: Sweet Infamous trailer
Post by: fistfulofmetal on May 07, 2009, 12:53:50 AM
DOWNLOAD FASTER
Title: Re: Sweet Infamous trailer
Post by: pilonv1 on May 07, 2009, 12:57:13 AM
So judging by just about all impressions I've come across, the demo is real good. And they make it a pre-order exclusive. There is just no fucking way that whoever greenlights these pre-order deals has the first clue about how to best promote these games.

killzone = available to everyone
infamous = available to people already going to buy it

smh sony
Title: Re: Sweet Infamous trailer
Post by: duckman2000 on May 07, 2009, 12:58:41 AM
So judging by just about all impressions I've come across, the demo is real good. And they make it a pre-order exclusive. There is just no fucking way that whoever greenlights these pre-order deals has the first clue about how to best promote these games.

the demo comes out on the 21st.

Yeah, which gives it a whole of 5 days on the market before the game releases. If the demo is really good, two weeks is a pretty big sacrifice in terms of word of mouth and hands-on experience.
Title: Re: Sweet Infamous trailer
Post by: pilonv1 on May 07, 2009, 01:00:06 AM
i bet they will go all out with no marketing for it too. especially in Europe & Australia, need to promote that Ghostbusters Blu-Ray!
Title: Re: Sweet Infamous trailer
Post by: Mr. Gundam on May 07, 2009, 01:08:50 AM
gamestop

should of asked about it.

Gamestop has the demo code? I thought it was exclusive to Best Buy and Gamecrazy...
Title: Re: Sweet Infamous trailer
Post by: fistfulofmetal on May 07, 2009, 01:08:56 AM
whatever, don't care anyway. installing!!11



Gamestop has the demo code? I thought it was exclusive to Best Buy and Gamecrazy...

something something was supposed to be only for the managers something something i got lucky and got someone who was clueless so here i am with the demo
Title: Re: Sweet Infamous trailer
Post by: pilonv1 on May 07, 2009, 01:16:51 AM
at least youre getting a pre-order demo :(
Title: Re: Sweet Infamous trailer
Post by: cool breeze on May 07, 2009, 01:17:08 AM
apparently it's up on the hong kong store (???)
Title: Re: Sweet Infamous trailer
Post by: pilonv1 on May 07, 2009, 01:22:09 AM
wtf
Title: Re: Sweet Infamous trailer
Post by: Jansen on May 07, 2009, 01:23:45 AM
HOLY SHIT IT IS

downloading now!!
Title: Re: Sweet Infamous trailer
Post by: pilonv1 on May 07, 2009, 01:33:26 AM
better make a HK account when i get home
Title: Re: Sweet Infamous trailer
Post by: duckman2000 on May 07, 2009, 01:49:41 AM
They pulled it. Motherfuckers.
Title: Re: Sweet Infamous trailer
Post by: fistfulofmetal on May 07, 2009, 01:54:00 AM
this is awesome. so very awesome.
Title: Re: Sweet Infamous trailer
Post by: Jansen on May 07, 2009, 02:05:26 AM
glad i got it in time

Title: Re: Sweet Infamous trailer
Post by: pilonv1 on May 07, 2009, 07:01:16 AM
fucking cunts.

HEY WE HAVE A GOOD DEMO LOUL YOU CANT PLAY IT THOUGH XXX
Title: Re: Sweet Infamous trailer
Post by: pilonv1 on May 07, 2009, 08:06:34 AM
fuuuuuuuuck
Title: Re: Sweet Infamous trailer
Post by: fistfulofmetal on May 07, 2009, 09:08:19 AM
can the pre-order demo be shared forever? if so i'll share with the people here.
Title: Re: Sweet Infamous trailer
Post by: Darunia on May 07, 2009, 10:43:07 AM
please share, i want to play this
Title: Re: Sweet Infamous trailer
Post by: Jansen on May 07, 2009, 12:52:58 PM
to share do you give your account details to others?

if so i need to see if i can find my password
Title: Re: Sweet Infamous trailer
Post by: Jansen on May 07, 2009, 01:42:50 PM
found my login details

quote this post if you want the demo!
Title: Re: Sweet Infamous trailer
Post by: Himu on May 07, 2009, 01:44:53 PM
Can someone quote me so I can get an answer from Duckman as to why he decided to put me on ignore? What did I do to him?
Title: Re: Sweet Infamous trailer
Post by: duckman2000 on May 07, 2009, 02:19:44 PM
I've forgotten why, but it must have been a damned good reason. I think it was just so that I would feel less inspired to continue arguing in the RE5 thread.

found my login details

quote this post if you want the demo!
Title: Re: Sweet Infamous trailer
Post by: Jansen on May 07, 2009, 02:20:35 PM
k i'll pm you

when you're done with the account jus let me know
Title: Re: Sweet Infamous trailer
Post by: duckman2000 on May 07, 2009, 02:30:00 PM
Thanks man, I signed out and I'm downloading it through my regular account now.
Title: Re: Sweet Infamous trailer
Post by: Jansen on May 07, 2009, 03:01:51 PM
no problem
Title: Re: Sweet Infamous trailer
Post by: duckman2000 on May 07, 2009, 03:39:00 PM
Initial impressions:

The game is pretty awesome. Climbing, platforming, ranged and close combat, that all feels great, and the mission I completed so far felt like a real mission, which is odd for a sandbox game. The comic book villain look (and behavior) of the enemies helps quite a bit.

The graphics are a mixed bag; Cole moves well, other characters look good, and the city has a lot of detail. At the same time, it feels cluttered, and the high level of detail really makes the aliasing stand out. On the other hand, the detail makes sense, since you can interact with so much in the environment. Including blowing shit up.

This might sound stupid, but as far as gameplay mechanics go, I don't think that comparing it to a blend of the best of Crackdown and AC is all that far off.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 07, 2009, 04:42:39 PM
One thing I'm sort of conflicted about is the way they handled draw distance. That is to say, they didn't handle it all, instead blurring everything in the distance. It beats having buildings pop-up, but it makes it feel like less of a sprawling city than it is. Not sure if that's a good or a bad thing, though, as it does keep you focused on your immediate surroundings.

Oh yeah, and this demo is huge. I half expected to see some promotional screens and to be taken back to the main menu after the train mission, but the thing kept going. And then after the next mission, I again expected it to end. But instead I was made infamous and given more missions. Awesome.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: Mr. Gundam on May 07, 2009, 05:23:28 PM
found my login details

quote this post if you want the demo!

Anyone want to share the demo with me? I already preordered with Gamestop, I'd rather not put down money with someone else for a demo code.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 07, 2009, 07:08:47 PM
They really nailed the balance of the whole human super-human thing. You can grind power lines, toss cars around and call lightning from the sky, but you're still vulnerable and still have to depend on more realistic human abilities to get around. Very neat.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: Darunia on May 07, 2009, 07:10:37 PM
Really good demo that kept going. I was surprised at how quickly you could die though. A few seconds of exposure to open fire equals death or grave danger. A game like Crackdown was way more forgiving in that regard, but I guess it's something you get used to.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: cool breeze on May 07, 2009, 08:13:57 PM
I thought the same at first, but the way it's set up it makes sense.  If you're near any source of electricity, you can pretty much regenerate instantly as soon as you take damage.  And even to avoid damage you can use anything as cover from any position.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: pilonv1 on May 07, 2009, 08:25:20 PM
Really good demo that kept going. I was surprised at how quickly you could die though. A few seconds of exposure to open fire equals death or grave danger. A game like Crackdown was way more forgiving in that regard, but I guess it's something you get used to.

I like the sound of that, I never really felt any sense of danger in Crackdown. Which is fine because you're mean to be this super agent, but the change of pace to guy with super powers but isn't unstoppable is very interesting.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: fistfulofmetal on May 07, 2009, 08:29:28 PM
I didn't even realize there was a cover system until just now  :lol

Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 07, 2009, 08:34:02 PM
I thought the same at first, but the way it's set up it makes sense.  If you're near any source of electricity, you can pretty much regenerate instantly as soon as you take damage.  And even to avoid damage you can use anything as cover from any position.

There are also some really snappy evasive moves, and I'm pretty sure I saw a shield power-up in some preview. It was unexpectedly tough, but it was also quite satisfying to get the jump on enemies.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: Darunia on May 07, 2009, 08:47:58 PM
yeah i replayed the demo just now and once you get used to the health system it's not that hard to stay alive.

there's a cover system? huh.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: Jansen on May 07, 2009, 08:51:24 PM
tap O near a wall and you'll go up against it
Title: Re: Sweet Infamous trailer, and demo talk
Post by: Mr. Gundam on May 08, 2009, 12:06:41 AM
I can't get your account to work jansen  :'(
Title: Re: Sweet Infamous trailer, and demo talk
Post by: Tieno on May 08, 2009, 04:45:05 AM
Can I has demo? Someone willing to share with me?
Title: Re: Sweet Infamous trailer, and demo talk
Post by: bork on May 08, 2009, 05:47:19 AM
I got an account to download the demo from on GAF, but am awaiting word that it's okay to share it with others.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: Darunia on May 08, 2009, 05:52:13 AM
is it idahoblue's? i went ahead and shared that with a bunch of other people on another forum, that account has unlimited downloads
Title: Re: Sweet Infamous trailer, and demo talk
Post by: bork on May 08, 2009, 06:01:31 AM
No, it's from someone else.  It's clearly made just for downloading the demo though.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: Tieno on May 08, 2009, 06:27:08 AM
Have the demo, played a few minutes. Feels very good so far. Pleasantly surprised.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: cool breeze on May 08, 2009, 08:38:25 AM
I thought the same at first, but the way it's set up it makes sense.  If you're near any source of electricity, you can pretty much regenerate instantly as soon as you take damage.  And even to avoid damage you can use anything as cover from any position.


Wait, the electricity bar is your health bar and not your electric powers bar? :lol

I thought health was handled like Uncharted with the black and white filter when you're about to die so you have to avoid getting hit for a while until colors come back. I mean that's what I've been doing. So every time I'm about to die all I need to do is absorb electricity? I was only doing it when that spark bar was getting depleted.

Oh and I'll tell you something that killed me a lot of times without me noticing, my electricity grenades. :lol Didn't know that they would hurt me.

Finally, I didn't know about the cover system too. :-\ The only thing I did was jump on a while or a pole and start zapping enemies which would put Cole in a cover position.

I'm pretty sure there is no health bar and it is based on the color of the screen (I would need to read the manual to confirm or something).  I know that health is regained either by zapping from a power box or waiting for it to recharge or bounce back normally.  That bar is relative to how much electricity you have in reserve I think.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: Tieno on May 08, 2009, 09:37:51 AM

One of the most satisfying things is gliding on the electricity wires, gaining speed, then jumping off them, doing one of those thunder smackdown thingies (or whatever, you press square in the air), making your enemy fly away and then while it's in the air zapping it with electricity to kill it off. Very cool combo, looks great.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 08, 2009, 10:20:07 AM
Have the demo, played a few minutes. Feels very good so far. Pleasantly surprised.

I'm surprised that you were surprised by this. Sucker Punch is pretty good at gameplay.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: AdmiralViscen on May 08, 2009, 10:22:40 AM
You can gameshare this right? I'm logging into my friend's account right now


But I need a firmware update
Title: Re: Sweet Infamous trailer, and demo talk
Post by: Third on May 08, 2009, 11:00:15 AM
Huh, there's a demo?

Shit, can I get a share?

I'm going to buy it anyway, though...
Title: Re: Sweet Infamous trailer, and demo talk
Post by: AdmiralViscen on May 08, 2009, 11:06:23 AM
You have to preorder. I'm tapped out on shares, sorry
Title: Re: Sweet Infamous trailer, and demo talk
Post by: Third on May 08, 2009, 11:18:40 AM
No preorder action in Europe. And I never preorder games anyway.
I'm not really lazy, I'd rather go out and by the game myself ;p


Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 08, 2009, 11:35:42 AM
I really need to acquire the LE for this game. But games in Europe cost a slight fortune.  :gloomy
Title: Re: Sweet Infamous trailer, and demo talk
Post by: AdmiralViscen on May 08, 2009, 12:04:50 PM
Why cant I skip this intro cutscene
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 08, 2009, 12:10:48 PM
I think it's effectively a hidden load screen.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: AdmiralViscen on May 08, 2009, 12:11:32 PM
OK, this mission is kind of by the numbers and boring but the controls are amazing and the combat is good enough.

Crackdown obliterated, 360 2009 lineup put to shame, year of PS3 etc
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 08, 2009, 12:13:40 PM
The final power-up in the demo is  :omg
Title: Re: Sweet Infamous trailer, and demo talk
Post by: AdmiralViscen on May 08, 2009, 12:19:06 PM
Is there any attack you can do without aiming, besides the lame ass punch? These stupid suicide enemies are really annoying.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 08, 2009, 12:20:55 PM
You barely have to aim in order to use grenades. Just lob 3-4 of them straight ahead, and one is bound to do the job. Those exploding enemies pop real easy. You can also do an evasive roll towards the nearest climbable spot, and attack from above.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: AdmiralViscen on May 08, 2009, 12:25:43 PM
Oh, so you can attack while climbing, that's pretty sweet

The L1+X attack should not require L1
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 08, 2009, 12:28:47 PM
Oh, so you can attack while climbing, that's pretty sweet

The L1+X attack should not require L1

L1+X-L1=jump
Title: Re: Sweet Infamous trailer, and demo talk
Post by: AdmiralViscen on May 08, 2009, 12:32:23 PM
No shit. I did not say that it had to continue to be mapped to X.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 08, 2009, 01:09:46 PM
It really is charming how blatantly obvious the priorities for the development team were. Platforming is expertly tuned, combat is great, the comic panels are awesome... and then there are in-game dialog scenes fucked up enough to make Morrowind blush. Fucking beautiful.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: cool breeze on May 08, 2009, 02:00:30 PM
No shit. I did not say that it had to continue to be mapped to X.

I don't think R2 is mapped to anything yet.  Maybe it will be to switch powers like in Sly, but at least in the demo it was nothing.


One of the most satisfying things is gliding on the electricity wires, gaining speed, then jumping off them, doing one of those thunder smackdown thingies (or whatever, you press square in the air), making your enemy fly away and then while it's in the air zapping it with electricity to kill it off. Very cool combo, looks great.

best combo I pulled off was a grind, jump off and did that hover move, then while hover aimed and chucked grenades at the enemies on a roof top before grabbing the side of that building.  It's pretty hard to aim while hovering.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 08, 2009, 03:01:36 PM
Ignoring the mandated 'Power of Cell' blah, this is a pretty neat video.

http://www.eurogamer.pt/videos/infamous-sucker-punch-fala-sobre-o-jogo?size=large
Title: Re: Sweet Infamous trailer, and demo talk
Post by: cool breeze on May 08, 2009, 03:08:02 PM
they shouldn't be acting like the PS3 is some beast based on infamous of all games.  It makes it seem like they just lacked to effort to add in AA, stop slowdown or eliminate pop in.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 08, 2009, 03:10:17 PM
I really think this is some mandated, contract-bound shit. I can't imagine Sucker Punch of all developers really giving that much of a shit about the platform to waste a third of a promotional video on it. Factor 5, sure, that's all they ever talk about, but Sucker Punch? I can't see that.

Cohen, anyone, what's the story here?
Title: Re: Sweet Infamous trailer, and demo talk
Post by: Jansen on May 08, 2009, 05:28:41 PM
aside from the train mission and the cheap deaths i really like the game based on this demo

but really the suicidal bombers along with you being able to kill yourself with electricity bombs should go

the graphics are a real mixed bag tho. some aa and better shadows would have been great
Title: Re: Sweet Infamous trailer, and demo talk
Post by: cool breeze on May 08, 2009, 06:08:53 PM
the suicide bombers were annoying when I was trying to pick them off, but then I remembered that force push move to just knock them all away, even if it can get awkward to aim with the right stick and press X to fire.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 08, 2009, 07:16:17 PM
the graphics are a real mixed bag tho. some aa and better shadows would have been great

The shadows aren't as horrible as I had expected, and I think the surprisingly good lighting makes up for that. But between the aliasing and the dusty, overtly detailed and almost cluttered feel of the environment, I can't say I'm all that fond of the look of the game. Maybe it's just because I feel that it's stylistically a downgrade from their previous games, but it's not terribly appealing. I like the enemy characters, the city environment is well designed and the power fx look real nice, but the overall image isn't clean enough to allow anything to ever look really good.

Good thing the game itself is as awesome as it is. I really like how seamless the platforming is. Jump there, grab on that thing there, leap & float to the electrical wire which builds up speed for the next leap & float, run across a rooftop, drop down to the ground and smash up some cars, run up the nearest structure, and so forth. Maybe it's too effortless, but I like it.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: pilonv1 on May 08, 2009, 08:31:25 PM
I really need to acquire the LE for this game. But games in Europe cost a slight fortune.  :gloomy

you should see if you can get it from Australia, our dollar isn't as strong as the yuro.

http://www.ebgames.com.au/ps3/product.cfm?id=14517&refer=productsearch
http://www.jbhifi.com.au/games/infamous/
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 08, 2009, 10:32:35 PM
Infamous comic

http://playstation.joystiq.com/photos/infamous-comic/2004126//full
Title: Re: Sweet Infamous trailer, and demo talk
Post by: BlueTsunami on May 09, 2009, 09:03:17 AM
Hope the visuals aren't muddy like fucking GTAIV
Title: Re: Sweet Infamous trailer, and demo talk
Post by: TVC15 on May 09, 2009, 09:04:54 AM
I want to play the demo, but this demo exclusivity shit to Best Buy or whatever is lame.  I preordered at GameStop, so I get no demo?  Do Sony/Sucker Punch even understand the purpose of demos?
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 09, 2009, 12:33:14 PM
Hope the visuals aren't muddy like fucking GTAIV

It's not muddy so much as it's overtly sharp, which when you add a ton of aliasing makes for a real cluttered look.

Do Sony/Sucker Punch even understand the purpose of demos?

Evidently not. I'm going to go up to BB today or tomorrow to put down a deposit on the game, if I get a demo code you can have that one.

As for the Gamestop situation, the popular line is that they got some codes but that they were for managers only. Sounds unlikely.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: cool breeze on May 09, 2009, 01:20:03 PM
I got my code from Gamestop and I'm no manager

and it's definitely Sony, or just SCEA, that doesn't understand the purpose of demos.  Almost all PSP demos have been pre-order exclusive for some too.  This shit usually doesn't happen in the Euro or Japanese store.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 09, 2009, 01:35:20 PM
Yeah, and it's truly boneheaded this time since the demo is actually a real selling piece of software. You saw their latest one, right?

Buy Infamous and get access to Uncharted 2 multiplayer beta!*

*Also available through Qore.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: Third on May 09, 2009, 06:01:42 PM
Hope the visuals aren't muddy like fucking GTAIV

It looks worse than GTA4 imo. As far as the demo goes...
But the gameplay is so much better.

Played the demo for 30 minutes and it re-confirmed my purchase.
Can't wait to play the whole game.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: AdmiralViscen on May 09, 2009, 06:13:47 PM
Yea, the graphics are not the high point of this game
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 09, 2009, 06:31:01 PM
Got a demo code, I'll create an open account for it as soon as the Hello Kitty-station becomes available. If anyone wants the demo, I'll have 3 downloads available.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: CurseoftheGods on May 09, 2009, 07:50:40 PM
Got a demo code, I'll create an open account for it as soon as the Hello Kitty-station becomes available. If anyone wants the demo, I'll have 3 downloads available.

Can I have one please?
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 09, 2009, 07:52:33 PM
Got a demo code, I'll create an open account for it as soon as the Hello Kitty-station becomes available. If anyone wants the demo, I'll have 3 downloads available.

Can I have one please?

Sure, I'll PM you once I get the account up. TVC, do you want access too, or did you find it elsewhere?
Title: Re: Sweet Infamous trailer, and demo talk
Post by: TVC15 on May 09, 2009, 07:58:32 PM
Got a demo code, I'll create an open account for it as soon as the Hello Kitty-station becomes available. If anyone wants the demo, I'll have 3 downloads available.

Can I have one please?

Sure, I'll PM you once I get the account up. TVC, do you want access too, or did you find it elsewhere?

Nah, it's cool though.  I don't do the sharing stuff.  It's a nice feature but I don't like the idea of sharing passwords.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 09, 2009, 08:02:54 PM
It's a new account created specifically for this purpose, though. Your call, but the sharing here is pretty anonymous.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: TVC15 on May 09, 2009, 08:19:48 PM
It's a new account created specifically for this purpose, though. Your call, but the sharing here is pretty anonymous.

I guess I'll give it a shot.  What exactly do I have to do (or link me to what I have to do if it is too much to type)?
Title: Re: Sweet Infamous trailer, and demo talk
Post by: AdmiralViscen on May 09, 2009, 08:31:08 PM
If duckman creates the acount, all you need to do is log into it and start the d/l from its d/l history. You don't need to give your pass
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 09, 2009, 08:33:09 PM
I think you just have to create a new user on the Ps3, and then you can import the user account with the log in details. After that, you can just go into transaction history or something and start the download. Then log-out, log back in with your regular account, and it should be downloading. I'll send the info later, I'm still not in control of the TV.  :cookiem
Title: Re: Sweet Infamous trailer, and demo talk
Post by: TVC15 on May 09, 2009, 08:33:22 PM
Okay, that sounds simple enough.  So I only have to hand out a password if I am sharing something?

Also, duckman, I am stepping out for a few hours to be decadent, so if I don't reply to a message or PM, I'm not ignoring you.  I should be back between 1 and 2am pacific.

And thank you, I really appreciate it.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: AdmiralViscen on May 09, 2009, 08:45:20 PM
Correct. And yea you need to create a new username thingy, activate it for PSN and use the supplied login info
Title: Re: Sweet Infamous trailer, and demo talk
Post by: maxy on May 09, 2009, 11:08:46 PM
Wow at jaggies and pop-in,jaggiest 720p game ever.
Is this a PS2 game or what? :D
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 10, 2009, 12:28:56 AM
Well, I'm currently being told that aliasing doesn't matter, so there. You just need to make a conscious decision not to be bothered by it. Apparently.

Cursed, TVC, you have PMs.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: TVC15 on May 10, 2009, 02:27:35 AM
Thanks, duckman.

I like it.  It controls really well.  I turned it off after about 15 minutes of that first train mission (I have to watch stuff to wind down).  The mission itself was lame, but I like the way the game plays.

The visuals are kind of a mixed bag.  Your character looks pretty good.  Your attacks look pretty good.  Pretty much everything else ain't that great.

Can't wait to pick it up (or even play the demo more).  I just hope the first mission isn't that train one :p
Title: Re: Sweet Infamous trailer, and demo talk
Post by: rubber feathers on May 10, 2009, 09:49:48 AM
I don't understand all the aliasing complaints.  Maybe it's my ridiculously shitty HDTV covering things up, but the level of aliasing isn't any worse than most titles this gen.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 10, 2009, 09:59:22 AM
Eh, it just that the aliasing in combination with the high level of detail makes for a perfect storm of clutter. I'm more sensitive to clutter than just aliasing. It does a lot of things really well, especially given the type of game it is, but it doesn't come together all that well. Others don't mind clutter, some even like clutter, so hey.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: cool breeze on May 10, 2009, 10:04:18 AM
yeah, it's because it's detailed, especially a lot of straight poles and things to climb onto.  Just look at the train from the start, it looks like a bunch of dots until you get close enough and realize they're rails.

A lot of games have aliasing, but I think it's actually an issue in infamous.  I can mostly ignore it when playing, I just won't claim it's a good looking game.  Aliasing problems can make an otherwise good looking game not look as good as it should.  Naruto PS3 or Mirror's Edge on the 360/PS3 are other games like it (Mirror's Edge on PC looks amazing though)
Title: Re: Sweet Infamous trailer, and demo talk
Post by: CurseoftheGods on May 10, 2009, 11:21:42 AM
Downloading demo thanks to Duckman. :D
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 10, 2009, 07:15:48 PM
Naruto PS3 or Mirror's Edge on the 360/PS3 are other games like it (Mirror's Edge on PC looks amazing though)

Is the 360 version of ME as bad as the PS3 version? I've actually avoided that game because of the aliasing in the demo, since I felt that it basically shitfucked the whole image.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: TVC15 on May 10, 2009, 07:35:58 PM
Naruto PS3 or Mirror's Edge on the 360/PS3 are other games like it (Mirror's Edge on PC looks amazing though)

Is the 360 version of ME as bad as the PS3 version? I've actually avoided that game because of the aliasing in the demo, since I felt that it basically shitfucked the whole image.

I thought I heard people saying the 360 version looked better, but even if it did, the aliasing was distracting.  I think aliasing in a game with a somewhat minimalistic look like ME is more distracting than in something like Infamous.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: rubber feathers on May 10, 2009, 08:18:19 PM
yeah, it's because it's detailed, especially a lot of straight poles and things to climb onto.  Just look at the train from the start, it looks like a bunch of dots until you get close enough and realize they're rails.

Actually, that's weird – the rails looked a little jagged, but for me it wasn't anywhere near as terrible as you're describing.

Maybe we should take pics of the train from the very start of the demo (when you're on the building) and compare.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: cool breeze on May 10, 2009, 08:18:41 PM
I played the demo again and just messed around in the world.  One thing I feel is missing is any real authority to stop you from killing people.  There are a bunch of enemies around to fight, just no police force that hunts you if you kill civilians like Crackdown had.

and the demo doesn't support custom soundtracks for some reason.  I'm hoping the full game does just for messing around.  The soundtrack is amazing, but the music doesn't play always.

Is the 360 version of ME as bad as the PS3 version? I've actually avoided that game because of the aliasing in the demo, since I felt that it basically shitfucked the whole image.

I only played the demos, but the 360 demo didn't have it as bad.  It was still bad though.


Actually, that's weird – the rails looked a little jagged, but for me it wasn't anywhere near as terrible as you're describing.

Maybe we should take pics of the train from the very start of the demo (when you're on the building) and compare.

Taking pictures off my TV is never a good experience.  Calling it dots is obviously exaggerating it a bit.  I'm comparing it with other games I've played on this TV, so if it's not a settings issue either.  Actually the FFXIII demo I played recently was the same system and TV and I was stunned by how smooth that game looked.

Again, even though the game has problems, the only thing it will stop is me saying it's a great looking game.  The game itself is a lot of fun and I wouldn't have played it 3 or 4 times now if I didn't think that way.


Title: Re: Sweet Infamous trailer, and demo talk
Post by: dark1x on May 10, 2009, 08:48:54 PM
Naruto PS3 or Mirror's Edge on the 360/PS3 are other games like it (Mirror's Edge on PC looks amazing though)

Is the 360 version of ME as bad as the PS3 version? I've actually avoided that game because of the aliasing in the demo, since I felt that it basically shitfucked the whole image.
Both console versions have pretty bad aliasing (though it's SLIGHTLY smoother on 360 due to 2x AA).  It seems to be the result of the chosen color scheme.  The PC version is so impressive looking, though.  Perfection!
Title: Re: Sweet Infamous trailer, and demo talk
Post by: AdmiralViscen on May 10, 2009, 09:56:06 PM
I thought ME on 360 was supposed to look worse?
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 11, 2009, 12:40:13 AM
I played the demo again and just messed around in the world.  One thing I feel is missing is any real authority to stop you from killing people.  There are a bunch of enemies around to fight, just no police force that hunts you if you kill civilians like Crackdown had.

I think civilians might turn on you. The police thing is explained in the intro, but yeah, that seems more like an elegant cop-out than anything. We'll see if the full game is any different. On the other hand, that got to be a bit annoying in Crackdown, as the police couldn't really take you down anyway.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 11, 2009, 04:13:28 AM
Checked out the 360 demo for Mirror's Edge, and it looks a lot better than the PS3 demo. Looks like I'll be playing that game after all.   :hyper Although, this is one game I'd prefer to play with the PS3 controller due to the shoulder buttons.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: TVC15 on May 11, 2009, 04:22:48 AM
Checked out the 360 demo for Mirror's Edge, and it looks a lot better than the PS3 demo. Looks like I'll be playing that game after all.   :hyper Although, this is one game I'd prefer to play with the PS3 controller due to the shoulder buttons.

I dunno, if you like the PS3 controller better, I think you should go with that (assuming there are no other technical problems).  When you are actually running, you don't notice the jaggies so much, and you don't spend much of the game standing still.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: Smooth Groove on May 11, 2009, 08:39:08 PM
Duckman, get the PC version. 

1920x1200, 16X AA, Max Settings, 60fps is how Mirror's Edge should be played. 

(http://img16.imageshack.us/img16/2714/mirrorsedge200905111630.jpg)

(http://img16.imageshack.us/img16/985/mirrorsedge200905111630a.jpg)
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 11, 2009, 08:52:31 PM
Too late, bought the 360 version.

And, naturally, my 360 just red ringed.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 11, 2009, 10:06:20 PM
http://blog.us.playstation.com/2009/05/11/infamous-your-questions-answered-1/
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 12, 2009, 04:34:39 AM
Oh, and if anyone else wants to check it out, I think I still have two downloads left.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 12, 2009, 05:13:31 AM
Once you memorize the location of the power lines, you can get around real fucking fast. Viewed separately, neither the electric float power nor the power line grinding seem all that great for moving about, but using them together makes for a ridiculously wicked means of travel.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 12, 2009, 01:19:40 PM
I guess the whole good or evil thing has more of an effect on the city than I thought it would. IGN review (which you shouldn't read unless you want shit spoiled for you >:( ):

Quote
When you press Start, you have to decide if you're going to save these people or destroy them. As you play, your actions are tracked on a six-part morality gauge. You can go as high as the saint-like rank of Hero or as low as the scum of the earth rank of Infamous. Now, this choice has an affect on your looks -- good Cole has blue lightning and a clean look to him whereas bad Cole packs red lightning, a filthy coat, and ghostly white face -- but it has a bigger effect on Empire City. If you're good, people post posters of you, cheer you in the streets, and clean up the dump the best that they can. If you're evil, people deface posters of you, hurl rocks at you when they see you, and let the city fall deeper and deeper into filth and anarchy. Will you inspire or dominate the masses?
Title: Re: Sweet Infamous trailer, and demo talk
Post by: WrikaWrek on May 12, 2009, 01:31:29 PM
With all the ads, and hyperbolic previews, i was expecting a 10 from IGn.
Title: Re: Sweet Infamous trailer, and demo talk
Post by: Purple Filth on May 12, 2009, 01:34:46 PM
http://ps3.ign.com/articles/981/981734p1.html

9.2


heres the ign review, i say ignore the score and read the review since it has nice info.

As duckman says it does have some spoilers in there so be careful (or wait for some other review if you really sensitive to spoilers).

Title: Re: Sweet Infamous trailer, and demo talk
Post by: AdmiralViscen on May 12, 2009, 01:47:22 PM
I'm not reading any of that, but does it seem like I could play the game while completely ignoring morality and still enjoy it? Or am I going to be missing out on all the cool shit if I don't focus on making certain decisions?
Title: Re: Sweet Infamous trailer, and demo talk
Post by: duckman2000 on May 12, 2009, 01:54:57 PM
There are power upgrades and side missions that are exclusive to each path, but I don't think there is anything stopping you from not giving a shit about it. Do what you want, and see which path you fall on to.

Video review (no spoilers, Jin)

http://ps3.ign.com/dor/objects/800208/sucker-punch-project/videos/infamous_vdr_051109.html;jsessionid=1u8r98b1ifpiu

Holy shit at the upgraded zap  :hyper
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on May 12, 2009, 02:11:52 PM
Alright, I'm totally playing Evil for the vicious look of the power-ups
Title: Re: That Infamous thread of demo talk, now with review
Post by: fistfulofmetal on May 12, 2009, 02:28:35 PM
being bad looks insanely awesome and the game overall looks way cooler with the dark red hue. i haven't decided which side i'll play on yet.
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on May 12, 2009, 03:36:00 PM
Actually, I think that was from two playthroughs, one for each path. But he supposedly ignored a lot of the side missions.
Title: Re: That Infamous thread of demo talk, now with review
Post by: Mondain on May 12, 2009, 07:35:08 PM
25 hours of playtime for both paths? that should be short enough for me to complete one path on a three-day rental like I wanted to do

now which moral path should I take... if the NPCs are too nagging I'll gladly take the evil path
Title: Re: That Infamous thread of demo talk, now with review
Post by: Purple Filth on May 12, 2009, 07:47:34 PM
The GAF thread is up

http://www.neogaf.com/forum/showthread.php?t=361456&page=2

The OP takes up one post in this one so its an improvement, unless you care about this

http://www.neogaf.com/forum/showpost.php?p=15821736&postcount=54

 :lol and he forgot one too  :lol
Title: Re: That Infamous thread of demo talk, now with review
Post by: Kestastrophe on May 12, 2009, 07:49:23 PM
Since when does Green Man do reviews for IGN? That video review was absolutely terrible
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on May 12, 2009, 07:55:07 PM
I'd like some credit for the Infamous thread being as, er, moderate as it is.
Title: Re: That Infamous thread of demo talk, now with review
Post by: TVC15 on May 12, 2009, 08:00:28 PM
Do we have any word on how far into the game the demo train mission is?
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on May 12, 2009, 08:04:36 PM
It involves an FBI agent (Moya) searching for the guy seen in the comic, so I'm going to guess that it's at least a few missions in. Really, though, no idea.
Title: Re: That Infamous thread of demo talk, now with review
Post by: cool breeze on May 12, 2009, 09:01:24 PM
The only power I really care about getting early on is the ability to glide.
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on May 12, 2009, 09:12:12 PM
Aw shit, that's right, that's not a default power. And I've just gotten really good with it too.
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on May 16, 2009, 03:29:56 AM
Disregarding the idiocy in making it a preorder exclusive, I have to say that this is one of the most satisfying demos I've played in a long time. The Red Faction Guerrilla was also fun, but this is one meaty demo.
Title: Re: That Infamous thread of demo talk, now with review
Post by: CurseoftheGods on May 16, 2009, 03:35:04 AM
Since when does Green Man do reviews for IGN? That video review was absolutely terrible

:rofl
Title: Re: That Infamous thread of demo talk, now with review
Post by: WrikaWrek on May 16, 2009, 09:44:49 AM
Pre ordered the game, against my better judgment. ($)
Title: Re: That Infamous thread of demo talk, now with review
Post by: Purple Filth on May 19, 2009, 12:25:47 AM
Quote from: PS.Blog
So with only 8 days left until inFAMOUS hits the stores, I wanted to share with you some quick updates.

Sucker Punch have created a 4-part comic that chronicles the days following that fateful blast that changed Cole’s life forever. Part 1 of 4 is already out, check IGN HERE for the final parts when they’re released.

Now if any of you are planning to watch Terminator Salvation this weekend, be on the lookout for the inFAMOUS 30-sec commercial that will be running in theaters nationwide from May 22nd to May 28th.


Not long to wait now…but just a reminder that you can get your hands on inFAMOUS before it comes out by playing the official demo that goes live on the PSN this Thursday. Hope you enjoy it.

That’s it for now!

http://blog.us.playstation.com/2009/05/18/infamous-hitting-the-big-screen-this-friday/

Finally, some marketing done right. This ambitious dev deserves every bit of support they can get, it's enough that the great Sly series haven't met the success it deserved.

why didnt they do this with Killzone 2?

Its like sony's marketing department is just experimenting with every new game thier releasing  :lol

it should be interesting though
Title: Re: That Infamous thread of demo talk, now with review
Post by: fistfulofmetal on May 19, 2009, 12:59:02 AM
Wow. An ad before Terminator? Impressive. Now they just need to make sure that ad also gets on TV during wrestling and other sporting events.
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on May 19, 2009, 02:00:22 AM
why didnt they do this with Killzone 2?

Its like sony's marketing department is just experimenting with every new game thier releasing  :lol

it should be interesting though

Presumably, they expected KZ2 to basically sell itself. Infamous is a new IP and without much surrounding controversy so it makes sense that they would market it heavily. But who knows, I'm just happy that Sucker Punch is getting some real corporate backing.
Title: Re: That Infamous thread of demo talk, now with review
Post by: Herr Mafflard on May 20, 2009, 01:39:42 PM
http://www.eurogamer.net/articles/infamous-review

7/10 

Title: Re: That Infamous thread of demo talk, now with review
Post by: WrikaWrek on May 20, 2009, 01:45:18 PM
Ok, that Eurogamer review has me worried. Comparisons to Bionic comando, same score, apparently the powers just feel like standard guns when you get down to it and the story doesn't seem to be that interesting?

I still have time to cancel my pre order, but i'm gonna wait for more reviews. I definitely don't want to get burned with a game i don't enjoy once again. Got Killzone 2 at launch and still haven't gotten further than 5 levels in.
Title: Re: That Infamous thread of demo talk, now with review
Post by: Herr Mafflard on May 20, 2009, 01:50:57 PM
Quote
Against this, it's left up to your enemies and the level design to keep things interesting, but neither does a good job. You often simply trawl through typical locations (warehouses, tunnels, and mazes of shipping containers) blasting bad-guys from behind the cover system until there are no more.


This is one of the main reasons I hated FEAR 2. inFamous can't be FEAR2 bad, though.
Title: Re: That Infamous thread of demo talk, now with review
Post by: fistfulofmetal on May 20, 2009, 02:34:03 PM
bunch of 8's and 9's and you get worried because Eurogamer gave it a 7?
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on May 20, 2009, 02:34:14 PM
Ok, that Eurogamer review has me worried. Comparisons to Bionic comando, same score, apparently the powers just feel like standard guns when you get down to it and the story doesn't seem to be that interesting?

I still have time to cancel my pre order, but i'm gonna wait for more reviews. I definitely don't want to get burned with a game i don't enjoy once again. Got Killzone 2 at launch and still haven't gotten further than 5 levels in.

Play the demo. The powers argument seems really fucking off to me based on the demo. Yeah, you use some powers like you would weapons, but that's also called aiming and sensible combat standards. And they are giving far too much credit to shooters by arguing that this is standard stuff. I can't say much about the rest without having played the game myself. It being written by Tom Bramwell doesn't exactly inspire confidence, but he might have actually played this one.

1up also posted a review, but I can't get the site to load.
Title: Re: That Infamous thread of demo talk, now with review
Post by: AdmiralViscen on May 20, 2009, 02:51:37 PM
The parts I'm most worried about is that the second act will be boring and monotonous, which would not surprise me, and that the city is too small and repetitive, which seems likely just from the demo. But the actual gameplay is too solid for that to scare me too much.
Title: Re: That Infamous thread of demo talk, now with review
Post by: cool breeze on May 20, 2009, 02:51:55 PM
1up gave it an A-

After playing the demo, both positive and negative reviews are pretty much meaningless.  I mean, unless the game sucks outside of the 20 or so minutes shown in the demo, I'm sure to really enjoy the game.

btw, I think the demo is coming out for everyone on the 22nd.  Why they didn't let everyone play the demo weeks ago, I still don't know.
Title: Re: That Infamous thread of demo talk, now with review
Post by: AdmiralViscen on May 20, 2009, 06:14:02 PM
http://www.giantbomb.com/quick-look-infamous/17-629/
Title: Re: That Infamous thread of demo talk, now with review
Post by: pilonv1 on May 20, 2009, 08:10:18 PM
From the Eurogamer review

Quote
of too many missions that funnel you into shooting galleries,

not really inspiring, and no different to crackdown. i want to see what the rest of it is like though.

not sure why duckman is attacking tom bramwell either, that shit belong on gaf
Title: Re: That Infamous thread of demo talk, now with review
Post by: WrikaWrek on May 20, 2009, 08:33:23 PM
Ok, that Eurogamer review has me worried. Comparisons to Bionic comando, same score, apparently the powers just feel like standard guns when you get down to it and the story doesn't seem to be that interesting?

I still have time to cancel my pre order, but i'm gonna wait for more reviews. I definitely don't want to get burned with a game i don't enjoy once again. Got Killzone 2 at launch and still haven't gotten further than 5 levels in.

Play the demo. The powers argument seems really fucking off to me based on the demo. Yeah, you use some powers like you would weapons, but that's also called aiming and sensible combat standards. And they are giving far too much credit to shooters by arguing that this is standard stuff. I can't say much about the rest without having played the game myself. It being written by Tom Bramwell doesn't exactly inspire confidence, but he might have actually played this one.

1up also posted a review, but I can't get the site to load.


I would play the demo, but play.com didn't email me a beta code or anything. :(
Title: Re: That Infamous thread of demo talk, now with review
Post by: Brehvolution on May 20, 2009, 09:32:34 PM
Demo will be on PSN tomorrow anyway.
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on May 20, 2009, 09:35:08 PM
not sure why duckman is attacking tom bramwell either

Because he's that Hailstorm clown. Eurogamer doesn't deserve its good reputation.
Title: Re: That Infamous thread of demo talk, now with review
Post by: Brehvolution on May 20, 2009, 09:53:47 PM
http://www.giantbomb.com/quick-look-infamous/17-629/

I don't know what it is, but the more and more I see of this game, the more I want it. It never really appealed to me until I watch it being played and the limitless possibilities of doing things.
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on May 20, 2009, 11:03:39 PM
For all my griping about the image quality, I have to give them credit for the ridiculously high amount of detail and the unique look of the city. I have no idea what the creation process is like when designing a game, but it seems to me like it must have been one hell of a task to design and build a city like this, not to mention balance it for combat and platforming. Very impressive.
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on May 21, 2009, 12:10:48 AM
Oh man, that trashmonster is awesome.

GT review. I don't think I'll watch it, I've already had enough stuff spoiled for me.

http://www.gametrailers.com/video/review-hd-infamous/49517
Title: Re: That Infamous thread of demo talk, now with review
Post by: Purple Filth on May 21, 2009, 01:25:45 AM
Oh man, that trashmonster is awesome.

GT review. I don't think I'll watch it, I've already had enough stuff spoiled for me.

http://www.gametrailers.com/video/review-hd-infamous/49517

best thing to do is just listen to it and ignore the vid. Though it can have spoilers there also.

Thats what i started to do.
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on May 21, 2009, 09:20:12 PM
Demo is up on PSN
Title: Re: That Infamous thread of demo talk, now with review
Post by: pilonv1 on May 21, 2009, 10:26:04 PM
Tom Chick's take

Thumbs down - http://fidgit.com/archives/2009/05/top_ten_stupid_things_about_in.php
Thumbs up - http://fidgit.com/archives/2009/05/top_ten_cool_things_about_infa.php

The good things outweigh the bad things for me.
Title: Re: That Infamous thread of demo talk, now with review
Post by: MyNameIsMethodis on May 21, 2009, 11:47:01 PM
That is correct.


I don't know, Tom Chick and Robert Ashley are really, really annoying game "journalists". They try to paint everything over as them being better than IGN and 1Up and the other ones, but time and time again they resort to the silly childish tactics that make them stand out as being nothing more than just paid schills.
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on May 21, 2009, 11:51:57 PM
The entirety of the upper bits of that list is idiotic, but I assume it's supposed to be idiotic. If those are meant to be serious points of criticism, then he must have become an idiot in recent times.

Based on his #1, though, it seems like he has misunderstood something about the game, namely that the "new" gangs are basically old gangs that have been mutated by the blast. Cole isn't the only character that is given super powers, so this accelerated degradation makes a whole heap of sense.
Title: Re: That Infamous thread of demo talk, now with review
Post by: Flannel Boy on May 22, 2009, 04:13:28 AM
I enjoyed the demo. Though, to be honest, I just like to kill innocent people and blow cars up.
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on May 22, 2009, 11:50:15 AM
There's apparently a flash mini-game coming, too

(http://loading.se/images/59/32/413707fd8655456eda59c6aa694e35bb.jpg)
Title: Re: That Infamous thread of demo talk, now with review
Post by: Rman on May 23, 2009, 01:31:23 PM
Had fun with demo. 
Title: Re: That Infamous thread of demo talk, now with review
Post by: AdmiralViscen on May 23, 2009, 07:24:45 PM
Bought it on amazon with 3 day shipping, using Coinstar $$$
Title: Re: That Infamous thread of demo talk, now with review
Post by: Third on May 23, 2009, 08:05:13 PM
Ordered the LE for €45 from thehut.com (UK based)

I'll never buy games in Holland anymore. The LE costs €69,99 here.
Title: Re: That Infamous thread of demo talk, now with review
Post by: MyNameIsMethodis on May 23, 2009, 08:10:59 PM
Preordered last night for in store pick up at Gamestop :/.
Title: Re: That Infamous thread of demo talk, now with review
Post by: AdmiralViscen on May 23, 2009, 08:13:01 PM
There's an LE?
Title: Re: That Infamous thread of demo talk, now with review
Post by: Third on May 23, 2009, 08:20:32 PM
There's an LE?

Yes. But will only be released in Europe.

Quote
(http://i40.tinypic.com/2woly5z.jpg)

Limited Special Edition Contents

    * Special ‘celebratory’ digipack packaging
    * Includes an artwork book
    * Includes a PSN promotional code giving players a bonus super-power in the game
Title: Re: That Infamous thread of demo talk, now with review
Post by: Third on May 23, 2009, 08:26:31 PM
A bonus superpower in the game? That's so unfair. Extras and bonuses should have nothing to do with the game itself unless they're accessories/costumes :(

Pretty strange indeed. But the artbook and better casing made me go for the LE edition.

And the LE was only €2 more expensive than the regular edition. But the regular edition comes with Uncharted 2 beta.

Bonus superpower >>>> mp beta
Title: Re: That Infamous thread of demo talk, now with review
Post by: AdmiralViscen on May 23, 2009, 08:45:35 PM
celebratory :drool
Title: Re: That Infamous thread of demo talk, now with review
Post by: FatalT on May 23, 2009, 11:10:02 PM
I'm gonna go pick it up at midnight at Wal-Mart. I checked today and we already have the games at my Best Buy in the back so other stores should have already gotten their shipments in too.
Title: Re: That Infamous thread of demo talk, now with review
Post by: Draft on May 23, 2009, 11:57:17 PM
I liked the demo a lot.

But.

No troll, shadow of Crackdown looms large, and I miss those big jumps.
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on May 24, 2009, 12:32:59 AM
I really don't think they are that similar, anyway. You get around the city at about the same overall clip if you know what you're doing, but the way you do it is unique to each game. We'll see where the final game lands it, but it will have to accomplish a lot to outright top something as deceptively basic as the Agency Tower. I also prefer the look of Pacific City to Empire City, but obviously that clean and flat style wouldn't work with the whole wire-grinding, climb anything thing they are doing with Infamous.

I guess essentially, Crackdown feels like there's a super-powered character thrown in a regular old city, whereas Infamous feels more like a comic book itself.


Now to wait for that damned BB credit card to appear so that I can actually buy the game.  :gloomy
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on May 24, 2009, 04:48:41 AM
I can jump down from any height, but i hope to god i can jump up a lot higher come the end of the game.

Then brace yourself for disappointment. You get a hover/float power-up, but I'm pretty sure the physical abilities of your character stays on a (super-agile) human level throughout the game. It's all about climbing and grinding stuff to get between rooftops.

By the way, did Crackdown really have "missions?" Unless you count the on-going mission to improve your abilities by way of finding orbs, the game seemed like one long assault mission.
Title: Re: That Infamous thread of demo talk, now with review
Post by: fistfulofmetal on May 25, 2009, 10:20:32 PM
Just saw an ad for it during RAW. To my surprise the ad was very very good. Explained the plot behind the game and emphasized the comic book super-hero stuff.

Also I noticed that Sony has went back to the old "PLAY-STAY-TION" sound clip at the end of their ads.
Title: Re: That Infamous thread of demo talk, now with review
Post by: MyNameIsMethodis on May 25, 2009, 10:34:09 PM
Fucking Gameshit still haven't sent me a email to pick it up tommorow afternoon :/.

Never pre-ordering from them again. ::)
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on May 25, 2009, 10:47:31 PM
[youtube=560,345]QBc7V_ZdhMU[/youtube]

:bow Ple-i-stez'hon :bow2

Did Sony just like wake up or something?
Title: Re: That Infamous thread of demo talk, now with review
Post by: MyNameIsMethodis on May 25, 2009, 10:48:11 PM
That is a fucking boss commercial. Like possibly the best one for a game this gen.
Title: Re: That Infamous thread of demo talk, now with review
Post by: Purple Filth on May 25, 2009, 10:51:49 PM
[youtube=560,345]QBc7V_ZdhMU[/youtube]

:bow Ple-i-stez'hon :bow2

Did Sony just like wake up or something?


Holy shit at the old school playstation soundbyte at the end  :o
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on May 25, 2009, 10:53:44 PM
Seems like someone at Sony just remembered the brand they are sitting on. Then again, I guess it's fitting; Infamous seems to be the most playful game they have released so far this generation, so going back to the roots with an old jingle makes sense.
Title: Re: That Infamous thread of demo talk, now with review
Post by: AdmiralViscen on May 25, 2009, 10:55:42 PM
Why the fuck doesn't youtube sound work anymore?
Title: Re: That Infamous thread of demo talk, now with review
Post by: MyNameIsMethodis on May 25, 2009, 10:57:42 PM
Seems like someone at Sony just remembered the brand they are sitting on. Then again, I guess it's fitting; Infamous seems to be the most playful game they have released so far this generation, so going back to the roots with an old jingle makes sense.

No, I just think they're done trying to cater to crowds who aren't buying the system, so now they're going back to the roots and doing things the Playstation way.
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on May 25, 2009, 11:45:37 PM
Full spot

[youtube=560,345]q3W-50pyuuM[/youtube]
Title: Re: That Infamous thread of demo talk, now with review
Post by: Mr. Gundam on May 26, 2009, 01:02:22 PM
They never stopped using the "Playstation" sound bite at the end of commercials in Japan, nice to see it finally come back here.
Title: Re: That Infamous thread of demo talk, now with review
Post by: Bebpo on May 26, 2009, 07:49:21 PM
So I was just told that this came out today?  I figured it wasn't out until tomorrow like 99% of games.

To trek down to the store or not, that is the question. 
Title: Re: That Infamous thread of demo talk, now with review
Post by: Mr. Gundam on May 26, 2009, 08:02:25 PM
EB/Gamestop has it in today, not sure about anywhere else.
Title: Re: That Infamous thread of demo talk, now with review
Post by: cool breeze on May 26, 2009, 08:17:48 PM
this game is awesome so far.  I haven't done too many missions (only 3 or so) because I'm trying to find the blue orbs and audio logs, which is poor choice considering I'll be faster when I get the glide and grind powers.
Title: Re: That Infamous thread of demo talk, now with review
Post by: WrikaWrek on May 26, 2009, 08:45:58 PM
*processing*

 :tbslol
Title: Re: That Infamous thread of demo talk, now with review
Post by: MyNameIsMethodis on May 26, 2009, 10:23:53 PM
How do you get the giga blades or whatever from the Gamestop pre order?
Title: Re: That Infamous thread of demo talk, now with review
Post by: AdmiralViscen on May 26, 2009, 10:38:28 PM
I'm glad I paid for 3 day shipping on Amazon, the delivery date is June 1st.
Title: Re: That Infamous thread of demo talk, now with review
Post by: MyNameIsMethodis on May 26, 2009, 10:41:13 PM
Never ever buy games from Amazon. I thought that was common knowledge
Title: Re: That Infamous thread of demo talk, now with review
Post by: AdmiralViscen on May 26, 2009, 11:00:25 PM
I had a gift card. I didn't realize Amazon shipping was problematic.

Does anyone foresee a problem with picking up my gamestop preorder, playing it, then returning the sealed amazon copy to EB next week? barcode should be identical right?
Title: Re: That Infamous thread of demo talk, now with review
Post by: FatalT on May 26, 2009, 11:04:46 PM
I 100%ed the first island (haven't collected all the blast shards though) and I'm on the second now. :D
Title: Re: That Infamous thread of demo talk, now with review
Post by: Mr. Gundam on May 26, 2009, 11:12:26 PM
I had a gift card. I didn't realize Amazon shipping was problematic.

Does anyone foresee a problem with picking up my gamestop preorder, playing it, then returning the sealed amazon copy to EB next week? barcode should be identical right?

Shouldn't have any problems.
Title: Re: That Infamous thread of demo talk, now with review
Post by: FatalT on May 26, 2009, 11:16:59 PM
I 100%ed the first island (haven't collected all the blast shards though) and I'm on the second now. :D

Which route are you taking, good or evil? Either way, you're gonna enjoy the game more on the second island, from enemies, karma moments to story and (specific) side missions, the game just drastically improves from one island to the other. The pacing is excellent in this game.

I'm going through Good on normal. Gonna do Evil on hard my second playthrough. That bus mission on the second island was awesome! I just did that one.
Title: Re: That Infamous thread of demo talk, now with review
Post by: fistfulofmetal on May 26, 2009, 11:20:43 PM
game is lovely.
i got to the train mission from the demo and decided to stop for today.

so far my favorite parts are actually the sewer levels. love how they're basically little platforming levels. also the lighting is omg.
Title: Re: That Infamous thread of demo talk, now with review
Post by: AdmiralViscen on May 26, 2009, 11:46:52 PM
Can you guys post your game times with your progress?

I had a gift card. I didn't realize Amazon shipping was problematic.

Does anyone foresee a problem with picking up my gamestop preorder, playing it, then returning the sealed amazon copy to EB next week? barcode should be identical right?

Shouldn't have any problems.

I might have to go for this if Amazon doesn't pull back their delivery estimation
Title: Re: That Infamous thread of demo talk, now with review
Post by: rubber feathers on May 27, 2009, 02:37:16 AM
I'm surprised so many people are having problems with Amazon's shipping, I pre-ordered Infamous a week or so ago from them and chose release date delivery (it's $6, brings the total to $60) and I got it today.  If you're going to buy unreleased games from Amazon and they offer release date delivery (they do it for most of the big titles), it's always best to choose just that, because if they don't deliver it on the release date they'll refund your shipping.

Oh, and Infamous is gud.  I thought the Crackdown comparisons were silly initially, but after hunting down some blast shards I get serious Crackdown vibes.  The platforming is pretty good, too.  I'm really liking it so far, to say the least.

edit: no option to change the volume is utter bullshit, though.  At least, I don't see one in the main menu – it could be buried and tucked in under something entirely unrelated, but then it'd still be bullshit.  Sometimes (namely whenever there's a cutscene) the volume gets too loud, and I don't want to suffer through this for the next 10 or so hours.
Title: Re: That Infamous thread of demo talk, now with review
Post by: cool breeze on May 27, 2009, 03:13:44 AM
I really like the game.

Graphically I still don't think it's that great, but at times it can have some nice things going on.  The absolute worst is the few empty areas where the game feels like it's 60 fps and runs smooth.  Other games do that do.  It's a tease of how nice it could have looked, but then you pan the camera and it goes back to the normal acceptable level.
Title: Re: That Infamous thread of demo talk, now with review
Post by: FatalT on May 27, 2009, 06:57:32 AM
Reputation: Hero
Completion: 45%
Powers and Upgrades: 35
Districts: 41 out of 84
Dead drops: 15 out of 32
Blast Shards: 56 out of 350
Stunts: 10  out of 21

It doesn't show your time played. :( I just got to the 3rd island though. I've been playing pretty much all day and all night and all morning the next day.
Title: Re: That Infamous thread of demo talk, now with review
Post by: fistfulofmetal on May 27, 2009, 08:48:01 AM
those missions where you gotta destroy the surveillance devices on the buildings are awesome. it's like the game is basically saying "hey, go climb on this building for a few minutes" so much fun.
Title: Re: That Infamous thread of demo talk, now with review
Post by: AdmiralViscen on May 27, 2009, 11:46:03 AM
I'm surprised so many people are having problems with Amazon's shipping, I pre-ordered Infamous a week or so ago from them and chose release date delivery (it's $6, brings the total to $60) and I got it today.  If you're going to buy unreleased games from Amazon and they offer release date delivery (they do it for most of the big titles), it's always best to choose just that, because if they don't deliver it on the release date they'll refund your shipping.


wtf, when I tried to do that last week they wanted like $11. I paid $6 for 3 day  :-\
Title: Re: That Infamous thread of demo talk, now with review
Post by: MyNameIsMethodis on May 27, 2009, 11:56:13 AM
I have an extra gigawat blade code. First person to tell me EvilLores personal email gets it <3
Title: Re: That Infamous thread of demo talk, now with review
Post by: Brehvolution on May 27, 2009, 12:50:08 PM
(http://www.penny-arcade.com/images/2009/20090527.jpg)
Title: Re: That Infamous thread of demo talk, now with review
Post by: MyNameIsMethodis on May 27, 2009, 12:59:55 PM
But yeah, actually if one ofy ou want to set up a new PSN account for the code you guys can all have it, im just too lazy to do it :/
Title: Re: That Infamous thread of demo talk, now with review
Post by: MyNameIsMethodis on May 27, 2009, 01:34:29 PM
It's sharable, but I got two codes, one from the actual store and one from an email. I used mine on my perosnal account and I have this other one just hanging around.

Just create a new account and PM your email address and i'll send you the code. Then you can share the account to whoever else wants it (I think 4 others)
Title: Re: That Infamous thread of demo talk, now with review
Post by: dark1x on May 27, 2009, 01:41:26 PM
This is so fucking true :lol

I can't believe that this is the second PA comic made about inFamous, they seem to really dig it.
http://en.wikipedia.org/wiki/Faraday_cage

Perhaps?

Still, no reason why Cole couldn't climb over the fences.
Title: Re: That Infamous thread of demo talk, now with review
Post by: MyNameIsMethodis on May 27, 2009, 01:59:49 PM
Thank you :bow

There's no need to PM you my email, it's listed in my profile!

<---

spoiler (click to show/hide)
jinfash@hotmail.com
[close]

Don't bomb my house now that you know my real name, middle eastern fellow.
Title: Re: That Infamous thread of demo talk, now with review
Post by: Mr. Gundam on May 27, 2009, 02:00:23 PM
So when I picked up Infamous, the guy at EB gave me a voucher for the Uncharted 2 multiplayer beta, but there was also one inside the game case. The weird part is that one is referred to as a Mutiplayer Beta that runs in early June, but the other one refers to it as a Multiplayer Demo for August. Anyone know what's up?
Title: Re: That Infamous thread of demo talk, now with review
Post by: MyNameIsMethodis on May 27, 2009, 02:01:14 PM
Probably a multiplayer demo you get when you reserve Uncharted 2, store clerk gave it out prematurely :teehee
Title: Re: That Infamous thread of demo talk, now with review
Post by: Brehvolution on May 27, 2009, 02:19:45 PM
I'd take one of those Uncharted codes if you don't need both, distantmantra. :-*
Title: Re: That Infamous thread of demo talk, now with review
Post by: fistfulofmetal on May 27, 2009, 03:49:59 PM
I love Gamestop's incompetence.

it's what got me my demo voucher!
Title: Re: That Infamous thread of demo talk, now with review
Post by: Jansen on May 28, 2009, 05:56:16 PM
my copy didn't come with a voucher for the uncharted 2 beta

how fucking lame
Title: Re: That Infamous thread of demo talk, now with review
Post by: AdmiralViscen on May 28, 2009, 06:41:49 PM
ok loll, I got it
Title: Re: That Infamous thread of demo talk, now with review
Post by: pilonv1 on May 28, 2009, 08:54:56 PM
My copy arrived today :hyper
Title: Re: That Infamous thread of demo talk, now with review
Post by: Jansen on May 28, 2009, 09:07:46 PM
got a beta code from ebay

i'm such a sad individual :(
Title: Re: That Infamous thread of demo talk, now with review
Post by: AdmiralViscen on May 28, 2009, 09:24:44 PM
Mine had the beta code in the box ???

Game rocks, I already put my 360 up on ebay
Title: Re: That Infamous thread of demo talk, now with review
Post by: Jansen on May 28, 2009, 09:38:47 PM
mine didn't. apparently only certain retailers were sent copies with the beta code.

my understanding was that all initial copies bought from wherever would grant you access to the beta

sadly, that is not the case

but it's cool because i payed $53.99 for the game and the beta code cost me $9
Title: Re: That Infamous thread of demo talk, now with review
Post by: demi on May 28, 2009, 09:40:04 PM
played it for 30 minutes. trash game. buy crackdown instead.
Title: Re: That Infamous thread of demo talk, now with review
Post by: MyNameIsMethodis on May 28, 2009, 09:42:11 PM
anyone who thinks crackdown is better than this is mentally distinguished mentally-challenged. Atleast in this you have a coherent story and doing more than just wandering around aimlessly like a child.
Title: Re: That Infamous thread of demo talk, now with review
Post by: demi on May 28, 2009, 09:43:20 PM
a child in a playbox that is Pacific City. The people, the buildings, the vehicles, all my playthings.
Title: Re: That Infamous thread of demo talk, now with review
Post by: MyNameIsMethodis on May 28, 2009, 09:46:15 PM
The buldings? Nothing in that game was destructable. FFS the final boss of the chinese gang had a tendacy to fall into the actual building making certain copies of the game unbeatable.

spoiler (click to show/hide)
Although I did secretly have fun climbing ontop of the agent building, putting a shit ton of explosive barrels on top with that debug menu then blowing myself up across the map :teehee
[close]
Title: Re: That Infamous thread of demo talk, now with review
Post by: fistfulofmetal on May 28, 2009, 10:35:44 PM
this game seems pretty long. I've been playing for about 3-4 hours the past 3 days and I don't think I'm even halfway done.

Title: Re: That Infamous thread of demo talk, now with review
Post by: rubber feathers on May 28, 2009, 10:49:32 PM
this game seems pretty long. I've been playing for about 3-4 hours the past 3 days and I don't think I'm even halfway done.

I haven't even attempted the boss mission on the first island and I've played the game for at least 3 hours.  Trying to hunt down blast shards and dead drops and completing side missions is strangely addicting.
Title: Re: That Infamous thread of demo talk, now with review
Post by: fistfulofmetal on May 28, 2009, 11:01:23 PM
err
i meant
3-4 hours each day for the past 3 days.

Title: Re: That Infamous thread of demo talk, now with review
Post by: Mr. Gundam on May 28, 2009, 11:25:11 PM
Ok, that Mission on the first island called High Ground... WTF?!?

Moya tells me that I need to get the power back on and she'll put the location on my GPS and to call her once I get to the sewer...

There is no location on my GPS, just a bunch of red dots that like to severely fuck me up as I wander around aimlessly trying to figure out what to do.

HELP, fellow Borians!!
Title: Re: That Infamous thread of demo talk, now with review
Post by: FatalT on May 29, 2009, 12:00:33 AM
I just beat it again on Hard mode as Evil Cole. I'm gonna go back to my good save and 100% everything then go back to my Evil save and get all the powers for that trophy. PLATINUM TROPHY HERE I COME! This will be the first game I actually want to get the Platinum on, except for Uncharted. I never did get the Platinum for that one though.
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on May 29, 2009, 12:07:01 AM
Trophies  :lol
Title: Re: That Infamous thread of demo talk, now with review
Post by: FatalT on May 29, 2009, 12:14:02 AM
whoa! Did you get that "hard mode w/o changing the difficulty" trophy? How hard was the game?

I died here and there but it was pretty easy. I got the trophy for it too. I think Evil Cole is better than Good Cole, even though I prefer Good Cole's final city more since the sky is brighter and it's easier to see. Evil Cole's lightning looks better though, especially after getting powered up even more. BLACK AND RED ELECTRICITY GOOOOOOO!
Title: Re: That Infamous thread of demo talk, now with review
Post by: Bebpo on May 29, 2009, 04:24:10 AM
I started playing this today.

Question:  Do they split up the cool powers pretty evenly between good/bad?  Cause normally I play all good and that's what I am doing but like the first lightning upgrade is "good:  you get energy back zzzz / bad: PEOPLE EXPLODE" and I'm not happy I'm playing good there.
Title: Re: That Infamous thread of demo talk, now with review
Post by: pilonv1 on May 29, 2009, 04:44:24 AM
I've enjoyed the first 1hr or so I've played. But yeah like Bebpo mentions the good/evil mechanic is pretty simple and doesn't look very rewarding (yet).
Title: Re: That Infamous thread of demo talk, now with review
Post by: Bebpo on May 29, 2009, 05:37:29 AM
Keep playing.

I played the 2nd or 3rd hour and did a ton of missions and outside of STEALTH IS TERRIBLE mission (the game really need a perm lock on button), the rest were really fun.  I'm pretty impressed at how the missions are so far and how they nailed the platforming.  It's easier to scale building than Crackdown, but it feels more interactive than AC or PoP platforming.  For me it's kind of too easy cause I can just keep tapping X while moving left and right and get up any building/structure in 10 seconds.  But that just makes me feel like I am awesome and I'm ok with that.

The combat seems a little iffy.  It actually seems kinda hard.  I had to spend all my early xp on damage reducing cause I kept dying so fast.  It's like the game wants you to take cover like Gears and pop out and shoot guys sniping you, but there's no cover button so taking cover is kinda iffy. 

I like what they are doing with the mission based gta-ish structure but with actual fun missions.  But at this point I'm not sure how I feel about not giving the player weapons or vehicles.  Crackdown gave powers + weapons + vehicles.

Also the graphics are a total mixed bag.  60fps is great except it's totally not stable at all and a locked 30fps would probably have been better.  The animation is pretty nice when climbing and the 2d story scenes are great.  The draw distance is pretty lame compared to Crackdown or GTAIV.  It gets all blurred out after a block or two.

The music is awesome though and the DTS sound is amazing.  Definitely up with Killzone 2 and MGS4 as the best sounding game.
Title: Re: That Infamous thread of demo talk, now with review
Post by: fistfulofmetal on May 29, 2009, 06:47:59 AM


The combat seems a little iffy.  It actually seems kinda hard.  I had to spend all my early xp on damage reducing cause I kept dying so fast.  It's like the game wants you to take cover like Gears and pop out and shoot guys sniping you, but there's no cover button so taking cover is kinda iffy. 

press O when you're behind stuff
Title: Re: That Infamous thread of demo talk, now with review
Post by: fistfulofmetal on May 29, 2009, 08:56:06 AM


It's not 60 fps, it's a fluctuating 30 that dips when there's a lot of action and destruction going on and goes up in empty and flat street corners.

it was definitely 60fps during the Sasha boss battle.
Title: Re: That Infamous thread of demo talk, now with review
Post by: dark1x on May 29, 2009, 08:56:14 AM
Quote
but there's no cover button so taking cover is kinda iffy.
As someone else noted, press circle.  Most objects (of a decent height) can be used as cover.
Title: Re: That Infamous thread of demo talk, now with review
Post by: WrikaWrek on May 29, 2009, 09:35:04 AM
With how shit things are going, i'm sure Infamous won't arrive today.

FML
Title: Re: That Infamous thread of demo talk, now with review
Post by: pilonv1 on May 29, 2009, 09:36:53 AM
Jinflash is right, from the hr or so I saw it wasn't anywhere near 60fps in the open world.

The story is utter trash but I don't particularly care about it anyway since the game is fun
Title: Re: That Infamous thread of demo talk, now with review
Post by: AdmiralViscen on May 29, 2009, 11:43:37 AM
Bebpo knocks it out of the park.


Do I get all my abilities from sewer sidequests? Is it possible for me to put aside the story and just get all the powers right away by searching, or do the sewer events appear at fixed points? I really want to get some of the demo abilities like grenades and flight.
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on May 29, 2009, 12:18:36 PM
Crackdown gave powers + weapons + vehicles.

Crackdown only gave you super strength, though, and you couldn't grind rails and wires, hitch rides with trains, or float through the air. Different games, different strengths and limitations.
Title: Re: That Infamous thread of demo talk, now with review
Post by: cool breeze on May 29, 2009, 12:30:29 PM
The game does go 60 fps at if you look out at the water in one of the piers. There really can't be anything in your immediate sight for it to get totally smooth.

and the good vs evil thing with powers does make the bad powers so much better, even if the good powers are more suited for helping you do good things.  Fully upgraded good grenades automatically restrain enemies, giving you good points.  Fully upgraded bad grenades throw 6 or so grenades and blow everything up.  The good specific power shoots a beam that makes a field of electricity between enemies and metal objects.  The bad specific power shoots a constant stream of electricity that kills everything in it's path.  Or even things like the basic pistol-like attack you have gives you back energy and heals you when upgraded when good compared to making people explode when bad.

I'm playing good in my first run and it seems like evil will be much more fun and easier.  I guess that's good since I'll probably play on hard next time.

Bebpo knocks it out of the park.


Do I get all my abilities from sewer sidequests? Is it possible for me to put aside the story and just get all the powers right away by searching, or do the sewer events appear at fixed points? I really want to get some of the demo abilities like grenades and flight.

each sewer part gives you a new power.  The flight power is surprisingly one you get fairly late considering how much easier it makes travel.  It's really weird how they break up the powers in infamous.  They start out with a lot of powers good for fighting, then through the middle of the game they give you powers that you wish you had like flight and more defensive ones.

and gigawatt blades are so useless.
Title: Re: That Infamous thread of demo talk, now with review
Post by: fistfulofmetal on May 29, 2009, 12:39:13 PM



Do I get all my abilities from sewer sidequests? Is it possible for me to put aside the story and just get all the powers right away by searching, or do the sewer events appear at fixed points? I really want to get some of the demo abilities like grenades and flight.

sewer events are fixed missions that come through story progression
Title: Re: That Infamous thread of demo talk, now with review
Post by: AdmiralViscen on May 29, 2009, 12:52:09 PM
I keep pressing right on the dpad and the gigawatt blades don't even come out, what is up with them? They appear in the powers menu.
Title: Re: That Infamous thread of demo talk, now with review
Post by: cool breeze on May 29, 2009, 01:05:39 PM
Is it that much easier to become infamous? I didn't become Hero until the the end of the second island.  And even after you become hero, you need to fill your karma just so you can activate the 10 seconds of unlimited power ability.

Playing evil sounds like it will be so much easier.
Title: Re: That Infamous thread of demo talk, now with review
Post by: AdmiralViscen on May 29, 2009, 01:08:01 PM
Evil sounds like playing Prototype. I feel like the limitations of being good will benefit the game. Doing a hard run rampage as the evil guy seems like the best option to me.
Title: Re: That Infamous thread of demo talk, now with review
Post by: MyNameIsMethodis on May 29, 2009, 04:16:06 PM
Will you distinguished mentally-challenged fellows please use the spoiler tag :(
Title: Re: That Infamous thread of demo talk, now with review
Post by: cool breeze on May 29, 2009, 04:20:12 PM
The ending is fucking awesome.  I mean, in all the story is really basic, but the ending pretty much
spoiler (click to show/hide)
sets up the next game and more powerful threats to come.  Plus, it also shows you the powers you most likely will get in the next game like that dash move and ground quake.
[close]
Title: Re: That Infamous thread of demo talk, now with review
Post by: cool breeze on May 29, 2009, 05:46:44 PM
There are a couple parts in the game I'm curious to see when playing as evil.  I'm gonna do a main mission/evil mission only playthrough on hard once I find everything I need for my good file.  I need one more shard, 3 more stunts and a bunch of heals.
Title: Re: That Infamous thread of demo talk, now with review
Post by: fistfulofmetal on May 29, 2009, 11:37:16 PM
um
wow

the choice you're given at the third island

wow.
Title: Re: That Infamous thread of demo talk, now with review
Post by: FatalT on May 29, 2009, 11:56:41 PM
um
wow

the choice you're given at the third island

wow.

There's a lot of choices at the third island. :D
Title: Re: That Infamous thread of demo talk, now with review
Post by: fistfulofmetal on May 30, 2009, 12:07:12 AM
That's good. The first one was a pretty difficult decision. I ultimately picked
spoiler (click to show/hide)
saving the doctors. I figured that would be the good karma choice.
[close]

Stories starting to pick up and is clearly driving me to the finale. Historic district is awesome with a lot of tall buildings.


Oh yeah: Climbing Transient Tower was amazing.
Title: Re: That Infamous thread of demo talk, now with review
Post by: cool breeze on May 30, 2009, 12:43:14 AM
I can't find this last blast shard.  It's driving me crazy.  I did all the stunts, most other things for my play through complete and ready to do the evil playthrough.  I just need that stupid blast shard.  I have 349. 
Title: Re: That Infamous thread of demo talk, now with review
Post by: Flannel Boy on May 30, 2009, 04:41:16 AM
Man I hate stealth missions.
Title: Re: That Infamous thread of demo talk, now with review
Post by: AdmiralViscen on May 30, 2009, 11:16:20 AM
It's real good but rarely plays.
Title: Re: That Infamous thread of demo talk, now with review
Post by: cool breeze on May 30, 2009, 01:38:47 PM
wtf amon tobin made the soundtrack? why is no one here talking about the soundtrack? are you guys all nuts? how is it?

um, there was a thread a while back when people were gushing about how good the music is.  I actually downloaded the soundtrack just last night.

It's real good but rarely plays.

yeah, that bothers me.  It only plays during action and not when running around.

Actually, the worst is that an awesome song plays during those crappy stealth side missions (and it's only 2 or 3 times in the entire game).

[youtube=560,345]Xnw7k65ZlY4[/youtube]

Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on May 30, 2009, 02:16:22 PM
Really? Pass.
Title: Re: That Infamous thread of demo talk, now with review
Post by: fistfulofmetal on May 30, 2009, 02:48:24 PM
hm... ending.


edit:
spoiler (click to show/hide)
Who was the person who originally gave Cole the powers if Cole was the one who did it in this current time?
[close]
Title: Re: That Infamous thread of demo talk, now with review
Post by: fistfulofmetal on May 30, 2009, 03:23:39 PM
There's two seconds in Warren that I can't seem to retake. Right infront of Transient Tower and to the north above the broken up bridge. No missions, I've killed enemies near them and they aren't dropping hidden package missions.
:\
Title: Re: That Infamous thread of demo talk, now with review
Post by: fistfulofmetal on May 31, 2009, 06:31:31 PM
How do I make it so the game world is all red and evil and shit? I'm fully infamous.
Title: Re: That Infamous thread of demo talk, now with review
Post by: FatalT on May 31, 2009, 06:42:18 PM
um, there was a thread a while back when people were gushing about how good the music is.  I actually downloaded the soundtrack just last night.

Could you link me? I can't find it on usenet or any torrent sites. I can't even find it to buy.
Title: Re: That Infamous thread of demo talk, now with review
Post by: fistfulofmetal on May 31, 2009, 06:46:33 PM
You only get the red/black electricity after you beat the final boss, and that's when the city turns into ruins with red sky too.

oh

Title: Re: That Infamous thread of demo talk, now with review
Post by: cool breeze on May 31, 2009, 07:13:11 PM
um, there was a thread a while back when people were gushing about how good the music is.  I actually downloaded the soundtrack just last night.

Could you link me? I can't find it on usenet or any torrent sites. I can't even find it to buy.

don't remember the link.  It was on that ffshrine site.
Title: Re: That Infamous thread of demo talk, now with review
Post by: MyNameIsMethodis on May 31, 2009, 07:41:19 PM
Is there an easy way to get the "use lightning bolt on enemy midair, then use lightning drop on the same enemy" stunt other than "keep trying"?

It's so easy. Just stand next to the enemy, jump in the air, quickly shoot a bolt, then let go of L1 and hit Square. Fucking easy.
Title: Re: That Infamous thread of demo talk, now with review
Post by: MyNameIsMethodis on May 31, 2009, 07:44:04 PM
Actualyl jin, here's a pro tip: Jump ontop of a car, then jump off towards the enemy, shoot the bolt on the ascent, then quickly let go and hit square. I think that's how I did that.

That or just climb a little bit up a building next to an enemy, jump off the building, shoot the guy, then hit square.
Title: Re: That Infamous thread of demo talk, now with review
Post by: fistfulofmetal on May 31, 2009, 09:11:50 PM
OHHHH ending spoiler:

spoiler (click to show/hide)
Kessler accelerated the development of the Ray Spear. Originally it didn't get used for some time after the events of the game. Trish and Cole had gotten married and had a family. Kessler made it all happen sooner, before they got married and before Cole would become too attached. Thats awesome.
[close]
Title: Re: That Infamous thread of demo talk, now with review
Post by: fistfulofmetal on May 31, 2009, 09:14:34 PM
Also: John is voiced by Phil Lamarr. I should have realized that sooner. He voices every black man in every video game ever made.
Title: Re: That Infamous thread of demo talk, now with review
Post by: pilonv1 on May 31, 2009, 10:56:58 PM
did he do his hermes voice?! <3 phil
Title: Re: That Infamous thread of demo talk, now with review
Post by: cool breeze on May 31, 2009, 11:03:02 PM
I'm playing the game again as evil on hard mode and the game feels so much easier than when playing as good.  I haven't even upgraded any powers other than my basic zap attack and I can annihilate everything.  People explode when I shoot them.
Title: Re: That Infamous thread of demo talk, now with review
Post by: fistfulofmetal on May 31, 2009, 11:10:12 PM
Arc lightning is amazing when fully upgraded.

Title: Re: That Infamous thread of demo talk, now with review
Post by: dammitmattt on June 01, 2009, 01:12:24 AM
Despite a million small things that I would've fixed and a shit-awful story, this is as much fun as I've ever had with a PS3 game (I only play the exclusives).  Great, great game with so many things to do and find.

Now patch in some fucking stats, Sucker Punch.
Title: Re: That Infamous thread of demo talk, now with review
Post by: fistfulofmetal on June 01, 2009, 01:16:06 AM
didn't find the story "shit-awful" :\
it's a pretty campy comic book storyline. does a good job setting up the ending especially when you play the second time and notice all the times they foreshadow it.
Title: Re: That Infamous thread of demo talk, now with review
Post by: dammitmattt on June 01, 2009, 01:37:29 AM
didn't find the story "shit-awful" :\
it's a pretty campy comic book storyline. does a good job setting up the ending especially when you play the second time and notice all the times they foreshadow it.

I'm about 3/4 through and it's just as bad as Crackdown's story (though at least the comic book panels LOOK nice), not that I care or am even paying attention anymore.  The game is just fun and I look forward to playing evil on my hard playthrough.
Title: Re: That Infamous thread of demo talk, now with review
Post by: demi on June 01, 2009, 01:47:38 AM
does the game not stack trophies or something? why not play on hard from the start
Title: Re: That Infamous thread of demo talk, now with review
Post by: cool breeze on June 01, 2009, 02:13:30 AM
does the game not stack trophies or something? why not play on hard from the start

you have to play twice if you all trophies anyway

besides, gaining experience is lower on hard and there are two trophies that require you to upgrade all your alignment powers.

didn't find the story "shit-awful" :\
it's a pretty campy comic book storyline. does a good job setting up the ending especially when you play the second time and notice all the times they foreshadow it.

yeah, but all the foreshadowing is pretty stupid.  When I first played it I thought "this is distinguished mentally-challenged nonsense"  second time I'm like "wow, neat! it's still pretty distinguished mentally-challenged"
Title: Re: That Infamous thread of demo talk, now with review
Post by: dammitmattt on June 01, 2009, 02:20:43 AM
does the game not stack trophies or something? why not play on hard from the start

Because I play game for fun first, then second for achievements/trophies.
Title: Re: That Infamous thread of demo talk, now with review
Post by: cool breeze on June 01, 2009, 02:24:23 AM
The only trophy I need to work for at this point is the kill 25 people on the train.  Apparently I missed out on doing it the easy way during the Warren El Train mission, so yeah, it's gonna be hard.

and while playing as evil makes the game a lot easier, it also makes the combat more boring.  All you need to do is shoot people and they explode; I almost never use any other types of attacks.  Also, the fact that shooting enemies recharged my energy as good made it easier to use my other powers without feeling like I would run low on energy.

and yeah, evil Cole is more like douche loser Cole.  He's has more in common with a fat smelly goth chick than what I would think is evil.  oooh he doesn't care how people view him so he gets dirty and pale.  awesome.  everyone tells him that he's a failure in life and he comes off as a stalker.  cool.
Title: Re: That Infamous thread of demo talk, now with review
Post by: demi on June 01, 2009, 02:34:06 AM
does the game not stack trophies or something? why not play on hard from the start

Because I play game for fun first, then second for achievements/trophies.

You can do both though.

Do the hard, get that out of the way, then do Normal, where you can get your skill powers and all that other crap.
Title: Re: That Infamous thread of demo talk, now with review
Post by: dammitmattt on June 01, 2009, 02:52:46 AM
does the game not stack trophies or something? why not play on hard from the start

Because I play game for fun first, then second for achievements/trophies.

You can do both though.

Do the hard, get that out of the way, then do Normal, where you can get your skill powers and all that other crap.

I want to enjoy the game the first time through, not get bogged down by playing on hard when I'm just learning how things work.  It's much easier to play through on hard when you know how the game works.
Title: Re: That Infamous thread of demo talk, now with review
Post by: Bebpo on June 01, 2009, 03:26:01 AM
I got addicted to this and finished the first island 100% tonight.  The game is pretty fun to play.  Once the grind rails got introduced the race missions got way better and the game better since you could move through the city quickly.  Then the flying comes in and bam! it's even more fun.

The best parts of the game are the sewer levels IMO even though they all look the same and have no real visual design and tons of repeating textures/objects.  BUT, unlike the city they have real level design and level design will always >>> open free-form.

So I haven't done any side missions in the 2nd city yet.  Are they just going to be the same 5-10 mission types or does the game introduce new types of side missions each island (which would be good game design to keep it fresh).

The side missions remind me of the side missions in Assassin's Creed except instead of 4 there are like 8 and they are all fun to do unlike AC where they are boring.
Title: Re: That Infamous thread of demo talk, now with review
Post by: pilonv1 on June 01, 2009, 08:33:29 AM
why the fuck do i have to watch this stupid intro again. fucking let me play the game
Title: Re: That Infamous thread of demo talk, now with review
Post by: pilonv1 on June 01, 2009, 08:35:18 AM
fucking its happening again now im loading my game. fuck this shit

oh ffs, why am i doing the tutorial after saving after id done some missions!?!? fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
Title: Re: That Infamous thread of demo talk, now with review
Post by: fistfulofmetal on June 01, 2009, 08:49:19 AM
i think i'm one of the few people who actually played the entire game on hard from the get go.

twice.
Title: Re: That Infamous thread of demo talk, now with review
Post by: cool breeze on June 01, 2009, 05:55:05 PM
Finished twice and got all trophies.  Second game I did that with after Banjo Nuts and Bolts.

spoiler (click to show/hide)
red and black lightning is awesome
[close]
Title: Re: That Infamous thread of demo talk, now with review
Post by: Mr. Gundam on June 02, 2009, 07:27:21 PM
Anyone have an extra Infamous DLC power code? I accidentally destroyed mine and I can't see a few numbers of the code and SCEA won't help me since it was my own incompetence.
Title: Re: That Infamous thread of demo talk, now with review
Post by: WrikaWrek on June 03, 2009, 10:39:09 AM
Game is fun. Any tips? Just started.
Title: Re: That Infamous thread of demo talk, now with review
Post by: pilonv1 on June 04, 2009, 09:01:30 AM
fuck this stealth mission up it's ass
Title: Re: That Infamous thread of demo talk, now with review
Post by: fistfulofmetal on June 04, 2009, 09:20:09 AM
fuck this stealth mission up it's ass

don't understand why people are having issues with those.

i enjoyed them. keeping the focus on this guy running along the streets as I hop around on the roof tops.
Title: Re: That Infamous thread of demo talk, now with review
Post by: pilonv1 on June 04, 2009, 10:18:35 AM
its just annoying and makes no sense
Title: Re: That Infamous thread of demo talk, now with review
Post by: Third on June 05, 2009, 07:33:19 PM
Just played Prototype. And the game looks and plays like total crap when you compare it with Infamous.

Prototype has been released at least a half year too early....

I knew the game would be bad. But not that bad.
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on June 05, 2009, 07:52:03 PM
Just played Prototype. And the game looks and plays like total crap when you compare it with Infamous.

Prototype has been released at least a half year too early....

I knew the game would be bad. But not that bad.

What was wrong with it? No demo, no free roaming gameplay streams and late reviews has me concerned about the state of that game.
Title: Re: That Infamous thread of demo talk, now with review
Post by: Third on June 05, 2009, 09:42:18 PM
Just played Prototype. And the game looks and plays like total crap when you compare it with Infamous.

Prototype has been released at least a half year too early....

I knew the game would be bad. But not that bad.

What was wrong with it? No demo, no free roaming gameplay streams and late reviews has me concerned about the state of that game.

The game is very repetitive and boring. The gameplay gets tired really fast. And it looks like unpolished shit.
I've played the game for ~40 minutes and it left a bad taste in my mouth.
I don't think I want to play it again.

The beginning of the game is already a disaster. The concept is really good with all those superpowers and stuff. But the game itself is a mess.
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on June 05, 2009, 11:14:29 PM
This damned asslicker of a Best Buy employee claimed that they hadn't gotten their shipment of Infamous yet, and that's why I couldn't pick up my pre-ordered copy.  >:(
Title: Re: That Infamous thread of demo talk, now with review
Post by: MyNameIsMethodis on June 05, 2009, 11:19:54 PM
I stopped playing when *massive spoiler*

spoiler (click to show/hide)
Trish died in the begginging of the third chapter
[close]

:/. I need to get back to it soon.
Title: Re: That Infamous thread of demo talk, now with review
Post by: Flannel Boy on June 05, 2009, 11:25:02 PM
I stopped playing when *massive spoiler*

spoiler (click to show/hide)
Trish died in the begginging of the third chapter
[close]

:/. I need to get back to it soon.

small spoiler

spoiler (click to show/hide)
she dies no matter what you do. sucks
[close]

Fuck I don't know why I used the wrong tags. It was an accident.
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on June 05, 2009, 11:26:43 PM
Thanks, cunt
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on June 05, 2009, 11:32:43 PM
:lol I'm sure malek wanted to use the spoiler tag but accidentally chose quote.

Well, I should really know better than to hang out in threads like these.  :gloomy
Title: Re: That Infamous thread of demo talk, now with review
Post by: MyNameIsMethodis on June 05, 2009, 11:54:01 PM
lol I probably shouldnt have read Maleks spoiler anyways as it probably just spoiled the
spoiler (click to show/hide)
bad
[close]
ending but either way  :lol
Title: Re: That Infamous thread of demo talk, now with review
Post by: Flannel Boy on June 06, 2009, 06:52:12 AM
 :rofl @ the ending
Title: Re: That Infamous thread of demo talk, now with review
Post by: WrikaWrek on June 06, 2009, 12:29:13 PM
Man i've done quite a number of sidequests, just beaten the 1st boss so i'm at the part after that and dude...so far this game has been boring as shit.
Title: Re: That Infamous thread of demo talk, now with review
Post by: Flannel Boy on June 06, 2009, 07:23:44 PM
Man i've done quite a number of sidequests, just beaten the 1st boss so i'm at the part after that and dude...so far this game has been boring as shit.

I thought the game was entertaining, but a lot of the missions were uninspired, especially the side missions. The side mission in which you have to remove surveillance equipment off of a building would have been tolerable if you had to do it just once, but you had to do it half a dozen times throughout the game. The prison escort missions were almost as bad.
Title: Re: That Infamous thread of demo talk, now with review
Post by: Mr. Gundam on June 06, 2009, 07:29:40 PM
I just did the mission on the Warren where you
spoiler (click to show/hide)
rescue Zeke.
[close]
That was awesome.
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on June 06, 2009, 07:39:22 PM
So, yay or nay? I have an unopened copy here, but I'm not sure if I should return it and just rent the game somewhere down the line, or open it and play now. The Sucker Punch and comic book fan inside wants it, but I don't have that much time and I'm worried that I might not get much value out of the game if I do a speedrun. Dear diary and so forth.
Title: Re: That Infamous thread of demo talk, now with review
Post by: Mr. Gundam on June 06, 2009, 07:45:44 PM
I typically don't enjoy open world games, but I've found Infamous to be a great game up this point.
Title: Re: That Infamous thread of demo talk, now with review
Post by: Flannel Boy on June 06, 2009, 07:48:19 PM
It's a fun game with good controls and neat powers, but some tedious missions.
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on June 06, 2009, 07:50:58 PM
The last super-powered open world game I played featured one mission repeated 25 times or something, so that's probably fine. How long does it take to become a badass super-asshole? I think I can deal with even downright shitty missions if I get to wield lightning through them, but I'm not sure about playing hours of a game before getting some decent powers.

Let me have the game if you don't want it.

If I end up playing it, I'll let you buy it in a few days.
Title: Re: That Infamous thread of demo talk, now with review
Post by: Mr. Gundam on June 06, 2009, 08:18:42 PM
The last super-powered open world game I played featured one mission repeated 25 times or something, so that's probably fine. How long does it take to become a badass super-asshole? I think I can deal with even downright shitty missions if I get to wield lightning through them, but I'm not sure about playing hours of a game before getting some decent powers.

You get powers pretty quickly. I'm playing through the game as a Mighty Goody Two Shoes, though.
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on June 06, 2009, 09:25:44 PM
Alright, sounds good. Already broke down and opened it, and if I don't get a walker for the next guerrilla mission, then it's Infamous night tonight.
Title: Re: That Infamous thread of demo talk, now with review
Post by: Bebpo on June 06, 2009, 09:54:30 PM
That bus mission on the 2nd island was all sorts of bullshit.  I want to see the man who can beat that without any deaths.

Game is awesome otherwise.  I've maxed out my good karma though and I'm only like 50% through the game.  So now I just say fuck it and grenade everywhere.
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on June 06, 2009, 10:09:14 PM
So all of you hippies are playing as good Cole? Screw that, I'm going villain.
Title: Re: That Infamous thread of demo talk, now with review
Post by: Bebpo on June 06, 2009, 10:47:22 PM
So all of you hippies are playing as good Cole? Screw that, I'm going villain.

Villain is more fun.  I wish I had done it.
Title: Re: That Infamous thread of demo talk, now with review
Post by: Flannel Boy on June 06, 2009, 10:51:15 PM
For some inexplicable reason I played as a good guy.
Title: Re: That Infamous thread of demo talk, now with review
Post by: AdmiralViscen on June 06, 2009, 11:01:59 PM
I did it on good because I didn't want to feel like I could just rampage around and tear shit up and turn the game into Prototype/a chore. Don't regret it yet
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on June 06, 2009, 11:04:44 PM
Aren't there some actual downsides/penalties to playing as the dick of the town? I know there are some exclusive powers, but are there other significant changes to how the game plays?
Title: Re: That Infamous thread of demo talk, now with review
Post by: cool breeze on June 06, 2009, 11:52:02 PM
I played as good first, evil second.  I liked the good play through a lot more.  It was a lot easier too despite being on normal instead of hard, which I did on my evil playthrough.



Title: Re: That Infamous thread of demo talk, now with review
Post by: Bebpo on June 07, 2009, 12:09:39 AM
I would think good is harder because you have to keep helping people and avoid destroying the environment.

But I could see how evil could be more repetitive/boring because you just run around and blow everything up.
Title: Re: That Infamous thread of demo talk, now with review
Post by: dammitmattt on June 07, 2009, 12:49:31 AM
348 shards.  Fuck me.  I know that I'm missing one each on the first two islands, but I just can't find them.  And I've gotten all of the ones that are supposedly harder to normally see.
Title: Re: That Infamous thread of demo talk, now with review
Post by: AdmiralViscen on June 07, 2009, 12:43:43 PM
They made it way too easy to max out your karma in this game. I just got the goody two shoes trophy and I haven't even fully lit the second island yet.
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on June 07, 2009, 12:57:24 PM
Game has been pretty cool so far, with the straight platforming and sewer missions standing out the most. I almost hope for Sucker Punch to ditch the open world stuff in favor of a linear action platformer for the next one. Also, the disconnect between the fucking awesome comic book panel cut-scenes and the in-game crap is pretty amazing. I knew that from the demo, but there is one scene at the beginning of the game where it transitions seamlessly from an in-game to a 2d scene that really throws it in your face.
Title: Re: That Infamous thread of demo talk, now with review
Post by: WrikaWrek on June 07, 2009, 01:12:47 PM
I almost hope for Sucker Punch to ditch the open world stuff in favor of a linear action platformer for the next one.

.

They would be able to control the pace much better and deliver a much stronger story for it. I think the whole "sidequest" thing is overrated as shit.
Title: Re: That Infamous thread of demo talk, now with review
Post by: fistfulofmetal on June 07, 2009, 01:19:56 PM
they would never do that

and it was take away from the very thing they worked so hard in perfecting.

exploration/traversing/finding our own path.

Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on June 07, 2009, 06:49:13 PM
Damn, this has to be the fastest loading game I've come across.
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on June 07, 2009, 06:57:28 PM
So where do I find Good/Evil specific sidemissions? Seems like I can't unlock the next power until I complete a few of those, but the ones I have completed have all been neutral.
Title: Re: That Infamous thread of demo talk, now with review
Post by: fistfulofmetal on June 07, 2009, 07:06:28 PM
you only get new powers from sewer missions

and the good/evil specific missions are the ones highlighted with blue or red.
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on June 07, 2009, 07:13:01 PM
Oh crap, I thought side missions were all yellow. Well, fuck these people then.
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on June 07, 2009, 10:52:16 PM
Oooooh, shock grenade :rock

And even while wanting to play as Evil, I can't bring myself to do it. The evil choices simply do not feel like choices I'd realistically make, so I guess I'm a damned hippie too.  >:(

Oh, and Murray & Bentley > Zeke & Trish, by a wide margin.
Title: Re: That Infamous thread of demo talk, now with review
Post by: dammitmattt on June 07, 2009, 10:57:06 PM
duck, the game is explicit at pointing out everything you need to know.  Especially when you would launch an evil or a good side mission.

And hell yes to the supporting cast.  How did they go from the great Sly ensemble to these losers?  I liked inFamous a lot, but bring on Sly 4!!!
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on June 07, 2009, 11:20:54 PM
I think they stumbled a bit during the transition from cartoony to "realistic," but I still think they have hit a much better point than Insomniac did. Cole animates like a human, but moves like Sly. The enemies are pretty sweet too, but looking at most of the blatantly human characters in the game, they still have some ways to go. Best flawed game I've played in a while.
Title: Re: That Infamous thread of demo talk, now with review
Post by: Mr. Gundam on June 08, 2009, 08:11:38 PM
How do you destroy the enemy buses in the Warren?
Title: Re: That Infamous thread of demo talk, now with review
Post by: pilonv1 on June 08, 2009, 08:54:12 PM
Oh, and Murray & Bentley > Zeke & Trish, by a wide margin.

I want to punch Trish in the face. Zeke is at least stupid enough to ignore.

From the reviews I was reading the sewers sounded like the worst part of the game but I really enjoy them now since it's real platforming and I can't just mash X like I can to climb a building. Once you get the wire/track slide it's really awesome.

I like the comic cutscenes but the story is fucking abysmal.
Title: Re: That Infamous thread of demo talk, now with review
Post by: MyNameIsMethodis on June 08, 2009, 08:56:42 PM
I haven't played the game since I posted about that first mission on the third island. Maybe i'll get back to it this weekend, but question: how much is left of the game?
Title: Re: That Infamous thread of demo talk, now with review
Post by: Flannel Boy on June 08, 2009, 09:24:18 PM
I haven't played the game since I posted about that first mission on the third island. Maybe i'll get back to it this weekend, but question: how much is left of the game?

Not much, but the last few main missions are amazing. And

spoiler (click to show/hide)
the last sewer mission changes things up by making you guard three portable generators while getting pounded by swarms of baddies.
[close]
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on June 09, 2009, 02:40:20 AM
The Warren looks so much cooler than the Neon district. Actually fell off the damned prison building while trying to scale it, which was almost a welcome turn of events given the magnet-platforming of other regions.

Also, the fuck awesome music is finally starting to kick in.  :hyper
Title: Re: That Infamous thread of demo talk, now with review
Post by: MyNameIsMethodis on June 09, 2009, 05:25:37 PM
Is The Warren the third island?
Title: Re: That Infamous thread of demo talk, now with review
Post by: fistfulofmetal on June 09, 2009, 05:27:11 PM
warren is the second
historic is the third.
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on June 09, 2009, 05:42:27 PM
That prison building is one of the cooler in-game buildings I've come across, and the whole region just feels very well designed. A lot better than the first island. But damn do I wish I could swap some of the texture detail for some AA.
Title: Re: That Infamous thread of demo talk, now with review
Post by: Mr. Gundam on June 09, 2009, 06:57:17 PM
Just made it to the Historic District...

spoiler (click to show/hide)
Bye bye, Trish  :(
[close]
Title: Re: That Infamous thread of demo talk, now with review
Post by: Mr. Gundam on June 09, 2009, 10:58:44 PM
Just beat the game. What a downer of an ending.
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on June 10, 2009, 02:04:23 AM
The game has gotten really good over the past couple of hours of play. Everything has ramped up: the city, enemy difficulty and general awesomeness, my own powers and even the music. Starting to really like this now, except for when my system freezes up. But that's not the game's fault.
Title: Re: That Infamous thread of demo talk, now with review
Post by: Bebpo on June 10, 2009, 04:21:15 AM
I just fought the robo boss in the Warren.  I don't even know how I beat it; hence it was a shitty boss fight :(
Title: Re: That Infamous thread of demo talk, now with review
Post by: Mr. Gundam on June 10, 2009, 02:41:21 PM
I just fought the robo boss in the Warren.  I don't even know how I beat it; hence it was a shitty boss fight :(

The one on the bridge or the one in the prison yard?

Bridge boss:
spoiler (click to show/hide)
You just keep hitting it with lightning until it dies. There's no special trick to it like Sasha.
[close]

Prison mecha conduit:
spoiler (click to show/hide)
It's a surgical attack. Take out each arm and then the body.
[close]
Title: Re: That Infamous thread of demo talk, now with review
Post by: Mr. Gundam on June 10, 2009, 03:27:57 PM
The final boss is crappy...
spoiler (click to show/hide)
I don't think Kessler can kill you.
[close]
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on June 10, 2009, 05:36:59 PM
The making of the soundtrack

http://www.wired.com/gamelife/2009/06/infamous-soundtrack/
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on June 10, 2009, 07:24:19 PM
Fucking sweet, now I'm a human lightning rocket launcher. And I finally upgraded my melee power, which has made that bit a shitload more awesome.
Title: Re: That Infamous thread of demo talk, now with review
Post by: cool breeze on June 11, 2009, 03:50:21 AM
I bought Prototype today (or yesterday, whatever) and it's a lot of fun.  Reminds me of Spider-Man Web of Shadows mixed with Hulk UD.

While infamous and prototype do play very different, it's really eerie how similar parts of the games are.  It's even more similar to Web of Shadows.

The origin of both characters is waking up with powers while others are infected.  The city is quarantined off by a military force.  The one escape is a bridge, which is covered by mounted turrets.  Each "level" or set of missions starts out with saying what day of the infection it is (Infamous starts in the late teens, Prototype at Day 1).

For Web of Shadows, both take place in New York.  Both games show the spread of the infection as the game progresses, usually with buildings covered in the infection and areas with those infected roaming around.  The infected monsters you fight have almost the exact same design.  The wall run mechanic is largely the same.  You have a wipe attack in Prototype that has all the moves the Black Suit had in WoS.  There is a charge attack move in both games where you summon giant blades to come out of the ground (both games even have the range depending on how long you hold Y).
Title: Re: That Infamous thread of demo talk, now with review
Post by: duckman2000 on June 11, 2009, 04:46:27 AM
I was being diplomatic on the other forum, but the music in Prototype, based on streams and trailers, gets on my nerves in a bad way. It's not that it's bad, but it's so fucking typical.

Anyway, new thread maybe? Whatever similarities they have, I really don't think they need to share a thread.
Title: Re: That Infamous thread of demo talk, now with review
Post by: fistfulofmetal on June 11, 2009, 11:53:15 AM
gamefly is sending me 360 prototype right now
should have it on saturday
Title: Re: That Infamous thread of demo talk, now with review
Post by: MyNameIsMethodis on June 11, 2009, 12:07:20 PM
Yeah it's on Direct2Drive only I think
Title: Re: That Infamous thread of demo talk, now with review
Post by: Brehvolution on June 11, 2009, 12:11:16 PM
They have a PC version?

It's on Steam.
Title: Re: That Infamous thread of demo talk, now with review
Post by: cool breeze on June 11, 2009, 12:11:27 PM
I was being diplomatic on the other forum, but the music in Prototype, based on streams and trailers, gets on my nerves in a bad way. It's not that it's bad, but it's so fucking typical.

Anyway, new thread maybe? Whatever similarities they have, I really don't think they need to share a thread.

If someone wants to make a thread, they are free to.  I don't mind either way.

And yeah, the music in Prototype is just noise that goes on.  It's not bad enough to notice or good enough to care about.  Doesn't really matter, though.
Title: Re: That Infamous thread of demo talk, now with review
Post by: MyNameIsMethodis on June 11, 2009, 12:27:13 PM
Meh I dunno how anyone uses the custom soundtrack feature on the 360. Unless you have a pre set playlist it's so much of a pain unlike when PS3 games have it built in and it's way better.
Title: Re: That Infamous thread of demo talk, now with review
Post by: cool breeze on June 11, 2009, 12:47:32 PM
I was being diplomatic on the other forum, but the music in Prototype, based on streams and trailers, gets on my nerves in a bad way. It's not that it's bad, but it's so fucking typical.

Anyway, new thread maybe? Whatever similarities they have, I really don't think they need to share a thread.

If someone wants to make a thread, they are free to.  I don't mind either way.

And yeah, the music in Prototype is just noise that goes on.  It's not bad enough to notice or good enough to care about.  Doesn't really matter, though.

If only there was a feature to use your own music in a game!

Because the custom soundtrack support on 360, and now PS3, sucks for this type of game.  It drowns out most of the other noise, which is pretty good, especially when you are gliding and hear the air whoosh around you.

Meh I dunno how anyone uses the custom soundtrack feature on the 360. Unless you have a pre set playlist it's so much of a pain unlike when PS3 games have it built in and it's way better.

No, now PS3 games are lazy and have a universal solution like the 360.  Wipeout HD will probably remain the best custom soundtrack support on the 360/PS3.
Title: Re: That Infamous thread, now with mongos talking about Prototype
Post by: duckman2000 on June 11, 2009, 01:05:47 PM
:bow Wipeout HD custom soundtracks :bow2



Title: Re: That Infamous thread of demo talk, now with review
Post by: MyNameIsMethodis on June 11, 2009, 01:10:26 PM
I was being diplomatic on the other forum, but the music in Prototype, based on streams and trailers, gets on my nerves in a bad way. It's not that it's bad, but it's so fucking typical.

Anyway, new thread maybe? Whatever similarities they have, I really don't think they need to share a thread.

If someone wants to make a thread, they are free to.  I don't mind either way.

And yeah, the music in Prototype is just noise that goes on.  It's not bad enough to notice or good enough to care about.  Doesn't really matter, though.

If only there was a feature to use your own music in a game!

Because the custom soundtrack support on 360, and now PS3, sucks for this type of game.  It drowns out most of the other noise, which is pretty good, especially when you are gliding and hear the air whoosh around you.

Meh I dunno how anyone uses the custom soundtrack feature on the 360. Unless you have a pre set playlist it's so much of a pain unlike when PS3 games have it built in and it's way better.

No, now PS3 games are lazy and have a universal solution like the 360.  Wipeout HD will probably remain the best custom soundtrack support on the 360/PS3.

I meant it more in a organizational sense. It's easier to pick and choose songs to play specifically or playlists than it is on the 360
Title: Re: That Infamous thread of demo talk, now with review
Post by: chronovore on June 11, 2009, 01:16:45 PM
Because the custom soundtrack support on 360, and now PS3, sucks for this type of game.  It drowns out most of the other noise, which is pretty good, especially when you are gliding and hear the air whoosh around you.

Huh? The Guide's media player has a volume control on it. Why not just turn the volume to a suitable level?

I mean, yeah, it'd be nice if each game's Sound Options > Music volume setting carried over to the user-selected music but, (a) that's a lot of extra work and (b) they're not necessarily mastered to the same level...
Title: Re: That Infamous thread, now with mongos talking about Prototype
Post by: duckman2000 on June 11, 2009, 02:06:19 PM
Zeke is growing on me as a character (although that's sort of thrown in the bin the moment one of those hilariously bad realtime cutscenes play), but I still can not for the life of me understand what in the hell they were intending with Trish. I want her gone more than any of the villains.
Title: Re: That Infamous thread, now with mongos talking about Prototype
Post by: pilonv1 on June 11, 2009, 08:21:33 PM
tom chick redeemed about the terrible story
Title: Re: That Infamous thread, now with mongos talking about Prototype
Post by: duckman2000 on June 11, 2009, 08:25:28 PM
tom chick redeemed about the terrible story

It seems like pretty decent comic book stuff to me. Although, Trish is only becoming less and less tolerable with each encounter. And now
spoiler (click to show/hide)
we're apparently together again, and all I had to was obliterate a dozen rocket launcher wielding crazies.
[close]
Title: Re: That Infamous thread, now with mongos talking about Prototype
Post by: pilonv1 on June 11, 2009, 09:27:00 PM
i hated trish from day one. i still hate her. if i could punish her i would
Title: Re: That Infamous thread, now with mongos talking about Prototype
Post by: duckman2000 on June 11, 2009, 09:29:52 PM
Yeah, I don't think I'm going to ever warm up to her. Zeke isn't so bad. Some of the NPCs are damned demanding, though (and them women all sound like Pearl Crabs). Some dudes are hassling us, do something about it! I wish I could zap some politeness into them.
Title: Re: That Infamous thread, now with mongos talking about Prototype
Post by: AdmiralViscen on June 11, 2009, 10:32:59 PM
tom chick redeemed about the terrible story

It seems like pretty decent comic book stuff to me. Although, Trish is only becoming less and less tolerable with each encounter. And now
spoiler (click to show/hide)
we're apparently together again, and all I had to was obliterate a dozen rocket launcher wielding crazies.
[close]

Zeke really goes down the toilet when they strain logic to try to blame him for everything about 2/3rds through.
Title: Re: That Infamous thread, now with mongos talking about Prototype
Post by: duckman2000 on June 12, 2009, 12:12:37 AM
Spy missions are pretty awesome. These are usually the shittiest missions in other games, but when you can navigate ledges as easily as a regular road, it takes a lot of the crap out of the mission type.
Title: Re: That Infamous thread, now with mongos talking about Prototype
Post by: dammitmattt on June 12, 2009, 12:34:52 AM
Spy missions are pretty awesome. These are usually the shittiest missions in other games, but when you can navigate ledges as easily as a regular road, it takes a lot of the crap out of the mission type.

Are you high?  Those are the worst missions in the game.
Title: Re: That Infamous thread, now with mongos talking about Prototype
Post by: duckman2000 on June 12, 2009, 12:54:23 AM
Spy missions are pretty awesome. These are usually the shittiest missions in other games, but when you can navigate ledges as easily as a regular road, it takes a lot of the crap out of the mission type.

Are you high?  Those are the worst missions in the game.

What's bad about them? You sneak behind someone, only instead of sneaking, you're platforming high above. Fucking awesome.
Title: Re: That Infamous thread, now with mongos talking about Prototype
Post by: pilonv1 on June 12, 2009, 12:55:13 AM
Spy missions are pretty awesome. These are usually the shittiest missions in other games, but when you can navigate ledges as easily as a regular road, it takes a lot of the crap out of the mission type.

Are you high?  Those are the worst missions in the game.

Are they the stealth ones? Yes they're fucking horrible.
Title: Re: That Infamous thread, now with mongos talking about Prototype
Post by: fistfulofmetal on June 12, 2009, 01:07:55 AM
yeah i really don't get the hate for those missions. sneakily chasing some dude via rooftops is awesome

maybe you all are trying to chase him on ground level or something? other than that i can't imagine what's bad about it.
Title: Re: That Infamous thread, now with mongos talking about Prototype
Post by: duckman2000 on June 12, 2009, 01:14:31 AM
Yeah, if you do them the traditional stealth sequence way, it'd probably suck. But finding the best, highest route is fucking awesome.
Title: Re: That Infamous thread, now with mongos talking about Prototype
Post by: dammitmattt on June 12, 2009, 01:27:58 AM
Yeah, if you do them the traditional stealth sequence way, it'd probably suck. But finding the best, highest route is fucking awesome.

I did them from the roofs (when possible).  They're still boring and dumb since the dude stops every 5 steps.
Title: Re: That Infamous thread, now with mongos talking about Prototype
Post by: pilonv1 on June 12, 2009, 08:58:16 AM
Yeah, if you do them the traditional stealth sequence way, it'd probably suck. But finding the best, highest route is fucking awesome.

I did them from the roofs (when possible).  They're still boring and dumb since the dude stops every 5 steps.

yeah. chase guy, wait for him to stop, repeat 5 times then kill him. :yawn

btw get that fucking prototype garbage out of here
Title: Re: That Infamous thread, now with mongos talking about Prototype
Post by: cool breeze on June 12, 2009, 10:29:26 AM
Yeah, if you do them the traditional stealth sequence way, it'd probably suck. But finding the best, highest route is fucking awesome.


I tried both ways and I still found it boring.  All you do is run behind a building, wait for him to turn around, run behind building, repeat.  The only thing that saved those missions was the incredible music that played.
Title: Re: That Infamous thread, now with mongos talking about Prototype
Post by: duckman2000 on June 12, 2009, 10:30:54 PM
Fair enough, and I suppose I'd find it boring too if I went with just the most reasonable route. Sliding back and forth on an electrical wire right above while he's looking around and then take off floating across a rooftop as he begins to move is pretty awesome though, but I've only done a couple of those missions.

Oh, and the dustmen base was fucking awesome.
Title: Re: That Infamous thread, now with mongos talking about Prototype
Post by: duckman2000 on June 13, 2009, 04:14:50 AM
tom chick redeemed about the terrible story

It seems like pretty decent comic book stuff to me. Although, Trish is only becoming less and less tolerable with each encounter. And now
spoiler (click to show/hide)
we're apparently together again, and all I had to was obliterate a dozen rocket launcher wielding crazies.
[close]

Zeke really goes down the toilet when they strain logic to try to blame him for everything about 2/3rds through.

I think I just got to that point, the prison bit?
spoiler (click to show/hide)
I don't get it; if the dude could rip apart a whole squad of officers, how was Zeke supposed to stop him?
[close]
And now Moya is all pissed off at me.

Oh yeah, and moments of unlimited energy kick ass.
Title: Re: That Infamous thread, now with mongos talking about Prototype
Post by: fistfulofmetal on June 13, 2009, 01:14:58 PM
Moya blames Cole because well... it was all his responsibility. Cole blames Zeke so he doesn't have to take the responsibility. And Zeke blames himself because he feels guilty for abandoning the cops.
Title: Re: That Infamous thread, now with mongos talking about Prototype
Post by: duckman2000 on June 13, 2009, 10:56:54 PM
Right, but why in the hell would they give that dude a critical assignment? Whatever, I'm past it, just seemed sort of stupid. Sly would have never given Murray that much responsibility.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: pilonv1 on June 14, 2009, 02:25:29 AM
ok wtf why are my story missions making me more evil? am i doing them wrong are they meant ot be like that?
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: fistfulofmetal on June 14, 2009, 02:36:04 AM
if you're on the evil path missions will make you more evil.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: pilonv1 on June 14, 2009, 03:13:10 AM
I've done everything good so far, but now the story missions (eg opening up the bridge) are giving me evil results

awesome i just got the fall through the ground bug :lol
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: duckman2000 on June 14, 2009, 03:31:09 AM
This past hour has been fucking awesome. Climbing the garbage tower,
spoiler (click to show/hide)
beating the crap out of another big conduit, and now being called an ignorant pissant by the world's most bitter super-villain. :lol Alden is awesome.
[close]

I've done everything good so far, but now the story missions (eg opening up the bridge) are giving me evil results

awesome i just got the fall through the ground bug :lol

Eh, I just experienced the opposite, got shot up in the sky and got an "abandoning mission" message. Thank God for forgiving check point systems.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Bebpo on June 14, 2009, 03:46:23 AM
Finished the 2nd island 100%.

The end of the 2nd island really picked up.  Olden's tower climb was AWESOME and for some reason had waaaaay sharper textures than anywhere else in the game.  When I looked straight up at the tower the game would drop to like 10fps, lol.  The boss fight at the end of the island was fun too.  The terror buses were pretty alright too but they were a little too easy.

Only annoying thing was when my game CRASHED for the first time at the very last part of the Olden escape prison mission and I had to do the entire 20 minute multi-part mission again from scratch. booo.  I was fighting games and walked INTO A WALL and it went black and I paused and it brought up the pause menu, but when I un-paused it just froze the game, lol.

I also fell through the floor once on the 2nd island but then I just kept falling and falling and eventually it restarted me at a med clinic. 

...game is a tad bit glitchy.  At least on the 2nd island.

But yeah, this is a really good game.  I'm starting to see why people like Sucker Punch so munch.  Infamous is a hell of a lot more fun and challenging than Ratchet & Clank.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: duckman2000 on June 14, 2009, 03:59:28 AM
Yeah. I mean, this is almost certainly my favorite game of the generation, but I can see why some would dock it a bit for the rough edges. But they are as good at what they do as they have ever been, and they really get the whole comic book thing so it's alright, maybe the next one will be better optimized. The supporting cast has gotten a hell of lot better over the past few hours, thanks to less of Trish and more of maniacal super-villains. Alden was fucking awesome.

This new island looks pretty great so far.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: pilonv1 on June 14, 2009, 04:08:14 AM
The worst part of this game (besides the story), is the horribly scripted side missions. The story missions are fine, but some of the side missions are horrible (walking the dogs, spy missions). In contrast though the Satellite Uplinks are brilliant once you have all your powers.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Flannel Boy on June 14, 2009, 04:46:13 AM
Canucks, inFAMOUS will be just $30 at Best Buy between June 30th and July 2nd.

http://img190.imageshack.us/img190/3585/img032a.jpg (http://img190.imageshack.us/img190/3585/img032a.jpg)
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: dammitmattt on June 14, 2009, 01:06:44 PM
ok wtf why are my story missions making me more evil? am i doing them wrong are they meant ot be like that?

if you're on the evil path missions will make you more evil.

That's not really right.  There's not an "evil path" per se, and I assume that you are not choosing the evil actions when you have a karma choice since you apparently want to be good.  What is happening is that you accumulated more evil karma (from accidentally killing pedestrians or leeching people) than you did positive karma (from healing pedestrians or restraining enemies).  In my experience, if you don't have a karma choice to strongly sway your karma in one direction, you can easily have negative karma at the end of the mission with just a few pedestrian kills.

HOWEVER, it's nothing to worry about because the negative karma is negligible and you don't get any additional negative karma when that red message pops up at the end of the mission.  You have PLENTY of opportunity to build up positive karma to 100% well before the game is done (especially if you're doing the good side missions and playing Doctor Cole), so don't worry about it at all.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: duckman2000 on June 14, 2009, 03:35:43 PM
You know, I like the whole morality bit, but I hope they tone it down and make it a bit less rigid and blatant for the sequel. Pausing the action and spelling out the options seems a bit too blatant.

Dead drops are awesome. I feel like I should have probably scoured more carefully for dead drops in the Neon district, because the story there has really picked up.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: pilonv1 on June 14, 2009, 09:42:13 PM
I just hit Hero rank and I'm only 44% through, about halfway through the second island, so I'm not too worried about negative karma (I want the 250 healed people achievement, then I will start bioleeching).

Dead Drops are fantastic because they encourage platforming but not blindly looking for stuff.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Bebpo on June 14, 2009, 10:46:00 PM
Dead Drops are fantastic because they encourage platforming but not blindly looking for stuff.

What.

I blindly find them.  I have no idea how to actually locate them.  I just always stay on the roofs when I move and sometimes I hear one and get it.

I actually think the side missions with the surveillance cameras are decent because they encourage real platforming/exploration all around the building to every nook and cranny of it.

Honestly though I think I enjoy all the side missions to some degree except the ESCORT THE PRISONERS because I'm an ADD gamer and I need to move FAST and FURIOUS and not walk slowly with these losers.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: fistfulofmetal on June 14, 2009, 10:48:18 PM
Click right stick

A grey ring will form on around your minimap pointing to where the dead drop is
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Bebpo on June 14, 2009, 10:53:26 PM
That's what someone told me but then I do that and there is NOTHING.  Does it only pick them up if you are within a few km?

When it does pick up something I swear it just leads me to blast shards... :(
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: duckman2000 on June 14, 2009, 11:37:39 PM
You have to be reasonably close, a few blocks away. It will get more pronounced as you get closer to it.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: pilonv1 on June 14, 2009, 11:51:42 PM
I actually think the side missions with the surveillance cameras are decent because they encourage real platforming/exploration all around the building to every nook and cranny of it.

Those and the satellite uplinks are the best. If they bought out DLC that just randomized those and had leaderboards or something I'd be all over it.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: duckman2000 on June 15, 2009, 02:34:45 AM
Lightning storm + unlimited energy is the most badass thing ever.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Third on June 15, 2009, 08:03:38 AM
Can't I collect all the shards by being a good guy?  :-\

I just had the option to fry a guy for his shards or just accept one as a thanks for helping him out.

I'm going to be so bad during my 2nd playthough.

Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: fistfulofmetal on June 15, 2009, 09:12:49 AM
those shards don't count towards the 350
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: pilonv1 on June 15, 2009, 09:35:03 AM
Lightning storm + unlimited energy is the most badass thing ever.

ive been saving up for that power. going to fucking go apeshit on the dustmen with it :rock
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Third on June 15, 2009, 10:39:09 AM
those shards don't count towards the 350

yeah, figured out in gaf.

would be pretty stupid if they'd count
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: MyNameIsMethodis on June 15, 2009, 06:11:04 PM
I love this game. Finally picked it back up and I think i'm close to the end

spoiler (click to show/hide)
just flrew arouind in the helicopter with John, how close am i?
[close]
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: duckman2000 on June 15, 2009, 06:32:41 PM
The good mission that has you beating the crap out of a gang of warring dustmen and first sons was fucking awesome. So many power sources, so much lightning.  :omg
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Bebpo on June 16, 2009, 03:27:29 AM
I'm really mad at this game right now.

historic district main mission
spoiler (click to show/hide)
When you have to choose between Trish and the six doctors IT DOESN'T TELL YOU WHICH BUILDING IS FUCKING WHICH EVEN ON THE MAP.  it's like you have a choice but YOU DON'T.

I went to the one that I THOUGHT the six doctors were at and it was the wrong one.  So I reset the game and now have to redo 2 hours worth of side missions and that entire main mission.  fucking bullshit.
[close]
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Bebpo on June 16, 2009, 04:07:25 AM
Ok, either I saved or the game auto-saves when you finish side-missions because the only thing I had to redo was the main mission, yay.

I've now restored power to the entire game wooohoooooo.  Lightning storm is aweeeeesome.  Infamous DEFINITELY has the best mission variety of any sandbox game to date; which is good because repetition is the worst part of sandbox games.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: duckman2000 on June 16, 2009, 04:51:05 AM
Just finished the game, pretty awesome game. The last few missions combined all the best things about the game, which is how games should end. Not sure if I thought the ending was an incredible as people claim, but
spoiler (click to show/hide)
hey, at least it was a real ending, while still setting it up nicely for the sequel.
[close]

I'm really mad at this game right now.

historic district main mission
spoiler (click to show/hide)
When you have to choose between Trish and the six doctors IT DOESN'T TELL YOU WHICH BUILDING IS FUCKING WHICH EVEN ON THE MAP.  it's like you have a choice but YOU DON'T.

I went to the one that I THOUGHT the six doctors were at and it was the wrong one.  So I reset the game and now have to redo 2 hours worth of side missions and that entire main mission.  fucking bullshit.
[close]

spoiler (click to show/hide)
Uhm, look up at the buildings. If you see more than one person dangling, then that's the building you want.
[close]

And why do you have to redo so many hours? How seldom do you save the game? This is where you do a Bepbo and say "you can save manually?"

edit: never mind.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Bebpo on June 16, 2009, 04:55:28 AM
I looked up and couldn't tell.  Maybe I need a bigger tv.  34" just doesn't cut it I guess!

And I usually only save at the end of a night's playthrough.  So every 2-4 hours.  I should save more often though.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: MyNameIsMethodis on June 16, 2009, 04:45:37 PM
Just beat it. I thought the ending was god damn amazing and better than any ending in any non Sony video game ever. It was perfect.

I spent an hour running around revivng ped's but still didn't get that 250 achievement  :'(
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Mr. Gundam on June 16, 2009, 07:07:34 PM
Just beat it. I thought the ending was god damn amazing and better than any ending in any non Sony video game ever. It was perfect.

I spent an hour running around revivng ped's but still didn't get that 250 achievement  :'(

I got the 250 revives trophy on the second island, but I had been reviving every person I saw on the ground since the start of the game.

I never got the drain 7,500 megawatts or whatever trophy. Don't feel any need to run around and drain everything dry.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: MyNameIsMethodis on June 16, 2009, 09:25:10 PM
The game really needs a stats menu too so I can know how many agility orbs and how many peds i've done so far :/
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: cool breeze on June 16, 2009, 09:58:41 PM
your save game data has some stats on it like orbs, dead drops, missions and other main things.  For healing 250 people or draining 750 watts like things, just keep doing it until you get the amount needed.

Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: demi on June 16, 2009, 10:09:07 PM
Just beat it. I thought the ending was god damn amazing and better than any ending in any non Sony video game ever. It was perfect.

:lol
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: pilonv1 on June 16, 2009, 10:12:15 PM
your save game data has some stats on it like orbs, dead drops, missions and other main things.  For healing 250 people or draining 750 watts like things, just keep doing it until you get the amount needed.



it's incomplete though. doesn't tell you how many hours you've played or how many watts/people healed/arc resisted/bioleeched, distance travelled on rails etc... There's no reason not to have these stats.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: MyNameIsMethodis on June 16, 2009, 10:25:56 PM
How do you get the save game stats to go down more though? I can't get it to go past dead drops collected :(
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: dammitmattt on June 17, 2009, 02:16:04 AM
it's incomplete though. doesn't tell you how many hours you've played or how many watts/people healed/arc resisted/bioleeched, distance travelled on rails etc... There's no reason not to have these stats.

It's because Sucker Punch hates you.  They couldn't bothered to put stats in their open world game.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Third on June 17, 2009, 11:35:46 AM
Found all the shards yesterday.

I only need to get the stunt trophy and finish the game on hard/evil and the platinum is mine.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Bebpo on June 17, 2009, 08:51:50 PM
When do the last side missions in the historic district open up?  I need 3 more and I'm at the main mission "the truth".
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: MyNameIsMethodis on June 17, 2009, 10:08:25 PM
spoiler (click to show/hide)
They're hidden packages. Kill enemies in the areas you dont have open
[close]
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Bebpo on June 17, 2009, 10:23:48 PM
spoiler (click to show/hide)
They're hidden packages. Kill enemies in the areas you dont have open
[close]

I don't think there are 5 hidden packages all touching each other.  I found 2 but I killed guys in the other 3 sectinos (all lower left of the island) and no hidden packages popped up.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: MyNameIsMethodis on June 17, 2009, 10:28:27 PM
The oens I remember having hidden packages are the circle in the middle, one on the bottom left near the bridge and one other. I forgot where the other is, but theres defintly in those two.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: duckman2000 on June 17, 2009, 10:31:49 PM
How do you know that there are three missions left?
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: MyNameIsMethodis on June 17, 2009, 10:32:48 PM
because I just beat Historic yesterday and was too wondering where the last missions where to 100% it, but found out it was hidden packages.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: duckman2000 on June 17, 2009, 10:36:34 PM
Bepbo said he needed three more missions, how can you tell? If it's by way of looking at the uncleared areas of the map, the last bit clears that up on its own.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: MyNameIsMethodis on June 17, 2009, 10:42:02 PM
He said he needed three more missions for Historic and said the missionss wheren't popping up. The three missions for historic that dont pop up are hidden packages.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Bebpo on June 17, 2009, 10:49:05 PM
Bepbo said he needed three more missions, how can you tell? If it's by way of looking at the uncleared areas of the map, the last bit clears that up on its own.

I'm at 83% and it looks like about 3 or maybe 2 sections are left.  There's a section on the left wall of the bottom of the island with a bridge to a section on the bottom of the island.  I got the hidden package on the actual corner of the bottom left in the garage and I got the package on top of the high tower.

Maybe you're right and the final story missions will clear them up and I'm actually all done.

After you beat the game can you still play around in the city to get the rest of the trophies?  Or do you have to load your save before starting the final mission?
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: duckman2000 on June 17, 2009, 10:49:26 PM
Right, but is there an actual counter somewhere for how many missions you have left on any island? I keep seeing missions pop-up on the map only when I'm within a block radius of the mission, so an actual counter would be helpful.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: duckman2000 on June 17, 2009, 10:50:45 PM
I'm at 83% and it looks like about 3 or maybe 2 sections are left.
Maybe you're right and the final story missions will clear them up and I'm actually all done.

After you beat the game can you still play around in the city to get the rest of the trophies?  Or do you have to load your save before starting the final mission?

The last mission clears up a large, contiguous chunk, but there may still be a few missions missing. You can keep playing after you've finished the game.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Bebpo on June 17, 2009, 10:51:39 PM
Right, but is there an actual counter somewhere for how many missions you have left on any island? I keep seeing missions pop-up on the map only when I'm within a block radius of the mission, so an actual counter would be helpful.

Your save game tells you x out of x districts.

Also outside hidden package missions, you always see the rest of the side missions on the map.  Has nothing to do with radius.  It's just that certain side mission groups don't pop up until after you clear a specific story mission.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: MyNameIsMethodis on June 17, 2009, 10:57:21 PM
Did you get the hidden package next to the bridge in the little duct?
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Bebpo on June 18, 2009, 12:59:12 AM
Wow, I didn't realize that I had only one fight left in the game, lol.

The ending kinda sucked.  Dumb plot twist and total cliffhanger teaser for Infamous 2 instead of a satisfying conclusion.  Too bad because the game was getting pretty epic and awesome until then.

Still was a great game, but this whole "every new franchise debut has to have a shitty ending so we can make a sequel" keeps on ruining endings.  Why not just conclude the game then MAKE A NEW STORY for game #2?  Is it really that hard to write a sequel without a hook being placed in the first game.

Plus they already had a hook for Infamous 2. 
spoiler (click to show/hide)
When John tells Cole to start thinking about how he's going to escape from the city because even after it's all over the government won't just let him be....PERFECT SETTING FOR INFAMOUS 2.  You are on the run in a different city(s) and the government wants your body; meanwhile you encounter a new superpowered villian....

See how easy that was?  So why couldn't they have had an epic satisfying finale mission instead of a short boss fight and then mehhh plot twist and then credit roll :(
[close]

And yeah the final story mission cleared the last 17% I needed.  Finished the game on good with all three islands 100%, all dead drops found, and about 75% of the shards found.  If I had the time I'd do a 2nd play on evil, but I don't so I won't.  Really good game though. 
spoiler (click to show/hide)
The Ray Sphere missions in the helicopter and anti-tank -> rail chase -> enemy action >>>>>>>>>>>>>>>> than the actual final mission though.
[close]

Game had some really good missions.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Bebpo on June 18, 2009, 01:03:34 AM
How do you get more xp after the game ends?  I need 5000xp more to buy my last upgrade for the all upgrades trophy but there are no more missions or enemies left :(
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: cool breeze on June 18, 2009, 01:08:07 AM
enemies a randomly show up, but don't expect to get some big xp fast
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: MyNameIsMethodis on June 18, 2009, 01:08:56 AM
you're boned.


spoiler (click to show/hide)
knock over a lot of pedestrians then bring them back to life, heal em
[close]
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: duckman2000 on June 18, 2009, 01:39:17 AM
The ending kinda sucked.  Dumb plot twist and total cliffhanger teaser for Infamous 2 instead of a satisfying conclusion.  Too bad because the game was getting pretty epic and awesome until then.

I disagree. I didn't think it was as amazing as some people claimed, but it still felt like a real ending while still setting it up for a crazy sequel. Maybe I've just been trained to expect less from tons of shitty game end games, but it seemed pretty decent to me.

As for your proposed sequel, it honestly doesn't sound like a very satisfying scenario compared to what they were talking about.
spoiler (click to show/hide)
There's an event coming that makes this ordeal seem like a pillowfight.
[close]
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Bebpo on June 18, 2009, 02:07:31 AM
I guess I just REALLY don't like it when at the last 5 mins of these games they go OH BUT WAIT IT'S NOT OVER THIS WAS ONLY THE BEGINNING AND THE REAL EVENT IS COMING IN 3-5 YEARS.

Not to mention the main event never lives up to the hype aka. MGS4.

I just want a ending where the most epic event IS IN THIS GAME AND YOU DO IT AT THE END AND IT ENDS.  Uncharted was self-contained and it was very satisfying in its ending outside the crappy QTE battle. 

I guess I'll agree Infamous's ending was ok going by the lowered expectations of every game having a lololol ending this gen like Killzone 2, Resistance 2, Assassin's Creed, Prince of Persia, Ratchet ToD, Gears 2, etc...
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Bebpo on June 18, 2009, 02:10:00 AM
I think Infamous, Bionic Commando 3d (ARMMMMM), and all these other HD-gen games are really hitting the point home that stories in modern high budget presentation videogames are still VERY distinguished mentally-challenged.  They are like 3rd grade levels of writing. 

The industry really needs to grow up in this department.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Bebpo on June 18, 2009, 02:11:09 AM
I do like how infamous didn't have an awful multiplayer mode crammed in and instead it's a meaty 30 hour sp game that's not too repetitive.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: pilonv1 on June 18, 2009, 02:31:47 AM
Reminds me of people writing "and then I woke up" at the end of exams/essays to cover the fact they ran out of time. Utter garbage.

How do you get more xp after the game ends?  I need 5000xp more to buy my last upgrade for the all upgrades trophy but there are no more missions or enemies left :(

heal 5000 pedestrians? :teehee

Or do they give you 3xp? Only 1700 then :teehee
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: duckman2000 on June 18, 2009, 02:47:50 AM
I think Infamous, Bionic Commando 3d (ARMMMMM), and all these other HD-gen games are really hitting the point home that stories in modern high budget presentation videogames are still VERY distinguished mentally-challenged.  They are like 3rd grade levels of writing. 

The industry really needs to grow up in this department.

Maybe this says more about the state of serialized comics, but this one was easily on par with the few major comics I've read recently. I haven't played BC so I don't know how that compares, but Infamous gets an undue amount of shit for its story considering not only the standards of stories in gaming (let alone open world games of the type) but also considering the core concept of a homage to super-hero comics in the form of a game about a lightning-wielding dude fighting villains. If you want the industry to grow up, you may want to start with looking at the concepts here.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: cool breeze on June 18, 2009, 02:53:59 AM
basically you wanted it to be more than an origin story. got it.

The story was average for games (not good) but the ending is awesome.  I don't understand the complaints at all for the ending unless you really took the story seriously.  
spoiler (click to show/hide)
It wraps up the story of the quarantine and sets up for the next game.  It isn't like the game shows him waking off into the sunset or some shit like that; it shows you the powers you will get in the next game (dash/zero shift, time travel, etc) and briefly shows the main enemy of the next game.
[close]
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: duckman2000 on June 18, 2009, 02:57:22 AM
On a related note, the VA felt rather professional, even though I'm tired as hell of the gruff protagonist. The lack of gratuitous f-bombs and other forced harsh language was also refreshing, but that may just be the stink of KZ2 still lingering in the air.

basically you wanted it to be more than an origin story. got it.

The story was average for games (not good) but the ending is awesome.  I don't understand the complaints at all for the ending unless you really took the story seriously.  
spoiler (click to show/hide)
It wraps up the story of the quarantine and sets up for the next game.  It isn't like the game shows him waking off into the sunset or some shit like that; it shows you the powers you will get in the next game (dash/zero shift, time travel, etc) and briefly shows the main enemy of the next game.
[close]

It seemed quite promising.
spoiler (click to show/hide)
This was basically just the training ground for what's to come, setting Cole up for the massive events ahead. And it made sense of the recent sacrifices. I still don't quite get Sasha, though.
[close]
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Bebpo on June 18, 2009, 03:18:27 AM
spoiler (click to show/hide)
I thought Sasha was still alive and the end boss battle was going to be her, Kessler, and Olden teamed up
[close]

I actually liked the story until the very last mission.  I thought it really picked up at the end of island 2 and everything after that was awesome and building up for an epic finale.  The whole stuff with John and the Agencies and the Ray Sphere and Zeke and Kessler + Sasha + Olden.  It was all building up for a huge 1 hour long mission epic finale. 

spoiler (click to show/hide)
Instead it was a 3-4 min boss fight and a 60 second cutscene where they throw a twist and a setup for a sequel in a very rushed way at you and then the credits roll.

It sounds silly but I think I would've liked the ending 10x better if the last two missions were actually combined into a single mission.  I want my finales to 30 hour games to be LONG AND FULL OF WIN.  Short boss fight does not cut it.

What was the point of Zeke even coming in during the final battle and getting knocked away when Cole completely ignores him even after that?

How much you want to bet that in Infamous 2 you find out that the true villain was actually ALSO COLE but EVIL PATH COLE or something dumb like that.  I mean he looked like evil path cole....
[close]
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Third on June 18, 2009, 09:42:57 AM
Got all the shards, stunts and dead drops.

Some of the stunts were pretty hard. I also cleared all the islands.

I'm going to finish the game on hard now with evil Cole.

I thought the ending was pretty ok. Can't wait for Infamous 2.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: AdmiralViscen on June 19, 2009, 08:08:13 PM
Beat it. Great game.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Darunia on June 19, 2009, 08:36:11 PM
I'm about to finish the missions on the second island. Incredible game so far. I'm most impressed by the variety in side missions. This is where most open world games fail, but Infamous gets it right. Story missions have been great too. The one exception was this mission where you had to protect a bus you were standing on, that was maybe just a bit too hectic.
Only nitpick is the facial animation, or lack thereof
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: AdmiralViscen on June 19, 2009, 09:58:23 PM
As the game drew to a close I was less impressed with the side missions. It seems like the last two islands have a much higher proportion of hidden packages and spotlight chases and fewer creative ones. The third island doesn't have many main missions, either.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: duckman2000 on June 19, 2009, 10:28:22 PM
So which difficulty level did you dudes play it at?
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: pilonv1 on June 20, 2009, 01:43:52 AM
normal. cant say i'd be interested in playing it on hard as the AI seems super accurate on normal.

Quote
It seems like the last two islands have a much higher proportion of hidden packages and spotlight chases and fewer creative ones.

hidden packages are ok, but the spotlight chases are awesome. as long as there's no more spy or walk the dog ones.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Bebpo on June 20, 2009, 02:57:57 AM
I definitely would not want to play it on hard.  The game wasn't frustrating or anything on normal, but it sure wasn't a cakewalk like a lot of games these days.  You could get really overwhelmed and like pilonv1 the AI shots are really accurate.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: cool breeze on June 20, 2009, 03:31:16 AM
Did you guys play as Good karma on normal difficulty?

I played that way first, then the second time I went evil on hard difficulty and it was a lot easier than my first playthrough.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: duckman2000 on June 20, 2009, 03:44:33 AM
I played as good, despite going in with the intention to play as evil. Weird, but the evil choices just plain didn't make much sense to me.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Bebpo on June 20, 2009, 05:15:33 AM
It was less an EVIL path and more a LAZY path.  It's like "well I could do this or I could just be lazy and do as little as possible"  :P
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: AdmiralViscen on June 20, 2009, 11:36:20 AM
I did Good/Normal and I only had a problem with a couple of missions. The only one I remember is the stupid bus protecting one. I will probably do Hard/Evil in the future.

And yea, the good/evil managed to be even more simple-minded than Fable 2. I was maxed out Good just a few missions into the second island, which made all later karma moments useless. All of the choices were really stupid and transparent and gave no credible reason to go evil.

The weirdest one has to be when you are fighting the golem and everything stops and you consider whether you should shoot the barrel or let it hit you. Haven't I already shot dozens of those out of the air with no karmic impact? The best part is, I chose to let it hit me (it did basically no damage), and I wound up getting evil karma anyway once the mission was done lol.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: cool breeze on June 20, 2009, 01:04:04 PM
yeah, the options were more Idol/Outcast (I think one game had that as the karma system) since you can't ever truly be evil.  The choices are something good or something really douche-y.  I'm hoping that for the sequel, assuming it's the end of the story they want to tell and don't need things to tie to the third game, they have two branching stories and missions that make it really seem like you're a villain or a hero.

So few games have a karma mechanic that isn't going through the same missions and either light or dark.  Way of the Samurai didn't have a mechanic that said if you were evil or good, but the game was awesome because it would be completely different depending on how you interacted with others. The game lasted anywhere from a couple minutes to a couple hours depending on your choices (one real ending was just leaving the down and not getting involved at all).
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: duckman2000 on June 20, 2009, 01:07:02 PM
I didn't mind the good/evil bit, choice is always fun, even if the Evil choices made little sense. The problem for me was that for a game that in so many other ways really pushed free-flowing, uninterrupted gameplay like no other, the whole deal with pausing the action to point out blatant choices seemed really rough.

On the upside, I felt that there were more overarching, real consequences to your actions here than it most other good/evil games I've played. But then I haven't played as Evil, so maybe the changes aren't that great.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: cool breeze on June 20, 2009, 01:15:25 PM
There is hardly any change when playing as Evil.  Even the Evil specific side missions are mostly the exact same as the Good ones with only a few twisted around.

spoiler (click to show/hide)
a good side mission would ask you to protect a parade; an evil side missions would ask you to destroy the parade.
[close]
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: duckman2000 on June 20, 2009, 01:21:06 PM
I thought there were actual twists to the story when you made certain choices? Although there was only two that stood out as possible candidates while playing through the game. I'd play through on Evil (my rental copy just arrived) just to check out the powers and the story differences, but judging by the choices shown, I think it would feel totally fake.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Bebpo on June 20, 2009, 03:15:49 PM
The problem with the good/evil split was it was all superficial.  They didn't want to spend the budget to do separate story scenes so regardless of which side you are you get the exact same story....which is dumb.

For example on the Trish mission on island 3,
spoiler (click to show/hide)
When I accidently chose Trish for the evil path I get up to the top and the girl is like "whose trish?" and then you hear trish fall on the other side with the 6 and you get the normal story cutscene of her dying.  When I did the good path and saved the 6 Trish is the girl on the other side and falls and you get the exact same cutscene of her dying.

laaaaaame.


I think it would have been cool if the evil path had you keeping Trish and Zeke and taking over the city as an evil king, whereas the good path you lose everything but become a hero to the people.
[close]
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: duckman2000 on June 20, 2009, 08:23:12 PM
The problem with the good/evil split was it was all superficial.  They didn't want to spend the budget to do separate story scenes so regardless of which side you are you get the exact same story....which is dumb.

For example on the Trish mission on island 3,
spoiler (click to show/hide)
When I accidently chose Trish for the evil path I get up to the top and the girl is like "whose trish?" and then you hear trish fall on the other side with the 6 and you get the normal story cutscene of her dying.  When I did the good path and saved the 6 Trish is the girl on the other side and falls and you get the exact same cutscene of her dying.

laaaaaame.


I think it would have been cool if the evil path had you keeping Trish and Zeke and taking over the city as an evil king, whereas the good path you lose everything but become a hero to the people.
[close]

You are basically saying you wanted the story to be something else entirely. That's fine, it's nice to want things, but you can't seriously think that budgeting is the main reason as to why it plays out the way it does. That particular bit ties in perfectly with the end game, and they apparently have a much bigger story to tell.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Bebpo on June 20, 2009, 08:25:05 PM
I don't see how it's wrong to expect the stories to diverge at some point if you are a good guy or a bad guy.  The game should be about how the choices you make define you.  Instead the choices mean nothing.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: AdmiralViscen on June 20, 2009, 10:44:37 PM
I don't know how anyone could call the mission in question anything but a cop out. Don't give me a choice if there actually is no consequence.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: duckman2000 on June 20, 2009, 11:32:03 PM
True, but the ending makes it clear that it was intentional. Good design or not, it was at the very least thought through.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Darunia on June 23, 2009, 10:07:02 PM
Finished the game on hard today and got my platinum. Best game I've played this year
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Third on June 24, 2009, 08:15:59 PM
Yeah, got the Platinum too. Second game after RE5 where I got a platinum.

Only one trophy away from getting the Demon's Souls platinum trophy too.

I'm afraid I'm becoming a trophy whore. :'(
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: duckman2000 on June 25, 2009, 01:44:25 PM
It's embarrassing as hell, but I find myself wishing they were achievements.  :shh
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: pilonv1 on July 02, 2009, 07:51:05 AM
Finally made it onto the third island and now the story is just getting distinguished mentally-challenged. I don't even want to finish it, I hate these people and their stupid story.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: duckman2000 on July 02, 2009, 11:43:24 AM
I don't understand how anyone can get involved enough in the story to where it actually affects the enjoyment of the game. Trish and Zeke made me like the world a bit less, that much is true, but the story itself is typically so non-intrusive that it just serves as a propellant connecting missions and power upgrades, and the rest of the supporting cast is cool enough.

I liked the story well enough in a comic book sort of way (although reading DMZ afterwards makes it clear that it's of the long term serialized variety), but even if I didn't, I don't think it's intrusive enough to make it a hindrance. It's not a Gears 2/KZ2 situation of constant interruptions for forced important story, that's for damned sure.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: AdmiralViscen on July 02, 2009, 11:50:38 AM
Agreed
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: pilonv1 on July 02, 2009, 09:21:39 PM
Of course it's not forced, it's just annoying. John is awesome though and it's encouraging me to get the dead drops.

I wish they'd given you the power shield earlier too, it's so late in the game now. Considering how easy the game is just using your initial powers upgraded

I liked the ray sphere tower platforming. But if you're going to have an open world game, at least there should be more than one way up the tower. That's where I missed Crackdowns platforming, and it's so unlike the rest of the world where you can grab on to pretty much anything. The actual platforming is great though, lots of timing required even if for some reason you cant grab something when you're floating.

That said, jumping off the top and floating down is awesome :bow2

It probably sounds like I hate this game, but I really don't, it's easily my favourite PS3 game so far. I have really enjoyed it but there's just some things that annoy me because it could be improved easily.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: pilonv1 on July 04, 2009, 05:30:11 AM
Fuck these last few missions on the third island are awesome.

This last boss is a fucking disgrace

:lol: @ the ending. get fucked.

last island ruled
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Kestastrophe on July 10, 2009, 09:39:25 PM
I cleared the first island and I have some questions (game is awesome so far, btw):

1.) Can I go back to the first island at all? I had completed all but 3 of the side missions

2.) Does your Karma increase very slowly? I got to chamion rating (the second bar with good karma), but it has hardly moved even though I have been saving citizens like crazy. Should I even bother doing arc handcuffs and reviving citizens?

3.) How do you do the spy sidemissions? I must have tried one on the first island about 10 times before I gave up. I was completely out of eyesight hiding behind a dumpster when that fucker turns around and rushes at me. What is the trick?

I really like the game so far. The framerate seems to be all over the place, but I really like the lighting. This game needs antialiasing something fierce too.

I don't really mind the auto-platforming for the most part, its ok. But a few times I have auto-jumped into nothingness and those moving platformers that spray shit require way too much jumping accuracy and it doesn't really fit with the forgivingness of the rest of the platforming.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: duckman2000 on July 10, 2009, 09:51:12 PM
You will go back to the first island pretty quickly. As for the spy games, which everyone but me hate, just stay high above. You can do the typical running behind dumpsters if you want, but it's more fun jumping and floating out of sight above.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Kestastrophe on July 11, 2009, 08:24:27 AM
As for the spy games, which everyone but me hate, just stay high above. You can do the typical running behind dumpsters if you want, but it's more fun jumping and floating out of sight above.

I would be alright with it if staying out of eyesight actually worked, but it was obvious that there was a specific way to beat those side missions
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Kestastrophe on July 17, 2009, 03:20:00 PM
I have pretty much written off completing all of the sidequests now. Even with the float power and sticking to rooftops, that fucker in spy games can still magically see me. At least their optional  :-\

This and the occasionally shitty platforming are pock marks on an otherwise great game (the story and characters are shit too, but I can ignore it for the most part)
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Great Rumbler on August 31, 2009, 04:52:35 PM
I played inFamous again the other day, for the first time in a few weeks. It reminded me all over again why I stopped playing it in the first place. It's really, really...not that good. To be fair to the game, there ARE elements of the game that are good. You've got all the various powers that are all pretty cool and, for the most part, useful and you've got this cool overworld where everything's pretty much gone to Hell.

On the other hand, it always feels like I'm fighting against the controls and trying to aim a well-placed blast of electricity to kill some thug is always frustrating. Anytime I want to go somewhere, I get shot at by dead-shots that will quickly flee anytime I try to take them out. Trying to take out bad guys also highlights how worthless your powers are. Toss an electricity grenade at a group, it explodes, and one of them is slightly injured. Zap a guy five times with electricity and he still shoots you. Blow up a car and a few guys get knocked down, only to quickly get back up again and shoot you. Your "partner" is an annoying idiot rivaled only by Roman from GTAIV.

It amazed me that this game got 9's from most sites.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: duckman2000 on August 31, 2009, 04:56:54 PM
The grenades upgrade to include automatic capture. Well, if you play on good. Not sure what's up with your control complaint, the targeting is absolutely spot on. Unless you want lock on combat, I suppose.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Bebpo on August 31, 2009, 05:18:43 PM
Yeah, I had no problems with the controls  ???
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Great Rumbler on August 31, 2009, 05:21:11 PM
Not sure what's up with your control complaint

Sometimes my guy tends to do things that I don't want him to, particularly when I'm getting smoked by a group of guys with guns. Or the camera will twirl around and I can't find the guy I'm trying to punch.

Quote
the targeting is absolutely spot on. Unless you want lock on combat, I suppose.

That would probably be an improvement. On more that one occasion, meaning: dozens, I've tried to blast a guy with electricity only to miss him by a pixel or two. By the time I've fine tuned my aim, he's moved elsewhere, forcing me to repeat the process.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: duckman2000 on August 31, 2009, 05:29:05 PM
Alright, but that doesn't sound like it's an issue with the game so much as it's an issue with your targeting. I mean, it shoots where you point, without delay or sway. There's a power later on that allows you to zoom in and slow down time a bit, though.

As for controls in general, the only problem I ever came across was the sometimes too sticky platforming mechanics. But that's the Sly heritage for you.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Great Rumbler on August 31, 2009, 05:43:32 PM
Anyway, those are fairly minor issues overall. The main one that just kills the game for me is how you get shot at ALL THE TIME by guys with near-perfect aim.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: pilonv1 on August 31, 2009, 08:23:56 PM
What level are you playing on? I thought it got pretty bad on the second island but by then you're powers should be high enough where it doesn't really matter.

Controls are quite low on the small list of issues that infamous has.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Great Rumbler on August 31, 2009, 08:32:37 PM
What level are you playing on? I thought it got pretty bad on the second island but by then you're powers should be high enough where it doesn't really matter.

Controls are quite low on the small list of issues that infamous has.

I think it's set to the medium difficulty. It started me out at the highest difficulty, but I was getting murdered left and right so I turned it down. Turns out, the game is still unmercifully cheap.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: cool breeze on September 01, 2009, 02:14:37 PM
I still consider this to be my favorite game this year, but yeah, the controls were ridiculous.  Even using in your middle fingers for L2/R2, you would still need an extra two thumbs to play it properly.  To snipe, you hold down up on the d-pad, moving your thumb from the left analog, yet if you did have a another thumb on your left hand, you could still move your character using the analog.  It really seems like they didn't notice how the human hand works.  I mean, maybe it's nice that it let you have access to all the powers at once instead of relying on selection, but still, it was fucked up.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: chronovore on June 09, 2011, 06:01:17 AM
First Banjo Kazooie: Nuts and Bolts, and now Chronovore continues his "Fiesta de LTTP" with inFamous. Next up, Kameo. No, really. I'll probably slum it up with Kameo.

Anyway, inFamous. This game is bad-ass.

So far I feel like I've just scratched the surface of inFamous; I'm really hoping this isn't like getting the "broad variation" of Assassin Creed 1's FOUR gameplay types, only to figure out that's all there is...

There are a number of really good choices about the control scheme and UI. I like that L1 basically weaponizes Cole, so you keep your controls focused on traversal, except for one button on melee.

It's a little sad that Triangle Button is reserved for contextual Actions, such as Point of Interest, collecting Dead Drops and starting missions. It feels like they could have had it be some other action; it could easily have been the L3 "Active Ping" which displays shards, energy, and Dead Drops, since that would not be needed during contextual actions.

Speaking of the Active Ping feature, I like that it not only shimmers out across the radar, but each marked item also glows briefly as Cole's power ripples over it.

I'm not getting the Assassins Creed + Crackdown vibe described in this thread. It feels more like a Spider-Man game, except no webbing. AC gets a lot of crap about their combat model, which has always baffled me. I like the combat in AC, and inFamous' actually feel much more button-mashy, less tactical. dd

It's also a huge relief to be playing a platformer / traversal game after so much time with Banjo, which I thought was going to be a platformer, but was not.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: naff on June 09, 2011, 08:33:29 AM
Wow I wonder if they patched the shit out of this. I didn't play inFamous till last month and didn't have any of the problems people on this page were having in 2009.

inFamous :bow2 One of the best sandbox games this gen fer sher
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: chronovore on June 09, 2011, 11:07:09 AM
Before I could play it, there were three MASSIVE patches. It took overnight for it to actually be playable.

I could have disconnected from the network and just played it as-is but: (a) bugs, and (b) patches always seem to eat my current save file.

So, yeah, they patched the shit out of it.
Title: Re: That Infamous thread of demo talk, now with review
Post by: chronovore on June 09, 2011, 11:22:43 AM
The making of the soundtrack

http://www.wired.com/gamelife/2009/06/infamous-soundtrack/

When looking for which thread to necro, I found your post about the OST being available as well:
http://infamous.ign.com/mp3player/tracks/Anything_For_Trish.mp3
http://infamous.ign.com/mp3player/tracks/Rabble_Rouser.mp3
http://infamous.ign.com/mp3player/tracks/Alden_Strikes.mp3
http://infamous.ign.com/mp3player/tracks/The_Courier.mp3
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: chronovore on June 13, 2011, 06:43:42 AM
Wrapped up the first island, met the first boss, and got to the second island.

Enemy costumes are great, all around. If I was into cosplay, I think these would be the costumes I'd trot out.

Dustmen are tougher than Reapers. The Dustmen Conduits are a PITA. I think I smashed about 60 scarabs before I figured out that they were coming from the guy with the rocket launcher. I think the next time I see the Reapers and Dustmen duking it out over a territory, I'm going to wait until they thin their own numbers out before I wade in.

Got gliding powers now. Cole had about the same reaction I did: "OH, HELL YES."
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: chronovore on June 19, 2011, 09:42:31 PM
There are some missions where it just gets crazy. The armored bus run for Trish, and the defense of the prison, it seems like there are a lot of well-intentioned idiots running into the line of fire between Cole and rocket launchers or Golem Conduits. Is there a strategy for finishing missions like that with Good Karma, or is it just a given that you'll take the karmic hit?
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: pilonv1 on June 19, 2011, 09:51:26 PM
Have you been getting the dead drops chorno? I found they were the only interesting part of the story.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Eel O'Brian on June 19, 2011, 11:54:22 PM
holy god the "spy games" side missions where you have to track a reaper courier without being spotted are dreadful
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: pilonv1 on June 20, 2011, 12:01:31 AM
Did I rage about them in this thread? They seem to spot you no matter what. It's like Rockstar designed them :yuck
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Eel O'Brian on June 20, 2011, 12:05:03 AM
i don't understand why developers keep trying to cram awful stealth-lite missions into games, they never work right and everyone hates them for being the bullshit filler they are
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: pilonv1 on June 20, 2011, 12:07:14 AM
The best part is when you're about 10 stories up where they would have trouble spotting you but somehow their radar vision knows it's you from 200 feet away.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: chronovore on June 20, 2011, 04:18:42 AM
I've been getting the Dead Drops. I've got 22 so far, and am just wrapping up the 2nd island, so I'm probably getting most of them so far. I like looking for them. The exploration is fun, the rewards are tangible. It's a little annoying when they're placed in spots where you'd really only go during a mission -- it's a little distracting to hear bits of the narrative out of immediate context. But, hey, it works. They are interesting, but then again I was a fan of Bioshock's recorders, and System Shock 2's diaries... ;-)

The first time I had a surveillance mission, I was pissed. It seemed like the guy could see through walls and ceilings and nothing worked. So I started to give a lot more distance, more slack. The target was always shown on the mini-map, so I'd just stay as high up as possible, and follow the blip. If I lost line-of-sight, it would do a countdown, at which point was the only time I'd go near the edge of a building. With this strategy, I've nailed most of them on the first attempt.

Thanks for the feedback on the karma. I also botched a "Good Side Mission" by starting in a hostile territory and deciding to clear the street with a Thunder Drop. Apparently there were people walking their dogs while everyone else was shooting at me. Hopefully I can still get 15 Good Side Missions for the big power-ups, but I'm not holding my breath.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Eel O'Brian on June 20, 2011, 07:11:22 PM
really starting to remember why i disliked this game the first time

so i'm fighting a bunch of generic hoodie dudes in a tunnel, and i climb onto a bus to get a better vantage point

the hoodie dude who sends out shockwaves hits the bus, which throws it into the roof of the tunnel, and somehow sends me through the roof of the tunnel into the water above, killing me

basically, i died by clipping through the scenery

now i have to go all the way back through the tunnel from the beginning because the checkpoints in this game suck a weeping scabby dick
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: chronovore on June 21, 2011, 12:14:47 AM
That's sad, but my experience has been "Oh, hey. Thank god for checkpoints!"

The GTA model is "You're dead/You're arrested/The guy you were guarding is dead/The guy you were following lost you"
Then:
RESTART THE MISSION?
HOW ABOUT DRIVE BACK TO MISSION START PLACE?
HOW ABOUT RE-PURCHASE ALL YOUR WEAPONS, THEN DRIVE BACK TO THE MISSION START PLACE?

This is even true in GTA4, where you can re-start missions from your phone -- but they'll start you with your armor-less ass.

So each time I take down a Terror Bus, or throw a switch, I think "OK, if I blow it, here's where I'll restart" -- and I'm -so- cool with that.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Mupepe on June 24, 2011, 11:57:37 AM
I started playing this last night.  Seems neat so far.  I'll get further into it this weekend.  But from what I've played it seems like Crackdown with annoying characters some outdated mechanics.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: chronovore on June 24, 2011, 08:06:27 PM
Crackdown is basically "jump/climb these to find orbs" or "go here and shoot that guy" -- that's it. It worked /swell/ for me and I'm still in love with the game. So many impressive things for a game that early in the console's life cycle.

inFamous shares the superhero and open-world genres with Crackdown, but there are plenty of differences. (deletes long diatribe on deep gameplay decisions) - what it really gets down to is the variety of mission type. There are so many different things to do in inFamous, but in Crackdown it's usually "go there and shoot that guy" (mission) and "if you want to power up, climb some things" (side mission).
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Mupepe on June 27, 2011, 02:23:09 PM
Yeah, I take that back after I got into more.  Even the platforming is different.  It's more of a mix of Assassin's Creed and Crackdown.  Story is crap, but who cares?  Game so far is hella fun
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: chronovore on June 27, 2011, 07:43:17 PM
Glad to hear it. Yeah, AC+Crackdown is a pretty good description of inFamous' platforming.

Crackdown feels really stiff, but considering the bulked-out nature of the Agent, it feels like it should. Assassins Creed is honestly a little too auto-platformy for me. I quite like the climbing bits in AC, but the running around rooftops stuff is a little stress-inducing; there is always just a slight wrong turn from where I want to go, and where Altaïr/Ezio actually moves.

So I actually quite enjoy the more directly controlled running, and the jump/glide combo to get to the next roof, adjoining wall, etc.

The combat /does/ feel like Crackdown, in that there are weapon analogs for pistol, sniper rifle, rocket launcher, but the Shockwave skill feels like it changes the ranged combat into a skeet shoot. :lol
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Eel O'Brian on June 27, 2011, 09:36:25 PM
climbing this tower and raising these elevators for that fucking redneck is one of the least fun things i've ever had to do in a video game

hey, you're a supercool parkour who automatically sticks to everything

except when for some reason you don't stick and just pass right through it
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Eel O'Brian on June 27, 2011, 09:57:06 PM
C'MOAN COAL WE GOTTA GET THIS ELEVATOR A'MOVIN

C'MOAN COAL WE GOTTA GET THIS ELEVATOR A'MOVIN

C'MOAN COAL WE GOTTA GET THIS ELEVATOR A'MOVIN

C'MOAN COAL WE GOTTA GET THIS ELEVATOR A'MOVIN

C'MOAN COAL WE GOTTA GET THIS ELEVATOR A'MOVIN





goddamn i wish i could kill him
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Eel O'Brian on June 27, 2011, 10:08:48 PM
so, you can stick to almost every fucking thing in the game world, all the time, even when you don't want to and you take a rocket to the back of the head because why wouldn't you grab that fully exposed light post instead of taking cover - except when there are parts requiring you to climb, then you hardly stick to anything because why wouldn't you just run right off the girder thirty stories up instead of grabbing it like you always did in the past

fuck you, sucker punch
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: demi on June 27, 2011, 10:16:10 PM
Except Part 2 is poop... man I loved the ending to 1.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Eel O'Brian on June 27, 2011, 10:30:37 PM
great, that tower part is followed directly by another part where you have to do a bunch of climbing with lots of cheap falls

this game was starting to get good again, with a lot of variations on enemies, then all this climbing stuff took it straight into the shitter

Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: pilonv1 on June 27, 2011, 11:19:04 PM
I can't think of a recent game with characters as unlikeable as Infamous. Zeke and his trashbag ex gf were the dirt worst.

Have you done the bit at the shipment yard with a bunch of containers yet?
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: Eel O'Brian on June 27, 2011, 11:21:41 PM
the hospital?  yeah, that was kind of a cheap bullshitty section
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: cool breeze on June 27, 2011, 11:24:56 PM
I remember the exactly second when Zeke became unbearable.  It was when he made a Michael Phelps joke.  I said 'fuck you' out loud. 

But somehow, Nix in Infamous 2 is worse.  Nix is concentrated bad design, so dense that anything half-decent can't escape its pull. 


 
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: chronovore on June 28, 2011, 09:44:02 PM
climbing this tower and raising these elevators for that fucking redneck is one of the least fun things i've ever had to do in a video game

hey, you're a supercool parkour who automatically sticks to everything

except when for some reason you don't stick and just pass right through it

Wow, how weird. You and I are playing through the same sequences at the same time.

I just did the Alden tower climb this morning, and had a glitch where I'd killed a conduit, but he was still showing up on my radar. So he's lying there, dead, not subdued and rolling around, just inert. But the blip is still there. So I go up the tower, just the same way you're describing, but NO he's not grabbing onto the vertical I-beam placed perpendicular to his grab angle. That's seriously dickish game design.

I finally got to the next level, only to find that nothing would start. The elevator couldn't be charged. It just sat there. The Zeke marker was still in the old location, too. I ran all around, looked for what would trigger the next bit, or even just a way to climb up to the Clearly Very Important Object around which this stage had been set.

Finally it became obvious that it was a bug, caused by the dead-but-not-dead Conduit. I went BACK DOWN to the Conduit, did a Thunder Drop which I was afraid would kill Zeke. It worked, and it didn't kill Zeke, and now all I had to do was CLIMB BACK UP to the platform, with its dickishly placed I-beam. Fell several more times, and finally made it to the platform again. At which point everything magically worked.

Yay, scripting.

The next part, on the bridge to the Historic District was actually pretty fun for me. I like the climbing and platforming, it works well most of the time, but you're right -- when I'm being shot at, I really want to head towards a rooftop, not alight on the streetlamp where everyone has full line-of-sight.
Title: Re: That Infamous thread, now with less mongos talking about Prototype
Post by: chronovore on July 08, 2011, 09:15:21 AM
So I finished this.

It was great. It was so great, I'm going to lead with my minimal list of complaints:
I'm trying to be a Good Cole from start-to-finish. When I eventually play PROTOTYPE, apparently I'm going to be an asshole from start-to-finish, and being a good guy in a sandbox game seems rare enough, so I'm trying to be a good guy.
- YOUR ACTIONS HAVE MADE YOU SLIGHTLY MORE EVIL - "What? Huh? How...?"

The most common cause of this is FOOLISH PEDESTRIANS. I'm having a full on firefight, and there are still idiots out walking their dogs or something. There's machineguns and an electrical firestorm going on, but Muffin needs to have her bowel movement, apparently. I got an EVIL result from one of those Reconnect-the-Generator missions. How does that even happen? I think it must have been the Thunder Drop I used to leap onto the mission start, as it was surrounded by bad guys. I stopped using Thunder Drop because of this.

The missions where Cole escorts a bus by riding on top of it, too. Is this the stoner bus driver from The Simpsons?  "Hey, Otto, seriously, can you drive just a little faster?" The bad guys swarm the streets and I am lobbing Shock Grenades and whatever Triangle-Button launches, and because I am having to hit the same area twice, it's executing the guys who were subdued by the first Shock Grenades. And all those shit heads out walking their dogs.

My only other complaint is the auto-grab. All those times I just want to get to cover, and I'm soaring over a bunch of mooks who are shooting UP at me from the street. I'm flying, heading for a rooftop, about to get into cover, and GLOM! I'm standing on top of a streetlamp. For those of you unaware of the profile of a streetlamp, it is VERY, VERY THIN. Standing on top of one provides VERY MINIMAL COVER. Thanks, Cole, for getting your ass shot to hell.

Um, what else? Trish is not a sympathetic character, and Cole's transformation to Bad Cole doesn't seem as though it is well-served by his mewling approach to Trish's unreasoningly horrid treatment of him. Blaming Cole for what happened is like blaming the FedEx guy for handing over the envelope full of anthrax powder. Trish has missed the point. In the hostage mission, I was hard pressed to think why I'd want to save Trish, but I knew that Cole would. God only knows why.

OK, on to the good:
http://www.penny-arcade.com/comic/2009/3/27/
I felt like a hero. I did honestly feel like the moral choices were not sufficiently anguish-driven. These weren't hard choices, they were simply ways to tell the game if you were being a Good Guy or playing as a Bad Guy. I'd have liked to see just a few more choices of "Save the busload of nuns -OR- catch the bad guy before he escapes." Things that would change the public opinion of you, or change a faction's reaction to you: the busload of nuns example, maybe the police would blame you for letting the baddie get away, but the public would see you as their protector.

The boss battles were fun, and largely felt like comic book battles.

Actually, the whole enemy progression felt pretty good. Just about the point where I felt the enemies were a cakewalk, the game introduced a new type which was much more challenging.

The balance of new power introduction was also exemplary.

The comic-style cutscenes were very well done and engaging. I imagine they were pretty inexpensive in comparison to mocapping a scene, rendering it in engine, correcting the lipsynch, etc.

inFamous 2's demo shows that it's a much better looking game than the original, but anyone who says the first one is ugly is on some serious hallucinogens.