except the end.
The train part? I thought it was good.
preordered! demo next week!on psn or only for preorders?
As for this game, I have to say that it seems to channel more of Crackdown than I expected it to, in terms of using the vertical nature of a city to great effect. It's really only that one aspect of it that feels similar, but it's a pretty important one.The main difference for me is that Sucker Punch have concentrated on delivering missions that have the same kind of attention to detail normally reserved for linear action games (that was one of their primary goals). Crackdown was too open ended for its own good, if you ask me. Infamous initially seemed like a Crackdown clone, but it is turning out to be something much more (at least, I hope that's the case).
this game looks like what I wanted Crackdown to be. i thought the platforming aspect of Crackdown was pretty crappy. best way I could describe it is like throwing a rock a building and hoping it sticks. blah
here you're actually climbing and jumping up buildings.
you grab a ledge and the only way to climb any further is to jump again, sending you flying into the air. it's shitty because it's so limited and because you have so little control over where you move. Can't make any small jumps, only large leaps. I enjoyed running to a ledge then doing a god jump the first few times but then I wants to make a normal jump forward and no vertically. the kind of jump you see in infamous.
How does the platforming feel? Is it more Sly than Crackdown?
demo is out for those with codes
So judging by just about all impressions I've come across, the demo is real good. And they make it a pre-order exclusive. There is just no fucking way that whoever greenlights these pre-order deals has the first clue about how to best promote these games.
So judging by just about all impressions I've come across, the demo is real good. And they make it a pre-order exclusive. There is just no fucking way that whoever greenlights these pre-order deals has the first clue about how to best promote these games.
So judging by just about all impressions I've come across, the demo is real good. And they make it a pre-order exclusive. There is just no fucking way that whoever greenlights these pre-order deals has the first clue about how to best promote these games.
the demo comes out on the 21st.
gamestop
should of asked about it.
Gamestop has the demo code? I thought it was exclusive to Best Buy and Gamecrazy...
found my login details
quote this post if you want the demo!
found my login details
quote this post if you want the demo!
Really good demo that kept going. I was surprised at how quickly you could die though. A few seconds of exposure to open fire equals death or grave danger. A game like Crackdown was way more forgiving in that regard, but I guess it's something you get used to.
I thought the same at first, but the way it's set up it makes sense. If you're near any source of electricity, you can pretty much regenerate instantly as soon as you take damage. And even to avoid damage you can use anything as cover from any position.
I thought the same at first, but the way it's set up it makes sense. If you're near any source of electricity, you can pretty much regenerate instantly as soon as you take damage. And even to avoid damage you can use anything as cover from any position.
Wait, the electricity bar is your health bar and not your electric powers bar? :lol
I thought health was handled like Uncharted with the black and white filter when you're about to die so you have to avoid getting hit for a while until colors come back. I mean that's what I've been doing. So every time I'm about to die all I need to do is absorb electricity? I was only doing it when that spark bar was getting depleted.
Oh and I'll tell you something that killed me a lot of times without me noticing, my electricity grenades. :lol Didn't know that they would hurt me.
Finally, I didn't know about the cover system too. :-\ The only thing I did was jump on a while or a pole and start zapping enemies which would put Cole in a cover position.
Have the demo, played a few minutes. Feels very good so far. Pleasantly surprised.
Oh, so you can attack while climbing, that's pretty sweet
The L1+X attack should not require L1
No shit. I did not say that it had to continue to be mapped to X.
One of the most satisfying things is gliding on the electricity wires, gaining speed, then jumping off them, doing one of those thunder smackdown thingies (or whatever, you press square in the air), making your enemy fly away and then while it's in the air zapping it with electricity to kill it off. Very cool combo, looks great.
the graphics are a real mixed bag tho. some aa and better shadows would have been great
I really need to acquire the LE for this game. But games in Europe cost a slight fortune. :gloomy
Hope the visuals aren't muddy like fucking GTAIV
Do Sony/Sucker Punch even understand the purpose of demos?
Hope the visuals aren't muddy like fucking GTAIV
Got a demo code, I'll create an open account for it as soon as the Hello Kitty-station becomes available. If anyone wants the demo, I'll have 3 downloads available.
Got a demo code, I'll create an open account for it as soon as the Hello Kitty-station becomes available. If anyone wants the demo, I'll have 3 downloads available.
Can I have one please?
Got a demo code, I'll create an open account for it as soon as the Hello Kitty-station becomes available. If anyone wants the demo, I'll have 3 downloads available.
Can I have one please?
Sure, I'll PM you once I get the account up. TVC, do you want access too, or did you find it elsewhere?
It's a new account created specifically for this purpose, though. Your call, but the sharing here is pretty anonymous.
Naruto PS3 or Mirror's Edge on the 360/PS3 are other games like it (Mirror's Edge on PC looks amazing though)
Naruto PS3 or Mirror's Edge on the 360/PS3 are other games like it (Mirror's Edge on PC looks amazing though)
Is the 360 version of ME as bad as the PS3 version? I've actually avoided that game because of the aliasing in the demo, since I felt that it basically shitfucked the whole image.
yeah, it's because it's detailed, especially a lot of straight poles and things to climb onto. Just look at the train from the start, it looks like a bunch of dots until you get close enough and realize they're rails.
Is the 360 version of ME as bad as the PS3 version? I've actually avoided that game because of the aliasing in the demo, since I felt that it basically shitfucked the whole image.
Actually, that's weird – the rails looked a little jagged, but for me it wasn't anywhere near as terrible as you're describing.
Maybe we should take pics of the train from the very start of the demo (when you're on the building) and compare.
Both console versions have pretty bad aliasing (though it's SLIGHTLY smoother on 360 due to 2x AA). It seems to be the result of the chosen color scheme. The PC version is so impressive looking, though. Perfection!Naruto PS3 or Mirror's Edge on the 360/PS3 are other games like it (Mirror's Edge on PC looks amazing though)
Is the 360 version of ME as bad as the PS3 version? I've actually avoided that game because of the aliasing in the demo, since I felt that it basically shitfucked the whole image.
I played the demo again and just messed around in the world. One thing I feel is missing is any real authority to stop you from killing people. There are a bunch of enemies around to fight, just no police force that hunts you if you kill civilians like Crackdown had.
Checked out the 360 demo for Mirror's Edge, and it looks a lot better than the PS3 demo. Looks like I'll be playing that game after all. :hyper Although, this is one game I'd prefer to play with the PS3 controller due to the shoulder buttons.
When you press Start, you have to decide if you're going to save these people or destroy them. As you play, your actions are tracked on a six-part morality gauge. You can go as high as the saint-like rank of Hero or as low as the scum of the earth rank of Infamous. Now, this choice has an affect on your looks -- good Cole has blue lightning and a clean look to him whereas bad Cole packs red lightning, a filthy coat, and ghostly white face -- but it has a bigger effect on Empire City. If you're good, people post posters of you, cheer you in the streets, and clean up the dump the best that they can. If you're evil, people deface posters of you, hurl rocks at you when they see you, and let the city fall deeper and deeper into filth and anarchy. Will you inspire or dominate the masses?
Since when does Green Man do reviews for IGN? That video review was absolutely terrible
Quote from: PS.BlogSo with only 8 days left until inFAMOUS hits the stores, I wanted to share with you some quick updates.
Sucker Punch have created a 4-part comic that chronicles the days following that fateful blast that changed Cole’s life forever. Part 1 of 4 is already out, check IGN HERE for the final parts when they’re released.
Now if any of you are planning to watch Terminator Salvation this weekend, be on the lookout for the inFAMOUS 30-sec commercial that will be running in theaters nationwide from May 22nd to May 28th.
Not long to wait now…but just a reminder that you can get your hands on inFAMOUS before it comes out by playing the official demo that goes live on the PSN this Thursday. Hope you enjoy it.
That’s it for now!
http://blog.us.playstation.com/2009/05/18/infamous-hitting-the-big-screen-this-friday/
Finally, some marketing done right. This ambitious dev deserves every bit of support they can get, it's enough that the great Sly series haven't met the success it deserved.
why didnt they do this with Killzone 2?
Its like sony's marketing department is just experimenting with every new game thier releasing :lol
it should be interesting though
Against this, it's left up to your enemies and the level design to keep things interesting, but neither does a good job. You often simply trawl through typical locations (warehouses, tunnels, and mazes of shipping containers) blasting bad-guys from behind the cover system until there are no more.
Ok, that Eurogamer review has me worried. Comparisons to Bionic comando, same score, apparently the powers just feel like standard guns when you get down to it and the story doesn't seem to be that interesting?
I still have time to cancel my pre order, but i'm gonna wait for more reviews. I definitely don't want to get burned with a game i don't enjoy once again. Got Killzone 2 at launch and still haven't gotten further than 5 levels in.
of too many missions that funnel you into shooting galleries,
Ok, that Eurogamer review has me worried. Comparisons to Bionic comando, same score, apparently the powers just feel like standard guns when you get down to it and the story doesn't seem to be that interesting?
I still have time to cancel my pre order, but i'm gonna wait for more reviews. I definitely don't want to get burned with a game i don't enjoy once again. Got Killzone 2 at launch and still haven't gotten further than 5 levels in.
Play the demo. The powers argument seems really fucking off to me based on the demo. Yeah, you use some powers like you would weapons, but that's also called aiming and sensible combat standards. And they are giving far too much credit to shooters by arguing that this is standard stuff. I can't say much about the rest without having played the game myself. It being written by Tom Bramwell doesn't exactly inspire confidence, but he might have actually played this one.
1up also posted a review, but I can't get the site to load.
not sure why duckman is attacking tom bramwell either
http://www.giantbomb.com/quick-look-infamous/17-629/
Oh man, that trashmonster is awesome.
GT review. I don't think I'll watch it, I've already had enough stuff spoiled for me.
http://www.gametrailers.com/video/review-hd-infamous/49517
There's an LE?
(http://i40.tinypic.com/2woly5z.jpg)
Limited Special Edition Contents
* Special ‘celebratory’ digipack packaging
* Includes an artwork book
* Includes a PSN promotional code giving players a bonus super-power in the game
A bonus superpower in the game? That's so unfair. Extras and bonuses should have nothing to do with the game itself unless they're accessories/costumes :(
I can jump down from any height, but i hope to god i can jump up a lot higher come the end of the game.
[youtube=560,345]QBc7V_ZdhMU[/youtube]
:bow Ple-i-stez'hon :bow2
Did Sony just like wake up or something?
Seems like someone at Sony just remembered the brand they are sitting on. Then again, I guess it's fitting; Infamous seems to be the most playful game they have released so far this generation, so going back to the roots with an old jingle makes sense.
I had a gift card. I didn't realize Amazon shipping was problematic.
Does anyone foresee a problem with picking up my gamestop preorder, playing it, then returning the sealed amazon copy to EB next week? barcode should be identical right?
I 100%ed the first island (haven't collected all the blast shards though) and I'm on the second now. :D
Which route are you taking, good or evil? Either way, you're gonna enjoy the game more on the second island, from enemies, karma moments to story and (specific) side missions, the game just drastically improves from one island to the other. The pacing is excellent in this game.
I had a gift card. I didn't realize Amazon shipping was problematic.
Does anyone foresee a problem with picking up my gamestop preorder, playing it, then returning the sealed amazon copy to EB next week? barcode should be identical right?
Shouldn't have any problems.
I'm surprised so many people are having problems with Amazon's shipping, I pre-ordered Infamous a week or so ago from them and chose release date delivery (it's $6, brings the total to $60) and I got it today. If you're going to buy unreleased games from Amazon and they offer release date delivery (they do it for most of the big titles), it's always best to choose just that, because if they don't deliver it on the release date they'll refund your shipping.
This is so fucking true :lolhttp://en.wikipedia.org/wiki/Faraday_cage
I can't believe that this is the second PA comic made about inFamous, they seem to really dig it.
Thank you :bow
There's no need to PM you my email, it's listed in my profile!
<---spoiler (click to show/hide)jinfash@hotmail.com[close]
this game seems pretty long. I've been playing for about 3-4 hours the past 3 days and I don't think I'm even halfway done.
whoa! Did you get that "hard mode w/o changing the difficulty" trophy? How hard was the game?
The combat seems a little iffy. It actually seems kinda hard. I had to spend all my early xp on damage reducing cause I kept dying so fast. It's like the game wants you to take cover like Gears and pop out and shoot guys sniping you, but there's no cover button so taking cover is kinda iffy.
It's not 60 fps, it's a fluctuating 30 that dips when there's a lot of action and destruction going on and goes up in empty and flat street corners.
but there's no cover button so taking cover is kinda iffy.As someone else noted, press circle. Most objects (of a decent height) can be used as cover.
Crackdown gave powers + weapons + vehicles.
Bebpo knocks it out of the park.
Do I get all my abilities from sewer sidequests? Is it possible for me to put aside the story and just get all the powers right away by searching, or do the sewer events appear at fixed points? I really want to get some of the demo abilities like grenades and flight.
Do I get all my abilities from sewer sidequests? Is it possible for me to put aside the story and just get all the powers right away by searching, or do the sewer events appear at fixed points? I really want to get some of the demo abilities like grenades and flight.
um
wow
the choice you're given at the third island
wow.
wtf amon tobin made the soundtrack? why is no one here talking about the soundtrack? are you guys all nuts? how is it?
It's real good but rarely plays.
um, there was a thread a while back when people were gushing about how good the music is. I actually downloaded the soundtrack just last night.
You only get the red/black electricity after you beat the final boss, and that's when the city turns into ruins with red sky too.
um, there was a thread a while back when people were gushing about how good the music is. I actually downloaded the soundtrack just last night.
Could you link me? I can't find it on usenet or any torrent sites. I can't even find it to buy.
Is there an easy way to get the "use lightning bolt on enemy midair, then use lightning drop on the same enemy" stunt other than "keep trying"?
didn't find the story "shit-awful" :\
it's a pretty campy comic book storyline. does a good job setting up the ending especially when you play the second time and notice all the times they foreshadow it.
does the game not stack trophies or something? why not play on hard from the start
didn't find the story "shit-awful" :\
it's a pretty campy comic book storyline. does a good job setting up the ending especially when you play the second time and notice all the times they foreshadow it.
does the game not stack trophies or something? why not play on hard from the start
does the game not stack trophies or something? why not play on hard from the start
Because I play game for fun first, then second for achievements/trophies.
does the game not stack trophies or something? why not play on hard from the start
Because I play game for fun first, then second for achievements/trophies.
You can do both though.
Do the hard, get that out of the way, then do Normal, where you can get your skill powers and all that other crap.
fuck this stealth mission up it's ass
Just played Prototype. And the game looks and plays like total crap when you compare it with Infamous.
Prototype has been released at least a half year too early....
I knew the game would be bad. But not that bad.
Just played Prototype. And the game looks and plays like total crap when you compare it with Infamous.
Prototype has been released at least a half year too early....
I knew the game would be bad. But not that bad.
What was wrong with it? No demo, no free roaming gameplay streams and late reviews has me concerned about the state of that game.
I stopped playing when *massive spoiler*spoiler (click to show/hide)Trish died in the begginging of the third chapter[close]
:/. I need to get back to it soon.
:lol I'm sure malek wanted to use the spoiler tag but accidentally chose quote.
Man i've done quite a number of sidequests, just beaten the 1st boss so i'm at the part after that and dude...so far this game has been boring as shit.
Let me have the game if you don't want it.
The last super-powered open world game I played featured one mission repeated 25 times or something, so that's probably fine. How long does it take to become a badass super-asshole? I think I can deal with even downright shitty missions if I get to wield lightning through them, but I'm not sure about playing hours of a game before getting some decent powers.
So all of you hippies are playing as good Cole? Screw that, I'm going villain.
I almost hope for Sucker Punch to ditch the open world stuff in favor of a linear action platformer for the next one.
Oh, and Murray & Bentley > Zeke & Trish, by a wide margin.
I haven't played the game since I posted about that first mission on the third island. Maybe i'll get back to it this weekend, but question: how much is left of the game?
I just fought the robo boss in the Warren. I don't even know how I beat it; hence it was a shitty boss fight :(
They have a PC version?
I was being diplomatic on the other forum, but the music in Prototype, based on streams and trailers, gets on my nerves in a bad way. It's not that it's bad, but it's so fucking typical.
Anyway, new thread maybe? Whatever similarities they have, I really don't think they need to share a thread.
I was being diplomatic on the other forum, but the music in Prototype, based on streams and trailers, gets on my nerves in a bad way. It's not that it's bad, but it's so fucking typical.
Anyway, new thread maybe? Whatever similarities they have, I really don't think they need to share a thread.
If someone wants to make a thread, they are free to. I don't mind either way.
And yeah, the music in Prototype is just noise that goes on. It's not bad enough to notice or good enough to care about. Doesn't really matter, though.
If only there was a feature to use your own music in a game!
Meh I dunno how anyone uses the custom soundtrack feature on the 360. Unless you have a pre set playlist it's so much of a pain unlike when PS3 games have it built in and it's way better.
I was being diplomatic on the other forum, but the music in Prototype, based on streams and trailers, gets on my nerves in a bad way. It's not that it's bad, but it's so fucking typical.
Anyway, new thread maybe? Whatever similarities they have, I really don't think they need to share a thread.
If someone wants to make a thread, they are free to. I don't mind either way.
And yeah, the music in Prototype is just noise that goes on. It's not bad enough to notice or good enough to care about. Doesn't really matter, though.
If only there was a feature to use your own music in a game!
Because the custom soundtrack support on 360, and now PS3, sucks for this type of game. It drowns out most of the other noise, which is pretty good, especially when you are gliding and hear the air whoosh around you.Meh I dunno how anyone uses the custom soundtrack feature on the 360. Unless you have a pre set playlist it's so much of a pain unlike when PS3 games have it built in and it's way better.
No, now PS3 games are lazy and have a universal solution like the 360. Wipeout HD will probably remain the best custom soundtrack support on the 360/PS3.
Because the custom soundtrack support on 360, and now PS3, sucks for this type of game. It drowns out most of the other noise, which is pretty good, especially when you are gliding and hear the air whoosh around you.
tom chick redeemed about the terrible story
tom chick redeemed about the terrible story
It seems like pretty decent comic book stuff to me. Although, Trish is only becoming less and less tolerable with each encounter. And nowspoiler (click to show/hide)we're apparently together again, and all I had to was obliterate a dozen rocket launcher wielding crazies.[close]
Spy missions are pretty awesome. These are usually the shittiest missions in other games, but when you can navigate ledges as easily as a regular road, it takes a lot of the crap out of the mission type.
Spy missions are pretty awesome. These are usually the shittiest missions in other games, but when you can navigate ledges as easily as a regular road, it takes a lot of the crap out of the mission type.
Are you high? Those are the worst missions in the game.
Spy missions are pretty awesome. These are usually the shittiest missions in other games, but when you can navigate ledges as easily as a regular road, it takes a lot of the crap out of the mission type.
Are you high? Those are the worst missions in the game.
Yeah, if you do them the traditional stealth sequence way, it'd probably suck. But finding the best, highest route is fucking awesome.
Yeah, if you do them the traditional stealth sequence way, it'd probably suck. But finding the best, highest route is fucking awesome.
I did them from the roofs (when possible). They're still boring and dumb since the dude stops every 5 steps.
Yeah, if you do them the traditional stealth sequence way, it'd probably suck. But finding the best, highest route is fucking awesome.
tom chick redeemed about the terrible story
It seems like pretty decent comic book stuff to me. Although, Trish is only becoming less and less tolerable with each encounter. And nowspoiler (click to show/hide)we're apparently together again, and all I had to was obliterate a dozen rocket launcher wielding crazies.[close]
Zeke really goes down the toilet when they strain logic to try to blame him for everything about 2/3rds through.
I've done everything good so far, but now the story missions (eg opening up the bridge) are giving me evil results
awesome i just got the fall through the ground bug :lol
ok wtf why are my story missions making me more evil? am i doing them wrong are they meant ot be like that?
if you're on the evil path missions will make you more evil.
Dead Drops are fantastic because they encourage platforming but not blindly looking for stuff.
I actually think the side missions with the surveillance cameras are decent because they encourage real platforming/exploration all around the building to every nook and cranny of it.
Lightning storm + unlimited energy is the most badass thing ever.
those shards don't count towards the 350
I'm really mad at this game right now.
historic district main missionspoiler (click to show/hide)When you have to choose between Trish and the six doctors IT DOESN'T TELL YOU WHICH BUILDING IS FUCKING WHICH EVEN ON THE MAP. it's like you have a choice but YOU DON'T.
I went to the one that I THOUGHT the six doctors were at and it was the wrong one. So I reset the game and now have to redo 2 hours worth of side missions and that entire main mission. fucking bullshit.[close]
Just beat it. I thought the ending was god damn amazing and better than any ending in any non Sony video game ever. It was perfect.
I spent an hour running around revivng ped's but still didn't get that 250 achievement :'(
Just beat it. I thought the ending was god damn amazing and better than any ending in any non Sony video game ever. It was perfect.
your save game data has some stats on it like orbs, dead drops, missions and other main things. For healing 250 people or draining 750 watts like things, just keep doing it until you get the amount needed.
it's incomplete though. doesn't tell you how many hours you've played or how many watts/people healed/arc resisted/bioleeched, distance travelled on rails etc... There's no reason not to have these stats.
spoiler (click to show/hide)They're hidden packages. Kill enemies in the areas you dont have open[close]
Bepbo said he needed three more missions, how can you tell? If it's by way of looking at the uncleared areas of the map, the last bit clears that up on its own.
I'm at 83% and it looks like about 3 or maybe 2 sections are left.
Maybe you're right and the final story missions will clear them up and I'm actually all done.
After you beat the game can you still play around in the city to get the rest of the trophies? Or do you have to load your save before starting the final mission?
Right, but is there an actual counter somewhere for how many missions you have left on any island? I keep seeing missions pop-up on the map only when I'm within a block radius of the mission, so an actual counter would be helpful.
The ending kinda sucked. Dumb plot twist and total cliffhanger teaser for Infamous 2 instead of a satisfying conclusion. Too bad because the game was getting pretty epic and awesome until then.
How do you get more xp after the game ends? I need 5000xp more to buy my last upgrade for the all upgrades trophy but there are no more missions or enemies left :(
I think Infamous, Bionic Commando 3d (ARMMMMM), and all these other HD-gen games are really hitting the point home that stories in modern high budget presentation videogames are still VERY distinguished mentally-challenged. They are like 3rd grade levels of writing.
The industry really needs to grow up in this department.
basically you wanted it to be more than an origin story. got it.
The story was average for games (not good) but the ending is awesome. I don't understand the complaints at all for the ending unless you really took the story seriously.spoiler (click to show/hide)It wraps up the story of the quarantine and sets up for the next game. It isn't like the game shows him waking off into the sunset or some shit like that; it shows you the powers you will get in the next game (dash/zero shift, time travel, etc) and briefly shows the main enemy of the next game.[close]
It seems like the last two islands have a much higher proportion of hidden packages and spotlight chases and fewer creative ones.
The problem with the good/evil split was it was all superficial. They didn't want to spend the budget to do separate story scenes so regardless of which side you are you get the exact same story....which is dumb.
For example on the Trish mission on island 3,spoiler (click to show/hide)When I accidently chose Trish for the evil path I get up to the top and the girl is like "whose trish?" and then you hear trish fall on the other side with the 6 and you get the normal story cutscene of her dying. When I did the good path and saved the 6 Trish is the girl on the other side and falls and you get the exact same cutscene of her dying.
laaaaaame.
I think it would have been cool if the evil path had you keeping Trish and Zeke and taking over the city as an evil king, whereas the good path you lose everything but become a hero to the people.[close]
As for the spy games, which everyone but me hate, just stay high above. You can do the typical running behind dumpsters if you want, but it's more fun jumping and floating out of sight above.I would be alright with it if staying out of eyesight actually worked, but it was obvious that there was a specific way to beat those side missions
Not sure what's up with your control complaint
the targeting is absolutely spot on. Unless you want lock on combat, I suppose.
What level are you playing on? I thought it got pretty bad on the second island but by then you're powers should be high enough where it doesn't really matter.
Controls are quite low on the small list of issues that infamous has.
The making of the soundtrack
http://www.wired.com/gamelife/2009/06/infamous-soundtrack/
http://infamous.ign.com/mp3player/tracks/Anything_For_Trish.mp3
http://infamous.ign.com/mp3player/tracks/Rabble_Rouser.mp3
http://infamous.ign.com/mp3player/tracks/Alden_Strikes.mp3
http://infamous.ign.com/mp3player/tracks/The_Courier.mp3
climbing this tower and raising these elevators for that fucking redneck is one of the least fun things i've ever had to do in a video game
hey, you're a supercool parkour who automatically sticks to everything
except when for some reason you don't stick and just pass right through it