THE BORE

General => Video Game Bored => Topic started by: maxy on July 18, 2009, 05:25:53 AM

Title: Rage(new trailer)
Post by: maxy on July 18, 2009, 05:25:53 AM
From GameInformer

Quote
- Open World FPS using Id's new Tech 5 engine.

-Takes place 80 years after a devastating asteroid collides with earth and kills most of civilization.

-The player controls a character that was part of Project Eden, a program that buried hundreds of pods or "arks" containing 12 people in cryosleep that would aid in rebuilding society once they emerge from cryosleep. The players ark opens sooner than it was supposed to due to an earthquake.

-The asteroid caused mutations to some people so there will be mutants and stuff.

-You get a vehicle that you get to keep throughout the whole game (it appears that way anyways), that you can upgrade and personalize. "Unlike in other games where vehicles are disposable, in Rage, we want your vehicle to be an extension of you first-person avatar".

-The hero will be a nameless silent protagonist.

-There appears to be quest like structure to the game, you get quests from people and complete them.

-No good/evil mechanic in the game.

-You can build stuff like weapons and sentry bots with an engineering mechanic, or you can purchase them.

-Regeneration health system so no med packs.

-There are races that you can compete in to get certificates used to purchase exclusive upgrades and parts. There will also be race leaderboards. You can do vehicle combat during the races as well and get bonuses for destroying opponents.

-There will be the ability to play stealthy if that's what you prefer over guns blazing. The article describes a mission that involves guiding a remote control car with a bomb on it to infiltrate an enemy hideout.

-There is a show called Mutant Bash TV that you can participate in, it's like a battle arena that is televised.

http://www.grcade.com/viewtopic.php?f=2&t=11291&sid=ef20fc8864baf9cdba0ad91d5126dae0

Sounds interesting...
Title: Re: id Rage-new info
Post by: maxy on July 18, 2009, 11:58:31 AM
More info

Quote
"A deep parts system allows players to bump up stats like acceleration, suspension, and traction. Other tweaks include boost upgrades,a magnet that draws power ups towards your vehicle, and new combat options like tire rippers, bombs and EMP shields."

There is mention of Shotguns, Assault Rifles, Grenades, the aforemention sentry bots, and the wingstick (tri tipped boomarang), a screenshot shows a pistol of some sort. Mention of a crossbow that shoots a projectile that can used to control the enemy briefly before exploding. They also mention the ability to earn new types of ammo and weapon upgrades like "scopes and aiming stabilizers".

Squeezing it to 2 dvds....Doom 4 will ship on 3
Some blurry iphone pics

http://img268.imageshack.us/img268/3797/img00891.jpg
http://img268.imageshack.us/img268/872/img00901d.jpg
http://img43.imageshack.us/img43/8995/img00911y.jpg
http://img262.imageshack.us/img262/9987/img00921.jpg
http://img171.imageshack.us/img171/1074/img00931.jpg


http://au.gamespot.com/xbox360/action/idtech5/show_msgs.php?topic_id=m-1-50450741&pid=942657&page=0 (http://au.gamespot.com/xbox360/action/idtech5/show_msgs.php?topic_id=m-1-50450741&pid=942657&page=0)

(http://img262.imageshack.us/img262/9987/img00921.jpg)


Guy in the top right corner looks like some sleazy merchant.
Title: Re: id Rage-new info
Post by: Great Rumbler on July 18, 2009, 12:06:57 PM
Looks and sounds very Fallout-ish, not that I have any problem with that.
Title: Re: id Rage-new info
Post by: The Fake Shemp on July 18, 2009, 01:16:55 PM
Sounds like total shit.

Can't wait for someone to make a good game with the engine.
Title: Re: id Rage-new info
Post by: Rman on July 18, 2009, 01:17:40 PM
Kinda not excited for this.  Oh well.
Title: Re: id Rage-new info
Post by: Van Cruncheon on July 18, 2009, 01:32:41 PM
looks tremendously dull -- like jak 3 with amoeba people

i'll wait for fallout 4 on this engine, thanks
Title: Re: id Rage-new info
Post by: The Fake Shemp on July 18, 2009, 01:41:53 PM
So basically, you'll wait forever?

Uh, yeah, whatever:

Quote from: Professor Prole
i'll wait for fallout 4 on this engine, thanks

Ding!  Did you forget about this, ParticleReality? :lol

Quote
I think it sounds great and looks orgasmic. The world needs more post-apocalyptic games.

You are like, fourteen-years-old, so I'd expect this to hit your demographic.  Looks like poop.
Title: Re: id Rage-new info
Post by: cool breeze on July 18, 2009, 03:39:38 PM
The old footage looked great, the new info makes it sound boring, but new footage might get me more excited.  I really just care more about the tech.  UE3 sucks and more games should use this engine because Carmack is a beast.
Title: Re: id Rage-new info
Post by: MCD on July 18, 2009, 04:09:15 PM
>Gamebryo
>worked very well

 :smug
Title: Re: id Rage-new info
Post by: The Fake Shemp on July 18, 2009, 04:21:50 PM
I am pretty sure that have access to id tech is one of the reasons the company was scooped up.

And are you insane?  Has id made a great - nay, good! - game since Quake II?  Not really.
Title: Re: id Rage-new info
Post by: demi on July 18, 2009, 05:41:22 PM
I am pretty sure that have access to id tech is one of the reasons the company was scooped up.

And are you insane?  Has id made a great - nay, good! - game since Quake II?  Not really.

You're on a troll emergency or what?

Quake 3.

lol, nope
Title: Re: id Rage-new info
Post by: The Fake Shemp on July 18, 2009, 06:18:35 PM
Wow, Borys actually says they've only been irrelevant as a game developer for ten years rather than the twelve I initially projected.

The fact is Quake III Arena wasn't even the best multiplayer shooter released that month.

id has been a mediocre developer pushing awesome tech for over a decade now.

Nobody cares about their games.
Title: Re: id Rage-new info
Post by: demi on July 18, 2009, 06:43:42 PM
But guys Carmack coded doom for iphone by himself they are amazing developers
Title: Re: id Rage-new info
Post by: demi on July 18, 2009, 06:49:41 PM
http://www.insidetech.com/news/articles/4382-john-carmack-personally-ports-wolfenstein-3d-to-iphone
Title: Re: id Rage-new info
Post by: demi on July 18, 2009, 06:52:21 PM
(i totally knew what you meant)
Title: Re: id Rage-new info
Post by: Joe Molotov on July 18, 2009, 08:33:45 PM
Rage will make Fallout 3 look like Oblivion. Haters will be drizzled in the jizzum of John Carmack in 2010.
Title: Re: id Rage-new info
Post by: maxy on July 19, 2009, 05:29:30 AM
Rage(id) has lot of doubters here,but who cares :P

Hi res scans,from doom3word forums

1) http://www.megaupload.com/?d=C4JAAXKT
2) http://www.megaupload.com/?d=HE94VO7J
3) http://www.megaupload.com/?d=EO67WEPR
4) http://www.megaupload.com/?d=DRJHBRDX
5) http://www.megaupload.com/?d=OII1XZY0
6) http://www.megaupload.com/?d=HD6ZAML4
7) http://www.megaupload.com/?d=IFR1SG2C
8 ) http://www.megaupload.com/?d=5K5VPU81
9) http://www.megaupload.com/?d=7EBV6BMI
10) http://www.megaupload.com/?d=17OCOWHR

I find interesting that Rage has a lot RPG elements and id was bought by Bethesda.
Hmm...

Title: Re: id Rage-new info
Post by: BlueTsunami on July 19, 2009, 05:50:39 AM
Fallout 4 powered by Rage =  :hump

Seeing how this game looks, I wouldn't be surprised if Fallout 4 was brought back to the desert setting.

:hump :hump :hump :hump :hump :hump :hump :hump :hump :hump
Title: Re: id Rage-new info
Post by: Brehvolution on July 20, 2009, 03:14:16 PM
Rage will make Fallout 3 look like Oblivion. Haters will be drizzled in the jizzum of John Carmack in 2010.

:bow
In Carmack I trust.
Title: Re: id Rage-new info
Post by: chronovore on July 21, 2009, 08:21:15 PM
So, in summary:
post-apocalyptic setting
races
races with combat
customizable car which is part of the experience/cash progression

...Waitaminnit, did I just finally get my Autoduel remake? From iD?
Title: Re: id Rage-new info
Post by: chronovore on July 22, 2009, 10:08:42 PM
http://www.insidetech.com/news/articles/4382-john-carmack-personally-ports-wolfenstein-3d-to-iphone

That's a cool article. Carmack is a stud, even now. Shaves 2 months of dev time off, does it in 4 days... probably one-handed. (yeah I RTFA'd, I saw he had help -- "hey, bring me my coffee!")
Title: Re: id Rage-new info
Post by: maxy on July 24, 2009, 03:14:34 AM
New trailer


http://www.eurogamer.pt/videos/rage-novo-trailer?size=large (http://www.eurogamer.pt/videos/rage-novo-trailer?size=large)
Title: Re: id Rage-latest (lol)news
Post by: maxy on July 30, 2009, 04:10:21 PM
Quote
The Xbox 360 and PC versions of id's Rage sport higher framerates than the PlayStation 3 version, the latest issue of Edge magazine reveals.

In a ten-page reveal in its latest issue, Edge writes that the Xbox 360 version of Rage - which uses id's new Tech 5 engine - matches the 60fps framerate of the PC version, while PS3 runs at just "20-30fps".

It's not mentioned whether the PS3 framerate will be addressed by the game's eventual release.

"The PS3 lags a little bit behind in terms of getting the performance out of it," John Carmack told Edge. "The rasteriser is just a little bit slower - no two ways about that.

"The RSX is slower than what we have in the 360. The CPU is about the same, but the 360 makes it easier to split things off, and that's what a lot of the work has been, splitting it all into jobs on the PS3," he said.

http://www.computerandvideogames.com/article.php?id=220530 (http://www.computerandvideogames.com/article.php?id=220530)

 :rofl

Title: Re: id Rage-new info
Post by: MCD on July 30, 2009, 05:17:09 PM
cell textures  :smug
Title: Re: id Rage-new info
Post by: Himu on July 30, 2009, 06:33:49 PM
I just can't believe I can now play games like this.  :'(

Been looking for to this for a while. I got the Game Informer cover and I can't wait.
Title: Re: id Rage-new info
Post by: cool breeze on July 30, 2009, 06:42:46 PM
I just can't believe I can now play games like this.  :'(

Been looking for to this for a while. I got the Game Informer cover and I can't wait.

are you gonna buy all multi-console games on PC now?

Title: Re: id Rage-new info
Post by: Himu on July 30, 2009, 06:51:43 PM
Depends on the type. PS3 will be my multiconsole system if the game's not on pc or it'd benefit more from a controller, while PC will be for the stuff that doesn't show up on consoles or multiconsole games that'd benefit from being on pc. I mean, pc games in general are cheaper than console games right? You'd have to dumb to have a capable computer and not get the pc version if it's not full of bugs and stuff.
Title: Re: id Rage-new info
Post by: Himu on July 31, 2009, 02:54:20 AM
Yeah, that's what the ps3 is for!
Title: Re: id Rage-new info
Post by: cool breeze on July 31, 2009, 11:08:17 AM
Depends on the type. PS3 will be my multiconsole system if the game's not on pc or it'd benefit more from a controller, while PC will be for the stuff that doesn't show up on consoles or multiconsole games that'd benefit from being on pc. I mean, pc games in general are cheaper than console games right? You'd have to dumb to have a capable computer and not get the pc version if it's not full of bugs and stuff.

you should pick up either a wired 360 controller or a wireless 360 combo + pc wireless adapter combo for the games that are better with a controller.  Most games these days have profiles built for the 360 controller and will even replace the normal key commands with 360 buttons in the interface.  Depending on how good your TV is, I would also suggest finding a way to output video on that if you still want comfy couches and all that.  Unless I'm playing something that is better with kb/m, I usually play the games on my bigger TV and use my wireless 360 or madcatz fightpad.
Title: Re: id Rage-new info
Post by: duckman2000 on August 03, 2009, 05:23:03 PM
So you are some space marine dude beating shit up again? That's fine, but does anyone know if the whole car racing and exploration thing is still a big part of it?
Title: Re: id Rage-new info
Post by: Herr Mafflard on August 04, 2009, 02:59:23 PM
So you are some space marine dude beating shit up again? That's fine, but does anyone know if the whole car racing and exploration thing is still a big part of it?


No space marine. Like Fallout 3, you emerge from an underground safe-haven after an asteroid hits Earth and basically leaves the whole place a barren wasteland.     

It's not really open world in the sense that you can get 15 quests at one time from different NPCs, like Fallout 3. You always know what you are supposed to be doing, and while driving the landscape, you can collect junk to make special items and and custom weapons (similar to Fallout 3). 

In terms of other rpg aspects, instead of customizing your character, it mainly consists of upgrading and kitting out your car. So, you'll start out with a quad bike and work your way up to a buggy, muscle car etc. 

I haven't read much about the racing, but apparently it's an "FPS first", and that you'll be blowing a lot of shit up while racing.
Title: Re: id Rage-new info
Post by: cool breeze on August 13, 2009, 08:25:23 PM
new trailer: http://www.gametrailers.com/video/quakecon-trailer-rage/54146

looks tremendously dull -- like jak 3 with amoeba people

i'll wait for fallout 4 on this engine, thanks

the jak 3 comparison is spot on
Title: Re: id Rage-new info
Post by: maxy on August 13, 2009, 09:42:14 PM
Ign has a preview,some nice pics in there,better quality video
Title: Re: id Rage-new info
Post by: maxy on August 15, 2009, 04:16:07 PM
Gameplay demonstration starts in about 15 min,no live streaming...
VG247 is live-blogging though,

http://www.vg247.com/2009/08/15/quakecon-rage-keynote-liveblog-tonight-at-830pm/ (http://www.vg247.com/2009/08/15/quakecon-rage-keynote-liveblog-tonight-at-830pm/)
Title: Re: id Rage-new info
Post by: Human Snorenado on August 15, 2009, 04:24:26 PM
It's awesome. id is awesome. Fuck you guys, I'm going to the park.

When you get there, make sure you tell himu that using the PS3 for multiplatform stuff is about the dumbest thing he's said in months, which for him is quite the accomplishment.
Title: Re: id Rage-new info
Post by: Great Rumbler on August 15, 2009, 07:38:22 PM
Here's some quick notes from the Rage demonstration:

-Graphics are WOW. Maybe even Crysis good
-Worlds looks and feels a lot like Fallout, but maybe with a bit more life to it
-Fallout 3 was about 75% RPG and 25% FPS, Rage looks to be about 75% FPS and 25% RPG
-Nothing shown about characters stats/levelling
-You start out with a four-wheeler, and move your way up to dune buggies and cars. According to the developer, it's a challenge to get new and better vehicles.
-Lots of vehicle customization: different types of vehicles and weapons
-NPC voice acting and animation completely blow Fallout 3 out of the water
-Lots of vehicular combat
-You can use parts collected in the world to make bomb-carrying RC cars, turrets, and spider sentries and other things
-MUTANT BASH TV
-BOOMERANGS and THROWING KNIVES
-World looks to be built around moving from place to place using your vehicle
-When you travel, bandit gangs will attack you in there vehicles
-Self-shadowing is really good looking

It looked really, really good.
Title: Re: id Rage-new info
Post by: Great Rumbler on August 15, 2009, 08:04:49 PM
Did they demo the PC version?

They were playing the PC version with Xbox360 controller.
Title: Re: id Rage-new info
Post by: Himu on August 15, 2009, 08:38:03 PM
this shit reminds me of jak 3 as well
Title: Re: id Rage-new info
Post by: Himu on August 15, 2009, 08:39:36 PM
It's awesome. id is awesome. Fuck you guys, I'm going to the park.

When you get there, make sure you tell himu that using the PS3 for multiplatform stuff is about the dumbest thing he's said in months, which for him is quite the accomplishment.

why the fuck not?

It totally depends on the game. I'd much rather get, for instance, SF4 or Blaz Blue on the ps3 than 360 due to the controller. I also risk far less, due to rrod. If a game runs better on the 360, I'll get it on 360. Or pc.
Title: Re: id Rage-new info
Post by: cool breeze on August 15, 2009, 08:50:26 PM
Fallout 3 was 25% FPS ???

Title: Re: id Rage-new info
Post by: Great Rumbler on August 15, 2009, 09:33:55 PM
Fallout 3 was 25% FPS ???



Maybe closer to 67% RPG and 33% FPS, but anyway, Fallout 3 is, at its heart, an RPG. It has FPS mechanics added on, but, aside from the coolness of VATS, it is much less a focus of the game than in a straight-up first-person shooter.

Quote
Did you go to quakecon?

Yeah.

Quote
Interesting.

I imagine they're doing it that way to make it easier for the guys on stage to demo the game.
Title: Re: id Rage-new info
Post by: Human Snorenado on August 15, 2009, 11:02:11 PM
It's awesome. id is awesome. Fuck you guys, I'm going to the park.

When you get there, make sure you tell himu that using the PS3 for multiplatform stuff is about the dumbest thing he's said in months, which for him is quite the accomplishment.

why the fuck not?

It totally depends on the game. I'd much rather get, for instance, SF4 or Blaz Blue on the ps3 than 360 due to the controller. I also risk far less, due to rrod. If a game runs better on the 360, I'll get it on 360. Or pc.

You keep telling yourself that there's 3rd party games that look/run better on the PStriple if that's what helps you sleep better at night, but I think we all know the truth.  I mean, if it helps you justify your blu-ray player purchase more, have at it.
Title: Re: id Rage-new info
Post by: cool breeze on August 15, 2009, 11:25:06 PM
hey, there are seven games on the PS3 that are objectively better than the 360 version.  Four of those games are from Grin, who recently closed down.  The other three are Alone in the Dark, Burnout Paradise and the upcoming Batman game.  The Batman game is better if only for the exclusive joker levels.  Technically, they're pretty much the same.
Title: Re: id Rage-new info
Post by: Himu on August 16, 2009, 12:03:02 AM
It's awesome. id is awesome. Fuck you guys, I'm going to the park.

When you get there, make sure you tell himu that using the PS3 for multiplatform stuff is about the dumbest thing he's said in months, which for him is quite the accomplishment.

why the fuck not?

It totally depends on the game. I'd much rather get, for instance, SF4 or Blaz Blue on the ps3 than 360 due to the controller. I also risk far less, due to rrod. If a game runs better on the 360, I'll get it on 360. Or pc.

You keep telling yourself that there's 3rd party games that look/run better on the PStriple if that's what helps you sleep better at night, but I think we all know the truth.  I mean, if it helps you justify your blu-ray player purchase more, have at it.

I'd rather play it safe on my triple than have my 360 crap out on me.
Title: Re: id Rage-new info
Post by: Human Snorenado on August 16, 2009, 12:21:01 AM
JASPER.  F'realz.
Title: Re: id Rage-new info
Post by: Great Rumbler on August 16, 2009, 01:50:33 AM
Did you see the brink demo?

Yeah, I posted my impressions of the demonstration in the QuakeCon thread over in Real Talk.
Title: Re: id Rage-new info
Post by: Dickie Dee on August 16, 2009, 08:08:13 AM
Although id has fallen hard from their glory days, I'm still cautiously optimistic about this game. If they can deliver on those design elements I can't see it not being good.
Title: Re: id Rage-new info
Post by: duckman2000 on August 16, 2009, 09:45:08 AM
Looks hot
Title: Re: id Rage-new info
Post by: maxy on December 15, 2009, 01:16:28 PM
EA is out as a publisher.

Quote
ZENIMAX ACQUIRES RIGHTS TO PUBLISH RAGE

December 15, 2009 (Rockville, MD) – ZeniMax Media Inc., parent company of id Software, announced today that it has picked up the publishing rights for RAGE™, the video game under development at id Software.

RAGE will be published by Bethesda Softworks, another ZeniMax subsidiary. As a result, Electronic Arts Inc. (NASDAQ: ERTS) will not be involved in the sales and marketing of RAGE. The ongoing development of RAGE is unaffected by this development.

Not surprised.
Title: Re: id Rage-new info
Post by: Great Rumbler on December 15, 2009, 01:48:19 PM
Should make things a lot smoother for id.
Title: Re: id Rage-new info
Post by: Stoney Mason on December 15, 2009, 01:52:23 PM
EA smells a turd :smug

Brutal Legend says hello...

Most likely Bethesda simply paid off EA to gain publishing rights. EA won't get future publishing rights to the series and through their EA partners setup they don't get a crapload of the profit anyway so it was to their benefit to just discard a franchise they won't be a part of in the future.
Title: Re: id Rage-new info
Post by: Van Cruncheon on December 15, 2009, 06:00:26 PM
fallout 4 uses rage engine confirmed
Title: Re: id Rage-new info
Post by: cool breeze on December 15, 2009, 06:05:20 PM
elder scrolls 5 better use it too
Title: Re: id Rage-new info
Post by: BlueTsunami on December 15, 2009, 06:08:41 PM
Less Gamebryo = feels good man. Can't wait to see whats done with this
Title: Re: id Rage-new info
Post by: maxy on May 07, 2010, 11:15:08 AM
Oh look,the vaporware is back

http://www.gametrailers.com/video/more-than-rage/65219?type=flv (http://www.gametrailers.com/video/more-than-rage/65219?type=flv)

Interview with Willits,some new footage...few seconds of first person action,i don't see hud though

Released in 2011(maybe).
Title: Re: id Rage-new info
Post by: Great Rumbler on May 07, 2010, 11:18:47 AM
Oh look,the vaporware is back

http://www.gametrailers.com/video/more-than-rage/65219?type=flv (http://www.gametrailers.com/video/more-than-rage/65219?type=flv)

Interview with Willits,some new footage

Released in 2011(maybe).

Vaporware?  :lol
Title: Re: id Rage-new info
Post by: maxy on May 07, 2010, 11:32:44 AM
Made by creators of FPS genre...their last masterpiece was released in 2004,with little luck next game will be out by 2014



 :usavich
Title: Re: id Rage-new info
Post by: Great Rumbler on May 07, 2010, 11:36:13 AM
Made by creators of FPS genre...their last masterpiece was released in 2004,with little luck next game will be out by 2014

 :usavich

Rage is very much a real thing, I've even seen a live demonstration of it.
Title: Re: id Rage-new info
Post by: MCD on May 07, 2010, 11:38:28 AM
famous last words.
Title: Re: id Rage-new info
Post by: Great Rumbler on May 07, 2010, 11:50:46 AM
Don't worry, guys, I'll be sure to let all of you know how totally sweet and awesome Rage is come August. :smug
Title: Re: id Rage-new info
Post by: cool breeze on June 16, 2010, 10:31:18 PM
http://e3.g4tv.com/videos/46674/E3-2010-Live-Hands-On-Rage-Overview-Demo/
http://e3.g4tv.com/videos/46676/E3-2010-Live-Rage-Mission-Demo/

videos of the 360 version of this game

low res video but you can still get an idea for how good it looks, especially considering it is supposed to be 60 fps

does remind me of borderlands, though

another video: http://gamevideos.1up.com/video/id/30080/bigger
Title: Re: id Rage-new info
Post by: Great Rumbler on June 16, 2010, 10:37:10 PM
http://e3.g4tv.com/videos/46674/E3-2010-Live-Hands-On-Rage-Overview-Demo/
http://e3.g4tv.com/videos/46676/E3-2010-Live-Rage-Mission-Demo/

videos of the 360 version of this game

low res video but you can still get an idea for how good it looks, especially considering it is supposed to be 60 fps

does remind me of borderlands, though

another video: http://gamevideos.1up.com/video/id/30080/bigger

The wait for this really is excruciating.  :-\
Title: Re: id Rage-new info
Post by: TripleA on June 16, 2010, 11:03:41 PM
The game looks great, but that's not a locked 60fps.

Anyways if it's more fun than Borderlands, SOLD  :D
Title: Re: id Rage-new info
Post by: chronovore on June 26, 2010, 09:32:29 AM
I hope Rage turns out to be awesome. I haven't played a good id game since Quake 2. :smug
Actually, I quite liked Quake 3, but Quake 2 is one of my favorite games. I liked the Strogg as an enemy; it was pretty much the most compelling FPS until Half-Life came along and raised the bar.

I bought Quake 4 because it gets back to the Strogg, but never booted it.  :'(
Title: Re: id Rage-new info
Post by: cubicle47b on June 26, 2010, 11:47:32 AM
I liked Quake 3 a lot more than UT.  That's the only id game I've liked since Doom 2, though.
Title: Re: id Rage-new info
Post by: Smooth Groove on June 26, 2010, 12:13:14 PM
Quake 3 was still popular for a long time after UT because it was a better 1 on 1 game. 

I hope Rage turns out to be awesome. I haven't played a good id game since Quake 2. :smug
Actually, I quite liked Quake 3, but Quake 2 is one of my favorite games. I liked the Strogg as an enemy; it was pretty much the most compelling FPS until Half-Life came along and raised the bar.

I bought Quake 4 because it gets back to the Strogg, but never booted it.  :'(

PC version right?  The 360 port had some performance issues.  Q4 is still worth playing if you're a Quake fan.  The tech still looks good enough in high res.  Combat in Q4 is slower than its predecessors but still feels much faster than most shooters today.  It's fun if you're into old school reflexive gaming. 
Title: Re: id Rage-new info
Post by: Smooth Groove on June 26, 2010, 12:15:31 PM
http://e3.g4tv.com/videos/46674/E3-2010-Live-Hands-On-Rage-Overview-Demo/
http://e3.g4tv.com/videos/46676/E3-2010-Live-Rage-Mission-Demo/

videos of the 360 version of this game

low res video but you can still get an idea for how good it looks, especially considering it is supposed to be 60 fps

does remind me of borderlands, though

another video: http://gamevideos.1up.com/video/id/30080/bigger

Looks great.  Myth of the Cell shattered.  Again. 

Any video of it running on RSX budget GPU?
Title: Re: id Rage-new info
Post by: Third on June 26, 2010, 02:18:44 PM
This game looks amazing. Why are people comparing this with Boringlands? This looks so much better.
Title: Re: id Rage-new info
Post by: maxy on June 26, 2010, 02:54:29 PM
IGN has a good demo


[youtube=560,345]http://www.youtube.com/watch?v=mAw9MrIW7JM[/youtube]
Title: Re: id Rage-new info
Post by: TripleA on June 26, 2010, 05:38:48 PM
id Tech 5  :bow2
Title: Re: id Rage-new info
Post by: Eel O'Brian on June 26, 2010, 06:46:12 PM
FalloutLands :hyper
Title: Re: id Rage-new info
Post by: SantaC on June 27, 2010, 06:50:12 PM
id sucks these days
Title: Re: id Rage-new info
Post by: Great Rumbler on June 27, 2010, 06:54:17 PM
id sucks these days

Because they're about to release a totally awesome game for a totally awesome engine?  ???
Title: Re: id Rage-new info
Post by: Kestastrophe on June 27, 2010, 06:59:15 PM
That looks fantastic :drool
Title: Re: id Rage-new info
Post by: maxy on July 12, 2010, 06:44:47 AM
[youtube=560,345]http://www.youtube.com/watch?v=Rr9JaxYZURk&feature=player_embedded[/youtube]

[youtube=560,345]http://www.youtube.com/watch?v=mysqy8JpUB0&feature=player_embedded[/youtube]
Title: Re: id Rage-new info
Post by: fistfulofmetal on July 12, 2010, 08:13:02 AM
been playing through Borderlands recently and really loving it.
but i always thought "This would be better without the segmented levels and exploration like in Fallout 3"

doesnt seem like this will have  TON'S O' GUNS like Borderlands or leveling tho which is lame.
Title: Re: id Rage-new info
Post by: Great Rumbler on July 12, 2010, 03:22:36 PM
I'm really hoping that I'll have the chance to play RAGE come August.
Title: Re: id Rage-new info
Post by: maxy on July 24, 2010, 03:53:59 PM
Some new non-info

Quote
The first hands-on preview of RAGE is coming in the next issue of PlayStation: The Official Magazine, complete with ten pages of in-depth coverage. To mark the occasion, four different covers have been pressed for publication, each featuring a different enemy from the game’s unfriendly wasteland.

(http://bethblog.com/wp-content/gallery/rage-pom-covers/pom0910cover3.jpg)

What is that?Hair or horns? :lol


Other covers
http://bethblog.com/index.php/2010/07/23/first-rage-hands-on-preview-gets-quad-cover/# (http://bethblog.com/index.php/2010/07/23/first-rage-hands-on-preview-gets-quad-cover/#)
Title: Re: id Rage-new info
Post by: cubicle47b on July 24, 2010, 04:00:37 PM
id based their character designs on Prodigy videos.
Title: Re: id Rage-new info
Post by: Sho Nuff on July 26, 2010, 01:08:09 AM
Eeyurgh who is art directing over there!?
Title: Re: id Rage-new info
Post by: Cormacaroni on July 26, 2010, 02:29:43 AM
jesus, starting petition to rename this 'Generic Rage'
Title: Re: id Rage-new info
Post by: BlueTsunami on July 26, 2010, 03:15:13 AM
Oh man, horn hair? Really? What is this 1996? They should just change the name to The Prodigy: The Game.
Title: Re: id Rage-new info
Post by: Great Rumbler on July 26, 2010, 03:21:17 AM
id should have released those magazine covers months ago. It's got people talking more than any of the gameplay footage they've released so far.
Title: Re: id Rage-new info
Post by: cool breeze on July 26, 2010, 05:08:38 PM
what confuses me is that you see press people say things like "RAGE is impressive both technically and artistically" Really?
Title: Re: id Rage-new info
Post by: Joe Molotov on July 26, 2010, 05:16:27 PM
what confuses me is that you see press people say things like "RAGE is impressive both technically and artistically" Really?

I hope you're not basing this off a magazine cover. :lol
Title: Re: id Rage-new info
Post by: MCD on July 26, 2010, 05:24:24 PM
jesus, starting petition to rename this 'Generic Rage'
:lol
Title: Re: id Rage-new info
Post by: cool breeze on July 26, 2010, 05:29:23 PM
what confuses me is that you see press people say things like "RAGE is impressive both technically and artistically" Really?

I hope you're not basing this off a magazine cover. :lol

Not solely.  I mean, I think the game looks nice, the tech is impressive considering it (supposedly) isn't making compromises to hit 60fps, but I'm not down on my knees like most how most of the previews read.

Gears of War and Infamous have stiff competition for shittiest character design this gen.

Prototype
Title: Re: id Rage-new info
Post by: Eel O'Brian on July 26, 2010, 08:11:10 PM
someone photoshop a VATS outline around that dude
Title: Re: id Rage-new info
Post by: Dickie Dee on July 26, 2010, 09:24:19 PM
Damn that's awful :lol

...this is in first-person right?
Title: Re: id Rage-new info
Post by: Great Rumbler on July 26, 2010, 09:29:31 PM
[youtube=560,345]GiptEqrfzOs[/youtube]
Title: Re: id Rage-new info
Post by: maxy on August 06, 2010, 02:38:48 PM
http://www.gamasutra.com/view/feature/5958/technology_design_rage.php (http://www.gamasutra.com/view/feature/5958/technology_design_rage.php)

Title: Re: id Rage-new info
Post by: maxy on January 26, 2011, 11:18:19 AM
(http://www.gamersmint.com/wp-content/uploads/2011/01/5387850731_2fa7031764_o.jpg)

http://www.gamersmint.com/new-rage-screens-are-truly-stunning (http://www.gamersmint.com/new-rage-screens-are-truly-stunning)
Title: Re: Rage(new screenshots)
Post by: Raban on January 26, 2011, 12:50:59 PM
There's some weird film-grain effect going on here that I really don't like. Whatever it is I hope I can fix it on the PC.
Title: Re: Rage(new screenshots)
Post by: Stoney Mason on February 17, 2011, 06:39:46 AM
[youtube=560,345]http://www.youtube.com/watch?v=UXLLN58qqjg&feature=player_embedded#at=77[/youtube]
Title: Re: Rage(new screenshots)
Post by: Brehvolution on February 17, 2011, 09:14:12 AM
Taken down.  :(
Title: Re: Rage(new screenshots)
Post by: maxy on February 17, 2011, 09:25:14 AM
Taken down.  :(

[youtube=560,345]http://www.youtube.com/watch?v=HWhbm93e0Yc[/youtube]
Title: Re: Rage(new trailer)
Post by: Great Rumbler on February 17, 2011, 10:17:45 AM
:rock
Title: Re: Rage(new screenshots)
Post by: chronovore on February 26, 2011, 10:47:05 PM
Taken down.  :(

[youtube=560,345]http://www.youtube.com/watch?v=HWhbm93e0Yc[/youtube]

That song is cool.
Title: Re: Rage(new trailer)
Post by: maxy on March 08, 2011, 05:32:47 PM
[youtube=560,345]RymFxZVe9do[/youtube]

0.48 - 2.00, 4.31 - 5.23 and 6.46 - 6.49

Title: Re: Rage(new screenshots)
Post by: Great Rumbler on March 14, 2011, 07:53:15 PM
Taken down.  :(

[youtube=560,345]http://www.youtube.com/watch?v=HWhbm93e0Yc[/youtube]

That song is cool.

[youtube=560,345]798zILCchRw[/youtube]

You can also download the MP3 for free on the Rage website.
Title: Re: Rage(new trailer)
Post by: Herr Mafflard on March 14, 2011, 08:11:58 PM
Shit,  Mark Lanegan did music for this?  Hype +100
Title: Re: Rage(new screenshots)
Post by: chronovore on March 20, 2011, 08:48:07 AM
You can also download the MP3 for free on the Rage website.

Neat-OH! Thanks a bunch!
Title: Re: Rage(new trailer)
Post by: Stoney Mason on April 09, 2011, 12:59:05 AM
[youtube=560,345]http://www.youtube.com/watch?v=5BagwLbtBtI[/youtube]
Title: Re: Rage(new trailer)
Post by: duckman2000 on April 09, 2011, 06:34:39 PM
That's the most drab weapons presentation I've ever seen.
Title: Re: Rage(new trailer)
Post by: SantaC on April 10, 2011, 05:04:43 AM
looks like nothing special. id software isnt relevant anymore.
Title: Re: Rage(new trailer)
Post by: Herr Mafflard on April 10, 2011, 07:15:08 AM
Will support any fps that doesn't try to ape the COD campaign formula. Playing Homefront just reaffirmed how shallow and mind-numbing I find the single player portion of those games.

At least this looks like it won't bore me to tears.
Title: Re: Rage(new trailer)
Post by: Great Rumbler on April 10, 2011, 10:59:36 AM
Looks like something awesome. id software is back.
Title: Re: Rage(new trailer)
Post by: SantaC on April 10, 2011, 12:22:58 PM
Looks like something awesome. id software is back.

lol id software is outclassed by everybody these days.

BF3 >>>> this
Title: Re: Rage(new trailer)
Post by: Great Rumbler on April 10, 2011, 01:19:37 PM
Looks like something awesome. id software is back.

lol id software is outclassed by everybody these days.

BF3 >>>> this

Don't have much interest in another COD-ripoff.
Title: Re: id Rage-new info
Post by: Himu on April 10, 2011, 01:22:21 PM
Gears of War and Infamous have stiff competition for shittiest character design this gen.

 :lol
Title: Re: Rage(new trailer)
Post by: SantaC on April 10, 2011, 01:23:03 PM
Looks like something awesome. id software is back.

lol id software is outclassed by everybody these days.

BF3 >>>> this

Don't have much interest in another COD-ripoff.

lol Battlefield was a franchise before the first CoD game. Good going idiot.
Title: Re: Rage(new trailer)
Post by: Great Rumbler on April 10, 2011, 01:26:31 PM
Looks like something awesome. id software is back.

lol id software is outclassed by everybody these days.

BF3 >>>> this

Don't have much interest in another COD-ripoff.

lol Battlefield was a franchise before the first CoD game. Good going idiot.

:lol
Title: Re: Rage(new trailer)
Post by: SantaC on April 10, 2011, 04:04:21 PM
Looks like something awesome. id software is back.

lol id software is outclassed by everybody these days.

BF3 >>>> this

Don't have much interest in another COD-ripoff.

lol Battlefield was a franchise before the first CoD game. Good going idiot.

:lol

euro >> american games
Title: Re: Rage(new trailer)
Post by: Himu on April 10, 2011, 04:32:27 PM
Looks like something awesome. id software is back.

lol id software is outclassed by everybody these days.

BF3 >>>> this

Don't have much interest in another COD-ripoff.

lol Battlefield was a franchise before the first CoD game. Good going idiot.

:lol

euro >> american games

:yuck
Title: Re: Rage(new trailer)
Post by: Stoney Mason on April 10, 2011, 09:43:16 PM
I'm interested to try out Rage although this is tempered by the fact that I haven't really liked an id game since like the original doom's although I did like quake arena for the mp part of it way back in the day.
Title: Re: Rage(new trailer)
Post by: Great Rumbler on April 10, 2011, 10:59:37 PM
Everything I've seen of Rage has been great, will look forward to trying it out for myself come QuakeCon 2011 in August.
Title: Re: Rage(new trailer)
Post by: cool breeze on April 11, 2011, 12:07:29 AM
Not a fan of how tinny and weak sounding the weapons are.  The shotgun especially lacks impact and sounds lame.  A proper shotgun should sound like you're robbing someone of a future.

[youtube=560,345]http://www.youtube.com/watch?v=MGHfTnXChcc[/youtube]

it's like a retroactive abortion
Title: Re: Rage(new trailer)
Post by: Stoney Mason on April 13, 2011, 03:39:15 PM
Quote
RAGE: JOHN CARMACK INTERVIEW

There was a point where id was PC gaming, but not so much now. Will you guys ever get back to being kings of PC gaming but on console?

I don’t expect that something like that is reasonable to have. At the beginning, we really were inventing this whole genre of what we’re doing now, and when you’re the first there and you’re standing alone, it’s a different situation to when you have a really vibrant ecosystem of competitors here.
And we’re a force to be reckoned with, but there’s a lot of forces to be reckoned with and there’s a lot of people doing great work across the entire industry, so no I don’t expect that there will ever be another case of us standing completely by ourselves, with everybody else wishing they were in our position.

Why did id Software decide to join ZeniMax?

A lot of it did come from the fact that as the industry’s evolved, the projects have gotten so big, so capital intensive and so risky to be a small company that’s doing one title at a time... we never missed on any of our titles, to the point where we had a flop and would suffer for that, but it’s so expensive to develop now, tens of millions of dollars, and the teams are getting larger and larger, 50, 80 people to a project.
If you have 60 people working on Rage, and we went through all of that and then we said ‘ok, it’s time for the next project’, and we’ve got concept people going here, but what are the final polishers going to be doing? The labour distribution really does pay off to have multiple teams going on where you can move people between at opportune times and buy ourselves into a 200 person company.

What’s changed in the FPS scene, and what’s Rage bringing back to that?

It is interesting to look back over all of it, and I do have to be careful in saying my personal views are not the views of the wider audiences we target on Rage. I mean, I come from the software geek side of things while gaming is no longer a geek activity, more so than we probably would have expected twenty years ago.
But the key insight to first person gaming in the beginning when we knew that we had something when it was being developed was the intensity and immersion that you got when you put the player into them. I was honestly thinking for a while that there was this growing trend towards third person display because it allows more cinematic behaviour and tools to be applied there, and because there’s such a rich heritage in cinema.
We’d never had that at id – it wasn’t one of our intrinsic characteristics, but I recognised that a third person perspective allows you to use a lot of these well-developed tools from other things, and it seemed like the markets were moving more and more towards that, and it’s been nice in the last five years to see things swinging back towards the benefits that you get from first person perspective.

What are you most pleased with about how Rage has turned out graphically?

The great thing in this generation [is that] the fidelity of what we deliver now is beyond what my personal imagination delivers, and I see this quite clearly when I develop the tech. I have a picture in my mind of how you won’t see repeated texture tiling here, you’ll be able to put dirt in the cracks on this and I’ve got this vague sense of that. But when you look at the muddy shot scenes in Rage, you’re just like ‘this looks fabulous!’ It looks better than I imagined it would and that’s just great, to be able to say that.

What specific challenges are there with producing Rage on three platforms?

The biggest challenge we had on here was making Rage a 60hz game. At times I was almost the only voice in the company saying “We really need to do this”. It always seems easy just to think “if we go 30hzm, it’s the easy way out, we can throw more crap around on the screen, we won’t have to optimise as hard.”
When we finally got to a point where we had a locked frame rate and people could sit down and play it and feel it, it did become something that people could recognise. It’s debateable right now on this generation because it’s hard to do something that looks cutting edge while going at 60 frames per second, because I think that an argument can be made that we’re the best-looking game on this generation of consoles, the fact that we do it two times the frame rate of most of the competitors points out how hard that work was to get to that point.
But I really stuck with the fact we’ve got a lot more performance now than we had. I do a lot of these experiences where I do these A and B comparisons and ask “How does this look when we spend twice as much in fragment processing”? etc. and it is my belief that for an intense action game that you get more from going from 30 to 60 than from adding double as much work into the graphics picture that’s drawn there.
Now across the different platforms, there were a few things that were easy across the platforms. We do have access to very low level access to the hardware there. Though in many cases we have PCs that should have twice the horsepower of the consoles, at least, struggling to maintain the same performance that we have on the consoles.
Now of course you can get PCs that have 10 times the horsepower of a console now, and you can just club things to death with raw brute force and not worry too much about the internal inefficiencies. But it saddens me when we look at PCs that should be able to do this, but for very logical reasons we’re just not able to get at things at that level.
Now the PS3 in particular, and this has been passed over many times over the years, but the core architectural decisions of having the cell processors versus additional symmetric processors makes life more difficult, unquestionably it’s harder to develop for those there. You have to use a separate tool chain, the debugging is crappier, and all this. The upside of that is, there is more raw performance for computing there than there is on 360.
The PS3 is still far and away better than anything else that’s ever been made... except maybe the 360. It’s a great time to be a developer. It’s not like working with the Sega Saturn of the PS2, where these are really kind of quirky, cranky, architectures that are not, well, architected, I would say.

You famously stated that story in games are as important as in a porn film, do you still feel the same?

It has changed a lot, where it’s almost like we’re using the same name for things that have changed a lot since the early days. What we would call a game in the early days would be like an arcade game, but what we have now is a melding of a movie-TV experience with the gaming elements.
And the elements that traditionally thought about in a game, like risk and reward and rationing up difficulty, are in many ways less important now than they used to be because a lot of it is not about challenging the people; it’s our job to entertain the people.
Historically, we were able to get on for a long time at id without addressing story specifically, because it was all about gameplay mechanics, the core experience of what you’re going through, and showing people things they’d never seen before on their systems.
I can say that a lot of parts in Rage look better than anything anyone’s ever seen before. But people aren’t going to get this because it looks really cool now, you need to have all these elements together. You really can’t skimp on anything.
I think we have some pretty memorable characters, stuff that we never tried to do beyond stock central casting roles of “badass marine guy”.But it’s a ton of fun to do things on other platforms that really don’t require that. There’s nothing wrong with Angry Birds for not having a story arc.

With Rage HD on iOS do you see yourself ever working on Android?

Every six months I’d take a look at the scope of the Android, and decide if it was time to start really looking at it. At the last Quakecon I took a show of hands poll, and it was interesting to see how almost as many people there had an Android device as an iOS device. But when I asked how many peple had spent 20 bucks on a game in the Android store, there was a big difference. You’re just not making money in the Android space as you are in the iOS space.
We made more money than people may expect on the Doom RPG stuff. It’s just fun to develop on iOS. We’d show people what we were working on and they’d go “Oh, when are you going to ship that? And I’d say ‘next month’ and they’d go “Aww, I wanna work on an iPhone title.”
It’s hard to make a rational business decision to say I want to take resources from something else and put them on this. We did actually hire a person to be our Android guy, but it looks like he’s going to get stuck on iOS development!

id just celebrated its 20-year anniversary. After all this time and everything you’ve done, what are you proudest of?

I am a remarkably unsentimental person. I really don’t spend much time thinking about that stuff. I get mildly annoyed when the lifetime awards roll around, thinking, ‘Do I really have to go get that?’
I know there are people that think back to the ‘good old days’, but for me the good old days are right now. I am more excited about what I’m doing and what I’m working on than ever before.
There is a legacy there with so many people that had formative experiences with Doom, and the fact that Quake was the introduction to interacting on the internet in a virtual world environment, and the introduction of the FPS genre.
There are lots of brilliant people that come up with lots of creative things, and nothing that I’ve done changed the world in a way that somebody else wouldn’t have, it might just have taken several more years.
But if that’s what I’ve brought to the table on any of this – bringing the future a little bit closer for the segment of the population that wants it – I’m proud of that, and happy to have given that experience to a lot of people. But I just turned 40 and I can be programming for another 40 years; there’s a lot yet to do!


http://www.nowgamer.com/print/feature/1308

I'm not be that big on id games but I think Carmack always gives smart interviews. Agree with him completely about 60 versus 30 for example.
Title: Re: Rage(new trailer)
Post by: maxy on April 18, 2011, 09:43:47 AM
New gameplay video is up on gametrailers.

From 1UP

Quote
Thanks to titles like Doom II and Quake III Arena, the idea of an Id Software game without multiplayer just seems kind of weird. Since Id has shown the single-player campaign for Rage  numerous times in the past, it makes sense in the PR campaign for the company to finally reveal the game's multiplayer. Is it just "deathmatch with cars"? Not quite.

First, lead designer Matt Hooper and creative director Tim Willits recently showed off Rage's main multiplayer component: "Rage Combat Rally." Willits described this mode as the "best of both worlds," as it provides a measure of Id Software's signature competitive multiplayer combat, while also emphasizing the vehicular action that Rage introduces. Additionally, this mode also layers objectives on top of traditional free-for-all deathmatching -- which Willits believes adds a measure of depth and tactical interest on top of the "drive forth and kill" mentality.

At the moment, Rage Combat Rally supports four players (the developers are aiming for six, but everything is subject to technical constraints and gameplay balance), and a typical match lasts about three minutes (which can be adjusted by players). The basic goal, besides shooting your opponents, is to score points by driving through rally points -- these in turn grant multipliers for your overall score. Victory conditions depend on which mode you're playing (Team Rally, Chain Rally where pretty much everybody drives after the lead player, and simple Vehicle Deathmatch), and all stats get stored into a persistent profile that details your level progression (which in turn unlocks additional vehicles, weapons, and items). The current plan is to have at least five Rage Combat Rally maps out-of-the-box, with DLC to be determined later.

For the next feature, Hooper quipped, "How can you do co-op with big single player campaign?" He discounted the idea of simply dropping another player into the same universe, but he noted that the team stumbled upon the idea of "legends." "You know, when the sheriff of Wellsprings talks about the time when he and a couple of the boys walked into town after the Shrouded had taken over," stated Hooper. Hence, the separate cooperative mode called "Legends of the Wasteland," where two players work through a defined side-mission (such as the aforementioned Wellspring clean-up, or a cooperative version of Mutant Bash TV). The main differences in co-op look like increased enemy count and occasional puzzles (such as one player opening vaults or passageways, and the other player defending the opener or grabbing a now-accessible item). The team is still experimenting with how many missions total, or the exact structure (do you unlock missions? Or access all of them right away?) of this mode.

Finally, the team announced that all pre-orders will upgrade your copy of Rage to the "Anarchy Edition," which includes an additional suite of weapons, missions, and gear. The weapons include a Double-Barreled Shotgun (Hooper commented, "it's not an Id game without a Double-Barreled Shotgun," though I'm kind of curious as to why said shotgun isn't part of the default arsenal) and the Fists of RAGE (a particularly nasty looking set of brass knuckles), while the gear includes a custom vehicle (the Rat Rod Buggy) and a set of Crimson Elite armor. The last bit of content named was the "Wasteland Sewer" mission (only the name was given; whether or not this is the same mission as seen in previous demonstrations remains to be seen). As to whether or not there's a price difference, or if these items would be available as DLC post-release, is still to be determined. Still, these multiplayer options and extra bonus gear help maintain our interest in Id's big new fall 2011 game.
Pre-order garbage is there
Title: Re: Rage(new trailer)
Post by: maxy on April 18, 2011, 10:02:04 AM
[youtube=560,345]http://www.youtube.com/watch?v=-XGo5BnfU2Y[/youtube]
Title: Re: Rage(new trailer)
Post by: Great Rumbler on April 18, 2011, 10:17:06 AM
Yeah, I absolutely can't wait to play this.
Title: Re: Rage(new trailer)
Post by: Brehvolution on April 18, 2011, 11:30:33 AM
I like the Krull blade thing. He's a hell of a lefty.
Title: Re: Rage(new trailer)
Post by: Eel O'Brian on April 18, 2011, 11:43:00 AM
thank you for saying Krull, i was thinking the same thing but couldn't remember the name

SP looks awesome, MP sounds "meh," Co-op sounds really cool
Title: Re: Rage(new trailer)
Post by: Great Rumbler on April 18, 2011, 02:59:41 PM
Reading the RAGE thread on GAF reminded me of why I left: 80% of the posts are "graphics don't really look that good", "why r physics not realism?", "another post-apocalyptic city? yawn", "gameplay looks boring". It's just people complaining and complaining and complaining.
Title: Re: Rage(new trailer)
Post by: Stoney Mason on April 18, 2011, 03:06:00 PM
Reading the RAGE thread on GAF reminded me of why I left: 80% of the posts are "graphics don't really look that good", "why r physics not realism?", "another post-apocalyptic city? yawn", "gameplay looks boring". It's just people complaining and complaining and complaining.

It's hip to not like anything and then surround yourself with other assholes who don't like anything also.


(Not saying somebody can't be into Rage. I'm of mixed opinion myself at this stage but lots of people think ragging on everything shows how elite they are)
Title: Re: Rage(new trailer)
Post by: Herr Mafflard on April 18, 2011, 03:12:25 PM
"another post-apocalyptic city? yawn"

this is just a dumb complaint [well, one of many]. The game world looks unique and interesting, it doesn't matter what the backdrop is.

I'm personally loving the look of it.
Title: Re: Rage(new trailer)
Post by: Great Rumbler on April 18, 2011, 03:14:23 PM
Reading the RAGE thread on GAF reminded me of why I left: 80% of the posts are "graphics don't really look that good", "why r physics not realism?", "another post-apocalyptic city? yawn", "gameplay looks boring". It's just people complaining and complaining and complaining.

(Not saying somebody can't be into Rage. I'm off mixed opinion myself at this stage but lots of people think ragging on everything shows how elite they are)

I mean, it's fine to have issues, but with GAF it's either "hypehypehype" or "complaincomplaincomplain". You hardly ever see a post that's "I like X and Y about this game, but am not entirely sold on Z. Cautiously optimistic."
Title: Re: Rage(new trailer)
Post by: Brehvolution on April 18, 2011, 03:18:50 PM
Hey Stoney, in the beginning when it cuts to the go cart, did your brain say, "Friendly RC-XD deployed"?  :lol
Title: Re: Rage(new trailer)
Post by: Stoney Mason on April 18, 2011, 03:23:56 PM
Reading the RAGE thread on GAF reminded me of why I left: 80% of the posts are "graphics don't really look that good", "why r physics not realism?", "another post-apocalyptic city? yawn", "gameplay looks boring". It's just people complaining and complaining and complaining.

(Not saying somebody can't be into Rage. I'm off mixed opinion myself at this stage but lots of people think ragging on everything shows how elite they are)

I mean, it's fine to have issues, but with GAF it's either "hypehypehype" or "complaincomplaincomplain". You hardly ever see a post that's "I like X and Y about this game, but am not entirely sold on Z. Cautiously optimistic."

That's because there is usually an instant group think opinion formed of any game based on which group of posters are doing the pimping or the hating over there. 

Hey Stoney, in the beginning when it cuts to the go cart, did your brain say, "Friendly RC-XD deployed"?  :lol

The camera is so zoomed out initially it does kind of look like a toy car ala the RC-XD.  :lol
Title: Re: Rage(new trailer)
Post by: Brehvolution on April 18, 2011, 03:38:05 PM
Apparently the krull blade breaks if it hits non-npc and you have an ammo count for it.
Title: Re: Rage(new trailer)
Post by: Himu on April 18, 2011, 06:51:37 PM
lookin good.

hope they show more of the rpg/sandbox elements because that's what has my interest the most.
Title: Re: Rage(new trailer)
Post by: Stoney Mason on May 05, 2011, 12:50:41 PM
[youtube=560,345]http://www.youtube.com/watch?v=n5rGrI-YbMw[/youtube]
Title: Re: Rage(new trailer)
Post by: Herr Mafflard on May 05, 2011, 01:55:02 PM
why does the default machine gun sound like a whacked out washer dryer?
Title: Re: Rage(new trailer)
Post by: Stoney Mason on May 05, 2011, 02:03:54 PM
It does look stiff for some reason although maybe that's because of the way the person was playing.
Title: Re: Rage(new trailer)
Post by: naff on May 05, 2011, 07:16:30 PM
Yeah, every time I watch videos of this game, I feel there's something odd about the animation. It does seem pretty stiff, especially after that intro with the sheriff talking that repeats the same 2-3 gestural animations as he talks  >:( Still looks hot though, I'll prob pick this up a few months after release. Gotta save my measly student pennies for NGP.
Title: Re: Rage(new trailer)
Post by: Great Rumbler on May 05, 2011, 08:27:32 PM
Quote
Want to mod Rage? Good. Speaking to PC Gamer at a recent press event, Id Creative Director Tim Willits revealed that the PC version of Rage will support modding and level design right out of the box. All you need to do, says Tim, is “Pull down the console, type ‘id studio’, then press enter. Then, bam, there’s all the tools we use.”

As for what you’ll be creating, that’s a little trickier; Id’s technology has moved on since you could fit 100′s of Doom levels on a CD. “Building levels from scratch is more difficult,” says Tim, “because we have a layer system in some of the levels. I can foresee somebody modding up Wellspring (a town in-game) and adding different characters, giving them different voice-over.” But if you’ve got the development skills to use it, the level editor will be there. “It’s built into the engine,” says Tim.

http://www.pcgamer.com/2011/05/05/rage-to-ship-with-full-level-editor-id-studio/
Title: Re: Rage(new trailer)
Post by: naff on May 05, 2011, 08:29:08 PM
:bow2 Not that I expected any less...
Title: Re: id Rage-new info
Post by: dicklaurent on May 05, 2011, 09:28:52 PM
>Gamebryo >worked very well :smug

gamebryo worked. bethesda's pathetic programmers and the shitty shit systems they made, not so much. and let's not mention their character artists. lmao. bethesda is extremely lucky their fanbase is ignorant enough to blame all on gamebryo


It does look stiff for some reason although maybe that's because of the way the person was playing.

yeah. looks more like he's trying to show off the game thinking of himself as a camera, not actually play it as a gunguy in a game world.
Title: Re: id Rage-new info
Post by: Great Rumbler on May 05, 2011, 09:56:35 PM
>Gamebryo >worked very well :smug

gamebryo worked. bethesda's pathetic programmers and the shitty shit systems they made, not so much. and let's not mention their character artists. lmao. bethesda is extremely lucky their fanbase is ignorant enough to blame all on gamebryo

Bethesda's lucky that their games are great in spite of the flaws.
Title: Re: Rage(new trailer)
Post by: Stoney Mason on May 19, 2011, 04:09:35 PM
[youtube=560,345]http://www.youtube.com/watch?v=N8hJx2KOUdY[/youtube]


 :lol :lol

Weirdest thing ever but I dug it.
Title: Re: Rage(new trailer)
Post by: Great Rumbler on May 19, 2011, 04:11:48 PM
 :lol
Title: Re: Rage(new trailer)
Post by: ferrarimanf355 on May 19, 2011, 11:15:44 PM
I become more and more of a Blake Griffin fan with each passing day. Too bad he plays for the LA Clippers.
Title: Re: Rage(new trailer)
Post by: Stoney Mason on June 03, 2011, 11:54:25 AM
[youtube=560,345]http://www.youtube.com/watch?v=8ui6j35YDbU&feature=player_embedded[/youtube]
Title: Re: Rage(new trailer)
Post by: Stoney Mason on June 03, 2011, 12:43:44 PM
id is a much more...stable developer than those other two. This game may or may not be great but I doubt it will be fundamentally broken like those other two.
Title: Re: Rage(new trailer)
Post by: Madrun Badrun on June 03, 2011, 01:01:54 PM
Why do I always feel like this game came out 2 years ago?
Title: Re: Rage(new trailer)
Post by: Great Rumbler on June 03, 2011, 01:21:48 PM
I really like the variety of weapons, definitely seems to add a bit of heft to the combat.
Title: Re: Rage(new trailer)
Post by: Vizzys on June 03, 2011, 03:09:57 PM
glaives should be in every fps
Title: Re: Rage(new trailer)
Post by: Stoney Mason on June 30, 2011, 12:03:50 PM
[youtube=560,345]http://www.youtube.com/watch?v=rGtCK2D2Yf8&feature=player_embedded[/youtube]
Title: Re: Rage(new trailer)
Post by: Great Rumbler on June 30, 2011, 12:33:53 PM
I like that the trailer shows off some new areas, which look pretty awesome from what I can see of them.

Can't believe that this only about 10 weeks away from release.
Title: Re: Rage(new trailer)
Post by: Herr Mafflard on June 30, 2011, 12:50:15 PM
the vehicle stuff don't look half bad

also, 60fps wizardry
Title: Re: Rage(new trailer)
Post by: Great Rumbler on June 30, 2011, 12:56:17 PM
also, 60fps wizardry

:bow Carmack :bow2
Title: Re: Rage(new trailer)
Post by: Great Rumbler on August 08, 2011, 03:58:38 PM
The QuakeCon thread is a bit jumbled, so I'll post the new stuff here:

[youtube=560,345]af5fgr39mto[/youtube]

-There's a lot of questing to do. Little outposts scattered around will give you quests that send you into various hostile areas to fight raider dudes and win weapons, ammo, and ect.

-Graphics look amazing, in the big picture. There's a lot of detail, the art design is incredible, animations are fluid, everything feels large, and the textures are sharp, but...

-Texture pop-in is an issue and it's not something that's really going to be fixed. Spinning around will cause you to see some blurry textures that slowly sharpen, the length it takes depends on factors like PC vs. console, how fast you turn, and whether you've seen that particular texture before. It's noticeable if you're looking for it, but most of the time it's not really something that you're thinking about.

-Limited inventory management, loot doesn't weigh anything

-Some normal enemies are pretty tough, use energy shields that you have to get around or destroy, other enemies will hide behind them while they shoot at you

-Several different kinds of grenades and explosive items, also deployable turrets

-Buttery-smooth framerate, PC and console.

-Item-crafting

-Some areas have ziplines, so you can slide back down to the main world area after running through a "dungeon"

-Environments are highly detailed and each location, and each room, has a unique look to it

-Looks like you can have four different weapons at a time, with different types of ammo for each. Saw a pistol, submachine gun, shotgun, crossbow, and that spinny thing that cuts guys' heads off.

-Buggies and four-wheelers to ride around on

-Feels somewhere between Fallout 3 and Borderlands, minus the stiffness of the former and grinding of the latter

-I've not sure how large the game world is, but they've talked a lot about how the game really opens up after the first 3-4 hours

-Car-combat multiplayer looks kinda fun [racing with weapons and powerups and regular deathmatch arena], not amazing but it should be a nice little diversion from the main game

The only thing I've seen that hasn't met or exceeding my expectations is the issue with the texture loading and that's fairly minor.
Title: Re: Rage(new trailer)
Post by: Great Rumbler on August 08, 2011, 04:37:32 PM
(http://i84.photobucket.com/albums/k33/GreatRumbler/tumblr_lpb2w8Zb9z1qdvzw4o1_500.jpg)
Title: Re: Rage(new trailer)
Post by: maxy on August 12, 2011, 06:35:33 AM
Quote
Eurogamer: Everyone's messing around with Online Pass.

Tim Willits: We have the first-time buyer stuff with all the sewers. You've played Rage five times. Have you found any sewer hatches?

Eurogamer: I did, out in the Wasteland.

Tim Willits: If you bought the game new, that would be open for you. You still have to download it, but you don't have to pay for it. Those hatches are all over. Most people never find them. But as soon as you do, you're like, oh. And then you start to look for it. That's our first-time buyer incentive.

But as you can tell, most people never even see it. I can tell you, some people will buy Rage, download that, and still never set foot in those things. They just won't. I think that's fair. It's cool. It's outside the main path. We're not detracting from anything. But I know some consumers, when you can't avoid it, then you get a little touchy subject.

meh

 :piss id
Title: Re: Rage(new trailer)
Post by: Diunx on August 12, 2011, 12:18:07 PM
Playing Doom 3 and it is awesome, I'm now looking forward to this game.
Title: Re: Rage(new trailer)
Post by: Great Rumbler on August 12, 2011, 12:22:18 PM
Doom 3's problems are mainly that the flashlight was a separate item and enemy spawnboxes, it's pretty cool other than that.
Title: Re: Rage(new trailer)
Post by: Brehvolution on August 12, 2011, 01:44:13 PM
Duct tape mod
Title: Re: Rage(new trailer)
Post by: chronovore on August 13, 2011, 04:56:52 AM
Quote
Eurogamer: Everyone's messing around with Online Pass.

Tim Willits: We have the first-time buyer stuff with all the sewers. You've played Rage five times. Have you found any sewer hatches?

Eurogamer: I did, out in the Wasteland.

Tim Willits: If you bought the game new, that would be open for you. You still have to download it, but you don't have to pay for it. Those hatches are all over. Most people never find them. But as soon as you do, you're like, oh. And then you start to look for it. That's our first-time buyer incentive.

But as you can tell, most people never even see it. I can tell you, some people will buy Rage, download that, and still never set foot in those things. They just won't. I think that's fair. It's cool. It's outside the main path. We're not detracting from anything. But I know some consumers, when you can't avoid it, then you get a little touchy subject.

meh

 :piss id

Am I the only person who thinks free stuff for first-time buyers is OK?
Title: Re: Rage(new trailer)
Post by: Great Rumbler on August 13, 2011, 09:56:09 AM
Who buys a PC game used anyway?  ???

spoiler (click to show/hide)
lol consoles lol
[close]
Title: Re: Rage(new trailer)
Post by: Stoney Mason on August 13, 2011, 11:38:27 AM
Quote
Eurogamer: Everyone's messing around with Online Pass.

Tim Willits: We have the first-time buyer stuff with all the sewers. You've played Rage five times. Have you found any sewer hatches?

Eurogamer: I did, out in the Wasteland.

Tim Willits: If you bought the game new, that would be open for you. You still have to download it, but you don't have to pay for it. Those hatches are all over. Most people never find them. But as soon as you do, you're like, oh. And then you start to look for it. That's our first-time buyer incentive.

But as you can tell, most people never even see it. I can tell you, some people will buy Rage, download that, and still never set foot in those things. They just won't. I think that's fair. It's cool. It's outside the main path. We're not detracting from anything. But I know some consumers, when you can't avoid it, then you get a little touchy subject.

meh

 :piss id

Am I the only person who thinks free stuff for first-time buyers is OK?

Intellectually I think its okay but honestly all these online passes make me do is generally not consider buying certain games.
Title: Re: Rage(new trailer)
Post by: maxy on August 18, 2011, 03:47:43 PM
Not fully confirmed yet but PS3 version apparently requires 8GB mandatory install,prepare some sandwiches.
Title: Re: Rage(new trailer)
Post by: naff on August 18, 2011, 06:57:37 PM
You'd be an idiot not to do a full install on 360 anyhow. 22 gb or whatever... Meh, games should always be installed, hitting optical media is slow and loud PS3 version should have partial and full install options though. Fuck that NOISE.
Title: Re: Rage(new trailer)
Post by: maxy on August 20, 2011, 06:40:13 AM
You an install disc by disc on 360,Carmack tweeted that he discovered that recently,smh
Title: Re: Rage(new trailer)
Post by: Great Rumbler on August 20, 2011, 08:51:15 AM
You an install disc by disc on 360,Carmack tweeted that he discovered that recently,smh

What's wrong with that? The full install is 22GBs, not everyone's got that much space to spare.
Title: Re: Rage(new trailer)
Post by: maxy on August 20, 2011, 10:54:30 AM
Nothing really,just this

Quote
Carmack tweeted that he discovered that recently,smh

Not that it surprises me,there are probably tons of devs like that.They know hardware up to the transistor level but they are totally oblivious to some higher level functions.
Title: Re: Rage(new trailer)
Post by: Positive Touch on August 20, 2011, 01:53:07 PM
are you really trying to say john fucking carmack doesnt know his shit?

this is something tiny and inconsequesntial.  other multidisc games do the same thing ffs
Title: Re: Rage(new trailer)
Post by: maxy on August 20, 2011, 02:07:02 PM
are you really trying to say john fucking carmack doesnt know his shit?

this is something tiny and inconsequesntial.  other multidisc games do the same thing ffs

Yes,he admitted that on twitter...those are his words

This install shit has been active for years now,so if some supposedly top programer genius says...oh,I learned about this few days ago...the only thing that he deserves is lol 

Again it doesn't surprise me,if you ever get in touch with some high level science people,you will see plenty of that :)

No conspiracy here.

Title: Re: Rage(new trailer)
Post by: chronovore on September 03, 2011, 09:01:56 PM
Multi-disc installs can suck my choad. Carmack not knowing about multi-disc installs doesn't say anything about his technical awareness, it speaks only to a lack of fine-level awareness about Microsoft's policies, not entirely stunning. This isn't about what the hardware can or cannot do, it's about what MS will let the hardware do.


RE: online passes
Quote
Eurogamer: Everyone's messing around with Online Pass.

Tim Willits: We have the first-time buyer stuff with all the sewers. You've played Rage five times. Have you found any sewer hatches?

Eurogamer: I did, out in the Wasteland.

Tim Willits: If you bought the game new, that would be open for you. You still have to download it, but you don't have to pay for it. Those hatches are all over. Most people never find them. But as soon as you do, you're like, oh. And then you start to look for it. That's our first-time buyer incentive.

But as you can tell, most people never even see it. I can tell you, some people will buy Rage, download that, and still never set foot in those things. They just won't. I think that's fair. It's cool. It's outside the main path. We're not detracting from anything. But I know some consumers, when you can't avoid it, then you get a little touchy subject.

meh

 :piss id

Am I the only person who thinks free stuff for first-time buyers is OK?

Intellectually I think its okay but honestly all these online passes make me do is generally not consider buying certain games.

If the game is $60 new and I'm on the fence, t generally makes me second-guess if I want to buy used, or just wait for possible-maybe-eventual Platinum Hits version of the game.

Considering that I nearly got into a verbal altercation with the Gamestop shit-heel when I wanted to buy inFamous NEW and he kept pushing the $3 less USED version, I think the problem is at the retail level.