- Open World FPS using Id's new Tech 5 engine.
-Takes place 80 years after a devastating asteroid collides with earth and kills most of civilization.
-The player controls a character that was part of Project Eden, a program that buried hundreds of pods or "arks" containing 12 people in cryosleep that would aid in rebuilding society once they emerge from cryosleep. The players ark opens sooner than it was supposed to due to an earthquake.
-The asteroid caused mutations to some people so there will be mutants and stuff.
-You get a vehicle that you get to keep throughout the whole game (it appears that way anyways), that you can upgrade and personalize. "Unlike in other games where vehicles are disposable, in Rage, we want your vehicle to be an extension of you first-person avatar".
-The hero will be a nameless silent protagonist.
-There appears to be quest like structure to the game, you get quests from people and complete them.
-No good/evil mechanic in the game.
-You can build stuff like weapons and sentry bots with an engineering mechanic, or you can purchase them.
-Regeneration health system so no med packs.
-There are races that you can compete in to get certificates used to purchase exclusive upgrades and parts. There will also be race leaderboards. You can do vehicle combat during the races as well and get bonuses for destroying opponents.
-There will be the ability to play stealthy if that's what you prefer over guns blazing. The article describes a mission that involves guiding a remote control car with a bomb on it to infiltrate an enemy hideout.
-There is a show called Mutant Bash TV that you can participate in, it's like a battle arena that is televised.
"A deep parts system allows players to bump up stats like acceleration, suspension, and traction. Other tweaks include boost upgrades,a magnet that draws power ups towards your vehicle, and new combat options like tire rippers, bombs and EMP shields."
There is mention of Shotguns, Assault Rifles, Grenades, the aforemention sentry bots, and the wingstick (tri tipped boomarang), a screenshot shows a pistol of some sort. Mention of a crossbow that shoots a projectile that can used to control the enemy briefly before exploding. They also mention the ability to earn new types of ammo and weapon upgrades like "scopes and aiming stabilizers".
Squeezing it to 2 dvds....Doom 4 will ship on 3
Some blurry iphone pics
http://img268.imageshack.us/img268/3797/img00891.jpg
http://img268.imageshack.us/img268/872/img00901d.jpg
http://img43.imageshack.us/img43/8995/img00911y.jpg
http://img262.imageshack.us/img262/9987/img00921.jpg
http://img171.imageshack.us/img171/1074/img00931.jpg
So basically, you'll wait forever?
i'll wait for fallout 4 on this engine, thanks
I think it sounds great and looks orgasmic. The world needs more post-apocalyptic games.
I am pretty sure that have access to id tech is one of the reasons the company was scooped up.
And are you insane? Has id made a great - nay, good! - game since Quake II? Not really.
You're on a troll emergency or what?
Quake 3.
Rage will make Fallout 3 look like Oblivion. Haters will be drizzled in the jizzum of John Carmack in 2010.
http://www.insidetech.com/news/articles/4382-john-carmack-personally-ports-wolfenstein-3d-to-iphone
The Xbox 360 and PC versions of id's Rage sport higher framerates than the PlayStation 3 version, the latest issue of Edge magazine reveals.
In a ten-page reveal in its latest issue, Edge writes that the Xbox 360 version of Rage - which uses id's new Tech 5 engine - matches the 60fps framerate of the PC version, while PS3 runs at just "20-30fps".
It's not mentioned whether the PS3 framerate will be addressed by the game's eventual release.
"The PS3 lags a little bit behind in terms of getting the performance out of it," John Carmack told Edge. "The rasteriser is just a little bit slower - no two ways about that.
"The RSX is slower than what we have in the 360. The CPU is about the same, but the 360 makes it easier to split things off, and that's what a lot of the work has been, splitting it all into jobs on the PS3," he said.
I just can't believe I can now play games like this. :'(
Been looking for to this for a while. I got the Game Informer cover and I can't wait.
Depends on the type. PS3 will be my multiconsole system if the game's not on pc or it'd benefit more from a controller, while PC will be for the stuff that doesn't show up on consoles or multiconsole games that'd benefit from being on pc. I mean, pc games in general are cheaper than console games right? You'd have to dumb to have a capable computer and not get the pc version if it's not full of bugs and stuff.
So you are some space marine dude beating shit up again? That's fine, but does anyone know if the whole car racing and exploration thing is still a big part of it?
looks tremendously dull -- like jak 3 with amoeba people
i'll wait for fallout 4 on this engine, thanks
It's awesome. id is awesome. Fuck you guys, I'm going to the park.
Did they demo the PC version?
It's awesome. id is awesome. Fuck you guys, I'm going to the park.
When you get there, make sure you tell himu that using the PS3 for multiplatform stuff is about the dumbest thing he's said in months, which for him is quite the accomplishment.
Fallout 3 was 25% FPS ???
Did you go to quakecon?
Interesting.
It's awesome. id is awesome. Fuck you guys, I'm going to the park.
When you get there, make sure you tell himu that using the PS3 for multiplatform stuff is about the dumbest thing he's said in months, which for him is quite the accomplishment.
why the fuck not?
It totally depends on the game. I'd much rather get, for instance, SF4 or Blaz Blue on the ps3 than 360 due to the controller. I also risk far less, due to rrod. If a game runs better on the 360, I'll get it on 360. Or pc.
It's awesome. id is awesome. Fuck you guys, I'm going to the park.
When you get there, make sure you tell himu that using the PS3 for multiplatform stuff is about the dumbest thing he's said in months, which for him is quite the accomplishment.
why the fuck not?
It totally depends on the game. I'd much rather get, for instance, SF4 or Blaz Blue on the ps3 than 360 due to the controller. I also risk far less, due to rrod. If a game runs better on the 360, I'll get it on 360. Or pc.
You keep telling yourself that there's 3rd party games that look/run better on the PStriple if that's what helps you sleep better at night, but I think we all know the truth. I mean, if it helps you justify your blu-ray player purchase more, have at it.
Did you see the brink demo?
ZENIMAX ACQUIRES RIGHTS TO PUBLISH RAGE
December 15, 2009 (Rockville, MD) – ZeniMax Media Inc., parent company of id Software, announced today that it has picked up the publishing rights for RAGE™, the video game under development at id Software.
RAGE will be published by Bethesda Softworks, another ZeniMax subsidiary. As a result, Electronic Arts Inc. (NASDAQ: ERTS) will not be involved in the sales and marketing of RAGE. The ongoing development of RAGE is unaffected by this development.
EA smells a turd :smug
Oh look,the vaporware is back
http://www.gametrailers.com/video/more-than-rage/65219?type=flv (http://www.gametrailers.com/video/more-than-rage/65219?type=flv)
Interview with Willits,some new footage
Released in 2011(maybe).
Made by creators of FPS genre...their last masterpiece was released in 2004,with little luck next game will be out by 2014
:usavich
http://e3.g4tv.com/videos/46674/E3-2010-Live-Hands-On-Rage-Overview-Demo/
http://e3.g4tv.com/videos/46676/E3-2010-Live-Rage-Mission-Demo/
videos of the 360 version of this game
low res video but you can still get an idea for how good it looks, especially considering it is supposed to be 60 fps
does remind me of borderlands, though
another video: http://gamevideos.1up.com/video/id/30080/bigger
I hope Rage turns out to be awesome. I haven't played a good id game since Quake 2. :smugActually, I quite liked Quake 3, but Quake 2 is one of my favorite games. I liked the Strogg as an enemy; it was pretty much the most compelling FPS until Half-Life came along and raised the bar.
I hope Rage turns out to be awesome. I haven't played a good id game since Quake 2. :smugActually, I quite liked Quake 3, but Quake 2 is one of my favorite games. I liked the Strogg as an enemy; it was pretty much the most compelling FPS until Half-Life came along and raised the bar.
I bought Quake 4 because it gets back to the Strogg, but never booted it. :'(
http://e3.g4tv.com/videos/46674/E3-2010-Live-Hands-On-Rage-Overview-Demo/
http://e3.g4tv.com/videos/46676/E3-2010-Live-Rage-Mission-Demo/
videos of the 360 version of this game
low res video but you can still get an idea for how good it looks, especially considering it is supposed to be 60 fps
does remind me of borderlands, though
another video: http://gamevideos.1up.com/video/id/30080/bigger
id sucks these days
The first hands-on preview of RAGE is coming in the next issue of PlayStation: The Official Magazine, complete with ten pages of in-depth coverage. To mark the occasion, four different covers have been pressed for publication, each featuring a different enemy from the game’s unfriendly wasteland.
what confuses me is that you see press people say things like "RAGE is impressive both technically and artistically" Really?
jesus, starting petition to rename this 'Generic Rage':lol
what confuses me is that you see press people say things like "RAGE is impressive both technically and artistically" Really?
I hope you're not basing this off a magazine cover. :lol
Gears of War and Infamous have stiff competition for shittiest character design this gen.
Taken down. :(
Taken down. :(
[youtube=560,345]http://www.youtube.com/watch?v=HWhbm93e0Yc[/youtube]
Taken down. :(
[youtube=560,345]http://www.youtube.com/watch?v=HWhbm93e0Yc[/youtube]
That song is cool.
You can also download the MP3 for free on the Rage website.
Looks like something awesome. id software is back.
Looks like something awesome. id software is back.
lol id software is outclassed by everybody these days.
BF3 >>>> this
Gears of War and Infamous have stiff competition for shittiest character design this gen.
Looks like something awesome. id software is back.
lol id software is outclassed by everybody these days.
BF3 >>>> this
Don't have much interest in another COD-ripoff.
Looks like something awesome. id software is back.
lol id software is outclassed by everybody these days.
BF3 >>>> this
Don't have much interest in another COD-ripoff.
lol Battlefield was a franchise before the first CoD game. Good going idiot.
Looks like something awesome. id software is back.
lol id software is outclassed by everybody these days.
BF3 >>>> this
Don't have much interest in another COD-ripoff.
lol Battlefield was a franchise before the first CoD game. Good going idiot.
:lol
Looks like something awesome. id software is back.
lol id software is outclassed by everybody these days.
BF3 >>>> this
Don't have much interest in another COD-ripoff.
lol Battlefield was a franchise before the first CoD game. Good going idiot.
:lol
euro >> american games
RAGE: JOHN CARMACK INTERVIEW
There was a point where id was PC gaming, but not so much now. Will you guys ever get back to being kings of PC gaming but on console?
I don’t expect that something like that is reasonable to have. At the beginning, we really were inventing this whole genre of what we’re doing now, and when you’re the first there and you’re standing alone, it’s a different situation to when you have a really vibrant ecosystem of competitors here.
And we’re a force to be reckoned with, but there’s a lot of forces to be reckoned with and there’s a lot of people doing great work across the entire industry, so no I don’t expect that there will ever be another case of us standing completely by ourselves, with everybody else wishing they were in our position.
Why did id Software decide to join ZeniMax?
A lot of it did come from the fact that as the industry’s evolved, the projects have gotten so big, so capital intensive and so risky to be a small company that’s doing one title at a time... we never missed on any of our titles, to the point where we had a flop and would suffer for that, but it’s so expensive to develop now, tens of millions of dollars, and the teams are getting larger and larger, 50, 80 people to a project.
If you have 60 people working on Rage, and we went through all of that and then we said ‘ok, it’s time for the next project’, and we’ve got concept people going here, but what are the final polishers going to be doing? The labour distribution really does pay off to have multiple teams going on where you can move people between at opportune times and buy ourselves into a 200 person company.
What’s changed in the FPS scene, and what’s Rage bringing back to that?
It is interesting to look back over all of it, and I do have to be careful in saying my personal views are not the views of the wider audiences we target on Rage. I mean, I come from the software geek side of things while gaming is no longer a geek activity, more so than we probably would have expected twenty years ago.
But the key insight to first person gaming in the beginning when we knew that we had something when it was being developed was the intensity and immersion that you got when you put the player into them. I was honestly thinking for a while that there was this growing trend towards third person display because it allows more cinematic behaviour and tools to be applied there, and because there’s such a rich heritage in cinema.
We’d never had that at id – it wasn’t one of our intrinsic characteristics, but I recognised that a third person perspective allows you to use a lot of these well-developed tools from other things, and it seemed like the markets were moving more and more towards that, and it’s been nice in the last five years to see things swinging back towards the benefits that you get from first person perspective.
What are you most pleased with about how Rage has turned out graphically?
The great thing in this generation [is that] the fidelity of what we deliver now is beyond what my personal imagination delivers, and I see this quite clearly when I develop the tech. I have a picture in my mind of how you won’t see repeated texture tiling here, you’ll be able to put dirt in the cracks on this and I’ve got this vague sense of that. But when you look at the muddy shot scenes in Rage, you’re just like ‘this looks fabulous!’ It looks better than I imagined it would and that’s just great, to be able to say that.
What specific challenges are there with producing Rage on three platforms?
The biggest challenge we had on here was making Rage a 60hz game. At times I was almost the only voice in the company saying “We really need to do this”. It always seems easy just to think “if we go 30hzm, it’s the easy way out, we can throw more crap around on the screen, we won’t have to optimise as hard.”
When we finally got to a point where we had a locked frame rate and people could sit down and play it and feel it, it did become something that people could recognise. It’s debateable right now on this generation because it’s hard to do something that looks cutting edge while going at 60 frames per second, because I think that an argument can be made that we’re the best-looking game on this generation of consoles, the fact that we do it two times the frame rate of most of the competitors points out how hard that work was to get to that point.
But I really stuck with the fact we’ve got a lot more performance now than we had. I do a lot of these experiences where I do these A and B comparisons and ask “How does this look when we spend twice as much in fragment processing”? etc. and it is my belief that for an intense action game that you get more from going from 30 to 60 than from adding double as much work into the graphics picture that’s drawn there.
Now across the different platforms, there were a few things that were easy across the platforms. We do have access to very low level access to the hardware there. Though in many cases we have PCs that should have twice the horsepower of the consoles, at least, struggling to maintain the same performance that we have on the consoles.
Now of course you can get PCs that have 10 times the horsepower of a console now, and you can just club things to death with raw brute force and not worry too much about the internal inefficiencies. But it saddens me when we look at PCs that should be able to do this, but for very logical reasons we’re just not able to get at things at that level.
Now the PS3 in particular, and this has been passed over many times over the years, but the core architectural decisions of having the cell processors versus additional symmetric processors makes life more difficult, unquestionably it’s harder to develop for those there. You have to use a separate tool chain, the debugging is crappier, and all this. The upside of that is, there is more raw performance for computing there than there is on 360.
The PS3 is still far and away better than anything else that’s ever been made... except maybe the 360. It’s a great time to be a developer. It’s not like working with the Sega Saturn of the PS2, where these are really kind of quirky, cranky, architectures that are not, well, architected, I would say.
You famously stated that story in games are as important as in a porn film, do you still feel the same?
It has changed a lot, where it’s almost like we’re using the same name for things that have changed a lot since the early days. What we would call a game in the early days would be like an arcade game, but what we have now is a melding of a movie-TV experience with the gaming elements.
And the elements that traditionally thought about in a game, like risk and reward and rationing up difficulty, are in many ways less important now than they used to be because a lot of it is not about challenging the people; it’s our job to entertain the people.
Historically, we were able to get on for a long time at id without addressing story specifically, because it was all about gameplay mechanics, the core experience of what you’re going through, and showing people things they’d never seen before on their systems.
I can say that a lot of parts in Rage look better than anything anyone’s ever seen before. But people aren’t going to get this because it looks really cool now, you need to have all these elements together. You really can’t skimp on anything.
I think we have some pretty memorable characters, stuff that we never tried to do beyond stock central casting roles of “badass marine guy”.But it’s a ton of fun to do things on other platforms that really don’t require that. There’s nothing wrong with Angry Birds for not having a story arc.
With Rage HD on iOS do you see yourself ever working on Android?
Every six months I’d take a look at the scope of the Android, and decide if it was time to start really looking at it. At the last Quakecon I took a show of hands poll, and it was interesting to see how almost as many people there had an Android device as an iOS device. But when I asked how many peple had spent 20 bucks on a game in the Android store, there was a big difference. You’re just not making money in the Android space as you are in the iOS space.
We made more money than people may expect on the Doom RPG stuff. It’s just fun to develop on iOS. We’d show people what we were working on and they’d go “Oh, when are you going to ship that? And I’d say ‘next month’ and they’d go “Aww, I wanna work on an iPhone title.”
It’s hard to make a rational business decision to say I want to take resources from something else and put them on this. We did actually hire a person to be our Android guy, but it looks like he’s going to get stuck on iOS development!
id just celebrated its 20-year anniversary. After all this time and everything you’ve done, what are you proudest of?
I am a remarkably unsentimental person. I really don’t spend much time thinking about that stuff. I get mildly annoyed when the lifetime awards roll around, thinking, ‘Do I really have to go get that?’
I know there are people that think back to the ‘good old days’, but for me the good old days are right now. I am more excited about what I’m doing and what I’m working on than ever before.
There is a legacy there with so many people that had formative experiences with Doom, and the fact that Quake was the introduction to interacting on the internet in a virtual world environment, and the introduction of the FPS genre.
There are lots of brilliant people that come up with lots of creative things, and nothing that I’ve done changed the world in a way that somebody else wouldn’t have, it might just have taken several more years.
But if that’s what I’ve brought to the table on any of this – bringing the future a little bit closer for the segment of the population that wants it – I’m proud of that, and happy to have given that experience to a lot of people. But I just turned 40 and I can be programming for another 40 years; there’s a lot yet to do!
Thanks to titles like Doom II and Quake III Arena, the idea of an Id Software game without multiplayer just seems kind of weird. Since Id has shown the single-player campaign for Rage numerous times in the past, it makes sense in the PR campaign for the company to finally reveal the game's multiplayer. Is it just "deathmatch with cars"? Not quite.Pre-order garbage is there
First, lead designer Matt Hooper and creative director Tim Willits recently showed off Rage's main multiplayer component: "Rage Combat Rally." Willits described this mode as the "best of both worlds," as it provides a measure of Id Software's signature competitive multiplayer combat, while also emphasizing the vehicular action that Rage introduces. Additionally, this mode also layers objectives on top of traditional free-for-all deathmatching -- which Willits believes adds a measure of depth and tactical interest on top of the "drive forth and kill" mentality.
At the moment, Rage Combat Rally supports four players (the developers are aiming for six, but everything is subject to technical constraints and gameplay balance), and a typical match lasts about three minutes (which can be adjusted by players). The basic goal, besides shooting your opponents, is to score points by driving through rally points -- these in turn grant multipliers for your overall score. Victory conditions depend on which mode you're playing (Team Rally, Chain Rally where pretty much everybody drives after the lead player, and simple Vehicle Deathmatch), and all stats get stored into a persistent profile that details your level progression (which in turn unlocks additional vehicles, weapons, and items). The current plan is to have at least five Rage Combat Rally maps out-of-the-box, with DLC to be determined later.
For the next feature, Hooper quipped, "How can you do co-op with big single player campaign?" He discounted the idea of simply dropping another player into the same universe, but he noted that the team stumbled upon the idea of "legends." "You know, when the sheriff of Wellsprings talks about the time when he and a couple of the boys walked into town after the Shrouded had taken over," stated Hooper. Hence, the separate cooperative mode called "Legends of the Wasteland," where two players work through a defined side-mission (such as the aforementioned Wellspring clean-up, or a cooperative version of Mutant Bash TV). The main differences in co-op look like increased enemy count and occasional puzzles (such as one player opening vaults or passageways, and the other player defending the opener or grabbing a now-accessible item). The team is still experimenting with how many missions total, or the exact structure (do you unlock missions? Or access all of them right away?) of this mode.
Finally, the team announced that all pre-orders will upgrade your copy of Rage to the "Anarchy Edition," which includes an additional suite of weapons, missions, and gear. The weapons include a Double-Barreled Shotgun (Hooper commented, "it's not an Id game without a Double-Barreled Shotgun," though I'm kind of curious as to why said shotgun isn't part of the default arsenal) and the Fists of RAGE (a particularly nasty looking set of brass knuckles), while the gear includes a custom vehicle (the Rat Rod Buggy) and a set of Crimson Elite armor. The last bit of content named was the "Wasteland Sewer" mission (only the name was given; whether or not this is the same mission as seen in previous demonstrations remains to be seen). As to whether or not there's a price difference, or if these items would be available as DLC post-release, is still to be determined. Still, these multiplayer options and extra bonus gear help maintain our interest in Id's big new fall 2011 game.
Reading the RAGE thread on GAF reminded me of why I left: 80% of the posts are "graphics don't really look that good", "why r physics not realism?", "another post-apocalyptic city? yawn", "gameplay looks boring". It's just people complaining and complaining and complaining.
"another post-apocalyptic city? yawn"
Reading the RAGE thread on GAF reminded me of why I left: 80% of the posts are "graphics don't really look that good", "why r physics not realism?", "another post-apocalyptic city? yawn", "gameplay looks boring". It's just people complaining and complaining and complaining.
(Not saying somebody can't be into Rage. I'm off mixed opinion myself at this stage but lots of people think ragging on everything shows how elite they are)
Reading the RAGE thread on GAF reminded me of why I left: 80% of the posts are "graphics don't really look that good", "why r physics not realism?", "another post-apocalyptic city? yawn", "gameplay looks boring". It's just people complaining and complaining and complaining.
(Not saying somebody can't be into Rage. I'm off mixed opinion myself at this stage but lots of people think ragging on everything shows how elite they are)
I mean, it's fine to have issues, but with GAF it's either "hypehypehype" or "complaincomplaincomplain". You hardly ever see a post that's "I like X and Y about this game, but am not entirely sold on Z. Cautiously optimistic."
Hey Stoney, in the beginning when it cuts to the go cart, did your brain say, "Friendly RC-XD deployed"? :lol
Want to mod Rage? Good. Speaking to PC Gamer at a recent press event, Id Creative Director Tim Willits revealed that the PC version of Rage will support modding and level design right out of the box. All you need to do, says Tim, is “Pull down the console, type ‘id studio’, then press enter. Then, bam, there’s all the tools we use.”
As for what you’ll be creating, that’s a little trickier; Id’s technology has moved on since you could fit 100′s of Doom levels on a CD. “Building levels from scratch is more difficult,” says Tim, “because we have a layer system in some of the levels. I can foresee somebody modding up Wellspring (a town in-game) and adding different characters, giving them different voice-over.” But if you’ve got the development skills to use it, the level editor will be there. “It’s built into the engine,” says Tim.
>Gamebryo >worked very well :smug
It does look stiff for some reason although maybe that's because of the way the person was playing.
>Gamebryo >worked very well :smug
gamebryo worked. bethesda's pathetic programmers and the shitty shit systems they made, not so much. and let's not mention their character artists. lmao. bethesda is extremely lucky their fanbase is ignorant enough to blame all on gamebryo
also, 60fps wizardry
Eurogamer: Everyone's messing around with Online Pass.
Tim Willits: We have the first-time buyer stuff with all the sewers. You've played Rage five times. Have you found any sewer hatches?
Eurogamer: I did, out in the Wasteland.
Tim Willits: If you bought the game new, that would be open for you. You still have to download it, but you don't have to pay for it. Those hatches are all over. Most people never find them. But as soon as you do, you're like, oh. And then you start to look for it. That's our first-time buyer incentive.
But as you can tell, most people never even see it. I can tell you, some people will buy Rage, download that, and still never set foot in those things. They just won't. I think that's fair. It's cool. It's outside the main path. We're not detracting from anything. But I know some consumers, when you can't avoid it, then you get a little touchy subject.
QuoteEurogamer: Everyone's messing around with Online Pass.
Tim Willits: We have the first-time buyer stuff with all the sewers. You've played Rage five times. Have you found any sewer hatches?
Eurogamer: I did, out in the Wasteland.
Tim Willits: If you bought the game new, that would be open for you. You still have to download it, but you don't have to pay for it. Those hatches are all over. Most people never find them. But as soon as you do, you're like, oh. And then you start to look for it. That's our first-time buyer incentive.
But as you can tell, most people never even see it. I can tell you, some people will buy Rage, download that, and still never set foot in those things. They just won't. I think that's fair. It's cool. It's outside the main path. We're not detracting from anything. But I know some consumers, when you can't avoid it, then you get a little touchy subject.
meh
:piss id
QuoteEurogamer: Everyone's messing around with Online Pass.
Tim Willits: We have the first-time buyer stuff with all the sewers. You've played Rage five times. Have you found any sewer hatches?
Eurogamer: I did, out in the Wasteland.
Tim Willits: If you bought the game new, that would be open for you. You still have to download it, but you don't have to pay for it. Those hatches are all over. Most people never find them. But as soon as you do, you're like, oh. And then you start to look for it. That's our first-time buyer incentive.
But as you can tell, most people never even see it. I can tell you, some people will buy Rage, download that, and still never set foot in those things. They just won't. I think that's fair. It's cool. It's outside the main path. We're not detracting from anything. But I know some consumers, when you can't avoid it, then you get a little touchy subject.
meh
:piss id
Am I the only person who thinks free stuff for first-time buyers is OK?
You an install disc by disc on 360,Carmack tweeted that he discovered that recently,smh
Carmack tweeted that he discovered that recently,smh
are you really trying to say john fucking carmack doesnt know his shit?
this is something tiny and inconsequesntial. other multidisc games do the same thing ffs
QuoteEurogamer: Everyone's messing around with Online Pass.
Tim Willits: We have the first-time buyer stuff with all the sewers. You've played Rage five times. Have you found any sewer hatches?
Eurogamer: I did, out in the Wasteland.
Tim Willits: If you bought the game new, that would be open for you. You still have to download it, but you don't have to pay for it. Those hatches are all over. Most people never find them. But as soon as you do, you're like, oh. And then you start to look for it. That's our first-time buyer incentive.
But as you can tell, most people never even see it. I can tell you, some people will buy Rage, download that, and still never set foot in those things. They just won't. I think that's fair. It's cool. It's outside the main path. We're not detracting from anything. But I know some consumers, when you can't avoid it, then you get a little touchy subject.
meh
:piss id
Am I the only person who thinks free stuff for first-time buyers is OK?
Intellectually I think its okay but honestly all these online passes make me do is generally not consider buying certain games.