THE BORE

General => Video Game Bored => Topic started by: duckman2000 on December 01, 2009, 11:36:17 PM

Title: Brink video
Post by: duckman2000 on December 01, 2009, 11:36:17 PM
http://g4tv.com/videos/43012/Exclusive_Brink_Playing_Smart_Freedom_of_Movement_Preview/

:bow Automatic platforming. Should bloody well be standard these days; nothing more ridiculous than your badass born for combat soldier type character getting stuck on some small obstacle that any normal person would have cleared without so much as thinking about it :bow2

:bow Art direction :bow2
Title: Re: Brink video
Post by: Great Rumbler on December 01, 2009, 11:44:27 PM
Brink's gonna be awesome.
Title: Re: Brink video
Post by: cool breeze on December 01, 2009, 11:54:07 PM
It seems a bit too automatic for how simple the locations you navigate are.  Everything in that video is in Mirror's Edge, except ME requires timing and two buttons for up/down.
Title: Re: Brink video
Post by: duckman2000 on December 02, 2009, 11:36:51 AM
Yeah, but on the other hand, Mirror's Edge can afford that extra complexity due to the relatively light combat. Brink is primarily a shooter.
Title: Re: Brink video
Post by: Great Rumbler on December 02, 2009, 01:26:47 PM
Considering the nature of Brink compared to Mirror's Edge, the SMART system should be as automatic as what we've seen.

I'm curious if Brink runs on id tech 4, because the game looks really good(I'd say almost Killzone 2 level).

It's running on a modified id tech 4.
Title: Re: Brink video
Post by: Brehvolution on December 02, 2009, 02:27:32 PM
There was another video there.
http://g4tv.com/videos/43012/Exclusive_Brink_Playing_Smart_Freedom_of_Movement_Preview/#video-43027

7 player drop in/out sound hot.
Title: Re: Brink video
Post by: maxy on December 02, 2009, 02:54:15 PM
Two new gameplay videos,looks really good graphically.

http://www.vg247.com/2009/12/02/brink-first-proper-gameplay-movies-show-mission-killing-greatness/#more-70036 (http://www.vg247.com/2009/12/02/brink-first-proper-gameplay-movies-show-mission-killing-greatness/#more-70036)
Title: Re: Brink video
Post by: duckman2000 on December 02, 2009, 02:56:26 PM
First person slide into cover. It's like Far Cry 2, only useful.
Title: Re: Brink video
Post by: Vizzys on December 02, 2009, 03:13:04 PM
yeah this looks hot
Title: Re: Brink video
Post by: Bebpo on December 02, 2009, 03:35:09 PM
So this is TF2 x Killzone 2 x Chinatown?

The GREEN XP markings kinda take away from the KZ2 style gritty realism.  Hope you can turn them off.
Title: Re: Brink video
Post by: maxy on December 03, 2009, 12:59:15 PM
3rd video has surfaced,

http://g4tv.com/videos/43028/Exclusive-Brink-Preview-Objective-Perspective-Part-3/ (http://g4tv.com/videos/43028/Exclusive-Brink-Preview-Objective-Perspective-Part-3/)

Title: Re: Brink video
Post by: fistfulofmetal on December 03, 2009, 01:17:40 PM
looks like killzone 2 but with good controls.
Title: Re: Brink video
Post by: Great Rumbler on December 03, 2009, 02:30:21 PM
Oh it has a cover system too? GOTY. Bethesda better market the shit outta this game.

It's one of their biggest 2010 titles, outside of maybe New Vegas or Doom 4/Rage and none of those are looking too likely, so there's no reason why they wouldn't.
Title: Re: Brink video
Post by: Great Rumbler on December 03, 2009, 03:03:46 PM
Will New Vegas even hit next year?

It's supposed to come out in June, but with Alpha Protocol getting pushed back to a spring 2010 release and the fact that there's been zero news of any kind, I just don't see it happening. Rage will probably come out late next year, but Doom 4 will probably be a 2011 title since nothing's been shown yet.
Title: Re: Brink video
Post by: Great Rumbler on December 03, 2009, 03:48:41 PM
To be honest, I don't expect New Vegas to come out at all. If anything, I kinda expect Rebellion will be the ones to finish it.

Unless Alpha Protocol tanks big time and Obsidian goes bankrupt, I expect it to come out late next year.

Fallout 3 was a big success for Bethesda, so I don't see them throwing it to Rebellion to slap together and release. If things are going bad, they'll probably just can it and concentrate on a full sequel done in-house.
Title: Re: Brink video
Post by: brawndolicious on December 03, 2009, 05:45:07 PM
Paul Wedgewood
Quote
To me as a game director there are some things that are just alien, like PlayStation 3 technology and job systems, that I find it really difficult to get my head around. Luckily it's not my job to understand job systems: we just hire really talented people to solve it instead. We have Dean Calver who was lead programmer on Heavenly Sword as lead programmer on Brink. The art director that we hired, Olivier Leonardi, was the art director behind Prince of Persia [Two Thrones] and Rainbow Six Vegas. We got Tim Appleby back in 2007. He'd just finished Mass Effect; he was the guy who created Shepard and the aliens and stuff. He's our lead character artist...Even our level designer Neil Alphonso was the lead level designer on Killzone 2.

I wonder how much it cost them to get that talent?  DeanoC (the lead programmer) on beyond3d is saying that they are using a virtual texture system that is similar to the megatexture thing that ID tech 5 and Crysis 2 do.  That means that they just use one huge texture per level and stream it as necessary, which lowers the amount of RAM needed.

Hopefully that means that the dirty poor console versions can at least approach the texture definition of those screenshots.
Title: Re: Brink video
Post by: Bebpo on December 04, 2009, 12:13:16 PM
The level designer is the lead from KZ2?

Hmmm....KZ2 level design was good outside a few spots.  Interest peaked.
Title: Re: Brink video
Post by: Brehvolution on March 12, 2010, 12:47:16 PM
Amazing video though I have no idea who the good/bad guys are or how it's relevant to the story.
Title: Re: Brink video
Post by: duckman2000 on March 12, 2010, 10:28:50 PM
Yeah, it's pretty awesome. Bloody conservatives. Sort of reminds me of the bitching about Crackdown.
Title: Re: Brink video
Post by: Purple Filth on March 13, 2010, 12:12:25 AM
Holy shit at the text on the grenade launcher round   :lol :lol :lol :lol :lol
Title: Re: Brink video
Post by: cool breeze on March 13, 2010, 12:37:35 AM
it's weird praise to I like the style because it is a bit off.  It's just a mental thing for me but if I can create a character that looks vaguely like myself, I would go for that instead of something crazy.  I like the idea of the character being more a reflection of your personality rather than your look.  Modnation Racers and LBP are kinda similar.
Title: Re: Brink video
Post by: brawndolicious on March 13, 2010, 12:52:51 AM
that looked cool but I think they're definitely exaggerating the platforming capabilities in the game.  also the real game looks so good that it seems useless to make a cgi trailer.  the faces probably would have been a little bit polygonal though.
Title: Re: Brink video
Post by: Stoney Mason on August 17, 2010, 08:35:30 PM
[youtube=560,345]http://www.youtube.com/watch?v=cJRUMVhTrEQ[/youtube]
Title: Re: Brink video
Post by: pilonv1 on August 17, 2010, 09:22:22 PM
To be honest, I don't expect New Vegas to come out at all. If anything, I kinda expect Rebellion will be the ones to finish it.

:lol wtf
Title: Re: Brink video
Post by: Great Rumbler on August 17, 2010, 11:19:02 PM
God this game looks so amazing. In the past Ive viewed Splash Damage as an okay developer, but this makes me think a whole lot more highly of them.

Yeah, it was pretty polished from what I played of it. Some of the SMART stuff was a bit tricky, but that was more just figuring out what the system is capable of [also, I was playing with a controller and the Y axis was inverted  :yuck :yuck].
Title: Re: Brink video
Post by: chronovore on August 18, 2010, 12:07:40 AM
I'm curious about this, will have to see where it goes.
Title: Re: Brink video
Post by: Stoney Mason on August 18, 2010, 12:12:51 AM
God this game looks so amazing. In the past Ive viewed Splash Damage as an okay developer, but this makes me think a whole lot more highly of them.


The problem for me was QUAKE Wars. I didn't like that at all so that made me highly skeptical for this. (even though they did Wolfenstein: Enemy Territory)

But this game looks absolutely dope and the movement thing looks killer. Every FPS game has the problems they are talking about. If this game can truly address that then they will have made a big advancement for the genre.
Title: Re: Brink video
Post by: Stoney Mason on August 24, 2010, 01:04:29 PM
[youtube=560,345]http://www.youtube.com/watch?v=hM4jFD-0v7c[/youtube]
Title: Re: Brink video
Post by: Stoney Mason on August 31, 2010, 12:53:53 PM
[youtube=560,345]http://www.youtube.com/watch?v=Eje83wUC7fM[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=RbYXsFVMNa0[/youtube]
Title: Re: Brink video
Post by: chronovore on September 02, 2010, 06:24:58 PM
The art style is very sexy, but with all the genre-busting claims they're making, I feel like I'm listening to Molyneux-esque unsustainable, unbackable hype.
Title: Re: Brink video
Post by: Stoney Mason on September 02, 2010, 07:22:52 PM
The art style is very sexy, but with all the genre-busting claims they're making, I feel like I'm listening to Molyneux-esque unsustainable, unbackable hype.

I think the movement thing is a pretty big deal. Honestly the rest of it sounds pretty standard for a shooter but it looks like its going to be a good game so that's enough for me. I don't quite understand how the single player works. It sounds like its a co-op game but it also sounds like people have specific roles. So I'm not really sure how that works until I see it.
Title: Re: Brink video
Post by: Great Rumbler on September 02, 2010, 08:56:09 PM
Basically what they're doing is adding in story to the multiplayer, instead of having a clear separation between multiplayer and singleplayer.
Title: Re: Brink video
Post by: Stoney Mason on September 02, 2010, 09:11:40 PM
Basically what they're doing is adding in story to the multiplayer, instead of having a clear separation between multiplayer and singleplayer.

See I don't understand that though. Because when I think of a single player game I think of a 4 to 8 hour experience where you roll around via a story and do actions based on that. I fundamentally think of that as something different than multiplayer modes which are generally relatively short objective based experiences.

I get how experience earned can be transfered between a single player mode and a mp mode. I just don't quite understand how they can essentially be the same mode without it being like the old battlefield single player thing where you are just playing the multiplayer but with bots instead of humans.
Title: Re: Brink video
Post by: Great Rumbler on September 02, 2010, 09:36:08 PM
Basically what they're doing is adding in story to the multiplayer, instead of having a clear separation between multiplayer and singleplayer.

See I don't understand that though. Because when I think of a single player game I think of a 4 to 8 hour experience where you roll around via a story and do actions based on that. I fundamentally think of that as something different than multiplayer modes which are generally relatively short objective based experiences.

I get how experience earned can be transfered between a single player mode and a mp mode. I just don't quite understand how they can essentially be the same mode without it being like the old battlefield single player thing where you are just playing the multiplayer but with bots instead of humans.

It's because the multiplayer maps are objective-based and are part of an overall story involving two factions that fighting over the Ark.
Title: Re: Brink video
Post by: Stoney Mason on September 07, 2010, 11:54:28 AM
[youtube=560,345]http://www.youtube.com/watch?v=FlsOkdoI_zs[/youtube]




This is old. Back from E3. But I never noticed it before. Hope they are working on that frame rate and all that screen tearing on the console versions.

[youtube=560,345]http://www.youtube.com/watch?v=LDPc-6SrfQI[/youtube]
Title: Re: Brink video
Post by: Great Rumbler on September 11, 2010, 02:00:59 AM
Didn't notice any framerate problems or screen-tearing at QuakeCon.
Title: Re: Brink video
Post by: Stoney Mason on January 20, 2011, 12:16:02 PM
[youtube=560,345]http://www.youtube.com/watch?v=vrmSsUEMq6I[/youtube]
Title: Re: Brink video
Post by: Great Rumbler on January 20, 2011, 12:28:17 PM
Is Brink ever going to be released?
Title: Re: Brink video
Post by: Stoney Mason on January 20, 2011, 12:37:49 PM
Is Brink ever going to be released?

I know what you mean. But since I have high hopes for it, I hope the extra time is good for it. 
Title: Re: Brink video
Post by: brawndolicious on January 20, 2011, 06:13:21 PM
I'm worrying that it's going to be too much of a straight up shooter.  I thought there was going to be more jumping around and hand-to-hand stuff.
Title: Re: Brink video
Post by: Great Rumbler on January 20, 2011, 06:16:17 PM
I'm worrying that it's going to be too much of a straight up shooter.  I thought there was going to be more jumping around and hand-to-hand stuff.

It's not going to by like Mirror's Edge and feature elaborate midair jumps to disarm your enemies, if that's what you suggesting.
Title: Re: Brink video
Post by: Stoney Mason on January 20, 2011, 06:19:52 PM
It's always seemed like a pretty straight forward shooter to me from devs that have consistently made fps shooter style games of varying quality.

The gimmicks or unique hooks have seemed like the parkour movement system. The look. And the merging of single player with multiplayer (which I still don't quite understand but whatever).

Title: Re: Brink video
Post by: brawndolicious on January 20, 2011, 06:33:23 PM
I'm worrying that it's going to be too much of a straight up shooter.  I thought there was going to be more jumping around and hand-to-hand stuff.

It's not going to by like Mirror's Edge and feature elaborate midair jumps to disarm your enemies, if that's what you suggesting.
No but I was assuming that taking a stealthy hand-to-hand approach was going to be a major option for the player.  I thought that's why they wanted the SMART system for letting you move around the environment more fluidly.
Title: Re: Brink video
Post by: Great Rumbler on January 20, 2011, 06:52:45 PM
I'm worrying that it's going to be too much of a straight up shooter.  I thought there was going to be more jumping around and hand-to-hand stuff.

It's not going to by like Mirror's Edge and feature elaborate midair jumps to disarm your enemies, if that's what you suggesting.
No but I was assuming that taking a stealthy hand-to-hand approach was going to be a major option for the player.  I thought that's why they wanted the SMART system for letting you move around the environment more fluidly.

Yeah, that's not really the case at all.
Title: Re: Brink video
Post by: Stoney Mason on January 27, 2011, 10:26:31 AM
Is Brink ever going to be released?



Quote
Bethesda has dated three massive games: Brink, Hunted and Rage.

Brink will be released in Europe on 20th May and in the US on 17th May.

Hunted will be released in Europe on 3rd June and in the US on 1st June.

Rage will be released in Europe on 16th September and in the US on 13th September.
Title: Re: Brink video
Post by: Raban on January 27, 2011, 04:24:40 PM
Wow, Rage is still a thing huh? I thought they were just going to do the Rage iphone stuff.

It sucks because I was stoked for Rage on PC and since the iPhone/iPad stuff, I've heard so much about it I'm sick of it.
Title: Re: Brink video
Post by: Raban on January 27, 2011, 04:39:52 PM
I'm really surprised iD is still making it these days. I'd love a Doom 4 but just like you I have this feeling that it will never come out. Too bad :(
Title: Re: Brink video
Post by: Great Rumbler on January 27, 2011, 04:42:10 PM
Hey, Raban, why don't you come with me and enjoy the videogame bounty at Quakecon? They'll be playable Rage, a Brink tournament, and a Doom 4 video. Green Man's not invited though.
Title: Re: Brink video
Post by: Raban on January 27, 2011, 04:46:13 PM
>_>

<_<

Suuuure.
Title: Re: Brink video
Post by: Great Rumbler on January 27, 2011, 05:53:37 PM
id's the kind of company that shows things off when it wants to and released things when it wants to. It might be a bit different now that they're under the Zenimax banner, but I wouldn't be surprised if Doom 4 is already well into development and comes out sometime next year.
Title: Re: Brink video
Post by: Stoney Mason on February 28, 2011, 11:13:47 PM
[youtube=560,345]http://www.youtube.com/watch?v=PJvrUwuAyPk&feature=feedu[/youtube]
Title: Re: Brink video
Post by: cool breeze on March 10, 2011, 12:28:26 PM
http://www.gametrailers.com/video/something-for-brink/711463

this is just an interview with some old footage, but most of what that guy is saying, assuming it isn't a total crock, sounds great. 

I played a bit more of the Crysis 2 mp last night and thought how I like the sliding and climbing, but the shooting is really rank.  Brink looks like it captures a lot of the aerobic action with solid shooting and everything else.  Plus you can fire from the hip without feeling like your super soldier is a stupid asshole.
Title: Re: Brink video
Post by: Stoney Mason on March 15, 2011, 10:19:46 AM
[youtube=560,345]http://www.youtube.com/watch?v=Vp9slliNS5M&feature=player_embedded[/youtube]
Title: Re: Brink video
Post by: chronovore on March 15, 2011, 07:10:57 PM
This game is really gorgeous; I love the character designs. But I don't see how it's going to differentiate itself from Team Fortress 2, or any other class-based shooter.
Title: Re: Brink video
Post by: Great Rumbler on March 15, 2011, 10:49:06 PM
This game is really gorgeous; I love the character designs. But I don't see how it's going to differentiate itself from Team Fortress 2, or any other class-based shooter.

Well, one thing it does differently is that it has different objectives based on which class your currently playing as.
Title: Re: Brink video
Post by: chronovore on March 16, 2011, 07:43:49 AM
That's a good start.
Title: Re: Brink video
Post by: Stoney Mason on April 05, 2011, 06:50:48 PM
[youtube=560,345]http://www.youtube.com/watch?v=AGUv0MoP5Qs&has_verified=1[/youtube]
Title: Re: Brink video
Post by: Stoney Mason on April 08, 2011, 11:23:10 AM
[youtube=560,345]http://www.youtube.com/watch?v=UGr46hCqeSs&feature=youtu.be[/youtube]
Title: Re: Brink video
Post by: Stoney Mason on April 11, 2011, 11:48:23 AM
Quote
Bethesda said today that Brink will release a week early in both the US and Europe. The Splash Damage shooter will now hit on on May 10 in the US and on May 13 in the EU.
Title: Re: Brink video
Post by: Sho Nuff on April 11, 2011, 11:54:43 AM
MEN SHOOTING THINGS: THE GAME
NOW WITH MORE COLOR
Title: Re: Brink video
Post by: Stoney Mason on April 18, 2011, 10:16:13 AM
[youtube=560,345]http://www.youtube.com/watch?feature=player_embedded&v=AaqCKZOGrZs[/youtube]
Title: Re: Brink video
Post by: Stoney Mason on April 20, 2011, 10:25:44 AM
[youtube=560,345]http://www.youtube.com/watch?v=ZAzu2jL7Wy4[/youtube]
Title: Re: Brink video
Post by: Stoney Mason on April 26, 2011, 10:49:38 AM
[youtube=560,345]http://www.youtube.com/watch?v=eEaP-p3lXQI&feature=player_embedded[/youtube]
Title: Re: Brink video
Post by: Great Rumbler on April 26, 2011, 12:06:45 PM
Can't wait for this to launch in a couple of weeks. Hopefully Splash Damage has used their time well.
Title: Re: Brink video
Post by: Stoney Mason on April 27, 2011, 10:59:31 AM
[youtube=560,345]http://www.youtube.com/watch?v=zv7xncUogas[/youtube]
Title: Re: Brink video
Post by: Stoney Mason on April 28, 2011, 12:09:46 PM
[youtube=560,345]http://www.youtube.com/watch?v=Odefa3EgTpM&feature=youtu.be[/youtube]
Title: Re: Brink video
Post by: Stoney Mason on April 30, 2011, 05:35:21 PM
I'll probably pick it up. I'm kinda intrigued by it. I wouldn't worry about community. That tends to be one of those overnblown things about communities dying. Most games clearly marketed as multiplayer (not something like Dead Space 2 where its really a sp with a tacked on mp) tend to retain an audience for a good bit in the sense that you can always find games for them often a few years down the road. I played Frontlines fuels of war years after people said that game was "dead". You can hop on Bad Company 1 and still always find games.

Brink ain't gonna attract a massive audience sales wise. But the game content is almost completely multiplayer so the people that do buy in will probably stay for awhile.

Title: Re: Brink video
Post by: Stoney Mason on May 03, 2011, 10:47:13 AM
[youtube=560,345]http://www.youtube.com/watch?v=peI9qzlS_Iw[/youtube]
Title: Re: Brink video
Post by: Herr Mafflard on May 03, 2011, 11:22:23 AM
So, are any of you dudes getting this day one? Ive been debating it because the community could be completely dead within a week.

the fact that they went to the trouble of pushing it for tourneys, asking the community in regards to clan support/features and LAN party/fansite kits means it'll probably have a consistent, healthy online community.

at least they did their homework, otherwise they'd be mad to push an online focused original ip. The game literally has to be utter poop for it not to have a somewhat decent community.


Title: Re: Brink video
Post by: FatalT on May 03, 2011, 05:24:48 PM
I'm picking it up for PC at Best Buy. I traded in Crysis 2 for 360 and my PS3 copy of Portal 2 (still got my free PC version mwahahaha) and got $60 for em. I'm good to go!
Title: Re: Brink video
Post by: FatalT on May 03, 2011, 07:15:53 PM
I'm picking it up for PC at Best Buy. I traded in Crysis 2 for 360 and my PS3 copy of Portal 2 (still got my free PC version mwahahaha) and got $60 for em. I'm good to go!

Best Buy's trade in system is crazy. I got like $100 for Halo: Reach, Dance Central and a couple of old games GameStop was only offering $3 or $4 for even after the EDGE bonus. I hope they continue being great at trade in's.

Hell yeah. They even do trade ins for games you only have the disc for now too, in case you have any of those.
Title: Re: Brink video
Post by: chronovore on May 03, 2011, 09:34:51 PM
I still don't see why they need cutscenes. TF2 doesn't have cutscenes, does it? A friend pointed out that they're doing a singleplayer campaign as well, and they'd need a narrative to sell it. I just assumed it would be bots emulating multiplayer behavior as closely as possible (i.e. "not at all close").
Title: Re: Brink video
Post by: Stoney Mason on May 03, 2011, 09:41:13 PM
I still don't see why they need cutscenes. TF2 doesn't have cutscenes, does it? A friend pointed out that they're doing a singleplayer campaign as well, and they'd need a narrative to sell it. I just assumed it would be bots emulating multiplayer behavior as closely as possible (i.e. "not at all close").

I think there is some truth to the idea that to crossover to a really large audience a segment of those want a real campaign especially on consoles. The campaign in this seems like a very low effort campaign. It just seems like something they kind of threw together to say they have it. Anybody in the know is only buying this game for the mp.  Maybe I'll be wrong though.
Title: Re: Brink video
Post by: Great Rumbler on May 03, 2011, 09:47:26 PM
I still don't see why they need cutscenes. TF2 doesn't have cutscenes, does it? A friend pointed out that they're doing a singleplayer campaign as well, and they'd need a narrative to sell it. I just assumed it would be bots emulating multiplayer behavior as closely as possible (i.e. "not at all close").

Basically, they've been talking about since the start that they want to merge the singleplayer and multiplayer experience. So it's got a singleplayer campaign that you can play by yourself with bots or you can bring in your friends to take their place. That's how I understood it anyway.
Title: Re: Brink video
Post by: FatalT on May 03, 2011, 11:10:31 PM
I'm picking it up for PC at Best Buy. I traded in Crysis 2 for 360 and my PS3 copy of Portal 2 (still got my free PC version mwahahaha) and got $60 for em. I'm good to go!

Best Buy's trade in system is crazy. I got like $100 for Halo: Reach, Dance Central and a couple of old games GameStop was only offering $3 or $4 for even after the EDGE bonus. I hope they continue being great at trade in's.

Hell yeah. They even do trade ins for games you only have the disc for now too, in case you have any of those.

Seriously? That sucks because I thought they needed to be complete. I can always buy a Halo Reach case and booklet off ebay for $5, I guess. Still worth it for $25 TIV for Reach when gamestop was only offering like $15.

Well, no. They don't have to be complete now. You can just give them the actual game disc and you're good to go!
Title: Re: Brink video
Post by: pilonv1 on May 03, 2011, 11:15:57 PM
Any time spent on a shitty campaign is wasted in a game like this.
Title: Re: Brink video
Post by: Stoney Mason on May 03, 2011, 11:26:20 PM
Any time spent on a shitty campaign is wasted in a game like this.

But it's an interesting idea. If I could play the COD:MW3 campaign with bots but have friends drop in and drop out at any time would be aces.

I'll only speak for myself. The fun of a campaign to me is playing against AI you are clearly better than. Its one thing to play a campaign co-op but the enemies I go against, no matter how much people talk about better AI what they really want is the illusion of better AI. It would be incredibly frustrating for me to play a game like COD if all the AI was as good as human players.

Which is why I don't really view the campaign of brink from what I understand as a real traditional campaign. It just seems like MP matches fill with bots and with cutscenes dropped in to try to contextualize your goals. Which in this context may or may not be cool. But its not what I think of when I think of a campaign.  
 
Title: Re: Brink video
Post by: pilonv1 on May 03, 2011, 11:32:43 PM
Not saying it isn't an interesting idea, but the selling point is the MP isn't it? Why waste resources on something most people won't play or care about? It's the same as games like Uncharted having mutli-player.
Title: Re: Brink video
Post by: Stoney Mason on May 03, 2011, 11:45:51 PM
The one thing I really like is how the leveling is the same whether you play by yourself or with others. This structure of a "campaign" really lends itself to that and I really like it for that reason.
Title: Re: Brink video
Post by: Stoney Mason on May 04, 2011, 10:42:26 AM
[youtube=560,345]http://www.youtube.com/watch?v=bBnqK82yIJ0[/youtube]
Title: Re: Brink video
Post by: FatalT on May 04, 2011, 11:14:37 PM
Word is the 360 version is kinda a turd (slow ass texture loading, constant framedrops) so I might skip this.

I really wanted to buy a new multiplayer game too. Man :/

Edit: Seems my PC will run this just not at high. Will change my pre-order to the PC version, I guess.

MASTER RACE
Title: Re: Brink video
Post by: Stoney Mason on May 05, 2011, 11:06:34 AM
[youtube=560,345]http://www.youtube.com/watch?v=72u7WmbVzrw[/youtube]
Title: Re: Brink video
Post by: Stoney Mason on May 06, 2011, 12:54:57 AM
[youtube=560,345]http://www.youtube.com/watch?v=mDbfaxwiLmo&feature=channel_video_title[/youtube]
Title: Re: Brink video
Post by: demi on May 06, 2011, 04:37:08 PM
https://insiders.bethsoft.com/register.php

If you work at Best Buy, Walmart, GameStop, Target - you can get a free copy - and you need to upload a pay stub, so no cheating...
Title: Re: Brink video
Post by: FatalT on May 06, 2011, 10:23:42 PM
https://insiders.bethsoft.com/register.php

If you work at Best Buy, Walmart, GameStop, Target - you can get a free copy - and you need to upload a pay stub, so no cheating...

Holy shit! Demi <3

Uploaded my paystub and waiting on verification now.
Title: Re: Brink video
Post by: tehjaybo on May 07, 2011, 12:31:09 AM
https://insiders.bethsoft.com/register.php

If you work at Best Buy, Walmart, GameStop, Target - you can get a free copy - and you need to upload a pay stub, so no cheating...

Just did the same.  Thanks, Demi.
Title: Re: Brink video
Post by: Stoney Mason on May 07, 2011, 01:54:25 PM
Stream up of campaign right now if you want to check it out. I don't know....The combat all seems really up close. The maps seem incredibly tiny.

edit: On second thought its not that the maps seem tiny. Its maybe that the nature of the gameplay has people clumping up near each other in groups so the combat all seems really upclose due to this.

http://bigevents.tv/?p=1371
Title: Re: Brink video
Post by: Stoney Mason on May 07, 2011, 08:31:58 PM
fucking idiots took down all the streams on justin tv and all early release video on youtube. You know I get why really big games would want to control media. I mean I think its stupid in those case too but at least Battlefield or Modern Warfare are already guaranteed to sell millions of copies based on name brand alone. But if you are introducing a new IP into the market and you want as much exposure as possible why be a tight ass about people essentially doing the marketing job that you should be doing. They've never shown a full mp game or a full campaign mission in any of their pre-release. So people actually do that so people can make an informed buying decision and you shut it all down.  :maf
Title: Re: Brink video
Post by: Vizzys on May 07, 2011, 08:46:41 PM
well the people playing in the streams were awful and made the game look bad

so theres that to consider too
Title: Re: Brink video
Post by: Stoney Mason on May 07, 2011, 08:54:11 PM
Yeah I think that's a pretty dumb reason to do it. Maybe the people weren't awful but their game was awful...


I don't mean that of course but I'm just playing devil's advocate. I just want to see the game played by regular people. Not their marketing videos. Also they just held a tournament in house where they invited professionals to play it. Why not put up videos of that if they are concerned about the quality of play on the internet,

In the real world its not going to be just clans playing this game. It's going to be the masses. And I like to see regular people or at least people playing it outside of marketing videos. I got to see Blacks Ops played by people before it was released. I got to see Bad Company played by people before it was released and play a demo of it.

They haven't done any of this for brink. No demo. No videos of real play. Yeah it was playable at places like Pax but that's no help to me.

Just a pet peeve of mine. I'm still getting the game but I think this game needs all the help it can get to sell and leaving your consumer less informed for a new IP isn't a great idea.
Title: Re: Brink video
Post by: FatalT on May 08, 2011, 03:37:48 PM
Here's a full game of brink:

http://www.youtube.com/watch?v=slS-K3mXCZo

Dude knows how to play, too.

Those A.I. Bots are dumb as doornails.
Title: Re: Brink video
Post by: Stoney Mason on May 08, 2011, 03:40:59 PM
I'm only gonna use the campaign as a training tool to understand the mechanics and get a feel for the game so the bots being dumb doesn't really bother me.

I do feel a bit sorry for anybody maybe who doesn't know better and is going in buying this game for a competent single player experience. I think Splash Damage has been a bit misleading and deceptive about that portion of the game and how "revolutionary" it is. They just cobbled that shit together it seems like. 



Title: Re: Brink video
Post by: cool breeze on May 08, 2011, 04:00:05 PM
I wish there was a beta or demo to at least get a feel for how this game feels.  What had me excited was the SMART movement stuff but all recent media show this hobbling through environments with little feedback or weight outside of that action hud icon.  I think they didn't want to disturb the player's view much, so no rolling or crazier things from Mirror's Edge.  It just makes the action look dull.  Though, playing it could feel fine.  It's hard to tell.
Title: Re: Brink video
Post by: maxy on May 08, 2011, 04:07:57 PM
Quote
Just a pet peeve of mine. I'm still getting the game but I think this game needs all the help it can get to sell and leaving your consumer less informed for a new IP isn't a great idea.

Not just yours.

The biggest marketing PR failing is to assume that consumer is stupid,especially in this fast information age.Good or shit player it doesn't matter to me because I just want to see the game normally played.More valuable than million reviews and PR videos.

That's why i like Giant Bomb videos.
Title: Re: Brink video
Post by: demi on May 08, 2011, 04:09:08 PM
lol. This game's gonna bomb.
Title: Re: Brink video
Post by: demi on May 08, 2011, 04:20:38 PM
I thought this was gonna be a FPS with some Mirror's Edge, instead its some crappy yet another team-based game.

sno-fuckin-ore
Title: Re: Brink video
Post by: maxy on May 08, 2011, 04:46:53 PM
Quote
I think Splash Damage has been a bit misleading and deceptive about that portion of the game and how "revolutionary" it is. They just cobbled that shit together it seems like.




Some impressions from somewhere.
Quote
I'm not trying to troll, flame, or make fun of the game, but rather to seek advice.

I was playing the single player, and the whole thing is just a garbled mess with really almost no plot or point to the objectives. Am I even playing this game right?

I beat the first day of the Resistance and basically spent 15 minutes on the second objective sitting behind a wall shooting people and buffing my teammates' guns.

Graphics sucks also apparently,lots of complaints about that.
Quote
The ingame graphics remind me a lot of Goldeneye on Nintendo Wii :/
:rofl
Game will have day one graphics improving patch on 360 though.


But playing online with friends is fun apparently.Game is not for loners.
Title: Re: Brink video
Post by: Stoney Mason on May 08, 2011, 04:53:15 PM
Quote
I think Splash Damage has been a bit misleading and deceptive about that portion of the game and how "revolutionary" it is. They just cobbled that shit together it seems like.




Some impressions from somewhere.
Quote
I'm not trying to troll, flame, or make fun of the game, but rather to seek advice.

I was playing the single player, and the whole thing is just a garbled mess with really almost no plot or point to the objectives. Am I even playing this game right?

I beat the first day of the Resistance and basically spent 15 minutes on the second objective sitting behind a wall shooting people and buffing my teammates' guns.

Graphics sucks also apparently,lots of complaints about that.
Quote
The ingame graphics remind me a lot of Goldeneye on Nintendo Wii :/
:rofl
Game will have day one graphics improving patch on 360 though.


But playing online with friends is fun apparently.Game is not for loners.

Yeah. I always knew it was going to be an MP focused affair but yeah I feel like they tried to scam people on the single player. They should have just been more upfront about what it was. I'm still hopeful for the MP. I think they know how to make good team based mp games. (I'll use my selective memory and ignore quake wars which I thought was crap). Although I'll be honest. I'm kinda thinking about not getting it the first day now and waiting for impressions. We'll see... I should have just used gamefly on it but now its too late. I already feel like I got partially burned on Homefront (even though I like the mp in that). Don't want to repeat that if possible.
Title: Re: Brink video
Post by: Stoney Mason on May 08, 2011, 05:13:27 PM
Ah fuck it. I'm getting it no matter what. I'll post impressions either way for anybody on the fence.
Title: Re: Brink video
Post by: naff on May 08, 2011, 07:34:14 PM
That video Green posted made it look like a boring grind. I have no problems with online multi only games, loved Warhawk for example. Interested in your impressions Stoney, I haven't bought an FPS since Reach and I'm kinda keen to try something a little different.
Title: Re: Brink video
Post by: FatalT on May 08, 2011, 11:22:24 PM
Not gonna lie, I'll be picking this up as well regardless. I'm really wanting my free copy but if I'm not able to get it by Tuesday I'll just buy it and give the free copy to my brother or something.
Title: Re: Brink video
Post by: naff on May 08, 2011, 11:55:50 PM
Here's a full game of brink:

http://www.youtube.com/watch?v=slS-K3mXCZo

Dude knows how to play, too.

Lol, they even took down this 'private' link only video. Just wanted to show my bro some decent gameplay. Stupid fucks
Title: Re: Brink video
Post by: Stoney Mason on May 09, 2011, 12:00:30 AM
Here's a full game of brink:

http://www.youtube.com/watch?v=slS-K3mXCZo

Dude knows how to play, too.

Lol, they even took down this 'private' link only video. Just wanted to show my bro some decent gameplay. Stupid fucks

Here is another link if you just want to show him some video although its the heavy class so its slow movement.

[youtube=560,345]http://www.youtube.com/watch?v=VhqnzDwFopQ&feature=player_detailpage#t=683s[/youtube]
Title: Re: Brink video
Post by: naff on May 09, 2011, 12:06:48 AM
Yeah, just been browsing through the MLG thread and watched that one. Steady stream of gameplay vids being posted there, stupid they're even trying to take em down
Title: Re: Brink video
Post by: cool breeze on May 09, 2011, 12:31:35 AM
[youtube=560,345]vIYwWQ13ANU[/youtube]

that one ain't bad
Title: Re: Brink video
Post by: Stoney Mason on May 09, 2011, 12:37:50 AM
That pop-in at the beginning was really nasty.

I really hope they fix that shit with the day one patch. I mean, I'm getting the PC version still but that shit is pitiful. The game looks great otherwise.

Tho, it makes me wonder about how nasty the PS3 version looks.


Edit: The video above is pretty good. Nice use of the SMART system.

It may actually be better on the PS3 in that regard. One of the splash damage dudes was posting in that thread on gaf. He mentioned the 360 was the hardest to do with the textures because of how they do them with that engine and having to account for the low end case of no hard drive period on the 360. He said the patch helps and he recommended installing to the flash drive or a hard drive.
Title: Re: Brink video
Post by: Stoney Mason on May 09, 2011, 12:50:57 AM
Why didn't they just tell people without hard-drives to fuck off? I mean, I get they don't want to cut out potential sales but as an obviously multiplayer-focused game, they probably could have gotten away with it without severe issues. I don't think this game would even attract the no hard drive crowd.

Don't ODST and Reach tell you to f off if you want to play without a hard drive?

I don't believe you can play co-op campaign or firefight co-op online with ODST and Reach for some reason on arcade units or units without a hard drive. (There were some promises about fixing this for reach post ship but those plans seem to have been scuttled) But otherwise you can play those games fine I believe without a hard drive.

I just think its the way the engine they are using (id Tech 4 I believe) handles textures. Maybe they just weren't good enough programmers to get around it. I mean COD games use a version of an older id tech engine and run great and RAGE doesn't seem to have any problems in that regard from video I've seen on the 360. I don't know.
Title: Re: Brink video
Post by: Stoney Mason on May 10, 2011, 12:03:42 AM
http://www.giantbomb.com/quick-look-brink/17-4101/
Title: Re: Brink video
Post by: Stoney Mason on May 10, 2011, 12:06:35 AM
http://www.1up.com/reviews/brink-review
http://www.eurogamer.net/articles/2011-05-10-brink-review
http://www.gamefront.com/brink-review/
http://xbox360.ign.com/articles/116/1166987p1.html
http://www.joystiq.com/2011/05/10/brink-review/
http://www.destructoid.com/review-brink-200746.phtml (Jim Sterling warning)
http://www.g4tv.com/games/xbox-360/61917/Brink/review/
http://www.gametrailers.com/video/review-hd-brink/713695
http://www.videogamer.com/xbox360/brink/review.html
http://www.incgamers.com/Reviews/1180/brink-review
http://www.thesixthaxis.com/2011/05/10/review-brink/
http://www.justpushstart.com/2011/05/10/brink-review/
Title: Re: Brink video
Post by: Stoney Mason on May 10, 2011, 12:17:38 AM
I thought this was really interesting.


Quote
Why we're not reviewing Brink, and why you shouldn't buy it (yet)

By Ben Kuchera | Published 16 minutes ago




I know you're excited about Brink as a game, and I'm excited about it as well. Unfortunately, the code arrived too late for us to play any significant amount of time, the state of the review code was such that I was uncomfortable rendering any kind of authoritative verdict, and there will soon be a patch released that may address most of my complaints. Or it could address none of them. The fact remains that the game reviewers have been playing for the past week will not be the same game you buy at the store, and that makes it impossible for me to do my job in an effective manner.

Allow me to explain what happened, and why you should take a wait-and-see approach to the game.

We just didn't have enough copies of the game

When we first received the e-mail asking what version of the game we'd prefer to look at, it's likely no one thought that the PlayStation Network would still be offline when the game launched. I made a joke about it being awkward for reviewers to ask for the PlayStation 3 version, but the grim reality is that if you wanted to try the online portion of the game, you had to play on the Xbox 360. We'll also be looking at the PC version of the game, but review codes for that won't be available until the game launches. For now, it's 360 or bust.

With only one version of the game being functional for reviews, every member of the press was given the 360 version. I was told my copy would be coming early in the week. Then it was set to arrive on Friday, but copies once again ran out. My copy of the game showed up on Saturday afternoon, and that is not enough time for me to settle in and play the game in the amounts I need to get a feel for the often-complex mechanics and game play of Brink.

That being said, I did have a chance to pour some hours into the game, and what I found made the prospect of reviewing the game even less attractive.

The code is a mess

The copy of the game that went out to reviewers came on a disc, in retail packaging. We were sent the same code that you will buy in the store, but it became obvious that the game wasn't finished. Textures were ugly messes when I played the game, and texture pop-in was a common problem. The visual fidelity of the game world fluctuated madly while playing. Sometimes I had a glimpse of what Splash Damage was aiming for with the game's aesthetics, but more often the technical issues led to a frustratingly uneven experience.

The netcode was even worse. I don't play with the developers when reviewing an online game—I've explained my distaste for those sessions elsewhere—but I'm friends with a number of other reviewers who had access to the game. When we tried to go a co-op game together, the game collapsed in on itself. The framerate was halved, and the game play often stuttered. It was completely unplayable, and this was the result of adding two other players. I can't imagine what a full server would feel like. The game would also kick players off the server seemingly at random. It was a frustrating, unfinished mess, and I gave up trying to get an accurate picture of the online portion of the game after an hour or so.

The problem is that I was told the 360 version of the game would benefit from a patch released the first day of the game's release, one that would help with network performance and visual fidelity. Reading the e-mail, the patch sounded extensive, so it's impossible to know how many of the issues I experienced would be fixed before you could buy the game for yourself. How could I say anything about the game one way or the other without knowing how much of it would be fixed a few hours after my review went live? How would it be helpful for me to render a verdict under these circumstances?

Known knowns, and unknown unknowns

There was no mention of a PlayStation 3 patch on the first day of release, although we do know that Sony still has the ability to update both games and hardware—even with the PlayStation Network being offline. I've also heard that the PlayStation 3 version of the game looked great when it was shown at PAX, with few of the problems seen in the 360 version shown to reviewers. It's possible the PlayStation 3 version of the game looks and plays better, at least before the 360 patch is released, but the copies were held back due to the inability to play online.

There is also no way of knowing how well the PC version of the game looks and plays, so the only version of the game we have access to is the one version of the game we know may be significantly improved when the first patch is released. So if you read reviews elsewhere, keep in mind that the game being played was the 360 version, and the game you'll play when it's released may look and feel much better than the version the reviewers were given.

The situation is frustrating, but there was no way we could review this in the traditional sense. The game we would have either praised or attacked will be changed before you play it for the first time. If the PlayStation 3 version is better, we have no way to know.

Don't buy the game.. yet

My advice right now is to stay away from the game. The version of the game I played is a mess, and not worth your money. That being said, keep an eye on the forums, check to see if reviews are updated as the game is patched, and then make a decision. Sadly, I'll be traveling starting on Wednesday, and the week after that I'll be out of the office taking part in E3 preview events filled with games I can't talk about. It's going to be a good long time before I can download the PC version of the game and tell you what I think.

In my opinion, that's a good thing. Let's give the game some time to breathe, to get some patches, and then we'll revisit it and see what has happened. There are hints of a good, and maybe great, game here. Nothing would be better than to have the technical issues melt away to expose the fun underneath.

http://arstechnica.com/gaming/news/2011/05/why-were-not-review-brink-and-why-you-shouldnt-buy-it-yet.ars
Title: Re: Brink video
Post by: demi on May 10, 2011, 12:18:49 AM
Basically a waste of time and another shitty multiplayer game.
Title: Re: Brink video
Post by: Stoney Mason on May 10, 2011, 12:21:22 AM
I'll read impressions during the day tomorrow and pick it up on my way home based on how people say the day one patch improves the experience. I refuse to buy another game with absolutely broken net code and that's buggy as fuck.
Title: Re: Brink video
Post by: tehjaybo on May 10, 2011, 12:22:34 AM
12:21AM, the code from the retail loyalty site that "Is now available in the 'Downloads' section!" isn't there.

Grumble.
Title: Re: Brink video
Post by: pilonv1 on May 10, 2011, 12:40:14 AM
Basically a waste of time and another shitty multiplayer game.

I want to be all "shitty online game launches with shitty netcode, film at 11" but this sounds even worse than that. Shoved out the door it seems, just like TDU2 :(
Title: Re: Brink video
Post by: Stoney Mason on May 10, 2011, 12:43:08 AM
I'm all over the fence on this game.  :-\

I'll have to comb through these reviews and then hopefully find some impressions that I can trust although the ars technica guy sounds like he has the most reasonable take. That GAF thread is useless. Full of either obnoxious fanboys who are in defense mode about the game or the sky is falling types who are desparately trying to send their copies back to Amazon after some of the negative reviews. I wish somebody would just post straight up gameplay impressions without being part of either extreme crew.
Title: Re: Brink video
Post by: FatalT on May 10, 2011, 12:58:58 AM
Just activated my FREE code from the Bethesda Insiders site on Steam and downloading now. Ungh! 12:58 AM Est. Jaybo check that shiz.
Title: Re: Brink video
Post by: tehjaybo on May 10, 2011, 01:18:18 AM
Yeah, they replied to my email and said they were working on some of the accounts still, and I got my code.  Downloading and installing as of 1:04AM.
Title: Re: Brink video
Post by: Stoney Mason on May 10, 2011, 01:20:27 AM
From 1up review.

Quote
If you manage to slog your way through a round, you'll be rewarded with experience points to be spent on customizing everything about your character, right down to his receding hairline. Obviously, I used that to my advantage to create a character that looked as much like Bruce Willis in The Fifth Element as possible. And I was successful after waiting around five to ten seconds per change. Simply customizing your avatar shouldn't take anywhere near that long, and that's indicative of load time issues throughout the game. Getting into a match takes forever, and once you're in, texture popping is rampant. Often, textures don't load at all unless you stand still and stare at a wall. It causes an otherwise very stylish game to look terrible most of the time, and it really suffers for it. Installing to the hard drive helps a bit, but players shouldn't have to with a retail build of a game. This reeks of a lack time spent polishing, and makes me wonder why Brink was rushed out a week early when it clearly should have been delayed.



And then there're the serious lag problems. Because all games are hosted on servers, including the campaign missions, lag is an issue even in campaign missions. Get more than three people in a game and the lag problems get totally horrible. We're not talking occasional stuttering here; we're talking trying to play Counter-Strike on a dialup connection circa 2001. Even if the S.M.A.R.T. system worked like it was supposed to, the constant rubber banding and lag-induced overcompensating would make it completely unusable. For a game entirely based around multiplayer, this is a massive problem. It may be fixed with patches later, but as of now, it makes the game almost completely unplayable with more than a handful of people on the server.
 
Even without the technical issues, Brink feels like a game that no one outside of the developers ever really got their hands on. Maps are too linear and don't feel right for the S.M.A.R.T. system, objectives are boring and occasionally confusing, and the A.I. is so remarkably stupid that playing the game without human teammates is pretty pointless. All the pieces for a solid multiplayer shooter are there, they're just ruined by design that ignores what could have been potentially really cool, which hinders any desire to work through the problems and find anything interesting about the game. Honestly, it's definitely not worth your time.

Fuck this game. Unless that patch provides magical fixes for this shit I ain't picking it up. 
Title: Re: Brink video
Post by: Stoney Mason on May 10, 2011, 01:36:45 AM
I think I got caught up in the nerd hype  :'(

I was always kinda skeptical because anybody who made Quake Wars deserves some serious skepticism since that game sucked. But Brink seemed to have a lot of neat ideas that got me excited but it sounds like they were all poorly executed.

Anybody who has it in this thread post impressions PC version or not. Unless I hear positive shit from people I trust, no way I'm touching this game anymore.
Title: Re: Brink video
Post by: cool breeze on May 10, 2011, 01:39:26 AM
reading the gaf thread, it sounds like the PC version is locked at 30 fps  :S

Shadowrun and Bioshock 2 multiplayer did the same thing (could be bypassed by disabling vsync in shadowrun).
Title: Re: Brink video
Post by: pilonv1 on May 10, 2011, 01:41:56 AM
Bethesda have enough problems with bugs in single player games, add in online + more players and you have a recipie for lolz
Title: Re: Brink video
Post by: Vizzys on May 10, 2011, 02:02:39 AM
I like it, gameplay is solid, parkour is awesome esp as a light, youll be wallhopping and sliding everywhere

the game prolly needs a patch for gfx which are kinda laggy, or it could be ATIs shit drivers, not sure atm

dont buy for full price if you are expecting single player, this is a multiplayer game
Title: Re: Brink video
Post by: Vizzys on May 10, 2011, 02:08:14 AM
its not really like tf2

but i like tf2 and this
Title: Re: Brink video
Post by: naff on May 10, 2011, 02:11:06 AM
Gah, I'm gona rent it in a month or so and see how it plays after it's been running for a bit and hopefully a little more patched up. Some (eventually) great online games have be bad to near unplayable online at release this gen...
Title: Re: Brink video
Post by: Vizzys on May 10, 2011, 02:11:28 AM
also duck is c instead of ctrl like every other game in existence so rebind that
Title: Re: Brink video
Post by: FatalT on May 10, 2011, 02:13:19 AM
also duck is c instead of ctrl like every other game in existence so rebind that

Duck is C in Section 8: Prejudice. Control is the "lock-on" mechanic that goes on cool down after using it.
Title: Re: Brink video
Post by: maxy on May 10, 2011, 02:34:33 AM
http://www.giantbomb.com/quick-look-brink/17-4101/ (http://www.giantbomb.com/quick-look-brink/17-4101/)

/just saw that Stoney posted that earlier :-[
/need coffee
Title: Re: Brink video
Post by: Stoney Mason on May 10, 2011, 03:08:46 AM
For what its worth here are some comments from hutch who is well known in the cod community.

Quote
Right so here are my pros and cons for #Brink:

Cons - No party system WTF? You have to join in on friends, it's stupid. The "party system" that's in place now is just confusing. Network can be super laggy right now, although they're saying a patch is coming day one to address this. Although the idea of melding single and multi player sounds great on paper, I don't necessarily want that. Some variety would have been nice, but you end up playing the same 8 maps with the same objectives throughout. Game doesn't do a very good job rewarding the side objectives, you can win without even touching them, although they can be helpful.
 
Pros - Parkour element is a lot of fun. Every action is completely mapable, you can fully customize your controls. Each class is truly necessary, and nothing is OP. Game design does a great job incentivizing you to help your team. Art style is cool, it's visually entertaining and I hope other devs realize that gamers pretty much prefer vibrant colors over dull ones. Customization is pretty nuts, there is a shit ton that you can do to customize your character, class, and weaponry. They nailed that part. The tutorials, weirdly enough, are fun. They are basically necessary because the game is pretty intimidating and complicated, but they did a good job easing you into it. The fact that you only unlock attachments for your guns by completing the tutorial challenges is a pretty clever way to get you to do it.
 
Overall, if I had to give it a number score, I'd go with a 7.5 or an 8. We'll have to see what kind of post launch support they give it, hopefully they add a lot to it because it has a crapload of potential right now. It's fun, and if you enjoy teamwork and class based games, you'll probably enjoy this. Rent it if you're unsure, buy it if this sounds like a fun game to you.

His comments make me a bit more interested in the game as I tend to believe he knows what he is talking about when it comes to gameplay.
Title: Re: Brink video
Post by: FatalT on May 10, 2011, 04:36:58 AM
I'm really digging it. I played for like 2 and a half hours straight but now I need to sleep because I have work in 2 and a half hours.

(http://cloud.steampowered.com/ugc/560907770771667448/96EA2BDBF227D43D3E0493C1C85BA9D38CED4579/)

Whaddap.
Title: Re: Brink video
Post by: naff on May 10, 2011, 04:50:52 AM
:lol the car seatbelts are a nice touch
Title: Re: Brink video
Post by: maxy on May 10, 2011, 05:31:10 AM
Seems like Splash Damage is hard at work fixing all the various bugs and performance issues. Impressions from people seem to be positive as far as multiplayer is concerned. I'll run this bitch at bar minimum if I have to. It'll only be temporary, after all.

I really hope that day one patch addresses the 360 issues. You seem really bummed by the reviews, Stoney and I hope you don't miss a potentially good game because of this. The game shouldn't have shipped with the issues it did, especially the console versions. Bethesda (or Zenimax, I guess) need to get way better quality control.

I can already see Rage and Skyrim being a mess.

Nope,this is just a hard deadline...enough is enough

Game is unfinished and it had to be released.Bean counters were not pleased.
Any game that has major issues if you don't apply day one patch is just unfinished mess trying to make quick cash grab.
But that always fails in this fast information age.

Title: Re: Brink video
Post by: Stoney Mason on May 10, 2011, 08:53:26 AM
Seems like Splash Damage is hard at work fixing all the various bugs and performance issues. Impressions from people seem to be positive as far as multiplayer is concerned. I'll run this bitch at bar minimum if I have to. It'll only be temporary, after all.

I really hope that day one patch addresses the 360 issues. You seem really bummed by the reviews, Stoney and I hope you don't miss a potentially good game because of this. The game shouldn't have shipped with the issues it did, especially the console versions. Bethesda (or Zenimax, I guess) need to get way better quality control.

I can already see Rage and Skyrim being a mess.

Yeah the reviewers were really disappointing for me and it seems like they made some really dumb decisions in some cases but I still may pick it up today depending on what I read about the patch today. 
Title: Re: Brink video
Post by: pilonv1 on May 10, 2011, 08:55:47 AM
Reviewers for online only games are a waste of time since you don't get any idea on the longevity or community.
Title: Re: Brink video
Post by: Stoney Mason on May 10, 2011, 09:08:01 AM
Reviewers for online only games are a waste of time since you don't get any idea on the longevity or community.

I think there is a lot of legit fucked up shit about this game. I think they also made some really poor decisions like no party system and no lobby. And they essentially sent out the game in a completely broken state to reviewers and then said hey guys there is a patch coming to fix some of this stuff which is some shady shit. They over exaggerated the content and importance of the single player. That is completely the fault of Splash Damage and Bethesda. I totally understand why they are getting fucked in the reviews. The only relevant question for me is, is the game in a playable enough state on the 360 and enjoyable enough for me to look past all the broken shit. That I don't have the answer to. But Bethesda and Splash Damage have only themselves to blame if they've scared off a significant portion of their buying audience.

edit: what is really stopping me from getting the game is all the crippling reports of lag in the reviews last night. So I type in lag and brink in twitter and get this. Now maybe this is because people on twitter whine about everything and maybe its because the game was only just released last night and there isn't a big enough population out there to spread the good connections around but when it echoes what people were saying in the reviews, it really stops me dead in my tracks from buying the game. Like I said, I'll wait for some impressions as the day goes on and more people get the game.
 


Quote
before you buy Brink please read my last tweets, I updated the game this morning... still awful lag and everything unplayable. #brink

58 minutes ago
 

 

Postponing my purchase of #Brink until the issues are sorted. Reports of major lag, choppy frame rates and sound drops on PC version.

4 hours ago
 

 

@RockNdLoad I was pumped for #Brink. Not now. The party system stinks; too hard to link up w/ friends. Lots of lag & very choppy animations.

4 hours ago





#Brink patch just went live. Hopefully it will fix all the lag.

5 hours ago
 


I was pumped for #Brink .Then I played the game. Then came the terrible party system, lag, clunky animations, & screen tearing. Ouch

5 hours ago
 
 

@Leahbjackson JP's #Brink stream shows nothing but lag and bad maps ;/ sorry but bad game is bad

5 hours ago
 


Brink isn't as bad as some reviews say, but if the day-of-release patch doesn't fix lag issues, it'll be bad. http://bit.ly/kcKCSy

5 hours ago
 



#Brink seems really awesome and that it will be truly awesome when all the Network shit gets fleshed out. Really, it's unplayable due to lag

6 hours ago
 


OMG lag is terrible on brink, cant even join for missions

7 hours ago
Title: Re: Brink video
Post by: naff on May 10, 2011, 09:17:27 AM
Yup, with Stoney here. From everything I've watched it's obvious the game is not done, and has made some pretty silly decisions. Otherwise there wouldn't be a day 1 patch. The devs also suffer from the Molyneuxesque hyperbolic verbal diarrhea dysfunction, 'oooo we think there's all these problems endemic to FPS games but we're going to fix them with this wondrous merging of single and multiplayer la dee da' so it's no wonder media lashback has been kinda bad when they've been spouting that kinda shit for so long.
Title: Re: Brink video
Post by: Stoney Mason on May 10, 2011, 09:55:31 AM
I feel bad because I was hyping this game up to somebody I play with on Xbox Live. I had him watch all these videos and shit and he was really excited and decided to get the game. I  warned him that if the game got really bad reviews or impressions from the general public I may not get it, but he's the type who doesn't read stuff like that so I think he's getting it no matter what today. Not sure what to do. I feel like I hung him out to dry and I should get it too just for solidarity sake but I also kinda want to use him as a guinea pig and tell me what he thinks of it. (even though I feel like all people myself included tend to have a defense force thing going for anything they actually spend their money on)
Title: Re: Brink video
Post by: AdmiralViscen on May 10, 2011, 12:17:58 PM
Not sure why everyone is talking about single player so much.

If you do a match search on Free Play do you dive into other people's campaigns, or is the community segregated? If the latter then I think the game will have a big problem.
Title: Re: Brink video
Post by: Stoney Mason on May 10, 2011, 12:28:20 PM
Watched a couple of lag-tastic games on a 360 stream and it finally got me off the fence. Pass.

If I want to play a team based shooter on the 360 I'll just stick to Monday Night Combat. I already own one partially busted mp game that I'm waiting on to be fixed by patches (Homefront). I don't need two. Maybe when the game drops in price.

The reality is that I'm fine playing the shooters I have like Black Ops, Homefront, and a little bit of Reach etc until the fall when I'll buy a new one.
Title: Re: Brink video
Post by: demi on May 10, 2011, 12:41:35 PM
The achievements look like they can all be earned offline at least.
Title: Re: Brink video
Post by: Stoney Mason on May 10, 2011, 03:04:02 PM
Playing the game now.

http://www.ustream.tv/machinima
Title: Re: Brink video
Post by: Great Rumbler on May 10, 2011, 07:37:55 PM
:smug
Title: Re: Brink video
Post by: archie4208 on May 10, 2011, 07:50:55 PM
The quip about Brink's lasting appeal bugs me. They essentially deducted points because there weren't enough bars to fill.
Title: Re: Brink video
Post by: Stoney Mason on May 10, 2011, 07:57:35 PM
I read this post on GAF


Quote
For those who want to play with friends on 360:

Have one of you make what it is you want to do. (Campaign, freeplay, etc)

Have that person set it to who you want to be able to play. (Friends, everyone, etc)

Once he's watching the cut scene that plays after the load screen and has the option of B to go to a menu or A to skip, have him hit B, and go to invite Xbox Live party. At this point he can skip or wait, and then the match starts. Your friends can also invite you once they are in their game, and however they set their games if it's open then you can just jump in at anytime.

If you want to be together on a fireteam, I believe you have to accept the actual invite sent from the person instead of just joining on your own.

Hope that helps people.

This is their idea of a party system or a lobby. Fuck you Splash Damage.


meh. I won't defend this game at all. My friend got it and its completely lagged up and unplayable for him as expected. They deserve whatever shit reviews they get for putting out such a broken misrepresented product. Type in Brink and Lag in twitter and all you will see is person after person with utterly crippling lag issues.

The Brink defense force can go bite it. (Not aimed at anyone in this thread)
Title: Re: Brink video
Post by: chronovore on May 10, 2011, 10:47:41 PM
As they say in Japan : Brink... and i'll miss it.

Grooooooooaaaaaaaaan.
Title: Re: Brink video
Post by: pilonv1 on May 10, 2011, 11:53:26 PM
Guys on the QT3 message board are saying there are weapons you can only unlock in Single Player, which sounds dumb.
Title: Re: Brink video
Post by: FatalT on May 11, 2011, 02:17:10 AM
Not being a consolite peasant, I quickly finished all the Level 2 Challenges within 30 minutes and unlocked all the weapons and attachments. Maybe if I were some controller wielding newb to video games I'd be dumbfounded by them but they were ridiculously easy.

Either way, I got the game for free so I'm biased. I will say that I'd much rather play Section 8: Prejudice, which I bought for $15 on Steam, than Brink. Take that however you'd like.
Title: Re: Brink video
Post by: Vizzys on May 11, 2011, 02:31:20 AM
yeah you get weapon unlocks by challenges not single player

also they are easier the lower level you are as the bots get abilities and level up with you
Title: Re: Brink video
Post by: Vizzys on May 11, 2011, 02:48:26 AM
jetpacks

has to be
Title: Re: Brink video
Post by: FatalT on May 11, 2011, 03:34:42 AM
I will say that I'd much rather play Section 8: Prejudice, which I bought for $15 on Steam, than Brink. Take that however you'd like.

Why is that?

Jetpacks are fun as hell, yea. It just feels like a better game. Better polished, more fun, more unique. I love Section 8's respawning system...dropping in on bitches will never get old. I love the deployables system and I love the leveling/unlock system. Brink's only true unlocks come as appearance changes, whereas you can get all the new weapons and attachments just by doing the few challenges that are there.

If you really enjoyed Return to Castle Wolfenstein: Enemy Territory you'd really enjoy Brink though. To me it just feels like a slower paced game though. After playing Section 8: Prejudice, I'm a bit disappointed in how slow it feels. I agree with whatever reviewer said that Brink just feels like a battle of attrition that just goes back and forth in the same choke point over and over again. You're very limited in the paths you can take to the battle so in my opinion, operatives are basically useless when it comes to using disguises. It's not like Team Fortress 2 where the Spy has plenty of opportunities to hide and disguise himself since there are so many areas where enemies can come from. In Brink, you're pretty much in the battle all the time. Respawn, run to choke point, kill a few people, die, repeat. Meh.

Also, you would expect the heavy body types to be able to take more damage than they can. They seem to go down just as easily as medium body types. Don't even get me started on the light body type. They drop like flies and honestly the speed and agility boost you get from it isn't worth it.
Title: Re: Brink video
Post by: Stoney Mason on May 11, 2011, 07:13:18 PM
I put Brink on my Gamefly.

I just won't pay them to be a guinea pig for their product. I don't have unrealistic expectations. All mp games have issues at launch with lag and connectivity from Call of Duty to Battlefield, etc but everybody is essentially saying Brink is unplayable with its lag currently on consoles. If they get their shit together and patch the game I may buy it down the road because most people say when it works its actually a good game. But if nearly every game is full of lag then its useless to me. 
Title: Re: Brink video
Post by: Great Rumbler on May 11, 2011, 07:23:22 PM
All the impressions from the release version are disappointing, because I played it at QuakeCon [NINE MONTHS AGO] and it seemed like something worth getting excited for. Some interesting gameplay ideas, the RPG angle, and the look of the game, felt like the final product was gonna be pretty cool. LAN play seemed like it was working without a hitch too, but that's just local play, of course.

Maybe after a big patch and a Steam sale it'll be worth picking up.
Title: Re: Brink video
Post by: Great Rumbler on May 11, 2011, 07:49:47 PM
They pushed the original release of Brink back by a WHOLE YEAR and they still couldn't iron out basic technical issues? Makes no sense at all.
Title: Re: Brink video
Post by: Stoney Mason on May 11, 2011, 07:55:21 PM
They pushed the original release of Brink back by a WHOLE YEAR and they still couldn't iron out basic technical issues? Makes no sense at all.

None of it makes any sense. I get that they aren't the biggest devs of the world size wise but a ton of decisions and problems are mind boggling. You make what is really a MP game only and its crippled with incredible lag. You make a team based shooter and instead of creating a traditional party system everybody understands you make something that is odd and non satisfying to most people on that front. Everything I've read about the game (outside of the actual gameplay stuff) runs counter to how it should have been handled. 
Title: Re: Brink video
Post by: Stoney Mason on May 11, 2011, 08:00:56 PM
They pushed the original release of Brink back by a WHOLE YEAR and they still couldn't iron out basic technical issues? Makes no sense at all.

It's fucking weird, yeah. Especially when all the impressions from E3 and other events were incredibly positive. There's a great experiance at the core but the technical issues will kill this game. They need to get a legitimate patch out within the next week and drop the price. I'll probably demand a refund if it's not fixed within a week.

It sounds like they didn't even bother testing any 4000 series cards. Which makes no sense considering those cards are still very decent.

The PC version is getting some patches soon.

http://www.splashdamage.com/content/brink-update-splash-damage

Doesn't help the console version though where it will take a patch a minimum of a month or longer to reach consumers. Lots of people will have passed on it by then.

Also as far as impressions, I think its fairly easy to get good impressions and previews in a closed controlled environment. Lots of games seem to preview great and then its a different situation when they reach the public.
Title: Re: Brink video
Post by: Great Rumbler on May 11, 2011, 08:04:12 PM
They pushed the original release of Brink back by a WHOLE YEAR and they still couldn't iron out basic technical issues? Makes no sense at all.

None of it makes any sense. I get that they aren't the biggest devs of the world size wise but a ton of decisions and problems are mind boggling. You make what is really a MP game only and its crippled with incredible lag. You make a team based shooter and instead of creating a traditional party system everybody understands you make something that is odd and non satisfying to most people on that front. Everything I've read about the game (outside of the actual gameplay stuff) runs counter to how it should have been handled. 

What makes the least sense out of all this is that Splash Damage has an entire HISTORY of multiplayer games. That's all they've ever done!!

Return to Castle Wolfenstein multiplayer
Wolfenstein: Enemy Territory
Doom 3 multiplayer
Enemy Territory: Quake Wars

It's like they just...I don't know...FORGOT all about that stuff.
Title: Re: Brink video
Post by: Stoney Mason on May 11, 2011, 08:15:30 PM
They pushed the original release of Brink back by a WHOLE YEAR and they still couldn't iron out basic technical issues? Makes no sense at all.

None of it makes any sense. I get that they aren't the biggest devs of the world size wise but a ton of decisions and problems are mind boggling. You make what is really a MP game only and its crippled with incredible lag. You make a team based shooter and instead of creating a traditional party system everybody understands you make something that is odd and non satisfying to most people on that front. Everything I've read about the game (outside of the actual gameplay stuff) runs counter to how it should have been handled. 

What makes the least sense out of all this is that Splash Damage has an entire HISTORY of multiplayer games. That's all they've ever done!!

Return to Castle Wolfenstein multiplayer
Wolfenstein: Enemy Territory
Doom 3 multiplayer
Enemy Territory: Quake Wars

It's like they just...I don't know...FORGOT all about that stuff.

I can only speak from a console perspective in the sense that the market has changed radically in the last 5 to 7 years. They've never really made a console game. So even though they hired people like that Killzone dude, its just not a part of their DNA. They didn't do the console versions of quake wars. So instead of looking at the infrastructure of what drives most modern fps games, it seems like they invented their own systems that don't work as well or are alien to other people. Jeff from giantbomb mentioned on the podcast how a lot of reviewers didn't even understand how they were supposed to connect up with other reviewers online to review the game. They had to send out detailed instructions for them to do it. That's not a good sign.

Title: Re: Brink video
Post by: Shuri on May 11, 2011, 08:37:02 PM
Just bought this, it looks very enjoyable; it seemed pretty laggy but its typical launch day stuff; I see to detect some sort of journalistic vendetta against this game; I guess they didnt get 'care packages' from the devs? Typical gaming journo bullshit.

Title: Re: Brink video
Post by: Stoney Mason on May 11, 2011, 08:41:17 PM
There is no "vendetta" against this game.

In fact the previews were generally of the dick sucking variety. Most people were generally very excited about this game pre-release. They simply have run into a shitload of issues with it on both the sp and mp side and they hate the single player. Which may not matter to people who only bought the game for MP but then perhaps Bethesda shouldn't have made any big noise about the sp in the first place.
Title: Re: Brink video
Post by: naff on May 11, 2011, 08:45:49 PM
Just bought this, it looks very enjoyable; it seemed pretty laggy but its typical launch day stuff; I see to detect some sort of journalistic vendetta against this game; I guess they didnt get 'care packages' from the devs? Typical gaming journo bullshit.

:lol
Title: Re: Brink video
Post by: FatalT on May 12, 2011, 06:53:09 PM
(http://cloud.steampowered.com/ugc/559782500753715921/229DC3448B94C86C4C55AFDF08A334AEE52FA13E/)

Sup, I have green dreadlocks from smoking so much weed. Also, SMILE!
Title: Re: Brink video
Post by: naff on May 12, 2011, 10:00:33 PM
http://www.eurogamer.net/videos/no-psn-for-brink-dont-panic (http://www.eurogamer.net/videos/no-psn-for-brink-dont-panic)

Oh man, this is gold. Have fun playing against bots guys.
Title: Re: Brink video
Post by: pilonv1 on May 12, 2011, 11:19:21 PM
Never had any ATI issues here.
Title: Re: Brink video
Post by: Stoney Mason on May 13, 2011, 12:15:13 AM
I was curious so I downloaded the game on PC via the usual methods just to check it out. It was all "gridded up" for me and I have an ati card. I laughed.


Other than that I kinda liked it though. The smart system while overhyped is kinda nice.
Title: Re: Brink video
Post by: Stoney Mason on May 13, 2011, 01:31:07 AM
I was curious so I downloaded the game on PC via the usual methods just to check it out. It was all "gridded up" for me and I have an ati card. I laughed.


Other than that I kinda liked it though. The smart system while overhyped is kinda nice.

What card do you have?

Nothing special. An older 4870. I only downloaded it to test it out because I was curious about the game. I only seriously play shooters on consoles. I leave the single player games to my PC.
Title: Re: Brink video
Post by: Stoney Mason on May 13, 2011, 02:02:31 AM
It doesn't feel like they did any testing on any of the versions. The whole thing feels like some kinda of scam.  :-\

They have good ideas. I think the game is even fun. They just have absolutely zero technical chops. I'm sure stores will be flooded with returned copies of this game soon.
Title: Re: Brink video
Post by: maxy on May 13, 2011, 08:02:19 AM
Edge review

Quote
For the videogame PR man, Brink is like some Lovecraftian nightmare designed to fry people’s brains. “Is it a multiplayer game?” Kinda. “So there’s singleplayer?” More ‘mingleplayer’. “What’s that, then?” Well, it’s like multiplayer but you’re guaranteed the same experience online or off, even if you’re playing alone. “Ah, so multiplayer with bots, then.” Not quite. That would be forgetting the story-based maps and objectives. “So there’s a campaign I can play with my mates? How long does it last?” Try not to think of it like that. You play the maps in any order, and piece together the story from audio logs and loading screens. A long silence. “What’s ‘mingleplayer’ again?”

Quote
Circumstances meant that we had to play Brink on 360, which gets a better port than Quake Wars but still looks rather sad. Heavily upscaled in places, with texture pop-in issues not quite resolved by a day-one patch, it dulls and smudges the game’s strongest asset, its art. The Ark is about bold lines, clean materials and brilliant colours, none of which sit comfortably with id Tech 4 on console.

Quote
Brink is not revolution. It might not even be evolution of the kind the FPS needs. If anything, it’s an ideas board: a fun enough game in the short-term, but more valuable in the long run to better and brighter thieves. [6]

http://www.next-gen.biz/features/brink-review?page=0%2C0 (http://www.next-gen.biz/features/brink-review?page=0%2C0)
Title: Re: Brink video
Post by: Stoney Mason on May 13, 2011, 01:13:09 PM
This will be my last post until I actually get the game on gamefly since I'm just kicking it at this point but how do you release a game like this where so many people are getting this nearly every single time. I'm not trying to say that other games don't lag also but c'mon.

[youtube=560,345]http://www.youtube.com/watch?v=w7lrdDEmoJE[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=k1EVB_PovYA[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=-UrmfjWipbU[/youtube]
[youtube=560,345]http://www.youtube.com/watch?v=eze4ZXFJpMA[/youtube]
Title: Re: Brink video
Post by: Stoney Mason on May 13, 2011, 07:50:47 PM
This is their temp "fix" for the lag issues on consoles.

Quote
We have been working on updates for Brink to address the lag issue that some people have reported they were experiencing.

In the meantime, we have made a configuration change for 360 users (which will be available to the PS3, once PSN is up) that alters the number of human players when matchmaking for “Campaign” and most ‘Freeplay’ modes to eight total human players. This new configuration will allow those connecting to and hosting matches (particularly those with lower upstream bandwidth) to more reliably find and connect to quality hosts via the match-making process – resulting in less lag and more fun.  This change is being rolled out today and will be available worldwide.
:lol :lol



I mean you can't make this shit up. What were they doing and testing all those years while they were making the game. The free DLC is nice. But an actual working game would have probably been a lot nicer.

http://bethblog.com/index.php/2011/05/13/brink-updates-now-live-free-dlc/
Title: Re: Brink video
Post by: Sho Nuff on May 14, 2011, 03:47:28 AM
This is their temp "fix" for the lag issues on consoles.

Quote
We have been working on updates for Brink to address the lag issue that some people have reported they were experiencing.

In the meantime, we have made a configuration change for 360 users (which will be available to the PS3, once PSN is up) that alters the number of human players when matchmaking for “Campaign” and most ‘Freeplay’ modes to eight total human players. This new configuration will allow those connecting to and hosting matches (particularly those with lower upstream bandwidth) to more reliably find and connect to quality hosts via the match-making process – resulting in less lag and more fun.  This change is being rolled out today and will be available worldwide.
:lol :lol



I mean you can't make this shit up. What were they doing and testing all those years while they were making the game. The free DLC is nice. But an actual working game would have probably been a lot nicer.

http://bethblog.com/index.php/2011/05/13/brink-updates-now-live-free-dlc/

Wait, so their solution is to cut the number of players by half  ???

Also, has anyone ever played this game online on the PS3?
Title: Re: Brink video
Post by: Herr Mafflard on May 14, 2011, 10:25:14 AM
This game isn't enjoyable in its current state at all.  :-\

Runs like ass on my ATI 5870. Put everything on low, dropped the res down 1680x1050, and I'm still getting low 20s fps-wise on some levels. Also text glitches out for some reason.

Gameplay is dominated by choke-points - you can spend an entire match just playing war of attrition. Run up to objective, fight, die, rinse and repeat for 15 minutes. Boring. Guns don't feel good either.

I dunno, game feels like a failed experiment at the moment.

 

Title: Re: Brink video
Post by: Shuri on May 14, 2011, 03:36:51 PM
is the game a massive bomb? I know the lag is insane, but when i play online, i always end up playing with half of my own team being bots.. I dont want to play on bots servers!

also i'm distinguished mentally-challenged -- when you're down and a medic gives you a ressurection pack, how the fuck do you use it? I tried every button !
Title: Re: Brink video
Post by: Stoney Mason on May 14, 2011, 03:48:09 PM
is the game a massive bomb? I know the lag is insane, but when i play online, i always end up playing with half of my own team being bots.. I dont want to play on bots servers!

also i'm distinguished mentally-challenged -- when you're down and a medic gives you a ressurection pack, how the fuck do you use it? I tried every button !

It depends on which platform you are on. On PC there should be server settings. On console there is a "competition" playlist or filter which has no bots. If you are just playing through the matchmaking plalylists though I think 8 max humans is the most that can get in the game due to their "fix". There is a Big Teams playlist though where you can play with the full 16 people in a game if it fills up.

Not sure about the other question. Seems simple in the videos with the revive but I don't know what button they are pressing. 
Title: Re: Brink video
Post by: Shuri on May 14, 2011, 09:17:18 PM
I just managed to play my first humans only game, and it looked so awesome. I say it looked so awesome because the lag was too fucking intense to the point of not being playable.

I have no idea how that managed to get past MS's TSRs..
Title: Re: Brink video
Post by: Herr Mafflard on May 15, 2011, 04:40:13 AM
You know this would've been a neat multiplayer title were it not for the lag, bugs or framerate issues. But even then,  I would've had a hard time recommending it as full priced,  multiplayer-only game.

But to release it in the state that it's in, with a paltry 8 maps and no singleplayer to speak of, is just not good enoug — especially if you have the gall to ask 60 bucks for it.
Title: Re: Brink video
Post by: Great Rumbler on May 15, 2011, 12:26:33 PM
-Multiplayer-only [more or less]
-Only 8 maps
-Riddled with lag, framerate issues, and bugs
-$60

:-\
Title: Re: Brink video
Post by: Shuri on May 15, 2011, 01:29:29 PM
The parkour stuff is an useless gimmick, it's barely used in the game at all, i was expecting hard to reach places that required you to jump from buildings to buildings and platforms while people fired at you; but nah, you mostly use it to jump over tables and drops from bridges.

That game has so much potential. Also I managed to get a few mostly lagless games in today, something was fixed somewhere.

Title: Re: Brink video
Post by: Shuri on May 15, 2011, 01:51:39 PM
It really does feels like a XBLA game.
Title: Re: Brink video
Post by: Herr Mafflard on May 15, 2011, 05:29:10 PM
somehow the text glitching out has gotten worse today, I'll try restarting the game and take a few screenshots if it persists  :-\

just 3 starred all the challenges (level 10 character). They weren't hard at all, don't get why some people complain about those.

I like that the light body type is more nimble, but it's more of a pain to navigate with him tbh. I find myself getting stuck or unable to climb walls because dude would get stuck on a small piece of geometry.

Title: Re: Brink video
Post by: Herr Mafflard on May 16, 2011, 07:11:39 AM
UK sales
Quote
Brink sales: 69% Xbox 360, 23% PS3
http://www.eurogamer.net/articles/2011-05-16-brink-sales-69-percent-xbox-360-23-percent-ps3

psn woes  :'(

I actually want the game to do well; new ip, original premise and all that

this comment nails it tho:

"It'll be a good game once it gets out of beta."
Title: Re: Brink video
Post by: Stoney Mason on May 16, 2011, 11:37:53 AM
(http://i52.tinypic.com/idruqp.jpg)
Title: Re: Brink video
Post by: Herr Mafflard on May 16, 2011, 06:42:17 PM
had a great match just now. you know you're doing great when people accuse you of haxxoring.

Bulpdaun smg with front grip and high capacity mag is just BEAST
Title: Re: Brink video
Post by: Shuri on May 16, 2011, 08:32:27 PM
People fucking suck at this game, I feel like I'm playing with distinguished mentally-challenged bots and that I have to do everything myself... I'm done with this game until theres a patch.
Title: Re: Brink video
Post by: Stoney Mason on May 21, 2011, 12:39:46 AM
Funny enough I should get this in on gamefly by Saturday or Monday.


Quote
Just wanted to give everyone an update on where we’re currently at with our upcoming game updates for Brink.
 
Xbox 360
 
We’ve been hard at work investigating the lag issues some players of the Xbox 360 version of Brink have reported. We’ve now completed modifications to improve network performance and will be rolling these out in a title update for the game.
 
This update has been submitted to Microsoft, and we expect it to be available next week.
 
This title update is also going to fix an isolated freezing issue reported by some German players who should no longer experience that problem once the update has been installed.
 
Details on PC and PS3 after the break…
 
PC
 
A game update for the PC version of Brink is in final testing and we’re planning to release it early next week. This update contains a host of fixes and improvements including the following:
 
We’ve identified the cause of sound dropping out on certain maps when playing networked games for a prolonged amount of time. This will no longer occur.
 
Graphical performance has been improved, especially when using Ambient Occlusion. We’ve worked closely with both AMD and NVIDIA, and you should see performance and stability improvements in future driver revisions from both parties.
 
The server browser is tweaked in this update, as well; among other things, a new filter allows you to display only servers with a certain number of players on them, and full servers will no longer be filtered out completely.
 
There are some smaller fixes for minor issues including your character’s voice occasionally resetting when deleting another character, and a memory leak when alt-tabbing out of the game.
 
Finally, the dedicated server is set to get an update at the same time as the main game, which will result in improved CPU performance. We’ve protected certain cvars that previously allowed server admins to accidentally break objectives involving NPCs.
 
The full changelog will be released alongside the update, so keep an eye out for that.
 
PlayStation 3
 
With PSN back online, we’re able to resume multiplayer testing on the PlayStation 3. We’re preparing to bring the changes in the upcoming Xbox 360 title update to the PlayStation 3 version of Brink quickly and we expect to have it out next week. Stay tuned!
 
In the Meantime…
 
Until these updates roll out, here’s what you can do to improve your multiplayer experience if you encounter problems:
 Check your opponent’s network connection / ping: One player with very low bandwidth connections can have a negative impact on the overall network performance of the game for the team.
 You are able to view other player’s connection quality easily by viewing the scoreboard and determining if this is the likely cause of lag.
 To view other player’s connection quality, press Start during a match and select the Scoreboard option to display all other players
 Other human player bandwidth values are shown on the right hand side of their name as a traffic light value. Anyone that is showing orange or red means they have a bad connection and could potentially be causing the match to become disrupted…
 

Note: You can also view the opposing team scoreboard since the problem may be with a player on the opposite team. To do this press R1 for PS3 or RB for XBOX 360 while on the scoreboard
 Should you see more players showing RED than GREEN on their status, you should exit this game, return to the main menu and join another game on a new connection.
 The matchmaking system will place you in a more suitable game
 
Finally, if you have the German Xbox 360 version of Brink and are experiencing freezing issues, you can use the following workaround until the title update is released:
 Turn the Dialogue Volume down completely. You can do this from the main menu or by pressing Start during a match and selecting: Optionen > Audio > Lautstärke der Dialoge
 Move the dialogue volume slider all the way to the left
 

That’s it for this blog update. More will be coming your way, and in the meantime, we’ll see you online!
Title: Re: Brink video
Post by: Stoney Mason on May 21, 2011, 07:55:38 PM
Brink came in and I played it for about 2 or 3 hours.

I kinda dig it although with the caveat that it has some issues and I haven't even touched the multiplayer yet. I've just been playing the campaign co-op with a friend so all my impressions are based on that and may change against actual people (and crippling lag). Because of the horror stories I kinda don't want to even try multiplayer until the patch arrives this week.

I'll start off with the stuff I don't care about. The graphics. They are fuzzy and jaggy and there is still a good deal of pop-in even with that original supposed patch. It's not the worst looking game in the world but its definitely in the very average category. It's saved a little bit by the art design which is very good. None of that really bothers me except the fuzziness which hampers gameplay a bit since you are trying to pick out people at distance.

I had heard terrible things about the gunplay and the base mechanics but honestly I don't have any real significant issues there. I mean its not COD level of gun play but for a game of this type the gun play seems fine and comparable to the other shooters on the market. I switched the controls to the call of duty preset and I was good to go. Game even has completely customizable controls which every console game should have.

Game seems very smg driven which seems like it could be balanced a bit more with the AR's but honestly most of the combat is very short range so weapons like smg's are going to dominate anyway. Another thing I heard people bitching about was the weakness of the grenades but I think they are perfectly fine being weak. Not every game needs to copy the grenade model of Halo or COD. And to be honest I prefer weaker grenades.

The battles definitely have this very choke-point war of attrition feel to them. Especially because of the smallish style maps and because of the nature of the gameplay. I'm not sure if this is a legit complaint to level at the game or just a design choice. There is certainly a repitiveness that can set in with two teams are battling on just one objective for many mintues at a time. But there is also an undeniable joy when you actually break through and achieve the goal. I think what it requires is constant balancing and tuning to really keep the experience balanced. Because currently some objectives seem incredibly easy and some seem down right impossible. But I kinda think that's more a solvable balance issue rather than just a failure. Like currently the operatives can hack very slowly but the other team can undo the hack extremely quickly. Things like that need to be tuned and fixed for a better balance. Things like that.

The movement stuff is actually really great. For me COD is my favorite shooter on consoles because it feels so responsive and right. And while this has a different feel to it this is also responive and right simply because of the smart stuff. Stripping away all the hyperbole what you have here is simply an auto-mantle but that small change is a really big deal. I feel very in control of the character and able to get where I want quickly and precisely. It doesn't animate particularly well when you watch your teammates doing it but it feels just fine which is the important part. I only wish the level design took better advantage of it. But even without that its good stuff and sliding into somebody and tripping them is such a cool thing.

I'm kinda surprised how much I like it. The caveat being that I haven't tried multiplayer so a completely broken experience there with no party system, no lobby, lag, etc obviously brings down the game. I was really angry at splash damage before I got the game and still am for some of their piss poor decisions but now I just feel kinda depressed after playing the game because maybe it could have been a big deal if they had polished and better designed the game from an infrastructure standpoint. I just kinda feel with how they put it out there its been sent to die now which is unfortunate because it deserved better.

I'll post some thoughts purely on the multiplayer when I try it later in the week.
Title: Re: Brink video
Post by: TEEEPO on May 22, 2011, 02:40:10 AM
i'd just like to chime in and say i love the game on the pc side of things. it worked great for me during launch but the quick patches have added more annoyances than fix anything, so i'm sitting this game out till the patch rolls out later this week. can't imagine this game being any good on the consoles. it's too demanding and intricate for the median gamer, which luckily pc gamers are a notch or two above. i don't think i've seen a more fully utilized class system in any game ever before where each class is entirely dependent on the other. on one of the last games i played, i literally change the tide of a battle just by switching to an engineer and buffing everyones weapon and placing turrents/mines, given that there was not a single person playing the class on my team. though the game needs a few patches or two before i can call it great and the smart system is a tad glitchy but that could be more of the fault of the player, but it still could respond better. buy it if you liked any of the enemy territory games before this or love gun porn.
Title: Re: Brink video
Post by: TEEEPO on May 22, 2011, 02:43:08 AM
I'm kinda surprised how much I like it. The caveat being that I haven't tried multiplayer so a completely broken experience there with no party system, no lobby, lag, etc obviously brings down the game. I was really angry at splash damage before I got the game and still am for some of their piss poor decisions but now I just feel kinda depressed after playing the game because maybe it could have been a big deal if they had polished and better designed the game from an infrastructure standpoint. I just kinda feel with how they put it out there its been sent to die now which is unfortunate because it deserved better.

if they take a tf2 approach, match the retail price with its demand, offer free maps and weapons as well as a store to buy exclusive gear then i can see the game stay very active with the pc community. though i doubt they will since not many are as smart or good as valve but they do have a lot of the groundwork setup with the crazy customization.
Title: Re: Brink video
Post by: Stoney Mason on May 22, 2011, 08:33:51 AM
My take is that if you build a good game people will come and play whatever the platform. You aren't going to get call of duty numbers but you will get a solid group of people.  The inherent problem being that you actually have to build an infratstructure that works.

These people don't play console games and it comes across in so many decisions in the multiplayer. First off don't call your multiplayer "free play". That's dumb.

The playlists are hidden in  a sub menu under match settings.  And the stop watch mode is hidden under a different sub menu under game mode. Don't fucking hide your playlists. It's also not obvious how to play without bots in the mp game.  

The community is split between the campaign which you can play multiplayer and the actual multiplayer so the division is bizzare. Don't split your community in this confusing manner or at least give some numbers so a person can figure out where the majority of people are playing and how to get into full games.

Have an actual party system like every other game on the planet. Have a pre game and post game lobby like every other game on the planet. Actually migrate the host when he has a poor connection like every other game on the planet. Also don't ship with crippling lag.

This is without me even having tried the multiplayer. It's just obvious things I noticed looking through the menu. All anyone has to do is look at the strucutre and playlist and menu stuff for Call of Duty or Halo. Those games get it right. You don't have to copy the gameplay of those games. But you damn well better sure copy the infrastructure stuff because it makes sense and its a huge reason those games are popular. 
Title: Re: Brink video
Post by: Shuri on May 22, 2011, 01:56:46 PM
I'm sure that working on this game must had been a horrible nightmare.. ugh!
Title: Re: Brink video
Post by: Stoney Mason on May 22, 2011, 06:49:32 PM
I was bored today so I played a little mp even though I knew it has issues.

Verdict: It has issues.


Its the same as what everybody says. Its really fun when it works but the percentage of it "working" is relatively low.

I had one lag free game that was awesome. I had a full team and everybody on my team was doing what they were supposed to be doing. We were holding down an area and buffing and reviving etc. Really fun although as I kind of thought I think the defense has too much of an advantage on some objectives which needs to be balanced. I accidentally backed out of the game because of a confusing menu layout and boy was that a  mistake. When you get into a good game on this stay there and hang in for dear life because you never know when you are going to get into another.

I tried to play about 6 or 7 other games after that and they were all either filled with lag or had few human players in them.

That's because all of the playlists except one (competition which is 5 on 5 and also doesn't allow bots thank god) only require one human before it starts. It doesn't gather people like Halo or COD in a pregame lobby in any of the playlists and wait for a reasonable number of people before it starts from what I saw. It just fills them with bots. And people may or may not eventually join your game. Nobody wants to play with fucking buts in this game. They are terrible.

And the lag. My god. It's not the usual lag you find in other games which have occasional lag spikes and hiccups. This is utterly unplayable, can't move an inch because you get reset lag, that lasts the entire rest of the match.

Even if they fix it to some degree I still hate the fact that you play with bots in the game so much. Who likes bots? Outside of a training mode who would ever want to play with bots in a game.

edit: Got into a few more non-lag games in the competition playlist. When it works its a pretty amazing game. I just wish it worked more.  :'(

And any objective involving an operative hacking something is bullshit. Way too hard and slow to do and easy for the other team to camp out the objective and reverse any hacking done. Needs major tuning on that.

edit 2:Also AR's need a boost on the ammo. They have almost none.
Title: Re: Brink video
Post by: Herr Mafflard on May 23, 2011, 07:12:35 AM
edit 2:Also AR's need a boost on the ammo. They have almost none.

Have you done any of the challenges yet?

You can unlock the high-capacity magazine attachment on Tower Defence Lvl2, I believe. You're right, most guns - especially ARs - have pretty dreadful stock ammo.

I wanna get back on this but Witcher 2 and LA Noire. I think I'll jump on again when the patch hits.
Title: Re: Brink video
Post by: Stoney Mason on May 23, 2011, 12:45:29 PM
edit 2:Also AR's need a boost on the ammo. They have almost none.

Have you done any of the challenges yet?

You can unlock the high-capacity magazine attachment on Tower Defence Lvl2, I believe. You're right, most guns - especially ARs - have pretty dreadful stock ammo.

Yeah I did the challenges. The weird thing is that supposedly the higher level you are the harder the challenges are. They are supposedly easier when you are low level. But yeah its weird that the AR's default have so low ammo since they tend to have a lot of recoil and most of the shooting in this game is of the spray variety so you chew threw ammo quickly.

I'm hoping the 360 update improves things on the lag side because despite all of the issues it can be pretty awesome when it works.
Title: Re: Brink video
Post by: TEEEPO on May 23, 2011, 01:07:08 PM
uh, soldiers restock your ammo?

as well as command posts?
Title: Re: Brink video
Post by: Stoney Mason on May 23, 2011, 01:13:30 PM
uh, soldiers restock your ammo?

as well as command posts?

yeah I know but what I'm saying is I don't understand why AR's would have such a severe clip ammo penalty. They already seem at a disadvantage to smg's in a lot of cases based on how the game plays. Adding a heavy ammo penalty seems excessive.
Title: Re: Brink video
Post by: TEEEPO on May 23, 2011, 01:32:25 PM
well, since were applying real world logic to a video game, we might want to take into account that the magazines for an assault rifle are going to be substantially larger and heavier than the pistol size cartridges found in a smg.

command posts and soldiers are there for a reason.
Title: Re: Brink video
Post by: Stoney Mason on May 23, 2011, 01:40:09 PM
For me I'm strictly talking game balance perspective. Of course I'm new to the game but it seems like 90% of people are using smg's. So I tried the AR's since that's normally what I use in games but it seems like the Smg's are more useful. I didn't get the advantage of using the AR's although I didn't try all of them. They had crazy low ammo. The recoil seemed significant. They do slightly more damage I think seems to be the tradeoff for them but it didn't seem worth it. Maybe as I put in more time they will seem more worthwhile. What is a good AR to use?
Title: Re: Brink video
Post by: TEEEPO on May 23, 2011, 02:38:43 PM
lately it seems that players who have become acquainted with using the AR's are killing me in one or two hits. the game defiantly caters more to using SMG', especially when fighting multiple enemies at once but it's beginning to seem that its really dependent on which map you're playing on and exactly which phase of the game you're at. as well as play style. i wouldn't rule AR's as being useless just yet.

i play as a light body type so i wouldn't know which one is good.
Title: Re: Brink video
Post by: Shuri on May 23, 2011, 06:44:24 PM
The mission with a robot that you must escort that starts on a dock is hilariously one-sided. I dont think I have ever seen a team managing to escort it out. The other team just camps and slaughters people who try to use the ramps And the other mission where you have to escort a guy takes forever to do and leads to hilariously dumb choke points.

:( i really tried to like this game.
Title: Re: Brink video
Post by: Stoney Mason on May 26, 2011, 08:33:54 PM
I just got sent this message over Xbox Live after a game where we just raped the other team and wouldn't let them leave their spawn.  :lol

Quote
BREAKING NEWS TO ALL BRINK PLAYERS! If you use the Carb or Kross SMGs then you are a Big Fat Pussy. Congrats on simply being One out of a Million! Have Pride knowing you are as unique as Dog Shit.
Title: Re: Brink video
Post by: Vizzys on May 26, 2011, 08:41:12 PM
some smgs will be nerfed eventually
Title: Re: Brink video
Post by: TEEEPO on May 27, 2011, 01:48:21 PM
 >:(
Title: Re: Brink video
Post by: Stoney Mason on May 27, 2011, 04:00:33 PM
Quote
Today we’ve got some exciting news to share about two big Brink updates in the works.
 
First up, the statistics site will be going live next Tuesday for Xbox 360 and PlayStation 3 players. PC players can look forward to it going up very soon. This site, located at brinkthegame.com, will be your hub for in-depth stats, including data on matches, players and the overall progress in the weekly Battle for the Ark. Check out the screenshot above for a sneak peek and dig up that VIP code as you’ll need it to register once the stats page is live.
 
On top of that, the Agents of Change DLC is just on the horizon, slated for release in June. The pack will bring new maps, abilities, character customization options and weapon attachments to Brink, while also raising the level cap to 24. Here’s a full list of the DLC content:
 
New Maps
 Founders’ Tower – The revolution finally reaches the island’s iconic spire and takes the battle for the Ark to dizzying heights.
 Labs – Venture into the depths of the Ark’s original research and development laboratories, a submerged high-tech facility so far untouched by the civil war.
 
New Player Abilities
 UAV – This stealthy and lethal device allows Operatives to automatically mark nearby enemies on their radar. For more explosive fun, they can even take direct control of the UAV and detonate it near unsuspecting foes.
 Napalm Grenade – Soldiers can use this new grenade to cover an area in a sea of deadly flames.
 Pyro Mine – Engineers can plant these mines and leave enemies in the epicenter of a massive napalm explosion.
Field Regen Unit – Medics can deploy these units to increase the health regeneration of any nearby teammates.
 Tactical Scanner – This universal ability allows players to reveal the active buffs of their opponents, allowing them to pick off enemies more strategically.
 
New Weapon Attachments
 Bayonets – Gain the edge in melee combat and cause extra damage with these deadly blades.
 Weapon Shields – Take cover from enemy fire and prevent headshot bonus damage behind riot-style shields.
 
New Character Outfits
 The Sad Punk – Add a touch of Steampunk to your Resistance character.
 The Limey – Bring order to the Ark with this outfit inspired by traditional European police.
 
In addition to these updates, we’re happy to let you know that the updates we described last week will be available for the Xbox 360 and PlayStation 3 this weekend.


http://bethblog.com/index.php/2011/05/27/brink-dlc-details-and-stats-site-update/
Title: Re: Brink video
Post by: TEEEPO on May 27, 2011, 04:02:13 PM
 :)
Title: Re: Brink video
Post by: Stoney Mason on May 27, 2011, 04:07:38 PM
I like the support I must admit. After the lag they still need to fix a good number of things though on console.

1.) Weapons need rebalancing. Supposedly some designer from splash damage was posting on somethingawful and it seems like they understand what is being over-used (Carb 9) and what isn't (everything else) so that should help.
2.) The game needs longer spawn timers on some maps on the defending side because the defense has way too much of an advantage on a lot of maps. Especially as the maps push forward and the objective is right near the defense spawn.
3.) Operatives currently seem useless and the hacking takes too long and is too easy to defuse.
4.) Change the minimum number of players it needs to start a game to be much higher so the majority of the team isn't bots. Better yet remove all bots from multiplayer play period because they are awful.
5). Actually balance teams with humans so its not constantly 7 on 1 or some such stupid number.

They do all of that and you have something.
Title: Re: Brink video
Post by: Great Rumbler on May 27, 2011, 04:49:52 PM
If they keep supporting it with new maps/modes/weapons/ect. and patches, I think it'll take a lot of the edge off the poor quality of the initial release.
Title: Re: Brink video
Post by: Stoney Mason on May 28, 2011, 04:00:23 PM
Update is out for the 360 and the PS3.


Just as a quick test I quickly entered and exited 5 games. It was pretty good. The connections were decent in all the games I entered which almost never would have happened pre-patch.

Game still has all the other issues I mentioned above (including a sometimes sketchy frame rate and games filled with more bots than humans) but the lag situation seems to have been improved on my end by the update. I'll play more this evening to test it out.
Title: Re: Brink video
Post by: Stoney Mason on May 29, 2011, 12:19:04 AM
So I played for 2 or 3 hours this evening. While I wouldn't say the lag is perfect or anything its now at least mostly acceptable. I was able to get into plenty of games tonight and I never had to leave one. There is an annoying thing that will occasionally happen which is a host migration which sets you back to the beginning of a phase instead of starting up right where the game left off like how COD and Halo handle it.

I'll be honest. I think the game is kind of a hidden gem and that's with all the acknowledged issues I've spoke about and many more I haven't even bothered to speak on. When it all works its a damn fun multiplayer team based title. It still needs a ton of work and I know for a fact that a lot of that work will never be done to make this game what it could and should have been. You have to overlook a lot of incredibly stupid decisions big and small. And the small maps and choke point type of gameplay have to be your thing. But it can be really fun when your team works together to accomplish a goal. I would say in those instances it really does kinda feel like no other shooter out there. I love being a medic. I love that my killing skills are actually secondary to my skills as a medic. I love all the neat little abilities that the classes have and I love all the buffing which makes the game uniquely team based.

It's not for everybody. And I can certainly see why some people would actively hate it, but I really do dig it at the moment.


edit: Played a bit more this weekend and while the lag is improved its still worse than most other games on Xbox Live in that regard at least if you go 8 on 8. 5 on 5 seems to be the sweet spot for less lag on consoles The game will never be all that it could have been because splash damage fucked up on so many things. It's like game design 101 on how to do so much of this stuff and they blew so much of it. And it wasn't like the game was so rushed so it makes no sense. It's my most love/hate game I think I've played in years. I continually bounce back between thinking its amazing and being pissed off and frustrated at some dumb thing that stops me from enjoying it.

Title: Re: Brink video
Post by: chronovore on June 04, 2011, 01:10:00 PM
It was probably rushed at the very end. They had plenty of time to do the bulk of it, but when it gets down to the marketing dollars and sales plans, it is pretty common to hear, "No, we've got the magazine cover in May, the advertising dollars are spent for May, ship the damned thing."
Title: Re: Brink video
Post by: Stoney Mason on June 04, 2011, 01:39:52 PM
To put a capper on this thread I eventually bought the game. Found a good deal on it. Figure I'll keep it until the fall. If they fix it bonus, if they don't I'll just trade it towards one of the new shooters this fall.

Everything I've said pretty much still holds. A very niche fps with a lot of barriers to entry both on the technical side and the gameplay side. I think the competition playlist currently is the best way to play the game on consoles.
Title: Re: Brink video
Post by: Great Rumbler on June 04, 2011, 02:52:48 PM
It was probably rushed at the very end. They had plenty of time to do the bulk of it, but when it gets down to the marketing dollars and sales plans, it is pretty common to hear, "No, we've got the magazine cover in May, the advertising dollars are spent for May, ship the damned thing."

It had already been delayed a whole year past the original release date.
Title: Re: Brink video
Post by: chronovore on June 06, 2011, 11:29:24 AM
And it sounds like it could have used another couple months, so the only reason I can think of them not just waiting is because the advertising had been scheduled, the money spent.
Title: Re: Brink video
Post by: Stoney Mason on June 06, 2011, 11:32:34 AM
I think there may have been some of that but the real issue is that this team just isn't quite ready yet to make a triple AAA title. Whether it was rushed or not, there are simply a lot of bad design decisions in the title. Extra time wouldn't have fixed those. Only experience and talent could. And this comes from someone who actively likes the game.
Title: Re: Brink video
Post by: TEEEPO on June 06, 2011, 12:04:04 PM
i blame the console ports :barf
Title: Re: Brink video
Post by: Stoney Mason on June 06, 2011, 01:01:52 PM
I blame their poor skills, poor decisions, and bad design.
Title: Re: Brink video
Post by: chronovore on October 09, 2011, 09:38:03 PM
So, this is super cheap all over. I am, against all better judgment, tempted.

Did it ever get patched, or did the developer vanish in a puddle of its own incompetence?
Title: Re: Brink video
Post by: demi on October 09, 2011, 09:38:46 PM
Game is awful. Ignore it
Title: Re: Brink video
Post by: FatalT on October 09, 2011, 09:44:18 PM
So, this is super cheap all over. I am, against all better judgment, tempted.

Did it ever get patched, or did the developer vanish in a puddle of its own incompetence?

I got this for free and I still hated it. Pass.
Title: Re: Brink video
Post by: chronovore on October 09, 2011, 09:57:30 PM
For free and it still sucked? Really?
Title: Re: Brink video
Post by: fistfulofmetal on October 09, 2011, 10:00:29 PM
yeah. it was out for a free weekend some time ago on steam. was really bad.
Title: Re: Brink video
Post by: Joe Molotov on October 09, 2011, 10:02:16 PM
The community's dead, dev support is probably dead (last patch was in July, then some garbage DLC in August), and the game just isn't good. All their talk about dynamic objectives basically boils down to "run to the first choke point, shoot, run to the next choke point, shoot" because the bonus objectives are worthless and the maps are generally so small and tight that they have chokepoints out the wazoo. Their parkour-style movement system that they were hyping is generally worthless. Oh wow, I can hold the movement button and have my guy automatically jump over this potted plant when I get close to it instead of hitting the jump button, woah!! The only thing interesting it has going is the customization, but most features are locked from the beginning and good luck caring about the game long enough to unlock shit. Just play Team Fortress 2 and idle for hats instead.
Title: Re: Brink video
Post by: Great Rumbler on October 09, 2011, 10:25:12 PM
Not worth it at any price. Even free.
Title: Re: Brink video
Post by: Stoney Mason on October 09, 2011, 10:35:05 PM
So, this is super cheap all over. I am, against all better judgment, tempted.

Did it ever get patched, or did the developer vanish in a puddle of its own incompetence?

Maybe on the PC at a stupid cheap price but I have a feeling the community at this point is so insider-ish they would seem cult like.

I can definitively say don't touch the console versions of the game. Even with the patches it had a shitload of issues. The population is dead on the game on the MP side. And the single player was never worth touching.
Title: Re: Brink video
Post by: pilonv1 on October 09, 2011, 10:48:11 PM
Played it on the free Steam weekend, it wasn't even worth that. You spend more time finding objectives than doing anything. The weapons are all the same. It just sucks, as Joe said play TF2 instead
Title: Re: Brink video
Post by: FatalT on October 09, 2011, 11:17:06 PM
For free and it still sucked? Really?

Yeah retail employees get Bethesda games for free on PC. I got Brink for free and just now RAGE. When Skyrim comes out we'll get that for free on PC too. I actually got a download code for Fallout: New Vegas on 360 and Hunted: Demon Forge on Direct2Drive on there as well.
Title: Re: Brink video
Post by: chronovore on October 10, 2011, 08:02:43 AM
OK, thanks guys. I'll avoid and never look back. Sad that it showed so much promise.