sorry i dont answer racist questions
spoiler (click to show/hide)
thats not even the worst part
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you fight a giant adam-infused fontaine, it was so out of place
Every plasmid and Tonic in Bioshock 2. Obviously don't click if you don't want the spoilers.
spoiler (click to show/hide)
"BioShock 2" drops next Tuesday, and I know that feels like a long time, but I've got a juicy exclusive to tide you over: A guide to every plasmid and tonic in the game. Don't worry, no story spoilers here. It's just a lengthy list of all the delightful powers you'll be able to discover in the strange and creepy world of Rapture. And here we go!
PLASMIDS
Plasmids are the equivalent of magic in the world of Rapture. Using "eve," you can unleash all sorts of interesting attacks right from the palm of your hand. Many of the plasmids from the first "BioShock" return in the sequel, but they've all been given interesting enhancements. Most plasmids can be purchased at the Gatherer's Garden vending machines, while some will be given to you throughout the story.
(Note: These are only the single-player plasmids. There are some multiplayer-exclusive plasmids to unlock, but we'll save those for another time.)
Electro Bolt
Level 1 – Fire lightning from your hand. Shoot water to cause it to become electrified, killing enemies standing in it.
Level 2 – Charge up a lightning attack and release it. Lightning will arc to multiple enemies.
Level 3 – Charge up to fire an extended beam of lightning (think "Ghostbusters"). Also, every non-charged shot will cause lightning to arc between enemies.
Telekinesis
Level 1 – Pick up objects and dead enemies and use them as projectiles.
Level 2 – Pick up heavier objects and do more damage with thrown projectiles.
Level 3 – Pick up all moveable objects as well as living creatures (!) like splicers.
Security Command
Level 1 – Throw a ball of energy which will cause security cameras, turrets and bots to attack anything targeted.
Level 2 – Charge up to summon up to two friendly security bots.
Level 3 – Charge up to summon boosted security bots.
Incinerate!
Level 1 – Throw a ball of fire, igniting a single targeted enemy. Set oil slicks ablaze, dealing fire damage to anyone standing nearby.
Level 2 – Charge up a fire attack and release it. A fire bomb will be unleashed, igniting multiple enemies at once.
Level 3 – Charge up for a flamethrower attack. Also, every non-charged shot will be an area-effecting fire bomb.
Scout
Level 1 – Become an invisible scout who can move throughout the world without threat of attack. You can fire plasmids, but you'll have to return to your physical body (which remains in place) to progress.
Level 2 – While scouting, you're also able to hack security and vending machines.
Winter Blast
Level 1 – Throw a ball of ice, freezing foes for a brief period.
Level 2 – Charge up and attack to freeze a foe in a solid block of ice. They remain frozen for longer and can be used as a telekenisis projectile.
Level 3 – Charge up for a beam of ice attack. Also, single shots cause enemies to become a solid block of ice.
Hypnotize
Level 1 – Throw a ball at a splicer to enrage it, causing it to attack anything nearby (including you).
Level 2 – Charge up and hit a targeted splicer to make it an ally for a few minutes. The splicer will follow you around and fight for you.
Level 3 – Charge up and hit a Big Daddy to make him friendly for a few minutes.
Cyclone Trap
Level 1 – Set a proximity trap on the ground. Enemies that walk over it will be thrown high in the air and land hard, causing damage.
Level 2 – Traps can now be charged with attack plasmids like fire, ice and electricity, dealing specific kinds of damage.
Level 3 – Traps can be placed on walls and ceilings.
Insect Swarm
Level 1 – Send a swarm of bugs and home in on an enemy, causing damage.
Level 2 – A single swarm can now attack multiple enemies.
Level 3 – Enemies killed by swarms will become proximity swarm bombs. Enemies that walk over the hive corpse will be attacked by the swarm.
Decoy
Level 1 – Create a decoy of yourself, distracting enemies.
Level 2 – Decoy will reflect damage back at enemies.
Level 3 – Decoy will reflect damage and heal the player as it takes damage from enemies.
Secret Plasmid
Sorry, there's one plasmid I'm not allowed to talk about until after the game releases. But trust me, it's worth the wait.
TONICS
Tonics are boosts that you can equip to give your character certain passive abilities. In "BioShock 2" you're able to unlock around two dozen tonic slots by the end of the game, so you're able to mix and match a whole host of different effects at once. Also keep in mind that tonic effects will stack on top of each other. Most tonics can be purchased at the Gatherer's Garden vending machine, while others can be found throughout the world of Rapture or can be unlocked by using the research camera on enemies.
Security Tonics
Hardy Machines – Friendly turrets and bots have more health.
Handyman – Repair damaged bots and turrets with a small eve cost. Also gives random names to friendly bots and turrets.
Deadly Machines – Friendly turrets and bots deal more damage.
Machine Buster – Increased damage against turrets and bots.
Short Circuit – Security is disabled for longer when hit with electricity.
Short Circuit 2 – Security is disabled permanently when hit with electricity.
Shorten Alarms – Shorter alarms (natch).
Shorten Alarms 2 – Even shorter alarms.
Security Evasion – Cameras and turrets take longer to see you.
Vending & Hacking Tonics
Vending Expert – Reduced prices in vending machines.
Vending Expert 2 – Further reduced prices in vending machines.
EZ Hack – Hacking success zones become a little larger.
Careful Hacker – Hacking needle moves slower.
Careful Hacker 2 – Hacking needle moves even slower.
Quik Hack – Hacking has fewer stages.
Thrifty Hacker – Hacked vending machines have even lower prices.
Hacker's Delight – Earn some health and eve when you hack something.
Hacker's Delight 2 – Earn more health and eve when you hack something.
Hurried Hacker – Landing in the blue bonus zone ends a hack instantly.
Vitality Tonics
Fountain of Youth – Gain health and eve when standing in puddles of water.
Sports Boost – Move slightly faster.
Booze Hound – Drinking alcohol increases eve instead of decreasing it.
Eve Saver – Plamids use less eve.
Eve Saver 2 – Plasmids use even less eve.
Eve Link – Using a first aid pack also gives you some eve.
Extra Nutrition – Get more health from bandages and snacks.
Medical Expert – Carry 1 more first aid kit.
Cure All – Health stations also refill eve when used.
Eve Expert – Carry one more eve hypo.
Defense Tonics
Armored Shell – Reduces physical damage taken.
Armored Shell 2 – Further reduces physical damage taken.
Natural Camouflage – Become invisible when standing still for a few seconds.
Research Tonics
Keen Observer – Bigger research bonus when using the camera.
Keen Observer 2 – Even bigger research bonus when using the camera.
Damage Research – Increased damage for research bonuses.
Extended Reel – Research sessions with the camera last for longer.
Elemental Tonics
Elemental Storm – Emit a random burst of fire, ice or electricity when hit with a melee attack.
Fire Storm – Emit a burst of fire when hit with melee attack.
Electrical Storm – Emit a burst of electricity when hit by melee.
Elemental Vampire – Level 3 plasmid streams (like flamethrower or electric beam) siphons enemy health to you.
Electric Flesh – Take no electricity damage and deal more electricity damage to enemies.
Walking Inferno – Take less damage from fire, inflict more fire damage on enemies.
Ice Storm – Emit burst of ice when hit with melee attack.
Little Sister Tonics
Proud Parent – Little Sisters gather more Adam per corpse.
Damanding Father – Little Sisters gather Adam from corpses faster.
Melee Tonics
Drill Vampire – Gain health and eve when attacking with the drill.
Drill Power – Drill does more damage.
Drill Power 2 – Drill does even more damage.
Freezing Drill – Freeze enemies for longer, drill is able to freeze enemies.
Drill Specialist – Significantly decreases eve cost of plasmids, but you're limited to only using the drill, camera and hack tool as weapons.
Drill Lurker – Quiets footsteps and increases damage on unaware enemies, especially when using the drill.
Projectile Tonics
Headhunter – Headshots do more damage to enemies.
Loot Tonics
Scrounger – When searching for loot, you can search again to find more in the same container.
Arms Race – More ammo found on bodies and containers.
http://multiplayerblog.mtv.com/2010/02/03/exclusive-bioshock-2-guide-every-plasmid-and-tonic-revealed/
Bioshock 2 > Bioshock. Totally. Okay, the plot is kind of unrealistic- A bunch of hardcore objectivists suddenly up and decide to become commies?- but everything else works so well.
First, this game is 70 times scarier than the first. I've literally jumped 4 or 5 times and I'm barely 3 hours in. I'm constantly looking behind me, listening for enemies. Part of it is that the game is definitley harder- You take more damage and get less ammo. There's a scarcity in play that males it feel a little bit like a survival horror game. Because Big Daddies use special weapons, not every enemy drops usable ammo. Vending machines are definitely bigger this time around. There;s a particularly scary sequence where (Spoiler if you didn't drop off the first Little Sister yet) spoiler (click to show/hide)
You're in the amusement park workshop and there are all these animantronic heads around. On first pass, everything is fine. But on the way back something looks off and all of a sudden WHAM, these 3 splicers had crouched to hide their heads among the robot heads. So scary!
Second, the sound is still second to none. The audio is just incredible. There's a great sound effect that occurs when water is just dripping on your helmet. Weapons could maybe use a little more *oomph*, but hearing a Splicer scuttle around on a wooden surface or hearing someone take the hard step against stone makes it all worthwhile. AI is good to excellent, too. They duck, use cover, use machines. They tend to surprise and there's no ten thousand foot, x-ray vision. If you're hidden, you're hidden.
The locations are good so far. The intro area is genric Rapture, but the first underwater sequence is on par with leaving The Vault in FAllout 3. Breathtaking and totally unique. Also, the set piece that gets you underwater is really, really amazing. The first hour is pretty packed with wow moments. The Amusement Park is also neat, spoiler (click to show/hide)
You find out a little more about the building of Rapture. There's a hilarious ride called JOURNEY TO THE SURFACE about the horrors of the world above. Featuring animatronic Andrew Ryan. Make sure to hit the robots, they'll keep moving, but without limbs or a head, lul
.
The new ADAM gathering is cool- You have to set traps and defend the Little Sister. It's a much preferable upgrade. New Hackng is just a variation on "Golf", press to stop stuff, but it's really, really quick and works way better. The weapons are fairly uninspired so far, but theyt get the job done. Way more necessary to use Plasmids.
Anyway- It's not as unique as Bioshock, but it's a better game. A very different game, the whole feel is changed, but better. You will enjoy! (ALSO! Medium difficulty is fucking hard. Watch out.)
Yeah the combat is definitely better, but this rivet gun seems like a downgrade from the pistol. The reticule on the rivet gun is massive and it seems kinda inaccurate, unless the first shot always hits in the center and I just haven't noticed or something. It sucks because I just rescued my first little sister and I'm hurting for ammo, so I have to rely on one headshot to kill enemies. Maybe I should stop being stingy and actually buy some ammo from the vending machines...
Anyway, I'm really liking this so far. Just don't look too closely at some of those textures :-X
Oh, and I'm so glad this song made its return.
spoiler (click to show/hide)
[youtube=560,345]http://www.youtube.com/watch?v=2AkLE4X-bbU[/youtube]
:bow
Finished Pauper's Drop. Pretty cool area, nice variety of mini-locales, although the Hotel was almost exactly like the last game's Hotel. What was the point? New camera is cool. Weapons start to become more normal- Also, the game really changes here- I now have full ammo for every weapon almost all the time. I have lik $700 saved up for nothing. ENough ADAM to buy whatever and then some. I wish it felt a little more like the start where I really had to be careful. THe next area is neat and the "villain" here is kind of kooky and cool, but the area itself feels almost identical to Pauper's Drop. Also, endless amounts of machine gun ammo.
Sort of excited to see where the story goes just because I don't see what the story is yet.
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I guess the fall of Rapture started with a bank run!
So, wait. Story-wise:
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Bioshock 1- Rapture has already been in shambles for awhile. You off Ryan. No idea why it fell apart aside from Ryan being a madman. Bioshock 2- We find out that the cause of the fall was Ryan/Lamb split and and an economic downturn after some violence from Lamb's followers. So... What, exactly, was left for Lamb to TAKE OVER? She just commanded an army of madmen for 10 years? I don't get it
The first time you leave on the train it gives you a warning to make sure you've done everything you want to do in the level, so I'm under the impression there's no turning back. Doesn't bother me though, I like thoroughly exploring each level as the game has a ton of attention to detail, just like the original.
There's also a missable achievement in Ryan Amusements: spoiler (click to show/hide)
behind the first Andrew Ryan robot there's a golf club. Use telekenesis to whack him in the head with it. :lol
Not being able to revisit previous locations is indeed dumb though. I feel like I've been pretty thorough, but I still missed 10-15 audio diaries without a guide. Oh well.
The only enemies that don't appear in the later levels are spoiler (click to show/hide)
big daddies and thuggish splicers
right? I'm entering the second-to-last area right now and I still need to max out research for the brutes and big sisters (level 3 on both). Hope there's still more left...
yeah, it's easy to find everything.
but you'd need to play the game twice, or most of it twice, to get all the endings unlike the first game. You can't just save right before the the last little sister like in the first game. I don't know if there are achievements for each ending, though.
Not being able to revisit previous locations is indeed dumb though. I feel like I've been pretty thorough, but I still missed 10-15 audio diaries without a guide. Oh well.
The only enemies that don't appear in the later levels are spoiler (click to show/hide)
big daddies and thuggish splicers
right? I'm entering the second-to-last area right now and I still need to max out research for the brutes and big sisters (level 3 on both). Hope there's still more left...
spoiler (click to show/hide)
Brute splicers don't appear for a level or two, but do return eventually in the end game. Thuggish splicers are the rarest and only show up very early in the game.
shit i havent found that yet then.
spoiler (click to show/hide)
You get it as a gift after you rescue a certain amount of little sisters, if I remember right. Should be getting it real soon
Yeah, I know start shows how many sisters. I just meant are any of them optional? Or does the main story require you to get them all? I don't want to miss any (for the adam especially)
shit i havent found that yet then.
Hope you didn't miss it
I think most of them are optional actually. When I was getting near the end of a level a warning popped up on screen to tell me I haven't rescued all the sisters yet and I should probably go do that.
shit i havent found that yet then.
I think it's impossible to miss since spoiler (click to show/hide)
it's in one of those gift bears the girls give you. Later on you get a tonic that makes the time it takes to harvest much shorter.
The only thing that sucks about the radial dial is you can move it with both the left analog and right analog. Sometimes it messes me up as I use the right analog to select my weapons but press the left analog too early...
Anyway, does anyone know if there's a Gatherer's Garden on spoiler (click to show/hide)
Inner Persephone, the final level
? I just arrived there but I don't see one on the map (unless it only appears as you discover the area, can't remember). I have 1000 ADAM and nothing to spend it on... And I still haven't bought all 11 basic types of plasmids for that achievement :lol Guess I might have to load up an earlier save for it...
edit: There's one right at the start of the level actually. :-[
wait a fuckin minute
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you die, but that horrible commie bitch gets to live?
ugh
just ugh
also, people talk way too much in this game, and they say the same things over and over
and over
C - game grade fuck that, this is a bad game
what a cop out ending, terrible writing
waste of my time
Eel, which ending did you get?
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You die in all the endings, but depending on who you killed/harvested (incl. Grace, Gil & Stanley) she either lets you die or you get absorbed into her conciousness (blah blah together forever by my side)
It's certainly better than BioShock's vanilla poopfest
Eel, which ending did you get?
spoiler (click to show/hide)
You die in all the endings, but depending on who you killed/harvested (incl. Grace, Gil & Stanley) she either lets you die or you get absorbed into her conciousness (blah blah together forever by my side)
It's certainly better than BioShock's vanilla poopfest
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i guess i got the "good" ending, where eleanor gives the air to sophia lamb and lets her live
which is complete and utter bullshit
this horribly evil woman, who's committed mass murder to serve her own ends, mutated the one guy who was trying to help you, and at the end tries to kill her own daughter along with everyone else because she didn't get what she wanted, SHE gets to live because, hey, maybe she can be shown that people aren't all bad and she can change her ways
"hey, stalin's not all bad and his heart's in the right place, if only we could show him the error of his ways"
what the fuck?
they try and make her sympathetic right towards the end by explaining that all she wanted was a utopia where everyone is equal and look what they did to my daughter and blah blah blah it just all rings hollow as hell considering the heinous shit she does to everyone throughout the game
the morality in the first one is murkier and uncomfortable at times, here the creators present a comic book villain for ten hours and then switch sides right at the very last second
it's such a clear case of the writer letting his or her own idealogical leanings get in the way of an ending which makes any sense or is satisfying in any way
you die, evil mass-murdering commie bitch lives, everyone holds hands and walks together into the sun rising over a bright collectivist future
what a goddamned copout
i watched all the other endings, and i think the "abandoned" one suits the tone of the game best
this game is already at the top of my "worst games of 2010" list
That still wouldn't make sense considering all the audio logs pre-BS1 littered around, or all those characters like stock old jazz singer from new orleans, or the newspaper, or pretty much everything else. spoiler (click to show/hide)
Do they ever really get into why you shot yourself in the head? And at least you'd think a big reveal would have been seeing what you look like underneath the helmet at one point in the game.
spoiler (click to show/hide)
You were shot because Sofia made you, no twist about that
Eleanor simply got your gene through her mind-controlled Little Sister and zapped a brand new you in a vita chamber :lol
A better twist would be to see your original dead body
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You were shot because Sofia made you, no twist about that
Eleanor simply got your gene through her mind-controlled Little Sister and zapped a brand new you in a vita chamber :lol
A better twist would be to see your original dead body
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yeah, but who the fuck is Sofia to make you do that?
the audio log in one of the later levels has her all giddy from hearing how Ryan's son in the first game would listen to any command, as in, it seems like commanding people like that would be unique.
:lol
[youtube=560,345]http://www.youtube.com/watch?v=C1bQIwu7xqg[/youtube]
whoa epic
WHAT THE FUCK JUST HAPPENED DOOD :rofl
And the hysterical laughter after the freezing. :rofl
And after he figured out he lost over two hours of gameplay. OH MY GAWD, OH MY GAAAAAAAWD :lol
(http://i48.tinypic.com/2zg6m9j.jpg)
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that's a middle finger
Meh. Might as well do it now while its fresh in my head.
I enjoyed the game but this is more like a qualified "enjoyed" with caveats sort of the way I feel about AC 2 although I enjoyed this more than AC 2.
What I liked.
* Aspects of the story. Unlike others I like the Lamb character and execution. She's the strongest thing in the game imo because she is clear and straightforward as a character. She and the story in general start off very slowly by I'm fine with that. I also like her vision of Utopianism clashing with Ryan. The daughter bit is strong also imo. I don't mind the way they insert both character into the universe and while at first collecting the logs seemed like something that I was tired of I grew to enjoy grabbing them to hear how it all fit together.
* The addition of some of the moral choices. As a concept I think its a strong addition in a franchise like Bioshock. I don't know that I necessarily cared for how the game ties these into the ending but this is a nice direction the series needs more of.
* The base combat and improved gameplay over the first. Simply a better game than the first when it comes to actually playing it. Better combat. Removing some of the annoying stuff. Adding different elements like the mini-turrets and lots of little things like that, that actually make it a more enjoyable game to interact with.
* The weapons. They surprisingly really grew on me. And upgrading them was neat. That rivet gun and the spear gun were two of the more fun weapons I've used in recent games that I can remember.
* Right around the right length for the story they were trying to tell. Anymore and I would have started to get bored. I thought the first game went on a bit for too long.
What I'm mixed on.
* The formula of wandering around Rapture. Collecting audio logs. And piecing together a story as you collect little sisters and harvest adam to buy plasmids is fine for two games but they really need to introduce some truly new elements in the third game to break up the forumula or give it new life.
* spoiler (click to show/hide)
The last run and gun level. Basically I thought that was a good concept especially after the more sedate pacing of the rest of the game but it fell under the weight of their uneven design. An example is how they designed it where it was still kind of open. On that last level I was running around seeing puzzle type stuff where you had to explore to find logs and things. That's at odds with the break neck pace they were trying to create and indeed I just skipped all of it. Which is counter-productive. If you want to do a linear action based level then don't do it where you create all these little side pockets. Don't make me choose between run and gun or slowing down on a level like that because I'm not going to slow down and I just feel frustrated by the things that are being presented to me.
* The multiplayer is meh but I wasn't expecting much here so it's no bother either way.
Where the game sort of failed.
* Still not enough variety of enemies in a game world where there is no reason not to have it. This isn't MW 2 or Bad Company where you are fighting real life style soldiers. Its a fantasy world and you can create whatever you want yet they don't.
* Performance is still relatively poor. Game dips into low frames all the time. They really need a new or heavily upgraded engine.
* spoiler (click to show/hide)
The Sinclair mind control thing. Yuck.
* Weaker scripted events and just general storytelling compared to the first. This is probably what drags the game down the most to me. Because factually it plays a better game than the first from purely a gameplay perspective which is normally your number 1 goal when you make a sequel. But here the game fails in comparison to the first simply because it doesn't create enough of those "wow" moments that the first had. Even if you consider the "twist" in the first game to be a sort of a gimmick and not repeatable in a sequel (which I sort of do) you still can't deny the power it had and the sort of gravitas and elevation it gave to the story. And there were at least a good half dozen or so great moments like that in the original. This game doesn't have that. It has a serviceable and interesting story at times but its nothing that is going to blow your socks off. And without that some of the "magic" is gone. And the dirty little secret to me in both Bioshock 1 and 2 is that you have what are mostly average survival horror style games that get by on the strength of their story. And if the story and universe aren't exceptional or very fresh then you start to notice that the gameplay isn't especially engaging. The original was able to hide that because of their skill at scripting and storytelling. This one isn't quite up to the task.
So overall like I said, I liked it. I enjoyed it. Glad I played it. I'd like to see them really break away from some of the broad concepts in the next game because this basic story of this version of Rapture has been told in these two games. Time to move location.
btw While there was no one moment that was as good as the best moment in the original for me, but the part where spoiler (click to show/hide)
you play the little sister and go about the world and it does those little flashes between that idealized rapture and the real rapture was brilliant. Clever scripting and most brilliant piece of storytelling in the game imo.
OK so I finished it and a few things I wanted to mention, mainly story stuff.
spoiler (click to show/hide)
- Glad I wasn't the only one who completely missed when Tennanbaum just disappeared and was replaced by Sinclair
- When does the stuff with Sinclair being mind controlled into a Big Daddy happen? I really can't remember it happening. Shows how intriguing the story was for me I guess. I need to find a plot synopsis broken down by chapter.
- I got the "good" ending, but was totally unsatisfied about how it happened and that Lamb was saved.
- The Little Sister level was awesome as a change of pace
- What ended up happening to Meltzer the journalist? I must have missed an audio log for him somewhere.
Also I didn't get the audio log achievement. I have no idea how I was scouring every level for them.
Whilst I liked the spear gun, I found that there was never really any use for it because as soon as I'd be in range to use it they'd see me.
Anyway good game, worth the $30 I paid on steam but I'd be outraged if I paid $60 for it.
a Half-Life 2 expansion where Gordon winds up riding a motorcycle and does jumps over headcrab pits
That sounds awesome
spoiler (click to show/hide)
[youtube=560,345] OHxyZaZlaOs[/youtube]