THE BORE

General => Video Game Bored => Topic started by: Don Flamenco on June 04, 2010, 10:20:34 AM

Title: Metal Gear Solid 4: Peace Walker
Post by: Don Flamenco on June 04, 2010, 10:20:34 AM
It's out. So who's gonna be playing it all day?    8)


(I'm still gonna pick up the LE on Tuesday)
Title: Re: Metal Gear Solid: Peace Walker
Post by: Don Flamenco on June 04, 2010, 10:28:34 AM
it's a game with a deep story

(http://imgur.com/NO5qV.png)
Title: Re: Metal Gear Solid: Peace Walker
Post by: magus on June 04, 2010, 10:40:43 AM
waiting for disgaea infinite like a true weeaboo would do
 :japancry :japancry :japancry
Title: Re: Metal Gear Solid: Peace Walker
Post by: G The Resurrected on June 04, 2010, 11:01:16 AM
Will wait for PS2 version.
Title: Re: Metal Gear Solid: Peace Walker
Post by: Don Flamenco on June 04, 2010, 11:02:43 AM
Will wait for PS2 version.

OMG NO PORT BEGGING. BAN


i wish there was one...even at this stage in the PS2's life, it would still sell better and be a much better game. 
Title: Re: Metal Gear Solid: Peace Walker
Post by: G The Resurrected on June 04, 2010, 11:07:01 AM
I still have a PS2, whereas I don't have a PSP anymore. Its one thing to have a console that actually has good games on it vs one that just sits, collects dust and is portable!

I'll probably get the PSP's for my birthday cause i'm a MGS whore :(
Title: Re: Metal Gear Solid: Peace Walker
Post by: Don Flamenco on June 04, 2010, 11:14:53 AM
yeah, they can be had for pretty cheap these days.  But this and persona 3 portable are the only interesting looking games this year.  Maybe e3 will bring some news.
Title: Re: Metal Gear Solid: Peace Walker
Post by: bork on June 04, 2010, 11:24:05 AM
To clarify, it's the Euro version that's "out" and apparently fully-working.  The USA version still needs some work.  I am downloading a clean ISO and will patch it myself; people say this is working, but then someone else said it ends up freezing on mission 9.

I'm getting the game myself next week too.  It's only costing me twenty bucks!
Title: Re: Metal Gear Solid: Peace Walker
Post by: Don Flamenco on June 04, 2010, 11:37:48 AM
the patched euro version freezes on ch.9?  shit, i want to play through it all today...
Title: Re: Metal Gear Solid: Peace Walker
Post by: bork on June 04, 2010, 11:53:38 AM
the patched euro version freezes on ch.9?  shit, i want to play through it all today...

I'm seeing different things.  Some say it's the U.S. version that freezes.  Others say the Euro version has problems.  I don't know who is using what CFW and what settings they have/if they're full of shit so I'm going to just start with the U.S. version, patch it, and try it myself.  If it freezes up I'll try the Euro version.

This being a huge, hyped game, I'm sure it will all be sorted out soon anyway.
Title: Re: Metal Gear Solid: Peace Walker
Post by: Don Flamenco on June 04, 2010, 12:42:44 PM
I grabbed the euro version, am on Gen-D3, and used that Time Machine program before I booted the game.  I got past the first mission and first freezing point.  As usual, shit came up, so my plans to play a lot of the game today are blown.  I'll get to play more this evening, but so far, so good.
Title: Re: Metal Gear Solid: Peace Walker
Post by: bork on June 04, 2010, 12:44:52 PM
I grabbed the euro version, am on Gen-D3, and used that Time Machine program before I booted the game.  I got past the first mission and first freezing point.  As usual, shit came up, so my plans to play a lot of the game today are blown.  I'll get to play more this evening, but so far, so good.

I downloaded a supposed USA version (I am skeptical), patched it with ISO Tool 1.52, and it hasn't locked up on me yet.  The J version would freeze after the first set of cut scenes; is that the same place you're talking about?
Title: Re: Metal Gear Solid: Peace Walker
Post by: Don Flamenco on June 04, 2010, 01:02:21 PM
people were saying the first tape conversation you hear, right after kaz tells snake about the very first walkman, was where the game freezes.
Title: Re: Metal Gear Solid: Peace Walker
Post by: bork on June 04, 2010, 01:09:58 PM
people were saying the first tape conversation you hear, right after kaz tells snake about the very first walkman, was where the game freezes.

Right after the first mission is over?  I think I am on that conversation now.

No, didn't hear anything about a Walkman.  It passed that scene and I'm on the Motherbase menu now.
Title: Re: Metal Gear Solid: Peace Walker
Post by: bork on June 04, 2010, 01:20:00 PM
I played back the Walkman conversation in the briefing files.  It was fine then froze on the mission menu.

So why not just skip it?
Title: Re: Metal Gear Solid: Peace Walker
Post by: Don Flamenco on June 04, 2010, 01:23:23 PM
maybe it wasn't a walkman, but a cassette player?  I don't know.  It follows the conversation about paz and someone else being held hostage.
Title: Re: Metal Gear Solid: Peace Walker
Post by: bork on June 04, 2010, 01:36:02 PM
maybe it wasn't a walkman, but a cassette player?  I don't know.  It follows the conversation about paz and someone else being held hostage.

Well, in the briefing files there is a conversation you can have with Kaz about the Walkman.  Completely optional.  When I listened to it, it locked up after the game returned back to the menu.  I rebooted and just went on to mission 2.  Just beat that.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: bork on June 04, 2010, 01:43:06 PM
It locked up on the mission select screen again.  Seems like it locks up, you reboot and can go on, play a mission, and it locks up again.   :lol

Going to try the "patched for all CFW" Euro version now.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: dark1x on June 04, 2010, 02:54:10 PM
Concerned about the inability to use this on a CFW enabled PSP3000, but I'm sure someone will work it out.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Smooth Groove on June 04, 2010, 03:02:40 PM
I kinda wish Kojima had made this for a home system instead.  The controls felt really gimped when I was playing the demo.  It looks great though for a PSP game and I probably shouldn't complain too much about freeware. 
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Don Flamenco on June 04, 2010, 03:11:04 PM
yeah, and I don't know how "I wish this was on a different system" isn't a legit complaint.  Who doesn't want this game on a home console besides the Japanese? 
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: tiesto on June 04, 2010, 03:24:02 PM
Fuck, didn't realize it was out already... definitely gonna play this after I'm done with Bowser's Inside Story.

Actually, calling all NY boritos... next Friday, Kojima will be signing autographs at the Uniqlo store in Soho from noon to 2PM. I am highly considering going.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Don Flamenco on June 04, 2010, 03:25:23 PM
It's "out" out.  Coming out officially on Tuesday. 

I'd love to have him sign some stuff
spoiler (click to show/hide)
to ebay :teehee
[close]
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 04, 2010, 03:28:40 PM
Can't wait to get my BIG BOSS pack on Tuesday.  Been using my PSP-1000 for like 5-6 years now!  Finally get to upgrade to the glory of the PSP-3000 to enjoy the rest of the year of the PSP.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Smooth Groove on June 04, 2010, 03:31:27 PM
Can't wait to get my BIG BOSS pack on Tuesday.  Been using my PSP-1000 for like 5-6 years now!  Finally get to upgrade to the glory of the PSP-3000 to enjoy the rest of the year of the PSP.

Is that a special bundle pack for Japan?  Post pic plz. 

I really wanted to get the MGS:PO special-edition PSP-1000 when I was in Japan but decided $350 was too much. 
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 04, 2010, 03:34:07 PM
(http://cache.gawkerassets.com/assets/images/9/2010/04/metal_gear_solid_big_boss_pack.jpg)
It's gamestop getting the Japanese special edition.  Camouflage style and all.  First time a Japanese LE psp model is getting released in the US at affordable pricing.
Importing Japanese PSP bundle = $400!
Same Domestic PSP bundle = $200! 

yay
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Don Flamenco on June 04, 2010, 03:35:37 PM
Can't wait to get my BIG BOSS pack on Tuesday.  Been using my PSP-1000 for like 5-6 years now!  Finally get to upgrade to the glory of the PSP-3000 to enjoy the rest of the year of the PSP.

Is that a special bundle pack for Japan?  Post pic plz. 

I really wanted to get the MGS:PO special-edition PSP-1000 when I was in Japan but decided $350 was too much. 


I was gonna post a link, but it seems like the Big Boss bundle and the limited edition of the game were both taken down from Gamestop's website.  Guess those games are actually limited after all.

I'm thinking of getting some component-out cables for this...but I have a feeling it'll look like serious ass blown up on my 42" plasma :\
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Mr. Gundam on June 04, 2010, 03:35:51 PM
This comes out Tuesday? Anyone having first week sales on it?
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 04, 2010, 03:36:32 PM
Amazon has $10 credit.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Smooth Groove on June 04, 2010, 03:37:24 PM
Can't wait to get my BIG BOSS pack on Tuesday.  Been using my PSP-1000 for like 5-6 years now!  Finally get to upgrade to the glory of the PSP-3000 to enjoy the rest of the year of the PSP.

Is that a special bundle pack for Japan?  Post pic plz. 

I really wanted to get the MGS:PO special-edition PSP-1000 when I was in Japan but decided $350 was too much. 


I was gonna post a link, but it seems like the Big Boss bundle and the limited edition of the game were both taken down from Gamestop's website.  Guess those games are actually limited after all.

I'm thinking of getting some component-out cables for this...but I have a feeling it'll look like serious ass blown up on my 42" plasma :\

Doesn't the PSP have some weird video-out that doesn't even fill up the screen?
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Don Flamenco on June 04, 2010, 03:39:22 PM
yeah, I tried it some years ago and it was pretty bad.  but the thought of some long ass playing sessions with this game doesn't seem appealing on a psp.  My hands go numb after about an hour. :lol
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: ManaByte on June 04, 2010, 03:39:52 PM
(http://cache.gawkerassets.com/assets/images/9/2010/04/metal_gear_solid_big_boss_pack.jpg)
It's gamestop getting the Japanese special edition.  Camouflage style and all.  First time a Japanese LE psp model is getting released in the US at affordable pricing.
Importing Japanese PSP bundle = $400!
Same Domestic PSP bundle = $200! 

yay


Nope. The Gamestop bundle is "Spirited Green", only has a 2g card, and no carrying case.
(http://www.gamestop.com/common/images/lscreen/1-d013fcdf-012d-48c7-ad6b-705dc5a76236-l.jpg)
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: dark1x on June 04, 2010, 03:40:13 PM
Can't wait to get my BIG BOSS pack on Tuesday.  Been using my PSP-1000 for like 5-6 years now!  Finally get to upgrade to the glory of the PSP-3000 to enjoy the rest of the year of the PSP.

Is that a special bundle pack for Japan?  Post pic plz. 

I really wanted to get the MGS:PO special-edition PSP-1000 when I was in Japan but decided $350 was too much. 


I was gonna post a link, but it seems like the Big Boss bundle and the limited edition of the game were both taken down from Gamestop's website.  Guess those games are actually limited after all.

I'm thinking of getting some component-out cables for this...but I have a feeling it'll look like serious ass blown up on my 42" plasma :\

Doesn't the PSP have some weird video-out that doesn't even fill up the screen?
Yeah.

I'd assume that's because further blowing up 480x272 on a large screen would look even worse.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 04, 2010, 03:43:51 PM
(http://cache.gawkerassets.com/assets/images/9/2010/04/metal_gear_solid_big_boss_pack.jpg)
It's gamestop getting the Japanese special edition.  Camouflage style and all.  First time a Japanese LE psp model is getting released in the US at affordable pricing.
Importing Japanese PSP bundle = $400!
Same Domestic PSP bundle = $200! 

yay


Nope. The Gamestop bundle is "Spirited Green", only has a 2g card, and no carrying case.
(http://www.gamestop.com/common/images/lscreen/1-d013fcdf-012d-48c7-ad6b-705dc5a76236-l.jpg)


No, Manabyte.  That's the normal Peace Walker pack.  The LE Big Boss pack is the one I linked.
http://blog.us.playstation.com/2010/04/08/new-psp-big-boss-pack-for-metal-gear-solid-peace-walker/
Quote
We have something very special for all of you ULTIMATE fans out there! Launching with the game on June 8, you can pick an exclusive limited edition “Big Boss” Pack for METAL GEAR SOLID: PEACE WALKER, which will be available only at GameStop locations in the U.S. for $199.99 (MSRP). This premium package combines the highly anticipated title from legendary developer Hideo Kojima with a “Camouflage” PSP-3000  system, which was inspired by the Central American setting for the game.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Don Flamenco on June 04, 2010, 04:21:44 PM
Today is the last day to pre-order the LE of the game or the Big Boss pack at gamestop retail
Title: Re: Metal Gear Solid: Peace Walker
Post by: demi on June 04, 2010, 04:23:08 PM
it's a game with a deep story

(http://imgur.com/NO5qV.png)

Daddy likes
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Don Flamenco on June 04, 2010, 06:12:11 PM
amazing game so far.  Took them a long time to make MGS4, but it was worth the wait.

Does ad-hoc party work with ripped games/gen-D3?  I don't wanna open my LE copy! (I would check, but my PS3 is in shipping...)
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: MyNameIsMethodis on June 04, 2010, 06:22:19 PM
I missed the Big Boss bundle :(
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Don Flamenco on June 04, 2010, 06:29:30 PM
I missed the Big Boss bundle :(

They me told you can order that today too at my store...last day.

Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 04, 2010, 06:31:55 PM
Does ad-hoc party work with ripped games/gen-D3?  I don't wanna open my LE copy! (I would check, but my PS3 is in shipping...)

It should.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Don Flamenco on June 05, 2010, 02:51:37 AM
Made it up to the second tank boss.   Trying to tranq + fulton it and failing miserably. 

Can't pimp this game hard enough. 
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: E-DuB on June 05, 2010, 02:26:56 PM
http://www.tshirtsville.com/acatalog/Enfant_Terrible_T_Shirt.html (http://www.tshirtsville.com/acatalog/Enfant_Terrible_T_Shirt.html)

I WANT A KID JUST FOR THAT

My god that shirt is awesome! Futureshop and Best Buy have a promo where you can trade in one game and get it for free. Judging by the impressions I might have to give this game a run.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Kestastrophe on June 05, 2010, 03:29:30 PM
Loli bit right after the tutorial with Paz  :lol
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: magus on June 05, 2010, 04:07:29 PM
my reactions so far

- cutscene
- cutscene
- cutscene
- well this doesn't control so bad...
- why are the left and right button inverted? this is throwing me for a loop
- wow this soldier got knocked for like 3 seconds (by the way is it normal or is it just because i keep pushing him for ammo?)
- knocking people down is now so easy,it doesn't even feel like i'm sneaking around
- ehy it gots RPG elements to it! nice!
- you mean i can capture soldiers? OMG I'M GOING TO CATCH EVERY SOLDIERMON! GAME OF THE FOREVER!
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Don Flamenco on June 05, 2010, 04:13:07 PM
yeah, every time you tap them for items, it takes a star off their head.  they only give up two items.  But you can keep waking them up and stunning them, which might be a good (and boring as fuck) way to level up the stun gun.

Soldiermons ftw. 
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: magus on June 05, 2010, 04:36:50 PM
the moment i ran out of soldierfutoon was the saddest mgs moment ever
true story :'(

exactly what do you get by leveling up weapons?
is there a way to see what soldiermon you have got when replaying a stage?
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: bork on June 05, 2010, 05:03:10 PM
For the first time in a Metal Gear Solid title, there are actually some enemies NOT WEARING SKIMASKS.  I was shocked.  Shocked!!   :o
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: magus on June 05, 2010, 05:06:33 PM
For the first time in a Metal Gear Solid title, there are actually some enemies NOT WEARING SKIMASKS.  I was shocked.  Shocked!!   :o

ahahahahahahah
same here :lol
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 05, 2010, 05:07:48 PM
the moment i ran out of soldierfutoon was the saddest mgs moment ever
true story :'(

exactly what do you get by leveling up weapons?
is there a way to see what soldiermon you have got when replaying a stage?

Leveling up weapons gives more damage or more ammo or both.
Ranking up weapons really increases damage.

Doesn't matter which soldiermons you have.  All that matters is that stats and skills.  You can look at that with the analyzer.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: magus on June 05, 2010, 05:17:29 PM
i tought soldiermon were unique to missions but i seems to understand that they are just random... i would have prefered the former since it would have lead to 100% capturing or stuff like that,it's just like... MUST... CAPTURE... EVERYONE

9 ballons are simply too few :'(
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 05, 2010, 05:26:19 PM
They're not totally random.  The wiki will tell you exactly which soldiers to get on which missions to get S/A/B rank soldiers and get your squad levels up. 
I never used the wiki so I barely got any S/A/B rank soldiers :( 
Also never got any monster hunter missions because they are so hidden you have to use the wiki to find them :X
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: maxy on June 05, 2010, 05:35:57 PM
Starting this right now.

Some interesting stuff

-small mandatory install

-optional install...adds sound to in-game radio calls...two options,small and full(320MB,880MB)  :lol

Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Don Flamenco on June 05, 2010, 05:43:06 PM
anyone else get a weird 8-bit noise when you interrogate enemies?  Snakes tells them to talk and they're all "PEW PEW PEW" but the subtitle has the dialogue.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Don Flamenco on June 05, 2010, 05:45:15 PM
the moment i ran out of soldierfutoon was the saddest mgs moment ever
true story :'(


you get level ups for the fulton devices that allow you to carry more.  I want fultons to carry around with me in real life...so handy, even works indoors.

you get level ups for EVERYTHING.  COMPULLLLSION gotta level up my tortilla chips!!!!


Title: Re: Metal Gear Solid 4: Peace Walker
Post by: magus on June 05, 2010, 07:12:38 PM
i got the first level up but it brought the total futonball from 9 to 10... that seems a really dumb upgrade
anyway the cutscene are so needless melodramatic! is mgs4 like that?
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 05, 2010, 09:06:33 PM
i got the first level up but it brought the total futonball from 9 to 10... that seems a really dumb upgrade
anyway the cutscene are so needless melodramatic! is mgs4 like that?


 :lol welcome to MGS

and the upgrade might seem minor but it'll keep upgrading and you'll have like 15.  Plus you don't really need more than 10 per mission usually.  Most missions barely have 10 enemies in them!  Plus once you start getting your squads full you'll start analyzing and only taking guys with good stats because if you just fulton everyone you spend a lot of time yelling YOUR FIRED as you get rid of them.

anyone else get a weird 8-bit noise when you interrogate enemies?  Snakes tells them to talk and they're all "PEW PEW PEW" but the subtitle has the dialogue.

Yeah, that's just how it sounds.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Rman on June 05, 2010, 09:07:56 PM
nvm.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: magus on June 05, 2010, 09:16:29 PM
no you know what,you are right,all the mgs are like that "CAN LOVE BLOOM IN THE BATTLEFIELD" "BLABLABLA REMEMBER WHAT DAY IS TOMORROW?" i don't even know why i said that... must have been because i haven't played a mgs in a while
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: E-DuB on June 05, 2010, 10:23:48 PM
Soldiermons?

:rofl

My thoughts exactly :lol
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Smooth Groove on June 06, 2010, 01:31:13 AM
I reported Lyte Edge for piracy and the complaint went right to him.

This forum... :fbm
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: bork on June 06, 2010, 02:31:28 AM
You're right, Smooth.  Let me step up and CRACK DOWN.

Hmm, what's this?

I kinda wish Kojima had made this for a home system instead.  The controls felt really gimped when I was playing the demo.  It looks great though for a PSP game and I probably shouldn't complain too much about freeware. 

THE BORE IS A FINE UPSTANDING COMMUNITY THAT DOES NOT TOLERATE PIRACY.  YOU ARE BANNED.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: demi on June 06, 2010, 02:33:57 AM
Smooth unbanned
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Smooth Groove on June 06, 2010, 02:34:33 AM
That's potential piracy.  Yours already happened.

The jury rules in favor of Smooth Groove.  
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Smooth Groove on June 06, 2010, 02:34:54 AM
WTF, did Lyte really ban me?   :lol
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: demi on June 06, 2010, 02:36:07 AM
Yes. Dude's a loser man.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: bork on June 06, 2010, 02:37:10 AM
WTF, did Lyte really ban me?   :lol

Of course not, WTF!   :lol
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: magus on June 06, 2010, 08:57:59 AM
i got a tank... what do i do with it? ???
also what are you supposed to do with
spoiler (click to show/hide)
injured girl whatshername COMIANDANTE! snake says "let her work!" so that's what i'm doing but it seems like a waste...
[close]
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Don Flamenco on June 06, 2010, 09:52:39 AM
i got a tank... what do i do with it? ???
also what are you supposed to do with
spoiler (click to show/hide)
injured girl whatshername COMIANDANTE! snake says "let her work!" so that's what i'm doing but it seems like a waste...
[close]


I put her right back in the infirmary.  her stats are still pretty low at that point. 

Then I'm going to....put her in the kitchen.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Don Flamenco on June 06, 2010, 09:56:58 AM
i got the first level up but it brought the total futonball from 9 to 10... that seems a really dumb upgrade
anyway the cutscene are so needless melodramatic! is mgs4 like that?


MGS4 pushes melodrama to new heights. 

Not sure how far you are, but it's actually really tame by MGS standards right now.  Probably the least hokey MGS game at this point.  I'm sure it's gonna start about clones and nanomachines and the clones that when they bark, they shoot nanomachines out of their mouths at some point. 
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: magus on June 06, 2010, 10:06:06 AM
how far i am?
spoiler (click to show/hide)
i just meet this game otacon
[close]
anyway clones,nanomachines and stuff like that doesn't bother me but please! we don't need a character called paz and then spends 5 minutes about the fact that it sounds like peace! this is the kind of dumb stuff i'm talking about
by the way while talking about names
spoiler (click to show/hide)
hot coldman? really? REEEEEAAAAAALLLLLLYYYYYY?
[close]
i also discovered what to do with the tank
spoiler (click to show/hide)
you get to send your soldier in missions and you can use the tank to support them
[close]
did you capture any vehicle so far flamenco? for the tank
spoiler (click to show/hide)
i killed everyone in the support squad (actualy caught 4 of them... can't... resist... using... futonballs...) and i tought that would end the mission... it didn't but when the tank was around half health the squad captain popped his head out,i gunned him down and it gave me the tank
[close]

oh and best of all
FULTONBALLS LV 3! I'M GETTING CLOSER TO UNLOCKING THE MASTER FULTONBALL!
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Don Flamenco on June 06, 2010, 12:05:16 PM
you're past where I am.  I did a mission or two after the second tank fight.  I spent an hour and a half on that fight, dying way too much. I was trying to tranq everyone, then tranq the commander.  I got two tanks from the two fights.  I'm not sure if those were rewards for tranqing the boss or what.


The Paz stuff is pretty annoying.  Reminds me of Hope in FFXIII.  Apparently naming characters after their goal in life/what they symbolize is a big thing in Japan right now ???
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: MyNameIsMethodis on June 06, 2010, 12:12:39 PM
Is this like a real metal gear game or shit like MGS: PO?
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 06, 2010, 01:24:03 PM
Tank is hard the first time.  Then you do that battle 20 more times to build up an army of tanks and it's easy and you're done in <4 mins each time!
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: magus on June 06, 2010, 02:29:13 PM
personaly i'm having trouble with more or less every boss...
dealing with the squad isn't a big trouble (you take some hits but you end up CQC everyone) but the boss itself is a pain in the ass,you spend all your time taking cover only to pop out for 2-3 seconds and shoot at him while he's preparing for the next attack

i've been using rocketlauncher but the damage they do is disappointing and they have like 6 shots,which is horrible... i've been trying using machinegun and those works better but i still end up taking forever and having to ask for extra ammo trough reinforcement


Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Smooth Groove on June 06, 2010, 02:30:50 PM
That's how most MGS boss battles are like.  You just have to be patient.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Don Flamenco on June 06, 2010, 02:34:41 PM
Is there any special reward for blowing up the tank?  Seems like that's a harder task than tranqing the commander...
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: magus on June 06, 2010, 02:59:03 PM
i think the commander only shows up if you deal with the squad,so if you just attack the tank,you don't have to deal with the squad

and you don't have to tranq him,even killing him give you the same result
by the way i got myself a hind :teehee
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Himu on June 06, 2010, 03:04:18 PM
Franz, how you liking this? Is this the REAL MGS4?
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Mr. Gundam on June 06, 2010, 03:24:34 PM
$29.80 at Fry's on Tuesday.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 06, 2010, 03:28:44 PM
Is there any special reward for blowing up the tank?  Seems like that's a harder task than tranqing the commander...

Just that sometimes these things are easier if you ignore the squad and blow them up real quick.

But for the most part you should always go for the squad then commander so you can keep the vehicle.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 06, 2010, 03:29:47 PM
personaly i'm having trouble with more or less every boss...
dealing with the squad isn't a big trouble (you take some hits but you end up CQC everyone) but the boss itself is a pain in the ass,you spend all your time taking cover only to pop out for 2-3 seconds and shoot at him while he's preparing for the next attack

i've been using rocketlauncher but the damage they do is disappointing and they have like 6 shots,which is horrible... i've been trying using machinegun and those works better but i still end up taking forever and having to ask for extra ammo trough reinforcement


I just use rocket launchers for every boss in the game.  You get better ones later on.  RPG7 or Law Rank3 do about 3-4x the damage of starting ones. 

The first time you fight any boss it takes a while (mine were usually around 10-20 mins).  But then you learn the tricks and S rank the battles in 2-3 mins.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: magus on June 06, 2010, 05:15:51 PM
graa so frustating!
spoiler (click to show/hide)
after you reach a lab,you have to go ALL the way back to the start of the level,and then back to the starting point again,and i don't know why,one way or another i ALWAYS end up getting spotted! (yes i know there are hidden guys and finding them is a pain!) the one time i was able to pull it off,i fucked it up at the end and forgot to equip ration
[close]
anyway i got enough man to fill the entire R&D department even tough most of them are D rank
i also unlocked
spoiler (click to show/hide)
the recruit feature... i recruited 6 soldiers,but they were all lame except a girl with B in R&D and a guy with B in combat which has become my best soldier
[close]
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: bork on June 06, 2010, 05:55:49 PM
Franz, how you liking this? Is this the REAL MGS4?

It was obvious from the first demo that this was the REAL MGS4.   :)
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: magus on June 06, 2010, 06:56:38 PM
an upgrade to rocketlauncher
one to the machine gun and at least some of the bosses are going down in less than 5 minutes :lol
and with those bosses...
spoiler (click to show/hide)
i'm building my own metal gear :o
[close]
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Don Flamenco on June 06, 2010, 10:27:00 PM
Franz, how you liking this? Is this the REAL MGS4?


It's awesome.  If it keeps up the pace, which everyone says it does, it'll easily be my second favorite MGS (after 3.) 

been a long wait, but I'm glad to finally have MGS4!

Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Himu on June 06, 2010, 10:47:32 PM
Franz, how you liking this? Is this the REAL MGS4?


It's awesome.  If it keeps up the pace, which everyone says it does, it'll easily be my second favorite MGS (after 3.) 

been a long wait, but I'm glad to finally have MGS4!



omg
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Himu on June 06, 2010, 10:48:49 PM
How does the weapon upgrade system work? Is it like MGS4 where you buy weapons and crap?

Because I really disliked that. Takes an element of adventure and exploration out of the game that's prominent in other MGS titles.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Don Flamenco on June 06, 2010, 10:57:23 PM
none of that shit.   There's a whole RPG backdrop to your equipment.  You use the air balloon to capture enemies.  Each enemy has stats for combat, weapon/item development, food preparation, medical skill, and information gathering.   You put the captured enemy under one of those categories and it increases the level of it.  So, you put guys into weapon/item development and you unlock new weapons and level up old ones that way.  You also find schematics during missions.  You also level up some weapons through use.  Other weapons might open up just for beating certain missions. 
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Himu on June 06, 2010, 10:58:56 PM
Where can I get the demo? Is it on psp psn?
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Don Flamenco on June 06, 2010, 11:01:17 PM
i think so.  The demo doesn't have the base development aspect of it at all, just some early missions. 
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Himu on June 06, 2010, 11:01:58 PM
Got it.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Himu on June 07, 2010, 12:30:35 AM
Was liking the controls until I actually got in a shoot out.

Good god.

Controls are fine when sneaking though.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 07, 2010, 02:34:21 AM
you get used to it quick and then it plays fine.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: magus on June 07, 2010, 11:45:44 AM
this game controls fine
the only thing i hate is that while aiming pushing square makes you turn right while pushing circle makes you turn left
it should be the other way around!
anyway!
spoiler (click to show/hide)
i finished the metal gear but i can do nothing with it... i guess it's not really finished as it lacks an AI?
[close]
i also got another tank and another chopper but
spoiler (click to show/hide)
one of my good soldier died in mission :-\
[close]
i've developed all i could with my measly R&D team so now i'm forced to find better people for R&D or get stuck in the weapon development department... kinda annoying!
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: maxy on June 07, 2010, 12:02:01 PM
Every PSP game that tries to mimic second analog with buttons,controls like shit but that is PSP problem >:(

I found a happy medium in this game though,when detected switch to lethal weapon and auto aim.

And then just sit tight behind some cover and nuke everything that comes...AI is distinguished mentally-challenged anyway

Game is pretty good if you "master" the controls.



Title: Re: Metal Gear Solid 4: Peace Walker
Post by: dark1x on June 07, 2010, 12:33:24 PM
Quote
Every PSP game that tries to mimic second analog with buttons,controls like shit but that is PSP problem
It's basically the Dreamcast method.

Sucks, though, I agree.  They should have aimed for MGS2 style gameplay and camera angles.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Smooth Groove on June 07, 2010, 01:03:35 PM
 Yeah, just blame the Dreamcast for a Sony game's faults. ::)

Disgusting Sfag!  :yuck
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: bork on June 07, 2010, 01:04:48 PM
I generally hate using the face buttons to control the camera, but in Peace Walker, it works.  The game play is great.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Himu on June 07, 2010, 01:52:14 PM
I can't get used to it it shoot outs. The camera moves too slow.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Himu on June 07, 2010, 01:54:25 PM
Every PSP game that tries to mimic second analog with buttons,controls like shit but that is PSP problem >:(

I found a happy medium in this game though,when detected switch to lethal weapon and auto aim.

And then just sit tight behind some cover and nuke everything that comes...AI is distinguished mentally-challenged anyway

Game is pretty good if you "master" the controls.





This sounds like a plan. I like to do things steath-like, though, so I tend to stick with MK-22, not them all out, and them hide. But that seems to be the best course in this game as the camera controls are horrid.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 07, 2010, 01:54:29 PM
Himuro, you can change the speed in the options.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Himu on June 07, 2010, 01:55:21 PM
Isn't 10 the fastest speed? I did it immediately in the tutorial; still too slow.

Playing fps games on pc has spoiled me.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: magus on June 07, 2010, 02:03:48 PM
I can't get used to it it shoot outs. The camera moves too slow.
try to center the camera so that as soon as you press L you have the enemy in front of you
that's what i do

i don't see what's bad about the camera... you have an entire free hand dedicated to it as long as you pick the first control mode
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 07, 2010, 02:10:27 PM
Isn't 10 the fastest speed? I did it immediately in the tutorial; still too slow.

Playing fps games on pc has spoiled me.

Yeah, it doesn't control as well as a KB+M.  Neither does Halo; :patel
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Himu on June 07, 2010, 02:47:07 PM
I can't get used to it it shoot outs. The camera moves too slow.
try to center the camera so that as soon as you press L you have the enemy in front of you
that's what i do

i don't see what's bad about the camera... you have an entire free hand dedicated to it as long as you pick the first control mode


The camera is fine. It's really the aiming that bugs me.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Don Flamenco on June 07, 2010, 07:40:22 PM
I agree, there is some weirdness to the aiming.  It's a bit sticky, strangely accelerated, just like every game that uses the buttons to aim.  I'm used to it now, though. 
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: bork on June 07, 2010, 08:45:24 PM
You guys know there's an auto-aim toggle, right? 
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Himu on June 07, 2010, 08:53:54 PM
Yes.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 07, 2010, 09:18:56 PM
I never used the auto-aim.  Once you get used to the controls you shouldn't need it.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Himu on June 07, 2010, 09:22:52 PM
Really? Have fun with your claw hand.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Purple Filth on June 07, 2010, 09:27:20 PM
What are the controls like?

Is it similar to monster hunter PSP?
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Himu on June 07, 2010, 09:32:33 PM
When aiming:

hold L button to aim, R to shoot, Square = aim left, Circle = aim right, Triangle = aim up, X = aim down, Left analog stick to move.

Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 07, 2010, 09:41:54 PM
Really? Have fun with your claw hand.

I dunno, I found it easy to headshot people in the back.  If you're talking about TPS style "I'm getting shot by a bunch of guys and need to run and shoot" ummmm, in 40+ hours of the game I never had to do that.  If you get swamped just run up and CQC and later on super machineguns/shotguns mean you just point at a doorway and blast everyone as they run in.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Don Flamenco on June 08, 2010, 12:34:12 AM


Just a warning: IGN's review tells you who the final boss is :lol

http://psp.ign.com/articles/109/1095291p2.html

otherwise...

reviews: don't matter
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: magus on June 08, 2010, 10:03:21 AM
i don't see a problem with IGN saying who's the final boss since it's pretty predictable but...
Quote
The game is insanely deep.
:rofl
good lord,they just added some light rpg element! is that all it takes to make an insanely deep game?
anyway i reached chapter 4
spoiler (click to show/hide)
NOOOOOOOOOOOOO THEY KILLED THE HORSE :'(
SADDEST MGS DEATH EVAH! :'(
good thing horses don't talk or we would have spent 5 minutes talking about carrots and hoofs and how they relate to peace :teehee
[close]
i don't understand how the ranking work
i've had an optional mission where i had to stop 40 guys from reaching a point,i camped the point and shot everyone down and got a C... why?
similiary i tried doing the first boss fight again,i did it in less than a minute but the game still scored me a B,what's the deal with it?
 
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Don Flamenco on June 08, 2010, 10:31:00 AM
are you killing guys or knocking them out?   Killing enemies lowers your rank in mgs games. 

and yeah, the IGN guy complained about not having everything explained, when the game gives you a mini tutorial every time you get a new feature AND indexes those tutorials in a menu so you can look at them whenever.  Stupid ass reviewer. 
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: magus on June 08, 2010, 10:46:47 AM
well to be fair he says that there are tutorial but they aren't explicative enough
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: maxy on June 08, 2010, 10:57:46 AM
There is one thing that annoys me

No real-time development...you have to go on a mission

Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Purple Filth on June 08, 2010, 01:26:34 PM
Finally got to play the demo and its interesting.

And it does have monster hunter PSP controls but aiming with "the claw" method can be a royal pain.

With that i'll stick to the shooter type control scheme that Himuro mentioned.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: magus on June 08, 2010, 02:05:40 PM
i finished the main plot
the ending is kinda stupid
the final fight took me 30 minutes but it was more because the final boss move a shitload and aiming at it it's hard and it also has tons of hp,it really wasn't as hard as the ign guy is making it to be
if it wasn't for the optional missions this would be a pretty short game
i mean there are 25 missions... each doesn't take more than 10 minutes and you have a game that's around 4 hours

uh anyway... bebpo!
spoiler (click to show/hide)
what i'm supposed to do with paz? if i try to CQC snake touch her boobs and ends up bitch slapped :lol,magazine give me no reaction,i tried taking a photo but she just strike a pose which does nothing... using the love box ends the mission but i'm pretty sure i'm missing something
[close]
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 08, 2010, 05:53:29 PM
Yeah, but I think the optional missions are the main game since they are the bulk of it.  There's ~200 missions total in the game and it takes ~50-70 hours to clear them all.  The main story is just a small bonus.  There's some crazy missions post-game.

Magus,
spoiler (click to show/hide)
do whatever you want.  I took pictures and then love boxed her myself
[close]
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Smooth Groove on June 08, 2010, 05:59:21 PM
You get to play with love boxes in this game? :hyper
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: magus on June 08, 2010, 06:19:12 PM
bebpo
spoiler (click to show/hide)
when you finish the mission,the game gives you a "paz affection" rate
my question was how do you increase this rate? is there any point into raising it?
[close]
anyway!
spoiler (click to show/hide)
FINALY finished metal gear zeke,i had to fight chrysalis several time since it wouldn't give me the railgun,i sent the metal gear in a ops mission and he dealed 16000 damage to a single soldier :lol
[close]
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: cool breeze on June 08, 2010, 11:55:07 PM
Only played this a bit and I'm still really liking it like I did the demo.

I don't know if it sounds like criticism, but I don't feel like I can bother to S-rank everything and be perfect stealth like I try to in other MGS games.  Because it has a lot of PSP quirks like funky controls, tech limitations, frequent and long load times, etc.  I never feel totally comfortable playing this game.  Last thing I did was the shooting range and normally I'm OCD about that, but I just can't aim precisely and quickly using the face buttons...I just can't.  Even basic camera controls are a bit of a hassle and I don't feel like I have a full understanding of the level layout and the enemies in it.  I mean, if this was on the PS2 or PS3/360 with dual analog controls, less choppy, etc I would have probably been more into it.  The reason I'm not playing it right now is because I don't like playing handheld games for long stretches.  At least the structure supports the way I play these types of games.

but quick question on main missions vs side stuff.  can I just go through the main missions without bothering with the side stuff and revisit all that later on?
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 09, 2010, 12:06:48 AM
I'm actually the other way.  I've never gotten a perfect MGS1-4 run before with no alerts (maybe I've done no kills, don't remember).  The problem is the games are long and if you aren't saving frequently (I pretty much never save in MGS1-4 since you can't really lose progress) one mistake can screw you up hours in.  No way I can deal with that kind of strictness.

Otoh, because the Peace Walker missions can be like...60 seconds and 1 room, it gives me a much bigger incentive to get 0 alert, 0 kill, and fast clear time for an S ranking.  I think I S-ranked about 90% of the non-boss fights.  In Boss fights I murdered everyone like I'm playing GTA because I want to get that commander out of his seat.  I usually get negative points on bosses with human squads  :lol
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Smooth Groove on June 09, 2010, 12:09:17 AM
Getting top ranks in MGS isn't fun anyways because it requires stupid amounts of memorization and patience.  I can only imagine it being even worse in Peace Walker since it's a PSP game.  My hands cramp up whenever I play the PSP for more than an hour. 
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: cool breeze on June 09, 2010, 12:11:11 AM
I'm actually the other way.  I've never gotten a perfect MGS1-4 run before with no alerts (maybe I've done no kills, don't remember).  The problem is the games are long and if you aren't saving frequently (I pretty much never save in MGS1-4 since you can't really lose progress) one mistake can screw you up hours in.  No way I can deal with that kind of strictness.

Otoh, because the Peace Walker missions can be like...60 seconds and 1 room, it gives me a much bigger incentive to get 0 alert, 0 kill, and fast clear time for an S ranking.  I think I S-ranked about 90% of the non-boss fights.  In Boss fights I murdered everyone like I'm playing GTA because I want to get that commander out of his seat.  I usually get negative points on bosses with human squads  :lol

if you get a commander out of his seat, can you capture him? I remember in potato ops you could capture bosses
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 09, 2010, 12:39:39 AM
I'm actually the other way.  I've never gotten a perfect MGS1-4 run before with no alerts (maybe I've done no kills, don't remember).  The problem is the games are long and if you aren't saving frequently (I pretty much never save in MGS1-4 since you can't really lose progress) one mistake can screw you up hours in.  No way I can deal with that kind of strictness.

Otoh, because the Peace Walker missions can be like...60 seconds and 1 room, it gives me a much bigger incentive to get 0 alert, 0 kill, and fast clear time for an S ranking.  I think I S-ranked about 90% of the non-boss fights.  In Boss fights I murdered everyone like I'm playing GTA because I want to get that commander out of his seat.  I usually get negative points on bosses with human squads  :lol

if you get a commander out of his seat, can you capture him? I remember in potato ops you could capture bosses

Yes.  Just shoot him with zzz weapons instead of real ones.

Getting top ranks in MGS isn't fun anyways because it requires stupid amounts of memorization and patience.  I can only imagine it being even worse in Peace Walker since it's a PSP game.  My hands cramp up whenever I play the PSP for more than an hour. 

Well, like I was saying, a lot of the missions are <5 mins and you get ranked on a per mission basis.  So it's very doable.  You just look around at the enemies and the area and be stealth and quick.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: magus on June 09, 2010, 04:58:01 AM
bebpo i solved my problem trough a trip to gamefaqs
spoiler (click to show/hide)
apparently you have to use your co-op phase to talk to her
[close]

*develops new radar*
finaly! i will never ends up in front of a hidden enemy again
*discovers that the new radar lasts for 5 seconds before turning itself off*

FFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUU

i'm not sure i'm liking the post-game content... the game has stopped giving me new maps and now that all i have are a bunch of scrambled random missions,it feel like it lost any sense of progression

plus the game seems more than happy to throw me the same thing at me over and over,i swear this is the 3rd time i'm fighting the same tank
spoiler (click to show/hide)
and let's not talk about that guy who keeps escaping and hiding... really put a iron ball on him,kill him,wall him alive,just stop with this shit!
[close]
and it's even more frustating when you factor that since the tank has now more hp,i have to wait for my R&D to make better weapon or take forever trying to take the thing down
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: cool breeze on June 09, 2010, 05:34:56 PM
how exactly does healing team members work? is it based on missions or something? or is it just that
spoiler (click to show/hide)
Amanda never gets healed?
[close]
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 09, 2010, 05:45:37 PM
bebpo i solved my problem trough a trip to gamefaqs
spoiler (click to show/hide)
apparently you have to use your co-op phase to talk to her
[close]

*develops new radar*
finaly! i will never ends up in front of a hidden enemy again
*discovers that the new radar lasts for 5 seconds before turning itself off*

FFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUU

i'm not sure i'm liking the post-game content... the game has stopped giving me new maps and now that all i have are a bunch of scrambled random missions,it feel like it lost any sense of progression

plus the game seems more than happy to throw me the same thing at me over and over,i swear this is the 3rd time i'm fighting the same tank
spoiler (click to show/hide)
and let's not talk about that guy who keeps escaping and hiding... really put a iron ball on him,kill him,wall him alive,just stop with this shit!
[close]
and it's even more frustating when you factor that since the tank has now more hp,i have to wait for my R&D to make better weapon or take forever trying to take the thing down


The post-game feels like a grind if you try to marathon it.  Just play a little bit here and there and it's a lot of fun.  Have you tried the ghost hunts yet?  Those are hard.  How about Pooyan?

As for the story, kojima is trolling you and mgs fans expecting something to actually happen.  That's the entire plot of the game.  Like I said when I finished the import, the story is lolz; don't expect much.  It's a pure gameplay-game with lots of optional codecs.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: magus on June 09, 2010, 05:50:23 PM
how exactly does healing team members work? is it based on missions or something? or is it just that
spoiler (click to show/hide)
Amanda never gets healed?
[close]
about the spoiler
spoiler (click to show/hide)
Amanda only gets healed after you finish the game
[close]
The post-game feels like a grind if you try to marathon it.  Just play a little bit here and there and it's a lot of fun.  Have you tried the ghost hunts yet?  Those are hard.  How about Pooyan?

As for the story, kojima is trolling you and mgs fans expecting something to actually happen.  That's the entire plot of the game.  Like I said when I finished the import, the story is lolz; don't expect much.  It's a pure gameplay-game with lots of optional codecs.

nope,what are these ghost hunts?
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 09, 2010, 05:55:46 PM
Soldiermon Snap
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: MyNameIsMethodis on June 09, 2010, 05:57:16 PM
I'm really not digging this game...I can't not get caught stealth for some reason, which was never a problem in prior MGS's. I think it's because I have to have a dumb item equipped for radar :/.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: magus on June 09, 2010, 06:54:32 PM
Soldiermon Snap
:o how do i trigger these?
by the way
i'm dying here :rofl
spoiler (click to show/hide)
pooyan mission
BEST MISSION EVAH!
[close]

I'm really not digging this game...I can't not get caught stealth for some reason, which was never a problem in prior MGS's. I think it's because I have to have a dumb item equipped for radar :/.

yeah the radars are all horrible,all of them shows enemy so close to you that chance are you already have seen the soldier for yourself or got spotted,the first one don't even show the enemy before you upgrade it and the second one as i said last for like 5 seconds before turning itself off
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 09, 2010, 07:05:35 PM
No way,  Sonic Eye is awesome once you get a good battery in it.  That was my main radar for most of the game until I got NIGHT VISION GOGGLES.  The I just used NVG so I could immediately see human shapes in an area.

You get the ghost hunts as you clear stuff.  Missions unlock when you clear other missions.
Pooyan has good music  :)
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: cool breeze on June 09, 2010, 07:26:47 PM
I should invest in NVGs then.  I was thinking it was worthless since there hasn't been a dark place yet.

and about outer ops, can I just complete a tank boss like a dozen times to get a dozen tanks? how does it balance it out? why would I send soldiers if I could send eight tanks to take out 2 infantry soldiers?
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 09, 2010, 07:43:32 PM
NVG are so good it's like cheating.  It's funny because Peace Walker is probably the 5th or 6th game I've played where I use NVG even during the day just makes it easier to see things (and sometimes improves framerates).  I did that for a few of the Splinter Cells and for CoD4 in recent memory.

And yeah, for tanks you can do that. But as you get further, they become less effective.  I got about 75% through Outer Ops, but now every mission is SS and I'm too lazy to stock up on really good tanks/heli because even when I do I'll lose at least 1 per battle.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: cool breeze on June 09, 2010, 10:00:00 PM
do the NVGs get better with upgrades? I like the sound thing better that shows you enemies through walls

and how do you get a driver to come out of the vehicle? I thought you had to take out every normal guy, then he comes out.  But this new optional mission seems like it has infinite respawning enemies.  I'm tempted to just destroy the thing.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 09, 2010, 11:42:35 PM
They just get longer batteries. I dunno I find using both together really helpful because the eye doesn't catch non-moving enemies. On sneaking missions I actually take nvg, sonic eye, soliton into every mission and use them all. When battery dies on one I switch to another.

For tanks/helis they stop spawning but it can take forever on some. Take them all out, then damage it a bit and he'll come out. in multi the spawn count goes up. Duckroll said he fought a 4p heli and there were 88 guys before the leader came out.

Sometimes I just say screw it and blow it up
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: cool breeze on June 09, 2010, 11:55:55 PM
my compromise is just killing every soldier that appears

and I see the appeal of NVGs now.  One level had hidden enemies and the sonic eye didn't pick any of them up.  It was cool that all those guys were great in intel gathering.  Kinda made sense since they were a bunch of sniper/spy guys.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Himu on June 10, 2010, 12:09:23 AM
How do you guys pull off headshots in this? I hate how there's not dot in the reticule.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: cool breeze on June 10, 2010, 12:17:19 AM
there are four dots or other shapes around the center; just line it up and press the trigger.  most games don't do the dot in the center of the screen.  I just wish the reticule stood out a bit more because sometimes it blends in too much with the surroundings.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Himu on June 10, 2010, 12:25:38 AM
I thought most games DO have a dot, or at least a circle?
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: cool breeze on June 10, 2010, 12:36:26 AM
Some games do.  When I think of more popular ones like Halo, Call of Duty, or even MGS4, they all just surround the center of the screen.  I know GTA4 and RDR use a dot, and Half Life 2 did.  It's just something you get used to.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Himu on June 10, 2010, 12:39:51 AM
Yet I don't have a problem doing headshots in CoD, Halo or MGS4 ???

I'll keep practicing.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Himu on June 10, 2010, 02:31:34 PM
btw action controls > shooter controls
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 10, 2010, 03:07:24 PM
btw action controls > shooter controls

crazy himuro is crazy
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Himu on June 10, 2010, 03:08:47 PM
What. They're classic MGS controls.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Mr. Gundam on June 10, 2010, 03:12:21 PM
So, my fellow Portable Ops haters, how is Peace Walker? I'll probably pick it up after work today if you like it.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Himu on June 10, 2010, 03:13:47 PM
I haven't played anything past the demo, but the stealth is solid although the controls take time getting used to...

It amazes me they just didn't make it like MGS1-3 with an top down camera and keep most of the game indoors. This would fix 95% of the game's control issues. I miss indoors MGS.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 10, 2010, 03:22:29 PM
What. They're classic MGS controls.

Which work fine for classic MGS on a real controller.

In this game with PSP interface, shooter controls are the only way to go.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Himu on June 10, 2010, 03:24:23 PM
Not really. Then again, I'm left handed. Aiming with d-pad with my left thumb >>>>>>>>>>> aiming with face buttons with my right thumb
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: cool breeze on June 10, 2010, 03:29:19 PM
I agree that it's weird they haven't made a traditional MGS1/MGS2 style game on the PSP, but a free camera works so much better for the type of game Peace Walker is.  It worked great in MGS3 Subsistence too.  The biggest problem is still that the PSP doesn't have a second analog stick.

So, my fellow Portable Ops haters, how is Peace Walker? I'll probably pick it up after work today if you like it.

It's a much better game.  I thought Portable Ops was just a pain.  Even if it had good controls, which it didn't, having to drag enemies back to the truck or place your other soldiers around the map to make it easier was boring.  Peace Walker still has building an army, but it isn't a hassle or interrupt the regular gameplay.  Controls are also much better.  They aren't perfect, but that's more a fault of the PSP.   
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: magus on June 11, 2010, 04:08:13 PM
ehy i unlocked the monster hunter missions!
hearing bebpo i tought it would involve something really obscure but it was incredibly simple
spoiler (click to show/hide)
talk to chico,until he mentions a mysterious talking cat,then go to mission 29 and reach the beach
[close]
i fought rathalos and tigrex,they weren't bad
tigrex was annoying because he would keep dashing at me but he didn't have much health so he still ended up dead
sadly fighting them gave me no reward :-\
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: fistfulofmetal on June 11, 2010, 08:49:18 PM
I'm only like a half hour into the game and I'm already really enjoying it. Classic MGS gameplay, great cut scenes, BIG BOSS :bow2 ,

Title: Re: Metal Gear Solid 4: Peace Walker
Post by: cool breeze on June 11, 2010, 09:20:10 PM
I'm really confused about pulling out parts.  Like, it says the heads are yellow and S, and I pull out most of them, then it says I didn't get any head parts.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 12, 2010, 12:13:56 AM
To get the head parts (and other parts), don't destroy stuff.  Just hit the AI container.  If you damage the other parts you won't get them but it will unlock AI panels instead.

The head parts are cumulative.  Like you have to get 5-10 to get +1.  It's the hardest part to get and it requires a bit of grinding the bosses until you get all 5.  Then you have an awesome Metal Gear and destroy stuff in outer ops and then someone blows it's head off in battle and you  :'(
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: cool breeze on June 12, 2010, 12:15:47 AM
how do you not destroy stuff with rockets? splash damage is crazy
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 12, 2010, 12:18:42 AM
Really?  Most of the bosses stand still at certain times.  Then you just aim at the AI pod and it shouldn't hurt anything else. 

The only exception is Chrysalis because it's a moving bitch (the teleport move right when your rocket is about to hit the AI pod is BS!).  I just use the FIM and don't care.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: magus on June 12, 2010, 04:49:08 AM
how do you not destroy stuff with rockets? splash damage is crazy
use a machine gun
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: fistfulofmetal on June 12, 2010, 10:18:11 AM
the flying metal gear thing that harmonizes is super creepy.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Rman on June 12, 2010, 01:58:17 PM
Got this off PSN last  night. God, PSN is so slow.  It took me 3 hours to download.  It was only 1084 megs and my connection is 15 mbs down.  Argh! 

This is much, much more polished than Portable Ops, which I could not stand.  I love that the VA is back with the codec calls and even the controls are much improved.  MGS fans should not miss this one.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Sho Nuff on June 12, 2010, 03:10:05 PM
Is this playable on CFW?
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: fistfulofmetal on June 12, 2010, 03:44:47 PM
...what are "supply markers"? I'm at a mission and the game is telling me I don't have any set. dunno what they are or how to get em. i guess its how i get more ammo in a mission but i dunno how to use them.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: magus on June 12, 2010, 03:49:53 PM
Is this playable on CFW?
yep
...what are "supply markers"? I'm at a mission and the game is telling me I don't have any set. dunno what they are or how to get em. i guess its how i get more ammo in a mission but i dunno how to use them.
you just set them like c4 and then press R1 to get ammo
tough if you are near an obstacle it won't work
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 12, 2010, 06:13:44 PM
Or you use the supply grenades.  Toss them and then hold R1 for the drop.
Or the supply gun and shoot the drop on an enemy's head.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: magus on June 12, 2010, 07:07:33 PM
you know i'm getting really frustated with the optional missions that involve boss fight,they take forever,you are super frail,and you spend most of your time waiting for the boss to stop his "EVERYTHING ASSPLODE,RATATATATATATATATA *BOOOOOOOOMMMMMM*" tantrum
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: cool breeze on June 12, 2010, 10:24:27 PM
man, fuck outer ops

6 to 10 minutes to get another helicopter, send EVERYTHING (three tanks, two apcs, three helicopters) into a mission against 4 foot soldiers and a buggy.  Play long mission, come back, see "lol both of the attack helicopters are gone".

Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 12, 2010, 11:14:44 PM
man, fuck outer ops

6 to 10 minutes to get another helicopter, send EVERYTHING (three tanks, two apcs, three helicopters) into a mission against 4 foot soldiers and a buggy.  Play long mission, come back, see "lol both of the attack helicopters are gone".



Yep.  I say don't go out of your way to get vehicles.  You'll get a ton if you do the optional missions and then when you have 7 fully healed ones and your Metal Gear send them in and hope you don't lose any.  Also don't be afraid to throw in soldiers.  They are very expendable and at times good enough!

you know i'm getting really frustated with the optional missions that involve boss fight,they take forever,you are super frail,and you spend most of your time waiting for the boss to stop his "EVERYTHING ASSPLODE,RATATATATATATATATA *BOOOOOOOOMMMMMM*" tantrum


Yeah, that's about when I gave up on the game.  I cleared all the non-boss optional missions available and cleared all the boss ones that are 4 stars and below but the 5 star and red star ones....there's like 20-30 of them and I don't have any interest in doing all those solo.  Maybe it'd be a little more interesting if it wasn't just TANK/HELI/LAV/TANK/HELI/LAV x 50 battles or something.  I think they went a bit crazy on the optional boss spam.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Diunx on June 13, 2010, 06:10:17 PM
This game rocks!!!!

:bow X-ray zoom on Paz :bow2

:bow Kojima :bow2
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: cool breeze on June 13, 2010, 09:16:32 PM
The main thing I don't like about this game are the boss battles in that they all kinda suck.  It's a shame considering how good MGS bosses have been in the past, both the battle and concept.  And constant staggering.  What is wrong with Japan? every game they make has ridiculous staggering animations.  When the game combos a stagger into knocked about psyche gauge into constant barrage attacks and getting buttfucked on the ground while my rations constantly drop is FUCK YOU GAME YOU FUCKING CUNT.  Oh, and fuck off with wiggling the analog nub.  I feel like it's going to break off and it has already broken a little because of that shit.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Bebpo on June 13, 2010, 09:51:21 PM
Really?

I thought the main bosses (AI bosses) were up there with the Metal Gear fights in MGS1-4.  But this time you got like 4-5 of them!  The first time you fight Pupa it's like WTFISGOINGON and then when you figure it out it's like OMGTHISISCOOL.  The final boss is absolutely retardedly dragged out, but otherwise it's pretty badass.

The LAV/Tank/Heli are alright battles until the higher stars when they get waaaaay too much armor and too strong and are annoying.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: cool breeze on June 13, 2010, 10:05:04 PM
When I fought Pupa it was like "ok, I shoot rockets at it"
When I fought the next boss it was like "ok, I shoot rockets at it"
When I fought the boss after that it was like "ok, I shoot rockets at it"

There aren't any cool bosses where you fight another dude.  No cool fist fights.  No fights against enemies with special talents.  It's all really boring and probably designed in a way that would work with 4 people going monster hunter on it.  As the battles get harder, all that really changes is their life.  It then becomes about calling in supplies every once in a while as you wear down their life bar.  It's just boring.  They also move around move and that gets annoying too.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: fistfulofmetal on June 17, 2010, 02:30:05 PM
whenever I fight a boss I always go after the guys instead so I can recruit them and then take out the commander out. if you do that you can take the vehicle. i got the tank


right now im trying to fight a helicopter and its fucking HARD
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Diunx on June 17, 2010, 05:35:20 PM
I got that Helicopter, I actually found it a lot easier than the tank.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Smooth Groove on June 17, 2010, 05:43:37 PM
I've been trying to play this but it's hard to get used to the controls.  Makes me wish for a home release, even if it's for the WII. 

Also, while I was playing this, I was just thinking how weird it is that MGS fans love MGS3 even though it's mostly the reason why MGS4 sucked.  The whole retconning of Big Boss into a good guy made the whole MGS universe a mess.  As George Lucas has shown so brilliantly, prequels are almost always bad ideas. 
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: bork on June 17, 2010, 06:17:09 PM
I've been trying to play this but it's hard to get used to the controls.  Makes me wish for a home release, even if it's for the WII. 

Take the game as-is, give it a slight visual boost (just upping the resolution would be enough, really), add in controls for the Dual Shock 3, and make this a PSN game with 4P online play.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: fistfulofmetal on June 17, 2010, 06:19:14 PM
I got that Helicopter, I actually found it a lot easier than the tank.

I got the groove down of hiding from the chopper than running under it when the backup arrives but i keep getting caught on the 3rd or 4th set of dudes and die.

i've died around 6 times
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Diunx on June 20, 2010, 08:22:19 PM
Just shoot the backup with a rocket launcher while they are dropping to the fight zone, after all the backup is dead the captain will come out and you can kill him with a direct hit of a rocket.

http://www.neogaf.com/forum/showpost.php?p=21975202&postcount=2456

Quote from: EekTheKat
Yes, but I have to be ridiculously patient (spoiler about sniping)
spoiler (click to show/hide)
The first loud  shot always triggers a "warning" phase, causing the AI to be more alert.    I can only take one or two shots before I have to take cover to wait it out.   

Having a few toys unlocked later on helps quite a bit in sniping.  So long as you're fairly far away and your camo index isn't negative you should be okay.


 
[close]

"spoilers about sniping" :rofl, that dude keeps spoiling "sniper" and "sniping" on his other posts too, that shit is getting ridiculous over there.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: fistfulofmetal on June 20, 2010, 09:46:41 PM
fuck that. i captured all 20 of the backup guys then took out the commander.

i'm well passed that now. now i have to fight snipers in at a mine.


question: is ad-hoc party the only way to play with friends online?
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Diunx on June 20, 2010, 10:19:14 PM
Finished the game a couple of hours ago, the last fight was awesome but the ending was so fucking cheesy :lol, now I'm gonna unlock the extra chapter and the monster hunter stuff.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Rman on June 20, 2010, 11:22:02 PM
fuck that. i captured all 20 of the backup guys then took out the commander.

i'm well passed that now. now i have to fight snipers in at a mine.


question: is ad-hoc party the only way to play with friends online?
Yes.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Diunx on June 21, 2010, 09:07:01 PM
Damn this monster hunter stuff is hard.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Don Flamenco on June 22, 2010, 04:31:23 AM
solid game all the way through. Easily the best PSP game.  though replaying the first two chapters of MGS4 really took away Peace Walker's initial shine...console MGS (like actual stealth gameplay, when it isn't cutscenes or railshooting BS) is just too good.

the next non-raiden side story console MGS needs to use an expanded "base" system somehow.  Fultoning the solidiermon is just too addicting!
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: bork on June 22, 2010, 06:23:32 AM
There's a new CFW patch that adds in Prometheus to GEN, making it so that you no longer need to patch games (again) and also don't need any weird fixes or apps/downgrades to play Peace Walker.  :)
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Smooth Groove on July 01, 2010, 02:07:12 PM
I feel like I have to be really patient to have fun with Peace Walker.  What I liked about previous MGS games is that you can just Rambo your way through.  I've been fighting the first tank battle the last few days and it's been frustrating.  First couple of times, I tried taking the tank down by force but my current weapons just aren't powerful enough.  Then, I tried the stealthy method but could never get the commander to come out. 

What does it take for him to pop the top?  Tips, Bebpo?
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Ninja on July 01, 2010, 02:12:59 PM
Some of the later Ex.Op missions, (5 Red-Skull ones especially) are pretty annoying solo. Still an awesome game though.

Smooth Groove: To make the commander come out you can either 1) capture/kill all of the troops without being seen or damaging the tank or 2) do a certain amount of damage to the tank after killing all the soldiers.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Purple Filth on July 01, 2010, 05:10:07 PM
I feel like I have to be really patient to have fun with Peace Walker.  What I liked about previous MGS games is that you can just Rambo your way through.  I've been fighting the first tank battle the last few days and it's been frustrating.  First couple of times, I tried taking the tank down by force but my current weapons just aren't powerful enough.  Then, I tried the stealthy method but could never get the commander to come out. 

What does it take for him to pop the top?  Tips, Bebpo?

You have 2 methods to get him out The stealthy way and the rambo way.

Stealth way: Take out all the guards without being spotted by other guards or the tank it self.(I highly recommended knocking them out and using the fulton on them for your base). He will send out more so repeat, after your done with the final one he will come out and you can either kill him or tranq him to end mission.

Rambo Way: Get rid of all guards and also damage the vehicle with your strongest weapons (a rocket launcher is nice), he will come out after enough damage is done. Either kill or Tranq to end mission
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Smooth Groove on July 01, 2010, 05:22:16 PM
Thanks y'all.  I'll give it a try. 
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Himu on July 01, 2010, 07:18:39 PM
solid game all the way through. Easily the best PSP game.  though replaying the first two chapters of MGS4 really took away Peace Walker's initial shine...console MGS (like actual stealth gameplay, when it isn't cutscenes or railshooting BS) is just too good.

the next non-raiden side story console MGS needs to use an expanded "base" system somehow.  Fultoning the solidiermon is just too addicting!

The next console MGS needs a turn to in door locations. I'm tired of this outdoor shit.
Title: Re: Metal Gear Solid 4: Peace Walker
Post by: Lafiel on July 02, 2010, 04:51:26 AM
solid game all the way through. Easily the best PSP game.  though replaying the first two chapters of MGS4 really took away Peace Walker's initial shine...console MGS (like actual stealth gameplay, when it isn't cutscenes or railshooting BS) is just too good.

the next non-raiden side story console MGS needs to use an expanded "base" system somehow.  Fultoning the solidiermon is just too addicting!

The next console MGS needs a turn to in door locations. I'm tired of this outdoor shit.
The best level in MGS PW was the in-door level during act 3. 8)