stupid game for people who can't enjoy real gun games
man, massive maps are what i expect out of a genuine battlefield game
there was nothing like cresting over a hill in BF1942 and seeing the tanks tearing each other up across the horizon, or seeing the cloud of parachutes dropping in the distance
it never felt like running around forever, it just heightened the tension before the clash
if they scale it back too much (on pc, don't care what they do for consoles) they can keep it
Online Multiplayer:
Competitive: 64-Player (PC) 24-Player (Console)
I used to play BF1942 with a friend from school and he was incredible at flying the plane and would be in the sky 95% of the match. I was never a great pilot, but I always appreciated it when the tank between me and a base exploded as I look up and see him fly away.
I used to play BF1942 with a friend from school and he was incredible at flying the plane and would be in the sky 95% of the match. I was never a great pilot, but I always appreciated it when the tank between me and a base exploded as I look up and see him fly away.
You know, the only non-BF game that I have played that sort of captured that was Warhawk.
Which should have been more popular than it was.
I bet a lot of folks who gotten into Battlefield via the Bad Company games would assume this is the third one and be really put off to find out the single player doesn't have anything to do with those games. They probably should have kept the BC series on consoles and kept the mainline games on the PC.
I used to play BF1942 with a friend from school and he was incredible at flying the plane and would be in the sky 95% of the match. I was never a great pilot, but I always appreciated it when the tank between me and a base exploded as I look up and see him fly away.
You know, the only non-BF game that I have played that sort of captured that was Warhawk.
Which should have been more popular than it was.
I really, really hope that "DICE sets it's sight on Call of Duty" is just something GameInformer added and isn't the goal by DICE.
I really, really hope that "DICE sets it's sight on Call of Duty" is just something GameInformer added and isn't the goal by DICE.
of course it is Game Informer who wrote that sentence, how dumb can people be?
You tell me.
Obviously I know someone at Game Informer wrote that specific line but I have to wonder if there's pressure on DICE to make a Call of Duty clone because EA is so desperate for one of those.
This is it! We are very excited to announce the first details on Battlefield 3 and to kickstart the preorders for the Limited Edition!
Battlefield 3 is the true successor to Battlefield 2. Beyond our signature multiplayer, we have also included a full single-player campaign and a co-op campaign – all straight out of the box. As for fan favorite features, how does the return of jets, prone, and 64-player multiplayer (on PC) sound? All this built with our powerful new game engine Frostbite 2, which you'll hear and see a lot of in the months leading up to launch. For the full reveal on Battlefield 3, stay tuned for links to our cover stories hitting the gaming press throughout February, starting with Game Informer right now.
Battlefield 3 will release this Fall. You can preorder the Battlefield 3 Limited Edition at www.battlefield.com now. The exact contents of the Limited Edition will be revealed around GDC.
Battlefield 3 leaps ahead of the competition with the power of Frostbite™ 2, the next instalment of DICE’s cutting-edge game engine. This state-of-the-art technology is the foundation on which Battlefield 3 is built, delivering superior visual quality, a grand sense of scale, massive destruction, dynamic audio and incredibly lifelike character animations. As bullets whiz by, walls crumble, and explosions throw you to the ground, the battlefield feels more alive and interactive than ever before. In Battlefield 3, players step into the role of the elite U.S. Marines where they will experience heart-pounding single player missions and competitive multiplayer actions ranging across diverse locations from around the globe including Paris, Tehran and New York
Battlefield 3 features:
* Frostbite 2 – Battlefield 3 introduces Frostbite 2, the incredible technology that takes animation, destruction, lighting, scale and audio to new heights. Built upon this powerful game engine, Battlefield 3 immerses players physically and emotionally to the world around them like never before.
* Feel the Battle — Feel the impact of bullets and explosions, drag your fallen comrades into safety, and mount your weapon on almost any part of the terrain. Battlefield 3’s cutting edge animation, spectacular visuals and real as hell battle gameplay attack your senses and make you feel the visceral warriors experience like no other FPS.
* Unparalleled Vehicle Warfare — The best online vehicle warfare experience gets even better with a fitting sonic boom as fighter jets headline impressive lineup of land, air and sea vehicles.
* Urban Combat — Take the fight to iconic and unexpected places in the USA, Middle East, and Europe including claustrophobic streets, metropolitan downtowns, and open, vehicle-friendly landscapes as you fight your way through the war of tomorrow.
[youtube=560,345]xP0Ij1_VTY0[/youtube]
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/02/04/battlefield-3-is-coming-preorder-now.aspx##QuoteThis is it! We are very excited to announce the first details on Battlefield 3 and to kickstart the preorders for the Limited Edition!
Battlefield 3 is the true successor to Battlefield 2. Beyond our signature multiplayer, we have also included a full single-player campaign and a co-op campaign – all straight out of the box. As for fan favorite features, how does the return of jets, prone, and 64-player multiplayer (on PC) sound? All this built with our powerful new game engine Frostbite 2, which you'll hear and see a lot of in the months leading up to launch. For the full reveal on Battlefield 3, stay tuned for links to our cover stories hitting the gaming press throughout February, starting with Game Informer right now.
Battlefield 3 will release this Fall. You can preorder the Battlefield 3 Limited Edition at www.battlefield.com now. The exact contents of the Limited Edition will be revealed around GDC.
Oh oh, that's a nice teaser.
A mix between Tron Evolution and Terminator going on.
* Urban Combat — Take the fight to iconic and unexpected places in the USA, Middle East, and Europe including claustrophobic streets, metropolitan downtowns, and open, vehicle-friendly landscapes as you fight your way through the war of tomorrow.
You get paid even for shilling old games? Hook me up.
wasnt warhawk that game you had to control with the motion crap?
Yeah, you could pick to do it either way. The upside to using the tilt stuff was that you got more precise controls for vehicle guns, since the stick was dedicated to that function in tilt mode.
Anyone know if there is any substance behind the whole Starhawk thing? I keep seeing the term, but I can't figure out if it's just fanboy wish-stuff.
Some facts gleaned from his tweets (these count as official confirmations):
Prone on consoles as well
No tracer darts
Bullet drop will be more sophisticated than BC2 (different drop rates for each gun)
Knife/Dogtags are in
No grapple hooks or zipwires
The spotting mechanic is still be debated
They are debating supporting game pads on the PC, and letting pad users have aim assists
Essentially confirmed rented servers on PC
Things he's refusing to comment on:
The anti-cheating method (Punkbuster)
Commander mode
Dragging teammates to safety (although, he practically confirmed it)
SDK and LAN on PC
Battle Recorder on PC
Killcams
Aiming for CY Q4 2011 release
-Concept for BF3 has been in the works for years, waiting on proper tech to seamlessly come together
-Frosbite 2.0 is the culmination of this tech, entirely re-written
-Lighting sounds neat, one "probe" contains more lighting information than an entire BFBC2 level.
-Level destruction is going to be "believable" but basically everything is destructible.
-Character animations powered by ANT, what EA Sports uses.
-AI characters and multiplayer characters have different animation sets
-No more "gliding" animations that look off, animation realism is a focus
-Captured their own war audios (bullets, tanks, helicopters, etc) at different distances to ensure realism
-Better audio cues for certain actions, more easily able to listen for threats
-Plan on better, more immediate post release content
-More unlocks than BFBC2
-Dice trying to find a good balance between customization of your character and not having "pink rabbit hat(s)"
-4 classes
-Will talk about squads "later"
-Looking into a theater mode but can't talk about it
-Will have co-op
-There will be a kill-cam but it can be turned off
-BF3's team is almost twice as big as the team for BFBC2
-They want the pacing of the single player mode to be balanced, with highs and lows. Makes the comparison to a song vs a guitar solo.
-Part of the single player mode takes place in Sulaymaniyah - Iraqi Kurdistan.
-"Fuck" will be used often, so M rated for sure
-There will be an earthquake in a level. The destruction sounds very impressive. 7 story building collapses, looks very well done
-Significant narrative that goes with the SP mode
-More than one setting, you're not in the middle east for the whole game
-PC version is lead version
-Why 64 players for PC only? No complains from the console crowd.
-No mod tools at release. Maybe none down the line either. Frosbite 2.0 is complex and mods tools would have to be dumbed down, so does Dice really want to put their time to that or would it be better spent elsewhere?
H...holy fuck
I have to remember scans and photos of magazines (and possible bullshots) do special things to PC screens
HUD looks too much like that shitty MOH HUD.
if i get sniped and you sonsofbitches just leave me there screaming instead of pulling me over to a medic, i will pull the pins on all my grenades and take you all with me
i hope they don't overdo the mirror's edge climbing type stuff in the game
that would be annoying as hell, getting clipped in the head while stuck in an elaborate climbing animation
it looks like someone splashed white color over everything,hate shit like that
(http://oi56.tinypic.com/33avvo4.jpg)
This screenshot was in gaf OP,got deleted...i wonder why
This looks totally meh,especially for a PC centric game...buildings on the right look horrible
Close ups don't bother me,they will look great,but this... :yuck
/next gen this is not
That may have been the most random multiplayer clip ever.
That may have been the most random multiplayer clip ever.
I wish they would just show straight up gameplay from the Mp side. I wonder if they are showing that at E3. Also would be nice to see the console version in addition to the crazy high performance PC stuff which my current machine couldn't display anyway although it does look very good.
Will be waiting for superior WiiU version. :smug:rofl
they're starting with the boring tank gameplay we've already seen
get to the multi already
Squad Leader confirmed, 4 Person Squad
Ability to spot a Enemy Squad Leader
Equippable Grenades
Falling debris from destruction 3.0 can kill players!
Equippable knife as well as quick knife (like BC2)
Support class able to mount bipods and give ammo
Rifleman class has medpack + defibrillator
Ability to change fire modes in multiplayer (semi/burst/auto)
Regenerative health in MP, but suppression effect stops regen (only regen when you aren’t under fire)
Suppression effects from LMG, blur vision
Flashlights can blind the enemy
First Person Animations in Multiplayer
Faction Specific Weapons + Unlocks
Vehicles can be immobilized before being destroyed
Able to opt out of Revives in Multiplayer
3D spotting
bad part to demo, probably looked like every other modern war game to a normal viewerIs any of that going to be in here? Or is it now just a CoD clone? Because I completely agree with what you said. That's what made the previous Battlefield games fun, but this looks like a "me too" game with all that gone.
what makes battlefield fun is loading up vehicles with explosives and jihading others, lighting shit up with helicopters, parachuting in the middle of enemy territory and causing chaos, getting a lucky shot with a tank and taking out a plane - they talked about "large scale" but then they showed this little boxed-in section
bad part to demo, probably looked like every other modern war game to a normal viewer
what makes battlefield fun is loading up vehicles with explosives and jihading others, lighting shit up with helicopters, parachuting in the middle of enemy territory and causing chaos, getting a lucky shot with a tank and taking out a plane - they talked about "large scale" but then they showed this little boxed-in section
I think that was the point. CoD dudebros don't like sandbox gameplay.
bad part to demo, probably looked like every other modern war game to a normal viewerIs any of that going to be in here? Or is it now just a CoD clone? Because I completely agree with what you said. That's what made the previous Battlefield games fun, but this looks like a "me too" game with all that gone.
what makes battlefield fun is loading up vehicles with explosives and jihading others, lighting shit up with helicopters, parachuting in the middle of enemy territory and causing chaos, getting a lucky shot with a tank and taking out a plane - they talked about "large scale" but then they showed this little boxed-in section
bad part to demo, probably looked like every other modern war game to a normal viewer
what makes battlefield fun is loading up vehicles with explosives and jihading others, lighting shit up with helicopters, parachuting in the middle of enemy territory and causing chaos, getting a lucky shot with a tank and taking out a plane - they talked about "large scale" but then they showed this little boxed-in section
I think that was the point. CoD dudebros don't like sandbox gameplay.
CoD dudebros also don't care about a short little firefight in a court yard. Compare what was shown from BF3 to what Activision showed of Modern Warfare 3 in the same venue, it's a laughable attempt by EA to win over hardcore CoD fans who would have been watching.
Again, compared to the CoD footage, this looks like a simulation and not the balls to the wall action CoD had on display.
bad part to demo, probably looked like every other modern war game to a normal viewer
what makes battlefield fun is loading up vehicles with explosives and jihading others, lighting shit up with helicopters, parachuting in the middle of enemy territory and causing chaos, getting a lucky shot with a tank and taking out a plane - they talked about "large scale" but then they showed this little boxed-in section
I think that was the point. CoD dudebros don't like sandbox gameplay.
CoD dudebros also don't care about a short little firefight in a court yard. Compare what was shown from BF3 to what Activision showed of Modern Warfare 3 in the same venue, it's a laughable attempt by EA to win over hardcore CoD fans who would have been watching.
Again, compared to the CoD footage, this looks like a simulation and not the balls to the wall action CoD had on display.
oh please it was 4 minutes of gameplay. You say like it will be in a courtyard the whole game.
Here's the four minute clip of Modern Warfare 3 shown on Jimmy Fallon:
[youtube=560,345]http://www.youtube.com/watch?v=6eh7ob9H408[/youtube]
Compare this clip of a wide-scale New York invasion and then Spec Ops mode with Simon Pegg with Battlefield 3's courtyard shootout. Public perception is everything and EA dropped the ball significantly. They could have at shown the building falling down later in the same mission.
the thing is that frostbite 2 with its dx11 tech shits on MW3 though, people were impressed by the graphics on the show.
You mean the tech they didn't get to see because they were playing the PS3 version?
Frostbite 2.0
Focus on workflows
Frostbite 2 uses deferred rendering
Target platforms PS3, Xbox 360 and DirectX10/11
Battlefield 3 on consoles looks about the same as Bad Company 2 on consoles. Yeah, it has better animation, probably more particle effects and more subtle damage on objects but overall they look pretty close.
I just want to see classic battlefield multiplayer
E3 was supposed to be the 'multiplayer revealed!' but it was just infantry stuff. I want a full scale battle with jets, helicopters, boats, tanks, cars, infantry, etc. I want to see someone use a plain just to get from point A to B, then abandon it in midair to parachute down and die in two seconds, wasting valuable military resources and funds.
Target platforms PS3, Xbox 360 and DirectX10/11
QuoteTarget platforms PS3, Xbox 360 and DirectX10/11
That means very little because DX is a software api,any cpu can run it,the only question is how fast.Graphics cards have transistor configurations tailored to DX api and that makes them extremely fast and effective.
PS3 version is not 720p,btw...1280x704
Bunch of other stuff is gone,like high quality motion blur...
This footage looks fine but I bet that nobody would notice if that footage was labeled as MW3 footage.You can't beat COD like that.
EA needs to show exactly what Linkzg said and honestly I'm quite surprised that they didn't do that at E3.
why cant Dice take more time learning the PS3 hardware, if you would, that gameplay would of looked 10 times better, example: KZ3/UN3!
bullshit
isnt RAGE using 3 discs?
isnt RAGE using 3 discs?
No.
RAGE is using only one disc, and only one big texture.
Nobody plays BF games for the SP. Except maybe the ex-Haze players.
Battlefield 3 360 pics
:rofl
(http://www.abload.de/img/720p3j7uy.png)
(http://www.abload.de/img/720p2zjx9.png)
(http://www.abload.de/img/720p128ra.png)
lulz. That gaf thread is funny because the bf3 fanboys are spinning their asses off. That crew is very obnoxious on GAF.
For what its worth I personally don't really care about the graphics. I'm sure they will be decent enough when the game releases. The fact that its 30 fps on consoles bothers me more than any perceived graphical issues.
Also the game will sell well on consoles. BC 2 sold well on consoles. This will sell better than that. Because it won't reach MW 3 numbers doesn't mean it didn't sell well. Not to mention it will have a huge marketing budget. It already has had one in fact.
lulz. That gaf thread is funny because the bf3 fanboys are spinning their asses off. That crew is very obnoxious on GAF.
For what its worth I personally don't really care about the graphics. I'm sure they will be decent enough when the game releases. The fact that its 30 fps on consoles bothers me more than any perceived graphical issues.
Also the game will sell well on consoles. BC 2 sold well on consoles. This will sell better than that. Because it won't reach MW 3 numbers doesn't mean it didn't sell well. Not to mention it will have a huge marketing budget. It already has had one in fact.
24 player limit as opposed to 64 players should bother you more
I'd rather play 24-players and have $1000 left in my pocket, thanks.
lulz. That gaf thread is funny because the bf3 fanboys are spinning their asses off. That crew is very obnoxious on GAF.
For what its worth I personally don't really care about the graphics. I'm sure they will be decent enough when the game releases. The fact that its 30 fps on consoles bothers me more than any perceived graphical issues.
Also the game will sell well on consoles. BC 2 sold well on consoles. This will sell better than that. Because it won't reach MW 3 numbers doesn't mean it didn't sell well. Not to mention it will have a huge marketing budget. It already has had one in fact.
24 player limit as opposed to 64 players should bother you more
Why would anyone willing buy a console BF over PC BF? Makes no sense. 24 players v 64 players, come on son
lulz. That gaf thread is funny because the bf3 fanboys are spinning their asses off. That crew is very obnoxious on GAF.
For what its worth I personally don't really care about the graphics. I'm sure they will be decent enough when the game releases. The fact that its 30 fps on consoles bothers me more than any perceived graphical issues.
Also the game will sell well on consoles. BC 2 sold well on consoles. This will sell better than that. Because it won't reach MW 3 numbers doesn't mean it didn't sell well. Not to mention it will have a huge marketing budget. It already has had one in fact.
24 player limit as opposed to 64 players should bother you more
I would prefer they bumped it up to 32 like Homefront but honestly I'm not one of those dudes who jizz at 64 player battlefield. All those players just tend to make the game a chaotic mess imo. Same reason why I don't like the over-stuffed player counts in the PC versions of the COD games.
Eurogamer has discovered what is on each of the two Xbox 360 Battlefield 3 DVD discs.
"Battlefield 3 for Xbox 360 ships on two discs with endless hours of spectacular high-definition gameplay," EA told us this afternoon.
"Disc one features the stunning multiplayer, co-op levels and HD installation content.
"Disc two features the superb single-player campaign."
Just quizzed EA on the "HD installation" comment, thinking they might have meant "HDD installation".
But they didn't. It's definitely "HD installation content", as in "hi-definition".
Beta is Setp 29th to Oct 10th. Rush mode. Map is Metro
so basically same as alpha
so basically i'm not mad about not getting in early.
also origin pre-orders
You’ll be happy to know that, starting with our first expansion pack Battlefield 3: Back to Karkand (released later this year), all full-blown upcoming expansion packs for the game will appear one week early exclusively on PlayStation
Why does it look so shit on threesixy? Gears 3 looks great.
I honestly didn't know that BF2 had a SP until this game was talked about
After the early access stuff, is it open to everyone or only preorders?
Then yeah I'll definitely play it next week on 360 although I'm going to be out of town for a few days next week.
Then yeah I'll definitely play it next week on 360 although I'm going to be out of town for a few days next week.
ok i am going to play it on pc, but you can give 360 impressions
Watched a good deal of that footage. Looks similar to BC 2 in many ways although I'm not sure if I'm a fan of prone being added back in. Seems to encourage even more sniping and the defense having an even bigger advantage in a mode like rush.
Impressions from the 360 version
- Tons of flickering
- Gets stuck quitting games
- Controls are weird and the presets don't even tell you what the layouts are
- They took out the vehicle, which is stupid
- Animations look pretty nice but can be glitchy
- Grenade throw is confusing as hell. Most of the time grenades just shoot out your body.
- Grenade indicator is REALLY easy to miss
- Spotting change isn't good. Most of the time it doesn't work.
- Great lighting underground, do much care for the outside lighting. Everything it too bright and white.
http://battlelog.battlefield.com/bf3/gate/?returnUrl=|bf3|servers|show|c356bdec-ba65-463c-8c6b-0fd1d2670a12|EA-testing-US-MyIS-7| (http://battlelog.battlefield.com/bf3/gate/?returnUrl=|bf3|servers|show|c356bdec-ba65-463c-8c6b-0fd1d2670a12|EA-testing-US-MyIS-7|)
PASS: Rumncoke
check gaf thread
Not sure if EA plugged this thing
check gaf thread
Not sure if EA plugged this thing
oh so caspian border is in but you have to use that password to unlock it? and the page you posted is only accessible when it goes public? i'm not in the early access portion.
hopefully it's still there for everyone.
Can't see it through Origin. Going to bed
I don't know what it is with DICE, but they just can't seem to make a game with good hit/damage cues. I feel like I'm playing airsoft.
I don't know what it is with DICE, but they just can't seem to make a game with good hit/damage cues. I feel like I'm playing airsoft.
I'd like to see a game where getting hit by a bullet actually knocked you a few inches in a direction.
its been done
its not fun
infantry combat is the best in the series by a pretty huge lead.
open origin to playlol, I loved this. Every time I think it's finally ready to play, nope! Chuck Testa has another step. Plus I had to change my password because they don't support things like !#$% in passwords.
-lol update origin
fine. after two hours it's installed from origin
-lol you need to install some web browser client
fine, fuck! just let me play
-lol you have official drivers 875.50-C? you need 875.76-A beta drivers, dipshit.
fine, whatever, it's only 150 meg download
-lol sub-70 KB/sec download from Nvidia. should have gone ATI, hobag.
good lord the way the pc version works is a gosh darn fucking messIt's because they want to do everything from the web browser, the game isn't supposed to have an actual full frontend last I knew.
the only time to change settings is in a match and while you're alive. when you're dead, escape does nothing. when the match ends, escape does nothing. escape only does something while you're alive. if you want to quit out after a match, you have to load up the next one, deploy and quit out. the sacred escape button is a minx who's only temped by warm bodies.
I get that this is a beta, but wasn't there an alpha >:( did no one in the alpha say "you know, the mice have more than two buttons, maybe we should let people bind commands there?" or "why can't I change communication commands from JKL to the years old inputs of TYU."
but the game is really kick ass and looks gorgeous and this is only the metro map and why does everything about this game's management have to be such a mess?
lol, I loved this. Every time I think it's finally ready to play, nope! Chuck Testa has another step. Plus I had to change my password because they don't support things like !#$% in passwords.
I've given up for now because I don't want to be assed with the drivers right now.
It's because they want to do everything from the web browser, the game isn't supposed to have an actual full frontend last I knew.
Thankfully, it's a revolution in gaming and better than anything ever: http://www.neogaf.com/forum/showthread.php?t=446906
This game looks unimpressive, has campers, and spawn issues just like Bad Company 2.
The same dude kept sniping me. Zzzz
I get this is a beta and the build they released is apparently three weeks old but man there are so many issues. Most betas these days are really just time-limited demos and I feel that this beta has made a bad impression, especially the console versions. I'm still getting BF3 day one but I doubt this beta will do much to convince people not to buy Call of Duty and buy this instead.
And yeah, Caspian Border should have been the map on all three platforms.
I get this is a beta and the build they released is apparently three weeks old but man there are so many issues. Most betas these days are really just time-limited demos and I feel that this beta has made a bad impression, especially the console versions. I'm still getting BF3 day one but I doubt this beta will do much to convince people not to buy Call of Duty and buy this instead.
And yeah, Caspian Border should have been the map on all three platforms.
Even if the beta was more solid it wouldn't have made a significant difference. Its another one of those things where the internet gives a false impression of the real world. In the real world Call of Duty is way bigger than BF for a good number of reasons. Internet hype about bf3 isn't going to change that. I think bf 3 will sell great. It's just not going to sell anything close to MW 3. But they both will sell many many millions.
edit: how does caspian border run compared to metro? metro is like 60+ in the subway and around 50 outside with the high default settings plus 2x msaa. Don't know if they limited the visual options for the beta, but it looks nice for what it is. If caspian border is bad I'll drop some settings.
The CoD4 beta was incredible. It sold me on a game I had no interest in before.
(http://thesilentchief.com/wp-content/uploads/2011/09/dice.jpg)
ha ha ha
what letdown? everyone who has played conquest caspian border says it's amazing (myself included). nobody hyped Operation Metro Rush because everyone already knew it wasn't very good.
You run around a corner and still get killed.
You run around a corner and still get killed.
this was also in Bad Company 2.
10. Why is the hit detection seemingly different from Battlefield: Bad Company 2?
The netcode is one of the many things that we are testing as part of the Open Beta and is not necessarily reflective of the final retail game. The DICE team appreciates and has heard the feedback you’ve provided and is further optimizing online play.
Last week, I spent some six hours with a not-quite-final-but-close version of Battlefield 3. I think EA and DICE would like for me to talk about the single player but really, I don't have anything more to say about it than I did a few weeks ago. I can't talk about most of the multiplayer maps I played with any specificity, other than the Grand Bazaar level, which, hallelujah, had a tank in it. But at this point, I feel confident in making the following statement:
Releasing a beta for Battlefield 3 might be the biggest mistake EA has made with its biggest game this year.
Or, more specifically, releasing this Battlefield 3 beta has been a spectacular miscalculation on EA's part. It isn't just the technical issues, though those are distressing. DICE has insisted that the open Battlefield 3 beta is very much that: a beta. And I think that if they had released it six weeks earlier, it would be easier to swallow.
DICE has insisted publicly that the beta that released was an old build caught up in the vagaries of console manufacturer certification, but a) most gamers have no idea what that even means, b) most gamers will never see that information, and c) EA and DICE are fully aware of the amount of time it takes to get content through the certification process.
I don't know that we've ever seen a console beta with as many major technical issues as the Battlefield 3 beta; I know that we haven't seen one recently. And whether DICE and EA care to admit it, there's a public expectation that console betas will be more functional than the version of Battlefield 3 being offered now. And DICE has conducted betas on console before, most recently with Battlefield: Bad Company 2, which did not have the myriad technical issues that Battlefield 3 does.
But that's not the main reason that this beta has been a mistake. The main problem with the Battlefield 3 beta – the one that's out right this moment – is that it doesn't play like Battlefield 3 does now, how I assume the final game will play.
There are major gameplay balance differences between the two. Weapons feel different, with different fire rates and recoil. And the damage model has been radically shifted. Death comes quickly in the beta, situated more towards Call of Duty's durability, or even last year's DICE-developed Medal of Honor multiplayer. Firefights in the beta prioritize reflexes over tactics, which is a departure from Bad Company 2.
This is not the case with Battlefield 3 as it is now. The version of Battlefield 3 that I spent hours playing last week has weapons and damage that feel like Battlefield Bad Company 2. This, if you aren't sure, is a good thing. It changes the dynamics of firefights, allowing for each side to take and hold positions, and making flanking and tactical coordination much more viable. The increased player survivability also make vehicles in Battlefield 3 more fair than they would be with the beta's damage models.
Getting the drop on someone isn't the end of a fight in the version of Battlefield 3 I played last week. You have to be persistent, and you have to watch your ass to make sure you aren't left holding your, uh, empty gun in your hand if the guy you murdered has a teammate around the corner.
It leads to more interesting, frantic firefights, including one moment where I killed one enemy with my M4, shot another that came around the corner from the hip, and had to switch to my sidearm to handle yet another opponent a moment later. This happened all the time in Bad Company 2, and it's one of the things that gave it an identity separate from other modern military shooters. Requiring more ammo per kill also makes the support class more important – as you run out of ammo, you'll be looking for that resupply. Battlefield 3 has made machine gunners your source of ammo, which means you'll probably need to fall back to resupply.
It's an example of one change resulting in a cascade of differences in how Battlefield 3 will play when it's released later this month than the beta does now. As it stands now, Battlefield 3's beta is a wellspring of misinformation about what your final Battlefield 3 experience will be. I'm glad for that – I enjoyed what I've played of this more-final build of Battlefield 3 much more than any time I've spent with the game throughout the year. DICE and EA told me last week that they've been taking player feedback from the beta into account, though I have a hard time comprehending how they could make such sweeping changes based entirely on player feedback. But the question is whether or not what EA and DICE have let people at home play early has done more harm than good for Battlefield 3's prospects.
We'll find out soon. Battlefield 3 is scheduled for release on October 25th.
VGZClarity Michael
@Demize99 There's been a few sources saying that the damage from the beta has been lowered significantly. Is this true?
6 hours ago
in reply to @VGZClarity ↑
@Demize99
Alan Kertz
@VGZClarity We fixed a damage bug, the base combat speed is the same.
damn, i hate to say it but the 360 version looks kind of rough :(
No it doesn't.
No wonder they've been hiding the 360 version.
I hope the 360 version prompts you to download the texture pack when you boot up the game. Otherwise I see a lot of people being very pissed off.
Why in the world are they shipping BF3 without the HD textures? :lolDice did say that non hdd owners will have "standard def" experience.
biggest install ever?
Leaked images of early copies of Battlefield 3 installed on the Xbox 360 revealed the highly anticipated shooter is going to take up a whopping 15.5 GB of harddrive space. As everyone knows by now, Battlefield 3 is shipping on two discs for the Xbox 360, one for the single-player campaign and one for multiplayer. Also included on the second disc is an optional install for the high resolution textures available for BF3.
For those who choose to install these hi-res packs -- and judging from the screenshots you're going to want to -- you are looking at a 1.5 GB of space being eaten up. The single-player disc will install for 6.7 GB on the Xbox hard drive, while the multi-player/co-op disc adds another 7.3 GB install. Images show the day one update will eat up another 167 MB of space bringing the grand total install size on the Xbox 360 to a massive 15.5 GB. For those keeping track, this is actually 4 GB more than the PC version of Battlefield 3 which installs at 11.6 GB. In a recent unboxing video of the Battlefield 3 Limited Edition, it was shown that the PlayStation 3 version of Battlefield 3 will need only 2 GB HDD space.
biggest install ever?
Why in the world are they shipping BF3 without the HD textures? :lol
(http://i.imgur.com/OwEEF.jpg)
Why in the world are they shipping BF3 without the HD textures? :lol(http://i.imgur.com/OwEEF.jpg)
1.5GB on a standard DVD is sizable. You're going to see a lot more cross-platform games using downloadable packs to make up for the lack of storage, compared to Blu-Ray and PC HDD.
The pack is on the disc.
It's on the disc 2(MP disc),so the size has some impact but this is primarily a streaming issue.Few months ago(2-3) their lead programmer said that they have big problems in making their streaming tech work on non hdd 360.I guess they ran out of time...The pack is on the disc.
LOLLLLLLLLLLLL.
OK, it's just a texture streaming issue, then. Still. Wow. (lol)
When playing #BF3 on Xbox 360, please do install the HD pack for high-res textures & meshes, that's how the game is meant to be played
Control Panel -> Internet Options -> LAN Settings -> Proxy server checkbox -> Advanced
Put this IP in the field provided (8000 is the port, but it should figure that out automatically)
Activate the game, then go ahead and turn off the VPN, all you are doing is tricking the authentication, battlelog seems to work fine.
220.118.19.148:8000
mfw Battlefield 3's jet level on the ocean starts :o
game is fucking gorgeous. I have it on ultra now and getting like 30 fps. its so amazin.g That level just blew my fucking mind. Couldn't get the multiplyaer to work though :qq want to use my flight stick.
anyway nobody should care about the single player for this game
When do the karkand maps go live?
As some of you may know, the general embargo for publishing Battlefield 3 reviews online expired at 8.01am UK time this morning.
Eurogamer and many other websites only received finished console copies of the game yesterday morning. Our reviewer signed for his at 7am.
There were a few reviews online yesterday based on the PC version of the game. When it became apparent last week that there might be a distinction between timings for PC and console reviews, we asked for PC code but were told none was available. We still haven't been sent a PC copy of Battlefield 3 despite being told it is the leading version.
Throughout the last seven days we've also been told that a day-one patch would be released early this week that was essential to reviewing the game. In the event it turned out to be 167MB on Xbox 360.
Under the circumstances, our review is not ready for this morning's embargo.
However, our reviewer was able to play the game extensively at pre-release hands-on sessions and has been playing pretty much non-stop for 24 hours with the patch installed, so the review will hopefully be ready later today.
Meanwhile, disks are on their way to Digital Foundry so that Rich Leadbetter can put together our PC, PS3 and Xbox 360 face-off for the end of the week.
We don't know exactly why we've been put in a position where we can't review the game at the same time as other websites, but we have asked politely.
We're obviously disappointed by the circumstances, but we don't harbour any ill feeling towards DICE, for whom we have infinite respect and affection, and we won't let any of this nonsense cloud our analysis of a game we're really excited to finally play.
Shame, then, that the overall package is marred by a me-too campaign, filled with hollow bombast, and a co-op mode that feels undercooked.
Those who buy the game for multiplayer likely won't care that these elements aren't up to par, but what stings most is the thought of what DICE could have done to evolve and expand its multiplayer design skills if the mantra of "BEAT COD" hadn't been drummed so relentlessly into the development process. Battlefield didn't need to be more like Call of Duty to succeed, it just had to double down on what it was already good at. Hopefully that's a lesson that will be learned by the time Battlefield 4 roars into view.
Mine shipped from amazon but I didn't get their usual email alerting me to my $20 credit. Did you?
If Call of Duty is Bridget Fonda, then Battlefield just became Jennifer Jason Leigh.
QuoteIf Call of Duty is Bridget Fonda, then Battlefield just became Jennifer Jason Leigh.
:lol
i do not understand why it is downloading stuff when i bought the game on disc
wtf origin
wtf ea
wtf
Mine shipped from amazon but I didn't get their usual email alerting me to my $20 credit. Did you?
i never get a credit. ever. i buy shit all the time from amazon. i have amazon prime. ffs.
Why did I supposedly get a dozen dog tags and I can't use any of them?
Two minor gripes.
Why didn't that fix the issue where you can't quit in the post game lobby. You have to wait for the next game to load before you can quit like in Bad Company 2.
Also I wish I could create discreet custom class slots like in COD instead of always having to muck with the options during my wait for respawn screen. I would like to set up a few discreet classes I could switch to by just scrolling and not having to fiddle with that sub menu.
the party system is shit btw,
man, this is a really pretty game
running high settings on an msi gtx 460 cyclone, getting anywhere from mid-70s to mid-40s fps, never drops below 45, averages in the mid-50s
might try ultra next just to see my sept 2010 purchase become slowly obsolete
what the fuck. I thought not letting you bind mouse buttons (and other bindings) was a dumb, stupid, dumb glitch from the beta. but it's actually intended? what?
I feel like I'm missing something here. this can't be right.
what the fuck. I thought not letting you bind mouse buttons (and other bindings) was a dumb, stupid, dumb glitch from the beta. but it's actually intended? what?
I feel like I'm missing something here. this can't be right.
there are three columns for control mapping. keyboard, mouse, and joystick. you have to map the control under the "mouse" column.
i mapped melee to middle mouse click.
wow, single player is really call of duty. I'm supposed to stand in this parking lot and shoot arabs or something. I notice they're all jumping over this one wall, so I walk around the wall and a message pops up saying "DON'T LOOK BACK HERE OR DIE IN 5 SECONDS." I go back, and the arabs are still jumping over. Like, why don't I just shoot them before they jump over the wall, right? but no, it's sacred back there. it's not even like Call of Duty where you get shot. Why would you even make a way to go back there?
wow, single player is really call of duty. I'm supposed to stand in this parking lot and shoot arabs or something. I notice they're all jumping over this one wall, so I walk around the wall and a message pops up saying "DON'T LOOK BACK HERE OR DIE IN 5 SECONDS." I go back, and the arabs are still jumping over. Like, why don't I just shoot them before they jump over the wall, right? but no, it's sacred back there. it's not even like Call of Duty where you get shot. Why would you even make a way to go back there?
The main reason to probably play those co-op missions is that there are six unlockable weapons in the mp for it that can't be gotten any other way.
M39 Enhanced Marksman Rifle (Semi auto Sniper, think M14 EBR)
Anyone up for trying the co-op?
Grinding these co-op missions to unlock the extra weapons is the fucking worst. Boo Dice. BOO!
:maf
Following a number of problems affecting the online functionality of EA’s chart-topping shooter, the publisher has said it can at last see the light at the end of the tunnel.
Speaking by email to Kotaku about early online teething problems, EA said the majority of its Battlefield 3 servers had been stable over the past weekend.
“We are happy to report that PS3 and PC players experienced server stability all weekend, and Xbox 360 servers are at 95 percent and climbing. There were a number of different factors that impacted server connectivity across the platforms. Regardless of the cause or platform, our Online teams are standing by to identify the issues and addressed them as they arise. We will not rest until we’re at 100 percent.”
PC versions of Battlefield 3 had problems with the anti-cheat software Punkbuster, though these have apparently been rectified, whilst EA’s digital service Origin contributed some issues of its own.
“In the first 48 hours of launch, a small amount of Battlefield 3 PC players using Origin experienced an authentication issue,” the spokesperson said. “This is a known issue which has now stabilized. We continue to monitor the situation and are standing by to quickly resolve any future issues that might arise.”
Although a number of Battlefield players have experienced problems regardless of format, it’s Xbox 360 players that appear to have been worst hit. The EA spokesperson that responded to Kotaku’s questions acknowledged “There are a number of different factors impacting server connectivity on Xbox 360. It is a particularly complex server architecture and we continue to work with Microsoft to improve connectivity.”
It seems, though, that a significant contributor to many of the problems since launch is sheer weight of numbers.
“With such huge interest in the game, demand outstripped even our best expectations coming out of the beta,” admitted EA. “This is an evolving process that we are committed to improving. Even with a successful beta, systems under load will reveal new opportunities for optimization and improvement. When we see those opportunities, we would rather move immediately and create short-term inconvenience (maintenance period) to improve the long-term experience for all players.”
“We believe that the major issues are behind us, but our Online teams will not be happy until we’re at 100%. We continue to work on solving for each issue.”
Mortars need a slight nerf. Either long cool down or limit number of them during one life.
theoretically, you can unlock all the weapons by repeatedly playing the first co-op level on easy. you don't even need to finish the first co-op level since you still get experience for failing.
it's not about encouraging people to play co-op at all. it's just grinding for experience.
Mortars need a slight nerf. Either long cool down or limit number of them during one life.
holy christ do they ever
i was playing a game the other day and thought it was some kind of scripted natural disaster
Tehran Highway is fucking broken when it comes to Lag and rubberbanding.
And Damavand Peak on Conquest is becoming a spawn trap nightmare.
Am I crazy for getting this on x360 instead of PC? I have a PC that can run it on high/maybe ultra, but my friends got the x360 version, and I don't know anyone who has it for PC.
but like i said, it makes the game pretty inaccessible to someone like me who only plays a couple of times a week, since you're not just up against people with much higher skill sets, they also have much more powerful weapon loadouts
One team is specified as the attacker (pre-determined, depending on the map). The attacking team starts out with an uncaptureable base and 10% more tickets than the defending team, which holds all or most of the captureable control points on the map at the beginning of the round. Ticket bleed is inflicted when one team holds all the captureable control points, so the attacking team usually starts with ticket bleed at the round's start and must neutralize at least one flag to stop it.
Today during our Day 1 event, Daniel “zh1nt0″ Matros volunteered his Saturday Night to come onboard our Teamspeak 3 server to give a quick Q/A about Back to Karkand and score some frags on the Battlefield. We were pretty stoked about this and some great new information came out about the Upcoming Battlefield 3 expansion pack, Back to Karkand. We had a exciting day and we want to give a huge shoutout to Crash7800, 1April, zh1nt0, Elxx, Gamm4 for their help. Here are the highlights of the discussion of what we can expect to see in Back to Karkand.
Unlocks carried over to Vanilla BF3
All the weapons that you unlock while playing Back to Karkand expansion pack will be usable when playing Battlefield 3.
Introducing Assignments
WIth Back to Karkand will come a new feature called “Assignments”. These will essentially be objective based tasks you can accept and will gain rewards from it.
Enhanced Destruction
The Destruction will be turned up a new level in Back to karkand.
Maps with BF2 Flag Structure
The levels in Back to Karkand will bring back the traditional Conquest Assault Gameplay. What this means is one team will start off with most of the flags, and the other team will have to capture those. This is the traditional map format we saw in Battlefield 2.
Karkand stats contribute to global stats
Everything you earn in Karkand will be contributed towards your soldier’s global score.
All game modes available
You’ll be able to play all gamemodes on back to Karkand maps. That means Rush on Wake Island, oh lala!
December 2011 Release
A specific date has yet to be released but it’s right around the corner!
The kill animation only triggers from behind or the sides. From the front you only slash and it takes 2 slashes to kill someone.
The knifing is very fun and satisfying especially from behind but its also sketchy a lot of the times. I've blown a lot of kills because the knifing animation wouldn't trigger sometimes and the person eventually turning around and killing me.lol happened to me 1000 times
While playing Battlefield 3, have you ever been killed by what appears to be a magical floating light, perhaps some omnipotent deity? Chances are you were actually gunned down by someone using a very powerful flashlight attachment, known simply as the "tactical light." We knew DICE was planning to reduce the light's effectiveness, but now DICE core gameplay designer Alan Kertz has tweeted some screens to illustrate the changes, which you can see above.(http://i.imgur.com/YbJrz.jpg)
Speaking on Don't Revive Me Bro podcast (9:25), Kertz explained that the change is the result of "direct community feedback." It seems that many players find the godlight to be "negatively affecting their gameplay experience" and, thus far, the response to the images has been "overwhelmingly positive." We'll have to take him at his word because, frankly, our retinas are still adjusting.
(make the IRNV a spotting tool, not a weapon add-on).This. The MAV already can basically see in the dark, it should only be used there imo
Patch notes for Nov 22 patch
Major client update for the PC version Battlefield 3 as well as a server-side update for all platforms.
The update will be made on Nov. 22nd 7:00 AM UTC / Nov. 21st 11:00 PM PST.
We’ll share release timing on the console patches as soon as we are clear on the timing, these take a bit longer due to console certification process.
---- Client-Side Changes:
-- Visuals, Stability and Performance Fixes:
• General performance and loading time improvements
• “Black Screen” fix for an issue occurring on some PC Configurations
• Stereo and Rendering Support for Nvidia and AMD Graphics Cards
• Adjusted the “stuttering” encountered on some PC configurations.
• Fixed several Crashes when joining MP and Co-Op sessions
• Fixed multiple problems when using multiple monitors (Eyefinity / Surround).
• Fixed visual corruption issues on certain Nvidia Cards
• Improved loading times for certain textures
• Added console command “GameTime.MaxVariableFps” to limit max FPS
• Added console command “UI.DrawEnable” to hide UI for screenshots / videos
-- Balance and Gameplay Adjustments (PC)
• Fixed a problem with high speed mouse movement
• Added back some missing Growlers on Kharg Island Conquest Large
• Added back EOR sound for SQDM and TDM
• You should no longer be able to damage a friendly vehicle when sitting in an open position
• Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!)
• Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies
• You should no longer spawn too close to enemies in TDM and SQDM
• Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun
• Fixed a problem with revived players not suffering suppression
• Fixed a problem with the camera when being revived in COOP
• Added joystick deadzone setting
• Fixed sound for when climbing ladders
• Fixed an issue with some weapon sounds in first person
• Fixed a swim sound loop error
• Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
• Increased the damage of Helicopter Miniguns against jeeps.
• Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.
• Increased the damage of the 44 Magnum slightly.
• Increased the range and minimum damage of the .357 Round from the MP412 Rex.
• Increased the range of all .45cal and 9mm weapons.
• Slightly increased the range of the P90 and MP7 and PDW-R.
• Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range.
• Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles.
• Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons.
• Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.
• Increased the damage and range of the 40mm BUCK rounds.
• Reduced the damage .50cal weapons do against Helicopters.
• Updated T90 canister shell tweaks to match Abrams canister shells
UI Changes (PC)
• Added round duration and ticket summary at EOR
• Advanced squad polish – should be more intuitive
• Significant changes to the Join Squad functionality (see below)
• Fixed a problem regarding keybindings while playing
• You should now get a better error message when being disconnected via Battlelog
---- Server Update Highlights
• EOD Bot exploit fix
• Several crash fixes
• Anti-stat padding measures taken, disallowing ranked servers to run obscure settings
• Improved team kill kick configuration
• Support for unranked servers. Unranked servers do not report players' scores to Battlelog, but server administrators can freely control all settings
-- Share your profile and stats with new Battlelog functionality
• Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter
• User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user's URL
• Single sign on from Battlelog to Origin. If you're not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server
-- Quick notes on Squad changes in the Nov 22 update
• Removed FIND ME A SQUAD option
• Allow players to join empty Squads alone, thus having 1/4 squad members
• Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
• Disable Privacy flag when 1 man squad
• Reset Privacy flag from Private to Public when squad drops to 1 player
• All occupied Squads will now show up colored blue on the Squad Selection screen
• Players who choose not to join squads will also show up as Blue in the "Not in a Squad” line
• Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text
-- A detailed look at Squad refinements
A detailed look at Squad refinements
Today's PC client patch features numerous tweaks to Squad functionality and is part of our ongoing efforts to make it easier to play with friends and Platoon mates. These changes will also be implemented for consoles when we release the PlayStation 3 and Xbox 360 updates shortly. Stay tuned for the exact date of the console updates.
First, we need to look at how joining with Squads and Platoons affects the balance of teams. Initially, servers are commanded to equal out each side, so joining with friends can impact that balance while joining with Platoons further hinders this. As a result we have made some adjustments to the in-game Squad management screen.
For PC, you are now able to highlight the various Squads and select which one you wish to join by selecting a Squad and then clicking the Join Squad button. Please note that the Squad Privacy option still allows 2 man Squads which, during 64 player sessions, can lead to players with no squad position –- the number of people with no Squads will be shown at the bottom of the Squad selection list.
After the patch is applied to consoles (in the near future) you will be able to join Squads by cycling through the list and selecting which Squad you wish to join.
At E3 2011, EA promised that PlayStation 3 owners who bought Battlefield 1943 would find a free copy of Battlefield 1943 nestled alongside it on the Blu-Ray. It never happened, leading angry customers to file a class-action lawsuit against the publisher for breaking its word.
Today, though, EA is finally making good on that promise, giving all PS3 Battlefield 3 players a free code to download the PSN title. European players can get theirs on November 26th, North Americans on December 10th, and players in Asia will have to wait until December 17th.
Previously, the publisher tried to make up for the omission by offering one-week exclusivity for PS3 on upcoming DLC packs, but it wasn't enough to placate the community.
You can see how to redeem your code on EA's website, which gives the following instructions:
"To download your copy of Battlefield 1943 for the PlayStation 3 please follow the easy steps below.
1. Activate your Battlefield 3 Online Pass for the PlayStation 3 using the voucher included in the game (see step #5 for additional instructions).
2. Visit 1943redemption.battlefield.com on or after the dates outlined above for your region and log in with your Origin ID and password. Click here if you need help with retrieving your account information.
3. Select your territory. Note vouchers do not work across regions.
4. You will then receive a PlayStation 3 voucher for Battlefield 1943.
5. Input your voucher into the PlayStation Network store. From the XMB (cross media-bar) of the PlayStation 3 connected to a network, choose [account management] under the [PlayStation Network]. From the menu select redeem codes. Enter voucher and select continue. Download Battlefield 1943."
So true. :lol
(http://i.imgur.com/6TpbP.gif)
People are still playing?
Decided im going to go full IRNV SCAR Flashlight of Doom Engineer RPG and mine hax mode for the next few days until the patch hits. I want to feel what its like being a dirtbaglol I kinda went through with this but instead of SCAR I use G3. I hope I enrage as many people as humanly possible.
Prolly for the best, it's kinda shitty atm with everyone playing as an engineer.I haven't played in a while because of the state of the game.
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree:lol
:lol @ the crying over INVR nerfI've been trolling those guys all week on battlelog, no I am not proud of myself but come on :lol
reading the patch notes... why the fuck is this 3.9gigs, smh
Any of you still playing?
Any of you still playing?
BF3 has fallen by the wayside while my life currently revolves around Skyrim.
The campaign is crap. Their worst effort in that area since Bad Company 1. (To be clear Bad Company 1 was funny but the gameplay was fucking broken in the campaign)
Still very much enjoying the MP but my new pet peeve is people getting on MAV's and flying them into completely unreachable areas. That shit needs to be fixed. MAV's in general are so fucking annoying in this game. The UAV's in Bad Company 2 were so much better.
The campaign is crap. Their worst effort in that area since Bad Company 1. (To be clear Bad Company 1 was funny but the gameplay was fucking broken in the campaign)
Still very much enjoying the MP but my new pet peeve is people getting on MAV's and flying them into completely unreachable areas. That shit needs to be fixed. MAV's in general are so fucking annoying in this game. The UAV's in Bad Company 2 were so much better.
It would help if people like me wouldn't think they knew how to fly those MAV's. It's usually me flying off into the restricted areas because I don't know what the fuck I'm doing. :lol
Battlefield 3 is to get three themed downloadable expansions, starting in June. Like first add-on Back to Karkand, they will offer new weapons and in some cases vehicles to be used across the entire game, as well as new multiplayer maps.
In addition, console players are to get a rent-a-server programme that will allow them to run dedicated game servers customised to their own rules and preferences, just like their PC brethren. This is a first for any console shooter.
June's add-on pack is called Close Quarters and it's focused on up-close-and-personal indoor infantry combat with verticality to the map designs. It will be released one week early on PS3, and includes 10 new weapons and four new maps.
It's described as "hectic and intense". The map demonstrated at EA's GDC event was the interior of a swish-looking office block called Ziba Tower, with lots of glass to shatter.
The following add-on will be called Armored Kill. With a focus on tank combat, it will offer the Battlefield series' biggest map ever and one new drivable vehicle for use in the third game. It has no release date yet.
The final add-on will be End Game, about which nothing is known, and which is apparently still a closely guarded secret within developer DICE.
We'll have more info on Close Quarters soon.
It doesn't bother me to buy it and play it. If they fix the spawning and add some modes I could see it being pretty fun.
I think what people are responding to is how long its taken for DLC, how few patches have come, and how silent DICE has been relatively speaking this whole time. Not to mention that forum types who play Battlefield hate TDM because their entire chest thumping gimmick has been around how Battlefield is so different than COD.
The announcement of the next batch of Battlefield 3 expansions couldn't have come at a better time for DICE. The natives were so restless over the lack of news and title updates coming from the studio that some particularly outraged fans were in the midst of organizing a 24-hour blackout to demonstrate their disappointment over the developer's perceived inaction. In reality, DICE was prepping the public unveiling of the most aggressive slate of post-release expansions since the days of Battlefield 2.
But even before the first map pack releases in June, DICE has several other Battlefield 3 enhancements nearly ready for deployment. Executive producer Patrick Bach says a huge patch featuring several requested tweaks is going through certification right now with Microsoft and Sony, and the studio plans to roll out a server rental program in the coming months.
PC players have always had the luxury of renting individual servers and tweaking the game modes to their liking. With the server browsing functionality already in place for Battlefield 3, DICE asked Microsoft and Sony about the possibility of providing server rentals on consoles as well. Surprisingly, both platforms told Bach that DICE was the first studio to ever inquire about this kind of service. After going over DICE's request, both gave the Battlefield 3 plan their blessing. For an undetermined fee, players will now be all to rent their own servers and set up custom game configurations. Want to play ranked Seine Crossing conquest matches on repeat? No problem. Prefer to scale back the maps to only those that emphasize vehicular combat on hardcore mode? It's also just a few clicks and a few dollars away. DICE hasn't finalized the pricing yet, but Bach says they plan to offer different plans based on the length of rental, which can range from one-day events to longer-term contracts lasting several months.
Though most fans will just be happy to play some new maps when Close Quarters launches in June, a smaller subset of Battlefield traditionalists will probably scoff at the idea of a map pack that approximates the intense small area gunfights of Call of Duty. So why go small when the series is best known for going big? Bach says the popularity of more narrow maps like Operation Metro was the motivating factor. Since hardcore fans got their wish with several revamped Battlefield 2 fans in Back to Karkand, DICE believed it made sense to cater to the close quarters crowd with the next four-map expansion.
With no vehicles or large open expanses, these maps will be popular Team Deathmatch destinations, but Bach says all four maps support every pre-existing gameplay mode, plus a brand new one the studio isn't revealing just yet. To keep these more intimate encounters from feeling overcrowded, DICE is also dropping the player count. Sorry PC players, but there are no 64-player matches in this expansion pack.
What these indoor spaces lack in size, they make up for in destructibility. Throughout my hands-on playthrough of the Ziba Tower high-rise apartment map, rarely did I come across a room that wasn't ripped to shreds by bullets. When multiple soldiers are opening fire in a room, the immediate damage is impressive. Drywall, home decor, televisions, windows – everything in this ultra-modern Iranian complex is susceptible to damage. It also features the element of verticality, with the gunfight taking place on multiple floors.
As you would expect in a smaller, Call of Duty style map, the minute-to-minute gameplay was fast and furious, and the maps seem better suited to the assault and support classes. Though you can still play as an engineer or recon soldier, the utility of anti-air missiles, RPGs, anti-tank mines, sniper rifles, and laser designators seems marginalized when battling in such tight spaces. Why essentially equip yourself with poorly fitting specializations like these when a medic pack or ammo packs make so much more sense? Close Quarters also comes with 10 new weapons spread across all the classes, so perhaps the new guns will keep these seemingly less-useful classes relevant. Like Back to Karkand before it, this new expansion also includes additional assignments and dogtags.
If you're not crazy about the smaller maps, you also have two more map packs to look forward to in 2012. Armored Kill, the vehicular-based expansion that includes the biggest map in BF 3 history and new vehicles, is scheduled to ship next fall. We don't know anything about the final expansion, End Game, but Bach says it will likely release during the winter.
Close Quarters is scheduled to release on Xbox 360, PlayStation 3, and PC this June, with PS3 owners getting the maps a week early. Check out the screenshots and game trailer below to get a glimpse of the expansion in action.
This works for me now and I've been playing on 360. Is there no hardcore mode?
Love that premium gets you content for all three platforms :lol
Buy it once and you get it for PS3, Xbox, and PC!
And I of course got it from a different region so it was even cheaper.
Close quarters is awesome stuff.
"TehJayBo wants friends to play Battlefield 3"
btw i liked the part how in the last game when you locked me out of your squad i joined another and led not only them but our team to sweet, glorious victory.