Author Topic: Battlefield 3  (Read 56457 times)

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Eel O'Brian

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Re: Battlefield 3
« Reply #480 on: November 14, 2011, 11:48:46 AM »
I'll buy it when it's $20
sup

Momo

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Re: Battlefield 3
« Reply #481 on: November 15, 2011, 02:38:26 AM »
http://www.joystiq.com/2011/11/14/dice-plans-to-fix-battlefield-3s-magic-tactical-light/

Quote
While playing Battlefield 3, have you ever been killed by what appears to be a magical floating light, perhaps some omnipotent deity? Chances are you were actually gunned down by someone using a very powerful flashlight attachment, known simply as the "tactical light." We knew DICE was planning to reduce the light's effectiveness, but now DICE core gameplay designer Alan Kertz has tweeted some screens to illustrate the changes, which you can see above.

 Speaking on Don't Revive Me Bro podcast (9:25), Kertz explained that the change is the result of "direct community feedback." It seems that many players find the godlight to be "negatively affecting their gameplay experience" and, thus far, the response to the images has been "overwhelmingly positive." We'll have to take him at his word because, frankly, our retinas are still adjusting.


Good, fuck the tactical light. Next I want full anti IRNV cammo plox.

Stoney Mason

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Re: Battlefield 3
« Reply #482 on: November 15, 2011, 08:23:16 AM »
Just a tip for a newcomer but this forum isn't big enough to support minor news threads like GAF. Stuff like this works better when its put in the main thread for a game that people talk about. Otherwise you just end up with lots of little dead threads.

Momo

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Re: Battlefield 3
« Reply #483 on: November 15, 2011, 08:52:42 AM »
I was the last poster in the Battlefield thread too T_T

But thanks, tips are welcome

Joe Molotov

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Re: Battlefield 3
« Reply #484 on: November 15, 2011, 08:56:10 AM »
Nah it's okay, we need more threads pointing out all the ways BF3 sucks.
©@©™

Shaka Khan

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Re: Battlefield 3
« Reply #485 on: November 15, 2011, 10:16:09 AM »
See if it wasn't for this thread I wouldn't have known that BF3 sucks.

Re: Thread creating

It's all relative. If you see too many dead threads, you're doing it wrong. If you see your name spammed all over the gaming section, you're doing it wrong. If your threads (and title) sound too serious and lack personality, you're doing it wrong.

But there's an exception to every rule, we call it MAF. God bless his heart, he brought life up in (to?) this bitch.
Unzip

Stoney Mason

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Re: Battlefield 3
« Reply #486 on: November 15, 2011, 10:28:18 AM »
I hope the first patch hits before or at the expansion release date. Lots of little annoying things currently in the game that make me not want to play it. Tac lights were certainly one of them. It was like constantly running around with a flashbang in your face.

cool breeze

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Re: Battlefield 3
« Reply #487 on: November 20, 2011, 12:49:51 AM »
so are they ever going to balance this game?

mortars, predator scope, flashlights, and other things need fixing fast.  there are massive underlying issues like the terrible unlock system, but the moment to moment game can turn to shit fast.

and turning medic into assault seemed like a good idea, but no one heals or revives (unlock system, yeah yeah).  should have just made a true support class for people who want to repair, heal, restock ammo, etc.  make assault MGs + rockets.  spec-ops gets smgs and explosives.  snipers get their rifle and other recon stuff (make the IRNV a spotting tool, not a weapon add-on).


Vizzys

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Re: Battlefield 3
« Reply #488 on: November 20, 2011, 02:23:08 AM »
patch is next week says the devs
萌え~

Momo

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Re: Battlefield 3
« Reply #489 on: November 20, 2011, 01:37:13 PM »
(make the IRNV a spotting tool, not a weapon add-on).
This. The MAV already can basically see in the dark, it should only be used there imo

Vizzys

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Re: Battlefield 3
« Reply #490 on: November 21, 2011, 10:13:05 PM »
Quote
Patch notes for Nov 22 patch
Major client update for the PC version Battlefield 3 as well as a server-side update for all platforms.

The update will be made on Nov. 22nd 7:00 AM UTC / Nov. 21st 11:00 PM PST.

We’ll share release timing on the console patches as soon as we are clear on the timing, these take a bit longer due to console certification process.


---- Client-Side Changes:

-- Visuals, Stability and Performance Fixes:

• General performance and loading time improvements
• “Black Screen” fix for an issue occurring on some PC Configurations
• Stereo and Rendering Support for Nvidia and AMD Graphics Cards
• Adjusted the “stuttering” encountered on some PC configurations.
• Fixed several Crashes when joining MP and Co-Op sessions
• Fixed multiple problems when using multiple monitors (Eyefinity / Surround).
• Fixed visual corruption issues on certain Nvidia Cards
• Improved loading times for certain textures
• Added console command “GameTime.MaxVariableFps” to limit max FPS
• Added console command “UI.DrawEnable” to hide UI for screenshots / videos

-- Balance and Gameplay Adjustments (PC)

• Fixed a problem with high speed mouse movement
• Added back some missing Growlers on Kharg Island Conquest Large
• Added back EOR sound for SQDM and TDM
• You should no longer be able to damage a friendly vehicle when sitting in an open position
• Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!)
• Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies
• You should no longer spawn too close to enemies in TDM and SQDM
• Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun
• Fixed a problem with revived players not suffering suppression
• Fixed a problem with the camera when being revived in COOP
• Added joystick deadzone setting
• Fixed sound for when climbing ladders
• Fixed an issue with some weapon sounds in first person
• Fixed a swim sound loop error
• Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
• Increased the damage of Helicopter Miniguns against jeeps.
• Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.
• Increased the damage of the 44 Magnum slightly.
• Increased the range and minimum damage of the .357 Round from the MP412 Rex.
• Increased the range of all .45cal and 9mm weapons.
• Slightly increased the range of the P90 and MP7 and PDW-R.
• Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range.
• Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles.
• Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons.
• Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.
• Increased the damage and range of the 40mm BUCK rounds.
• Reduced the damage .50cal weapons do against Helicopters.
• Updated T90 canister shell tweaks to match Abrams canister shells
UI Changes (PC)
• Added round duration and ticket summary at EOR
• Advanced squad polish – should be more intuitive
• Significant changes to the Join Squad functionality (see below)
• Fixed a problem regarding keybindings while playing
• You should now get a better error message when being disconnected via Battlelog

---- Server Update Highlights

• EOD Bot exploit fix
• Several crash fixes
• Anti-stat padding measures taken, disallowing ranked servers to run obscure settings
• Improved team kill kick configuration
• Support for unranked servers. Unranked servers do not report players' scores to Battlelog, but server administrators can freely control all settings


-- Share your profile and stats with new Battlelog functionality

• Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter
• User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user's URL
• Single sign on from Battlelog to Origin. If you're not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server


-- Quick notes on Squad changes in the Nov 22 update

• Removed FIND ME A SQUAD option
• Allow players to join empty Squads alone, thus having 1/4 squad members
• Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
• Disable Privacy flag when 1 man squad
• Reset Privacy flag from Private to Public when squad drops to 1 player
• All occupied Squads will now show up colored blue on the Squad Selection screen
• Players who choose not to join squads will also show up as Blue in the "Not in a Squad” line
• Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text


-- A detailed look at Squad refinements

A detailed look at Squad refinements

Today's PC client patch features numerous tweaks to Squad functionality and is part of our ongoing efforts to make it easier to play with friends and Platoon mates. These changes will also be implemented for consoles when we release the PlayStation 3 and Xbox 360 updates shortly. Stay tuned for the exact date of the console updates.

First, we need to look at how joining with Squads and Platoons affects the balance of teams. Initially, servers are commanded to equal out each side, so joining with friends can impact that balance while joining with Platoons further hinders this. As a result we have made some adjustments to the in-game Squad management screen.

For PC, you are now able to highlight the various Squads and select which one you wish to join by selecting a Squad and then clicking the Join Squad button. Please note that the Squad Privacy option still allows 2 man Squads which, during 64 player sessions, can lead to players with no squad position –- the number of people with no Squads will be shown at the bottom of the Squad selection list.

After the patch is applied to consoles (in the near future) you will be able to join Squads by cycling through the list and selecting which Squad you wish to join.
萌え~

Stoney Mason

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Re: Battlefield 3
« Reply #491 on: November 21, 2011, 10:29:52 PM »
I see nothing about invr scopes, flashlights, or mine spam.

Lame.


Momo

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Re: Battlefield 3
« Reply #492 on: November 22, 2011, 02:18:02 AM »
battlelog is down atm

updates!

Momo

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Re: Battlefield 3
« Reply #493 on: November 24, 2011, 01:11:23 PM »
Quote
At E3 2011, EA promised that PlayStation 3 owners who bought Battlefield 1943 would find a free copy of Battlefield 1943 nestled alongside it on the Blu-Ray. It never happened, leading angry customers to file a class-action lawsuit against the publisher for breaking its word.

Today, though, EA is finally making good on that promise, giving all PS3 Battlefield 3 players a free code to download the PSN title. European players can get theirs on November 26th, North Americans on December 10th, and players in Asia will have to wait until December 17th.

Previously, the publisher tried to make up for the omission by offering one-week exclusivity for PS3 on upcoming DLC packs, but it wasn't enough to placate the community.

You can see how to redeem your code on EA's website, which gives the following instructions:

"To download your copy of Battlefield 1943 for the PlayStation 3 please follow the easy steps below.

1. Activate your Battlefield 3 Online Pass for the PlayStation 3 using the voucher included in the game (see step #5 for additional instructions).

2. Visit 1943redemption.battlefield.com on or after the dates outlined above for your region and log in with your Origin ID and password. Click here if you need help with retrieving your account information.

3. Select your territory. Note vouchers do not work across regions.

4. You will then receive a PlayStation 3 voucher for Battlefield 1943.

5. Input your voucher into the PlayStation Network store. From the XMB (cross media-bar) of the PlayStation 3 connected to a network, choose [account management] under the [PlayStation Network]. From the menu select redeem codes. Enter voucher and select continue. Download Battlefield 1943."

Stoney Mason

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Re: Battlefield 3
« Reply #494 on: November 24, 2011, 02:44:39 PM »
I double dipped on the PC version.

Momo

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Re: Battlefield 3
« Reply #495 on: November 25, 2011, 11:53:33 AM »
Decided im going to go full IRNV SCAR Flashlight of Doom Engineer RPG and mine hax mode for the next few days until the patch hits. I want to feel what its like being a dirtbag 

Stoney Mason

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Re: Battlefield 3
« Reply #496 on: November 28, 2011, 06:09:11 PM »
So true.  :lol



Boogie

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Re: Battlefield 3
« Reply #497 on: November 28, 2011, 06:56:13 PM »
So true.  :lol

(Image removed from quote.)

I haven't played enough to get any IRNV scopes yet, so my reaction to that gif is...

holy shit.  broken game total.

(and I don't feel quite so bad about how much I suck anymore, how do you counter that before you've unlocked it yourself?)
MMA

pilonv1

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Re: Battlefield 3
« Reply #498 on: November 28, 2011, 07:32:31 PM »
People are still playing?
itm

Boogie

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Re: Battlefield 3
« Reply #499 on: November 28, 2011, 08:10:13 PM »
People are still playing?

See, now I know this is crazy talk, but when I buy a videogame, I try not to throw it in the dustbin three weeks after release.

It's no Battlefield 2, but I'm still having fun.
MMA

Stoney Mason

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Re: Battlefield 3
« Reply #500 on: November 28, 2011, 10:03:14 PM »
The game is definitely fun. It's just going to take them a long while to balance all the annoying shit. Which is unfortunate.

Momo

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Re: Battlefield 3
« Reply #501 on: November 29, 2011, 01:35:40 AM »
Decided im going to go full IRNV SCAR Flashlight of Doom Engineer RPG and mine hax mode for the next few days until the patch hits. I want to feel what its like being a dirtbag 
lol I kinda went through with this but instead of SCAR I use G3. I hope I enrage as many people as humanly possible.

spoiler (click to show/hide)
I lie, i cant do this shit :(
[close]


fistfulofmetal

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Re: Battlefield 3
« Reply #502 on: November 29, 2011, 05:31:58 AM »
i haven't played in awhile but that isn't a fault of the game. more the fault of the release date. if this had come out in March 2012 i would be putting mad hours into the game for a long time.

i'll be picking it up when the karkand expansion comes out
nat

Momo

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Re: Battlefield 3
« Reply #503 on: November 29, 2011, 08:34:01 AM »
Prolly for the best, it's kinda shitty atm with everyone playing as an engineer.

Stoney Mason

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Re: Battlefield 3
« Reply #504 on: November 29, 2011, 12:22:48 PM »
Prolly for the best, it's kinda shitty atm with everyone playing as an engineer.
I haven't played in a while because of the state of the game.

Everybody plays engineer because

A.) They are the only class capable of dealing with the high number of vehicles.
B.) They are the only class that can rocket spam.

The games just has lots of design  issues currently that tend to annoy. The IR scopes for example are clearly an attempt to deal with the high amount of camping that can take place in an objective style capture the point game but its similar to the problem that people complained about in the first Batman game. There is almost no reason to play the game without it because it has no real disadvantage. One of the biggest skills in a shooter is target acquisition. And this device is specifically made for target acquisition to cut through all the visual distortion in a game that has a lot of it. It should have probably been a recon spotting gadget its so powerful.




Stoney Mason

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Re: Battlefield 3
« Reply #505 on: November 29, 2011, 12:48:47 PM »

Momo

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Re: Battlefield 3
« Reply #506 on: November 29, 2011, 12:54:56 PM »
Oh yes I fully agree the IRNV should be a recon tool. I was posting it on battlelog to try and bring it to DICE's attention (like they don't already know) that it's ruining a lot of the game. got trolled as expected but hey, whatever. They should put it on the MAV and recon tools and give more points for spotting that way it's useful to scouts and to infantry on the front lines without being a broken piece of shit.

The Assualt class can grenade spam pretty well too, it replaces the defib, which is fucking stupid in it's own right.

Stoney Mason

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Re: Battlefield 3
« Reply #507 on: December 01, 2011, 01:54:31 AM »
The PS3 patch hit and some interesting stuff.

The at mine spam bug has been fixed and now you can spot them which is good.

Some people are saying the IRNV has been nerfed although that wasn't in the patch notes.

And some people are saying the mav has been nerfed by making it harder to control and mow people over with it (although some people are saying it hasn't)

Momo

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Re: Battlefield 3
« Reply #508 on: December 01, 2011, 02:12:01 AM »
The MAV has always been a piece of shit to control, any change would be for the better :lol

Stoney Mason

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Re: Battlefield 3
« Reply #509 on: December 01, 2011, 02:23:11 AM »
I never found it that hard to fly the mav on the 360 and it was very difficult to shoot down imo with console analog stick control. People were constantly using it to mow down people both on the console and pc versions which is dumb. Not to mention people riding them like flying saucers to map glitch.




And my god, the epic whining about the irnv nerf is just beginning.




I'll never understand people who get mad about fixing imbalances in a game just because they centered their play style around an op gun or gadget. You know what else is op. The F2000 and pretty much all the fast firing assault rifles because the recoil in this game is so little (Even compared to BC2). So the guns that work as bullet hoses are the best guns. If they ever do address that (which I doubt they will) the complaining would never end.
« Last Edit: December 01, 2011, 02:28:41 AM by Stoney Mason »

Momo

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Re: Battlefield 3
« Reply #510 on: December 01, 2011, 04:14:09 AM »
That piece of shit scope needs to GO. lol @ the QQ in that video.

Stoney Mason

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Re: Battlefield 3
« Reply #511 on: December 02, 2011, 03:40:04 PM »
http://battlelog.battlefield.com/bf3/forum/threadview/2832654489494744784/


The next set of patch changes. I think most are pretty good.

Momo

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Re: Battlefield 3
« Reply #512 on: December 02, 2011, 04:34:35 PM »
Quote
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
:lol

Momo

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Re: Battlefield 3
« Reply #513 on: December 06, 2011, 06:31:01 PM »
Played some of the DLC maps/modes and got a few unlocks, pretty fun

fistfulofmetal

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Re: Battlefield 3
« Reply #514 on: December 07, 2011, 08:41:41 AM »
reading the patch notes... why the fuck is this 3.9gigs, smh
nat

Momo

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Re: Battlefield 3
« Reply #515 on: December 07, 2011, 11:30:12 AM »
:lol @ the crying over INVR nerf
I've been trolling those guys all week on battlelog, no I am not proud of myself but come on :lol

Momo

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Re: Battlefield 3
« Reply #516 on: December 07, 2011, 11:36:16 AM »
bu bu bu if it wasnt that important to you, why are several thousand of you QQing about it? T_T

fistfulofmetal

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Re: Battlefield 3
« Reply #517 on: December 07, 2011, 08:23:50 PM »
jeeze they really increased recoil quite a bit
nat

Momo

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Re: Battlefield 3
« Reply #518 on: December 07, 2011, 09:01:16 PM »
I noticed my weapon climb over longer bursts was a bit off. I rarely use stabilizing attachments but have started to.

cool breeze

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Re: Battlefield 3
« Reply #519 on: December 07, 2011, 09:03:02 PM »
reading the patch notes... why the fuck is this 3.9gigs, smh

does it include the Karkand stuff?

Momo

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Re: Battlefield 3
« Reply #520 on: December 07, 2011, 09:05:15 PM »
Yeah the Karkand content is part of the patch

Stoney Mason

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Re: Battlefield 3
« Reply #521 on: December 13, 2011, 06:47:39 AM »
The Back to Karkand stuff is up for 360 and PC now. Played a few games this morning. I like the maps so far. My initial impression is that they seem better designed than the default bf3 ones and concentrate the action better.
« Last Edit: December 13, 2011, 06:50:35 AM by Stoney Mason »

fistfulofmetal

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Re: Battlefield 3
« Reply #522 on: December 13, 2011, 07:54:09 AM »
KARKAND!!!!! i found a few 24/7 karkand servers with 1k tickets. gonna play the fucking shit out of these when i get home from work
nat

huckleberry

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Re: Battlefield 3
« Reply #523 on: January 05, 2012, 09:21:14 AM »
Any of you still playing?
wub

fistfulofmetal

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Re: Battlefield 3
« Reply #524 on: January 05, 2012, 11:40:16 AM »
I'll be playing today. Giantbomb is playing it for TNT
nat

Momo

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Re: Battlefield 3
« Reply #525 on: January 05, 2012, 12:33:00 PM »
I play when asked basically. I havent even played all of the DLC maps properly yet :/

Boogie

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Re: Battlefield 3
« Reply #526 on: January 05, 2012, 12:36:22 PM »
Any of you still playing?


BF3 has fallen by the wayside while my life currently revolves around Skyrim.
MMA

Stoney Mason

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Re: Battlefield 3
« Reply #527 on: January 05, 2012, 01:15:25 PM »
Any of you still playing?


BF3 has fallen by the wayside while my life currently revolves around Skyrim.

same.

There is supposed to be a big accessories revamp at some point in the future.

http://www.reddit.com/r/battlefield3/comments/nwy8o/discussion_of_bf3_weapon_accessories_and_their/

tehjaybo

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Re: Battlefield 3
« Reply #528 on: January 15, 2012, 04:00:57 AM »
Anyone still playing on 360?  I just got into it and I'm really enjoying it.  Looking for some more to put together a squad or two.  Some RL friends and I are playing and kicking ass, usually around the top of our team.
HURR

Stoney Mason

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Re: Battlefield 3
« Reply #529 on: January 15, 2012, 07:24:27 AM »
I do. I saw you on playing it this week. I'll try to join you at some point in the future.

Groogrux

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Re: Battlefield 3
« Reply #530 on: January 17, 2012, 05:19:25 PM »
I'm playing!  Don't forget ur internet buddy and eye are el buddy too!
WTF

demi

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Re: Battlefield 3
« Reply #531 on: January 17, 2012, 05:24:50 PM »
This game is doodoo as fuck. MW3 has the better campaign and no shitty online codes. And I dont have to download 5GB of crap to just play it.
fat

Stoney Mason

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Re: Battlefield 3
« Reply #532 on: January 17, 2012, 05:33:24 PM »
The campaign is crap. Their worst effort in that area since Bad Company 1. (To be clear Bad Company 1 was funny but the gameplay was fucking broken in the campaign)

Still very much enjoying the MP but my new pet peeve is people getting on MAV's and flying them into completely unreachable areas. That shit needs to be fixed. MAV's in general are so fucking annoying in this game. The UAV's in Bad Company 2 were so much better.
« Last Edit: January 17, 2012, 05:35:51 PM by Stoney Mason »

Eel O'Brian

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Re: Battlefield 3
« Reply #533 on: January 17, 2012, 05:45:11 PM »
yeah, if you're buying this for the single player, DO NOT BUY THIS FOR THE SINGLE PLAYER

for all of activision's wrong moves, they have never tried to cram online codes in COD

they know they'll get their $ with the map packs
sup

Groogrux

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Re: Battlefield 3
« Reply #534 on: January 18, 2012, 12:28:59 AM »
The campaign is crap. Their worst effort in that area since Bad Company 1. (To be clear Bad Company 1 was funny but the gameplay was fucking broken in the campaign)

Still very much enjoying the MP but my new pet peeve is people getting on MAV's and flying them into completely unreachable areas. That shit needs to be fixed. MAV's in general are so fucking annoying in this game. The UAV's in Bad Company 2 were so much better.

It would help if people like me wouldn't think they knew how to fly those MAV's.  It's usually me flying off into the restricted areas because I don't know what the fuck I'm doing. :lol
WTF

Stoney Mason

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Re: Battlefield 3
« Reply #535 on: January 18, 2012, 01:18:00 AM »
The campaign is crap. Their worst effort in that area since Bad Company 1. (To be clear Bad Company 1 was funny but the gameplay was fucking broken in the campaign)

Still very much enjoying the MP but my new pet peeve is people getting on MAV's and flying them into completely unreachable areas. That shit needs to be fixed. MAV's in general are so fucking annoying in this game. The UAV's in Bad Company 2 were so much better.

It would help if people like me wouldn't think they knew how to fly those MAV's.  It's usually me flying off into the restricted areas because I don't know what the fuck I'm doing. :lol

Oh I don't even mean that. I mean people literally getting on a MAV. And then having someone fly them up somewhere on it like a magic carpet. When they get there they put up a spawn beacon and just stay there the entire game.

Stoney Mason

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Re: Battlefield 3
« Reply #536 on: March 04, 2012, 11:33:20 PM »
Haven't played in awhile so I played today. I know there is a big patch coming up but good lord the game is horseshit right now. Between Usas with frag ammo, mav riding, mav death machines that kill people, mortar spamming, everybody using a famas, flashlights which were never patched on the console version, etc ,etc, etc.

I can't believe they've gone this long without an update and let the game just languish in this state.
« Last Edit: March 04, 2012, 11:41:14 PM by Stoney Mason »

Stoney Mason

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Re: Battlefield 3
« Reply #537 on: March 07, 2012, 08:16:59 AM »
Quote
Battlefield 3 is to get three themed downloadable expansions, starting in June. Like first add-on Back to Karkand, they will offer new weapons and in some cases vehicles to be used across the entire game, as well as new multiplayer maps.
 
In addition, console players are to get a rent-a-server programme that will allow them to run dedicated game servers customised to their own rules and preferences, just like their PC brethren. This is a first for any console shooter.
 
June's add-on pack is called Close Quarters and it's focused on up-close-and-personal indoor infantry combat with verticality to the map designs. It will be released one week early on PS3, and includes 10 new weapons and four new maps.
 
It's described as "hectic and intense". The map demonstrated at EA's GDC event was the interior of a swish-looking office block called Ziba Tower, with lots of glass to shatter.
 
The following add-on will be called Armored Kill. With a focus on tank combat, it will offer the Battlefield series' biggest map ever and one new drivable vehicle for use in the third game. It has no release date yet.
 
The final add-on will be End Game, about which nothing is known, and which is apparently still a closely guarded secret within developer DICE.
 
We'll have more info on Close Quarters soon.

That's pretty awesome. Now just get going on the updates and I'll be happy.
« Last Edit: March 07, 2012, 08:20:28 AM by Stoney Mason »

Stoney Mason

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Re: Battlefield 3
« Reply #538 on: March 13, 2012, 10:47:06 AM »


lulz. Battlefield community in an uproar over this cod inspired DLC. I'll most likely get it but the problem is battlefield doesn't really feel good as this sort of experience, especially not compared to COD and the spawning currently is god damn awful in the tdm modes.

Me. I'm more upset for the patch that should come to fix the fucking mess the game is right now.

duckman2000

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Re: Battlefield 3
« Reply #539 on: March 13, 2012, 11:48:40 AM »
Looks pretty awesome. Big maps and vehicles may be the core of Battlefield, but I'm onboard with this addition. Nice to actually get to use the weapons at close range.