Respawn Entertainment's Titanfall will be available March 11, 2014, in North America and March 13 in Europe, the studio announced today.
Exclusive collectible 18” Titan statue, handcrafted from over 300 individual parts and featuring battery-powered LED lighting
Full-size, hardcover art book featuring over 190 pages of rare concept art
Exclusive full-size schematic poster of the Atlas Titan
Titanfall Game – Introducing the experience that combines fast-paced multiplayer action with dramatic, cinematic moments lets you enjoy the fiction of the universe without having to leave your favorite game mode
360 version is being developed by another studio. Don't expect current gen to die till early 2015.
I dunno... I've just never been excited about this game.
I dunno... I've just never been excited about this game.
I've never seen you post much in any thread about a multiplayer versus shooter unless it was like Borderlands or something.
Getting the PC version if it runs on my PC.
Will Day 1 on SteamOrigin, son.
I dunno... I've just never been excited about this game.
I've never seen you post much in any thread about a multiplayer versus shooter unless it was like Borderlands or something.
Pretty much. Destiny looks interesting, because LOOT. This is just a bunch of fegs shooting each other in robots. If I ever wanted to play a game like that, I'd just go to therapy to figure out why I wanted to play a game like that.
Will Day 1 on SteamOrigin, son.
Getting the PC version if it runs on my PC.
Not that I'm getting it anyway buy I'm not buying those bs min specs and that Ghosts suddenly needs a monster computer.
I dunno... I've just never been excited about this game.
I've never seen you post much in any thread about a multiplayer versus shooter unless it was like Borderlands or something.
Pretty much. Destiny looks interesting, because LOOT. This is just a bunch of fegs shooting each other in robots. If I ever wanted to play a game like that, I'd just go to therapy to figure out why I wanted to play a game like that.
as opposed to therapy to stop you from dumping time and money into iOS games?
I dunno... I've just never been excited about this game.
I've never seen you post much in any thread about a multiplayer versus shooter unless it was like Borderlands or something.
Pretty much. Destiny looks interesting, because LOOT. This is just a bunch of fegs shooting each other in robots. If I ever wanted to play a game like that, I'd just go to therapy to figure out why I wanted to play a game like that.
as opposed to therapy to stop you from dumping time and money into iOS games?
There's a distinct lack of 15 year olds teabagging me and yelling racist names at me in P&D.
yeah, i don't get that complaint at all. well, i guess i get it, i've learned to not give a shit/turn it off, like you said
To each his own.
Grinding in some loot game or mmo would be torture to me. But hey that's me.yeah, i don't get that complaint at all. well, i guess i get it, i've learned to not give a shit/turn it off, like you said
If you're not playing shooters in a party or Teamspeak nowadays you really are missing a lot. It takes a little effort to find a crew to roll with but it increases your enjoyment of any shooter ten fold.
To each his own.
Grinding in some loot game or mmo would be torture to me. But hey that's me.yeah, i don't get that complaint at all. well, i guess i get it, i've learned to not give a shit/turn it off, like you said
If you're not playing shooters in a party or Teamspeak nowadays you really are missing a lot. It takes a little effort to find a crew to roll with but it increases your enjoyment of any shooter ten fold.
it definitely does. we played COD4 together a bit, right?
I'll still laugh at anybody who bought that statue, but gotta admit it is pretty fucking nice
Hell I've been called the n world after beating people in Peggle.
Hell I've been called the n world after beating people in Peggle.
Is this from most of the guys that made COD4?Yes, and this sentence is still true when you remove the "4".
Gonna be awesome for $15 during the Fall 2014 Origin Sale :hyper
Always MS exclusive at launch, great partner and focus is good for a startup. EA made a deal for the rest, we only found out recently =(
And now come the posts of "well it looks shitty anyways" from people who had posted "I'll get the second one on PS4 for sure!"Fixed in light of recent news.
Can't wait for the 1080p Titanfall GOTY Edition on PS4.:neogaf
It's a different title...
And now come the posts of "well it looks shitty anyways" from people who had posted "I'll get it on PS4 for sure!"
BF4 PS4 pre-order cancelled.
Going to boycott EA games from now on. Don't think I'll be missing out on much given their quality as of late.
Ninja Scooter is definitely joking.
Ninja Scooter is definitely joking.
QuoteBF4 PS4 pre-order cancelled.
Going to boycott EA games from now on. Don't think I'll be missing out on much given their quality as of late.
christ
What was it? I only see "TitanFall Exclusiv..."
Game is fun as fuck.
Yep. Its fast, its challenging, its diverse and most importantly really fun. Bada ba ba ba. I'm lovin it
Have you messed around with the melee at all?some. Its really hard to get close to engage someone though. But I have pulled them out of their titan and thrown the pilot again a wall
Yeah only the one map, and I think people are doing this game a disservice passing judgement based on these videos alone. No one even attempts to rodeo a Titan, and people are barely wall-running at all. I can't wait to be there on day 1, I'm more than ready to dive right into all the systems in this game while others will be stuck trying to play it like stop'n'pop for the first few weeks.I only skipped through this, but I thing there's a point where one of the guys in a Titan is taking damage, wondering where it's coming from. I think there was a guy riding him, but I didn't re-watch the scene to make sure.
How many mapa are there mups?3
Haha how did you get the beta so? :loltied origin to my gamertag when I played BF4 on my xbox. I also played it on my 360 (borrowed it from my cousin) so maybe they thought I was just that damn loyal?
(http://i.minus.com/iRdeIlJ9q9W0j.gif)Well you know....maybe I was wrong.
Michael Draling @MichaelDraling 9h
@Respawn i hope you guys make the beta open. I dont want to pre order it cause im picking mine up at best buy not gamestop.
Retweeted by Christian Sandoval
Respawn @Respawn 9h
@MichaelDraling it won't be tied to pre-order
Min: 64-bit Windows 7, 8, 8.1It wants a half-terabyte of VRAM? Did I read that correctly?
AMD Athlon X2 2.8GHz or Intel Core 2 Duo 2.4GHz
4GB RAM
512GB VRAM, Radeon HD 4770 or GeForce 8800GT
Don't waste your timeWhy you say that?
that says 14th. the beta signup said 17th. pc version comes later?
edit: isn't killing bots/grunts a DoTA/LoL thing? Evolve also has AI wildlife to kill for perks. wonder if that will show up in more games.
everything surrounding this game seems super artificial to me. the way the 'hype' has been built just feels like people simply telling us we're supposed to be excited and not really showing anything to be excited about.
All videogame "hype" is "artificial" whatever those nebulous terms mean.
what i mean is, the crowd swell of hype doesn't match what the press has been pushing down our throats. everyone is like "be excited!!" but the feedback i see on the net is mostly lukewarm.
All videogame "hype" is "artificial" whatever those nebulous terms mean.
wrong. hype being built from within the community is very real. many games have it. i'm not seeing it here.
it's basically cod with bots, wallrunning, parkour, and giant mechs. Pretty cool evolution of the formula imo.
Got a beta code for Xbox... hearing there's people willing to pay a pretty penny for this one.
Got a beta code for Xbox... hearing there's people willing to pay a pretty penny for this one.
yep yep! I was really disappointed when I woke up this morning and didn't see the email but I got one around 9 this morning. Woot woot!Got my beta code this morning. I'll be playing this bitch all weekend.
AGAIN?
So it runs like shit and looks like shit.Fun as balls to play though!
:goty2
did PC emails go out? I checked the gaf thread and people are begging EA support for codes or something
everything surrounding this game seems super artificial to me. the way the 'hype' has been built just feels like people simply telling us we're supposed to be excited and not really showing anything to be excited about.
everything surrounding this game seems super artificial to me. the way the 'hype' has been built just feels like people simply telling us we're supposed to be excited and not really showing anything to be excited about.
Nailed it.
still no key :'(
still no key :'(
same
(http://somewhatmanlynerd.com/gifs/adamacry.gif)
I'm playing. Woot woot
motherfuckers
This game is pretty awesome, but at the same time it really feels like more of the same CoD even with all its differences and the maps aren't very impressive.
Interestingly enough I actually think I'm better at the PC version rather than the console version which is almost unheard of for me.Sounds like you're becoming a better gamer.
I'm already kind of bored of the beta. The map design is so bland and it just feels like the game is 100% RUN SHOOT RUN SHOOT without any real places to hide or defensive tactics, plus the bots are just stupid. Maybe it's just been the people I've played with, I dunno.its more of a cat mouse game. Hiding from titans and using the parkour agility skills to get away from other pilots. I think it has to do with how everyone plays. Especially in hard point where you're frantically running between points or really helps to know the map. I can stay alive a long time now because I am familiar with the map and can out maneuver others
Still no code...
The beta is opening up to everyone, so relax. You will get to download it when its available to you.Just nabbed one from Vince Zampella's twitter. HOLMAHDIH
Later today, the teams will be opening up the Titanfall Beta to all Xbox One owners. That means no code will be necessary to download and play the beta. We are really excited to get a good test on all of our systems before launch and encourage you to join in.http://majornelson.com/2014/02/15/xbox-one-titanfall-beta-opening-up-to-everyone/
To download the beta, sign in to your Xbox One and head to the “New Game Demos” section of the Game Store and it will appear there. You can also say “Xbox Bing” then “Show me game demos”.
Vince Zampella ?@VinceZampella 2m
Opening XB1 first, at some point tonight. PC will follow, maybe tomorrow.
However, it all changes once you buckle into a Titan, and in this build we see lengthy passages of play (particularly by the end of a mission) falling within the 35-45fps range.
"Visually, PC gamers looking for an edge over the console release in terms of lighting, shadows, effects or model detail may be disappointed. Even at the "insane" texture quality setting on PC, the oil rig structures around the Fracture map still share precisely the same washed-out mapping as the Xbox One, while floor mapping is also like-for-like. Much of the game's assets and rendering tech are shared in this sense, right down to the distance of the shadow filtering cascade."
That said, it's unfortunate that once you stop to have a look around at the arena that the environment appears so clinical. Much of Fracture, for example, is built to a very strict and rigid wireframe, with no evidence of next-gen technologies such as tessellation to round off the more egregious corners. Shading is also largely missing, outside of baked-in shadows and ambient occlusion that fades in we near objects. The two maps shown so far are vibrant and well-suited for the wall-run-and-gunning gameplay, but without these extra layers of detail the whole world come across as a little plain, lacking in dynamic destruction and enhanced environmental detail and animation. It's clear where the emphasis is: Titanfall relies upon the sheer intensity of its action for its measure of spectacle.
Sorry about that, it's actually an XBONE code. Not sure why they would send me that hours after they announced it would be open beta and even though I only signed up for the PC beta.
I just realized you can hack spectres and they are actually useful???
Anyone got another PC code?They haven't opened up the PC beta yet?
The only thing missing from this wonderful movement system is the slide kick and slide shooting from Crysis/Vanquish.I wonder why they wouldn't include it. It would fit perfectly
Anyone got another PC code?I got one. Check PMs.
The only thing missing from this wonderful movement system is the slide kick and slide shooting from Crysis/Vanquish.
The only thing missing from this wonderful movement system is the slide kick and slide shooting from Crysis/Vanquish.
yeah, I mentioned this earlier. it's in enough shooters these days that I instinctively hit crouch after running to slide. tbh I don't know how much it'd add other than being a cool move to pull off. maybe it would let you slide under an enemy's titan without getting crushed...maybe in the sequel.
after playing a fair bit my main issue is still the need stand still and aim down sights to hit anything (except for the smart pistol--which is generally balanced--and the shotgun at closer range). even the mechs need to ads to aim accuracy :-\ feels like a handicap preventing more mobile encounters between pilots.
and I think that titans are more valued than pilots (or grunts, obviously). I'd like to see someone attempt a match where one team refrains from calling in a titan. I bet the pilot-only team would win.
Am I the only one who rarely gets in his Titan? I usually just put it in follow mode and go on foot. The Titan AI is decent enough that I tend to kick ass that way.
I don't know how to hang from a wall. :(
Am I the only one who rarely gets in his Titan? I usually just put it in follow mode and go on foot. The Titan AI is decent enough that I tend to kick ass that way.
Also, I never ADS because the shotgun is fucking great
Call of Duty: Titanfall
I think (hope) there is more to the AI than what they have shown. Hopefully there's more stuff akin to hacking the spectres or game modes where they play a roleAm I the only one who rarely gets in his Titan? I usually just put it in follow mode and go on foot. The Titan AI is decent enough that I tend to kick ass that way.
Also, I never ADS because the shotgun is fucking great
i've completely adopted this now and barely lost a pilot on pilot encounter since. bunny hopping to the nth degree.
titans are just these marauding nuisances that i try to avoid. kinda a bummer when half the other team is in them and there are no pilots left to go after.
the bots are a horrible band-aid solution to the low player count. i get zero satisfaction from killing them and more often than not all they serve to do is obfuscate the dude who you actually want to shoot at. if there must be bots, they should be clearly identifiable and relentlessly pursuing a defined objective, like a tide that must be stemmed in-between getting your jollies hunting down pilots.
Am I the only one who rarely gets in his Titan? I usually just put it in follow mode and go on foot. The Titan AI is decent enough that I tend to kick ass that way.
Also, I never ADS because the shotgun is fucking great
Game is really fast paced and fun. I'm a little concerned about how deep it's going to be. 15 maps is great to start out but the game play won't change much. I'll still get it. It runs super smooth on my PC at high settings.I think the game modes will really be the deciding factor. They can do some cool stuff with the titans and pilot mix I'm sure and hopefully it's not just the same recycled standard FPS game types
Them skill ceiling is higher just by virtue of the increased mobility. Add Titans and whatever other game modes they can come up with and it's going to be more interesting to play in the long term than CoD.
quick first impression:
fighting with and against titans are fun
game is fugly
jumping around feels pretty ok most of the time
not enough people in games
fighting ai solders is lame
You get experience for it though if you manage to escape. And it's fun, so I don't have a problem with it.
Yeah I enjoy killing those fuckers as they try to escape and blowing up their ship
20gb on XboxOne
Noticed that this was showing up as pending purchase now. WOOT WOOT hope it gets dropped shipped for release date.
(http://i.imgur.com/R8aEGiN.png?1)
Wait what, how are you getting the collector's edition for LESS than the price of the regular edition? ???
Yeah. For real real. I'd like to know too
PC servers are up and they work with the TitfanFallEarly.exe and THIS GAME IS AWESOME! Level 4 after 2 matches.Wait, what? How do I play? My game is installed.
PC servers are up and they work with the TitfanFallEarly.exe and THIS GAME IS AWESOME! Level 4 after 2 matches.Wait, what? How do I play? My game is installed.
My origin name is Stoney_Mason_PC.
Not a great mouse and keyboard player but I'd be down to play with any of you guys.
Yeah I'll probably get this for the Xbone. 729p and all.yay! let's play together bro. I don't know anyone else getting it for xbone.
For a multiplayer-only game, Titanfall should have some amazing options and ways to play. But it doesn’t. It has a very healthy number of maps (15), but the lack of interesting new modes will make you feel shortchanged for not getting a single-player campaign. Hell, even shooters like Halo 2 from two console generations ago offer more in the multiplayer-options department. A lot more. It all feels like a temporary stop for Respawn on the way to Titanfall 2.
http://venturebeat.com/2014/03/10/titanfall-review/ (http://venturebeat.com/2014/03/10/titanfall-review/)
The frame rate in Titanfall is uneven on the Xbox One and though it's usually fine, it can get downright nasty in specific situations. In one Last Titan Standing match--where every player spawns in a robot suit--several players crammed their mechs into a tight area and began duking it out, and the frame rate dived down to what must have been single digits per second. Even out in wider areas, the game feels a little hitchy from time to time, and there's noticeable tearing throughout. The visuals in Titanfall look nice, but that's mostly due to some solid art and interesting design, not the performance. As of this writing, I haven't seen enough of the PC version to know how well it runs.http://www.giantbomb.com/reviews/this-is-not-a-titanfall-review-yet/1900-630/
My origin name is Stoney_Mason_PC.
Not a great mouse and keyboard player but I'd be down to play with any of you guys.
Anybody on PC having a weird yellow texture showing up at times? I have an ati card so I'm guessing that may have something to do with it as I don't think its intentional.Don't remember anything of the sort from the beta. AMD card as well.
While you were busy running along walls and throwing missiles back at your opponents during the Titanfall beta, countless data centers across the world were making sure that each AI-controlled Titan bodyguard had your back. Much of the frenetic action in Respawn Entertainment's debut game rests on one thing: Microsoft's Azure cloud infrastructure.
Up until last November, Microsoft CEO Satya Nadella's baby was mostly used for business applications, like virtualization and acting as an enterprise-level email host. With the Xbox One, though, the company opened up its global server farms to game developers, giving them access to more computing power than could reasonably be stuffed into a $500 game console. Since the Xbox One's debut, Microsoft has been crowing about how Azure would let designers create gaming experiences players have never seen before. Now it's time for the product to speak for itself.
With Tuesday's release of the online-multiplayer-only Titanfall, Redmond's gamble takes center stage. Players are no doubt concerned about the game's stability at launch. With one look at the problems that plagued Diablo III, SimCity and Battlefield 4, consumer skepticism is easy to understand. The folks behind Titanfall believe they've got a not-so-secret weapon to circumvent the foibles those games endured, or are still enduring, in Microsoft's server infrastructure. It's been in place and running pretty successfully since 2011.
Respawn engineer Jon Shiring says that since the beta ended, some skeptical devs have already changed their minds about the feasibility of using Azure for the parts of a game traditionally handled by a user's console or PC. In Titanfall's case, that largely includes artificial-intelligence-powered teammates.
Because Titanfall's advanced AI is handled by the Azure servers, your Xbox's or PC's innards can be used to achieve more detailed graphics and the game's silky-smooth frame rate. The Titan bodyguards, dropships and legions of AI-controlled combatants are essentially free from a processing-power standpoint. Without Redmond's cloud, it's highly likely that Titanfall's six-versus-six player limit would be painfully apparent. Since these features live on remote servers, though, making sure they seamlessly appear in-game is paramount.(http://i.imgur.com/oEw11Nm.png)
Anybody on PC having a weird yellow texture showing up at times? I have an ati card so I'm guessing that may have something to do with it as I don't think its intentional.Don't remember anything of the sort from the beta. AMD card as well.
Mupepe, I'll be on at around 7pm EST or so. GET YOUR HEADSET READY!W00t w00t! I'll be on around 5 EST bro. So just send me an invite or something when you get on.
Wooo
Played for about 4 hours this evening. Had so much fun. Most fun in a shooter in a very long time for me.yeah I played for about 5 hours last night. Got to level 20 and beat both campaigns. So much fun. And the general smoothness of the game is so refreshing after bf4
My favorite minor moment of the night was the first time I came upon a zipline.
http://www.youtube.com/watch?v=qvMkkQu-6a0
And the general smoothness of the game is so refreshing after bf4
Mups and I played for almost 3 hours last night.
I fucking love this game. I could never get in to shit like COD or BF, but the movement of this game, the addition of the Titans, make its so much fun.
I got so excited every time I'd jump up on an enemy titan and take it down with my carbine.
What time do you guys start? I get home about 7pm. Invite me.Mups and I played for almost 3 hours last night.
I fucking love this game. I could never get in to shit like COD or BF, but the movement of this game, the addition of the Titans, make its so much fun.
I got so excited every time I'd jump up on an enemy titan and take it down with my carbine.
woot woot. we were kicking ass. Tonight we should go through militia. I'm only missing one win from the IMC campaign. I don't know which one it is either. Goddammit.
Wait. I have it on PC only, not Xbone. :(oh what the fudge
I've had no problems at all on PC.
(http://i.imgur.com/wo3RUM0.png)
Finally, America has woken up to the challenge of the life-size Gundam and has delivered.
(http://i.kinja-img.com/gawker-media/image/upload/vztxnp57jeoozq5ec3fn.jpg)
http://www.slashgear.com/titanfall-life-size-titans-behind-the-scenes-with-daniels-wood-land-14320697/
:usacry :jawalrus :usacry
This is probably the first game with Capture the Flag where I've actually enjoyed the mode.I suck at it so bad though. I need to learn the map layouts better.
At level 32 or so. Using the burst rifle. S'ok. I got really good with the shotgun though.I'm loving the burst rifle with the counterweight.
Doing pretty well these days, usually in the top 3.
Almost done 50 wins on each campaign map.
What's the counterweight do? I just find the gun really weak.improves accuracy while moving. The CAR with the run n gun kit and a counter weight is my perfect balance now. I can friggin dominate with that setup.
At level 32 or so. Using the burst rifle. S'ok. I got really good with the shotgun though.I'm loving the burst rifle with the counterweight.
Doing pretty well these days, usually in the top 3.
Almost done 50 wins on each campaign map.
What's all that shit on the light pole?
I got really good with the shotgun though.
And so the beta ends for me.
Xbox One stats.
92 games played.
71 games won.
Win percent:77%
Times MVP:26
Times Top 3:72
Fun times.
You can so dominate when you play with a full party that is communicating.I've yet to experience this. I don't have a headset yet anyway.
You can so dominate when you play with a full party that is communicating.
Hang like a boss, brehs. Dudes don't look up too much.Yep. Perfect for Hardpoint Domination
I think I'm already bored of this game. :-\Please leper yourself.
Played some last night and found myself wanting to go back to BLOPS II instead.
BLOPS 2 over Titanfall? Gross! I played some more last night and it's still just as fun as ever.
BLOPS 2 over Titanfall? Gross! I played some more last night and it's still just as fun as ever.
:yeshrug
I like the the map layouts in BLOPS2 a lot more. Don't hate Titanfall or anything, but it's already feeling old. I'm only like level 21, too. It would help if you could select or vote on maps in this game.
Maybe somebody here can play some matches with me and show me what I'm missing.
True.sure. I can play til like 9 CST. I should be on around 5pm.
You down to play tonight?
I thought the Bore would have more PC players on this game. :(
I don't know that there is some secret sauce that will change your mind. I think playing with other people and obviously winning tends to make people like a game more but I think that's probably the case with any multiplayer shooter.
I love Black Ops 2. Still probably my favorite COD and I can definitely go back and play it and have a lot of fun but the issue for me is going forward it's very hard to envision myself playing new COD games. Because there is very little actually new in them.
In Titanfall I still have a long way to go to improve my Titanskill, my movement skills, my decision making skills, how I use certain pieces of equipments, etc. And that's really refreshing for me in a shooter.
But it DOES suck when the broken match-making system places your lower-level team against players with double your levels.
Is there really anything actually "new" in this game? It's a mishmash of CoD and some other games, all in one. That doesn't matter to me, either. Just give me a well-made game. This game falls short in some areas, which have to be because they rushed to get it out for its launch window release. I expect Titanfall II to be a big improvement.
Again, don't get me wrong- I like this game, I just don't know if I like it as much as I thought initially. I was playing it last night and having a good time...it's just that I felt like I'd had enough after 3-4 matches.
Yeah, I added you, Stoney, and FatalT. We're never on at the same time.I thought the Bore would have more PC players on this game. :(
Did you add me? I haven't played with anyone from here yet. :-\
I thought the Bore would have more PC players on this game. :(
3/21/2014 Server Changelog
Balancing adjustments and general changes
- The damage indicator from Electric Smoke is now much more noticeable
- Search Drones will now show up in Classic Modes of Angel City
- Arc grenade/mine effects no longer draw on friendly Pilots and Titans
- Lowered the point value of defensive actions in Hardpoint mode and CTF.
- Increased the score limit in Attrition
- Flag Return points reduced
- Flag Carrier killed points reduced
- Explosives detonated by Dead Man's Trigger are now slightly delayed
- Explosives detonated by Dead Man's Trigger now play a warning sound before exploding
- Slightly decreased the damage of the Smart Pistol when not locked onto a Pilot
- Slightly decreased the hip-fire accuracy of the Smart Pistol
- Certain Burn Cards could be exploited to give multiple uses
- Evac Dropships are now more responsive to Pilots entering them
- Hacking a Mega Turret will now restore it's health to full
- Cluster Missiles damage reduced against Evac Dropships
Bug Fixes
- Titan could become stuck in the position he lands in
- Auto-Titan wouldn't stand up until you embarked into it
- Several rare server issues restarting the game in to the lobby
- Pilot could end up out of bounds while rodeoing a Titan as it is destroyed
- Pilot could warp through certain locations when jumping off a Titan
- Rodeoing a Titan that has been doomed by your SMR could kill you
- Players being able to enter some geometry in Smuggler's Cove
- Titanfall will now give proper kill credit when it kills a Pilot embarking into their Titan
- Minions in Attrition now continue to spawn until the Epilogue begins
- Player couldn't hack a Mega Turret console
- Server would sometimes error when leeching a Spectre
- Hardpoints sometimes awarded defense score to players not near the hardpoint
- Rare issue when ejecting from a Titan
- Server would sometimes error after a match while returning to the lobby
- Double XP burn card sometimes not being applied properly
I finally got Gen 2 tonight and fuck this shit is hard starting back over.
are there any benefits to resetting?I finally got Gen 2 tonight and fuck this shit is hard starting back over.
Lol. I decided not to prestige so I've always been a 1st prestige level 50.
I'll miss the game. Won't be able to play for a week or two with my controller being sent back.
are there any benefits to resetting?I finally got Gen 2 tonight and fuck this shit is hard starting back over.
Lol. I decided not to prestige so I've always been a 1st prestige level 50.
I'll miss the game. Won't be able to play for a week or two with my controller being sent back.
Has anyone tried the matchmaking beta yet? Seems to work pretty well and fixes the balance issues quite a bit
I'm on the x1 version. I also noticed that I get a ten percent XP bonus now that I'm Gen 2 so I'm happy with that I guess! I went back to regular multiplayer because the matchmaking is attrition only for now
Titanfall Gooser Challenge Made Easier
Ryan King
The notoriously high killcount required to complete the Gooser Challenge in Titanfall has been reduced.
Published on Mar 27, 2014
Respawn Entertainment will reduced the number of kills necessary to complete the Gooser Challenge to five in a future update.
The challenge, which has to be completed to progress past Gen 5 in Titanfall, currently stands at 50 kills - a number that the community has deemed to be too high.
It seems Respawn Entertainment agrees, as the number of Gooser Challenge kills required will be lowered to five 'as part of an upcoming patch'.
For those who have already completed the Gooser Challenge, Respawn says it will recognise that accomplishment as part of the same update.
No date has been set for when this patch will be made live.
I think I'm already bored of this game. :-\
Played some last night and found myself wanting to go back to BLOPS II instead.
April 02, 2014
MATCHMAKING PATCH
Thanks to everyone who played in our Improved Matchmaking Beta during the last week. As of tonight you'll notice that option is no longer in the menu. We've updated Attrition and Hardpoints modes (non-Campaign) with improved matchmaking, so you'll be playing it automatically.
We'll continue updating matchmaking for the other modes. Stay tuned!
Titanfall developer Respawn Entertainment has come out with all the details on the upcoming Xbox One and PC Game Update 4, which we got a sneak peek of earlier this month.
As Respawn art lead Joel Emslie mentioned, the update is bringing a lot to the table in terms of new features, including game modes, burn cards, Titan customization, and a whole lot more.
Covering every detail, the studio has posted the official patch notes for Game Update 4, “coming soon,” on their official blog. The notes primarily apply to the Xbox One and PC versions of the game, as the Xbox 360 update will be coming at a later date which has also yet to be specified.
Update:
Respawn Entertainment has confirmed that Titanfall’s Game Update 4 will begin rolling out on Xbox One and PC this Thursday, June 26, which will already be some time later today for many reading on the East Coast at this time.
Read on to find out what’s new, as seen in Respawn’s news post:
Titanfall Game Update 4
Featured Game Mode
We’re introducing Featured Game Modes into our playlist rotation. These are game modes that will be available for a limited time only. New Featured Game Modes will be introduced periodically to replace any outgoing Featured Game Mode. Our first Featured Game Mode is Marked For Death, and Wingman Last Titan Standing will follow shortly after.
Marked For Death
A player on each team will be marked for death! Kill the enemy mark while protecting your teammate.
Titan Burn Cards
14 new burn cards that add amped Titan weapons and enhanced Titan abilities. You won’t lose your selected Titan Burn Card if you die as a Pilot, only when you die as a Titan. There is an orange highlight around Titans that have Burn Cards equipped on the Titan Counter HUD and Titans with active Burn Cards have an indicator near their health bars.
Titan Insignias
Want to show off your accomplishments? You can now select from a host of emblems to customize your Titan. Insignias are unlocked by completing challenges but if you’ve already completed the requirements, that emblem will be ready to use when the update installs. Two emblems come courtesy of Penny Arcade (thanks, PA!) and another recognizes users who completed the “Gooser” challenge the hard way.
Matchmaking
We’ve made improvements to matchmaking & team balancing. Now, teams are rearranged just before the level loads, to further balance the teams’ skill and player counts. You’ll notice that you’re greyed out in the lobby until teams are set. You’ll also notice “Connecting…” as players join a match.
Titan OS Voices
Players now have 3 Titan V.O. options to choose from including the classic “Betty” as well as Jeeves and Lisa.
More Titan OS VO
New helpful warnings and observations from your Titan.
Challenge Tracker
You can now select which challenges you want to work towards and find them easily. You can review your tracked challenges during a match by bringing up the in-game menu.
Lobby Music
The ability turn lobby music on or off.
Updated Menu Art
Menus get a new coat of digital paint with additional art. The Main Menu background movie has been updated as well.
Audio
Killing a Pilot now plays a special sound effect to the killer and unique sounds are played when killing a Pilot or Titan via Titanfall.
Auto-Titans
Your Auto-Titan will now use all Titan abilities. If you’ve equipped electric smoke, it will deploy electric smoke when it gets rodeo’ed. If you’ve equipped the particle wall, it will deploy a particle wall when it is under fire.
Rodeo
You now see the name of the Titan you rodeo.
Burn Cards
You’ll notice a Triple Burn Card selector on bottom right of the HUD after you die. It’s a reminder to use your cards and a convenient way to select them.
Burn Card overflow protection
To protect players who have a full Burn Card deck from losing the opportunity to earn valuable rare Burn Cards, you may now exceed your maximum deck size. However, you must discard down to a legal deck size before you arm new Burn Cards. To make this less obtrusive, the maximum base deck size has been increased from 26 to 46.
Burn Card Deck Limit tied to Gen level
Maximum deck size is increased by 6 cards per gen on top of the base 46 with a maximum of 100 for Gen 10.
Drift Guard
New “Movement Drift Guard” gamepad setting in options.
Unlocks
You’ll still be able to unlock the Stryder and Ogre chassis by playing Campaign, but you can also unlock them in normal MP modes. The Stryder will unlock at level 15 and the Ogre at level 30.
Win/Loss Streak
Your win/loss streak for the last 10 matches is now displayed in the lobby over the image of the next map.
New Features – Xbox One
Achievements – If you bought the Expedition DLC for Titanfall you have a new set of achievements to unlock by playing the DLC maps.
Bug Fixes – All Platforms
Fix for no music playing when you join a match late.
Fix for Sonar Burn Cards not showing during kill replay.
Fix case for when “Titan Locking”/”Pilot Locking” indicator goes away.
Fix not being able to rodeo a Titan doing a synced melee kill.
Corporate: Restored Victory/Defeat music at end of match in Corporate on Campaign.
Fix for getting stuck in Titan deploying nuclear core and nuclear core not doing full damage when right next to Titan.
Fix cases where disembarking player directly from a Titan into the dropship leaves that player behind.
Fixed players not ejecting from where the Titan is if they dash while auto-ejecting.
Fix for Flyer ragdolls disappearing.
Fixed cases where punching would make a Titan fly. You might remember this one from being featured on Kotaku.
Fixed the Smart Pistol being unable to lock-on when the frame rate is low. (Thanks for reporting this one, forums!)
Fixed the Smart Pistol not being able to hit crawling Spectres.
Fixed occasional issue where Titan rodeo kills were not counted towards the Brain Surgeon challenge.
Fixed a case where player jump jet effects would spawn endlessly.
Fixed a crash when attempting to necksnap a Pilot who is rodeo’ing a Titan.
Fixed a crash involving Sonar.
Fixed being popped into Spectre tubes on Corporate after jumping off from a rodeo.
Fixed water not fogging properly.
Fixed cloaked players being too visible in heavy fog.
Fixed satchels skipping doomed state when set off with smoke.
Fixed hitching and fast forward motion when game has been running for a long time.
Fixed tearing happening more often than necessary when running close to 60 fps.
Bug Fixes – PC
Fixed crashes related to fullscreen mode.
Game window supports minimize.
Game minimizes when switched out.
Added very cheap low-quality water technique for min-spec PCs.
Bug Fixes – Xbox One
Fix for issue where going into XBox menus causes 2 music tracks to overlap.
Balancing – All Platforms
In this update we’ve made a few changes to Pilot weapons and Big Punch to ensure proper balance. Some weapons, like the Hemlok, were barely being used while other weapons were slightly overpowered. We’ve done another round of balancing based on feedback we’ve received from inside and outside of the studio. We’ll continue to listen to our community in regards to weapon/game balance and thanks for sharing all of your feedback with us. Here are the changes we’ve made this time around:
Satchels
Satchel damage has been reduced against Pilots only. They will still kill a Pilot caught close to the center of the explosion, but the fall-off is more severe now, allowing Pilots that are far from the satchel to survive more often than they currently do.
Shotgun
The shotgun now does a little bit less damage at midrange. It was proving to be able to win fights that it should lose when at this range. We also fixed a bug where the cursor would turn red, indicating it will hit an enemy when the enemy was actually outside of the range of the shotgun’s max distance.
R101
This weapon was designed to be an all-purpose weapon, and it does that quite well, too well, even. We’ve slightly adjusted it to make it a bit more uncomfortable to handle and hit targets at long distances. It will kick a bit more when fired but the effects are subtle enough to only be felt at long range. We’ve also reduced its mag size from 30 to 24. The extended ammo upgrade brings it from 24 to 30 (it used to go from 30 to 40).
R97
While it already had a higher rate of fire than the CAR, the R97 was pretty much inferior in all other ways. We’ve upped the RoF even higher to make it handle up-close fights better than it did. It also has the fastest time into ADS (aiming down the sights) now. The biggest change, though, is that it now does a lot more damage than it did when rodeo’ing, making it a better choice for Pilots who enjoy taking on a Titan. It is now the second best weapon to use when rodeo’ing Titans (behind only the LMG).
Hemlok
The Hemlok was one of the least popular guns in the game. Its role was intended to be the long-range assault rifle, but it wasn’t doing that quite well enough. We’ve made it so that it is never more than 4 bullets to drop an enemy Pilot (it used to be 5 at long range). The Hemlok will also kick less when fired. The drift when ADSing has also been reduced to allow easier use against long-range targets. The silencer MOD used to take 6 hits to kill an enemy Pilot at long-range, now it is 5.
AMPed Hemlok
The AMPed Hemlok already killed close-range Pilots in 3 bullets, now it will also kill long-range Pilots with 3 bullets.
G2
The G2 now kills Pilots with 3 shots, always. It used to take 4 at range. The G2 has slightly less kick now as well. When the silencer is attached, the G2 will always kill an enemy Pilot with 4 shots whereas it used to be 5 at range. The clip size has been increased when the match trigger attachment is used to give you 12, rather than 8, rounds per magazine.
AMPed G2
The Amped G2 will always kill an enemy Pilot with 2 shots now. It used to take 3 at a distance.
Titan Plasma Railgun
The FOV, while ADSing, has been pulled back some to allow players to keep more of their surroundings in focus. This makes it easier to maintain your “charge” while tracking enemy targets.
Big Punch
We’ve taken a look at complaints about the Big Punch kit, and decided to adjust it. Big Punch was especially problematic when an Ogre was dealing the punch. It did enough damage to destroy the shields of a Stryder and still do a chunk of damage to the Stryder’s permanent health. Spamming Big Punch as an Ogre also let it travel around at speeds higher than intended. As such, we’ve decided to weaken Big Punch’s effects significantly when taken as an Ogre. The Atlas and Stryder didn’t need as large of a change, so we’ve only made small adjustments to Big Punch’s effect when applied to the Atlas and Stryder chassis.