Official reveal at Quakecon. :lawd
Doom IIII :lol
a new Quake?
:lawd :noah :whew :leon
Not for TREND. Not for CORPORATE ATTITUDE. Not for STONER. Only true DOOM-MURDER HEADS.
My immediate takeaway: I didn't want the demo to end. Although combat is the showpiece of this experience, I was equally engaged in the journey. We all know it eventually leads to Hell (which we’ll discuss in great detail in another story this Friday), but it looks like id is expanding upon the scope of the narrative in interesting ways, and through supporting characters that are new to this universe.
The combat feels great at this point, showing a nice level of polish and balancing along with the satisfying carnage. Doom is still Doom at its heart, but it also feels like a new experience in the first-person shooter category. I question if it will have the legs to support a full campaign, but the small slice I played was an absolute blast.
Is it the same team?
Also what is up with all the WUB WUB WUB WUB music.
There's some metal music in there. Why not do that for the whole trailer.
srsly
https://www.youtube.com/watch?v=ybo30QlSk64
*plays video*
"Bethesda presents..."
*closes video*
Also what is up with all the WUB WUB WUB WUB music.
There's some metal music in there. Why not do that for the whole trailer.
srsly
https://www.youtube.com/watch?v=ybo30QlSk64
Looks worse why are there qtes? Why does a doom game look like a fucking roller coaster? Why are they trying to sell it like this?
I don't really understand who they are making this for. I have a feeling this is going to one of the worst selling big publisher FPS games in a while.
I don't really understand who they are making this for. I have a feeling this is going to one of the worst selling big publisher FPS games in a while.
If Duke Nukem Forever can be considered a success by its publisher, then surely a new entry in the Doom franchise can at least sell reasonably well.
Is it the same team?
Wolfenstein was developed by MachineGames in Sweden, Doom is being developed in-house at id.
http://www.neogaf.com/forum/showpost.php?p=194306757&postcount=473The last one :lol
:rofl :rofl :rofl
:clap :clap :clap :clap :clap
Rage's DLC was really good, since it was just new dungeons to shoot guys in.
Rage was so cool until I had to race and shitI only ever played the racing part of it; by the time I installed it, it was the only place where I could just play with a couple friends in multi. The other servers were barren. So I played that mode a couple times, shrugged, and uninstalled it.
open beta available for preload on steam
Thought about checking out the beta but checked impressions and apparently it plays like Halo/Call of Duty version of Quake? Ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
I'm getting it :)Can you get me a copy too?
I'm getting it :)
And no babby-FPS reloading or cover shooting.
Whew, brehs. RIP AND TEAR. :cody
I'm about to go sleep, so I'll keep this short:
Fast.
Fluid.
Responsive.
And no babby-FPS reloading or cover shooting.
And no babby-FPS reloading or cover shooting.
Polygon
"Comments are disabled for this video." :sabu
https://www.youtube.com/watch?v=9yYp8ZeQ-I8
- the game should never lock you out of parts of a level before the end. I wanna be able to go back and look for stuff after I've got to the end.
- the sound mixing is weird, music should be louder and heavier.
recall my posts from memory brehs
Ya'll enjoying your shitty overhyped bug infested Doom game feggits?
(http://i.imgur.com/6l6Jz73.png)
I was hoping they would have colored skull keys when you get to Hell
And they did.
You can buy it on Steam, play it for less than 2 hours, and then get a refund if you don't like it.
That's a really shady way to try things. :lol
o wait overwatch just came out didn't itComes out tomorrow.
yeah that one spells the end for cod clones
I hope the game sells well enough
Getting fucking tired of these tincan arenas.
THE HELL GUARD BOSS FIGHT WAS SO MUCH FUN.
THE HELL GUARD BOSS FIGHT WAS SO MUCH FUN.
I used the super shotgun for the entire first part felt good man
Here's a place you can talk in though
(http://hsm-prod-designs.s3.amazonaws.com/Xh0lLNz8FY/f.jpg)
Well. Pretty damn mediocre. :doge It seems I can't get satisfying kills without getting up close and doing that QTE kill.
Either way, it's garbage.
play it on nightmare if it isn't intense enough ffs.
you only played the first half hour, but ok
Start the game.you are a bottomless pit of terrible opinions
Cutscene.
Shoot literally 3 bad guys.
Another cutscene.
Press E to interact.
Another cutscene. Well some kind of message or something. But still.
Then I sink my teeth a little into the actual game, and it's... Well. Pretty damn mediocre. :doge It seems I can't get satisfying kills without getting up close and doing that QTE kill. So even though it's possible to avoid it, the game seems to be designed around it.
Pretty dumb.
The game engine is pretty nice though. Runs very smooth and the graphics are very crisp. :leon
There's an update coming soon to the game which includes an option to change the position of the guns to be more like the original Doom :o
(http://i.imgur.com/3LXgC8b.jpg)
I loved Bioshock and Bioshock Infinite(which some people seem to hate for some reason) but Doom is just a way better game. Bioshock used to piss me off cause there never was any real challenge to it. Big Daddy killed you? Guess what? You spawned back at the vat and all the health depletion you did to him before you died is still there. Plus both Bioshocks kinda suck when it comes to their final sequences, and only one had a satisfying ending(Infinite). Doom is just fantastic from start to finish, and keeps getting crazier and crazier and crazier with more reasons to go back and replay it.
I hope the Icon Of Sin blesses us with single player DLC soon. I need more!
Finally got around to playing this. It is as good as everybody was talking about. It's hard for that feeling to come across in game videos but when you are actually in the thick of the action playing it, it just feels terrific.I kind of get this, but the combat here is way more rewarding than any of the arkham games. Arkham games shit is like "don't press the wrong button off tempo or else ya might not be completely invincible for a sec and then be able to run away, hyuck!" and DOOM is like "YOU'RE GONNA DIE GET IN THERE AND RIP A MOTHERFUCKERS HEAD OFF OR DIE A FEW TIMES TILL YOU GET IT RIGHT"
Reminds me of Batman arkham combat. Not because its actually like that, but because its basically feels like that. There is a rhythm to the combat.
People still care bout Doom? What is next, a new Quake?
I don't really understand who they are making this for. I have a feeling this is going to one of the worst selling big publisher FPS games in a while.
More space shit? Why not do something new, like Doom underwater. Big ass nuclear sub that finds the portal to hell, and go from there.
Looks worse why are there qtes? Why does a doom game look like a fucking roller coaster? Why are they trying to sell it like this?
doesn't look all that great imo
wolfenstein managed to get bent into something neat, so I am hoping this will follow suit and not just settle for 'not-embarrassingly-bad' or whatever the obvious id-made, bethesda-supervised sequel to doom 3 would be.
I don't really understand who they are making this for. I have a feeling this is going to one of the worst selling big publisher FPS games in a while.
:heh
Doom got an arcade mode before Street Fighter V did. :lol
Well, just beat the campaign. As someone who sucks at FPS games, was loving it until the dual hell guard boss fight which was annoying. Also the build up and the fight challenge made it seem like that was the final stage for the crucible and I was expecting a final boss...but then there was more. The sections after the dual hell guards (Vega/Cooling Stations/Argent) were a bit going through motions because at that point you'd done all this already, pretty much fought all these enemies in big group challenge battles. The 2nd hell section (or was it third?) that lead up to the hell guard bosses was really long and tons of intense fights, so the stuff after lacked the intensity a bit. Was actually surprised the final enemy fight room was pretty standard enemies and IIRC had a quad damage powerup.
Final boss was fucking hard. Almost quit and lowered the difficulty level after like 10 tries/30 minutes. Stuck with it and barely beat him with like 5 health left.
tldr; great game, best fps combat and movement in ages, incredible animation work, overstays its welcome just a tad imo.
Well, just beat the campaign. As someone who sucks at FPS games, was loving it until the dual hell guard boss fight which was annoying. Also the build up and the fight challenge made it seem like that was the final stage for the crucible and I was expecting a final boss...but then there was more. The sections after the dual hell guards (Vega/Cooling Stations/Argent) were a bit going through motions because at that point you'd done all this already, pretty much fought all these enemies in big group challenge battles. The 2nd hell section (or was it third?) that lead up to the hell guard bosses was really long and tons of intense fights, so the stuff after lacked the intensity a bit. Was actually surprised the final enemy fight room was pretty standard enemies and IIRC had a quad damage powerup.
Final boss was fucking hard. Almost quit and lowered the difficulty level after like 10 tries/30 minutes. Stuck with it and barely beat him with like 5 health left.
The game is engineered to let you take advantage of the pick-up availability and customization options to mitigate the overwhelming odds in a means that makes sense to your play-style.
- There is always at least one power-up available in every combat arena in the last half of the game.
- There is always BFG ammo available to encourage you to use it and not save it.
- If you're low on ammo, the Chainsaw is your instant ammo replenisher for all your guns and it's an instant win against any enemy.
- Remember you have grenades that automatically recharge. The Siphon is your go-to on harder difficulties.
The bosses also have weak points that encourage you to play into that. For example the Hell Guards have attacks that can be interrupted so a faster firing weapon will be most effective with the Plasma Rifle absolutely dominating them. The Spider Mastermind (final boss) also has BFG ammo in the arena right before and in the boss arena itself so if you play it smart you have at least 4 shots to use against it which dramatically cuts the health down.
As for customization, the game rewards you if you seek out Runes, Elite guards, and mastering your weapons.
- Prioritize maximizing the Power-ups with your Praetor tokens, as the last half of the game is pretty liberal with power-ups and at max upgrades you have double the power-up length and it sends a devastating shockwave out when the power-up runs out. This is insanely overpowered with Berserk and Quad Damage.
- Prioritize boosting Ammo capacity with the Argent Cells. Having max ammo lets you lay waste to everyone and increases capacity of the BFG and the Chainsaw. More importantly a larger ammo pool with the Chainsaw lets you kill bigger enemies which means a literal instant-win button against a Hell Knight and Mancubus.
- Find the Rich get Richer rune in Lazarus and equip it. Once mastered you have unlimited ammo if you can maintain 75 armor or higher.
- An awesome Rune loadout is combining Rich get Richer with the Armored Offensive (found in Argent Facility Destroyed) and Dazed and Confused (Argent Facility) runes, which is awesomely OP since enemies remain in stagger for much longer and every Glory Kill gives you armor.
- Prioritize mastering a few weapons such as the HAR micro missiles, Rocket Launcher remote detonate, and Gauss Cannon siege mode. Combining a mastered HAR micro missiles with a mastered Rich get Richer rune gives you unlimited ammo with no missile re-rack so you can literally walk around the rest of the game without ever letting go of the fire button. That results in a non-stop barrage of missiles flying out of you which is fucking hilarious.
tldr; great game, best fps combat and movement in ages, incredible animation work, overstays its welcome just a tad imo.
People whine endlessly that modern shooters are all 6 hour campaigns (if they even have one) and then DOOM comes along with a 12 hour campaign and Bebpo complains.
:comeon
Man, you crazy Bebpo! I haven't encountered a game in years where I've beaten the game and thought to myself "wow, that ended at exactly the perfect time."
whining about difficulty
awesome fucking tips, seriously these are greatwhining about game lengtha fucking sweet response, man what a zinger
:comeon
armchair quarterback about "ideal game design" which is where I stopped reading
Speedrun fuckery starts here (https://youtu.be/6JvMPMo8INI?t=2265).
Nah I'm with bebpo on this. There was maybe 2 or 3 chapters too many.
they should make a sequel on another planet like Jupiter or something. giant hell tornadoes and Satan lightning