THE BORE

General => Video Game Bored => Topic started by: Borys on June 10, 2014, 02:04:19 PM

Title: Game
Post by: Borys on June 10, 2014, 02:04:19 PM
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Title: Re: Doom 4 Teaser
Post by: Madrun Badrun on June 10, 2014, 02:07:06 PM
People still care bout Doom?  What is next, a new Quake? 
Title: Re: Doom 4 Teaser
Post by: TVC15 on June 10, 2014, 02:09:09 PM
Hasn't this been in development for like as long as The Last Guardian?
Title: Re: Doom 4 Teaser
Post by: TVC15 on June 10, 2014, 02:10:26 PM
Ah, Doom 4 = 2008, TLG = 2007.
Title: Re: Doom 4 Teaser
Post by: Tasty on June 10, 2014, 02:10:33 PM
I've always liked Doom.
Title: Re: Doom 4 Teaser
Post by: Rahxephon91 on June 10, 2014, 02:11:31 PM
I'd take a sequel to Quake 4. Give it to machine games.
Title: Re: Doom 4 Teaser
Post by: cool breeze on June 10, 2014, 02:11:34 PM
http://www.thebore.com/forum/index.php?topic=20486.0
Title: Re: Doom 4 Teaser
Post by: Phoenix Dark on June 10, 2014, 02:37:28 PM
More space shit? Why not do something new, like Doom underwater. Big ass nuclear sub that finds the portal to hell, and go from there.
Title: Re: Doom 4 Teaser
Post by: Joe Molotov on June 10, 2014, 02:38:20 PM
Doom IIII :lol
Title: Re: Doom 4 Teaser
Post by: Great Rumbler on June 10, 2014, 03:37:35 PM
Official reveal at Quakecon. :lawd
Title: Re: Doom 4 Teaser
Post by: fistfulofmetal on June 10, 2014, 03:46:26 PM
that door opening sound  :mouf
Title: Re: Doom 4 Teaser
Post by: a slime appears on June 10, 2014, 03:47:02 PM
Looks really fucking cool, can't wait! :hyper
Title: Re: Doom 4 Teaser
Post by: TVC15 on June 10, 2014, 03:55:54 PM
Official reveal at Quakecon. :lawd

Quakecon without Carmack?  Who will go?
Title: Re: Doom 4 Teaser
Post by: chronovore on June 10, 2014, 11:07:17 PM
DOOM, YOU SAY? Can't wait for MOAR M0NST3R CLOSETS.

Doom IIII :lol

:rofl
Title: Re: Doom 4 Teaser
Post by: Great Rumbler on June 10, 2014, 11:19:33 PM
https://www.youtube.com/watch?v=BSsfjHCFosw
Title: Re: Doom 4 Teaser
Post by: thisismyusername on June 11, 2014, 12:13:31 AM
a new Quake?

:lawd :noah :whew :leon

For real. More Quake 3, less Quake 4. If need to combine, I'll take more Quake 2. Plz. :noah
Title: Re: Doom 4 Teaser
Post by: Sho Nuff on June 11, 2014, 03:43:15 AM
Not for TREND.  Not for CORPORATE ATTITUDE.  Not for STONER.  Only true DOOM-MURDER HEADS.
Title: Re: Doom 4 Teaser
Post by: chronovore on June 11, 2014, 07:00:26 AM
Not for TREND.  Not for CORPORATE ATTITUDE.  Not for STONER.  Only true DOOM-MURDER HEADS.

Wasn't that one canceled? What are you saying, Señor Doom-Murder Head?
Title: Re: Doom 4 Teaser
Post by: Great Rumbler on January 15, 2016, 12:28:25 AM
Game Informer did a hands-on of the single player:

Quote from: http://www.gameinformer.com/b/features/archive/2016/01/13/a-legend-reborn-hands-on-with-doom-39-s-single-player.aspx?PostPageIndex=3
My immediate takeaway: I didn't want the demo to end. Although combat is the showpiece of this experience, I was equally engaged in the journey. We all know it eventually leads to Hell (which we’ll discuss in great detail in another story this Friday), but it looks like id is expanding upon the scope of the narrative in interesting ways, and through supporting characters that are new to this universe.

The combat feels great at this point, showing a nice level of polish and balancing along with the satisfying carnage. Doom is still Doom at its heart, but it also feels like a new experience in the first-person shooter category. I question if it will have the legs to support a full campaign, but the small slice I played was an absolute blast.
Title: Re: Doom 4
Post by: Great Rumbler on February 04, 2016, 10:12:32 AM
https://www.youtube.com/watch?v=ybo30QlSk64
Title: Re: Doom IIII - May 13
Post by: tiesto on February 04, 2016, 10:29:38 AM
Alright, that looks pretty fucking cool... I like the Mirror's Edge style kicking too.
Title: Re: Doom IIII - May 13
Post by: TakingBackSunday on February 04, 2016, 10:34:44 AM
hoooooooly shit
Title: Re: Doom IIII - May 13
Post by: BobFromPikeCreek on February 04, 2016, 10:46:28 AM
Was that a hub room at the end with multiple color coded key-requiring doors??


 :gladbron :gladbron :gladbron :gladbron
Title: Re: Doom IIII - May 13
Post by: Positive Touch on February 04, 2016, 11:09:38 AM
dudes in trying not to get too hyped for this, but...

HOLY SHIT I'M SO FUCKING HYPED
Title: Re: Doom IIII - May 13
Post by: Positive Touch on February 04, 2016, 11:10:23 AM
like my eyes seriously started to tear up at the shotgun reloading sound
Title: Re: Doom IIII - May 13
Post by: Cerveza mas fina on February 04, 2016, 11:15:16 AM
Based on how good Wolfenstein was I really think this could be great.

Is it the same team?
Title: Re: Doom IIII - May 13
Post by: Cerveza mas fina on February 04, 2016, 12:44:10 PM
Uuuuuh ok
Title: Re: Doom IIII - May 13
Post by: BobFromPikeCreek on February 04, 2016, 01:01:43 PM
I have three and a half months to build a bad ass rig so I can experience ripping a Cacodemon's eye out in all its glory.
Title: Re: Doom IIII - May 13
Post by: archie4208 on February 04, 2016, 01:05:54 PM
Pascal won't be out before Doom IIII.  :fbm
Title: Re: Doom IIII - May 13
Post by: Great Rumbler on February 04, 2016, 01:12:03 PM
Is it the same team?

Wolfenstein was developed by MachineGames in Sweden, Doom is being developed in-house at id.
Title: Re: Doom IIII - May 13
Post by: seagrams hotsauce on February 04, 2016, 01:51:11 PM
Also what is up with all the WUB WUB WUB WUB music.

There's some metal music in there. Why not do that for the whole trailer.

srsly

you're right, there's literally three seconds in the trailer where the guitars stop to play a sound effect, this game is gonna blow
Title: Re: Doom 4
Post by: TakingBackSunday on February 04, 2016, 01:55:10 PM
https://www.youtube.com/watch?v=ybo30QlSk64

*plays video*

"Bethesda presents..."

*closes video*

Also what is up with all the WUB WUB WUB WUB music.

There's some metal music in there. Why not do that for the whole trailer.

srsly

so you watched it

 :confused
Title: Re: Doom 4
Post by: Yulwei on February 04, 2016, 04:47:07 PM
https://www.youtube.com/watch?v=ybo30QlSk64

game looks better than what they showed at E3 last year. cool stuff
Title: Re: Doom IIII - May 13
Post by: toku on February 04, 2016, 08:29:01 PM
Looks worse why are there qtes? Why does a doom game look like a fucking roller coaster? Why are they trying to sell it like this?
Title: Re: Doom IIII - May 13
Post by: brob on February 04, 2016, 08:32:56 PM
doesn't look all that great imo

wolfenstein managed to get bent into something neat, so I am hoping this will follow suit and not just settle for 'not-embarrassingly-bad' or whatever the obvious id-made, bethesda-supervised sequel to doom 3 would be.
Title: Re: Doom IIII - May 13
Post by: Great Rumbler on February 04, 2016, 10:35:11 PM
Looks worse why are there qtes? Why does a doom game look like a fucking roller coaster? Why are they trying to sell it like this?

Unless it's changed drastically in the past 6-8 months: those are "style kills" nothing to do with QTEs really, and it's got a fast combat pace but there's nothing "on-rails" about it.
Title: Re: Doom IIII - May 13
Post by: Bebpo on February 04, 2016, 10:39:41 PM
I don't really understand who they are making this for.  I have a feeling this is going to one of the worst selling big publisher FPS games in a while. 
Title: Re: Doom IIII - May 13
Post by: Great Rumbler on February 04, 2016, 10:44:58 PM
I don't really understand who they are making this for.  I have a feeling this is going to one of the worst selling big publisher FPS games in a while. 

If Duke Nukem Forever can be considered a success by its publisher, then surely a new entry in the Doom franchise can at least sell reasonably well.
Title: Re: Doom IIII - May 13
Post by: Bebpo on February 04, 2016, 10:47:56 PM
To clarify that more.  Wolfenstein worked because they reworked it into a Man in the High Castle, interesting story-heavy linear single player campaign that appealed to the modern FPS campaign crowd with a unique setting.

Here you are fighting skeleton's with mini-guns on their shoulders in what looks to be big room chaos arenas.  Looks more like Serious Sam than modern FPS campaigns and Serious Sam doesn't sell (beyond the hardcore niche it has for arena combat).  Also Doom combat from the monsters, to the weapons and shooting feel is just far far removed from what people want and are used to today, so any multiplayer will have about 5 mins of life.  If the game is actually good, it'll sell to a certain crowd and sell like Serious Sam games but maybe better initially because of the IP, but it's never gonna be a mainstream game while it's still DOOM.  When I heard the game got completely scrapped and remade after Wolfensteins success, I sort thought they were going to go in that New Order direction of rebooting the Doom franchise in modern trappings.  But this doesn't like Modern, this doesn't look classic Doom, this looks somewhere between and just feels like a game out of place from the footage shown far.

I don't really understand who they are making this for.  I have a feeling this is going to one of the worst selling big publisher FPS games in a while. 

If Duke Nukem Forever can be considered a success by its publisher, then surely a new entry in the Doom franchise can at least sell reasonably well.

With DN Forever, a lot of people were just curious after all the years and hype trailers so they gave it a shot.
Title: Re: Doom IIII - May 13
Post by: toku on February 05, 2016, 12:22:06 AM
https://www.youtube.com/watch?v=J5FWxCb_qU4

Okay actual gameplay looks a bit better. Something about the whole game still looks off to me.
Title: Re: Doom IIII - May 13
Post by: Cerveza mas fina on February 05, 2016, 01:13:12 AM
Is it the same team?

Wolfenstein was developed by MachineGames in Sweden, Doom is being developed in-house at id.

Damn
Title: Re: Doom IIII - May 13
Post by: Rufus on February 05, 2016, 01:40:46 PM
http://www.neogaf.com/forum/showpost.php?p=194306757&postcount=473

:rofl :rofl :rofl

:clap :clap :clap :clap :clap
The last one :lol
Title: Re: Doom IIII - May 13
Post by: Cerveza mas fina on February 05, 2016, 02:31:43 PM
Rage was so cool until I had to race and shit
Title: Re: Doom IIII - May 13
Post by: Rufus on February 05, 2016, 03:05:00 PM
Rage was so anaemic. The locations and mechanics were great, but they didn't have enough content. When you get to the second HUB, you think you're gonna do more missions in all new areas, fight new types of enemies, maybe get a couple new weapons, but no, you're pretty much done. The ending is so abrupt and is such a bad sequel tease that it makes the game feel like a prologue. Such a shame.
Title: Re: Doom IIII - May 13
Post by: Great Rumbler on February 05, 2016, 03:06:23 PM
Rage's DLC was really good, since it was just new dungeons to shoot guys in.
Title: Re: Doom IIII - May 13
Post by: Yulwei on February 06, 2016, 03:29:28 AM
Rage's DLC was really good, since it was just new dungeons to shoot guys in.

man i gotta play that then. i fucking loved rage despite all the shitty non-shooting parts.
Title: Re: Doom IIII - May 13
Post by: a slime appears on February 06, 2016, 10:37:26 AM
This is going to be fucking awesome!

 :hyper :hyper :hyper
Title: Re: Doom IIII - May 13
Post by: headwalk on February 07, 2016, 05:21:22 AM
does it have the same bloke who just slipped in his morning suppository waddling to the outhouse movement speed it had at e3?
Title: Re: Doom IIII - May 13
Post by: chronovore on February 08, 2016, 07:53:02 PM
Rage was so cool until I had to race and shit
I only ever played the racing part of it; by the time I installed it, it was the only place where I could just play with a couple friends in multi. The other servers were barren. So I played that mode a couple times, shrugged, and uninstalled it.
Title: Re: Doom IIII - May 13
Post by: Stoney Mason on April 01, 2016, 09:10:06 AM
Doom 3 multiplayer beta is up on all the platforms.

Tried it on Xbox one. I kinda dig it although you can tell its not going to be popular on consoles because the mass market doesn't really like these kind of arena shooters. Not sure how it plays on PC. The GAF thread seemed to be very negative on it over there but unless it basically plays like a game from 1996 they are down on pretty much everything when it comes to shooters.
Title: Re: Doom IIII - May 13
Post by: Great Rumbler on April 08, 2016, 08:25:32 PM
Doom multiplayer beta highlights:

https://www.youtube.com/watch?v=2GNkQDDKnho
Title: Re: Doom IIII - May 13
Post by: benjipwns on April 12, 2016, 02:54:06 PM
open beta available for preload on steam
Title: Re: Doom IIII - May 13
Post by: Positive Touch on April 12, 2016, 06:40:21 PM
also on consoles
Title: Re: Doom IIII - May 13
Post by: thisismyusername on April 15, 2016, 07:32:00 PM
open beta available for preload on steam

Verdict: Just fuck my shit up, fam.
Title: Re: Doom IIII - May 13
Post by: Bebpo on April 15, 2016, 07:46:51 PM
Thought about checking out the beta but checked impressions and apparently it plays like Halo/Call of Duty version of Quake?  Ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
Title: Re: Doom IIII - May 13
Post by: thisismyusername on April 15, 2016, 07:48:49 PM
Thought about checking out the beta but checked impressions and apparently it plays like Halo/Call of Duty version of Quake?  Ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

Not even. You can't do crazy Rocket 360 speeds or strafe jumps. It's literally Halo with a shorter TTK but longer than Call of Duties.
Title: Re: Doom IIII - May 13
Post by: seagrams hotsauce on April 15, 2016, 08:08:30 PM
tried it this afternoon :yuck
Title: Re: Doom IIII - May 13
Post by: Bebpo on April 16, 2016, 05:42:19 PM
Ok, to me and what I want out of a Doom/Quake/UT style Arena shooter, this game sucks and I deleted it in 15 mins.  Here's all my issues:

1.  the damage is bullshit.  A rocket does like 40% HP damage hitting direct so like you sneak up right behind a guy and fucking rocket launcher him and instead of gibbing he just takes a little damage turns around and starts fighting you.  That feels really unsatisfying and stupid!  if you sneak up on someone and rocket them they should die, that's how these games work.

2.  The move speed is slow for a Quake/Doom/Arena style game.

3.  The FoV is too narrow

4.  The slower movement type animations like climbing a ledge a bit is totally unnecessary for a fast paced MP shooter

On the plus side, the music is kind of cool and does a good job of replicating the 90s Trent Reznor Quake soundtrack.  Also it's still nice to have more Old-school Arena shooters.  But the damage thing is a huge turn off.  Also weapon class builds are lame for an arena shooter wtf.
Title: Re: Doom IIII - May 13
Post by: Rufus on April 16, 2016, 05:51:53 PM
I watched Draqu_ (of Devil Dagger record fame) play for a bit. He made it look pretty good. He was zipping all over, trying to control the power-ups. He was mostly using the lightning gun to start, then finished people off with the shotgun or in melee.
Title: Re: Doom IIII - May 13
Post by: Positive Touch on April 16, 2016, 08:30:46 PM
i played a lot of it and it's not terrible to me but it's a long way from great. like bebpo said the damage is fucked and most fights come off as unsatisfying. and there needs to be an indicator for when u can kill people with melee  vs just pounding them because that fucked me over a lot. and good damn the character customization options are shit
Title: Re: Doom IIII - May 13
Post by: Tasty on April 16, 2016, 09:51:00 PM
Poor Slime :'(
Title: Re: Doom IIII - May 13
Post by: Positive Touch on April 16, 2016, 10:18:47 PM
I'm still gonna buy the fuck out of this game. hell i still play doom 3 all the time and everyone fucking hated that. and the beta isn't pure shit or anything, it just needs lots of tweaking.
Title: Re: Doom IIII - May 13
Post by: mormapope on April 16, 2016, 10:53:52 PM
I've had an urge to get the BFG version of Doom 3 for the 360. Didn't like it much in 2005, but taste/opinions change overtime. Doom 3, even on the Xbox looked fantastic though. Way better than the Half Life 2 port the Xbox got. Doom 3 and Chaos Theory came out close together on the Xbox and both are contenders for best looking console games that gen.
Title: Re: Doom IIII - May 13
Post by: Positive Touch on April 16, 2016, 11:39:09 PM
doom 3 bfg has lots of gameplay tweaks compared to the original. everything is brighter, combat is faster, there's more items lying around, etc. overall its more arcadey. i prefer it to the original.

it also comes with doom 1 and 2,which is cool , but more importantly it's the only place outside of the 360 port that you can find the amazing new doom 2 campaign from nerve. you might be thinking "well that sounds kinda cool" but NO IT'S MORE THAN COOL IT'S FUCKING AWESOME. like seriously it's really really fucking good. (altho the first level is pretty weak but don't let that deter you)
Title: Re: Doom IIII - May 13
Post by: Great Rumbler on April 30, 2016, 11:49:59 AM
https://www.youtube.com/watch?v=6wnShCXDSyU

https://www.youtube.com/watch?v=LNdx4fdqhhc

https://www.youtube.com/watch?v=vq9oxmC_Pzs

https://www.youtube.com/watch?v=Oc3mfUlRlzs

https://www.youtube.com/watch?v=TxfQ79-D1lk
Title: Re: Doom IIII - May 13
Post by: Great Rumbler on May 03, 2016, 08:04:30 PM
PC version is $45 on Green Man Gaming if you use the voucher code "WATCH25".
Title: Re: Doom IIII - May 13
Post by: Positive Touch on May 09, 2016, 10:47:11 PM
guys Bethesda isn't sending out advance review copies plz help
Title: Re: Doom IIII - May 13
Post by: Great Rumbler on May 09, 2016, 11:31:39 PM
 :noooo
Title: Re: Doom IIII - May 13
Post by: Positive Touch on May 10, 2016, 09:16:29 AM
lol i still haven't put my pre-order in yet bc i don't really want the collectors edition statue but i feel nerd obligation to get it.

I'm gonna buy the game regardless of what happens but i could see this getting low scores bc it's going for that old-school feel. at least, that's what I'm telling myself. i like all the videos I've seen so far so I'm gonna hold out hope. i need this to be good bro   :-\
Title: Re: Doom IIII - May 13
Post by: demi on May 10, 2016, 09:53:22 AM
I'm getting it :)
Title: Re: Doom IIII - May 13
Post by: G The Resurrected on May 10, 2016, 11:38:25 AM
I'm getting it :)
Can you get me a copy too?

spoiler (click to show/hide)
hook me up with your super special connection brah
[close]

Title: Re: Doom IIII - May 13
Post by: Positive Touch on May 10, 2016, 12:40:18 PM
I'm getting it :)

that's cool but i don't wanna put out for videogames
Title: Re: Doom IIII - May 13
Post by: toku on May 10, 2016, 04:52:19 PM
Gonna steam family share it from a homie
Title: Re: Doom IIII - May 13
Post by: The Sceneman on May 10, 2016, 10:18:15 PM
(http://i.onionstatic.com/clickhole/1712/8/original/640.jpg)
Title: Re: Doom IIII - May 13
Post by: Great Rumbler on May 11, 2016, 06:09:29 PM
Got my key and I'm starting up the pre-load. :hyper

spoiler (click to show/hide)
50gigs, though. :-\
[close]
Title: Re: Doom IIII - May 13
Post by: Great Rumbler on May 13, 2016, 01:11:26 AM
Whew, brehs. RIP AND TEAR.  :cody

I'm about to go sleep, so I'll keep this short:

Fast.
Fluid.
Responsive.

And no babby-FPS reloading or cover shooting.
Title: Re: Doom IIII - May 13
Post by: Shrew on May 13, 2016, 01:34:14 AM



And no babby-FPS reloading or cover shooting.

Polygon

"Comments are disabled for this video."  :sabu

https://www.youtube.com/watch?v=9yYp8ZeQ-I8
Title: Re: Doom IIII - May 13
Post by: benjipwns on May 13, 2016, 02:08:51 AM
 :dead at that title credit sequence, perfect (~7:00)

r.i.p. in peace carmack
Title: Re: Doom IIII - May 13
Post by: Positive Touch on May 13, 2016, 08:52:17 AM
Whew, brehs. RIP AND TEAR.  :cody

I'm about to go sleep, so I'll keep this short:

Fast.
Fluid.
Responsive.

And no babby-FPS reloading or cover shooting.

fucking awesome.  i waited too long to pre-order so i don't get it til next week :(
Title: Re: Doom IIII - May 13
Post by: The Sceneman on May 13, 2016, 11:13:12 AM



And no babby-FPS reloading or cover shooting.

Polygon

"Comments are disabled for this video."  :sabu

https://www.youtube.com/watch?v=9yYp8ZeQ-I8

Game looks like heaps of fun! From what I can tell from this video its Halo with more blood and kung-fu abilities, and they had to put that "ghosts of people that have been there before" and "tons of ceremonial candles for no reason" mise-en-scene shit we've come to expect from videogames in the past 7 years. Wtf is it with the candles?! Every game has them now, whenever theres something mysterious and expositional going on, always a zillion candles
Title: Re: Doom IIII - May 13
Post by: AdmiralViscen on May 13, 2016, 11:50:25 AM
(http://ahkong.net/wp-content/uploads/2008/11/doom-12.jpg)
Title: Re: Doom IIII - May 13
Post by: Your Stalker on May 13, 2016, 11:59:19 AM
It looked pretty fun from what I saw on Totalbiscuit's stream last night.  :leon I might cop.
Title: Re: Doom IIII - May 13
Post by: Great Rumbler on May 13, 2016, 02:09:26 PM
OMG

BERSERK MODE

 :lawd
Title: Re: DOOM
Post by: Great Rumbler on May 13, 2016, 06:02:37 PM
Okay, I've played some more today, so I'll give some more detailed impressions.

First of all, speed. This game is really fast. Not just in terms of player movement [which quite high], but also in the way that the game forces you to be in constant motion since health doesn't regenerate. You either need to be finding pickups around the map or getting glory kills on enemies to turn them into a health pickup fountain. Doom also pauses very infrequently for things like dialogue or cut-scenes [all of the later are still in first person, ala Half Life 2]. The glory kills are pretty cool, and I'm not tired of them yet, and they're also done very quickly to keep the action flowing fairly smoothly. And don't expect any long-winded dialogue or cut-scenes building up to the "start" of the game, it pretty much lands on two feet and takes off right out the gate. It really does feel a lot like the original Doom in this regard: fast pace, few pauses from the action except for when you want to do a little exploring for secrets.

Second, the combat. Like the original Doom, you get a wide variety of weapons to dispatch demons with and so far it looks like all the classics are back. They've done a good job here of keeping each gun relevant even when you get newer guns, through the use of various weapons mods, mod upgradibility, and the relative scarcity of ammunition [particularly during some of the bigger battles]. All the guns have a good feel, too, and each has a bit of uniqueness that makes them better suited to certain fights and certain enemies. Like Rage, enemies, especially imps, will exploit the environment to gain an advantage over you, constantly climbing around on walls and getting up to higher perches from which to lob fireballs. You can either try to shoot them from a distance or use the ledge climbing ability to get up to them, either works. One thing that some people were worried about early on is the number of enemies you fight at once, but that's really not a problem at all. While most of the time you'll only be fighting about 3-4 enemies, certain areas serve as monster arenas, which pit you against a dozen or more enemies at once [here's where play speed and ledge climbing really comes in handy]. Those big battles really get intense, too, and I can how playing it at a higher difficulty than I am [basically, normal] can make them really tough.

Lastly, the graphics. Doom's essentially using a second-gen version of the engine that powered Rage, which I thought looked fantastic. A lot of people, though, had a problem with the low quality of textures, especially when viewed up close, and the lack of any shadows. id Tech 6 considerably boosts the quality of the textures, though not to the point of them being the greatest ever or anything, and implements an actual lighting system. There are moving shadows, now, and flickering lights! You don't actually have a light source in the game, so it's hard to tell exactly how versatile the lighting system is, though. Anyway, it really does look great [I'm playing on roughly Medium settings]. There's a lot of contrast between very bright areas like the Mars surface and darker areas like the UAC facilities, but nothing nearly as dark as Doom 3. Throw in lots of flickering lights, particle effects, and very large environments and you get an overall view that is very nice to look at.

Basically, this is what Doom 3 should have been but wasn't.
Title: Re: DOOM
Post by: Positive Touch on May 13, 2016, 06:49:49 PM
i can't belive i ever doubted them. I'm such a bad fanboy
Title: Re: DOOM
Post by: toku on May 13, 2016, 06:54:54 PM
Doom 3 is great and exactly what it needed to be.
Title: Re: DOOM
Post by: TakingBackSunday on May 13, 2016, 07:13:11 PM
guess I'll pick this up tomorrow
Title: Re: DOOM
Post by: fistfulofmetal on May 13, 2016, 07:24:58 PM
Gonna wait until the summer to play this when I get a 1070.
Title: Re: DOOM
Post by: AdmiralViscen on May 13, 2016, 11:07:09 PM
This game rocks
Title: Re: DOOM
Post by: benjipwns on May 14, 2016, 09:10:57 AM
(https://j.gifs.com/5yrMAA.gif)

eleven page GAF thread on that polygon video and the guys inability to control it: http://www.neogaf.com/forum/showthread.php?t=1218735

When I was watching it I was like "wtf using a controller on PC" just from the jerky movements then I realized they're probably playing the console version. Still, some of it's funny.
Title: Re: DOOM
Post by: TakingBackSunday on May 14, 2016, 09:30:04 AM
That's embarrassing
Title: Re: DOOM
Post by: Rahxephon91 on May 14, 2016, 09:34:54 AM
Yeah it's really a PC FPS and kind of feels awkward on console. Didn't really like what I played then again I don't really like old school FPS.

Looked nice though.
Title: Re: DOOM
Post by: qq more on May 14, 2016, 10:25:28 AM
Been hearing positive impressions all around the internet. Pretty excited about this game now! I loved me some Doom
Title: Re: DOOM
Post by: Stoney Mason on May 14, 2016, 10:40:35 AM
Nice to hear this seemingly turned out well. I liked the Mp beta despite what others were saying.
Title: Re: DOOM
Post by: Cerveza mas fina on May 14, 2016, 10:51:45 AM
will play for sp

lol at lolygon guy playing
Title: Re: DOOM
Post by: Fifstar on May 14, 2016, 02:14:20 PM
Honestly, I'm nearly as bad when I'm playing fps games with a controller. Auto Aim seems to be missing or deactivated, GAF thread is an embarrassment as usual.
Title: Re: DOOM
Post by: toku on May 14, 2016, 05:14:17 PM
I like the score.
Title: Re: DOOM
Post by: fistfulofmetal on May 15, 2016, 08:41:18 AM
Broke down and bought it. Runs OK on my 680. FPS usually hovers around 48 but definitely dips.

Only about an hour in but so far it seems great. I found the plasma rifle on the second level which is cool.
Title: Re: DOOM
Post by: eleuin on May 15, 2016, 10:17:34 AM
wow that polygon footage was painful to watch

console or not the dude cant move and shoot properly at the same time
Title: Re: DOOM
Post by: fistfulofmetal on May 15, 2016, 01:15:17 PM
DOUBLE BARRELED SHOTGON
Title: Re: DOOM
Post by: Positive Touch on May 15, 2016, 03:53:58 PM
dudes i only played thru the first level so far but I'm already ready to declare this the best single player id had made since doom 2. holding back tears of joy as i type
Title: Re: DOOM
Post by: TakingBackSunday on May 15, 2016, 04:03:51 PM
 :)
Title: Re: DOOM
Post by: Joe Molotov on May 15, 2016, 04:03:59 PM
 :preach
Title: Re: DOOM
Post by: toku on May 15, 2016, 06:50:22 PM
shadowplayed a minute, no hud:
https://youtu.be/yekWHlRWJcg
Title: Re: DOOM
Post by: fistfulofmetal on May 15, 2016, 08:01:07 PM
I do have some complaints:

- the game should never lock you out of parts of a level before the end. I wanna be able to go back and look for stuff after I've got to the end.
- it's not quite fast enough. it's almost there, but i think increase the speed by just a pinch would be perfect
- the sound mixing is weird, music should be louder and heavier.
Title: Re: DOOM
Post by: Great Rumbler on May 15, 2016, 08:08:10 PM
- the game should never lock you out of parts of a level before the end. I wanna be able to go back and look for stuff after I've got to the end.

You can at least go back and replay levels that you've already beaten.
Title: Re: DOOM
Post by: toku on May 15, 2016, 08:28:03 PM

- the sound mixing is weird, music should be louder and heavier.

I actually think the music is fine, but the enemy sound mixing is a bit sloppy.  Sometimes it seems like stuff is completely swarming you from all angles when it's just one zombie a floor below minding it's own business.
Title: Re: DOOM
Post by: AdmiralViscen on May 16, 2016, 08:54:22 AM
Goty
Title: Re: DOOM
Post by: demi on May 16, 2016, 09:00:29 AM
This game was probably intended to be the most "GIF-able" game this year. All I see are cute little clips of animations in the game.
Title: Re: DOOM
Post by: demi on May 16, 2016, 10:24:41 PM
this game savage as fuck.

playing on nightmare difficulty. i love how fluid the combat is.
Title: Re: DOOM
Post by: Positive Touch on May 16, 2016, 10:59:08 PM
anyone know if you can do split screen multilayer in this?
Title: Re: DOOM
Post by: Purrp Skirrp on May 17, 2016, 03:46:20 AM
Ya'll enjoying your shitty overhyped bug infested Doom game feggits?

(http://i.imgur.com/6l6Jz73.png)

spoiler (click to show/hide)
http://www.thebore.com/forum/index.php?topic=43385.msg2052429#msg2052429
[close]
Title: Re: DOOM
Post by: sarslip on May 17, 2016, 09:19:08 AM
recall my posts from memory brehs

(http://i.imgur.com/IKJqs2p.png)
Title: Re: DOOM
Post by: Positive Touch on May 17, 2016, 10:03:56 AM
:doge
Title: Re: DOOM
Post by: Brehvolution on May 17, 2016, 10:17:46 AM
Ya'll enjoying your shitty overhyped bug infested Doom game feggits?

(http://i.imgur.com/6l6Jz73.png)


(http://i.imgur.com/IQtjiRe.gif) @ the image
Title: Re: DOOM
Post by: Positive Touch on May 17, 2016, 10:42:52 AM
anita lost the plot
Title: Re: DOOM
Post by: fistfulofmetal on May 18, 2016, 09:45:40 AM
I was hoping they would have colored skull keys when you get to Hell

And they did.
Title: Re: DOOM
Post by: Great Rumbler on May 18, 2016, 02:09:28 PM
You can buy it on Steam, play it for less than 2 hours, and then get a refund if you don't like it.
Title: Re: DOOM
Post by: Positive Touch on May 18, 2016, 03:10:48 PM
I was hoping they would have colored skull keys when you get to Hell

And they did.

this game is so clearly a labor of love from guys who know doom inside and out. like they even have plenty of references to doom 3  (outside of just the visuals). there's so much care put into it. I LOVE IT
Title: Re: DOOM
Post by: mormapope on May 18, 2016, 03:26:57 PM
You can buy it on Steam, play it for less than 2 hours, and then get a refund if you don't like it.

That's a really shady way to try things. :lol

Game demos used to be a thing. Consider two hours of gameplay a good demo  :doge
Title: Re: DOOM
Post by: toku on May 18, 2016, 04:38:38 PM
Biggest gripe is the plasma gun looks stupid and is weak af. Doom 3 one looked and sounded way cooler.
Title: Re: DOOM
Post by: toku on May 18, 2016, 05:04:19 PM
plz go away forever

(http://i.imgur.com/TcJpnaK.jpg)
Title: Re: DOOM
Post by: AdmiralViscen on May 19, 2016, 10:12:04 AM
GOTY
Title: Re: DOOM
Post by: Tasty on May 19, 2016, 11:30:52 AM
:dead
Title: Re: DOOM
Post by: Great Rumbler on May 19, 2016, 12:49:14 PM
I like the fact that the Doom Marine just straight up doesn't care about the serious story going on around him.
Title: Re: DOOM
Post by: toku on May 19, 2016, 08:47:46 PM
(http://i.imgur.com/6gsT7Mt.jpg)
Title: Re: DOOM
Post by: Joe Molotov on May 19, 2016, 09:06:13 PM
 :aah
Title: Re: DOOM
Post by: Brehvolution on May 20, 2016, 09:08:48 AM
(http://i.imgur.com/uQZcbFG.png)
Title: Re: DOOM
Post by: AdmiralViscen on May 20, 2016, 11:05:17 PM
Beat it

There isn't a down note in this game. I want to replay it right away
Title: Re: DOOM
Post by: Freyj on May 21, 2016, 12:13:53 AM
I used this to dump some old games off for credit at GS, but decided to keep it after the good word of mouth.

Holy shit, loving every second. Haven't felt this way about an FPS in eons.
Title: Re: DOOM
Post by: toku on May 21, 2016, 01:04:54 PM
https://www.youtube.com/watch?v=_uvbO3kLkgw
Title: Re: DOOM
Post by: TakingBackSunday on May 21, 2016, 06:57:09 PM
This game is tits
Title: Re: DOOM
Post by: nachobro on May 21, 2016, 10:32:43 PM
Holy fuck this game is so good. I'm pretty shit at finding secrets but awesome at killing demons. I definitely am gonna need a second crack at this one after I finish it.
Title: Re: DOOM
Post by: Tasty on May 21, 2016, 11:42:53 PM
I really want to play this. Might be time to build that HTPC...
Title: Re: DOOM
Post by: Cerveza mas fina on May 22, 2016, 01:24:38 AM
How is it compared to the Wolfenstein reboot, that was fun
Title: Re: DOOM
Post by: Great Rumbler on May 22, 2016, 02:16:33 AM
Better gameplay, less story.
Title: Re: DOOM
Post by: G The Resurrected on May 22, 2016, 03:37:09 AM
Game is so good. I haven't felt this good about fps games in a long time but between this and Overwatch I'm excited about the genre again. I think Doom does something really special that games strive to do but fail to and that makes it something rather rare. It sets out to be a Doom game and it damn well is and a good one at that.

I hope the game sells well enough
Title: Re: DOOM
Post by: Positive Touch on May 22, 2016, 06:39:52 AM
every night before i go to bed i kneel down and pray that this game will mark the end of the dominance of the precision shooter subgenre in fpses so we can have more awesome arcade action
Title: Re: DOOM
Post by: Positive Touch on May 22, 2016, 06:40:41 AM
o wait overwatch just came out didn't it

yeah that one spells the end for cod clones
Title: Re: DOOM
Post by: Beezy on May 22, 2016, 03:58:54 PM
o wait overwatch just came out didn't it

yeah that one spells the end for cod clones
Comes out tomorrow.
Title: Re: DOOM
Post by: Great Rumbler on May 22, 2016, 09:13:20 PM
I hope the game sells well enough

SteamSpy has the PC version sitting at about 450k [and rising].
Title: Re: DOOM
Post by: demi on May 23, 2016, 12:07:08 AM
Getting fucking tired of these tincan arenas.
Title: Re: DOOM
Post by: toku on May 23, 2016, 01:08:49 AM
Getting fucking tired of these tincan arenas.

why don't you go play bioshock infinite
Title: Re: DOOM
Post by: AdmiralViscen on May 23, 2016, 07:33:01 PM
(http://i.imgur.com/dufgakm.gif)
Title: Re: DOOM
Post by: Great Rumbler on May 23, 2016, 07:36:04 PM
Doom Guy is the hero we need.
Title: Re: DOOM
Post by: fistfulofmetal on May 23, 2016, 09:38:00 PM
THE HELL GUARD BOSS FIGHT WAS SO MUCH FUN.
Title: Re: DOOM
Post by: toku on May 24, 2016, 12:02:06 AM
THE HELL GUARD BOSS FIGHT WAS SO MUCH FUN.

I used the super shotgun for the entire first part felt good man
Title: Re: DOOM
Post by: seagrams hotsauce on May 24, 2016, 02:17:41 AM
this shit is so fucking dumb that it's awesome. it's like a playable overbudgeted movie that knows it's distinguished mentally-challenged. ugh the chainsaw is so good
Title: Re: DOOM
Post by: fistfulofmetal on May 24, 2016, 09:31:02 AM
THE HELL GUARD BOSS FIGHT WAS SO MUCH FUN.

I used the super shotgun for the entire first part felt good man

I used it throughout the entire fight! It was awesome dodging and jumping around getting in close at just the right time to BOOM BOOM with the shotgun. Man that was satisfying.

And I like that they didn't give the second part shields, it made it easier but it was more FUN. Giving them shields would have made it frustrating.
Title: Re: DOOM
Post by: demi on May 24, 2016, 09:32:23 AM
Finished game on Nightmare. The last couple levels were a chore. Stuffing all those enemies in the tincan arenas. Just amounted to BFG spam and hoping I got another drop from an enemy (thanks to the upgraded Rune).
Title: Re: DOOM
Post by: fistfulofmetal on May 24, 2016, 04:07:49 PM
Nightmare isn't available from the outset, right? Unless I somehow missed it. I'm playing on Ultra-violence.
Title: Re: DOOM
Post by: demi on May 24, 2016, 04:08:50 PM
It was for me. Ultra-Nightmare wasnt unlocked.
Title: Re: DOOM
Post by: fistfulofmetal on May 24, 2016, 04:32:02 PM
Weird. I even went in and tried to change it to Nightmare after the fact and it wasn't an option.

Guess I have a reason to replay this sumbitch.
Title: Re: DOOM
Post by: Great Rumbler on May 24, 2016, 05:55:45 PM
You can't bump the difficulty up once you start a playthrough. Gotta start from the start if you want to play on Nightmare.
Title: Re: DOOM
Post by: Positive Touch on May 24, 2016, 07:56:34 PM
nightmare was available from the start for me on ps4. but i went with ultra violence bc nightmare in doom is for lunatics only
Title: Re: DOOM
Post by: demi on May 24, 2016, 08:01:42 PM
Its nothing like old school Nightmare. Just higher damage
Title: Re: DOOM
Post by: Positive Touch on May 24, 2016, 08:52:47 PM
ah that's disappointing. figured they'd throw in an unfair mode for tradition
Title: Re: DOOM
Post by: AdmiralViscen on May 24, 2016, 11:50:11 PM
That's Ultra Nightmare
Title: Re: DOOM
Post by: Positive Touch on May 25, 2016, 07:44:03 AM
afaik ultra nightmare is the same thing as nightmare but with permadeth.  i mean it sounds hard af but i was hoping for something that modified the rules like nightmare in the first three games.
Title: Re: DOOM
Post by: Rahxephon91 on May 27, 2016, 02:56:59 AM
Ok I was wrong, this game is pretty damn good.
Title: Re: DOOM
Post by: demi on May 27, 2016, 07:48:19 AM
Yes, it runs just fine.
Title: Re: DOOM
Post by: fistfulofmetal on May 27, 2016, 11:46:23 AM
I'm close to the end I believe. Back in hell, destroying some energy balls or something. The difficulty jump for these latter combat arenas is serious.
Title: Re: DOOM
Post by: demi on May 27, 2016, 12:14:21 PM
The last level is "The Well" - where you stab the knife into the glowy orbs of death
Title: Re: DOOM
Post by: fistfulofmetal on May 27, 2016, 12:53:37 PM
Yep, that's where I'm at. Got two out of the three stabbed.
Title: Re: DOOM
Post by: toku on May 27, 2016, 04:05:35 PM
most annoying enemy for me was the pinkies
Title: Re: DOOM
Post by: fistfulofmetal on May 27, 2016, 08:12:52 PM
FINISHED


GIVE ME A DLC EXPANSION. I WANT TO FINISH THE FIGHT.
Title: Re: DOOM
Post by: fistfulofmetal on May 29, 2016, 04:38:58 PM
Nightmare is fucking haaard
Title: Re: DOOM
Post by: TakingBackSunday on May 29, 2016, 08:54:55 PM
why aren't more people cumming to this game
Title: Re: DOOM
Post by: toku on May 29, 2016, 10:15:22 PM
some can't handle all dat ass
Title: Re: DOOM
Post by: Atramental on May 30, 2016, 02:05:52 AM
This game, brehs. :lawd
Title: Re: DOOM
Post by: Positive Touch on June 03, 2016, 10:56:44 AM
they got funko ones, but for some reason gamestop didn't have any in the regular colors
Title: Re: DOOM
Post by: Positive Touch on June 08, 2016, 12:02:49 PM
finally beat it. god damn what a fantastic game. best action I've played in years and easily the best single player fpsi played since i dunno when. I've always been disappointed at how few fps built on dooms gameplay, with most of them offering similar but lesser action and instead differentiating themselves by environment and later, realism. there's so much potential to make great arcade action in the genre and i hope doom will inspire others to experiment more.

beyond that, i really really need a fucking expansion and a sequel to this like RIGHT NOW. snapmaps aren't cutting it. also i hope they scrap the multiplayer expansions and focus on more single player bc multi is already mostly dead lol.

tldr buy this game or you are a failure at life who doesn't appreciate good things
Title: Re: DOOM
Post by: demi on June 12, 2016, 11:43:38 PM
Demo is live on PSN & Xbox

But if you want it now, its $40 on Amazon

http://amzn.to/1ZJBQqU
Title: Re: DOOM
Post by: Cerveza mas fina on June 13, 2016, 03:48:24 AM
Gonna try the demo on my ghetto laptop
Title: Re: DOOM
Post by: benjipwns on June 13, 2016, 04:56:27 AM
Here's the Steam link: http://store.steampowered.com/app/479030/

6GB download.
Title: Re: DOOM
Post by: demi on June 13, 2016, 08:53:57 AM
The funny thing is nothing you says matters since everyone loves it ROFL

Here's a place you can talk in though

(http://hsm-prod-designs.s3.amazonaws.com/Xh0lLNz8FY/f.jpg)
Title: Re: DOOM
Post by: sarslip on June 13, 2016, 09:16:12 AM
Here's a place you can talk in though

(http://hsm-prod-designs.s3.amazonaws.com/Xh0lLNz8FY/f.jpg)

is that a mirror's edge screenshot?
Title: Re: DOOM
Post by: fizzel on June 13, 2016, 10:31:38 AM
Well. Pretty damn mediocre. :doge It seems I can't get satisfying kills without getting up close and doing that QTE kill.

I felt this as well.

Might pick it up on sale.
Title: Re: DOOM
Post by: TakingBackSunday on June 13, 2016, 10:45:19 AM
Satisfying kills come with weapon upgrades, turd bergs
Title: Re: DOOM
Post by: demi on June 13, 2016, 10:47:42 AM
The first level is pretty limiting on weapon selection though.
Title: Re: DOOM
Post by: Joe Molotov on June 13, 2016, 02:40:04 PM
Pressing the melee button = QTE

"I have to run and jump at the same time, gtfo with this QTE bullshit!"
Title: Re: DOOM
Post by: Great Rumbler on June 13, 2016, 05:18:19 PM
Either way, it's garbage.

No. You are garbage.  :dice
Title: Re: DOOM
Post by: Rufus on June 13, 2016, 08:24:56 PM
Runs well on my ageing hardware and looks amazing. Id Tech used correctly. :rejoice

The demo is really fucking short though. A mere 25 minutes worth. Expected a little more for 6GB worth of data, but I suppose those megatextures are just that massive. I liked what little I've seen. Feels really good and seems to have the right attitude.
Title: Re: DOOM
Post by: thisismyusername on June 14, 2016, 12:12:05 AM
I agree with Dufus. With the way everyone hypes it I felt pretty underwhelmed with this level. I feel like this is probably a bad level to demo the game's campaign on. It was pretty unsatisfying to shoot the demons even on Ultra-Violence. Though one thing I noticed is that the brutal animations aren't invincible here compared to the multiplayer beta of like... two months ago? :lol
Title: Re: DOOM
Post by: Positive Touch on June 14, 2016, 12:50:20 AM
it's the first fucking level jfc you guys. the game ramps up a million times over during the course of the campaign, but yes this level is slower because it's the first one, kind of like every other fucking game ever. you don't get the full range of options and scenarios; just a basic idea of how the gameplay is set up. play it on nightmare if it isn't intense enough ffs.
Title: Re: DOOM
Post by: thisismyusername on June 14, 2016, 01:04:40 AM
play it on nightmare if it isn't intense enough ffs.

Even on Nightmare wouldn't change my opinion of the lackluster gunplay and throwing "classic" levels in that is just using the same gameplay. :doge Like, playing Doom 1-2 and then 4 back-to-back just feels off with 4's gameplay and how everyone says the campaign "goes back to Dooms roots!" I felt like it's just a continuation of Doom 3's gameplay and neither 3 or 4 really translated the pace of Doom 1-2's gunplay and actions.

Now, I'm not saying Doom 4 is bad. But with the way the internet makes it sound, it's vasssstly overblown.
Title: Re: DOOM
Post by: Positive Touch on June 14, 2016, 01:06:37 AM
you only played the first half hour, but ok
Title: Re: DOOM
Post by: thisismyusername on June 14, 2016, 01:08:12 AM
you only played the first half hour, but ok

And I played the beta of the multiplayer. Nothing from these "demos" sold me on the game, but okay? I should listen to you and dump $60 on something that didn't sell me on itself in the first place? Blame Beth for showing off things that didn't impress, not Dufus or me.
Title: Re: DOOM
Post by: demi on June 14, 2016, 08:18:03 AM
rofl, this guy spending $60 on anything. Just download the torrent, bum
Title: Re: DOOM
Post by: seagrams hotsauce on June 14, 2016, 06:00:37 PM
Start the game.

Cutscene.

Shoot literally 3 bad guys.

Another cutscene.

Press E to interact.

Another cutscene. Well some kind of message or something. But still.

Then I sink my teeth a little into the actual game, and it's... Well. Pretty damn mediocre. :doge It seems I can't get satisfying kills without getting up close and doing that QTE kill. So even though it's possible to avoid it, the game seems to be designed around it.

Pretty dumb.

The game engine is pretty nice though. Runs very smooth and the graphics are very crisp. :leon
you are a bottomless pit of terrible opinions
Title: Re: DOOM
Post by: Cerveza mas fina on June 16, 2016, 08:08:03 AM
Finished the demo on PS4 and I'm feeling it, will try to trade in UC4 when I'm done for this.

Now the wait is on for the Quake reboot, after Wolfenstein and now Doom I have faith. No Strogg please, get that Lovecraftian horror vibe again.
Title: Re: DOOM
Post by: demi on June 16, 2016, 08:47:47 AM
The Quake reboot is a multiplayer only hero shooter.
Title: Re: DOOM
Post by: Cerveza mas fina on June 16, 2016, 09:12:47 AM
You need to believe Demi.

I'm sure thats just a quick cash grab.
Title: Re: DOOM
Post by: seagrams hotsauce on June 17, 2016, 05:38:17 PM
Finished this last week. I've been really reluctant to play through any single player campaigns after being really turned off by the last few shooters I played through, but this wound up being one of my favorites in years.

Wins the Fury Road sleeper award of 2016 imo
Title: Re: DOOM
Post by: fistfulofmetal on June 28, 2016, 05:02:28 PM
There's an update coming soon to the game which includes an option to change the position of the guns to be more like the original Doom  :o
Title: Re: DOOM
Post by: TakingBackSunday on June 28, 2016, 05:26:23 PM
There's an update coming soon to the game which includes an option to change the position of the guns to be more like the original Doom  :o

WAT
Title: Re: DOOM
Post by: fistfulofmetal on June 29, 2016, 09:32:42 AM
The update should hit tomorrow from what I read.
Title: Re: DOOM
Post by: fistfulofmetal on June 30, 2016, 01:33:55 PM
(http://i.imgur.com/3LXgC8b.jpg)
Title: Re: DOOM
Post by: TakingBackSunday on June 30, 2016, 03:03:27 PM
fuck yes
Title: Re: DOOM
Post by: sarslip on July 03, 2016, 09:32:01 AM
(http://i.imgur.com/3LXgC8b.jpg)

(http://i.imgur.com/LkZlxHr.jpg?1)
Title: Re: DOOM
Post by: TakingBackSunday on July 11, 2016, 08:36:58 PM
Finally completed this game 100% as far as I know

Best game of the generation.  Most fun I've had with an FPS since the first Bioshock
Title: Re: DOOM
Post by: Rufus on July 12, 2016, 08:39:06 AM
He's refering to the melee kills. Dunno why he calls them QTEs though.
Title: Re: DOOM
Post by: Rufus on July 12, 2016, 08:45:18 AM
Funny aside: A box copy of the Day One edition is 25€ on Amazon.de, a Steam code is 60€. :betty
Title: Re: DOOM
Post by: Brehvolution on July 12, 2016, 09:36:33 AM
There was an update to switch the graphics from OpenGL to Vulkan and most people are seeing a good 20%+ in FPS.
Title: Re: DOOM
Post by: fistfulofmetal on July 12, 2016, 09:40:22 AM
I gave it a try with Vulkan but didn't really see a difference in performance. Running a 2GB 680 tho so I dunno if it's really for me.
Title: Re: DOOM
Post by: Rufus on July 12, 2016, 09:52:27 AM
AMD cards profit the most from it.
Title: Re: DOOM
Post by: TakingBackSunday on July 13, 2016, 02:44:42 PM
I loved Bioshock and Bioshock Infinite(which some people seem to hate for some reason) but Doom is just a way better game. Bioshock used to piss me off cause there never was any real challenge to it. Big Daddy killed you? Guess what? You spawned back at the vat and all the health depletion you did to him before you died is still there. Plus both Bioshocks kinda suck when it comes to their final sequences, and only one had a satisfying ending(Infinite). Doom is just fantastic from start to finish, and keeps getting crazier and crazier and crazier with more reasons to go back and replay it.

I hope the Icon Of Sin blesses us with single player DLC soon. I need more!

I guess I meant from a purely engaging experience.  Bioshock had me hooked due to its setting, its sound design, and its interesting political concept; Doom had me invested because it felt like a FPS of old – no slow moments, an entire game that sells brevity.
Title: Re: DOOM
Post by: toku on September 21, 2016, 02:20:23 AM
https://www.youtube.com/watch?v=OA9D32aEO00

Just remembering how great this game is, don't mind me.
Title: Re: DOOM
Post by: a slime appears on September 21, 2016, 07:56:30 AM
Arcade Mode is going to rock!

:rock
Title: Re: DOOM
Post by: Stoney Mason on September 25, 2016, 09:47:51 AM
Finally got around to playing this. It is as good as everybody was talking about. It's hard for that feeling to come across in game videos but when you are actually in the thick of the action playing it, it just feels terrific.

Reminds me of Batman arkham combat. Not because its actually like that, but because its basically feels like that. There is a rhythm to the combat.
Title: Re: DOOM
Post by: seagrams hotsauce on September 27, 2016, 02:39:30 AM
Finally got around to playing this. It is as good as everybody was talking about. It's hard for that feeling to come across in game videos but when you are actually in the thick of the action playing it, it just feels terrific.

Reminds me of Batman arkham combat. Not because its actually like that, but because its basically feels like that. There is a rhythm to the combat.
I kind of get this, but the combat here is way more rewarding than any of the arkham games. Arkham games shit is like "don't press the wrong button off tempo or else ya might not be completely invincible for a sec and then be able to run away, hyuck!" and DOOM is like "YOU'RE GONNA DIE GET IN THERE AND RIP A MOTHERFUCKERS HEAD OFF OR DIE A FEW TIMES TILL YOU GET IT RIGHT"
Title: Re: DOOM
Post by: demi on September 27, 2016, 05:55:22 PM
https://www.youtube.com/watch?v=zZMg9ryeWOw

Kreygasm
Title: Re: DOOM
Post by: toku on September 28, 2016, 11:44:51 PM
https://youtu.be/QHRuTYtSbJQ

(http://i.imgur.com/Zw91Ile.gif)
Title: Re: DOOM
Post by: Great Rumbler on September 29, 2016, 12:38:10 AM
It's so weird to think at one point Doom 4 was going to be a Call of Duty clone.
Title: Re: DOOM
Post by: Great Rumbler on September 29, 2016, 01:08:59 AM
From the first page [pre-release]:

People still care bout Doom?  What is next, a new Quake? 

I don't really understand who they are making this for.  I have a feeling this is going to one of the worst selling big publisher FPS games in a while. 

More space shit? Why not do something new, like Doom underwater. Big ass nuclear sub that finds the portal to hell, and go from there.

Looks worse why are there qtes? Why does a doom game look like a fucking roller coaster? Why are they trying to sell it like this?

doesn't look all that great imo

wolfenstein managed to get bent into something neat, so I am hoping this will follow suit and not just settle for 'not-embarrassingly-bad' or whatever the obvious id-made, bethesda-supervised sequel to doom 3 would be.

:heh
Title: Re: Doom IIII - May 13
Post by: demi on September 29, 2016, 03:20:27 AM
I don't really understand who they are making this for.  I have a feeling this is going to one of the worst selling big publisher FPS games in a while.

Rest In Bebpo
Title: Re: DOOM
Post by: Cerveza mas fina on September 29, 2016, 03:28:55 AM
(http://www.abbotsfordtoday.ca/wp-content/uploads/2013/10/Eat-Crow-300x336.jpg)
Title: Re: DOOM
Post by: a slime appears on September 29, 2016, 08:46:31 AM
:heh

:bow Great Rumbler :bow2
Title: Re: DOOM
Post by: Positive Touch on September 29, 2016, 12:46:55 PM
Jesus Christ you blumpkins
Title: Re: DOOM
Post by: bork on October 02, 2016, 01:06:17 PM
Picked this up on sale on Steam.  It runs maxed at 2560x1080 for me at a rock-solid 60 FPS.  Game is too fuckin' good-- love the old school feel and that they quickly get you into the action instead of bogging you down with dumb story crap.
Title: Re: DOOM
Post by: toku on October 19, 2016, 05:04:07 PM
https://www.youtube.com/watch?v=M4rWwS60NRs
Title: Re: DOOM
Post by: TakingBackSunday on October 19, 2016, 05:49:41 PM
YOOOO

I DIDN'T KNOW THIS WAS COMING
Title: Re: DOOM
Post by: bork on October 19, 2016, 06:44:06 PM
Doom got an arcade mode before Street Fighter V did.  :lol
Title: Re: DOOM
Post by: Positive Touch on October 19, 2016, 08:34:23 PM
if anyone sees shaka on psn tell him to play this bc he has my copy and i need him to finish so i can try this shit out lol
Title: Re: DOOM
Post by: a slime appears on October 19, 2016, 10:58:52 PM
Doom got an arcade mode before Street Fighter V did.  :lol

DAMN STRAIGHT

They know how to get shit done, son! :rock

spoiler (click to show/hide)
This mode is fucking awesome.
[close]
Title: Re: DOOM
Post by: Great Rumbler on October 26, 2016, 06:14:24 PM
https://www.youtube.com/watch?v=M6_PwTUSa4I
Title: Re: DOOM
Post by: Bebpo on October 27, 2016, 01:21:05 AM
Well, just beat the campaign.  As someone who sucks at FPS games, was loving it until the dual hell guard boss fight which was annoying.  Also the build up and the fight challenge made it seem like that was the final stage for the crucible and I was expecting a final boss...but then there was more.  The sections after the dual hell guards (Vega/Cooling Stations/Argent) were a bit going through motions because at that point you'd done all this already, pretty much fought all these enemies in big group challenge battles.  The 2nd hell section (or was it third?) that lead up to the hell guard bosses was really long and tons of intense fights, so the stuff after lacked the intensity a bit.  Was actually surprised the final enemy fight room was pretty standard enemies and IIRC had a quad damage powerup.

Final boss was fucking hard.  Almost quit and lowered the difficulty level after like 10 tries/30 minutes.  Stuck with it and barely beat him with like 5 health left. 

tldr; great game, best fps combat and movement in ages, incredible animation work, overstays its welcome just a tad imo.
Title: Re: DOOM
Post by: a slime appears on October 27, 2016, 09:01:18 AM
Well, just beat the campaign.  As someone who sucks at FPS games, was loving it until the dual hell guard boss fight which was annoying.  Also the build up and the fight challenge made it seem like that was the final stage for the crucible and I was expecting a final boss...but then there was more.  The sections after the dual hell guards (Vega/Cooling Stations/Argent) were a bit going through motions because at that point you'd done all this already, pretty much fought all these enemies in big group challenge battles.  The 2nd hell section (or was it third?) that lead up to the hell guard bosses was really long and tons of intense fights, so the stuff after lacked the intensity a bit.  Was actually surprised the final enemy fight room was pretty standard enemies and IIRC had a quad damage powerup.

Final boss was fucking hard.  Almost quit and lowered the difficulty level after like 10 tries/30 minutes.  Stuck with it and barely beat him with like 5 health left.

The game is engineered to let you take advantage of the pick-up availability and customization options to mitigate the overwhelming odds in a means that makes sense to your play-style.

The bosses also have weak points that encourage you to play into that. For example the Hell Guards have attacks that can be interrupted so a faster firing weapon will be most effective with the Plasma Rifle absolutely dominating them. The Spider Mastermind (final boss) also has BFG ammo in the arena right before and in the boss arena itself so if you play it smart you have at least 4 shots to use against it which dramatically cuts the health down.


As for customization, the game rewards you if you seek out Runes, Elite guards, and mastering your weapons.

tldr; great game, best fps combat and movement in ages, incredible animation work, overstays its welcome just a tad imo.

People whine endlessly that modern shooters are all 6 hour campaigns (if they even have one) and then DOOM comes along with a 12 hour campaign and Bebpo complains.
:comeon
Title: Re: DOOM
Post by: demi on October 27, 2016, 09:16:11 AM
Or you could just not be shit and beat the game on Nightmare like me, the best gamer in the world
Title: Re: DOOM
Post by: toku on October 27, 2016, 12:36:05 PM
Yeah I used the double barrel shotgun on the hellguards because it was the only thing that felt right.

 :doge
Title: Re: DOOM
Post by: Rufus on October 27, 2016, 12:39:16 PM
Or watch an FPS god play for inspiration:
https://www.youtube.com/watch?v=6JvMPMo8INI

Speedrun fuckery starts here (https://youtu.be/6JvMPMo8INI?t=2265).
Title: Re: DOOM
Post by: Bebpo on October 27, 2016, 01:34:14 PM
Well, just beat the campaign.  As someone who sucks at FPS games, was loving it until the dual hell guard boss fight which was annoying.  Also the build up and the fight challenge made it seem like that was the final stage for the crucible and I was expecting a final boss...but then there was more.  The sections after the dual hell guards (Vega/Cooling Stations/Argent) were a bit going through motions because at that point you'd done all this already, pretty much fought all these enemies in big group challenge battles.  The 2nd hell section (or was it third?) that lead up to the hell guard bosses was really long and tons of intense fights, so the stuff after lacked the intensity a bit.  Was actually surprised the final enemy fight room was pretty standard enemies and IIRC had a quad damage powerup.

Final boss was fucking hard.  Almost quit and lowered the difficulty level after like 10 tries/30 minutes.  Stuck with it and barely beat him with like 5 health left.

The game is engineered to let you take advantage of the pick-up availability and customization options to mitigate the overwhelming odds in a means that makes sense to your play-style.
  • There is always at least one power-up available in every combat arena in the last half of the game.
  • There is always BFG ammo available to encourage you to use it and not save it.
  • If you're low on ammo, the Chainsaw is your instant ammo replenisher for all your guns and it's an instant win against any enemy.
  • Remember you have grenades that automatically recharge. The Siphon is your go-to on harder difficulties.


The bosses also have weak points that encourage you to play into that. For example the Hell Guards have attacks that can be interrupted so a faster firing weapon will be most effective with the Plasma Rifle absolutely dominating them. The Spider Mastermind (final boss) also has BFG ammo in the arena right before and in the boss arena itself so if you play it smart you have at least 4 shots to use against it which dramatically cuts the health down.


As for customization, the game rewards you if you seek out Runes, Elite guards, and mastering your weapons.
  • Prioritize maximizing the Power-ups with your Praetor tokens, as the last half of the game is pretty liberal with power-ups and at max upgrades you have double the power-up length and it sends a devastating shockwave out when the power-up runs out. This is insanely overpowered with Berserk and Quad Damage.
  • Prioritize boosting Ammo capacity with the Argent Cells. Having max ammo lets you lay waste to everyone and increases capacity of the BFG and the Chainsaw. More importantly a larger ammo pool with the Chainsaw lets you kill bigger enemies which means a literal instant-win button against a Hell Knight and Mancubus.
  • Find the Rich get Richer rune in Lazarus and equip it. Once mastered you have unlimited ammo if you can maintain 75 armor or higher.
  • An awesome Rune loadout is combining Rich get Richer with the Armored Offensive (found in Argent Facility Destroyed) and Dazed and Confused (Argent Facility) runes, which is awesomely OP since enemies remain in stagger for much longer and every Glory Kill gives you armor.
  • Prioritize mastering a few weapons such as the HAR micro missiles, Rocket Launcher remote detonate, and Gauss Cannon siege mode. Combining a mastered HAR micro missiles with a mastered Rich get Richer rune gives you unlimited ammo with no missile re-rack so you can literally walk around the rest of the game without ever letting go of the fire button. That results in a non-stop barrage of missiles flying out of you which is fucking hilarious.


tldr; great game, best fps combat and movement in ages, incredible animation work, overstays its welcome just a tad imo.

People whine endlessly that modern shooters are all 6 hour campaigns (if they even have one) and then DOOM comes along with a 12 hour campaign and Bebpo complains.
:comeon

I agree, the game balance loop is pretty much perfect.  The way ammo and killing gets you health and armor, chainsaw gets you ammo, BFG helps in spots, powerups, etc... if you know what's in the room you can strategize.  Like even though I'm not too good at FPS since I rarely play them, by saving the powerups/chainsaw/bfgs for the last waves of the toughest enemies (like multiple hell knights) I could just cheeze through them with 1 hit kills when they show up.  Made it very doable.  The bosses were actually the toughest because they had a different flow.

However, I'll still defend that the game is a bit too long.  Ideal game design is that each level adds something new, whether it's a new enemy type, a new weapon type, a new platforming type, etc... to keep things fresh and then the last area or two is just an amalgamation of everything together in a final set of challenge rooms.  The thing is, with DOOM, the last enemy types were introduced I think at the very beginning of the crucible (I think the green slime guys or shadow pinkys were the last introduced), and the last half of the crucible was literally nothing but YOU ARE IN HELL, FINAL CHALLENGE ROOMS which combined every enemy in tough intense setups.  Then you have the Hellguards.  After that the remaining 90 mins or so of the last 3 areas add nothing new and are just the final challenge room type setups that you already spent 60 mins running through in the crucible with nothing new before the Spidermastermind boss.  Again, those final 90 mins are still fun because hey, DOOM is sure fun to play, but as I said it felt kinda going through the motions because there was nothing new those last 90 minutes were bringing to the table and the final challenge room before the end boss imo was way easier than some of the earlier challenge rooms.  I think if they'd put the Spidermastermind boss at the end of the crucible, the game would have been absolutely perfect from start to finish.  As is, it's still great, just a little long.  I definitely agree it's the best single player FPS campaign in many, many years.

And there is no ideal length for an FPS campaign.  You can have an amazing 4 hour one, 6 hour one, 15 hour one.  The campaign should just last however long your content does. 

Also, for that bit about the customization, after I beat spider boss I read up on strategies that you were supposed to use on him and it turned out for customization I picked the worst/wrong customization of the two to focus on & upgrade for like every weapon, so I didn't have any of that stuff  like remote det rockets or seige mode or mini-turret :'(
Title: Re: DOOM
Post by: TakingBackSunday on October 27, 2016, 03:09:06 PM
Man, you crazy Bebpo!  I haven't encountered a game in years where I've beaten the game and thought to myself "wow, that ended at exactly the perfect time."
Title: Re: DOOM
Post by: Beezy on October 27, 2016, 03:16:18 PM
I wish I could finish playing through this, but it give me motion sickness just as quickly as the old Doom games and other fast paced fps games like Serious Sam. I don't know what to do to stop it.
Title: Re: DOOM
Post by: Bebpo on October 27, 2016, 04:25:59 PM
Beezy, yeah I can see that.  The game has very fast moving and turning, which could be causing it.

Man, you crazy Bebpo!  I haven't encountered a game in years where I've beaten the game and thought to myself "wow, that ended at exactly the perfect time."

/shrug, I think most games are way too long these days in general.  My ideal perfect length game is Zone of Enders 2 at 4 hours.  I mean Doom took me probably 2 months to get through the 11 hours?  No detriment to the game, but after a couple hours, I'd be good for a week or two until the next time I played another couple hours.  Then again, I don't like FPS games.  I play about one every 1-2 years.  Last one I played was Wolfenstein TNO expansion & before that Wolfenstein TNO or Metro 2033 I think.
Title: Re: DOOM
Post by: seagrams hotsauce on October 27, 2016, 05:56:14 PM
Yeah I think the skill differential might be the factor here. I'm not huge into shooters either (TNO was also one of the last I played) and I'm not great at them, and I also felt a little fatigued by the end. I wasn't sick of it by any means, but an hour or two shaved off wouldn't have degraded my experience at all.
Title: Re: DOOM
Post by: a slime appears on October 28, 2016, 08:54:27 AM
whining about difficulty

awesome fucking tips, seriously these are great


whining about game length
a fucking sweet response, man what a zinger
:comeon

armchair quarterback about "ideal game design" which is where I stopped reading

lol I was just giving you tips, bro.
Title: Re: DOOM
Post by: toku on October 28, 2016, 10:10:49 AM
Nah I'm with bebpo on this. There was maybe 2 or 3 chapters too many.
Title: Re: DOOM
Post by: Joe Molotov on October 28, 2016, 12:47:57 PM
Speedrun fuckery starts here (https://youtu.be/6JvMPMo8INI?t=2265).

lol, look at all those gltiches. lazy devs :lol
Title: Re: DOOM
Post by: a slime appears on October 28, 2016, 08:28:13 PM
Nah I'm with bebpo on this. There was maybe 2 or 3 chapters too many.

There could have been more new content at the end of the game instead of just Runes and collectibles. I imagine that the later levels were designed to let the player live the power fantasy of a completed arsenal of tools but there wasn't any new gameplay tricks to mix things up. I get that and agree.

I still remain impressed about the amount of content and I enjoyed being able to flex my mastery of the game instead of ending prematurely. Considering the length of time it took to master everything I definitely prefer it.
Title: Re: DOOM
Post by: El Babua on October 31, 2016, 11:07:12 AM
I think DOOM carries fantastic momentum as the it continues, more so than most games, as it only gets better as you continue (for the most part anyway). If the game was one generic combat encounter after another, it being 12 hours would have been more of a detriment.

VEGA is my favorite stage in terms of the buildup. Not only does each encounter get more intense, but it crescendos perfectly, requiring the player to use all the skills they learned and adapt to the increasingly difficult encounters the developers keep pushing.

The two Hell stages prior to it could have been consolidated however. Too many encounters in the middle of it that felt like it was just 'there' compared to how it started and ended, which were awesome by the way. With the beginning feeling like they finally took all restraints off on the combat in terms of opposition, and the end with the Hell Guards, which was a cool as boss fight.
Title: Re: DOOM
Post by: demi on October 31, 2016, 11:11:40 AM
Even though everyone who finishes the game SCREAMED they wanted more RIGHT NOW WHERES THE DLC it was still apparently too long for some people

O K
Title: Re: DOOM
Post by: Stoney Mason on December 13, 2016, 02:00:41 PM
https://www.youtube.com/watch?v=PS6SBnccxMA
https://www.youtube.com/watch?v=vsoVQWnSOfM
Title: Re: DOOM
Post by: toku on December 14, 2016, 12:36:40 AM
Just came here to post this.
Title: Re: DOOM
Post by: Stoney Mason on December 14, 2016, 05:12:54 PM
https://www.youtube.com/watch?v=r0nOsuaPDeg&
Title: Re: DOOM
Post by: Great Rumbler on December 23, 2016, 04:40:15 PM
It took up until today for me to beat the campaign in DOOM. I'm sorry. :fbm
Title: Re: DOOM
Post by: Dickie Dee on December 23, 2016, 10:33:46 PM
DOOM has been my perpetual backlog #2 for about 4 or 5 months now. I don't think I've felt gamershame in almost a decade but now I do.

:brazilcry
Title: Re: DOOM
Post by: seagrams hotsauce on March 10, 2017, 01:48:19 AM
Man, this game is good. At it's core the gameplay is really rewarding and satisfying, and if you strip everything down to the shooter mechanics and level design, it's a really good game. But the art direction, sound design and music are fucking tits too. Even the dumb ass story has a Paul Verhoeven-like awareness. Just great shit all around.
Title: Re: DOOM
Post by: BobFromPikeCreek on March 10, 2017, 10:03:29 AM
Where's my campaign DLC :maf
Title: Re: DOOM
Post by: Positive Touch on March 10, 2017, 10:49:08 AM
full-fledged sequel winter 2017

let's do it id
Title: Re: DOOM
Post by: BobFromPikeCreek on March 10, 2017, 10:55:51 AM
I'd love a DOOM Slayer prequel where you fuck up Titans in hell.
Title: Re: DOOM
Post by: Positive Touch on March 10, 2017, 11:06:35 AM
they should make a sequel on another planet like Jupiter or something. giant hell tornadoes and Satan lightning
Title: Re: DOOM
Post by: seagrams hotsauce on July 19, 2017, 07:16:19 PM
The DLC is all free now. Free weekend tomorrow and I've read that it's dropped to 15$, tho it's still 30 on steam
Title: Re: DOOM
Post by: Positive Touch on July 19, 2017, 08:14:06 PM
i let shaka borrow this after I beat at release and he still hasn't started it >:(
Title: Re: DOOM
Post by: Positive Touch on July 19, 2017, 08:15:17 PM
they should make a sequel on another planet like Jupiter or something. giant hell tornadoes and Satan lightning

holy shit this was a great idea god damn I'm awesome
Title: Re: DOOM
Post by: TakingBackSunday on July 19, 2017, 08:15:20 PM
ffuuuuu gonna have to replay this
Title: Re: DOOM
Post by: demi on July 19, 2017, 08:45:35 PM
There achievements tied to DLC too, bouta get that crispy 100% again
Title: Re: DOOM
Post by: benjipwns on July 25, 2017, 12:50:12 AM
$13 on Gamersgate: https://www.gamersgate.com/campaign/id/4144/
Title: Re: DOOM
Post by: demi on July 25, 2017, 10:41:02 AM
$15 download code on Amazon XBOX

http://amzn.to/2vXo3Uu
Title: Re: DOOM
Post by: seagrams hotsauce on August 24, 2017, 12:02:44 AM
This is probably a bit niche for this board, but Mick Gordon's GDC talk about the music in Doom just got uploaded to YouTube. Despite typically hating Mesa-driven, super engineered, nu-metally djint shit, I loved the music from DOOM and I thought it added a huge amount to the atmosphere of the game, and as a music/sound design nerd this kinda shit is a wet dream. I really enjoyed this.
https://www.youtube.com/watch?v=U4FNBMZsqrY
Title: Re: DOOM
Post by: toku on August 24, 2017, 12:14:45 AM
def. into this, thanks for sharing
Title: Re: DOOM
Post by: seagrams hotsauce on August 24, 2017, 12:26:12 AM
I had a feeling you might. He has a really interesting approach to effect chains and compression. It's really impressive how the sounds come out 'organically' in that manner compared to how much layering I assumed was going on. The "no guitars" evolution is so cool and I'm glad that they came out doing what they did. "I gave my nine string away after I finished the DOOM project" lmao

Also I am completely unshocked that a former NOTHING engineer was critical to forming the sound of this game