http://i.imgur.com/JAsZUN3.gif
"game"
Someone please tell me this is like Red Dead Redemption + MGS doofiness, I haven't really been tracking this game and am curious
How does the gameplay in GZ compare to 4?
I'm not too sold with the partner idea as well. Might be fun but an AI always has terrible shortcomings.
"game"
So reviews are saying this is a game game lol.
Thank fuck!
Poor cutscene loving MGS fans, though. Kojima trolled them.
So reviews are saying this is a game game lol.
Without going into :hans1 mode, reviews should be taken with a massive grain of salt. Not that I want to trash the game, but it's generally good to wait for the hype hangover to get a fair assessment.
"game"
If anything one of the complaints levied against it right now it the lack of cutscenes and exposition. Fucking nerds can't make up their mind.
"Not enough game"
"Too much game"
"My eyes are dry"
(http://i.imgur.com/HTTtcb8.jpg)
The problem with MGS5 from what I played (Ground Zeroes) is that they replaced a highly crafted on rails experience with the usual open world bonanza missions.
And obviously the controls are still not that good, not as bad as 4 but still pretty bad.
BioShock Infinite and TLOU both got great review scores, just sayin...
:hitler
I regret making this thread.
So do we know what we can expect for the poorman version on PS3 ? It seems content should be the same.
So do we know what we can expect for the poorman version on PS3 ? It seems content should be the same.
I'd assume so yeah but there hasn't been much info besides screenshots of last gen versions.
I'm probably going to pick up the 360 version when the game launches.
Yeah, haven't followed the game much aside from watching my brother play Ground Zeroes. Been thinking I should play that already to get used to the controls.
"game"
If anything one of the complaints levied against it right now it the lack of cutscenes and exposition. Fucking nerds can't make up their mind.
"Not enough game"
"Too much game"
"My eyes are dry"
(http://i.imgur.com/HTTtcb8.jpg)
So do we know what we can expect for the poorman version on PS3 ? It seems content should be the same.
From the sound of things, MGS V will have around 2-3 hours of cutscenes with around 40-50 hours of gameplay if you want to do all the main missions and side missions.
This has made some fans furious, but the story telling in Ground Zeroes is to the point and the actual direction in the cutscenes is excellent. MGS4 had very lazy cutscene direction, the camera movements and such were still lifted from PS2 MGS games. Ground Zeroes felt very cinematic and it doesn't have typical videogame cutscene direction.
Even the dialog and demeanor of characters is a lot more simplified and more down to earth in Ground Zeroes. Getting 2-3 hours of storytelling when Kojima is in his prime and cutting out the bullshit is what this franchise needs after MGS4.
I got it on ps3.
MGS has a diverse fanbase. It's pretty simple.
The MGS fanbase can be divided into multiple categories:
1. Those who play for the experience and just play it once, and then drop it. These people treat MGS like any other game and are there for experience of it. These people tended to enjoy 4 highly and seem to be the bulk of MGS' audience.
2. Players who are into MGS for the story and plot and characters almost exclusively, or if not that, it's still the main draw for them. They tend to replay every few years or so for story, but never for new gadgets, unlockables, and whole shebang. These are the players that mostly got something out of MGS4. Since they primarily play for story, and MGS4 was insanely story-focused to a fucking stupid degree, they got enjoyment out of the game.
3. Players who are completionists. These are the players who beat the game on normal first, then replay it on normal or hard mode but with a specific Fox Ranking in mind. They may want to complete the game without any kills and no alerts, or they may want to kill everyone, or maybe the're playing for speed. Then they go from mode to mode to mode and unlock everything, trying to beat the hardest modes in 3 or so hours, skipping cutscenes along the way on each replay. These people (aka people like me) hated 4 because the fact you have to install every chapter made speed running impossible, and the game has too many fucked up forced story areas that are completely unskippable (like that one part where you follow that guy in Act 3 while dressed up Snatcher style) so speed running is tedious anyways, even with the installs fixed. The noticeable lack of gameplay is a huge black mark on the game. This doesn't mean that completionists don't appreciate MGS' humor or zaniness or characters (I especially do) but 4 took it to a fucking dumb ass level. See Positive's post above as an example.
4. Those who are all three.
The MGS fanbase is pretty diverse and we have multiple people playing these games for seemingly COMPLETELY different reasons or if not that, they enjoy different things about them in a different manner.
The fact the story/cutscene fans are getting shit on in this entry is pretty :preach and makes me want to buy this game on day one just to support their tears and them fueling Kojima into making such a travesty of a game after a gaming masterpiece in Metal Gear Solid 3 and 2 Substance. Fuck MGS4 fans. I don't care. Fuck them.
everbody on the train leggo
4 was bad because it was too many cutscenes and overwrote melodrama. I don't mind Kojima's diarrhea jokes, nor did I mind Meryl/Johnny (as stupid as the scene was) but there is literally twelve hours of cutscenes for like... what... 4-6 hours MAX Gameplay? :lol
I got it on ps3.
Grab the Steam version when it's on sale in the Winter(? Or this coming week?) and let me know how your Core 2 Duo fares. I'm curious how it performs. Worst case you'd have to refund it.
Also while you're playing:
http://i.imgur.com/qk8JApG.jpg
People are saying you should do all this if you plan to transfer your save to Phantom Pain. The PoW's give you Mother Base people to start off with in Phantom Pain and the NPC's that are important (Eye/Finger) have achievements associated with them anyway.
4 was bad because it was too many cutscenes and overwrote melodrama. I don't mind Kojima's diarrhea jokes, nor did I mind Meryl/Johnny (as stupid as the scene was) but there is literally twelve hours of cutscenes for like... what... 4-6 hours MAX Gameplay? :lol
everbody on the train leggo
https://youtu.be/NImW-Rs8eK8
I got it on ps3.
Grab the Steam version when it's on sale in the Winter(? Or this coming week?) and let me know how your Core 2 Duo fares. I'm curious how it performs. Worst case you'd have to refund it.
Also while you're playing:
http://i.imgur.com/qk8JApG.jpg
People are saying you should do all this if you plan to transfer your save to Phantom Pain. The PoW's give you Mother Base people to start off with in Phantom Pain and the NPC's that are important (Eye/Finger) have achievements associated with them anyway.
I saved Chico so one of those POW's is dead. Oh well. I'll get him next time.
4 was bad because it was too many cutscenes and overwrote melodrama. I don't mind Kojima's diarrhea jokes, nor did I mind Meryl/Johnny (as stupid as the scene was) but there is literally twelve hours of cutscenes for like... what... 4-6 hours MAX Gameplay? :lol
There are 8 1/2 hours of cutscenes and probably 6-8 hours of gameplay on your first playthrough.
Biggest problem is you get talked at for four hours while the other four hours are briefings and drawn out cutscenes. MGS2 has a ton of interruptions and cutscenes as well, but the endgame for all that exposition are some outrageous plot twists and the best mindfucks in all of gaming.
Johnny shitting himself actually has a plot relevance in 4 though. (Which I found kinda neat in a stilted hack-eyed way. :lol ) The Mount Rushmore on the sub was stupid as fuck, though. Yeah. :lol :lol :lol :snoop
Raiden actually became pretty cool in 4. I didn't mind him so much in 2, but him being able to cut off Rose and become this Ninja by replacing most of his body parts was neat in an "anime" way. That scene with Vamp was just Kojima homoeroticness cranked to 11. :heh Plus, that change gave us Rising and Senator Armstong so :boloI got it on ps3.
Grab the Steam version when it's on sale in the Winter(? Or this coming week?) and let me know how your Core 2 Duo fares. I'm curious how it performs. Worst case you'd have to refund it.
Also while you're playing:
http://i.imgur.com/qk8JApG.jpg
People are saying you should do all this if you plan to transfer your save to Phantom Pain. The PoW's give you Mother Base people to start off with in Phantom Pain and the NPC's that are important (Eye/Finger) have achievements associated with them anyway.
I saved Chico so one of those POW's is dead. Oh well. I'll get him next time.
You have to do it quickly if you save Chico or Paz first. It's honestly easier to go to him first (he's literally in the camp two steps away from your starting area) and extract him from your mission start (or if you want a less "helicopter may be seen" approach, carry him to Chico's camp while tranqing anyone you come across and put him in a cave and haul him + Chico + PoW at Chico's camp into the helicopter after). EZ.
I didn't like what they did with Raiden. I was always a fan of him. JACK WHY DON'T YOU HAVE A TV?!?!?!?!?!?!?
And that was my plan. I didn't see the last POW because I went there after they executed him. You don't have to tell me how to do it and spoil strategies. :brazilcry
MGS has a diverse fanbase. It's pretty simple.
The MGS fanbase can be divided into multiple categories:
1. Those who play for the experience and just play it once, and then drop it. These people treat MGS like any other game and are there for experience of it. These people tended to enjoy 4 highly and seem to be the bulk of MGS' audience.
2. Players who are into MGS for the story and plot and characters almost exclusively, or if not that, it's still the main draw for them. They tend to replay every few years or so for story, but never for new gadgets, unlockables, and whole shebang. These are the players that mostly got something out of MGS4. Since they primarily play for story, and MGS4 was insanely story-focused to a fucking stupid degree, they got enjoyment out of the game.
3. Players who are completionists. These are the players who beat the game on normal first, then replay it on normal or hard mode but with a specific Fox Ranking in mind. They may want to complete the game without any kills and no alerts, or they may want to kill everyone, or maybe the're playing for speed. Then they go from mode to mode to mode and unlock everything, trying to beat the hardest modes in 3 or so hours, skipping cutscenes along the way on each replay. These people (aka people like me) hated 4 because the fact you have to install every chapter made speed running impossible, and the game has too many fucked up forced story areas that are completely unskippable (like that one part where you follow that guy in Act 3 while dressed up Snatcher style) so speed running is tedious anyways, even with the installs fixed. The noticeable lack of gameplay is a huge black mark on the game. This doesn't mean that completionists don't appreciate MGS' humor or zaniness or characters (I especially do) but 4 took it to a fucking dumb ass level. See Positive's post above as an example.
4. Those who are all three.
The MGS fanbase is pretty diverse and we have multiple people playing these games for seemingly COMPLETELY different reasons or if not that, they enjoy different things about them in a different manner.
The fact the story/cutscene fans are getting shit on in this entry is pretty :preach and makes me want to buy this game on day one just to support their tears and them fueling Kojima into making such a travesty of a game after a gaming masterpiece in Metal Gear Solid 3 and 2 Substance. Fuck MGS4 fans. I don't care. Fuck them.
I'm number 4, but MGS4 made me peace out from the franchise for a while. Think that game has that effect on a large part of the fanbase.
And then the HD collection, Metal Gear Rising, and Ground Zeroes happened :lawd
Another reason why 4 sucked: the recycled rinse and repeat boss fights.
I only have 3 to compare it to and that game delivered when it came to interesting boss fights.
The End :preach
Naw. I don't think they alienated a large segment of the fanbase. When I played it and posted my thoughts on places where I posted about past MGS games (2 and 3 at release) I was the only one who disliked 4 and they thought I was insane. Some were really offended that while I *can* enjoy MGS for story, that I don't *play* MGS for story. Was a great reminder that all of us are into this for completely different reasons. They didn't give a fuck about replaying. They're about the first run. More than that, they thought what *was* in 4 was perfectly fine despite it being complete and utter ass and having literally hour long cutscenes. They were fine with it. We even have a lot of people like that here on The Bore. They just haven't posted in this thread yet. Sceneman and Fistful will vouch for 4. Fistful told me I wasn't a real MGS fan because I hated 4 so much.
Naw. I don't think they alienated a large segment of the fanbase. When I played it and posted my thoughts on places where I posted about past MGS games (2 and 3 at release) I was the only one who disliked 4 and they thought I was insane. Some were really offended that while I *can* enjoy MGS for story, that I don't *play* MGS for story. Was a great reminder that all of us are into this for completely different reasons. They didn't give a fuck about replaying. They're about the first run. More than that, they thought what *was* in 4 was perfectly fine despite it being complete and utter ass and having literally hour long cutscenes. They were fine with it. We even have a lot of people like that here on The Bore. They just haven't posted in this thread yet. Sceneman and Fistful will vouch for 4. Fistful told me I wasn't a real MGS fan because I hated 4 so much.
Its hard to tell 7 years later I'd say. I was a huge MGS4 hater while I was on Gaf in the past few years and a lot of people support the idea that MGS4 was and will forever be trash. There would always be superfans though that would decry MGS4's criticism and try to divert all that criticism towards another entry, mainly MGS2.
At the time though? You're right. Very few people actually called the game out as a terrible entry in the franchise and that it wasn't worth getting a PS3 for. A lot of the people that enjoyed that first time with MGS4 eventually came to the conclusion that they didn't really like the game much and the hype/experience itself is what made the game enjoyable.
It is the least speedrunned Metal Gear game by a metric fuck ton. I watched the MGS speedunning channel Uknighted a lot last year and all three main casters hate MGS4 for it's story and gameplay, these dudes run through all the games on European Extreme and get the highest rating in each game, they've been doing so for many years now.
I personally love playing the fuck out of the first three MGS games and getting better at them, along with digging into the story when I'm in the mood to do so. MGS4 at release seemed toxic to why I enjoyed the series and I didn't fuck with it much.
What about them MGS4 boss fights that consist of pumping ammo into each generic hot chick and that's the extent of those confrontations :noah
Another reason why 4 sucked: the recycled rinse and repeat boss fights.
I only have 3 to compare it to and that game delivered when it came to interesting boss fights.
The End :preach
What is Raiden like in Rising?
MGS4 Raiden :stahp
Snake sucks in MGS2. Thank the Lord we had JACK YOU DON'T HAVE A TV. :rejoice Doing cartwheels while shooting rocket launchers and cutting fools with katanas :rejoice
Reminder that GAF voted MGS4 2008 GOTY.
What is Raiden like in Rising?
I got it on ps3.
Grab the Steam version when it's on sale in the Winter(? Or this coming week?) and let me know how your Core 2 Duo fares. I'm curious how it performs. Worst case you'd have to refund it.
Also while you're playing:
http://i.imgur.com/qk8JApG.jpg
People are saying you should do all this if you plan to transfer your save to Phantom Pain. The PoW's give you Mother Base people to start off with in Phantom Pain and the NPC's that are important (Eye/Finger) have achievements associated with them anyway.
Went through four of the five starting missions in Ground Zeroes and got all the PoWs in them + Hideo, The Finger, The Eye and Prisoner 12282. I'd really forgotten how enjoyable the base gameplay is, as well loving how the game just dumps you in without attempting to baby you through controls or anything. Plus I love how flexible the game is in satisfying me when I'm either in a stealthy mind-set or just want to kill everyone in my path.
I think it's better off like it is now, but I do miss some of the easier aspects from MGS1 and MGS2. I miss having infinite suppresors for all my shit and being able to shoot cameras with no repercussions. :'(
Went through four of the five starting missions in Ground Zeroes and got all the PoWs in them + Hideo, The Finger, The Eye and Prisoner 12282. I'd really forgotten how enjoyable the base gameplay is, as well loving how the game just dumps you in without attempting to baby you through controls or anything. Plus I love how flexible the game is in satisfying me when I'm either in a stealthy mind-set or just want to kill everyone in my path.
I think it's better off like it is now, but I do miss some of the easier aspects from MGS1 and MGS2. I miss having infinite suppresors for all my shit and being able to shoot cameras with no repercussions. :'(
Is there a guide for this?
Intro is phenomenal but the player doesn't do much. Kojima' direction is top notch, best work he has done.
The game is overwhelming, so many game systems being shown to you. It happens piece by piece but even then it's a lot to take in.
The gameplay is perfection, I have never felt so perfectly in control of a character, I feel like my options are near limitless.
The world is massive, mostly empty, the purpose is to get to the bases.
I played splinter cell blacklist this year for the first time and loved it. The first optional outpost in mission 1, not even the main base, was bigger and had more complex geometry than most levels in blacklist.
The slow drip of items is so great, first you begin with basically what you start in GZ, then get a box, then you can make weapons, and so on. Perfect progression.
Music is great, the OST must be amazing to listen to. Love the 80s songs so far.
Speaking of cassettes, most of the story and big boss talking happens on the tapes. There are a ton, some good info in them.
The freedom in how you play is the most apparent quality this game has. It might be too much freedom for some.
You can make some of these missions super easy or very complex depending on how you approach. It is up to the player to make things interesting for themselves. The game will give you the playground and it will change things up but it's still your moment. I wonder if people who are so used to the linear scripted MGS games will know how to do that.
Scouting a base is so awesome.
Guards have eyes like Hawks during the day, they will spot you from any where.
Must collect all animals.
You will not miss DD, it's impossible, not sure if they changed that since before some say they almost missed him.
Mother base is big but most of it is still closed off so not much for me to do there. Management is a bunch of menu hopping like PW.
Most everything I made is created instantly. Only one item had a timer, and that lasted like 20 minutes. Servers are not up so I can't play online, no way to know about microtransactions. But they seem totally unecessary.
Collecting stuff means something, there is junk around the world but unlike a Ubisoft game where most of it is shit, here you need it. I need lots of materials to expand the base, better start interrogating guards for locations.
Back to the gameplay, like I said its about making your own moments, I have yet to stick to a style, I am have been playing realistically, if I get caught I keep going. I see the mission replay options with new objectives, that's when I will go for specific runs.
Minor spoilers for mission 3.............. You have to kill a mark, I snuck my way into his room and took him out with my hands. Then to escape was a mission as like 6 guards where surrounding the building. So I started throwing out grenades to distract them, they all freaked and looked in that general direction. I snuck out the back, took out a few guards still in my path, hopped on the horse, activated my c4 to blow up some optional marks and rode off untouched. Thrilling.
So far, completely different. It's very minimalistic. You don't have tons of exposition and the game doesn't really stop for long cutscenes ever. The cutscenes are more integrated into the gameplay in the beginning especially.
- Opening is absolutely phenomenal and harrowing, only downside is most of it was in the trailers IMO. There's also not much control and it's purely 'cinematic' like an ND set-piece. But it's stunning and will be remembered for decades.
- Game takes absolutely ages to get going, drip-feeding each MB feature bit by bit over the course of 5+ hours. Once you've got access to more of it, it really starts to open up and becomes just, godly with all these different systems.
- Horse controls could be better, I've had a few stupid janky moments with it.
- You won't miss DD, they make him really obvious and he appears quite soon. He's still a baby pup atm.
- Game has a Far Cry 2-esque way about it at times, just my opinion. But WAY better obv. Lots of outposts and checkpoints but it's always a joy to take them on.
- MB's scale is enormous, like town-sized.
- AI is absolutely superb, the way outposts contact each other and reinforcements come is really natural and just amazing.
- It's full of isolated, real-time moments where you just get into loads of shit and have to think your way out. Moments that feel like set-pieces that you created with your decisions.
- You will fuck up. There'll always be about 1-5 enemies you didn't pre-emptively tag because they were out of sight.
- Getting spotted, and then circling around the entire outpost to go for your mission objectives whilst the enemy completely clears out to investigate where you last were, is a joy. Using distractions and setting off explosives is excellent, like it was in GZ.
- Feels much harder than Ground Zeroes, like somewhere in between Normal and Hard in that game. Enemy LOS is pretty realistic and far, to the point where sometimes I get spotted and I'm like "REALLY? From there?" But this is a good thing.
- Had a hilarious moment where I ploughed through a straight line of four guys with a jeep.
- Also had a moment where I was circling an APC, firing at it with a grenade launcher on horseback, fucking badass.
- Outer Ops are back and they bring in the big bucks and materials (and recruits).
- Don't forget jeeps and cardboard box fast-travel, they'll save you time. Jeeps are good for quick getaways from bases.
- That 'sizzle' noise happens whenever you look at the sun, too. I know you guys appreciate the little things.
- Kleptomaniac game. You'll be snatching plants and raw materials like a motherfucker because it all means something.
- Normally in MGS, I'm a non-lethal guy. With this game, however, my playstyle has become ruthless, almost as a reaction to the difficulty. It'll be good to go through some of these missions again later and actually not murder everyone I see.
- It's super addictive, there's so much to do at any one time, and the hours fly by when you play it.
Can't believe how much gz has resurrected the inner metal gear fan girl in me :brazilcry I thought that part of me was dead! :tocry
There's only 9 patches y'all. I'm gonna YouTube it
Like I said: I was in the same "Sandbox in my Metal Gear? :kobeyuck " boat as you.
Did that day time assassination mission. Jesus Christ, this thing is tough. Metal Gear during day time in wide open spaces is WOW. AND they can see a mile away!
Did that day time assassination mission. Jesus Christ, this thing is tough. Metal Gear during day time in wide open spaces is WOW. AND they can see a mile away!It's actually really easy once you know their spawn locations and what you're doing. :lol
Did that day time assassination mission. Jesus Christ, this thing is tough. Metal Gear during day time in wide open spaces is WOW. AND they can see a mile away!It's actually really easy once you know their spawn locations and what you're doing. :lol
Found a 50 minute video of the 360 version on youtube, shit looks really good. Framerate dips in the open world section I've heard, but visually it looks better than Ground Zeroes did on the 360. Last gen versions look like they weren't thrown in the gutter
:rejoice
Since vids on youtube get struck down really quickly, I've uploaded the footage on Daily Motion.
The entirety of the prologue is spoiled just about.
http://www.dailymotion.com/video/x33ivmw
Did that day time assassination mission. Jesus Christ, this thing is tough. Metal Gear during day time in wide open spaces is WOW. AND they can see a mile away!
The one with the eye and the finger? Yeah that one was rough. The finger was easy to get too but I ended up pushing my luck a lot and improvising a ton for the finger. Mainly a bitch because I was going for the rescue option instead of assination though.
doesn't ps3 and 360 versions of ground zeroes have different exclusive missions?
Did that day time assassination mission. Jesus Christ, this thing is tough. Metal Gear during day time in wide open spaces is WOW. AND they can see a mile away!It's actually really easy once you know their spawn locations and what you're doing. :lol
I'm going to give the mission another shake.
Did that day time assassination mission. Jesus Christ, this thing is tough. Metal Gear during day time in wide open spaces is WOW. AND they can see a mile away!
The one with the eye and the finger? Yeah that one was rough. The finger was easy to get too but I ended up pushing my luck a lot and improvising a ton for the finger. Mainly a bitch because I was going for the rescue option instead of assination though.
No. You have to assassinate two targets.
This thread is confusing as fuck. Who is playing Ground Zeroes and who is playing Phantom Pain?
http://i.imgur.com/qogQWTd.png
Really disappointed this game has so little story! The only reason anyone plays Metal Gear is for the story and characters! I bet this doesn't even have Codec! I'm glad this is Kojima's last game with the series because it shows he has lost the plot and has targeted Splinter Cell fans rather than genuine Metal Gear fans! Betrayal!
http://i.imgur.com/qogQWTd.png
Wait, what? Did you get it pre-loaded? I thought it wasn't out on Steam yet. Or am I mislooking because you highlighted it.
http://i.imgur.com/qogQWTd.png
Wait, what? Did you get it pre-loaded? I thought it wasn't out on Steam yet. Or am I mislooking because you highlighted it.
Nah I just finally got off my ass and bought the game.
Nah, I enjoy the story and characters. Codecs were also pretty fun and could be charming. The tapes aren't the same and I loathe having to actually find them just to have a semblance of story. Fuck that audio diary trend.Really disappointed this game has so little story! The only reason anyone plays Metal Gear is for the story and characters! I bet this doesn't even have Codec! I'm glad this is Kojima's last game with the series because it shows he has lost the plot and has targeted Splinter Cell fans rather than genuine Metal Gear fans! Betrayal!
Mods help.
You can listen to the tapes while in-between missions. Cruising around fultoning people to recruit and/or animals plants hunting. This means less gameplay interruptions. It's a good thing.
Got convinced to do Deja Vu and Jamais Vu since I got told the costumes from them carry over. Did both of them on hard mode, so now I'm truly ready for tomorrow. :hyperspoiler (click to show/hide)I probably won't touch the game until the weekend. :goty2[close]
This game so far is basically RNG missions the game with one or two actual story missions thrown in every 5 hours or so most of the time they are pretty short and don't offer any development.
Get past the first hour of anime bullshit, and you've got an open world splinter cell that looks incredible and runs at 60fps all the time
So as someone who hates MGS, anyone involved with it, and anyone who worships it, but loves Splinter Cell, is this likely to be something I enjoy?
what the fuck happened in the prologue
Bullshit, but the fire whale was pretty cool.
I was laughing at other impressions calling the opening "amazing" and "incredible". Shit was trash, and thank god the game recovers quickly.
Splinter Cell hasn't been good in ten years.
I decided to let Muckhole generously buy this for me, I must join in the festivities of vagina bombs
ie the opening something you'll be able to skip thru easily on replays?
You can skip the cut scenes, but not some "gameplay" parts.
I know cause I watched my brother play it first, and then when I did my save I skipped everything I could. Shaved off like 35 minutes but it was still around 20 minutes of nothing.
This game has a 2-3 week wait on amazon... well i guess muckhole can preorder me something else instead
Only played past the intro and to the part where you unlock the base... game seems extremely complicated so far (I haven't played PW and only played a bit of Ground Zeroes) but still really cool. The controls are pretty smooth (though I hate holding down on the analog stick to run), graphics are stunning... will have to play some more to see how things go.
What about the grind ? There's definitely options that have a mandatory paywall (every FOB beyond the first). Is someone far enough to see how bad the farming get ?
MGSV. The MGS for people who don't actually like MGS.
MGSV. The MGS for people who don't actually like MGS.
MGSV. The MGS for people who don't actually like MGS.
Well yes I wanted an actual Metal Gear game with fun characters and engaging story.MGSV. The MGS for people who don't actually like MGS.
If that's the case, this is an excellent game with some of the best design and mechanical decisions made for open world games and stealth games. If micromanaging for two to five minutes spurts after running around and doing shit for an hour bothers you, and is enough to tank the game when it comes to gameplay, that's pretty petty.
If you wanted a typical revenge story that has six hours of cutscenes, then I guess that would be more legitimate.
(since boss fights are spread sparingly throughout this game, which is around 30-40 hours long).
In this thread: Rah whines while the rest of us enjoy the game.Its like the opposite of every other bore related video game thread then. Where I actually enjoy games while everyone hates on them cynically!
What else is new? Don't even bother engaging him, Morma.
A legit problem with the game is ambiguous checkpointing. I've had to redo shit that I wasn't expecting to redo because of reloading a checkpoint.
How do you set a song for your helicopter to play when it comes in? I got the speaker but not sure what to do next.
One funny thing I've noticed either via youtube or twitch is that a lot of casuals have picked up the game because of the hype or prestige and they are struggling and sucking and hating the game.
(http://i.imgur.com/ki8rw5T.jpg)
(http://i.imgur.com/XBuKtP9.jpg)
what the fuck happened in the prologue
First Africa mission I went through super stealthy, felt like a badass, then a guy saw me through the floor of a grating like an amateur and the thing I was hiding behind blew up.
Second time through I carpet bombed the place with air strikes and my rocket launcher and had a great time, still got a B rank.
This game rocks.
Is there any real point to playing this game stealthy? It seems like it's much easier to go guns blazing since the controls work, enemies won't get back up, and all together they aren't hard to kill.
S ranksDo those unlock anything? Do the "bossess" drop special stuff if you don't kill them? Are there any special things you get for not killing anyone? Is it just scores? Because at this point I might as well just go loud and speed this game up. Though I guess I still have to capture people in order to avoid grinding and to have stuff. So much for options.
Went through Phantom Limbs again and got that S. No achievement? :(
Went through Phantom Limbs again and got that S. No achievement? :(
There's an achievement for that? There's only an achievement if you do ALL the side-objectives for the main missions. I haven't done that yet since I'm trying to get the Sleep Gas grenades but given how advanced the enemy is now that I've done like 50% of the Side Ops, that's probably not a worthy goal anymore. :lol :lol :lol :'(
- Accomplished - Complete all missions.
- Executed - Complete all mission tasks.
- Elite - Complete all missions with an S rank.
How do I manage my staff and make sure morale is high? Also, how do I get lots of resources?
So if you go on a Fulton run or whatever you can't just do that and then abort and have your shit? You have to actually successfully complete the mission? Big oversight on a game stressing replaying missions as much as this. Chalk that up as another flaw. More of a nitpick, but a big one.
(http://i.imgur.com/iF2WS2v.jpg)
lol Rahx throw a toilet tantrum over this game is hilarious.I don't see what the problem is. I just think the game has a lot of problems and elements that I dislike. And seeing as how this is my favorite series....
How do I manage my staff and make sure morale is high? Also, how do I get lots of resources?
Getting around can be annoying as your character won't climb.
With regards to a lively open world, there really wasn't a point since there doesn't seem to be anything to explore. Just locations to tackle for various missions.
Just built my sneaking suit :-*Yeah that was an awesome scene. Then I listened to the tape about Quiet where he said that Quiet deserves to be treated with respect because shes a human. All in his strange texas sheriff voice. I was like is this the same torture master?
Just went back to mother base and caught Ocelot training soldiers and giving the same speech Boss did in MGS3 about engravings giviing no tactical advantage and forgetting what hollywood taught you
:lawd
You need to navigate via roads in Afghanistan. Africa is completely different, its essentially a gigantic field with hills and mounds.
Mission 6 is better than the entirety of MGS4; no hyperbole.
Mission 6 is better than the entirety of MGS4; no hyperbole.
Haha took forever to do, just dragged my ass the whole time then I ended up resupplying at the worst possible moment. Ended up going loud for the last third of it but still came out with a B rank and a new animal rating of Fox.
Got 22 headshots that mission
:yeshrug
You became a demon for such little weapons as that?
If you complete a side-ops mission, i.e. extract a prisoner... but then die before getting back to a safe point, do you still get the rescued prisoner in your base?
Mission X is better than the entirety of MGS4; no hyperbole.
If you complete a side-ops mission, i.e. extract a prisoner... but then die before getting back to a safe point, do you still get the rescued prisoner in your base?
frags? Just use the iDroid, that's what I do and it's pretty easy.
I'm only echoing the remarks of a gun nut acquaintance there but it seems somewhat valid: he is really let down by how few the game captures its setting material wise. Lots of fictional guns compared to previous entries and very futuristic hardware overall. MGS3 was great at that even though it took some liberties (the flying platforms or the M16 prototype were somewhat period accurate, the Hind was pretty egregious though). The setting of V is so science fictiony that it's not really consistent with the period or even with some of the other games. To be fair, given the whole ubiquitous New World Order the plot peddles since 2, the USA / USSR existence itself in this universe seems pretty meaningless.
Minor point but curious if someone had any opinion on that.
* I've always been really curious at how firearms licensing works because it has deep implications. I would expect it exists but as far I can remember I've never seen gun makers credited...
Quick question, what's the whole deal about people on the base infighting?
Am I correct in firing staff that cause trouble at mb?
Can you have any squad mates join you on missions or anything? I just leave them at MB and build me stuff.
Can you have any squad mates join you on missions or anything? I just leave them at MB and build me stuff.
No, but you can have them be in Big Bosses' deployment place if they're part of the combat unit.
Can you have any squad mates join you on missions or anything? I just leave them at MB and build me stuff.
No, but you can have them be in Big Bosses' deployment place if they're part of the combat unit.
Huh? You can play as them?
Haven't gotten Quiet yet, but is she better than the dog? :doge seems like he'd easily be the best Buddy.
Why can I read the steps/parts of the mission beforehand, but once the mission is underway these same steps/parts are hidden and displayed as "? ? ?"?
If you use a butterfly as your emblem thingy, she stays for good but you don't unlock the mission and a side op.That's a weird reason for her to stay but I'll assume there's some distinguished mentally-challenged story reason for it. I'm still super early in the main missions, just been doing hella side ops
Haven't gotten Quiet yet, but is she better than the dog? :doge seems like he'd easily be the best Buddy.
She borderline breaks the game, and I haven't even equipped her with the silent versions of her weapons. Towards max bond level, you get the command "cover me", she fires at any target in the area until there are no targets left. She can clear most outposts by herself.
Is it worth it to be using traditional camo gear over sneak suit?I've yet to have a moment where using normal camo beats the GZ sneaking suit. Low cost to deploy and I value being able to sneak up behind dudes waaaaaaay more.
Got the wormhole fulton. So fucking worth it, everything has a 100% success rate for extraction no matter what, can get containers and dudes from inside buildings.
Is it worth it to be using traditional camo gear over sneak suit?
So I'm confused, I need to get the Transportation Specialist from a certain mission. I replayed it, and evaced him, but then at the end of the day he didn't show up at Mother Base. What's the dealio? Note that I died in a later checkpoint in that mission so maybe I have to beat the mission clean in one run?
Where can I find the transportation specialist? What missions? Might need to do that soon.
Wow at the OSP for the Susistence variants. They really should've had these as options for ALL missions. Goddamn it, Konami. :doge
Fire everyone with the Troublemaker skill. I had a bunch of them and once I got rid of them, my staff haven't fought once
Fire everyone with the Troublemaker skill. I had a bunch of them and once I got rid of them, my staff haven't fought once
By the way, I heard that the fastest way to get an airlift is to Fulton yourself, but I can't figure out how to do it. I think it has to do with vehicles, but you can't Fulton something that you are sitting in, as far as I can tell.
if you're on a side op you can just pause and hit return to ACC
I have no shame in destroying the satellite array and then calling in an airstrike from the gunship on the Honey Bee mission.
I have no shame in destroying the satellite array and then calling in an airstrike from the gunship on the Honey Bee mission.
That mission sucked, I murdered everyone
You need to extract a tank, and for hands on weapons use either the long range twin barrel shotgun with a rocket launcher or a grenade launcher with a rocket launcher. Seriously though, a tank will fuck the skulls up in that mission.
the skulls are the worst part of the game so farspoiler (click to show/hide)mission 16 sucks[close]
do I have to do extreme missions to get the real ending or some shit?
It'll be listed under their skills. There's Troublemaker (Violent) and Troublemaker (Unsanitary)
Might have to hit Y/triangle on the staff list to get to a view where it shows their skills.
Just got to Africa, and it really does change the game. I'm liking the terrain and layout so much more than Afghanistan
Yeah, it is much more pleasant to transverse than winding paths through samey outposts.
I'm hoping the resource amounts you get step up in Africa though. The requirements for level 3 (and I assume 4) mother base upgrade are crazy on the resource front
Unfortunately, I think resource extraction expects you to shell out for a FOB or two.
OK, did I understand correctly that this login / tutorial is triggered in game by a mission ?
If you don't login ever while playing the game you can skip that part or whole ?
Konami may be a bunch of terrible motherfuckers but they would be pretty justified to boot Hideo if he was hogging their money.
Oh god, the ingsoc.org countdown redirected to a Rooster Teeth short.
A Rick Roll would've been better.
Oh god, the ingsoc.org countdown redirected to a Rooster Teeth short.
A Rick Roll would've been better.
Oh god, the ingsoc.org countdown redirected to a Rooster Teeth short.
A Rick Roll would've been better.
Oh god, the ingsoc.org countdown redirected to a Rooster Teeth short.
A Rick Roll would've been better.
Konami: "You're done."
https://www.reddit.com/r/metalgearsolid/comments/3klvn0/mgsv_spoilersa_certain_model_found_in_the_game/
Oh snap. There was going to be a third chapter. Holy shit, no wonder Konami wanted to push this out when they did. This probably would've been 2020 at the rate Kojima was going?
Konami Corporation
Konami Digital Entertainment Co., Ltd.
Konami Sports & Life Co., Ltd.
Konami Real Estate, Inc.
KPE, Inc.
Konami Manufacturing and Service, Inc.
Konami Facility Service, Inc.
KME Co., Ltd.
Takasago Electric Industry Co., Ltd.
Hudson Soft Company, Limited: On 2011-01-20, Konami Corporation announced turning Hudson Soft Co., Ltd. as its wholly subsidiary via share exchange. The exchange became effective on 2011-04-01.[12]
DIGITAL GOLF Inc.: On 2011-01-20, Konami Corporation announced the acquisition of DIGITAL GOLF Inc. via share exchange. DIGITAL GOLF would become a wholly owned subsidiary of Konami Corporation. The exchange became effective on 2011-03-01.[13]
Internet Revolution, Inc.
Biz Share Corporation
Combi Wellness Corporation
THE CLUB AT YEBISU GARDEN CO., LTD.
I figured those were there as a recurring source of MGP if you need it, without providing you super easy A/A+ rank soldiers like some of the side ops do.
God I hate the skulls fights. Need more advice for putting down these dicks
I just powered up Walker Gear with a chaingun and tore those supernatural fucks apart in one go. S-ranked it on my first try and Kaz was like "OH MAN BOSS YOU'RE SO AWESOME" and I was like u better believe it son
BTW, the missions in the mid-20s basically require you to truck through them pretty quick in a row at risk to your staff, not sure that I like that.
The sneaking suit looks like the suit Snake uses in MGS1 and that's great.
At mission 18 and it's pissing me off so much... seems like a no win situation for me:spoiler (click to show/hide)just rescued the African kids from the mine. On the way out, there's an encampment of about 6 or 7 enemy soldiers, if I try to take them out stealthily, it'll take too long and enemies will find the kids... if I alert them to my presence, the chopper comes and kicks my ass. Quiet is no help. Most of the stuff I have is stunner stuff. Any advice?[close]
The Blaustein interview is interesting. It's refreshing to have someone be so frank about stuff that usually stay within the companies. Seems pretty down to earth as well. I think the interview was a little bit too freeform, it could have been conducted with much more focus but heh. I don't feel it gave so much on Kojima though, Blaustein have only met him a few times, but more about a possibly toxic entourage and the reality of company politics and dubbing in general.
Otherwise that model swap is so great. It really drives home how ridiculous the poses and directing are.
I also need to play through GZ. Is it too late to import my save into TPP?
Haha holy shit that's an awesome way to beat that level
Late game/post-game spoilers.spoiler (click to show/hide)https://www.reddit.com/r/metalgearsolid/comments/3kzv9t/mgsv_spoilers_no_clue_if_this_was_posted_before/[/url]
I dunno if this'll be up in 24 hours since it links to 4chans image servers, but:spoiler (click to show/hide)The psychic kid is controlled by various characters. Look at the details on him.[close]
:gladbron[close]
And yes, I totally intended to double spoiler that.I also need to play through GZ. Is it too late to import my save into TPP?
No, but given where you are you'll already have one of the perks from Ground Zeroes available. :doge
Such a lust for patches? WHOOOOOOOOOO?
OK, so I am in the mid 30s in terms of main mission progress. Unfortunately, I've gotten into the subsistence and extreme levels, and I really don't want to play these. Am I going to have to slog through all of this stuff in order to get to the end?
I finally finished the game. I didn't mind the twist, but the whole thing was kinda stupid. You put in all that work because...?Build the legend!
OK, so I am in the mid 30s in terms of main mission progress. Unfortunately, I've gotten into the subsistence and extreme levels, and I really don't want to play these. Am I going to have to slog through all of this stuff in order to get to the end?
No. But you will have to slog through the side-ops instead. :doge
There's only 2-3 story missions left anyway. Do the side ops until those pop (and you might need to listen to cassettes for the ending) and then forget it.
Also MGO continues to look like ass everytime I see it. Why Kojima Productions continues to spend time trying to shoe-horn multiplayer into the series... I'll never know.
OK, so I am in the mid 30s in terms of main mission progress. Unfortunately, I've gotten into the subsistence and extreme levels, and I really don't want to play these. Am I going to have to slog through all of this stuff in order to get to the end?
No. But you will have to slog through the side-ops instead. :doge
There's only 2-3 story missions left anyway. Do the side ops until those pop (and you might need to listen to cassettes for the ending) and then forget it.
Also MGO continues to look like ass everytime I see it. Why Kojima Productions continues to spend time trying to shoe-horn multiplayer into the series... I'll never know.
Aren't side ops permanently there ? They just cycle if too close in a zone. I'm pretty certain with everyone I read that the Extreme missions are not requisite to unlock the final one. Most logical if you grinded all side ops is that the game would flag those as done.
Not that I'm aware of.
You only need like 2-3 side-ops to unlock the next story bit. I don't think the Target Practices count but try it and see? IDK, like I said: I did all the side-ops available to me before I even progressed the story so I had to do the retreads in a fashion because those were the only "new" things for me. :doge
Not that I'm aware of.
Film canister mission, cassettes from that.
You only need like 2-3 side-ops to unlock the next story bit. I don't think the Target Practices count but try it and see? IDK, like I said: I did all the side-ops available to me before I even progressed the story so I had to do the retreads in a fashion because those were the only "new" things for me. :doge
Aren't the "trigger" missions marked in yellow ?
(How come I know so much of the game without having it :neogaf )
Jesus fuck the caravan mission in Africa is a pain in the dick. Spent almost an hour just fucking around with it trying to get perfect stealth with no luck. Then I just said fuck it, rolled out with my robot, shot everything to pieces, and fultoned the truck. Got an S rank :lol
Up to mission 28, made some real nice progress on Sunday. Storyline seems to be picking up slightly, and game is still a lot of fun. Not looking forward to doing the "extreme" missions, but I'm gonna try to beat all of the missions. No way in hell will I be able to S-rank or get the achievement for completing all the optional objectives, though.
It doesn't feel like the 80's. You could tell people this takes place in 2015 and everything would make sense besides the Walkman and reliance on cassettes. Ball was dropped really hard here.
https://www.youtube.com/watch?v=houDtgBNPCA
Kind of agree with this.
The backlash against 5 is going to be harsh.
It doesn't feel like the 80's. You could tell people this takes place in 2015 and everything would make sense besides the Walkman and reliance on cassettes. Ball was dropped really hard here.
Definitely. Much of the tech in the game feels way too advanced for 1984.
This game is kind of becoming a chore. Only on Mission 14, but I've been going through all the Side Ops available. 23% complete.
Maybe it's just the repetitive nature of Side Ops missions, but I hear some of the main missions are repeats too? Fuck that.
Mission 16 reminds me that I suck at Metal Gear.
https://www.youtube.com/watch?v=BjjHMIYnm2Q&feature=youtu.be&t=62s
I love this game's ranking system :rofl
The storytelling is not fine, as shown by you're saying there's barely any plot, when there is a bunch of plot it's just told and paced extremely poorly
Most of the game's plot is off-screen either told in the tapes or referred to as events that happened.
Play the game breh, the issues are more complex than "it needs more cutscenes."
What's really outrageous is that the story is trying so bad to insert past characters but ignores the ones that are supposed to have been in Africa.
What's really outrageous is that the story is trying so bad to insert past characters but ignores the ones that are supposed to have been in Africa.
What's outrageous is that the story is just crap through and through. As a huge MGS fan, I turned in my MGS card after 4 shit on everything, Peace Walker hesitantly brought me back and after V I'm turning my fan card back in again and I'm out of this series. Glad the series is dead. Please don't let Kojima write his next game, but let him design the hell out of it from a gameplay perspective.
Then there's another 2chan image that apparently shows a pre-release chapter listing that has the leaked chapter 3. So grain of salt and all that, but I'm in the camp of "the story wasn't completely finished and they rushed to try to make a game ending instead of leaving it halfway."
I mean how else do you explain the chapter 3 title, the "secret ending cutscene" and some other shit that the game doesn't explain (see: "Episode 51" for the bit about the stealing this outings Metal Gear).
What sort of things can Quiet do when you increase your bond level? Because out the gate she's basically a less useful version of DD if you're intending to be stealthy.
She only spots one enemy at a time and it's temporary
She doesn't really follow you around and has frequently stopped finding new sniper spots.
Both her early weapons aren't suppressed so she will blow your cover instantly.
Why would I use her over DD in any scenario? I also don't understand what the "Quiet" command is used for. It does nothing.
https://twitter.com/KaoticSnake/status/648017970237677568:lol
WOW.
Thanks for the info. Just gave it a try and Quiet is totally useful now.
mans out here spending eighty hours playing games they hated in the first five then spending extra time writing research papers on why it's garbage
life is short, love yourself
mans out here spending eighty hours playing games they hated in the first five then spending extra time writing research papers on why it's garbageI actually liked the game in the beginning and it was a slow burn to realize it was actually terrible on all fronts. Plus it's MGS, so I wanted to beat it but I'm not having fun anymore. I mean the actual gameplay is kind of fun until you think about it.
life is short, love yourself
um this is a stupid post.mans out here spending eighty hours playing games they hated in the first five then spending extra time writing research papers on why it's garbage
life is short, love yourself
^ Rah.
Also no, it didn't need more cutscenes. What the fuck would those added cutscenes had done with the amount of story they cut to get this out the door? OH BOY MORE CONTROL TAKEN FROM THE PLAYER SO WE CAN HAVE
SNAKE "..." FOR FIVE MINUTES INSTEAD OF JUST IGNORING ALL THAT BECAUSE WE DON'T REALLY HAVE A STORY! LOL!
:comeon
30 hours in. I'm done bruhs. Feeling burned out from the repetitiveness and I'm not even half way through with the game.Yeah there's really no incentive to play around and use different things which really makes having all those weapons quite pointless. Just going to use the best ones right? There's so little variety and special design in this game that it really is the worst kind of open world game. looks like I was right when I said I doubted this game would have those "special carefully designed" MGS moments.
Been skipping cutscenes all along lol. Without a story, there's little incentive to keep going other than hoping for more mission variety that just isn't going to come.
The gameplay isn't going to change up much (outside of new buddies to experiment with), and I'm pretty sure my current loadout will stay the same (tranq sniper rifle & stun shotgun).
To the game's credit, I could be varying my playstyle with each mission (stealth vs. rambo), but why bother if you prefer it a certain way?
I had fun overall, but just looking at my Steam library I got so many other games to play.
mans out here spending eighty hours playing games they hated in the first five then spending extra time writing research papers on why it's garbageGet ridiculed for talking about games seriously in other threads. Get ridiculed for talking about games in the official thread.
life is short, love yourself
You can skip them and still get the post-credit scene.
Also the credits at the start spoiling the twists of the episode is fucking stupid. I had to basically look away during the opening credits each time because I didn't want to know when a SKULLS unit would pop up or Skullface would appear, etc...
I'm only a few hours into tpp but so far it seems exactly like gz but with a bunch of open space between bases. if it keeps up like this I'll be fine with it. yeah you miss out on the emotional/atmospheric cues that most linear single player games go for, but given how awful kojimas stories are, I'm OK with this.
what's more disappointing is hearing that there isn't much equipment to unlock after 30 hours. peace walker had some crazy high-level items to play around with and it'd be a shame if they didn't do more with those.
Quick question about Quiet and the true ending, trying to avoid spoilers so I figured I'd ask here.
I know putting the butterfly on your emblem stops her from leaving, but also stops you from getting the true ending (or something like that). After I do all the shit I want to do with Quiet can I then remove the butterfly and get the true ending or no?
Is Pequod the most powerful MGS character? Dude is invincibleI got it shot down once by accident. I deployed to an area that it said was safe, but a tank was there and blew it up right after I got out.
Yes. Though it isn't a "true ending" it's just an end to her character arc.thanks. i'll hold off until i'm done with her and then finish up her arc i guess.
Also be VERY prepared for this. Upgrade all your Battle Dress outfit and RPG's.
Is Pequod the most powerful MGS character? Dude is invincible
Is Pequod the most powerful MGS character? Dude is invincibleI got it shot down once by accident. I deployed to an area that it said was safe, but a tank was there and blew it up right after I got out.
What? What I've read is that nothing happens when you get 100%
I'm pretty sure I got all the story content in the game (all tapes, all cutscenes) with only around 65-70% completion.
You have to complete all the missions for episode 46. Max out Quiet's bond for episode 45. And complete all important side ops which also means doing plenty of the side ops. Also have Mother Base at a certain level. So at this point I might as well as I don't have Quiet maxed, haven't unlocked all the important side ops like Paz's, and still have extreme 44(?) to do.
So I just made it to Mission 41, which apparently is the mission that kicks off the chain of events whereUse the butterfly in your emblem. From the little I've read that will stop the last mission from being triggeredspoiler (click to show/hide)Quiet leaves you[close]
I'd like to use her for the rest of the Side Ops (which I'm in the midst of doing) and the additional Extreme ones (looking in the guide it seems there are some more left)... is there any way to keep her to use on those missions?
I just use DDog. Didn't care much for Quiet.
I don't really get it? What jokes?I just use DDog. Didn't care much for Quiet.
the jokes write themselves
Yeah, I don't like Quiet. I hate having to manually assign her to scout each place up ahead just get a semi-equivalent of D-Dog's radar. She's really powerful and was unique enough to use her for a while and get her up to max bond, but after that point I stuck with the dog + jeep combo. I loved my D-Walker but it's too slow for moving across big areas and by the end game it's too weak to use against any armored vehicle that destroys it in one hit.
How do you boost? Assuming that's different than the hold L3 run which is slower than Snake sprinting on his own.
Is the online mode up?
lol they're selling insurance for FOBs now.
FOB insurance service begins!
Your FOBs are always at risk of coming under attack. Now, you can rest easy with FOB insurance (paid service). If you sign up for insurance, then during the insurance period you will be compensated for any materials and staff lost due to rival infiltrations.
* Staff/materials stolen by the rival will in fact remain on your base, and an identical amount of staff/materials will be handed over to the rival instead.
* MB Coins are purchased with real money, but free MB Coins are also distributed periodically as login bonuses, etc.
* The following are not covered by FOB insurance:
・Staff/items that are not fully your property, such as abducted staff being held in your Brig (FOB)
・Wounded staff (staff lost due to death or extraction will be compensated)
・Staff used by you to deploy in defense of the FOB (neither death nor extraction will be compensated)
・Nuclear weapons
I haven't played for while now. I fully expect to get fucked over when it tells me how many people stole shit from my FOB. :larry
Game is pretty greatspoiler (click to show/hide)Trying to beat quiet with just the tranq gun :brazilcry[close]
So doing side ops will let you skip the replay missions? Kinda not feeling them
Main missions are the yellow ones, right?
There's also yellow side ops, I assume those need to be done too.
MGO's still pure jank and once people unlock shit like the decoy dog it'll get frustrating really fast. :lol
Maybe adding credence to this game being compromised?
spoiler (click to show/hide)I finally beat quiet straight up, and accidentally shot her during what I thought was a cutscene :stahp so I looked up how to cheese it and got an S ranking :aah[close]
Well I'm done with the game. Eh 6/10. Best gameplay in the series, everything surrounding it is pretty bad or at least personally disappointing.
Maybe a 7/10 because at least some of the truth tapes are good and in general the story has given me something to chew on even if I dislike it. It's just that this is possibly one of the most deeply flawed games I've ever played. It's not outright terrible like MGS4 or just a pos like PW. It's a mess of ideas, expectations, disappointment, ambition, subversion, and whatever else I can throw here.
Either way I'd probably put it over 4 and PW, with PW I think being the worst MGS.
So my ranking goes.
3>/=2>1>TTS>5(GZ/TPP)>4>PO>PW.
Well I'm done with the game. Eh 6/10. Best gameplay in the series, everything surrounding it is pretty bad or at least personally disappointing.
Maybe a 7/10 because at least some of the truth tapes are good and in general the story has given me something to chew on even if I dislike it. It's just that this is possibly one of the most deeply flawed games I've ever played. It's not outright terrible like MGS4 or just a pos like PW. It's a mess of ideas, expectations, disappointment, ambition, subversion, and whatever else I can throw here.
Either way I'd probably put it over 4 and PW, with PW I think being the worst MGS.
So my ranking goes.
3>/=2>1>TTS>5(GZ/TPP)>4>PO>PW.
PO > PW?
:huh
PO is the worst. I had problems with the controls...would try to sneak up and grab someone and would punch them instead. :-\
I played Substance a few years after. Still the low point for me.
4 is a game that embraces all the games (for better and worse), 2 is anything but that, in fact its hatchet job to everything is one of its redeeming qualities.
Also FPS with soliton radar is lulz.
Swimming wasn't that bad. The sniping on the strut to protect Emma on higher difficulties, meanwhile... :doge
When people talk about ludonarrative dissonance existing I always think of how 2 justifies its repetition with its story (we're recreating Shadow Moses!) and how that doesn't make the game better.
play rising
Shamestop didn't have Phantom Pain on PSTriple. The #struggles of a console pleb. :'(
Shamestop didn't have Phantom Pain on PSTriple. The #struggles of a console pleb. :'(
Huh. I just bought one this week. But the "new" code that came with it doesn't work (so I'm bitching at Konami for that. So I can hopefully FTP the content out for the PC to use years from now. :doge ), so win/loss I guess.
http://www.gamestop.com/browse/storesearch.aspx?sku=102187
Well, Beverly Hills: 90210 apparently has copies. But I dunno your Zip/location in LA(?) so I can't accurately say.
I'd much rather the majority of side ops be available to start with than to be slowly introduced over the course of the story. The refresh at ACC thing just brings the experience down as you're never really enjoying the maps so much as warping in and out of small areas.
Walker of Peace is super inoffensive but pleasant. Like a 2.75 ounce bag of Fritos. It even has some welcome changes like limiting your camouflage choices once a mission has started or fucking badass multitarget CQC. And of course Sandinista waifus. :noah
http://i.imgur.com/fvL09TA.jpg
:bow Jun-chan :bow2
:piss Metal Gear "fans" that should play some jank game like Tenchu instead of basking in Kojima-sama's genius. :piss2
what did the banana do?
Just finished mission 43. Did not expect that to turn out how it did. Damn.
So now I just gotta get MB all leveled up and remove the butterfly from my emblem and I can finish this up?
Got to Mission 16. Got frustrated. Other games came out.That mission was total :trash until you look up how to do it easily
Haven't played since.
Are you confused? If you blew up the truck the mission ends.
My Fulton most not have been strong enough, cause they shoot it down every single time.
Apparently on the Sahelantropus fight the little kid is supposed to show up during the reflex at the end, but in my game he never shows up so I die EVERY SINGLE TIME. Going to try a few side ops and see if the bug is fixed, otherwise this game is :trash
Mission 46
:huh :goty2 :snoop
RE: The Infection / Quarantine thing:
:comeon
I'll remove the Butterfly emblem and go for it.
thanks for the tip. i'm still finishing up side-ops but ill put gmp into that launcher that shoots a bunch of rockets at once or w/e. is battle gear the fat suit or did you mean d-walker?I'll remove the Butterfly emblem and go for it.
Make sure you have a strong rocket launcher for that mission and the highest Battle Gear you have. Trust me.
Lord of the flies thing doesn't even matter in the scheme of things (plus it's really dumb by that youtube video). Nothing matters. It's all stupid nothing nonsense with great gameplay. Even if Kojima had 10 more years on the game, I don't know if it'd be any better storywise. Though maybe at least we'd get a nice full size 3rd location with some snow or something to play in.
Also not being able to use Battle Gear was really dumb. "It was too powerful" boohoo, you're building a freaking metal gear. Let us use the damn thing.
Subsistence missions :aah
Please tell me there's a way to play all the missions like this when the game ends.
Subsistence missions :aah
Please tell me there's a way to play all the missions like this when the game ends.
:shaq2Subsistence missions :aah
Please tell me there's a way to play all the missions like this when the game ends.
Nope, would've taken dev time to make sure the correct items/weapons needed were available in the map area so you'd be able to complete them. Instead you get...one mission.
I really liked the one that's in there too fwiw. I miss the old games and Ground Zeroes where you pick up items as you go.
Replay Mission 11 to get Quiet back. :rejoice
That amount of grinding for the new items, though... :larry :doge
Replay Mission 11 to get Quiet back. :rejoice
That amount of grinding for the new items, though... :larry :doge
You can do this? I thought she was gone for good...