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BOTW had a number of dungeon like areas, like the mazes and the ancient temple. Plus without the climbing mechanic (which was added pretty late to the game) you would've had to run through gauntlets of enemies to go to shrines and such.
I think that they realized early in development that to make a dungeon they would have to make it really big to work in a game of this scale or turn Hyrule Castle into a dungeon that slowly opens up like they did with Phantom Hourglass.

Looking at the map and the world it is obvious that the game had some places that served as 'classic' dungeons at some point.
In pretty much every province there is a big structure, fortress or tower that could've obviously been its dungeon where you had to collect an item or power.

In one of the interviews they  said that they planned to not give Link all his powers at the start.
while in late last year the monthly suicide rate was its highest in five years and at that time accounted for more deaths in one month than Covid victims for the year.
The high suicide rate in japan is always so weird to me. What's causing it? Crunch? Evangelion delays?
The Superdeep Borehole / Re: Anyone else always tired
« Last post by Nintex on Today at 05:54:30 AM »
I'm excited for the Snyder Cut too  :doggy
I find old zelda puzzles too rigid. Yes, you used to get stuck in a great temple. But who has been stuck in a zelda dungeon since maybe MM, or maybe TP with the iceblock puzzle? We got stuck when 3d zelda was new.
I got stuck in the pirate ship in skyward sword. and in the lava dungeon, two places I remember despite not having played the game since it released. I'm stuck right now in my playthrough of oracle of ages! Just because Zelda was easy doesn't mean that there was no place for getting stuck in the design of it, really it's the least formulaic parts that are easiest to get stuck on.

Once you familiarize yourself with the formula it's just that - a formula. Hookshot on grass, hookshot on walls, bomb this wall, fire this arrow. Zzz basic zelda shit. Having puzzles with open ended solutions is actually refreshing and this ties into the "classic Zelda is flabby as fuck" argument.

I'm now like 40 hours into BOTW and I solve every puzzle with magnesis, stasis, arrows, and bombs. I solve them in the exact same ways because they all boil down to move metal block or burn these crates. How exactly is that different than old Zelda? Instead of checking a room for hookshot points I'm just flipping through my magic to see if anything glows or is magnetic, totally braindead. If there's wood you burn it. If you need to power a switch you just pull some lightning out of your bag of holding/ass and bypass the puzzle mechanism (Nothing more exciting than skipping content as a reward for mindless hoarding). Except, oh wait, old Zelda had fun items like Hookshots and Cane of Bryna and Hammers and Whips and Lenses of Truth. Stasis and Magnesis are limp shit and they're fucking everywhere.

You wanna get stuck in Zelda puzzles? Play Master Quest. Stuck? In a modern Zelda game? What modern Zelda's have you been playing? When was the last time you got stuck in a Zelda game?

This made events like Eventide all the more refreshing.

Classic Zelda? Who the fuck wants it anymore? I sure don't. It's something I've mastered. How many bombs can I bomb and fire arrows can I fire till I get bored?

Classic Zelda is something I've mastered too - but at least it's something that can be mastered. I haven't even been given the fucking the opportunity in BOTW! It seems like I accidentally mastered everything I could as soon as I figured out what the powers did (immediately) and after I see that everything revolves around temperature/fire/ice/electricity/physics (a few hours). Since then it's just been applying those same few lessons to move balls in holes. I get that there's opportunity to come up with a wacky and crazy solution to these puzzles myself but like...that isn't my job? It's certainly not why I'm playing a game with predesigned challenges and not just some theoretical Zelda Maker or whatever. Make the fucking puzzles fun and I won't feel the need to bypass them like apparently all the other players do. That's what I pay Nintendo money for. If I wanted to be creative myself I'd learn to paint, or just go play minecraft, and I sure as shit wouldn't call the end result a puzzle.

IDK. Obviously I'm in the superminority both commerically and critically but 3D Zelda took many years to grow stale for me and feel like I'm just going through the motions, but I hit that point pretty early on in BOTW and there's quite a bit of game left to go.
The Superdeep Borehole / Re: Random videos/images/memes thread
« Last post by MMaRsu on Today at 05:18:58 AM »
Video Game Bored / Re: Dunkey
« Last post by MMaRsu on Today at 04:03:33 AM »
Yeah its worth a watch for sure, i never knew that program even existed, its fake trash but its fun to watch with dunkeys commentary 😅
The Superdeep Borehole / Re: Anyone else always tired
« Last post by chronovore on Today at 03:57:24 AM »

Were depressed by the perceived apocalypse.

Its reasonable.
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