Author Topic: Elite Beat Agents Devloper (Keiichi Yano) Interview from Gamefest  (Read 1458 times)

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Elite Beat Agents Devloper (Keiichi Yano) Interview from Gamefest
« on: September 14, 2007, 09:08:39 PM »
Didn't see any one else posting about it, and it's definitely an interesting read:
http://www.gamasutra.com/view/feature/1884/feeling_the_elite_beat_keiichi_.php

So, the obvious question is, why are you at Gamefest?

Keiichi Yano: That's probably the biggest question I can't answer, but I guess there is an obvious answer, and a not-so-obvious answer. We've always been Xbox developers. A lot of people don't know this, but we've been doing graphics engines and game engines on 360 for awhile now.

0_o
« Last Edit: September 14, 2007, 09:26:31 PM by disgruntled_jojo »

ferricide

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Re: Elite Beat Agents Devloper (Keiichi Yano) Interview from Gamefest
« Reply #1 on: September 15, 2007, 06:06:31 AM »
thanks. it was nice to track someone interesting down at gamefest. not too many japanese developers sadly. they need to get on the tech train pronto.

The Sceneman

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Re: Elite Beat Agents Devloper (Keiichi Yano) Interview from Gamefest
« Reply #2 on: September 15, 2007, 08:21:58 PM »
that was a pretty good read
#1

Re: Elite Beat Agents Devloper (Keiichi Yano) Interview from Gamefest
« Reply #3 on: September 17, 2007, 05:31:03 PM »
Ferr: Agreed.  I'm guessing a lot of them aren't confident enough with their English to go to many of the western conferences.

Howard Alan Treesong

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Re: Elite Beat Agents Devloper (Keiichi Yano) Interview from Gamefest
« Reply #4 on: September 17, 2007, 05:36:48 PM »
he mentioned something I'd heard from the Japanese side, before; namely, Unreal 3 development is horrid because the documentation is scanty and unless you have a super brilliant programmer who ALSO speaks English you are going to miss out on 3/4 the information available to you.

I'm sure Epic outsourced their tech docs once 15 months ago and called it a day for Japan.
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