i died a little inside when i noticed that uncharted doesn't have a 'no waggle' option
i guess i won't be throwing any grenades
i didn't. they lied about taking the sixaxis shit out. and they can eat my dick because of it.
They made grenades unusable, but, luckily, I don't use grenades in games that require you to toggle them to throw them.
uncharted has a lot of problems that i can't believe made it into the final build, namely the slow default aiming speed with the 0 autoaim (and then couple that with the really erratic checkpoint system). I can't tell you the number of times I'd die at the end of a sequence and have to repeat the entire sequence. I ended up using melee a lot more than I had anticipated because mashing square was a safer, quicker kill than having to futz with moving the damn cursor over people's heads again.
...and if you missed, they actually moved. Which is seriously credit to Naughty Dog. I've missed plenty of headshots in Gears or Halo where they just stand there and I get another shot.
I think Uncha's cover system is really fantastic. I think it's flexible, fast, and allows for you to do some really nimble stuff. If you go back to Gears after Uncha, cover feels restrictive and limiting. But Gears feels like a stop and pop game. Its gunfights dont play out like Uncharted's...uncharted often made me feel like I should be pushing through an environment instead of stopping and popping whereas Gears just felt like I should be barely moving.
I don't know. Ultimately Uncharted has the mechanics that make it feel so good and yet the shooting was so damn frustrating. It's great execution with kind of assy game design, imo.
But I still prefer uncharted.