Am I the only person who actually really really liked this game? I mean, I'm used to slow-as-balls starts from playing so many RPGs, some of the dungeons were excellent (2, 3, 4, 5, and 7 in particular), and it wasn't burdened by the technology like OOT or MM were.
My main disappointment with the game is that the sense of dread and foreboding that carried the first third of the game (the Twilight Realm encroaching on Hyrule Kingdom) just seemed to stop, and the whole fucked up anime style storyline took a backseat after the 4th dungeon.
I really like it but I won't say it couldn't be better. The story was godawful - zant was actually shaping up to be a great villian until Nintendo turned him into a distinguished mentally-challenged fellow to save room for that cigarillo Ganon. The sidequests are awful fetch quests and are extremely boring. The game seems to feel as if it could be trimmed. The difficulty was beyond insulting, also, but not Okami insulting THANK GOD. The wolf felt gimmicky since he does the exact same thing Link does as a human, so it felt like...what was the point? And past the half way mark you turn into a wolf maybe 3 times total. The number of unused items that you use only once in the game was highly increased, which sucked because the game's gadgets - especially the spinner - felt REALLY underused and were extremely neat ideas.
The overworld was bland and empty, and extremely boring which was disapointing since I - one of the few - loved WW's world. In fact, that's my biggest complaint with the game; it feels too safe, too secure, and the game relies heavily on fan service. I loved Wind Waker, even when it came out (no TP backlash here so I can jump on WW's nuts! Always been a fan) and I just felt that, by the end of it, TP was pedestrian in comparison. The Wind Waker was a far more creative effort in my eyes and I will always cherish that game. It is a great game. Zelda and Ganon felt shoehorned into the game even more than usual, especially Ganon since Zant was the far more interesting villian before Nintendo fucked him up.
That said, I enjoyed it a lot. Midna ruled, the game has by far the best Zelda dungeons yet. the first half of the game did a lot to change the age old boring ass stank go to these three dungeons and get this blah blah blah, but then the second half degraded into mindless typical Zelda drivel when it had the potential to go beyond that. Fishing was relaxing as hell too, so I'll give it points for that.
I liked TP a lot but I think the game goes to show that Zelda's formula is seriously wearing thin and Nintendo needs to add some spice into the mix without resorting to petty fanservice to appeal to drooling nerdlingers who care so much about Zelda plots they follow a timeline, because that really ruined for the rest of us; Wind Waker was a great game. I want Wind Waker 2 goddamit.