Demo was pretty weak. It actually reminded me of Dark Sector (not just because of the game) where it seems competent but has a huge gimmick that's supposed to add to the appeal. Problem with Dark Void is that the flying doesn't feel very good. It feels like you're moving the reticule instead of the character/ship. When I play Warhawk, or even recently Crimson Skies on the Xbox, I didn't have this problem. It just doesn't feel fluid enough. The camera is way too close to you, and the transition from flying to hovering to fighting on the ground doesn't feel right. On foot shooting is just the standard Gears clone stuff; I wouldn't compare it to Mass Effect because Dark Void could pass as a shooter, just a very average one. Again, it has the neat gimmick that you can jump up really high to shoot enemies, but there is no thrill to doing that because it takes way too many shots to kill an enemy on foot. If you think you can pull off cool stunts like flying through hallways on your jetpack, you can't. And yeah, the game is pretty ugly. It's cartoon-y but it also has that weird ugly quality bad UE3 games have (is this even UE3?)