Author Topic: Official Ninja Gaiden II Thread.  (Read 81767 times)

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AdmiralViscen

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Re: Official Ninja Gaiden II Thread.
« Reply #480 on: June 13, 2008, 12:37:43 PM »
Did any of you get the 1000 UT or 1000 OT achievements in one playthrough of the game?

MCD

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Re: Official Ninja Gaiden II Thread.
« Reply #481 on: June 13, 2008, 12:54:07 PM »
The camera isn't worse. It's practically identical.
not with some bosses like Genshin.

the camera angle is way too low, it's as if Genshin is in control of the camera, not you.

AdmiralViscen

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Re: Official Ninja Gaiden II Thread.
« Reply #482 on: June 13, 2008, 01:02:15 PM »
This last boss fight is great. 5 minutes of mindlessly tapping L and A for every 30 seconds of attacking the guy.


Haha, you're better off just rushing into him and taking his damage, and spamming healing items.
« Last Edit: June 13, 2008, 01:09:23 PM by AdmiralViscen »

Don Flamenco

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Re: Official Ninja Gaiden II Thread.
« Reply #483 on: June 13, 2008, 01:22:34 PM »
This last boss fight is great. 5 minutes of mindlessly tapping L and A for every 30 seconds of attacking the guy.


Haha, you're better off just rushing into him and taking his damage, and spamming healing items.

That's how I dealt with the last 3 bosses in NG1.  The game is over, I don't care about honorably beating the bosses.  Might as well make use of a maxed inventory,

AdmiralViscen

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Re: Official Ninja Gaiden II Thread.
« Reply #484 on: June 13, 2008, 04:22:49 PM »
I found that first wide area to be the hardest part of that stage. Stage 9 is far shittier IMO.

Don Flamenco

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Re: Official Ninja Gaiden II Thread.
« Reply #485 on: June 13, 2008, 04:33:20 PM »
Stage 8 is just inexcusable.

It's pretty much the exact opposite of what Ninja Gaiden is supposed to be. There's nothing fair, rewarding or fun about it. I can't believe Team Ninja came up with this shit.

Edit: OMG.

I finally got past the part with all the rocket troopers shooting at you from the windows of that building. Since it was probably the worst part of the entire game thus far, I decided to go back and save. When I came back, all the rocket troopers had respawned.

I would seriously kick Itagaki in the balls for that. I know he would just laugh and rip my heart out, but seriously. That's inexcusable design. Did they not foresee that people would want to save after that ordeal?


did you know you can zoom in with the bow?  makes that part a breeze (I don't think they explain that you can do that in the tutorial.)

demi

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Re: Official Ninja Gaiden II Thread.
« Reply #486 on: June 13, 2008, 04:36:22 PM »
They teach you how to zoom when you first get the bow... the first glowing spot you shoot
fat

MCD

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Re: Official Ninja Gaiden II Thread.
« Reply #487 on: June 13, 2008, 04:43:19 PM »
I found that first wide area to be the hardest part of that stage. Stage 9 is far shittier IMO.
stage 9 is the weakest, there was no challenge there.

MCD

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Re: Official Ninja Gaiden II Thread.
« Reply #488 on: June 13, 2008, 04:52:23 PM »
the boss fight there is pretty sweet though.

you know, i have no problem with rockets or big ass machines, what i do have problem with is the atrocious framerate, how am i supposed to fight these guys with 10 framerate?

i had to use ninpo like twice just to clear them out and stabilize the framerate.

AdmiralViscen

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Re: Official Ninja Gaiden II Thread.
« Reply #489 on: June 13, 2008, 04:59:34 PM »
Enjoy Chapter 9 then.

You get to kill a dozen of them around the perimeter of a big lake while water running.

MCD

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Re: Official Ninja Gaiden II Thread.
« Reply #490 on: June 13, 2008, 05:03:08 PM »
The big machines aren't really a problem for me with ninpo. I just use the wind ninpo and finish all of them off with obliterations.

But the rocket guys suck dick. I've tried zig-zag running, I've tried using wall runs to close the gaps, I've tried using Flying Swallows, but I invariably lose ~40% of my health in every encounter with a large number of rocket troops. The fact that they don't take splash damage from their own rockets is just fucking distinguished mentally-challenged. It violates every rule of action games since the dawn of time, and it's just plain illogical.
use the incendiary shuriken on one of them to cut his arm, that way it will be safe to approach the other and SLASH SLASH SLASH.

MCD

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Re: Official Ninja Gaiden II Thread.
« Reply #491 on: June 13, 2008, 05:03:47 PM »
Enjoy Chapter 9 then.

You get to kill a dozen of them around the perimeter of a big lake while water running.
so? run on water and use the fire ninpo, one hit and they are dead.

AdmiralViscen

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Re: Official Ninja Gaiden II Thread.
« Reply #492 on: June 13, 2008, 05:04:34 PM »
I upgraded that one last unfortunately. That wasn't even the worst part of the stage though. Or third worst.

Himu

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Re: Official Ninja Gaiden II Thread.
« Reply #493 on: June 13, 2008, 05:07:05 PM »
Enjoy Chapter 9 then.

You get to kill a dozen of them around the perimeter of a big lake while water running.

I thought that part was fun. Honestly the annoying this about chapter 8 was the goddamn mechs.
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MCD

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Re: Official Ninja Gaiden II Thread.
« Reply #494 on: June 13, 2008, 05:07:39 PM »
what part was hard on that stage? the water worms?

that chapter was really easy Admiral and the bosses sucked.

you can take down that big flying lizard with just one dark ninpo at level 3.

Himu

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Re: Official Ninja Gaiden II Thread.
« Reply #495 on: June 13, 2008, 05:08:33 PM »
Can someone tell me the best way to get essence
IYKYK

MCD

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Re: Official Ninja Gaiden II Thread.
« Reply #496 on: June 13, 2008, 05:11:27 PM »
Can someone tell me the best way to get essence
for karma? i don't bother personally but UT spamming is the best way.

Himu

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Re: Official Ninja Gaiden II Thread.
« Reply #497 on: June 13, 2008, 05:18:03 PM »
for buying items/leveling up weapons
IYKYK

MCD

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Re: Official Ninja Gaiden II Thread.
« Reply #498 on: June 13, 2008, 05:25:29 PM »
inferno of course.

AdmiralViscen

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Re: Official Ninja Gaiden II Thread.
« Reply #499 on: June 13, 2008, 05:41:57 PM »
Enjoy Chapter 9 then.

You get to kill a dozen of them around the perimeter of a big lake while water running.

I thought that part was fun. Honestly the annoying this about chapter 8 was the goddamn mechs.

Mechs are cool to fight, and chapter 9 has them too (on that same lake after you kill rocket dudes).

I'll take 20 mechs over 5000 little spiky bugs, or 10 doofy ass red fish.

what part was hard on that stage? the water worms?

that chapter was really easy Admiral and the bosses sucked.

you can take down that big flying lizard with just one dark ninpo at level 3.

I didn't say it was hard ???

I said it was monotonous and it sucked. If you're talking about the boss it took a charged bow shot and the void ninpo at level 3.

MCD

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Re: Official Ninja Gaiden II Thread.
« Reply #500 on: June 13, 2008, 05:44:02 PM »
oh, i thought you were having trouble.

yeah, it was pretty shitty, thankfully chapter 10 and 11 (AKA TOTAL FANSERVICE) were awesome.

AdmiralViscen

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Re: Official Ninja Gaiden II Thread.
« Reply #501 on: June 13, 2008, 05:45:07 PM »
I already beat the game.

10 and 11 are awesome, and 7. 13 was pretty atrocious IMO. 12 was good.

MCD

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Re: Official Ninja Gaiden II Thread.
« Reply #502 on: June 13, 2008, 05:48:37 PM »
i stopped at 12, will continue after a few hours.

i have to beat this before starting mgs4.

drew

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Re: Official Ninja Gaiden II Thread.
« Reply #503 on: June 13, 2008, 05:59:27 PM »
nvm
« Last Edit: June 14, 2008, 04:01:50 AM by Drewsy »

Bildi

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Re: Official Ninja Gaiden II Thread.
« Reply #504 on: June 13, 2008, 08:25:54 PM »
I realise I'm terribly behind, but I finally got around to playing the demo and I feel like having a quick gush.   NG was one of my favourite games last gen, and I've just been reminded why it's so unbelievably awesome.

I forgot, but fighting enemies that aren't on screen is a staple of NG, and people complaining about the camera need to grow some balls.

In summary,  :bow Itagaki :bow2, and I really need to get through my backlog so I can buy this.

Buy the game before you mouth off.

I've never complained about the camera in NG1 (and I don't even have Black) but it is markedly worse in this game.

Tons of people complained about the camera in the demo which is what I'm talking about (I realise everyone has moved on to the full game, hence I didn't really expect anyone to talk to me). 

I see what people mean about more combat in corridors, but I'm not seeing the need for the melodrama that took place.  Whether in a corridor or an open space you seem to be frequently fighting enemies that are just off screen, which was the case with the first game also.

AdmiralViscen

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Re: Official Ninja Gaiden II Thread.
« Reply #505 on: June 13, 2008, 08:31:37 PM »
The levels in the demo do not have camera problems.

Bildi

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Re: Official Ninja Gaiden II Thread.
« Reply #506 on: June 13, 2008, 08:36:09 PM »
What sort of problems happen later?

AdmiralViscen

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Re: Official Ninja Gaiden II Thread.
« Reply #507 on: June 13, 2008, 08:40:14 PM »
The aforementioned tiny ass hallways, enemies with giant wings that fly right in front of your vision and cause you to see absolutely nothing, walls so close that Ryu totally disappears and you can't get him back without running around like an idiot, special moves that force the camera into unworkable positions, projectile shooters that can fire through mobs of enemies and hit you even though you can't see them, enemies with attack patterns that cause them to snap-rotate around you, forcing you to either dick with the camera or dodge away and then dick around with the camera

drew

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Re: Official Ninja Gaiden II Thread.
« Reply #508 on: June 13, 2008, 08:40:31 PM »
Quote
The levels in the demo do not have camera problems.

you mean besides the view obstructing red fences and fighting 8(ish) enemies that surround you in tight hallways, right?  Not mentioning how obliterations leave the camera zoomed up Ryu's crotch and a wall, I swear the flying swallow was made for attacking offscreen.

AdmiralViscen

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Re: Official Ninja Gaiden II Thread.
« Reply #509 on: June 13, 2008, 08:42:04 PM »
Playing this game is like playing as Tails in the Genesis Sonics. Something I was always good at, but it can still be annoying and it's way worse than NG1.

Bildi

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Re: Official Ninja Gaiden II Thread.
« Reply #510 on: June 13, 2008, 08:50:18 PM »
It sounds like you needed an emotional outpouring AV.  Please lie down and feel free and loosen your bra.  :-*

I had a feeling the difficulties would be much like you posted.  Even though I can't pick up the game for a fair while, I'm still pumped.

Draft

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Re: Official Ninja Gaiden II Thread.
« Reply #511 on: June 13, 2008, 09:13:40 PM »
Camera's the same as it was in Black.

Identical.

It gets into a bad spot. you can't see shit, so you have to dodge away to adjust it. Would be terrible except you're dodging away 100% of the time anyway.

I've gotten hit maybe twice due to not being able to see what was going on.

AdmiralViscen

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Re: Official Ninja Gaiden II Thread.
« Reply #512 on: June 13, 2008, 09:23:53 PM »
We already covered this, the camera is identical but the environments and enemies are not. Not to mention this is 4 years later and a new gen.

And obviously the game is playable but fun factor takes a hit.

drew

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Re: Official Ninja Gaiden II Thread.
« Reply #513 on: June 13, 2008, 09:28:18 PM »
well, not identical...

pros:  changed panning the camera during charging UTs to the left stick.  no more reacharounds!

cons:  3rd person camera snaps back from vertical adjustments.  Which isn't necessarily a bad thing because it's really only for cosmetic things, like staring at ryu's bulge.  it could have been like this in NGB & just more pronounced in NG2 and I don't remember, it's been awhile

Draft

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Re: Official Ninja Gaiden II Thread.
« Reply #514 on: June 13, 2008, 09:34:24 PM »
We already covered this, the camera is identical but the environments and enemies are not. Not to mention this is 4 years later and a new gen.

And obviously the game is playable but fun factor takes a hit.
It's not like you're fighting in FEARS cubicle farms or I don't know a PILLAR room. The environments are of course different, but that doesn't intrinsically make them more prone to catching the camera. If anything I think more of NG2 takes place in wide open environments.

As to the enemies, there are more of them, yes. And occasionally one will get in between the camera and Ryu. A lesser man may consider this blocking the camera. I like to think of it as making that particular enemy easier to see.

Camera's a non-issue. At least, compared to NG1 it's a non-issue. I've never shied away from admitting the camera is a troublesome thing, but tamable!

Bildi

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Re: Official Ninja Gaiden II Thread.
« Reply #515 on: June 13, 2008, 09:34:43 PM »
You definitely fight 'blind' in the demo a lot of the time in that you might not actually see the enemy, but that's nothing new to the series.  I'm really out of practice, so I tended to get hit from off screen when I lapsed in concentration and wasn't moving - to me that's my fault, not the camera.  I just didn't find the fighting at all annoying like some did.

I can see I'm going to have to splurge for this game to see for myself how it is - I'm really curious plus I'm itching to play it anyway.

MCD

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Re: Official Ninja Gaiden II Thread.
« Reply #516 on: June 13, 2008, 09:35:57 PM »
Ugh. The Gold Dragons in Level 10.

I hate this new emphasis on bosses that require you to beat them with projectile attacks. I don't think there were more than one or two in the first game, but I've already had to fight three in this one.
did you forget the military station? 2 tanks? chopper? radio station?

Draft

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Re: Official Ninja Gaiden II Thread.
« Reply #517 on: June 13, 2008, 09:37:33 PM »
No, getting hit with something off screen is the game's fault. It always has been, all the way back to NG1.

You can learn your way around it, but don't excuse a flaw. It's a real problem. It would have been nice if they fixed it. I'm not sure if it CAN be fixed, at least not without drastically changing the way the game is played. But that doesn't make it any less of a problem.

Draft

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Re: Official Ninja Gaiden II Thread.
« Reply #518 on: June 13, 2008, 09:43:35 PM »
Revisionist history.

The tanks were much hated (especially when the second one popped out.)

Radio Tower more hated.

Chopper wasn't so bad.

MCD

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Re: Official Ninja Gaiden II Thread.
« Reply #519 on: June 13, 2008, 09:45:09 PM »
i liked the tanks and chopper but that radio station was terrible.

and don't get me wrong, i still hate chapter 3 boss especially because you had to fight ninjas and those purple demons before him.

Bildi

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Re: Official Ninja Gaiden II Thread.
« Reply #520 on: June 13, 2008, 09:45:43 PM »
No, getting hit with something off screen is the game's fault. It always has been, all the way back to NG1.

You can learn your way around it, but don't excuse a flaw. It's a real problem. It would have been nice if they fixed it. I'm not sure if it CAN be fixed, at least not without drastically changing the way the game is played. But that doesn't make it any less of a problem.

I guess I view it as a design choice.  If the camera attempted to provide a view of the source of the attack but failed, I'd think of it as a flaw.

To me it's reasonable that you simply cannot see all sources of attack - it's up to you to keep moving to significantly diminish the chance of getting hit.

I should clarify that I'm referring to the ordinary battle camera.  Boss fights are another issue.

Draft

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Re: Official Ninja Gaiden II Thread.
« Reply #521 on: June 13, 2008, 09:47:24 PM »
Purple demons are some of my favorite enemies now.

The beauty of NG is that the same enemies that caused you such pain early on become meat at later levels. Before you fight Elizabet you're attacked by a gang of about 6 purple demons and 3 of their armored buddies. In level 3 that would have been a ninpo+healing item encounter for me. My skills just weren't up to par. But by level 10? Meat. Don't even hesitate. Jump right into their midst and show them who is the master.

edit: I thought you were implying that there was love for the arrow trio in NG1 that is lost on the NG2 crowd.

FWIW I didn't much care for the electric robo worm but I quite liked the giant bat monsters.
« Last Edit: June 13, 2008, 09:50:54 PM by Draft »

Beezy

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Re: Official Ninja Gaiden II Thread.
« Reply #522 on: June 13, 2008, 09:48:14 PM »
Tanks, chopper, and radio station were all annoying as fuck. Easily my most hated chapter in NG:B.

MCD

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Re: Official Ninja Gaiden II Thread.
« Reply #523 on: June 13, 2008, 09:53:31 PM »
it was two tanks with two respawning ninjas on the harder difficulties.

edit: i like the new red snakes, adds up to the bloody atmosphere.

Beezy

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Re: Official Ninja Gaiden II Thread.
« Reply #524 on: June 13, 2008, 09:55:00 PM »
it was two tanks with two respawning ninjas on the harder difficulties.
I was planning on playing though it on hard someday, but I think you just changed my mind.

Don Flamenco

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Re: Official Ninja Gaiden II Thread.
« Reply #525 on: June 13, 2008, 10:21:45 PM »
yikes.

It just hit me.

I'm infinitely rich (~250,000 essence), the fights are getting more ridiculous, and overall it's not taking much skill to kill shit, I'm forced to use ninpo when they throw a crazy fight at me (i.e. 3 spiders or 30 red eyed claw ninjas), but I'm pretty much invincible.   then when I beat the game, there won't be a mission mode.

ugh.  :-\


MCD

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Re: Official Ninja Gaiden II Thread.
« Reply #526 on: June 13, 2008, 10:26:03 PM »
it depends, itagaki didn't like them but now he isn't there anymore.

you might get your wish, don't think it would be free though.

Don Flamenco

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Re: Official Ninja Gaiden II Thread.
« Reply #527 on: June 13, 2008, 10:36:03 PM »
it depends, itagaki didn't like them but now he isn't there anymore.

you might get your wish, don't think it would be free though.

mission mode isn't really the problem though.

I played NG1 from the day the demo came out, up until the day 2 released.  here I am nearing the end of my first playthrough of two and I'm getting that "wtf am i playing" feeling. 

you may ask: "kranz fafka, how could you not enjoy tearing off all the limbs on a guy's body and then OT him before he hits the ground?"  All I can say is that I'm not getting that sense of accomplishment that NG1 still gives me to this day when I survive a fight.  It's like you're either invincible or you're chop suey...it just hit me that there's no tension in the game.  That's the best I can describe it.

AdmiralViscen

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Re: Official Ninja Gaiden II Thread.
« Reply #528 on: June 13, 2008, 10:52:31 PM »
OH SO I GUESS YOU SUCK

Don Flamenco

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Re: Official Ninja Gaiden II Thread.
« Reply #529 on: June 14, 2008, 12:08:28 AM »
OH SO I GUESS YOU SUCK


oh so i guess I should bitch about it for 20 pages like you 

anyway, no. I've kicked the shit out of the game so far and haven't run into anything frustrating.  I actually took the time to let the whole thing set in, rather than rush to Evilbore or gaf and post about each individual moment where "teh dudes were killing me and the camera and blah and omg ng1 takes a fuckign shit on tish one, whats on itagaki's face dudez?"


actually, the whole problem with the game is the lack of isolated, timed battles.  thats what it is.

« Last Edit: June 14, 2008, 12:10:04 AM by Kranz Fafka »

demi

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Re: Official Ninja Gaiden II Thread.
« Reply #530 on: June 14, 2008, 12:10:34 AM »
in the end, i think we all agree that devil may cry 4 is the victor
fat

Don Flamenco

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Re: Official Ninja Gaiden II Thread.
« Reply #531 on: June 14, 2008, 12:13:16 AM »
in the end, i think we all agree that devil may cry 4 is the victor


nah, they both lost. :lol 

which sucks. 

muckhole

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Re: Official Ninja Gaiden II Thread.
« Reply #532 on: June 14, 2008, 12:14:18 AM »
in the end, i think we all agree that devil may cry 4 is the victor

Wow, pretty blatant nipple in the cutscene before the Elizabet fight.

Hmmm....I let you know after the Elizabet fight.
fek

MCD

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Re: Official Ninja Gaiden II Thread.
« Reply #533 on: June 14, 2008, 12:20:12 AM »
i tried to beat her with the claws without using any items.

after countless game over screens i said fuck it and beat her with the scythe, you gotta love huge weapons and their destructive damage.

muckhole

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Re: Official Ninja Gaiden II Thread.
« Reply #534 on: June 14, 2008, 12:20:28 AM »
Her attack patterns are a lot like Alma, minus the telekinesis and the constant throws. And most of the difficulty. But she's similar in that she flies around a lot, dodges most frontal assaults and has a very quick rush attack. Took me three tries to get her, but one of those was because the start button on my controller crapped out for some reason, and I couldn't get into the item menu.

 :D I was referring to the nipplage. But handy to know, none the less.
fek

Don Flamenco

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Re: Official Ninja Gaiden II Thread.
« Reply #535 on: June 14, 2008, 12:21:16 AM »
Her attack patterns are a lot like Alma, minus the telekinesis and the constant throws. And most of the difficulty. But she's similar in that she flies around a lot, dodges most frontal assaults and has a very quick rush attack. Took me three tries to get her, but one of those was because the start button on my controller crapped out for some reason, and I couldn't get into the item menu.

 :D I was referring to the nipplage. But handy to know, none the less.



her nipples are huge like Alma's but a lot less gold and more blood.

MCD

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Re: Official Ninja Gaiden II Thread.
« Reply #536 on: June 14, 2008, 12:42:19 AM »
i only used the dragon sword at the start of the game and at chapter 11 just to see the new level 4 UT animations.

Jansen

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Re: Official Ninja Gaiden II Thread.
« Reply #537 on: June 14, 2008, 12:50:10 AM »
in the end, i think we all agree that devil may cry 4 is the victor

go with 3, then you might be able to build a convincing argument.

MCD

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Re: Official Ninja Gaiden II Thread.
« Reply #538 on: June 14, 2008, 12:57:22 AM »
it wasn't any different with black, on the harder difficulties you got cats and those ugly claw demons.

heck, i remember fighting a hell knight with fucking doku.

it's cheap but they do serve a good purpose, UT :)

AdmiralViscen

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Re: Official Ninja Gaiden II Thread.
« Reply #539 on: June 14, 2008, 10:34:59 AM »
OH SO I GUESS YOU SUCK


oh so i guess I should bitch about it for 20 pages like you 

anyway, no. I've kicked the shit out of the game so far and haven't run into anything frustrating.  I actually took the time to let the whole thing set in, rather than rush to Evilbore or gaf and post about each individual moment where "teh dudes were killing me and the camera and blah and omg ng1 takes a fuckign shit on tish one, whats on itagaki's face dudez?"


actually, the whole problem with the game is the lack of isolated, timed battles.  thats what it is.



Wow, you sure took that seriously.

I breezed through 90% of it too, and I usually posted on EvilBore after I got through a section. The only one where I was legitimately screwed on was the beginning of chapter 8. Oh and that flying fish boss, both of which I tried like 3x before opening my laptop.