The market isn't driven by gamers so LCD was an obvious choice. That's pretty unfortunate, however, as most people seem oblivious to the flaws of the technology. They simply want them because they are "flat". Hopefully OLED will become feasible soon enough.
It's true that backlighting and blurring issues are lesser on PC LCDs, but it's still a far cry from a high quality CRT. It's not even remotely close at this point. It's true that the majority of CRTs are not widescreen, but that doesn't mean they don't exist. I simply find it amusing that you've coupled your powerful PC with a shitty display. If you really wanted the best of the best, you'd find one of those 24" Sony GW900. Then you could truly brag about your rig. Of course, that's only possible if you live in the US and even still they are difficult to obtain.
You can't see the massive CHASM of a difference between DMC4 PC and DMC4 consoles. DMC4 PC runs in resolutions way beyond PS3/ 360 capabilities, at framerate those console will never even dream of, with picture quality way, way BEYOND even console bullshots provided by Capcom (AA and AF) and has MASSIVE amounts of enemies on screen (which would bring PS3/ 360 to a halt - see the included pictures) yet you can only notice the tiny-ass, absolutely unimportant fault of not "perfect" shadows.
Of course I see the difference. I never suggested that the PC version is anything but the superior version. I was simply noting that it was less necessary than usual. Most console games struggle to even hit 30 fps and often sport some pretty bad image quality. When you get a PC port you tend to see some massive improvements. With DMC4, however, the difference isn't all that striking.
I'm not sure why you are obsessed with framerate numbers beyond 60 fps as it makes absolutely no difference. 60 fps on a CRT monitor will always look cleaner and smoother than any other currently available display technology. In general, you need to disable vertical sync in order to use framerates higher than 60 fps UNLESS you have a display capable of a higher refresh rate. Even then, it doesn't really make a difference. 120Hz on a CRT with a game at a solid 120 fps actually introduces slight blurring that isn't present at 60 Hz.
60 fps on a 60Hz CRT is the absolute smoothest image you can achieve right now. That's all there is to it.
That's why I believe the DMC4 benchmark is a bit off. I can easily achieve an S-rank if I disable v-sync, but the addition of tearing damages the visuals. Who the hell cares about 150fps when vertical sync is disabled? It's just a bunch of e-penis bullshit.
I'm not really defending either side here. Do you really believe there is a world of difference between the multiple versions, Borys? I mean, honestly. If all three had shown up on day 1 I would easily have selected the PC version as it is the best of the three, but the difference isn't worth the wait.
At least Capcom did a great job. I'm remain disappointed with Unreal Engine 3 performance on the PC. Framerates are no problem, but PC editions tend to suffer from additional loading and other odd hitches. The fact that AA only functions in DX10 mode is also rather annoying.