Author Topic: Where's all the talk of FFTA2 and its awesome?  (Read 4340 times)

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The Sceneman

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Re: Where's all the talk of FFTA2 and its awesome?
« Reply #60 on: June 29, 2008, 04:22:15 PM »
Touch Screen in LA isnt something you should use, but keep in mind once you decide to use it I believe youre stuck with it for that saved game. I used the stylus with LA for 26 hours lol ;(

Im pretty sure you could change it by hitting select or something  ???
#1

demi

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Re: Where's all the talk of FFTA2 and its awesome?
« Reply #61 on: June 29, 2008, 04:30:24 PM »
You can stop using Touch SCreen? I swear I wasnt given the option to
fat

AdmiralViscen

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Re: Where's all the talk of FFTA2 and its awesome?
« Reply #62 on: June 29, 2008, 05:08:56 PM »
So should I look into FFTA2 or no? I did enjoy the original a good bit, even if I only got halfway through it.

Van Cruncheon

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Re: Where's all the talk of FFTA2 and its awesome?
« Reply #63 on: June 29, 2008, 05:09:45 PM »
also, what problems did ffta2 fix from ffta? it seems to have all the same problems, only now it's slow as hell.


• The UI is VASTLY improved over FFTA. It's much less of a hassle to see the abilities on an item and the abilities of your characters.
• Score is fantastic (because it remixes FFXII and FFT tracks lol).
• All characters get experience, whether they fight or not. More experience is gained to those who participate more. There's an MVP system. AP points are spread to all party members equally after a fight. It's much easier to master an ability.
• The battlefields are gorgeous 2D. The spells have some beautiful 3D effects. Huge upgrade over FFTA.
• The law system has been overhauled. At the start of every battle you can choose from a list of clan privileges that can boost specific stats. If you break a law, you'll lose the privilege and you won't be able to resurrect any characters. There are no other penalties (it's actually fun now).
• MP system works similarly to Tactics Ogre I think. Everyone begins with no MP and gains an amount at the beginning of every turn, keeping casters consistently useful.
• The overworld/map building elements have been changed entirely (for the better). Traveling and taking over areas are much more accessible and intuitive now. Gone are the disappearing regions from the first game.



i don't see the ui improvements, and now, it's slow to boot. it's still no fun to navigate -- in particular, it's a pain to evaluate the skills tied to items.

visuals, bah. it's low-res, lo-fi ds crap. i don't play these games for the graphics, anyhow.

i appreciate the overhauls to the mp system and to the law/judge system, but for this step forward, we have weaker maps overall (compared to ffta) and the distinguished mentally-challenged auction system. i do like the bazaar approach for increasing store inventories, though.

taking over areas is better? the distinguished mentally-challenged auction crap is a HUGE step back. i wanna fight for control, not play some gimpy mini-game!

all the pluses are rendered null by the SLUGGISHNESS of the ui and the enemy turns. ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
duc

MrAngryFace

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Re: Where's all the talk of FFTA2 and its awesome?
« Reply #64 on: June 29, 2008, 05:24:30 PM »
Touch Screen in LA isnt something you should use, but keep in mind once you decide to use it I believe youre stuck with it for that saved game. I used the stylus with LA for 26 hours lol ;(

Im pretty sure you could change it by hitting select or something  ???

You get an option at the beginning of the game iirc, but after you select that its what you have to use the rest of the game. Least thats how I remember it.
o_0

CurseoftheGods

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Re: Where's all the talk of FFTA2 and its awesome?
« Reply #65 on: June 29, 2008, 07:12:07 PM »
also, what problems did ffta2 fix from ffta? it seems to have all the same problems, only now it's slow as hell.


• The UI is VASTLY improved over FFTA. It's much less of a hassle to see the abilities on an item and the abilities of your characters.
• Score is fantastic (because it remixes FFXII and FFT tracks lol).
• All characters get experience, whether they fight or not. More experience is gained to those who participate more. There's an MVP system. AP points are spread to all party members equally after a fight. It's much easier to master an ability.
• The battlefields are gorgeous 2D. The spells have some beautiful 3D effects. Huge upgrade over FFTA.
• The law system has been overhauled. At the start of every battle you can choose from a list of clan privileges that can boost specific stats. If you break a law, you'll lose the privilege and you won't be able to resurrect any characters. There are no other penalties (it's actually fun now).
• MP system works similarly to Tactics Ogre I think. Everyone begins with no MP and gains an amount at the beginning of every turn, keeping casters consistently useful.
• The overworld/map building elements have been changed entirely (for the better). Traveling and taking over areas are much more accessible and intuitive now. Gone are the disappearing regions from the first game.



i don't see the ui improvements, and now, it's slow to boot. it's still no fun to navigate -- in particular, it's a pain to evaluate the skills tied to items.

visuals, bah. it's low-res, lo-fi ds crap. i don't play these games for the graphics, anyhow.

i appreciate the overhauls to the mp system and to the law/judge system, but for this step forward, we have weaker maps overall (compared to ffta) and the distinguished mentally-challenged auction system. i do like the bazaar approach for increasing store inventories, though.

taking over areas is better? the distinguished mentally-challenged auction crap is a HUGE step back. i wanna fight for control, not play some gimpy mini-game!

all the pluses are rendered null by the SLUGGISHNESS of the ui and the enemy turns. ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ


You really should play the original again if you think the UI hasn't improved in the sequel. It's not great (as you mentioned), but it's way better than what we had before. :spin

As for fighting for power, you still do in this one (quite a bit in fact) -- but only after playing the stupid gimpy minigame. :P

EmCeeGrammar

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Re: Where's all the talk of FFTA2 and its awesome?
« Reply #66 on: June 29, 2008, 09:30:18 PM »
I think you have acquired add Prole. Its sluggish but not unbearable.

There are plenty of maps with unique terrain setups that forces you to consider jobs with better move/jump stats. Some even use landmarks on the map and tie it into the requirements for a mission (protect the tree)
Overanalyze much, mr cynical?

Not that its perfect, but there's alot to appreciate past its flaws.
sad

Candyflip

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Re: Where's all the talk of FFTA2 and its awesome?
« Reply #67 on: June 29, 2008, 10:08:02 PM »
Mm, I'll probably end up snagging FFTA2 first then. I wasn't aware that they revamped the law system; that shit made me hate it's predecessor. I am still worried about just how terrible the story really is, but I suppose I can ignore it. Soundtrack sounds good, and I like the changes to the XP/MP. What's this auction system thing?
ffs

MrAngryFace

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Re: Where's all the talk of FFTA2 and its awesome?
« Reply #68 on: June 30, 2008, 12:58:42 AM »
There isnt that much to appreciate past its flaws. Like Crisis Core it is a title soley manufactured to sell to shmucks
o_0