Demo Limitations - Why only 1 class? Would it really have been that awful to let us try out more than the Champion? Did they think that letting us play more than 1 class for ~45 minutes would somehow satiate audiences so much that they wouldn't buy the game? On the bright side, the demo is very long and lets you get a pretty good introduction to the game.
Gameplay - Combat just feels really automated and disconnected. All you ever did in PSO was spam the same 3-hit combo but even that at least had a "feel" to it. This doesn't feel like much of anything. I like the sliding around and weapon sounds, but just doing that gets a little old. Holy christ the minibosses can be annoying -- you have to lower their shields with your guns, but as soon as you get their attention they run right for you and start knocking you down and fucking up your blasting. This feels like something that is a relic of the game's dead 4P co-op, where you would have a tank draw melee aggro while ranged DPS brings down the shields. In 1P campaign it's mostly just you desperately trying to gain distance from an invulnerable enemy that won't stop chasing you down -- not fun.
I'm still a little confused about how to pull certain moves off, like the air juggle or whatever. It doesn't help that all the enemies are 1-hit cannon fodder, so they are dead almost before you can do anything slick.
Shooting in general seems pretty useless. If you lose your lock on a target, good luck re-acquiring it in the sea of trash mobs spawned in the dungeon.
Also -- what happened to auto-salvage? The game claimed it would sell off useless crap for me, but I was still stuck manually selling junk that was worse than what I had equipped.
Story - Cutscenes are dull, boring, and have bad lip-syncing. But I wasn't playing for the story anyway. Those 3 ladies in cyberspace -- are they the Furies or something? I like the slutty one.
Final Thought - I might rent this game, just to see if and how it progresses, but I'm not expecting a great deal. It isn't terrible, but it seems like there is nothing pushing me forward. It's the sort of game where you hit one frustrating puzzle or boss, then you stop playing and never bother to pick it back up again.