anyone claiming KZ2 has a hard time standing out is just plain stupid. this game has THE best art direction and is a step beyond anything else when it comes to capturing visceral first person combat. part of that is the first person cover system that gives your body weight and context in the virtual world.
the multiplayer is very dynamic as well. take TF2's classes and let people mix and match abilities to create your own class that is not only something you don't find in other games (depending on combination), but very powerful in terms of abilities and their effect on the battle.
Primary: Secondary:
-Revive Teamates -Repair dispensers, mounted guns, turrets
-Deploy Turret -Throw health pack
-Stealth -Tag on-screen enemies and broadcast to teamates
-2x Armor -Temporary run speed boost
-Dynamic Spawn Point (smoke nade) -Air drone support
-Disguise -Proximity C-4 sticky charge
You can pick one primary and one secondary. just from the descriptions, these combinations sound awesome:
turret + air drone -- ultimate automated defense
disguise/stealth + tag enemies -- ultimate recon
2x armor + health packs -- paladin
stealth + air drone -- attack enemies without giving away your position
turret + c4 charge -- set up a one-man ambush
revive + repair -- ultimate support unit
and i'm sure there are other viable combinations as well. i avoided listing combinations of skills from the same class. these are all unlocked similarly to CoD4's perks, except it's more along the lines of "play as a medic to unlock medic badges" etc.
but what's even better about these class combinations is that they are designed in a way that promote teamwork. if you can lay down a spawn point, you can't also lay down a turret. but a group of players can set up a forward base with defenses (spawn + turrets). something like that hasn't really been in games since tribe 2's jericho or deployable inventory stations. a couple games like CoD4 let you make hybrid classes, but the skills are very minor -- these totally change the way you play (like TF2 classes) and are still customizable. they mention 100's of stats you can unlock, so there may be even more customization.
dynamic multiplayer is what i think this genre is sorely lacking and killzone 2 has a great concept going here.
