Author Topic: Killzone 2 multiplayer live demo - Now with (high quality) SP footage  (Read 6900 times)

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duckman2000

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Looks damned good. Amazing visually, but the game actually looks good. Surprise of E3 right there.

http://e3.gamespot.com/live.html?tag=topslot;action;1&tag=topslot;title;1

HD version

Improved SP video from Gamersyde:

http://www.gamersyde.com/news_6898_en.html




« Last Edit: July 24, 2008, 08:03:16 PM by duckman2000 »

duckman2000

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Re: Killzone 2 multiplayer live demo
« Reply #1 on: July 16, 2008, 02:38:22 PM »
Well, that was a short demo.  :( Blim just posted that they have new footage coming in a couple of hours, presumably of MP, so I'll just post that later. Damn that looked good though  :wtf, maybe bringing the company into the fold had a greater impact on the game's quality than I had expected.

cool breeze

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Re: Killzone 2 multiplayer live demo
« Reply #2 on: July 16, 2008, 02:41:15 PM »
FUCK!

I saw Killzone 2, so I thought that would be a good chance to go take a shower since I saw so much of the single player.  I come back and miss it and now fucking Mortal Kombat vs DC is showing.  Did they show LBP yet or Flower?

duckman2000

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Re: Killzone 2 multiplayer live demo
« Reply #3 on: July 16, 2008, 02:43:54 PM »
FUCK!

I saw Killzone 2, so I thought that would be a good chance to go take a shower since I saw so much of the single player.  I come back and miss it and now fucking Mortal Kombat vs DC is showing.  Did they show LBP yet or Flower?

Hmm. I don't think they have gotten there yet.

The Killzone MP stuff looked really good. And before any uneducated dolt decides to throw in some "sfag would say that" comment, I'd like to remind said dolt that I have traditionally been very skeptical of Killzone 2. But it really looks like they might pull it off.
« Last Edit: July 16, 2008, 02:46:12 PM by duckman2000 »

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Re: Killzone 2 multiplayer live demo
« Reply #4 on: July 16, 2008, 03:08:21 PM »
And before any uneducated dolt decides to throw in some "sfag would say that" comment...
it is impossible to avoid the 'sfag'-throwing trash around here.  you can be an avid PC gamer who's even made mods and is working on PC indie games, and even other PC gamers will still call you an sfag for looking forward to littlebigplanet, killzone, or any other sony game.  people just love to hate on sony right now. 

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duckman2000

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Re: Killzone 2 multiplayer live demo
« Reply #6 on: July 16, 2008, 03:41:19 PM »
I really wish we could get some high quality footage of this. Looks so good.

JustinP

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Re: Killzone 2 multiplayer live demo
« Reply #7 on: July 16, 2008, 03:51:16 PM »
that vehicle was sweet.  loved the design.  stealth sniping =  8).  hybrid classes =  8)

trolls can suck it. 

duckman2000

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Re: Killzone 2 multiplayer live demo
« Reply #8 on: July 16, 2008, 03:54:38 PM »
I'm not seeing any trolls in this thread. Can we keep this shit out of here? Most people here, at least the ones worth talking about games with, are capable of appreciating stuff across platform "boundaries," so trollspotting by way of clairvoyance really doesn't fit in.
« Last Edit: July 16, 2008, 04:46:21 PM by duckman2000 »

Brehvolution

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Re: Killzone 2 multiplayer live demo
« Reply #9 on: July 16, 2008, 04:51:27 PM »
I'm not seeing any trolls in this thread. Can we keep this shit out of here? Most people here, at least the ones worth talking about games with, are capable of appreciating stuff across platform "boundaries," so trollspotting by way of clairvoyance really doesn't fit in.
I know. I can't believe it either


©ZH

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Re: Killzone 2 multiplayer live demo
« Reply #10 on: July 16, 2008, 04:52:51 PM »
I'll buy it. I'm too busy enjoying the new Warhawk update right now to post anything, though.

hyp

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Re: Killzone 2 multiplayer live demo
« Reply #11 on: July 16, 2008, 05:08:44 PM »
why didn't sony show more in-game demos period.
pyh

duckman2000

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Re: Killzone 2 multiplayer live demo
« Reply #12 on: July 16, 2008, 05:14:10 PM »
why didn't sony show more in-game demos period.

Then they wouldn't have had time to show something that is probably possible at some point later. Don't get me wrong, I love what I'm hearing about MAG, but as far as I'm concerned, Sony should stick with showing off its tangible strengths. I mean, this looks genuinely good.

duckman2000

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Re: Killzone 2 multiplayer live demo
« Reply #13 on: July 16, 2008, 08:01:39 PM »
Gamersyde got some (off-screen) SP footage up

http://www.gamersyde.com/news_6850_27557_2_en.html

Looks wicked, although I'm really gassed for the multi now. I can understand why this wasn't shown, it really would have stolen whatever thunder Resistance 2 had built up.

edit:

Gamespot footage, HD version of the OP footage

« Last Edit: July 16, 2008, 08:07:49 PM by duckman2000 »

JustinP

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duckman2000

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #15 on: July 16, 2008, 11:07:46 PM »
Quote
Killzone's also trucking out what Boltjes called dynamic missions. There are five types of battle for you to take out your aggression in -- which include Assassination, Body Count, Search & Destroy, as well as Search & Retrieve -- but when you start a round, you don't have to settle for one mission. In a demo video I saw, the ISA finished up a Search & Retrieve mission and as soon as they were announced as the victors, one of them was targeted for a Helghast Assassination mission. The orange-eyed team surrounded the squad, blasted the target, and won the mission. Then, another mission popped up challenging the ISA to plant a bomb. They did, the device went boom, and the boys won the round 2 to 1.

That's pretty cool

duckman2000

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #16 on: July 17, 2008, 01:52:09 AM »
Finally got to watch the damned thing in HD myself, and I have to say, that sniper rifle is everything the sniper rifle in Killzone wasn't. The Helghast sniper in general just looks bloody cool.

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #17 on: July 17, 2008, 03:24:02 AM »
that vehicle was sweet.  loved the design.  stealth sniping =  8).  hybrid classes =  8)

trolls can suck it. 

There were no trolls here yet you attacked them.

smh

stealth sniping =  8)

game looks cool, but the metagame (pre-emptive console faggotry) is much more entertaining. You all love it you slags.
vjj

duckman2000

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #18 on: July 17, 2008, 03:27:17 PM »
Nothing groundbreaking, but I really like how they have practically combined the airstrike and heli support of COD4 into one function here.

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #19 on: July 17, 2008, 06:17:02 PM »
Awesome footage. The game looks great and the multiplayer looks really fun. Hopefully they can clean up the bugs, because the first game had terrible online glitches and exploits. The only complaint I have is that I can't use a 360 controller.

The character models do look a little floaty over the environments. It could just be the animation style, but is almost seems like there is an invisible layer between the character models and the environment.
jon

duckman2000

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #20 on: July 18, 2008, 09:00:03 PM »
Part 2 of the Gamersyde video is up

http://www.gamersyde.com/news_6878_en.html

Looks pretty awesome, in a Call of Duty 4 sans gun-on-a-stick sort of way. The battlefield generally feels very, er, organic. Also makes a good case for the inclusion of explosive barrels in games where you can actually blow buildings to bits.
« Last Edit: July 18, 2008, 09:03:51 PM by duckman2000 »

cool breeze

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #21 on: July 18, 2008, 09:18:30 PM »
That new video looked great.  I still don't like the fact that they drop you in a vehicle in the end, but it didn't seem too bad.

Van Cruncheon

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #22 on: July 18, 2008, 09:36:55 PM »
hey remember when everyone thought that killzone 1 would be awesome and up to the fidelity seen on superior xbox hardware

anyone?

oh, the memories
duc

duckman2000

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #23 on: July 18, 2008, 09:50:35 PM »
hey remember when everyone thought that killzone 1 would be awesome and up to the fidelity seen on superior xbox hardware

anyone?

oh, the memories

Well, I was one of the more vocal Killzone haters, and I've been pretty damned skeptical of this one, but it really does look good. My initial doubt regarding the first one came after actually playing the E3 demo (2004, was it?), as it felt like little more than a pile of bugs in an artistically striking dress. This one seems very different.

I just hope the game has some Luger-like missions. Killzone was for a brief moment nearly enjoyable once Luger was unlocked, and it will be a shame if that is binned in favor of total war at all times.

yeah but this is the ps3, which is like 80% as powerful as the 360.

It's a shame there are so few inspired and capable developers making games for the 360, or that supposed advantage might even show.
« Last Edit: July 18, 2008, 09:54:10 PM by duckman2000 »

duckman2000

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #24 on: July 18, 2008, 09:56:43 PM »
there is an advantage.  a pretty good sized, and more importnatly, efficient advantage.

So then 360 developers basically suck at what they do? As said, that's certainly a shame, all that potential and nothing to show for it.

Van Cruncheon

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #25 on: July 18, 2008, 09:57:17 PM »
most of these inspired and capable developers are doing multiplat work. about the closest the 360 has to a factor five or naughty dog is rare, and they're stuck in the google-eyed hell of their own creation. well, epic and id seem to do better work on the 360, too.
duc

duckman2000

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #26 on: July 18, 2008, 09:58:56 PM »
Yeah... Rare certainly seems to be very capable in terms of technology, but to re-use an old complaint, their games almost seem to be developed without a real art director overseeing things.

Whatever though, Killzone 2 looks to be a good game. Not just the remarkable achievement in presentation and technology that I had assumed it would be. Rejoice, motherfuckers.
« Last Edit: July 18, 2008, 10:00:31 PM by duckman2000 »

cool breeze

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #27 on: July 18, 2008, 10:00:52 PM »
Gears 2 is impressive on the 360.  Not the best looking console game, but pretty damn impressive.  Other graphically stunning games only on the 360 include the PGR series and..uhh..Gears 2.  I guess it gets ahead by having the better looking multiplatform games.

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #28 on: July 18, 2008, 10:03:10 PM »
if you step back, there are VERY few teams attempting exclusives that exploit the power of their respective hardware. on top of that, wannabe-dev gamers frequently mistake post-processing effects for demonstrations of significant horsepower, overlooking lo-fi textures, faked-and-baked lighting, and jittery stencil shadows, so in the end: what's the point?
duc

duckman2000

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #29 on: July 18, 2008, 10:04:12 PM »
Gears 2 is hot. Does anyone really give a shit about hardware "edge" anyway these days though? Granted, I did troll the 360 to hell and back after playing Gears PC, but that's my god given right as a PC gamer. Between these two systems, I'm just happy to get stuff that looks as good as Gears 2, or Killzone 2 here.

cool breeze

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #30 on: July 18, 2008, 10:07:02 PM »
I often don't care too much about how technically amazing a game is.  A game can tell me they have all these features, but that means jack shit unless it actually looks good.  The only thing I really take into account outside of "this game looks immediately amazing to me" is how much scale plays a part in it.  This is one reason why I don't think Uncharted or Gears 1 were THAT impressive.  There were only a few enemies on screen at a time and the areas were really small.  This is also why Crysis won't be toppled for a long time.

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #31 on: July 18, 2008, 10:11:09 PM »
Budget is king - if you have a team of nigh on 200 and Sony throwing XX million at each game, then you see good results.

for whatever reason , MS have chosen on the whole not to go that route.

Kojima's analogy seems to be true - if you pay, have talented staff, and have a WHOLE load of time (-impressive- PS3 games seem to be clocking in around 2-3 years in dev time) , then you can make the PS3 shine. I'd love to see a game with a stellar budget , 2-3 years of dev, and a very talented 1st party outfit at the helm on X360 ...but right now, doesn't look like there is a whole load of pressure on the X360 to do that.

At least not yet anyways.



Banjo?
haw

MCD

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #32 on: July 18, 2008, 10:13:41 PM »
what dcharlie wants is a shooter, where graphics really shine.

banjo and pinata are good looking but they are too kiddy for graphical superiority i am afraid.

cool breeze

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #33 on: July 18, 2008, 10:15:26 PM »
It doesn't help that Banjo and Viva don't have solid frame rates.  I really hope they fix that before Banjo is released.

duckman2000

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #34 on: July 18, 2008, 10:20:35 PM »
if you step back, there are VERY few teams attempting exclusives that exploit the power of their respective hardware. on top of that, wannabe-dev gamers frequently mistake post-processing effects for demonstrations of significant horsepower, overlooking lo-fi textures, faked-and-baked lighting, and jittery stencil shadows, so in the end: what's the point?

I guess that's what I'm getting at though; it doesn't really matter if something is "faked-and-baked" if the end image is a striking one. And in terms of overcoming deficits in available "power," through craftsmanship and strong artistic direction, there seems to be a class separation, with the overwhelming majority of developers, exclusive or not, taking a more blunt, jackhammer approach by infusing detail into a poorly planned, unimaginative image that is more often than not devoid of any artistic value. I guess I just wish there were greater artists, craftsmen and visual directors (I don't think that's a real term, but you know what I mean) to push these systems beyond their apparent abilities.

Anyway, Killzone 2. It looks good, actually. And on the topic of good things about Killzone 2 and other games, why in the hell isn't clan support a standard feature these days? COD4 "clans" is a fucking joke.
« Last Edit: July 18, 2008, 10:23:12 PM by duckman2000 »

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #35 on: July 18, 2008, 10:26:57 PM »
There's too many FPSes coming out, it's hard to keep track of them. Don't see what makes this game stand out from the FPS cream of the crop (which right now happens to be on 360). Other than it's by a Dutch team.
^_^

cool breeze

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #36 on: July 18, 2008, 10:28:55 PM »
I don't play every FPS out there, but I am going to check out this one.  I know this, Resistance 2 and Project Origin are three FPS games I'm looking forward to.  I am still kind of on the edge with Brothers in Arms, but I think I will go with that one as well.  And Left 4 Dead, but that is different, as is Mirror's Edge.  Oh, and Crysis Warhead.  And STALKER Clear Skies. 

duckman2000

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #37 on: July 18, 2008, 10:29:47 PM »
There's too many FPSes coming out, it's hard to keep track of them. Don't see what makes this game stand out from the FPS cream of the crop (which right now happens to be on 360). Other than it's by a Dutch team.

Then you honestly aren't looking very hard. I can understand that when it comes to game quality, there is a general distrust toward games from Guerrilla, but this notion that it's somehow an anonymous shooter that does nothing out of the ordinary seems more than a little dumb at this point. Hell, having a complete, purely first person cover system is novel enough to set it apart from gun on a stick games like COD4.

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #38 on: July 18, 2008, 11:09:40 PM »
What is a gun on a stick game, why is COD4 gun on a stick, and Killzone 2 is not?

duckman2000

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #39 on: July 18, 2008, 11:15:04 PM »
What is a gun on a stick game, why is COD4 gun on a stick, and Killzone 2 is not?

I actually had to explain this to one of the IW guys, which surprised me. No cover system, not even lean in console versions. You're either standing/crouching behind something, or you're in the open. A particularly jarring thing when even the unwashed terrorist can pull off cover maneuvers that your elite badass S.A.S. self can't. On a visual level, the appearance of the gun in view and gun motion is static as hell. Gun on a stick.

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #40 on: July 18, 2008, 11:16:12 PM »
pdz is perfect for you.

duckman2000

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #41 on: July 18, 2008, 11:18:17 PM »
pdz is perfect for you.

That's the shitty shit game that threw you out of first person view whenever you went into cover, right?

:piss Rare :piss2

Draft

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #42 on: July 18, 2008, 11:32:07 PM »
What is a gun on a stick game, why is COD4 gun on a stick, and Killzone 2 is not?

I actually had to explain this to one of the IW guys, which surprised me. No cover system, not even lean in console versions. You're either standing/crouching behind something, or you're in the open. A particularly jarring thing when even the unwashed terrorist can pull off cover maneuvers that your elite badass S.A.S. self can't. On a visual level, the appearance of the gun in view and gun motion is static as hell. Gun on a stick.
So like every FPS game is gun on a stick? And because Killzone 2 has cover it's not?

I'm not surprised you have to explain this concept to people.

duckman2000

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #43 on: July 18, 2008, 11:39:40 PM »
What is a gun on a stick game, why is COD4 gun on a stick, and Killzone 2 is not?

I actually had to explain this to one of the IW guys, which surprised me. No cover system, not even lean in console versions. You're either standing/crouching behind something, or you're in the open. A particularly jarring thing when even the unwashed terrorist can pull off cover maneuvers that your elite badass S.A.S. self can't. On a visual level, the appearance of the gun in view and gun motion is static as hell. Gun on a stick.
So like every FPS game is gun on a stick? And because Killzone 2 has cover it's not?

I'm not surprised you have to explain this concept to people.

No, not every FPS game is like that. Ghost Recon, which fails to even have a gun in view, feels less like a gun on a stick. And yes, actually being able to perform moves beyond stand, crouch, behind something or not behind something is an immediate improvement from the gun on a stick shit. I fucking hated this shit in COD4. It wasn't as critical in MP, due to everyone having the same brutally limited cover options, but it stuck out badly in SP.

That said, I guess I can admit that the term "gun on a stick" doesn't describe all of this perfectly, but whatever. The gun motion is static enough to warrant the use of the term anyway.  :punch

JustinP

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #44 on: July 19, 2008, 12:14:23 AM »
anyone claiming KZ2 has a hard time standing out is just plain stupid.  this game has THE best art direction and is a step beyond anything else when it comes to capturing visceral first person combat.  part of that is the first person cover system that gives your body weight and context in the virtual world. 

the multiplayer is very dynamic as well.  take TF2's classes and let people mix and match abilities to create your own class that is not only something you don't find in other games (depending on combination), but very powerful in terms of abilities and their effect on the battle. 

Code: [Select]
Primary: Secondary:
-Revive Teamates -Repair dispensers, mounted guns, turrets
-Deploy Turret -Throw health pack
-Stealth -Tag on-screen enemies and broadcast to teamates
-2x Armor -Temporary run speed boost
-Dynamic Spawn Point (smoke nade) -Air drone support
-Disguise -Proximity C-4 sticky charge
You can pick one primary and one secondary.  just from the descriptions, these combinations sound awesome:

turret + air drone -- ultimate automated defense
disguise/stealth + tag enemies -- ultimate recon
2x armor + health packs -- paladin
stealth + air drone -- attack enemies without giving away your position
turret + c4 charge -- set up a one-man ambush
revive + repair -- ultimate support unit

and i'm sure there are other viable combinations as well.  i avoided listing combinations of skills from the same class.  these are all unlocked similarly to CoD4's perks, except it's more along the lines of "play as a medic to unlock medic badges" etc. 

but what's even better about these class combinations is that they are designed in a way that promote teamwork.  if you can lay down a spawn point, you can't also lay down a turret.  but a group of players can set up a forward base with defenses (spawn + turrets).  something like that hasn't really been in games since tribe 2's jericho or deployable inventory stations.  a couple games like CoD4 let you make hybrid classes, but the skills are very minor -- these totally change the way you play (like TF2 classes) and are still customizable.  they mention 100's of stats you can unlock, so there may be even more customization. 

dynamic multiplayer is what i think this genre is sorely lacking and killzone 2 has a great concept going here. 

« Last Edit: July 19, 2008, 12:26:25 AM by JustinP »

duckman2000

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #45 on: July 19, 2008, 01:18:43 AM »
Yeah, the class and clan functions sound quite awesome. It's obvious that it's more than an afterthought, hopefully that doesn't mean that the SP will be lackluster. It seems to be near impossible to find a game that excels at both these days. :/

But it's looking good so far. I'm hoping the weather based weaponry doesn't stop at lightning guns; wouldn't mind seeing a nice blizzard.

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #46 on: July 19, 2008, 01:41:28 AM »
i came to troll

but mp looks good hm

i don't know how to feel now  :-\
010

JustinP

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #47 on: July 19, 2008, 04:30:14 AM »
Quote
You can pick one primary and one secondary.  just from the descriptions, these combinations sound awesome:

as with everything balancing is going to be incredibly important.
I wonder if they'll have to peg back the freedom a bit?
they've been playtesting multiplayer regularly for over a year now.  they can patch balance issues.  until there are signs of poor balance, it's unecessary to make it into an issue.  i don't see any obvious signs that would lead to them potentially having to drastically change the available skill sets because of glaring balance issues. 

and just like with large scale FPS games, i have the opinion that more dynamic MP FPS games are something worth supporting and hyping as long as they look promising and are trying something interesting.  it's pretty annoying when people don't even give them a chance based only on the fact that they're taking a risk and doing something most games don't even attempt to do. 
Quote
that threw you out of first person view whenever you went into cover, right?

i actually think the first person cover system is going to bite the gameplay in the ass a bit. R6V does the same shifting to 3rd person, and it does it for a reason : if you are going to have a ton of enemies running around , the 1st person view leaves you completely blind. Of course, you can balance and design things so it's less painful, but given the levels look pretty open then unless they are going to line enemies up ONLY infront of you then i expect some annoying moments.

Yes, it's way more realistic and it'll be interesting to see how it works, but i'm curious to see how (and if) they pull it off.

a different approach to cover is going to accomplish different things. 

just think about the R6 approach for a second -- it's totally bullshit.  you are harder to hit, you are often out of view, and you have a better view of the battle yourself.  there's no give and take with the third person approach.  people out of cover are at a total disadvantage.  you can sit behind cover where nobody can see you and you get a full view of the surroundings -- how is that ideal?

a first person cover system just means you'll have to think before you enter cover and weigh it as an option, rather than defaulting to cover every chance you get because it's often the only real option. 
« Last Edit: July 19, 2008, 04:40:33 AM by JustinP »

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #48 on: July 19, 2008, 05:16:56 AM »
Quote
ust think about the R6 approach for a second -- it's totally bullshit.  you are harder to hit, you are often out of view, and you have a better view of the battle yourself.  there's no give and take with the third person approach.  people out of cover are at a total disadvantage.  you can sit behind cover where nobody can see you and you get a full view of the surroundings -- how is that ideal?

you are mistaking realism for gameplay though you at least in a round about way get what i'm talking about.

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a first person cover system just means you'll have to think before you enter cover and weigh it as an option, rather than defaulting to cover every chance you get because it's often the only real option.

totally agree - my point is that this may become frustrating due to it's realism. Again, it'll be down to balance.
i wasn't really talking in terms of realism.  i was talking in terms of gameplay.  i think the third person cover system is a flawed system for multiplayer.  multiplayer is all about risk/reward.  there is not enough risk and too much reward for third person cover systems.  in games like R6, not going into cover us usually just not an option -- going into cover lets you scout out the area without even poking your head out.  in KZ2, cover is more likely to be a viable option, rather than the only option (ie. no real option) like in third person games. 

CVG and n'gai both gave positive previews of the first person cover system.  i haven't seen any negative hands on reports.  closest thing was gamespot talking about how sometimes your cover is destructable  ;)

JustinP

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #49 on: July 19, 2008, 05:33:00 AM »
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was talking in terms of gameplay.  i think the third person cover system is a flawed system for multiplayer.  multiplayer is all about risk/reward.

well, yes, the question is whether the system is usable or not. if it is 32 player, at which point does the cover system become advantageous? i have yet to play KZ2, so i would be interested if the have , say, a faster camera for scouting behind you.

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CVG and n'gai

hmmm - CVG long stopped being a source of -anything- , and n'gai thinks he knows me (according to 1up pod cast at least), so i think both are crazy! ;)

that said, <anecdote hat> my most sceptical game developer friend was incredibly impressed when he went over to Guerilla and was singing the games praises which is INSANELY rare, so i have my optimism hat on for the final results </anecdote hat>
i think the bolded text examplifies the point i'm making.  the answer to your question is: not all the time.  it's probably not going to be the answer for every situation, which is my entire point. 

a time where i think it WOULD be useful (provided it sufficiently gives the player cover in the first place) is when you have teamates covering your six.  and after all, that makes sense for gameplay balance and realism alike. 

again, you're most likely not going to use a first person cover system like you do a third person cover system. 
« Last Edit: July 19, 2008, 05:38:52 AM by JustinP »

BlueTsunami

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #50 on: July 19, 2008, 05:37:10 AM »
Omg, the Stealth Sniping looks yummy :drool
:9

duckman2000

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #51 on: July 19, 2008, 12:41:12 PM »
i actually think the first person cover system is going to bite the gameplay in the ass a bit. R6V does the same shifting to 3rd person, and it does it for a reason : if you are going to have a ton of enemies running around , the 1st person view leaves you completely blind.

See, I think this is a good thing. It's native to the first person format, which in itself offers a limited view compared to a third person camera. But to me, this disadvantage, or really, lack of advantage, adds something to the game. I played GRAW in first person, despite that view definitely being the "crippled" one, for the simple reason that it enhanced the immersion, and made the game feel more satisfying to play. Now considering how interested Guerrilla seems in pushing the first person view, in terms of everything from interacting with the environments to the look of the gun in view, I'm really happy that they didn't throw it all away for a more forgiving cover system. It will probably not be the perfect option for all moments of combat, but at least the FPS stays an FPS.

As far as I can tell though, the peek system in Killzone 2 seems to be of the somewhat forgiving kind, where peeking keeps you relatively safe from fire. So it may be a compromise still, but it's one I can live with. I seriously hated what Ubi did with Rainbow Six Vegas.
« Last Edit: July 19, 2008, 12:45:21 PM by duckman2000 »

cool breeze

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #52 on: July 19, 2008, 12:46:05 PM »
Yeah, the cover system in Killzone 2 actually gives you more view of the area compared to just simply ducking behind an object in a game like Halo or Call of Duty.

duckman2000

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #53 on: July 19, 2008, 02:08:23 PM »
Is that available through any online DL service?

duckman2000

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #54 on: July 19, 2008, 09:55:06 PM »
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I seriously hated what Ubi did with Rainbow Six Vegas.

i was fine with it as R6V is :bow :bow :bow2 :bow2 levels of awesome.
Shame they initially fucked up R6V2, nice that it's now fixed, but i already got to 20/20/20 :/
I guess i can still get my overal rank up :/


Well, to each their own. The 3rd person cover fire system symbolized everything I've grown to despise about Rainbow Six as of late. Although to be fair, at least Ubi did give us some cover fire features, even if it was a clumsy, jackhammer solution. That's more than can be said for most shooters, even the ones that make all sorts of noise regarding the supposed elite nature of the player's character.

Draft

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #55 on: July 19, 2008, 10:02:23 PM »
Cover is basically bullshit in all FPS games where you can be shot more than one time. Oh snap, better take cover, I don't want to get shot the 10x it will take to kill me.

Circle strafing > cover in any game that has cartoon DOOM damage, which is sadly all games now a days. Is that not elite enough for you? Running sideways really really fast while maintaining perfect aim and shrugging off bullets?

BlueTsunami

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #56 on: July 19, 2008, 10:04:34 PM »
Or, like in Battlefield 2, Dolphin Diving!

[youtube=425,350]51MRK9kJ2G0[/youtube]
« Last Edit: July 19, 2008, 10:06:12 PM by BlueTsunami »
:9

duckman2000

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #57 on: July 19, 2008, 10:12:26 PM »
Cover is basically bullshit in all FPS games where you can be shot more than one time. Oh snap, better take cover, I don't want to get shot the 10x it will take to kill me.

It certainly makes my character, and subsequently me, feel more capable. The COD4 idea of combat feels fundamentally crippled, and even more so when you're the only fucker on the battlefield with these restrictions. Fucking lame.

Is that not elite enough for you? Running sideways really really fast while maintaining perfect aim and shrugging off bullets?

Not really, unless elite = fighting on dollys. :-X
« Last Edit: July 19, 2008, 10:14:36 PM by duckman2000 »

cool breeze

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #58 on: July 19, 2008, 10:14:21 PM »
Cover is basically bullshit in all FPS games where you can be shot more than one time. Oh snap, better take cover, I don't want to get shot the 10x it will take to kill me.

Circle strafing > cover in any game that has cartoon DOOM damage, which is sadly all games now a days. Is that not elite enough for you? Running sideways really really fast while maintaining perfect aim and shrugging off bullets?

I hope Killzone 2 doesn't have super cartoon damage then.  I don't remember Killzone 1 much outside of broken controls.

I think the best thing about a cover system is blind fire.  Blind fire is great, as is effective use of suppressive fire.

duckman2000

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Re: Killzone 2 multiplayer live demo - Now in HD + SP footage
« Reply #59 on: July 19, 2008, 10:16:10 PM »
Cover is basically bullshit in all FPS games where you can be shot more than one time. Oh snap, better take cover, I don't want to get shot the 10x it will take to kill me.

Circle strafing > cover in any game that has cartoon DOOM damage, which is sadly all games now a days. Is that not elite enough for you? Running sideways really really fast while maintaining perfect aim and shrugging off bullets?

I hope Killzone 2 doesn't have super cartoon damage then.  I don't remember Killzone 1 much outside of broken controls.

I think the best thing about a cover system is blind fire.  Blind fire is great, as is effective use of suppressive fire.

One thing I do remember about Killzone 2 was that bullets did, in fact, put hurt on the character's health. In that game, this sucked major balls as the controls felt so brutally unresponsive.

A shooter should at the minimum have the lean and peek abilities of for example Airborne.