it's pretty obvious that dyack doesn't even remotely understand the hack-and-slash subgenre if he's trying to dmc it up with aerial raves and combos. hack-and-slash is all about building a character, and the challenge should be fixed in order to test your build skills at that level -- not your reflexes or timing. you pick a class, you pick a specialty weapon, and then you focus your kit/loadout around specific skills or abilities -- and then you try to make it work, where "work" is defined as successfully clearing an area of fixed-level and smartly-designed enemies with as little effort as possible, because reduced effort means your build rocks. you pick assassin, you go spears, you go poison, you pick an active skill or a set of passive skills (or some combo thereof) to focus on, and then you try to make that work. it's all about gambling and minmaxing, not racking up a combo meter or aiming for a score/rating.