Author Topic: The Too Human Thread of BamYouHaveAids is a loser  (Read 43722 times)

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Vizzys

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #120 on: August 18, 2008, 10:07:26 PM »
that banner just keeps getting better and better
萌え~

Van Cruncheon

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #121 on: August 18, 2008, 10:13:15 PM »
yeah, of all the game subgenres to implement level scaling in, hack-and-slash is the worst possible choice. i can almost understand squeenix and bethesda being distinguished mentally-challenged in this fashion with respect to their subgenres, but ANY developer creating a diablo clone that likewise implements level scaling should be drug into the street and have liquid aids forcibly poured down his gullet.
duc

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #122 on: August 18, 2008, 10:20:45 PM »
Is it that important to be able to go back to some low-level area and blow everything up?  I mean, I might do that once or twice in an RPG, but it's not a big deal.  If the enemies are scaled to your stats and gear that seems bad, but if it's just to your level then there is still going to be a purpose for collecting useful items.

siamesedreamer

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #123 on: August 18, 2008, 10:21:21 PM »
It sounds like TH scales enemies with the character, which nullifies LEWTZ COLLETIN'

smh

Good grief...

Welp, I ain't buying it now. I wanted to believe, but the mediocre scores don't justify $60 when there are a ton of better games coming later this fall. Maybe if they had released it in June.

Flannel Boy

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #124 on: August 18, 2008, 10:22:52 PM »
I'm sure Shakespeare got some bad reviews in his day. We'll have to wait four-hundred years before we can truly judge Too Human.

Van Cruncheon

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #125 on: August 18, 2008, 10:23:09 PM »
the POINT to collecting loot is to not only stay on the crest of the difficulty curve, but to blow it out of the fucking water when you get that one uberdrop. and yes, it is very fun to deal death in earlier levels as a minmaxed cybergod*.

* see, dyack's shitty design even obliterates a potential metaphor! SHAKESPEARE MY ASS.
duc

Kestastrophe

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #126 on: August 18, 2008, 10:23:59 PM »
Quote from: Twinkie House Dyack
Too Human is... I guess I would categorize it as so innovative, people might find it difficult to understand at first.

http://play.tm/story/20315
jon

demi

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #127 on: August 18, 2008, 10:25:30 PM »
I'm still in. This is history in the making.
fat

Van Cruncheon

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #128 on: August 18, 2008, 10:25:45 PM »
Quote from: Twinkie House Dyack
Too Human is... I guess I would categorize it as so innovative, people might find it difficult to understand at first.

http://play.tm/story/20315

Quote from: dyack where's the twinkies nom nom nom
When Miyamoto-san created Mario 64,

oh god oh god
duc

TVC15

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #129 on: August 18, 2008, 10:27:02 PM »
Is it that important to be able to go back to some low-level area and blow everything up?  I mean, I might do that once or twice in an RPG, but it's not a big deal.  If the enemies are scaled to your stats and gear that seems bad, but if it's just to your level then there is still going to be a purpose for collecting useful items.

The whole point of loot-based games with stats and the inherent min-maxing of your character is to eventually become a walking, unkillable god.
serge

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #130 on: August 18, 2008, 10:28:58 PM »
the POINT to collecting loot is to not only stay on the crest of the difficulty curve, but to blow it out of the fucking water when you get that one uberdrop. and yes, it is very fun to deal death in earlier levels as a minmaxed cybergod*.

I think the main problem is that you can't go help a friend level up during early sections.  Since everything gets scaled to the highest level player, your newbie friend just gets to die again and again while you slog through enemies they have no hope of killing.

WrikaWrek

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #131 on: August 18, 2008, 10:32:16 PM »
This guy is too much.

drohne

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #132 on: August 18, 2008, 10:33:06 PM »
what would be more gratifying: hearing dyack try to spin this in the press, or total radio silence as he loses his specious newsworthiness?

a meltdown would of course be more fun, but imagine the subtle sweetness of not knowing what denis dyack thinks about preview methodology or miyamoto-sama or brain drain in small canadian towns

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #133 on: August 18, 2008, 10:33:51 PM »
The whole point of loot-based games with stats and the inherent min-maxing of your character is to eventually become a walking, unkillable god.

Assuming that the scaling is only in regards to level (and not to gear/stats), shouldn't that still be possible at maximum level if the loot is good enough?

My only min-maxing experience is with WoW, where due to game balance you can't become an unkillable god.  How far can you push the envelope in Diablo and TQ?

Van Cruncheon

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #134 on: August 18, 2008, 10:34:28 PM »
it's pretty obvious that dyack doesn't even remotely understand the hack-and-slash subgenre if he's trying to dmc it up with aerial raves and combos. hack-and-slash is all about building a character, and the challenge should be fixed in order to test your build skills at that level -- not your reflexes or timing. you pick a class, you pick a specialty weapon, and then you focus your kit/loadout around specific skills or abilities -- and then you try to make it work, where "work" is defined as successfully clearing an area of fixed-level and smartly-designed enemies with as little effort as possible, because reduced effort means your build rocks. you pick assassin, you go spears, you go poison, you pick an active skill or a set of passive skills (or some combo thereof) to focus on, and then you try to make that work. it's all about gambling and minmaxing, not racking up a combo meter or aiming for a score/rating.
« Last Edit: August 18, 2008, 10:46:39 PM by Professor Prole »
duc

Van Cruncheon

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #135 on: August 18, 2008, 10:36:23 PM »
diablo and tq can let you become utterly fucking invinicible with either enough cleverness (exploiting the deep interconnectedness and interoperation of skills and loot), game knowledge (if pindleskin has a 5% drop rate of an ultra rare,  i have a good chance of picking up the item i need to complete my build in x farming runs), or patience (hur hur level 99 uber alles).
duc

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #136 on: August 18, 2008, 10:36:43 PM »
Quote from: dyack where's the twinkies nom nom nom
When Miyamoto-san created Mario 64,

oh god oh god

How is this surprising? That's tame compared to these gems from Twin Snakes' development:

Quote
There's a three-way collaboration there, and it's really exciting -- the relationship itself. It's a meeting of the minds -- I always say Miyamoto's like Aristotle and Kojima's like Socrates, so you have these two great masters working together.

http://www.1up.com/do/feature?cId=3109703

Quote
In our opinion, Kojima-san's group is one of the best in the world and an ongoing relationship between Nintendo and Konami would be a great thing in our opinion. I personally would love to see Socrates (Kojima-san) and Aristotle (Miyamoto-san) continue to work together in the future. This would be good for gamers and good for our industry.

http://cube.ign.com/articles/445/445991p1.html
wtc

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #137 on: August 18, 2008, 10:37:20 PM »
Is it that important to be able to go back to some low-level area and blow everything up?  I mean, I might do that once or twice in an RPG, but it's not a big deal.  If the enemies are scaled to your stats and gear that seems bad, but if it's just to your level then there is still going to be a purpose for collecting useful items.

The whole point of loot-based games with stats and the inherent min-maxing of your character is to eventually become a walking, unkillable god.

And also grinding like crazy to make it through the next act.
dog

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #138 on: August 18, 2008, 10:38:27 PM »
Dyack-san says a lotta things:

"I think Too Human will have a lot of legs, unlike some games that sell in the first few months and that's it, you're going to see Too Human have a long life-span."

Van Cruncheon

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #139 on: August 18, 2008, 10:39:16 PM »
DYACK-SAMA, BE MY DESU DESU MOE-CHAN
duc

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #140 on: August 18, 2008, 10:40:38 PM »
DYACK-SAMA, BE MY DESU DESU MOE-CHAN UGUU~ °A°

Fixed.
wtc

Kestastrophe

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #141 on: August 18, 2008, 10:40:57 PM »
Not hard to have a long tail when your game hits $20 within a few months of release

Too Hubris 2: Wrath of the Twinkies
jon

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #142 on: August 18, 2008, 10:43:13 PM »
but if the enemies scale the loot is that much less effective.

At that point you're basically just looking for good loot to keep up with the curve, rather than staying a step or two ahead.
dog

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #143 on: August 18, 2008, 10:43:56 PM »
Quote from: dyack where's the twinkies nom nom nom
When Miyamoto-san created Mario 64,

oh god oh god

How is this surprising? That's tame compared to these gems from Twin Snakes' development:

Quote
There's a three-way collaboration there, and it's really exciting -- the relationship itself. It's a meeting of the minds -- I always say Miyamoto's like Aristotle and Kojima's like Socrates, so you have these two great masters working together.

http://www.1up.com/do/feature?cId=3109703

Quote
In our opinion, Kojima-san's group is one of the best in the world and an ongoing relationship between Nintendo and Konami would be a great thing in our opinion. I personally would love to see Socrates (Kojima-san) and Aristotle (Miyamoto-san) continue to work together in the future. This would be good for gamers and good for our industry.

http://cube.ign.com/articles/445/445991p1.html


 :rofl

It's hard to combine that level of pretentiousness and sycophancy.

spoiler (click to show/hide)
Also, I assume he meant Plato, not Socrates.
[close]


Van Cruncheon

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #144 on: August 18, 2008, 10:44:45 PM »
he meant PLATO-SAN and ARISTOTLE-SAMA
duc

Crushed

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #145 on: August 18, 2008, 10:45:05 PM »
Yeah, Socrates probably drank that hemlock when he got to Act 5 of MGS4.
wtc

Joe Molotov

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #146 on: August 18, 2008, 10:45:22 PM »
Too Humanu-kun
©@©™

Crushed

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #147 on: August 18, 2008, 10:46:05 PM »
he meant PLATO-SAN and ARISTOTLE-SAMA

PURETO-SAN and ARISATATORU-SAMA, baka gaijin.
wtc

Van Cruncheon

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #148 on: August 18, 2008, 10:47:00 PM »
NANI??!??!??!!?!??!!?!?
duc

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #149 on: August 18, 2008, 10:47:27 PM »
he meant PLATO-SAN and ARISTOTLE-SAMA

PURETO-SAN to ARISATATORU-SAMA, baka gaijin.

Come on, dude.
dog

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #150 on: August 18, 2008, 10:48:48 PM »
Dyack: Too Human will be sugoi*!

TL Note: "sugoi" means "great" or "wow"
wtc

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #151 on: August 18, 2008, 10:50:27 PM »
TL: "Pureto-san" means "Mr. Plato".
dog

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #152 on: August 18, 2008, 11:06:43 PM »
Adding to what Prole said a good loot based game will have certain skills that reward a patient player, so hording stat points early on will reward the player later when they can dump them in a high level skill, but for that to work the early game has top be designed in such a way that rarer drops will compensate for the skills you are holding off on (it should be harder early on still), but if the enemies scale the loot is that much less effective.

I didn't think Diablo had that much going on -- I just assumed it was WoW with a simpler interface, instanced world, and some random dungeons.  I think it's pretty clear Dyack is after a WoW-model.  The game has talent trees and EZ re-specs, so there is no point in hording skill points.  You can't just dump everything into some high-level talent because you're required to dump points into all the talents that precede it.

WrikaWrek

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #153 on: August 18, 2008, 11:21:42 PM »
Quote
Playing a videogame shouldn't feel like being a factory robot assembling cars.

http://xbox360.gamespy.com/xbox-360/too-human-part-1/899899p1.html

Joe Molotov

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #154 on: August 18, 2008, 11:29:22 PM »
Well, to be fair, Titan's Quest had easy respeccing too.
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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #155 on: August 19, 2008, 12:12:30 AM »
So do you think, at some point, Dyack realized the game's failings and just decided he ought to try and sell the game with controversy?  At some point, Microsoft probably came to him and said something to the extent of "This isn't testing well, finish up what you've got and we'll dump it in late August with limited marketing support."  Do you think he suspected that the reaction of game critics was going to be this apathetic and polarized?

Or does he still earnestly believe that this game is a triumph of the medium, and we will now be subject to months of Derek Smart-ish arguments with the enthusiast press?  Or will he take his lumps, realize the problems and compromises made, and maintain dignified silence?

pilonv1

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #156 on: August 19, 2008, 12:19:04 AM »
Well, to be fair, Titan's Quest had easy respeccing too.

indeed it did. im still not at the point where im an unkillable god though :(
itm

TVC15

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #157 on: August 19, 2008, 12:33:02 AM »
So do you think, at some point, Dyack realized the game's failings and just decided he ought to try and sell the game with controversy?  At some point, Microsoft probably came to him and said something to the extent of "This isn't testing well, finish up what you've got and we'll dump it in late August with limited marketing support."  Do you think he suspected that the reaction of game critics was going to be this apathetic and polarized?

Or does he still earnestly believe that this game is a triumph of the medium, and we will now be subject to months of Derek Smart-ish arguments with the enthusiast press?  Or will he take his lumps, realize the problems and compromises made, and maintain dignified silence?

I think he knows his game is mediocre, but that maybe he was thinking he could coast to better than average reviews?  Up until this game, the press has been kind to his very mediocre games, and this sort of dungeon crawl is under-represented on consoles, so maybe he though reviewers would put up with the jankiness.
serge

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #158 on: August 19, 2008, 12:38:57 AM »
So do you think, at some point, Dyack realized the game's failings and just decided he ought to try and sell the game with controversy?  At some point, Microsoft probably came to him and said something to the extent of "This isn't testing well, finish up what you've got and we'll dump it in late August with limited marketing support."  Do you think he suspected that the reaction of game critics was going to be this apathetic and polarized?

Or does he still earnestly believe that this game is a triumph of the medium, and we will now be subject to months of Derek Smart-ish arguments with the enthusiast press?  Or will he take his lumps, realize the problems and compromises made, and maintain dignified silence?

I think you're overthinking it (I feel like I'm at gaf).  I think he just thinks his game is great.

"Think" is a weird word when you overuse it like I just did.

Smooth Groove

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #159 on: August 19, 2008, 12:47:23 AM »
Denis should just release Too Human on the PC and keep patching it until it becomes the AAA game that he envisioned.

It's not like he'll be busy in the next decade.   :P

Positive Touch

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #160 on: August 19, 2008, 12:53:22 AM »
SK doesn't have the talent to make an A game, no matter how much money/time they have
pcp

Barry Egan

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #161 on: August 19, 2008, 12:55:50 AM »
So do you think, at some point, Dyack realized the game's failings and just decided he ought to try and sell the game with controversy?  At some point, Microsoft probably came to him and said something to the extent of "This isn't testing well, finish up what you've got and we'll dump it in late August with limited marketing support."  Do you think he suspected that the reaction of game critics was going to be this apathetic and polarized?

Or does he still earnestly believe that this game is a triumph of the medium, and we will now be subject to months of Derek Smart-ish arguments with the enthusiast press?  Or will he take his lumps, realize the problems and compromises made, and maintain dignified silence?

I think you're overthinking it (I feel like I'm at gaf).  I think he just thinks his game is great.

"Think" is a weird word when you overuse it like I just did.

see, I just don't buy that someone who's shown the composure of a shrieking American Idol reject will suddenly gain his autonomy and rest contented with his own work.  It's a guarantee that he's internally boiling right now.  Oh man!
« Last Edit: August 19, 2008, 12:57:33 AM by Chipopo »

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #162 on: August 19, 2008, 01:03:13 AM »
see, I just don't buy that someone who's shown the composure of a shrieking American Idol reject will suddenly gain his autonomy and rest contented with his own work.  It's a guarantee that he's internally boiling right now.  Oh man!

Well, I think Microsoft PR will probably keep him reined in anyway.  As a PC developer that doesn't need huge budgets, someone like Derek Smart probably has more room to give very candid responses to criticism.

bork

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #163 on: August 19, 2008, 01:13:17 AM »
DYACK DESU DYACK DESU DYACK DESU DYACK DESU DYACK DESU DYACK DESU DYACK DESU DYACK DESU DYACK DESU
ど助平

Barry Egan

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #164 on: August 19, 2008, 01:17:06 AM »
you can already see him playing the self-satisfied angle in the other Too Human GAF thread.  Internally though? Liquid hot.  My schadenfreudar rarely misses.   8)

duckman2000

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #165 on: August 19, 2008, 02:01:49 AM »
That IGN thread galloped away like crazy, so... has Dyack posted in it yet? I want to see how he deals with this educated criticism. Remember, previews and blind hate (yet somehow, not blind love) of work in progress are of the schmutz devil, but reviews of finished games are supposedly fuck awesome.

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #166 on: August 19, 2008, 02:04:39 AM »
http://www.nzgamer.com/x360/reviews/742/too-human.html

The player is supported (in single player) by a host of human "wolves" (and a bear)

Do you still get the bear, if you're only curious?

duckman2000

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #167 on: August 19, 2008, 02:07:45 AM »
Quote
Deprived of a decent storyline, innovative mechanics, and limited variation in either enemies or environments, Too Human is barely worthy of a weekend rental. It's an extremely repetitive treadmill set in a world you'll never get a chance to actually learn anything about thanks to the almost complete lack of exposition. Whatever points it scores for its somewhat interesting approach to combat are almost instantly retracted once you perform them for the umpteenth time on the same robot that fights in the same way. Unfortunately, Too Human can't even provide decent graphics at a consistent framerate, as graphical hitches and choppy visuals are a regular occurrence. All of these negatives leave little reason to recommend Too Human.

http://xbox360.gamespy.com/xbox-360/too-human-part-1/899899p1.html

Tabasco

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #168 on: August 19, 2008, 02:10:18 AM »
That Too Human thread on GAF is so sad.  Dyack has sequestered himself in a troll free thread making 30 posts.  It's like he's gleefully riding the GAF-built short bus.

Smooth Groove

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #169 on: August 19, 2008, 02:12:38 AM »
Gaf posting frequency is inversely proportional to a developer's skills.

See Nostrosmo, Falafel whatever, Marty Chinn, Dyack for examples. 

duckman2000

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #170 on: August 19, 2008, 02:26:02 AM »
Hahaha, now Arstechnica is the best. I wonder how many years of their lives the TH fanboys have lost in sheer stress over reviews in these past 12 hours. A new review on the horizon can be either a sweet moment of safety, or another sharp punch to their already inflamed e-testicles.

Smooth Groove

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #171 on: August 19, 2008, 02:31:25 AM »
I don't know if I'd trust Arstechnica on anything.  Their hardware articles are often full of crap. 

duckman2000

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #172 on: August 19, 2008, 02:43:08 AM »
I habitually do not trust critics in general. There's something about being so sure of your right and ability* to judge that you want to pursue it as a career that really bothers me.

But some create better buyers guides than others, and that's what matters. I was very disappointed after catching Eurogamers fuck-up, as I thought those guys authored some of the best "buy or avoid" articles.


*An ability that is, evidently**, not what it should be.
** See all the damned meaningless terms invented and/or overused by these clownfuckers when they reach the limit of their writing ability, or their knowledge of the medium.
« Last Edit: August 19, 2008, 02:45:27 AM by duckman2000 »

Jansen

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #173 on: August 19, 2008, 04:34:49 AM »
holy fuck this game is getting killed.

i think i'll even forgo renting it for now. too many good games coming out that i want to play.




demi

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #174 on: August 19, 2008, 09:20:30 AM »
Man I forgot most games dont come in until Wednesday...
fat

FFXIII360

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #175 on: August 19, 2008, 09:49:02 AM »
 :lol :lol
It doesnt look like its as bad as haze or lair but the guy sure is bitter. But yeah, 10 years in the making and now really bad reviews? All it needs now is it turns out to be a commercial failure and the guy will really go loco. The people @ GAF must be scared shit since he already stalked some of their members. Shame that wont happen since 360 owners buy all games no mather how bad they are.

cool breeze

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #176 on: August 19, 2008, 09:57:46 AM »
Haze didn't look that bad, and the demo for it actually was probably on par, if not a bit better than the Too Human one.  No way is Too Human any worse than Lair...that isn't possible.  It is more Untold Legends or Genji 2 quality.

FFXIII360

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #177 on: August 19, 2008, 10:02:16 AM »
Haze didn't look that bad, and the demo for it actually was probably on par, if not a bit better than the Too Human one.  No way is Too Human any worse than Lair...that isn't possible.  It is more Untold Legends or Genji 2 quality.

Haze looked and played bad. AI and the guns were terrible.  Anyways is TH still a trilogy?

demi

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #178 on: August 19, 2008, 10:04:36 AM »
As one of the few people who beat Haze, I am extremely certain that Too Human is in fact better than it
fat

T-Short

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Re: The Too Human Thread of BamYouHaveAids is a loser
« Reply #179 on: August 19, 2008, 10:06:34 AM »
Quote
Even basic elements like an item inventory are absent. The game will happily slurp up runes and trousers called Proficient Web-Brace Greaves of Toughness by the dozen, but there's no way of stockpiling a simple health orb. Nor are there any items to counteract the various status effects that enemies inflict on you. This means that when your health is low, all you can do is plough onwards and hope that you get some health in a loot drop. If you find yourself poisoned with low health, you might as well just wait to die - there's nothing you can do. Oh, and when you die? I hope you enjoy the unskippable 30-second animation of a cyborg valkyrie descending from the sky and lifting you to Valhalla. You'll see it a lot.

ouch

that's from the Eurogamer review, btw
« Last Edit: August 19, 2008, 10:19:40 AM by Hyoushi »
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