Author Topic: Resistance 2 Thread  (Read 53822 times)

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duckman2000

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Re: Resistance 2 Thread
« Reply #420 on: November 14, 2008, 06:03:47 PM »
SP isn't bad, it's just designed from the ground up to Popular Shooter specifications. Resistance 1 got shat on for being derivative (often blindly so by people who had in reality never played anything but slow ass console shooters), but the feeling of design by mimicry is much more in your face here. It feels like they sold out.

duckman2000

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Re: Resistance 2 Thread
« Reply #421 on: November 15, 2008, 12:33:05 PM »
Yeah, I mean I liked Halo 2 despite the wah wah too. Ill just grab it used probably.

I'm going to give it one last push this weekend, but I'm really not seeing myself keeping at this. Just got to a genuinely neat firefight the other night, so that was promising. That is, until I stepped behind cover only to resurface and find that all the enemies I had just killed had somehow respawned. Too bad my ammo didn't respawn.

demi

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Re: Resistance 2 Thread
« Reply #422 on: November 29, 2008, 06:52:05 PM »
This game is really dark. I'm also really tired so I'm really not into it right now.

I just busted my Trophy cherry. Pop. Shame I have to stop playing my game in order to actually see what achievement trophy I unlocked.
fat

y2kev

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Re: Resistance 2 Thread
« Reply #423 on: November 29, 2008, 06:53:14 PM »
You can press the PS button, go to trophies, and see the trophy.
haw

demi

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Re: Resistance 2 Thread
« Reply #424 on: November 29, 2008, 06:54:08 PM »
Oh
fat

drohne

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Re: Resistance 2 Thread
« Reply #425 on: November 29, 2008, 07:32:37 PM »
so the campaign is pretty lame a couple levels in -- there really hasn't been an impressive gameplay moment yet. seeing big chimeran war machines in the background always makes for a cool visual moment, but i hope they actually do something with it. though at least the ai is good and aggressive and won't let you sit back in cover -- most developers are afraid of this for some damnable reason

y2kev

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Re: Resistance 2 Thread
« Reply #426 on: November 29, 2008, 07:33:46 PM »
no, they never do, and yes.
haw

cool breeze

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Re: Resistance 2 Thread
« Reply #427 on: November 29, 2008, 07:34:09 PM »
People on gaf are saying that the co-op is apparently not a bunch of bullet sponges like in the beta.  I'm tempted to try playing it tonight, but I was also tempted to try playing GTA4 online for some reason, I also ordered Sonic Unleashed today...miserable temptations all day today

If anyone wants to play, add me on PSN but I don't know if I'll talk.
« Last Edit: November 29, 2008, 07:35:56 PM by swaggaz »

demi

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Re: Resistance 2 Thread
« Reply #428 on: November 29, 2008, 07:36:52 PM »
I kept on dying at that part where you shoot the Goliath the second time with the rocket. It would kill me in one hit with its rocket. I'm like WTF!!!
fat

Bebpo

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Re: Resistance 2 Thread
« Reply #429 on: November 29, 2008, 07:58:27 PM »
I'm playing this today and in ch.3 now. 

This game has the worst textures ever for a big budget HD title.  It's like everything is 640x480.  Ratchet also had terrible textures, but I don't think it was this bad and at least it ran at 60fps.  I think the weak texturing of the Insomniac engine has pretty much doomed it as it is aging VERY quickly.  In another year or two Insomniac games will be a graphical joke if they don't do something about their texture work.

Other than the textures the game is alright.

Bebpo

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Re: Resistance 2 Thread
« Reply #430 on: November 29, 2008, 08:09:49 PM »
Oh god I've screwed myself.

I was on ch.2, then started a new game to get the intel I'd missed in the prologue.  Then I quit out and used chapter select to start back at ch.2 and play until a few checkpoints into ch.4.  I saved and quit.

Now I turn it on and hit continue and it takes me back to where I was in the prologue and under chapter select I have to start at the beginning of ch.4 even though I was like 10-15 mins in.

Not a huge loss, but it means for the rest of the game I have to do entire chapters at time :\

cool breeze

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Re: Resistance 2 Thread
« Reply #431 on: November 29, 2008, 08:13:34 PM »
co-op does seem to be changed from the beta, it's actually like they fixed a lot of the problems I had with it.  Regular enemies can now be taken down by you as an individual, small things like ammo throwing is now longer, things like that.  the big enemies still take a lot of damage, but still less than they used to.

duckman2000

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Re: Resistance 2 Thread
« Reply #432 on: November 29, 2008, 08:22:59 PM »
I'm playing this today and in ch.3 now. 

This game has the worst textures ever for a big budget HD title.  It's like everything is 640x480.  Ratchet also had terrible textures, but I don't think it was this bad and at least it ran at 60fps.  I think the weak texturing of the Insomniac engine has pretty much doomed it as it is aging VERY quickly.  In another year or two Insomniac games will be a graphical joke if they don't do something about their texture work.

Other than the textures the game is alright.

Well, it's not as if console games in general have good textures. Hell, even games that are supposedly among the upper crust of texture quality have their fair share of shit and flatness. Resistance 2 didn't stand out as particularly bad.

Although, I dislike the general look and feel of this game, it feels like they were trying to shoehorn a standard UE3 style of textured detail onto a system that isn't all that great at that. Combined with really weird decisions in terms of color balance and shit shit bloom, it made for a pretty ugly game. Then again, I did play Resistance 2 after KZ2, which would be the example to follow in regards to how to design a game specifically for the PS3.

cool breeze

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Re: Resistance 2 Thread
« Reply #433 on: November 29, 2008, 08:24:12 PM »
the scaling based on players is shit tho

it's the same monster amount of enemies, just less health for them

cool breeze

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Re: Resistance 2 Thread
« Reply #434 on: November 29, 2008, 08:58:32 PM »
After about 3 games of co-op I can understand somewhat more why reviews gave it a high score, but really it just made me want to play Left 4 Dead so I'm installing that in a bit.

duckman2000

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Re: Resistance 2 Thread
« Reply #435 on: November 29, 2008, 10:36:50 PM »
Co-op just felt messy, like a particularly bad Flood encounter or something.

cool breeze

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Re: Resistance 2 Thread
« Reply #436 on: November 29, 2008, 11:46:36 PM »
It depends on what you're looking for.  I thought the co-op in the beta was fun outside of the bullet sponge issue, but that seems to be gone for the most part.  I was able to take out scrub enemies like it was nothing and it was only the big guys who I had trouble with.  If L4D wasn't out and it wasn't a trillion times better, I'd really get into the co-op.

Bebpo

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Re: Resistance 2 Thread
« Reply #437 on: November 30, 2008, 12:08:33 AM »
Ok, fighting these two drones on the bridge in Chicago is some annoying bullshit.

y2kev

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Re: Resistance 2 Thread
« Reply #438 on: November 30, 2008, 12:20:31 AM »
that and the area right after that are the only choke points in the game imo
haw

Jansen

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Re: Resistance 2 Thread
« Reply #439 on: November 30, 2008, 12:29:15 AM »
this will be the 2nd game that i'll get trophies for. the first wasn't really a game tho. i just tried out that distinguished mentally-challenged cat thing from the jpn marketplace and it gave me a trophy.

i hope the MP is now significantly better then it was in the beta. cuz that shit was abysmal.
« Last Edit: November 30, 2008, 12:31:36 AM by Wicked Laharl »

Bebpo

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Re: Resistance 2 Thread
« Reply #440 on: November 30, 2008, 12:35:03 AM »
that and the area right after that are the only choke points in the game imo

Yes, I was going to say Chicago was the best level yet and was enjoying it but that part and now EVERYTHING AFTER is so fucking bullshit.

Right now I'm supposed to shoot dozens of those running guys while Auger guys are shooting me in the side.  So somehow I'm supposed to keep alternating and shoot both at the same time.  Fucking annoying.

Also I don't know if it's because of the FoV but R2 feels way too chaotic.  I'm always running backwards and getting stuck on things whether they be cars or debris or whatever and then I die from being cornered and trapped.  Half the time I don't even know where the fuck I'm getting shot from I just move and suddenly I'm in 1 hit 'till death mode from shots SOMEWHERE.  The whole "huge battlefield" thing just makes everything chaos.  I liked R1's feel a lot more.
« Last Edit: November 30, 2008, 12:37:09 AM by Bebpo »

cool breeze

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Re: Resistance 2 Thread
« Reply #441 on: November 30, 2008, 12:35:22 AM »
both you are demi are in for a treat when you have to wait 20+ seconds for your trophies to synchronize!

drohne

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Re: Resistance 2 Thread
« Reply #442 on: November 30, 2008, 03:43:13 AM »
the idaho and utah levels are much better than the first bunch. and i like the level of challenge -- i can't remember the last shooter that wasn't a breeze on normal. the big enemies actually have to be respected. and that first glimpse of chicago was visually promising at least...though as everyone has said, the visuals are weirdly uneven. anyway, it doesn't regress, this seems to be a solid enough sequel, if not the breakthrough for insomniac that the first game seemed to promise

Bebpo

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Re: Resistance 2 Thread
« Reply #443 on: November 30, 2008, 03:55:43 AM »
the idaho and utah levels are much better than the first bunch. and i like the level of challenge -- i can't remember the last shooter that wasn't a breeze on normal. the big enemies actually have to be respected. and that first glimpse of chicago was visually promising at least...though as everyone has said, the visuals are weirdly uneven. anyway, it doesn't regress, this seems to be a solid enough sequel, if not the breakthrough for insomniac that the first game seemed to promise

See how Chicago goes for you.  I was cool with the difficulty on normal until midway through Chicago.  Now I'm thinking about doing the last 2 chapters on casual so I can avoid dying in 5 seconds a bunch of times after every checkpoint.

drohne

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Re: Resistance 2 Thread
« Reply #444 on: November 30, 2008, 04:00:36 AM »
unless a game is just wretchedly designed, i'm fairly immune to frustration. actually i think i need some frustration before i really enjoy an action game. years of 2d shooting will warp you like that :-\

demi

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Re: Resistance 2 Thread
« Reply #445 on: November 30, 2008, 08:50:45 AM »
How the fuck do you kill the Kraken at the end? I'm just shooting it and nothing's happening.
fat

demi

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Re: Resistance 2 Thread
« Reply #446 on: November 30, 2008, 08:54:11 AM »
How does it hurt you just by screaming? How does that make sense? PS3  :gloomy
fat

y2kev

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Re: Resistance 2 Thread
« Reply #447 on: November 30, 2008, 09:30:02 AM »
CONDEMNED 2!!!!

you just shoot it with the pulse rifle laser thing
haw

demi

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Re: Resistance 2 Thread
« Reply #448 on: November 30, 2008, 09:44:52 AM »
Why does everything kill you in one hit?
fat

y2kev

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Re: Resistance 2 Thread
« Reply #449 on: November 30, 2008, 09:45:27 AM »
What are you playing on?
haw

demi

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Re: Resistance 2 Thread
« Reply #450 on: November 30, 2008, 09:46:09 AM »
Normal
fat

Purple Filth

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Re: Resistance 2 Thread
« Reply #451 on: November 30, 2008, 10:08:44 AM »
Demi playing a PS3 game  :o


You need to work on those trophies man  :yuck

demi

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Re: Resistance 2 Thread
« Reply #452 on: November 30, 2008, 10:17:57 AM »
No thanks
fat

demi

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Re: Resistance 2 Thread
« Reply #453 on: November 30, 2008, 10:37:26 AM »
I love how there's an invisible one-hit-kill monster after EVERY checkpoint
fat

Purple Filth

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Re: Resistance 2 Thread
« Reply #454 on: November 30, 2008, 11:20:31 AM »
I love how there's an invisible one-hit-kill monster after EVERY checkpoint

 :lol


demi

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Re: Resistance 2 Thread
« Reply #455 on: November 30, 2008, 11:21:18 AM »
What's with the eggsacs? Is this invasion of the body snatchers? smh
fat

demi

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Re: Resistance 2 Thread
« Reply #456 on: November 30, 2008, 04:07:47 PM »
This game is so bad. They didnt learn a single thing.
fat

fistfulofmetal

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Re: Resistance 2 Thread
« Reply #457 on: November 30, 2008, 04:39:38 PM »
i actually think just the opposite.
they learned plenty.
they just didn't know how to implement the things they learned from all the other FPS games since R1. Hence why it sucks.
nat

demi

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Re: Resistance 2 Thread
« Reply #458 on: November 30, 2008, 04:56:09 PM »
All the weapon selection and you still only use the Bullseye or Carbine. What's the point?
fat

cool breeze

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Re: Resistance 2 Thread
« Reply #459 on: November 30, 2008, 06:25:04 PM »
what? no

y2kev

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Re: Resistance 2 Thread
« Reply #460 on: November 30, 2008, 06:42:03 PM »
All the weapon selection and you still only use the Bullseye or Carbine. What's the point?
the auger is much more useful than either of those guns
haw

cool breeze

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Re: Resistance 2 Thread
« Reply #461 on: November 30, 2008, 06:52:52 PM »
The Auger and Sniper Rifle are the best weapons in the game. 

drohne

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Re: Resistance 2 Thread
« Reply #462 on: November 30, 2008, 07:32:55 PM »
i'm all about the marksman, but ammo is irritatingly scarce -- i'd use it all the time like halo's pistol or battle rifle if they'd let me

cool breeze

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Re: Resistance 2 Thread
« Reply #463 on: November 30, 2008, 07:45:06 PM »
I didn't like the marksman too much because the alt fire was stupid and didn't even make sense.  It shoots a little electric ball that does barely any damage on enemies? wow what a great idea that is! or how about a shotgun that's alt fire is two shots at once? totally awesome and not from Half-Life!

it was so weird since the other weapons all have cool alt fires like exploding bullets with the revolver, the slowing down time with the sniper rifle, the swarm rockets with the rocket launcher (tho I do miss the air brakes from the first game), the auger shield, the bullseye tracking.

to me the Auger is the standout weapon of the game and most improved from the first one.  The dynamic between seeing people through walls, shooting people through walls, and the shield was great, but there were few time sthat the game really gave you scenarios like that.  One of the later parts has you shooting guys underneath you through the floor and shit like that, it was awesome.

drohne

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Re: Resistance 2 Thread
« Reply #464 on: November 30, 2008, 07:51:39 PM »
who needs alt fire when you're mowing everybody down with scoped headshots!

actually i don't think i've tried the alt fire, and i pick up the marksman whenever i see it

Bebpo

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Re: Resistance 2 Thread
« Reply #465 on: November 30, 2008, 07:55:21 PM »
The weapons are great.  They are almost all useful and sooooo fun to use.  Moreso than the majority of FPSs.  R1 had that going for it as well.  I think R2 has less weapons though, which is lame.  Mainly just used Auger, Bullseye MK-II.

Getting rid of the weapon wheel from R1 was a really bad decision.  Instead of YOU the PLAYER creating strategies to beat each battle (by thinking, "hmm, maybe I could try using this weapon") the game is like "here is a sniper rifle on the ground with just enough ammo to shoot the enemies at a distance." and then you kill them and move forward and it's like "you are now out of ammo and look!  Here is a shotgun!  Use it to shoot the close-up enemies you will fight next with just enough ammo to kill them".  

They basically created an extremely scripted FPS.  In fact, R2 is probably the most scripted FPS I've ever played from a gameplay perspective.  They tell you what to do and you just do it while trying to survive.

The ending was kinda lame.  I'm glad they
spoiler (click to show/hide)
Killed Hale
[close]
though because the end of R2 was channeling Condemned 2 in a bad, bad way.  At least R3 could be interesting now.  Lack of real story just because it's a "middle" game is stupid.  There's plot but you don't know what's going on and that's what R3 is to explain.

I like the art direction with the 50's towns and 50's music and cool chimera architecture.  It's a shame the texture work is nothing special throughout.  Also because it's so linear and scripted you don't really get to explore these cities much which kinda sucks since they look neat.

And putting INVINCIBLE FURRIES in the water everywhere so you DON'T SWIM because the water physics are lol is hmmmmm

Was still a better SP Campaign than CoD4, but less interesting/memorable than R1 and much weaker than Halo 3.


Finally I will say the same thing I said in the Gears 2 thread:  This campaign would have been MUCH better if you could play it 4p coop with your friends.  Especially since R2 is all about overwhelming you with tons and tons of enemies and having TEAMMATES to setup an attack strategy would make a lot of the situations way better.  Halo 3 set the bar last year and neither Gears nor R2 were able to catch up.  Gears 3 & R3 better have it by then.  No excuses left.

Bebpo

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Re: Resistance 2 Thread
« Reply #466 on: November 30, 2008, 07:59:11 PM »
These credits are really long for an 8 hour game.

Bebpo

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Re: Resistance 2 Thread
« Reply #467 on: November 30, 2008, 08:43:40 PM »
The online seems fun, but I'm not sure about enemies having a billion health in coop.  I would have rather just had tough enemies.

y2kev

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Re: Resistance 2 Thread
« Reply #468 on: November 30, 2008, 08:45:17 PM »
COD4 is more heavily scripted than R2.
haw

Bebpo

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Re: Resistance 2 Thread
« Reply #469 on: November 30, 2008, 09:01:44 PM »
So yeah, because I screwed myself way back when and used "load level" to get back to where I was and finished the game through that, even though I beat the game and have the bonus options it says my stats are clears: 0.  This is annoying because even though I went out of my way to find every intel in the game, I can't get the stupid "all intel in SP" trophy because it requires TWO weapon intels for weapons that aren't in the game and you get them by turning your "game clears" stat from 0->1, which I can't do without replaying the entire game from start now. 

COD4 is more heavily scripted than R2.

But CoD4 had areas where you could go to the left or right! :P

cool breeze

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Re: Resistance 2 Thread
« Reply #470 on: November 30, 2008, 09:03:47 PM »
CoD4 also raped you up the ass with grenades so you would avoid moving forward/find enjoyment

Bebpo

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Re: Resistance 2 Thread
« Reply #471 on: November 30, 2008, 09:07:21 PM »
CoD4 also raped you up the ass with grenades so you would avoid moving forward/find enjoyment

Which is why I said R2 campaign was better than CoD4!

cool breeze

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Re: Resistance 2 Thread
« Reply #472 on: November 30, 2008, 09:11:28 PM »
yeah, but CoD4 has enemies with such advanced movement patterns that they both duck AND stand up.  In fact, the tech is so amazing that sometimes they repeat this over and over again on a cycle like clockwork.

y2kev

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Re: Resistance 2 Thread
« Reply #473 on: November 30, 2008, 09:12:07 PM »
quake 3 call of duty 4 engine :bow2
haw

Third

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Re: Resistance 2 Thread
« Reply #474 on: November 30, 2008, 09:24:44 PM »
Sp in R2 worse than Halo 3 sp?

R2 sp must be the worst sp ever then.

I'm still buying it soon.

y2kev

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Re: Resistance 2 Thread
« Reply #475 on: November 30, 2008, 09:27:17 PM »
halo 3 sp is good

ITS GOOD ITS GOOD ITS GOOD I SAY
haw

Bebpo

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Re: Resistance 2 Thread
« Reply #476 on: November 30, 2008, 09:29:36 PM »
Halo 3 SP is great outside the Infested ship level with the flood everywhere.  It was one of the few game finales that was actually satisfying and finished the story.  It was also fun as hell with four people.

Bebpo

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Re: Resistance 2 Thread
« Reply #477 on: November 30, 2008, 09:33:20 PM »
I feel like Gears 2 and Resistance 2 both put too much weight into being "middle" games in a trilogy.  They were both just kind of random scenes of running around shooting stuff with a few 'mysteries' introduced so the 3rd game can actually be good. 

Thinking about it, Halo 2 was like that too.

Damn, I think I'm beginning to hate making "game trilogies".  Mirrors Edge 2 is probably going to be a mess as well.  :\


They need to make games like MGS where each story is self-sufficient and it just happens to be part of a bigger story (MGS4 excluded).

Draft

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Re: Resistance 2 Thread
« Reply #478 on: November 30, 2008, 09:51:14 PM »
I feel like Gears 2 and Resistance 2 both put too much weight into being "middle" games in a trilogy.  They were both just kind of random scenes of running around shooting stuff with a few 'mysteries' introduced so the 3rd game can actually be good. 

Thinking about it, Halo 2 was like that too.

Damn, I think I'm beginning to hate making "game trilogies".  Mirrors Edge 2 is probably going to be a mess as well.  :\


They need to make games like MGS where each story is self-sufficient and it just happens to be part of a bigger story (MGS4 excluded).
Yes.

That's what's needed.

More MGS2.

Draft

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Re: Resistance 2 Thread
« Reply #479 on: November 30, 2008, 09:52:18 PM »
Name one trilogy where the second game wasn't a fucking mess? Hell, even movies are like that. Books too.