Author Topic: Mirror's Edge thread  (Read 27197 times)

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duckman2000

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Re: Mirror's Edge thread
« Reply #60 on: November 13, 2008, 01:18:48 PM »
If I can get 6-8 well designed hours without much filler content out of a game, then that's fine with me. I had to stop playing Fable 2 as I realized that it'd take way to long to get the full experience from the game, and the core game wasn't exactly gripping me enough to keep playing it for the story. I only really have time to play games for a few hours late at night, or in rare cases when the kid is taking a nap and I don't have anything more important to do with my time. So, short and fullfilling games are totally hot, as are good multiplayer games. 4 hours of SP, though? Rent.

I don't mind long games unless they are artificially lengthened with bullshit fetch quests are reused objectives.

Another Zelda hater  :hyper

Beezy

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Re: Mirror's Edge thread
« Reply #61 on: November 13, 2008, 01:26:50 PM »
Yeah, so I bought it and got the bag. I'll play it later tonight.

y2kev

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Re: Mirror's Edge thread
« Reply #62 on: November 13, 2008, 01:27:29 PM »
Is this game kind of ugly to anyone else? Like, everything LOOKS good and the color choices and art design are great, but the texturing is incredibly sloppy (on 360 here). Also, the game like has to load levels midlevel and it just completely stops. This is one of the smoother third party UE3 games but it still doesn't even come close to Gears.
haw

cool breeze

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Re: Mirror's Edge thread
« Reply #63 on: November 13, 2008, 01:29:06 PM »
I forgot to mention that despite both Wind Waker and Phantom Hourglass being rife with tedious tasks, I give them a full pardon for being Zelda games. :teehee

spoiler (click to show/hide)
that isn't a joke at all.  I'm a total blind/loyal Zelda fan.  It's a curse.
[close]

duckman2000

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Re: Mirror's Edge thread
« Reply #64 on: November 13, 2008, 01:30:49 PM »
But you still hate TP, right?

cool breeze

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Re: Mirror's Edge thread
« Reply #65 on: November 13, 2008, 01:34:55 PM »
Nope.  When I say I'm a blind/loyal Zelda fan, I mean I'm a blind/loyal Zelda fan through and through.  I even liked Phantom Hourglass despite it really not being too good a game.  It's a curse I lived with my whole life.

Smooth Groove

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Re: Mirror's Edge thread
« Reply #66 on: November 13, 2008, 01:45:31 PM »
If I can get 6-8 well designed hours without much filler content out of a game, then that's fine with me. I had to stop playing Fable 2 as I realized that it'd take way to long to get the full experience from the game, and the core game wasn't exactly gripping me enough to keep playing it for the story. I only really have time to play games for a few hours late at night, or in rare cases when the kid is taking a nap and I don't have anything more important to do with my time. So, short and fullfilling games are totally hot, as are good multiplayer games. 4 hours of SP, though? Rent.

A couple of gaming hrs/night ain't bad for a parent.  I don't see how I'll have more than an hour or two per night once I start my residency.  That's why I'm gonna put off marriage for awhile. 

fistfulofmetal

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Re: Mirror's Edge thread
« Reply #67 on: November 13, 2008, 01:48:19 PM »
Wooo, Gamefly is sending it to me. Should have it by Saturday.
nat

duckman2000

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Re: Mirror's Edge thread
« Reply #68 on: November 13, 2008, 03:03:13 PM »
Nope.  When I say I'm a blind/loyal Zelda fan, I mean I'm a blind/loyal Zelda fan through and through.  I even liked Phantom Hourglass despite it really not being too good a game.  It's a curse I lived with my whole life.

I sort of stopped liking them when they stopped being good. Yet, I always end up playing new ones, despite knowing full well that it will just be a poorly assembled redo of some earlier game.

A couple of gaming hrs/night ain't bad for a parent.  I don't see how I'll have more than an hour or two per night once I start my residency.  That's why I'm gonna put off marriage for awhile. 

I give myself the time by cutting depriving myself of sleep. I average 4 hours of sleep, even less so of continuous sleep. :(
« Last Edit: November 13, 2008, 03:04:49 PM by duckman2000 »

hyp

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Re: Mirror's Edge thread
« Reply #69 on: November 13, 2008, 03:11:18 PM »
I give myself the time by cutting depriving myself of sleep. I average 4 hours of sleep, even less so of continuous sleep. :(

i feel you brother.   :'(
pyh

Jansen

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Re: Mirror's Edge thread
« Reply #70 on: November 13, 2008, 03:15:40 PM »
Wooo, Gamefly is sending it to me. Should have it by Saturday.


same here.

thank you gamefly for helping many save their money for worthy games.

:bow gamefly :bow2

Great Rumbler

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Re: Mirror's Edge thread
« Reply #71 on: November 13, 2008, 03:39:03 PM »
i hope this game tanks and they learn their lesson: 4-6 hr games that do not have multi aren't worth $60 fucking dollars
The backlash we are seeing here is, I believe, one of the reasons why series like Sonic the Hedgehog have gone down the crapper. 

It's interesting that you mention Sonic the Hedgehog, because I feel like Mirror's Edge is how Sonic should have been done in 3D.
dog

demi

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Re: Mirror's Edge thread
« Reply #72 on: November 13, 2008, 03:42:32 PM »
when will you actually play it? lulz
fat

demi

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Re: Mirror's Edge thread
« Reply #73 on: November 13, 2008, 03:56:10 PM »
LULZ in your mouf
fat

tiesto

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Re: Mirror's Edge thread
« Reply #74 on: November 13, 2008, 04:04:50 PM »
Sooo... general consensus is that the 360 version is better?
^_^

demi

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Re: Mirror's Edge thread
« Reply #75 on: November 13, 2008, 04:05:12 PM »
achievements baby.
fat

cool breeze

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Re: Mirror's Edge thread
« Reply #76 on: November 13, 2008, 05:15:24 PM »
Sooo... general consensus is that the 360 version is better?

Unless you have controller preferences, yes.

duckman2000

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Re: Mirror's Edge thread
« Reply #77 on: November 13, 2008, 05:17:06 PM »
Sooo... general consensus is that the 360 version is better?

Unless you have controller preferences, yes.

Isn't there some DLC exclusivity? /GTAIV

Eel O'Brian

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Re: Mirror's Edge thread
« Reply #78 on: November 13, 2008, 05:47:42 PM »
Is this game kind of ugly to anyone else? Like, everything LOOKS good and the color choices and art design are great, but the texturing is incredibly sloppy (on 360 here). Also, the game like has to load levels midlevel and it just completely stops. This is one of the smoother third party UE3 games but it still doesn't even come close to Gears.

i think it looks nice and clean and bright, and that's fine by me, didn't notice any bad textures but then again i am extremely easy to please when it comes to graffix (although i did notice that socom is an uuuuuuuuuuuuugly game).  the snoozy "omg gubbmint is the bad guyz and big brother oppressin' me fight the power maaaaaan" storyline is what sets these two eyes rolling.  people give me shit for liking WWII games, but how overused is THAT plotline?
sup

EmCeeGrammar

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Re: Mirror's Edge thread
« Reply #79 on: November 13, 2008, 06:04:24 PM »
Does multiplayer even make sense in a game like this?  I usually think you can get away with a short sp by having an engrossing multiplayer aspect, but this type of game doesnt seem too fitting for competitive play. Racing maybe? I dunno.

Older sonic games were short but had high replay value because the physics were fun and there were multiple paths to experience.  The sonic advance games had time trials but that didnt excuse the hold right and die by trial and error gameplay.

So what Im asking is, does the singleplayer on its own have high replay value to compensate for its brevity?
sad

Bildi

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Re: Mirror's Edge thread
« Reply #80 on: November 13, 2008, 06:19:01 PM »
The vast majority of the game seems to be in the time trials.  I've only just started, but achieving anything close to the three star rating times is frickin' hard.  You have to do a lot of experimentation to discover new paths and then practice a lot.

If that interests you then I suspect you'll find the game incredibly long.  I spent about an hour and a half on the first time trial level last night and only have a two star rating thus far.

FatalT

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Re: Mirror's Edge thread
« Reply #81 on: November 13, 2008, 06:36:37 PM »
Bah, I was going to rent this today but Blockbuster hasn't gotten it in yet. I'll hopefully pick it up tomorrow morning, then.

Positive Touch

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Re: Mirror's Edge thread
« Reply #82 on: November 13, 2008, 06:48:31 PM »
The vast majority of the game seems to be in the time trials.  I've only just started, but achieving anything close to the three star rating times is frickin' hard.  You have to do a lot of experimentation to discover new paths and then practice a lot.

If that interests you then I suspect you'll find the game incredibly long.  I spent about an hour and a half on the first time trial level last night and only have a two star rating thus far.

That's what I was hoping to hear!  I reeeeeeeeally want to get this game NOW, but I still have a lot more to do in Fallout and I've barely touched Dead Space.  I know if I finish those first, I can get ME for cheaper, but it's so hard to resist.
pcp

G The Resurrected

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Re: Mirror's Edge thread
« Reply #83 on: November 13, 2008, 09:45:39 PM »
I folded in and got the game tonight. Lets hope I don't regret my decision after tonight. And whats with gamestop holding copies of games longer than 48 hours now? I wanted a damn bag but "NO" they have to wait till all preorders are picked up. Is that bag actually worth the trouble of going back and bitching for it?

drohne

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Re: Mirror's Edge thread
« Reply #84 on: November 13, 2008, 09:47:01 PM »
the time trials are so good that they kind of frighten me -- they've got the merciless precision of a technical racing game, the control complexity of a fighting game, a subtlety of environmental interaction that was latent in the newer prince games, and a subtlety of movement that was latent in the fps control scheme. i played one time trial for three or four hours last night and felt one of those korean mmorpg poopsock death seizures coming on :-\

cool breeze

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Re: Mirror's Edge thread
« Reply #85 on: November 13, 2008, 10:14:39 PM »
So far (only to the end up Chapter 2) I'm enjoying this game less than I thought I would.  The ways the levels are set up past the prologue (demo) stuff is just a bit bad.  There are so many points where you think you can grab something, but for some reason or another you can't.  It's like some sections of this game get boring slow and linear where you can even set up your line.  Other parts are good, but again the game's flaws show in these later levels.  The animations are just confusing at times (rubbing air as you try to grip the ledge, wtf?) and at times it's just so imprecisely precise to the sections you need to grab or go.

And the cutscenes and story is fucking terrible.  Worst story since condemned 2.

Grecco

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Re: Mirror's Edge thread
« Reply #86 on: November 13, 2008, 10:20:32 PM »
Up to Chapter 5 and its delivering. My GOTY

AdmiralViscen

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Re: Mirror's Edge thread
« Reply #87 on: November 13, 2008, 10:21:30 PM »
What do you have to do to pull off the melee attack that gets you a secret achievement?

Grecco

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Re: Mirror's Edge thread
« Reply #88 on: November 13, 2008, 10:22:51 PM »
Which one? Theres 2 secret achievments

AdmiralViscen

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Re: Mirror's Edge thread
« Reply #89 on: November 13, 2008, 10:31:46 PM »
Are they both tied to special melee attacks? I dunno what the second one is, but the first one is some kind of aerial jump kick?

Grecco

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Re: Mirror's Edge thread
« Reply #90 on: November 13, 2008, 10:36:01 PM »
Theres the wall run to jump kick

theres the jump on a guy and stomp him basically jump from a higher level on top of him and attack and you stomp him like a gomba

and theres the silly jump/turn/atack thing where she throws the v sign like a typical japanese schoolgirl

AdmiralViscen

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Re: Mirror's Edge thread
« Reply #91 on: November 13, 2008, 10:37:17 PM »
OK. I was trying to just jump really high in someone's face, but I guess I need to actually be directly above him.

cool breeze

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Re: Mirror's Edge thread
« Reply #92 on: November 13, 2008, 11:35:02 PM »
ok, the sections where your still running from point A to B are awesome, but the more open slow bits are bad.  I don't know why they thought having them was a good idea.

Bildi

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Re: Mirror's Edge thread
« Reply #93 on: November 14, 2008, 01:02:11 AM »
the time trials are so good that they kind of frighten me -- they've got the merciless precision of a technical racing game, the control complexity of a fighting game, a subtlety of environmental interaction that was latent in the newer prince games, and a subtlety of movement that was latent in the fps control scheme. i played one time trial for three or four hours last night and felt one of those korean mmorpg poopsock death seizures coming on :-\

Oh phew.  I was worried I was just totally useless. :-[

Tieno

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Re: Mirror's Edge thread
« Reply #94 on: November 14, 2008, 01:12:26 AM »
the time trials are so good that they kind of frighten me -- they've got the merciless precision of a technical racing game, the control complexity of a fighting game, a subtlety of environmental interaction that was latent in the newer prince games, and a subtlety of movement that was latent in the fps control scheme. i played one time trial for three or four hours last night and felt one of those korean mmorpg poopsock death seizures coming on :-\
Oh man, gad I'm not the only one who felt the controls were kind of like a fighting game with some of the combos you have to pull against the environment. Damn my cheap attitude for importing and thus waiting another week :(
i

TVC15

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Re: Mirror's Edge thread
« Reply #95 on: November 14, 2008, 05:51:13 AM »
I just played the full game for the first time since I touched the demo, and the controls just clicked this time.  The first time I played, they seemed curious and cumbersome, but this time they seemed rather natural.  It's similar to Assassin's Creed where once you grok the "control philosophy" the game becomes quite a bit more fluid.

serge

dark1x

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Re: Mirror's Edge thread
« Reply #96 on: November 14, 2008, 08:50:01 AM »
I'm enjoying it quite a bit, but I can see why the opinions are so mixed.  There was one point in particular where, for some reason, I was focused on completing a segment a certain way and had to retry like 3 or 4 times.  However, after that point, I just shook it off and decided to complete the scenario by reaction rather than planning.  It seems like, if you become obsessed with a certain path, you may hit a wall and become frustrated.  The game encourages you to react to what's happening on screen in most cases.  I mean, there are often obvious paths that you become limited to, but those parts certainly wouldn't frustrate.  When the level is opened up a bit, however, you're often given more choice than you may initially believe and you really need to approach the game differently.

I do feel that the game may actually be more enjoyable during a second playthrough, however.  I spent quite a bit of time playing the demo, for instance, and I found that the first run through was actually one of the least enjoyable and that further refining my playthrough increased the fun just like an old school platformer.  The first run through a 2D Sonic level, for instance, was rarely as enjoyable as subsequent runs would be.  It also seems to me that the core mechanics are far more nuanced than you might first believe and the game can change drastically as you learn what you are actually capable of.

I know there is also a lot of hate for the 2D story sequences, but I really don't find them to be that bad.  In fact, they really do remind me of the cutscenes used in the original Flashback or Another World/Out of this World.  They also serve to hide loading.  :P

CajoleJuice

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Re: Mirror's Edge thread
« Reply #97 on: November 14, 2008, 09:09:56 AM »
I just played the full game for the first time since I touched the demo, and the controls just clicked this time.  The first time I played, they seemed curious and cumbersome, but this time they seemed rather natural.  It's similar to Assassin's Creed where once you grok the "control philosophy" the game becomes quite a bit more fluid.


And there actually are free-running CONTROLS this time. I can see why it could be difficult. :P
AMC

Grecco

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Re: Mirror's Edge thread
« Reply #98 on: November 14, 2008, 09:55:53 AM »
The drain wasnt that bad, but theres so much better stuff after that.


This game is an incredible experience. Just so different. Im utterly baffled as to how Edge gave this a 5/10

Beezy

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Re: Mirror's Edge thread
« Reply #99 on: November 14, 2008, 10:18:21 AM »
Just beat chapter 2. That part going down the drain and then up was absolute bollocks.
It took me forever to take out the 5 guards after you got back out of the drain. Combat is the weakest part of this game, but I realize now that it's much quicker to just run up and disarm your enemies.

Grecco

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Re: Mirror's Edge thread
« Reply #100 on: November 14, 2008, 10:32:14 AM »
I dont hate the combat. The melle sucks. She cant punch worth for shit. But you play this stealthy like. Run away  then disarm them one by one and run back.  No issues.

Bildi

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Re: Mirror's Edge thread
« Reply #101 on: November 14, 2008, 05:56:40 PM »
It took about 2-3 hours, but I finally got a decent time on the first time trial (still 10 seconds behind the world record...).  I think there's about 20 or more time trials. :lol

demi

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Re: Mirror's Edge thread
« Reply #102 on: November 14, 2008, 05:57:31 PM »
Are the time trial record achievements easy to get?
fat

cool breeze

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Re: Mirror's Edge thread
« Reply #103 on: November 14, 2008, 06:11:31 PM »
This game is awesome.  Story is still terrible.

Sho Nuff

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Re: Mirror's Edge thread
« Reply #104 on: November 14, 2008, 06:25:38 PM »
God how do you beat the Slime Mutant boss in level 5

Great Rumbler

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Re: Mirror's Edge thread
« Reply #105 on: November 14, 2008, 07:30:33 PM »
Getting that pacifist achievement was tough stuff, especially in the last few levels when you have rooms filled with guys trying to shoot your lights out. But I did it. *Rocky fist pump*
dog

demi

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Re: Mirror's Edge thread
« Reply #106 on: November 14, 2008, 07:34:22 PM »
Is there seriously a slime boss in this game, or is that a joke?
fat

Great Rumbler

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Re: Mirror's Edge thread
« Reply #107 on: November 14, 2008, 07:35:31 PM »
No such thing exists in Mirror's Edge.
dog

chronovore

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Re: Mirror's Edge thread
« Reply #108 on: November 14, 2008, 09:38:31 PM »
Is there seriously a slime boss in this game, or is that a joke?

Sho Nuff was talking about real life.

cool breeze

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Re: Mirror's Edge thread
« Reply #109 on: November 14, 2008, 09:40:14 PM »
Awesome game.  I also finished without killing anyone.  I'm gonna rebuy it on PC and shoot every bastard I see.

FatalT

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Re: Mirror's Edge thread
« Reply #110 on: November 14, 2008, 09:43:35 PM »
Finished the game but had to kill one guy on the last chapter. Took about 5 hours.

cool breeze

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Re: Mirror's Edge thread
« Reply #111 on: November 14, 2008, 09:52:59 PM »
Are you talking about that guy with unlimited ammo for his machine gun who stood between you are some stairs? if so, that bit took me a long time to get by, but I did.

FatalT

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Re: Mirror's Edge thread
« Reply #112 on: November 14, 2008, 10:00:21 PM »
Are you talking about that guy with unlimited ammo for his machine gun who stood between you are some stairs? if so, that bit took me a long time to get by, but I did.

That's the one. Man that part pissed me off so much. I couldn't figure out how to get past him because you had to run at him for a little bit either way and it seemed like he never reloaded.

Greatness Gone

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Re: Mirror's Edge thread
« Reply #113 on: November 14, 2008, 10:08:25 PM »
Finished the prologue. Three achievements so far. :heartbeat

Did anyone else get a tacky XL shirt with the game?

cool breeze

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Re: Mirror's Edge thread
« Reply #114 on: November 14, 2008, 10:21:05 PM »
Are you talking about that guy with unlimited ammo for his machine gun who stood between you are some stairs? if so, that bit took me a long time to get by, but I did.

That's the one. Man that part pissed me off so much. I couldn't figure out how to get past him because you had to run at him for a little bit either way and it seemed like he never reloaded.

At one point there is a step jump area that doesn't turn red you needed to vault off on, then go into runner vision and beat him down.

Greatness Gone

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Re: Mirror's Edge thread
« Reply #115 on: November 14, 2008, 10:37:03 PM »
This game is pissing me off. I died, like, 12 times in Chapter 1. The time trials are fun, though.

Jansen

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Re: Mirror's Edge thread
« Reply #116 on: November 14, 2008, 10:47:54 PM »


This game is an incredible experience. Just so different. Im utterly baffled as to how Edge gave this a 5/10

5/10 for a 5 hour game with shitty combat seems about right

TVC15

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Re: Mirror's Edge thread
« Reply #117 on: November 14, 2008, 10:58:09 PM »
Getting that pacifist achievement was tough stuff, especially in the last few levels when you have rooms filled with guys trying to shoot your lights out. But I did it. *Rocky fist pump*

Really?  I got it on the very first level, first time I played.
serge

cool breeze

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Re: Mirror's Edge thread
« Reply #118 on: November 14, 2008, 11:01:36 PM »
He was mixing up the 'keeping faith' or whatever achievement where you don't shoot a single person in the entire game.

Beezy

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Re: Mirror's Edge thread
« Reply #119 on: November 15, 2008, 12:13:01 AM »
I just beat the story on normal. This game owns. Haters can choke on a dick.