Author Topic: 12 Killzone 2 videos: thread dedicated to duckman  (Read 18428 times)

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Tieno

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #120 on: December 05, 2008, 04:26:07 PM »
Flamethrower does look weird, do real flamethrowers act like that?
i

y2kev

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #121 on: December 05, 2008, 04:26:54 PM »
It's a napalm thrower, yes.
haw

Tieno

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #122 on: December 05, 2008, 04:28:15 PM »
Ah, kind of like this


I was wondering why it looked like someone pissing
i

duckman2000

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #123 on: December 05, 2008, 04:40:24 PM »
Yeah, it's liquid as opposed to the propane-type that most games seem to go for. Good fit for military purposes as it burns by adherence as opposed to just thermal shock. It would be pretty cool if they did something more with the valve there, like give you the option of adjustable pressure for close quarters or battlefield application. Hopefully some naggy journalist has mentioned the lack of pressure, as I understand this is a quite old build.

cool breeze

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #124 on: December 05, 2008, 05:17:58 PM »
I do understand the different types of flamethrowers here, but I still don't think that graphically it looks very good.  That is seriously the only part of the game does look bad to me.

WrikaWrek

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #125 on: December 05, 2008, 06:24:35 PM »
Well i hope the scripting is good in the retail game.

I've heard very good things about it, story wise also, so while i thought the beginning of that landing on the "warzone" was "ok", i mean, you can't really go wrong with the "we just got hit", oh and on a sidenote, and the cutscene kinda showed some weak spots gfx wise, i mean Res5 cutcenes look better, but whatever, besides the point, fact is the whole, reach meet cutcene, and right away have a lamo ass and needless six axis moment, was kinda like "pump up the breaks kid, this is totally the wrong direction to go", but i liked what i saw aside from that.

Very intense, very good looking, although when the weapon isn't dipped in motion blur it looks like i went back to COD4 but, loooks amazing.

drohne

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #126 on: December 05, 2008, 06:41:23 PM »
halo's level design was better before they started focus testing it for the sequels

edit: er, except for all the copy-pasted corridors, obviously
« Last Edit: December 05, 2008, 06:52:47 PM by drohne »

cool breeze

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #127 on: December 05, 2008, 06:51:06 PM »
If someone played the Cortana level and didn't think it was distinguished mentally-challenged, I don't really see how they ever got that job.

WrikaWrek

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #128 on: December 05, 2008, 06:51:59 PM »
Halo 3 level design was great, aside from the absolute dreadful flood crib level.

Purple Filth

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #129 on: December 06, 2008, 08:13:50 AM »
Gamersyde removed all of the vids.

I wonder what happened between them and Sony/Guerilla

Tieno

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #130 on: December 06, 2008, 08:42:03 AM »
People don't know how to play Cortana properly. Just run whenever you can, platform to higher ground, use the powerups to avoid one of the harder chokepoints --> easy and fun level (even on legendary).
i

cool breeze

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #131 on: December 06, 2008, 11:36:44 AM »
don't try and pull that 'people didn't play it right' crap.  It was poorly designed and as someone who enjoyed, and presumably correctly played, every other level it was just that level that was poorly designed.  If Bungie had a 'right' way to play it, it wouldn't have such hate towards it, so clearly they have failed with that level.

duckman2000

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #132 on: December 06, 2008, 12:03:43 PM »
Gamersyde removed all of the vids.

I wonder what happened between them and Sony/Guerilla

Quote
Some of you may have noticed that we removed our videos of Killzone 2 from the site.

The reason is that, by showing you most of the levels featured in the preview code, we caused more harm to the publisher Sony and the developer Guerrilla than we could ever have imagined.

We got carried away by our enthusiasm and our desire to share the content of this fantastic preview with you. This is an unforgivable misconduct as professionnals, and as journalists.

Therefore, we have permanently removed all the concerned files. And to the people working at Guerrilla and Sony we'd like to adress our public apologies.

The Gamersyde team.

To our fellow members and readers, we are aware that you were all very pleased by our videos and that you will probably want to find us excuses.

If you really want to support us please do so by avoiding polemics and trying to recognize Sony and Guerrilla’s fundamental right to protect their intellectual properties.

Thank you all in advance.

http://www.gamersyde.com/news_7388_en.html

Tieno

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #133 on: December 06, 2008, 12:17:09 PM »
don't try and pull that 'people didn't play it right' crap.  It was poorly designed and as someone who enjoyed, and presumably correctly played, every other level it was just that level that was poorly designed.  If Bungie had a 'right' way to play it, it wouldn't have such hate towards it, so clearly they have failed with that level.
Don't get offended, I'm just telling you a way to enjoy Cortana and have an easy ride!
i

duckman2000

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #134 on: December 06, 2008, 02:55:17 PM »
People don't know how to play Cortana properly. Just run whenever you can, platform to higher ground, use the powerups to avoid one of the harder chokepoints --> easy and fun level (even on legendary).

Worst opinion ever

Tieno

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #135 on: December 06, 2008, 03:03:21 PM »
People don't know how to play Cortana properly. Just run whenever you can, platform to higher ground, use the powerups to avoid one of the harder chokepoints --> easy and fun level (even on legendary).

Worst opinion ever

It's more like advice on how to possibly play.

Go play some Ubisoft game!
i

cool breeze

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #136 on: December 06, 2008, 04:32:12 PM »
don't try and pull that 'people didn't play it right' crap.  It was poorly designed and as someone who enjoyed, and presumably correctly played, every other level it was just that level that was poorly designed.  If Bungie had a 'right' way to play it, it wouldn't have such hate towards it, so clearly they have failed with that level.
Don't get offended, I'm just telling you a way to enjoy Cortana and have an easy ride!

not offended, it's just that the Cortana level is mind boggling.  Bungie is a good developer, they made two games that play 90% the same and were aware of the good/bad parts of those, they knew this was the biggest game for the Xbox 360, and yet somehow that level still made it in despite all this.  Hopefully with ODST they realize what is fun about the Halo games, then again it will probably play different from all previous Halo games, so let's see how that will turn out.

WrikaWrek

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #137 on: December 08, 2008, 11:57:23 AM »
It's like Bungie kept telling themselves "We can do this, we can make a flood level work!!!!"

y2kev

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #138 on: December 08, 2008, 11:57:56 AM »
But they never did  :'(
haw

WrikaWrek

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #139 on: December 08, 2008, 12:03:24 PM »
They ain't done yet.  :-\

AdmiralViscen

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #140 on: December 08, 2008, 12:15:53 PM »
That one in halo 3 that takes place in the city is pretty good. What's that, mission 6? It's the one where the first hidden skull is being carried by a guy jumping over your head.

y2kev

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #141 on: December 08, 2008, 12:18:31 PM »
That one in halo 3 that takes place in the city is pretty good. What's that, mission 6? It's the one where the first hidden skull is being carried by a guy jumping over your head.
Mission 5, yes, that one isn't bad. Well, it's not as good as 4 or 6, but it's not bad.
haw

Tabasco

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #142 on: December 08, 2008, 03:33:25 PM »
It doesn't suck b/c it's only 10 minutes long.

I'm glad Bungie is doing sort of a reboot with ODST.  Halo 3 had a bit too much feature creep.

y2kev

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #143 on: December 08, 2008, 04:06:55 PM »
They should really drop brutes and go back to elites. Brutes were NEVER as fun. I don't know why they sacrificed their gameplay for their own stupid narrative.
haw

cool breeze

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #144 on: December 08, 2008, 04:08:22 PM »
apparently some people think Halo has an interesting story

Tabasco

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #145 on: December 08, 2008, 04:19:43 PM »
They should really drop brutes and go back to elites. Brutes were NEVER as fun. I don't know why they sacrificed their gameplay for their own stupid narrative.

I agree.  But going by that trailer, the Brutes will be back :(

duckman2000

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #146 on: December 08, 2008, 05:48:26 PM »
apparently some people think Halo has an interesting story

Crazy, huh? Halo was at its absolute best when it was a great shooter with just enough (borrowed, cliched) story to tie the action pieces together and keep things interesting. I also thought the actual setting, this mysterious ring world, added a lot to the first game, and of course most of that was void in the sequels. I really liked Halo 3, though. If they could have just taken some bold measure and ditched the story path that Halo 2 shat the series into.

And for the record, I like the Flood. It's a great throwback to old school shooting fun. But for some reason, they always come with the baggage of operating in the worst possible settings.

brawndolicious

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #147 on: December 08, 2008, 06:02:59 PM »
The brutes and the flood in H3 were fun.  Especially if you were using the flamethrower against the flood since it takes like one "shot" to kill them.

WrikaWrek

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #148 on: December 08, 2008, 06:23:26 PM »
The brutes and Flood in Halo 3 were very good adversaries.

It was the cortana level that was shit, the so called "Flood level", just like the library was a flood level, and Halo 2? I barely remember that pos.

Halo 1 was great, halo 2 was pos, Halo 3 was the best of them all. I don't see a problem with the story, or enemy choices.

drohne

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #149 on: December 08, 2008, 07:47:30 PM »
halo 2 and halo 3 feel like two halves of one game to me, and i remember halo 2 more fondly because i was so ridiculously hyped for that game. i downloaded the french leak, softmodded my xbox just to play it, and just about jizzed. in. my. pants. when i heard the title screen music

and incidentally that one bit where you're the arbiter on that gondola fighting flood with a bunch of other elites is still the only really good flood moment

Eel O'Brian

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #150 on: December 08, 2008, 07:51:47 PM »
i liked the flood in the first game, those little popcorn skull things made me panic

been reading this thread off and on - starting to get a little hyped for kz2, sounds great and those videos are  :o

i didn't get more than an hour into the first one
sup

y2kev

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #151 on: December 08, 2008, 07:55:55 PM »
i've finished the ps2 and psp games

the psp game is actually excellent, more people should play it. it's tough as nails though.
haw

duckman2000

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #152 on: December 08, 2008, 08:03:14 PM »
i didn't get more than an hour into the first one

You're better off having not played it. There were some neat things there, but the game was a broken mess. Killzone 2 seems to be everything that Killzone so badly wanted, but utterly (and comically) failed, to deliver.

Kestastrophe

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #153 on: December 08, 2008, 08:05:30 PM »
I am a fan of the PSP game as well. I could never beat the final boss of the campaign expansion that came out last May.
jon

drohne

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #154 on: December 08, 2008, 08:05:59 PM »
the first killzone had some strong visual elements and did the gritty immersive fps thing before it was cool, but i couldn't play much of it either. liberation rocks. i need to get back to it

duckman2000

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #155 on: December 08, 2008, 08:07:30 PM »
I'll give Killzone 1 this: it had the neatest looking beach/dune environment I've seen in a game.

Oh yeah, and the by far sweetest knife kills.  :omg

y2kev

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #156 on: December 08, 2008, 08:08:19 PM »
I am a fan of the PSP game as well. I could never beat the final boss of the campaign expansion that came out last May.

yes! It's hard as fucking balls! I know though that Tempy had fights with his team (well, the team he is on as a level designer) about the difficulty. He wanted it not as hard and they wanted it even harder. KZL is fuckfabulous.

KZ1 also does the "camera bob" stuff like Far Cry 2 and other modern shooters.'

kz1 is actually really pretty. which is why it runs at like 5 fps.
haw

Kestastrophe

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #157 on: December 08, 2008, 08:11:48 PM »
I was a big fan of KZ1 as well. I beat the campaign on normal difficulty (not many highlights, other than that first trench level) and I even played the multiplayer portion quite a bit. The cheaters and glitchers ruined any fun there was to be had, plus the game was laggy as hell. It was also one of only a handful of game to have bots for offline co-op and they weren't bad in the AI department.
jon

cool breeze

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #158 on: December 08, 2008, 09:10:11 PM »
i've finished the ps2 and psp games

the psp game is actually excellent, more people should play it. it's tough as nails though.

if it wasn't for the psp game I would have no faith that the devs could make a proper game.  Liberation is really, really good.

y2kev

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #159 on: December 08, 2008, 09:10:58 PM »
I was a big fan of KZ1 as well. I beat the campaign on normal difficulty (not many highlights, other than that first trench level) and I even played the multiplayer portion quite a bit. The cheaters and glitchers ruined any fun there was to be had, plus the game was laggy as hell. It was also one of only a handful of game to have bots for offline co-op and they weren't bad in the AI department.

the trench level rocks! they're like CHAARRRRGEEEEEEEEEEEE lol
haw

WrikaWrek

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #160 on: December 08, 2008, 09:24:04 PM »
KZ1 was crap.

"Scatterrrr grenade"

WrikaWrek

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #161 on: December 08, 2008, 09:41:26 PM »
I can't understand how you would think how Halo 1 > Halo 3. Halo 3 is Halo 1, but better.

duckman2000

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #162 on: December 08, 2008, 09:46:38 PM »
I can't understand how you would think how Halo 1 > Halo 3. Halo 3 is Halo 1, but better.

Too much emphasis on a bad and poorly presented story. Also: Elites > Brutes. The environments were also cooler in Halo, and the galaxy hopping that was introduced in Halo 2 has been a constant detriment to the feeling of and attachment to location. Weapons were cooler than ever, and Bungie did real good with the Scarab fights, but it just doesn't measure up to the original.

i remember halo 2 more fondly because i was so ridiculously hyped for that game. i downloaded the french leak, softmodded my xbox just to play it, and just about jizzed. in. my. pants. when i heard the title screen music

First (and last) time I ever stood in a line for a midnight release. I was all hopped up on that attract video that was leaked.
« Last Edit: December 08, 2008, 09:49:44 PM by duckman2000 »

WrikaWrek

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #163 on: December 08, 2008, 09:50:02 PM »
Meh, completely disagree, Halo 1 lacked direction, it was repetitive and boring. Halo 3 is everything good cranked up to 11, better direction, more story, more epicness.

Funny, Halo 3 is the kind of game to me that, each time i play it, the more i like it, it's very impressive on that level. And it's very very rare for a game to do that, to me anyway.

y2kev

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #164 on: December 08, 2008, 09:50:59 PM »
ur dum
haw

duckman2000

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #165 on: December 08, 2008, 09:51:52 PM »
Not exactly surprising differences in opinion here. Didn't you say that you're a fan of rollercoaster, scripted design? Nothing wrong with that, but I could see how Halo 3 would be a more interesting game if so. More story isn't really a positive, though.
« Last Edit: December 08, 2008, 09:59:53 PM by duckman2000 »

cool breeze

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #166 on: December 08, 2008, 09:53:49 PM »
I remember skipping school for Halo 2.  I didn't go at midnight, but I went at 8 am to pick it up, then played it all day.  I was so hyped for that game.

y2kev

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #167 on: December 08, 2008, 09:54:33 PM »
bomba game
haw

WrikaWrek

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #168 on: December 08, 2008, 10:02:12 PM »
ur dum

 :tomato

Not exactly surprising differences in opinion here. Didn't you say that you're a fan of rollercoaster, scripted design? Nothing wrong with that, but I could see how Halo 3 would be a more interesting game if so. More story isn't really a positive, though.

Yes. But i don't think Halo 3 has any less of a sandbox component in combat, in comparison to Halo 1. I think it's a fine balancing act between having a more directed course of events like in halo 2, and having this sort of free form combat as seen in halo 1.

y2kev

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #169 on: December 08, 2008, 10:04:41 PM »
halo 3 is not even CLOSE to as scripted as the cod games

that's why i like halo :D
haw

cool breeze

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #170 on: December 08, 2008, 10:05:41 PM »
The only game this gen that is more scripted than CoD4 is The Club, but that's actually the point in it.


WrikaWrek

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #171 on: December 08, 2008, 10:07:03 PM »
I call bullshit. Heavenly Sword is more scripted than COD.

y2kev

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #172 on: December 08, 2008, 10:08:11 PM »
I call bullshit. Heavenly Sword is more scripted than COD.

...lol

buzz quiz tv is more scripted
haw

WrikaWrek

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #173 on: December 08, 2008, 10:08:42 PM »
You don't think it is?  ???

cool breeze

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #174 on: December 08, 2008, 10:09:27 PM »
aw come on, you knew I was talking about shooters

and actually it would probably be some shit like blacksite or that shitty WW2 in Ameruka one

WrikaWrek

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #175 on: December 08, 2008, 10:10:52 PM »
Actually i wasn't. You said the club, and since the club wasn't a(an?) FPS, it kinda flew past my head.

duckman2000

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #176 on: December 08, 2008, 10:11:35 PM »
Yes. But i don't think Halo 3 has any less of a sandbox component in combat, in comparison to Halo 1.

But it does, though. Skirmish combat is (somewhat) free form, but is there really a situation in Halo 3 that is comparable to Attack on the Control Room, where if you time it right you can steal a Banshee, and make it a bombardment mission? Halo 3 feels borderline on rails, when compared to Halo. I like the game, but the available strategies of attack and level completion feels a lot more like Halo 2 than it does Halo. I'm a big fan of the open ended approach. I'm not going to call Halo "sandbox," because that would really be a slap on the teeth of genuinely open ended games, but it offered enough of it to keep things interesting, and surprising.

Quote
Nothing wrong with that, but I could see how Halo 3 would be a more interesting game if so.
but it still takes a heavy AI/organic route even when it has set up the scenarios which means they never play out the same.

I didn't see anything of this in my one and a half playthrough. I experienced a very good but pretty linear shooter, with good weaponry and some added strategies thanks to vehicles. But I'm not sure I can recall a single scenario that wasn't about going from a strict point A to an equally strict point B, with pockets of enemies scattered in outposts in between. The Scarab fights probably offered the most in this respect.
« Last Edit: December 08, 2008, 10:15:19 PM by duckman2000 »

cool breeze

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #177 on: December 08, 2008, 10:12:29 PM »
The Club is still a shooter, which more or less these days covers anything from Gears 2 to Left 4 Dead to Far Cry 2


duckman2000

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #178 on: December 08, 2008, 10:18:52 PM »
To keep this almost on topic, I'll just say that I hope that Killzone 2 is a bit more like Halo than like Halo 2/3. Wrika will disagree completely, and I'm sure he will get his wish, what with gaming trends being what they are and all.  :-\

WrikaWrek

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Re: 12 Killzone 2 videos: thread dedicated to duckman
« Reply #179 on: December 08, 2008, 10:19:08 PM »
Well, in Halo 3 for example, i'll just use this one example, but in halo 3 there's the 1st scarab fight right?

Now, the ways you approach that combat scenario is astounding, i even took pictures of what i had done backthen. See, i grabbed an ATV, went up the elevator with the ATV, at the top there's a ramp, i waited for the scarab to position in just the right way, i went pedal to the metal, threw myself on the ATV all the way to the Scarab "control room" ramp, now there's 2 elites in this ramp, and i fucking nailed the gap, landed on the ramp inside the control room, roadkilled 2 elites with the atv on the landing, then i got out of the ATV, and wrecked havok.

Now, that is something i came up with when i was playing, it was totally on me, and it was glorious. And i can also say there's nothing like that in Halo 1, but the point is that the free form approach to the combat is totally there in Halo 3, that's why it's a game that the more i play it, the more i like it, because i change strategies, and it's because the A.I and the way the game is designed is, for the most part, so good.

To keep this almost on topic, I'll just say that I hope that Killzone 2 is a bit more like Halo than like Halo 2/3. Wrika will disagree completely, and I'm sure he will get his wish, what with gaming trends being what they are and all.  :-\

Well Killzone looks more like COD, so it doesn't even look like Halo 2, even Less Halo 3/Halo 1.