Trust me: I'm an expert at eating crackers and acting like I own the place.
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Very nice. Ps3/360/PCNo Frank it seems, so i guess he actually did go down fighting?
No Frank makes me sad.
Quote from: Grecco on February 09, 2009, 11:27:49 AMNo Frank makes me sad. He'll probably be a zombie boss.
Well, another generic hack and slash, rather.
Didn't Frank become infected at the end of the first Dead Rising? I can't seem to rememeber what the hell happened after you beat the guy on the tank.
Loser
I'm going to do this from now on.
Quote from: a slime appears on February 09, 2009, 04:18:51 PMI'm going to do this from now on.Die in a fire, you disgusting ninthing.
Quote from: Great Rumbler on February 09, 2009, 04:27:52 PMQuote from: a slime appears on February 09, 2009, 04:18:51 PMI'm going to do this from now on.Die in a fire, you disgusting ninthing.WATCH YOUR FUCKING MOUTHI'll find you, and I will kill you
« Last Edit: Today at 01:49:51 PM by demi »
Other than that.... I don't really like the Casino setting. I know they can get creative and add a whole bunch of shit to attack enemies with, but being in a mall allowed the game to really diversify the weapons you could get.Here, well, you can kill someone with a... roulette table..... or maybe a poker.... chip?It could be varied, but no where as varied as a mall, where you could find a plastic sword to kill a zombie with and a drill, or a showerhead.Still i'm so hyped for this. I'm glad they didn't make it open world. Fuck open world gaming.
I wonder if they'll make Frank the new Otis.
Quote from: Akala on February 10, 2009, 01:17:47 PMI wonder if they'll make Frank the new Otis. "Don't hang up on me! I've covered wars, you know!"
from the trailer:(Image removed from quote.)looks like frank may have a cameo after all, maybe hes an unlockable character or something
Time flow in DR2: The way time was dealt with in DR belongs to the core of the game experience/mechanics according to Inafune, Blue Castle thinks so too, so they're gonna bring it back. Keeping the element was important for the sequel. Time managment here to stay.Haters suddenly step away in fear...
Quote from: demi on February 19, 2009, 11:00:40 AMTime flow in DR2: The way time was dealt with in DR belongs to the core of the game experience/mechanics according to Inafune, Blue Castle thinks so too, so they're gonna bring it back. Keeping the element was important for the sequel. Time managment here to stay.Haters suddenly step away in fear...Looks like I'm manning up!