Author Topic: Residential Biohazardness 5 Thread  (Read 98836 times)

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bork

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Re: RE5 thread (official)
« Reply #120 on: March 06, 2009, 02:12:21 PM »
So far, so HOLY SHIT.  Good game!  Although the game basically has you diving right in, (which is a good thing) the story and presentation are better than RE4's.  The atmosphere isn't anywhere near as creepy as the old Spanish towns were, but the enemies you encounter definitely are.  Especially right in the beginning when you are just walking through town and everyone is staring at you.

The enemies are more aggressive compared to RE4 and don't let up.  Got a game over in the first area because Sheva let her dumb ass get killed by the axeman.  How do you take down that behemoth, anyway?  I could get him to stagger, but he'd get right back up again. 

Installed the game on my 360 HD and the load times are zero, by the way.  It loads so quickly that you don't even get to see the bits of RE trivia it shows on those screens.

I am reading some complaints that the game is shorter and just goes by quicker than RE4 did, and to expect the length to be like RE4 minus the castle.  Something tells me a big part of this are the auto-saves; it seems that the typewriters are gone, and the game will just save at any new area.  Makes things quicker when having to start over.   It also is apparently more linear and has virtually no backtracking, which is AWESOME.  I'd rather have it a bit shorter if it means constant new areas and enemies to fight.

Playing the game with the default controls, but I think I may try out the new scheme, since it allows for strafing.  And yes, the knife really does seem to be more powerful than ever before.  I had a few of those "beat-em-up" combos going with Sheva; definitely more fun than shooting. 
« Last Edit: March 06, 2009, 02:17:02 PM by the lyte edge »
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duckman2000

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Re: RE5 thread (official)
« Reply #121 on: March 06, 2009, 02:13:16 PM »
Good, a short game.

:bow Short games :bow2

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Re: RE5 thread (official)
« Reply #122 on: March 06, 2009, 02:16:05 PM »
Good, a short game.

:bow Short games :bow2

RE4 was about 20 or so hours on my first play-through, but I loved it since it was non-stop action the entire time.  I'm fine with this game being shorter as long as it's good and also keeps up the pace.

Again with RE4 being one of my all-time favorite games, I don't expect RE5 to top it, but it looks to be quite an enjoyable experience.  I'm sure I'm going to be replaying it multiple times (certainly on veteran once normal is done) and messing around in Mercenaries for a bit.
« Last Edit: March 06, 2009, 02:18:13 PM by the lyte edge »
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Re: RE5 thread (official)
« Reply #123 on: March 06, 2009, 02:26:17 PM »
Lyte: to take on the axeman, use the environment. There's a few fire barrels and explodable barrels in the market. Lurk him there and keep the hits coming. Stay as far away from his axe as possible. It takes a while but he'll keel over eventually.

Oh, and typically Lyte, RE4 has amazing checkpoint system. So the fact RE5 auto saves, I don't think they'll change the length at all. In most cases in RE4, if you die, you're sent to a check point.
« Last Edit: March 06, 2009, 02:28:10 PM by Himuro »
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Re: RE5 thread (official)
« Reply #124 on: March 06, 2009, 02:49:43 PM »
well, I'm kinda glad it's short because it's co-op.

duckman2000

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Re: RE5 thread (official)
« Reply #125 on: March 06, 2009, 02:53:01 PM »
What's the backstory on those typewriters in RE, anyway?

cool breeze

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Re: RE5 thread (official)
« Reply #126 on: March 06, 2009, 02:59:19 PM »
they were just a clever way to limit saving that would also fit the style of RE1, then it became a reoccurring thing.

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Re: RE5 thread (official)
« Reply #127 on: March 06, 2009, 03:00:04 PM »
Um... there is no backstory. You used them to save your game. It's probably some sort of reference to typing a journal of your events, in case you die, and some other person came across your notes to read like Claire/Leon/Jill/Chris/whoever the fuck
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Re: RE5 thread (official)
« Reply #128 on: March 06, 2009, 03:22:24 PM »
Lyte: to take on the axeman, use the environment. There's a few fire barrels and explodable barrels in the market. Lurk him there and keep the hits coming. Stay as far away from his axe as possible. It takes a while but he'll keel over eventually.

Oh, and typically Lyte, RE4 has amazing checkpoint system. So the fact RE5 auto saves, I don't think they'll change the length at all. In most cases in RE4, if you die, you're sent to a check point.

Yeah, that's the demo.  He actually "avoided" the barrel I shot he was near.   :o  Instead of coming right at me like he was before, a bunch of townspeople did instead, and THEN Mr. Axe followed after it exploded on 'em.
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Re: RE5 thread (official)
« Reply #129 on: March 06, 2009, 03:27:48 PM »
He AVOIDED it? holy shit
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Re: RE5 thread (official)
« Reply #130 on: March 06, 2009, 03:30:32 PM »
Could have just been that he walking just slow enough to have missed it, but yeah, that's how it came off.  He literally was right there as soon as the barrel exploded.
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Re: Residential Biohazardness 5 Thread
« Reply #131 on: March 06, 2009, 09:08:01 PM »
IGN review, 9.0

http://xbox360.ign.com/articles/960/960151p1.html

Quote
In some ways, Resident Evil 5 is more like the many motion pictures spawned by the earlier videogames in the series than those early games themselves. There's more action, more adventure, more explosions, more vehicles and overall more of an over-the-top thrill-ride feel. It's Black Hawk Down meets Resident Evil: Apocalypse instead of Resident Evil 4 continued. That's not a negative, but it's definitely a departure. And whether or not it sounds like a romping good time or the death of everything you know and love depends on your perspective. For my money, fun is fun, and RE5 has near infinite ammo in that department.

Closing Comments

With Resident Evil 5, Capcom has broken away from many of the survival horror conventions it pioneered. The creepy suspense of the earlier games has been replaced with an action-packed intensity that will instantly appeal to some gamers and disappoint others. As an action game, RE5 is a success, and there’s a wealth of replayability through item collection, weapon upgrades, score chasing and the unlockable Mercenaries mode. But this is no gentle nudge to the formula of the previous main RE games; it’s an evolution. And if you can accept it as that, you just might love Resident Evil 5.

Sounds hot. I know the producer name-dropped Black Hawk Down in one of the first interviews regarding RE5, so unless IGN is just revisiting its own material, it's cool to hear that they might have succeeded in their attempt.

edit: I guess there are more reviews on IGN, but that's the US one.
« Last Edit: March 06, 2009, 09:12:06 PM by duckman2000 »

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Re: Residential Biohazardness 5 Thread
« Reply #132 on: March 06, 2009, 10:22:01 PM »
I don't know about the "evolution" part.  That was RE4.  RE5, for better or worse, is Super RE4 Champion Edition.  It has a better variety of enemy types and the partner system, but is essentially more of the same.  In fact you can just replace "5" with "4" in their review and it's the same thing.   :lol
« Last Edit: March 06, 2009, 10:28:44 PM by the lyte edge »
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Re: Residential Biohazardness 5 Thread
« Reply #133 on: March 07, 2009, 01:31:02 AM »
Just finished 3-1.  Definitely feels shorter than RE4, but is quite intense with the action.  RE4 had a number of lull periods where nothing was going on; this doesn't really have those.  Boss fights have been fun, but incredibly EASY in comparison to RE4. 

Sheva has not been giving me any problems.  I never had any problems with Ashley in RE4 and Sheva is similar, only she is able to fight.  I don't know if things would be different if I set her A.I. to attack; I've kept it on cover the entire time.  Doing this has kept her only using the basic handgun, but I've found that switching to attack briefly and then back to cover will get her to change weapons (which is only really necessary if you want her to use the rifle).

Enemies encountered so far (minor spoilers)-

"Ganados:" I don't think there's a name for all the basic enemies yet, but they behave in the same manner as the villagers in RE4.  They either come at you bare-handed, with bladed weapons, flaming arrows, or dynamite.  Same as before.  Very few female enemies so far for some reason, and the enemies who mutate further and have the insect-blade-stuff coming out of their heads have been surprisingly few and far between.  Maybe this changes on veteran?

spoiler (click to show/hide)
"Fat guys:" Bigger ganados who take a lot more shots to bring down.  Only encountered a couple in the beginning stages.

Flying monsters: These will generally come out of ganados' heads when you kill them.  They take 2-3 shots to bring down and aren't really a threat unless you're running and one catches up to you.

Dogs: Annoying as hell, there's a few types although they all have the same attack pattern.  Can mutate further into monsters with huge jaws.

Axe man: From the demo, same thing.

Chainsaw man: Same as RE4, different look.  Wasn't as hard to kill as the axe man, but I had a few flaming barrels to shoot off that helped!

Alligators: In a swamp area; I didn't even try to fight these and just avoided them.

Tribesmen: These guys replace the monks from RE4.  They come at you with spears and/or shields, and will dodge your shots on occasion.

"Witch doctors:" Dance and chant on occasion, and are rather tall.  Took a lot of shots to bring down; not sure if there's a trick to make it easier since they are wearing huge masks that act as armor.

Snakes: There's a few here and there.
[close]

So far there's been one section on rails
spoiler (click to show/hide)
(shooting enemies in trucks and on bikes from the back of a Hummer)
[close]
, one stationary boss fight
spoiler (click to show/hide)
(El Gigante is back and boy is he a PUSH-OVER.  You just pump him full of lead with the same chain gun from the hummer.)
[close]
, and one water area
spoiler (click to show/hide)
(the swamp mentioned before; you ride around on an airboat to get from place to place.)
[close]
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Re: Residential Biohazardness 5 Thread
« Reply #134 on: March 07, 2009, 01:33:51 AM »
This game is awesome.

The only problem I have with Sheva is that she sometimes wastes ammo when I'm trying to knife and hook an enemy but she'll keep shooting it.  Otherwise she does a good job of taking care of herself.

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Re: Residential Biohazardness 5 Thread
« Reply #135 on: March 07, 2009, 01:33:59 AM »
They're called Majini this time around...
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Re: Residential Biohazardness 5 Thread
« Reply #136 on: March 07, 2009, 06:51:29 AM »
Is it pronounced "sheh-vuh" or "shee-vuh"?
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Re: Residential Biohazardness 5 Thread
« Reply #137 on: March 07, 2009, 07:36:15 AM »
It's Sh-eh-va
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Re: Residential Biohazardness 5 Thread
« Reply #138 on: March 07, 2009, 07:20:41 PM »
5-1 Cleared. 
spoiler (click to show/hide)
Umbrella
[close]
is back in the mix.  You get a small dose of nostalgia when you fight
spoiler (click to show/hide)
some lickers
[close]
.  Was kind of hoping for something more; it takes place in
spoiler (click to show/hide)
an old lab, so some classic RE zombies stomping around
[close]
would have been cool.

Most time probably spent in one area and deaths was on a part with no enemies.   :lol  It was a puzzle area and you can die if you touch laser beams.  Kept dying by accident.   :-\

I think around stage 4 or so things really started getting better in terms of use of environments, enemies, (some) puzzles, etc.  Still seems easier than RE4 though; deaths have been few and far between.
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Re: Residential Biohazardness 5 Thread
« Reply #139 on: March 07, 2009, 07:42:50 PM »
I'm still early in the game. Chapter 2.1, I think.
As much as I liked the game at first, I'm starting to dislike it. There's just too much action going on and the whole world feels so boring and sterile so far...
And the graphics in the mines were awful.

Hope it gets better later on  :-\

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Re: Residential Biohazardness 5 Thread
« Reply #140 on: March 08, 2009, 12:19:49 AM »
It DOES get better.   :D

Hit a spot where playing with the A.I. Sheva really, REALLY sucked.  Hopefully this is the only spot in the game like this; took me several tries to beat.  Basically either you or Sheva have to take an elevator to a top platform and push a large crate out of the way to get inside a small room.  While this is happening, shitloads of enemies
spoiler (click to show/hide)
(lickers, so they are crawling up the walls and running after you)
[close]
are coming after both characters.  The first few times I had Sheva go to the top, but she kept getting overwhelmed and killed, AND at the spot where this was happening, I couldn't do anything since my view was blocked.  The next few tries, I went up top and laid down a few mines I had left (glad I kept them!) which made things a lot easier, but dumb-ass Sheva got herself overwhelmed and killed AGAIN AND AGAIN, standing in the same spot and not moving around (why?  WHY?), then dying.  I finally managed to clear it -just barely- by laying down a few mines where she stands first, then going up top. 

And now, right after this area, I'm at a boss fight against (big spoiler)
spoiler (click to show/hide)
(WESKER *AND* JILL FUUUUUUCK!!)
[close]
with barely any ammo.   :lol

LOL LOL LOL (big spoiler)
spoiler (click to show/hide)
You can KILL Jill during the bossfight.  But if you do it's game over.
[close]
« Last Edit: March 08, 2009, 12:47:02 AM by the lyte edge »
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Re: Residential Biohazardness 5 Thread
« Reply #141 on: March 08, 2009, 01:25:18 AM »
GOD DAMMIT I WANT THIS NOW
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Re: Residential Biohazardness 5 Thread
« Reply #142 on: March 08, 2009, 01:31:24 AM »
I don't have the cash or interest to buy this, so spoil me.
spoiler (click to show/hide)
What happened to Jill?
[close]
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Re: Residential Biohazardness 5 Thread
« Reply #143 on: March 08, 2009, 01:56:00 AM »
I don't have the cash or interest to buy this, so spoil me.
spoiler (click to show/hide)
What happened to Jill?
[close]


here's the detailed version of what happened till now (heavy spoiling so all have been warned)

DO NOT CLICK IF YOU DONT WANT TO KNOW

spoiler (click to show/hide)


*There is more but i started at where she sacrificed herself since that what you would want to know*

As Wesker was about to end Chris’ life, Jill made the ultimate sacrifice. Lunging at Wesker, she threw both herself and him out of the window, and over the side of a cliff.

Chris could do nothing as he watched his partner fall to her death.

BSAA launched a full-scale search operation, but neither Jill’s body nor any of her personal effects were ever recovered.

On November 23, 2006, Jill Valentine was officially declared dead, and her name was added to the list of BSAA members who died in the line of duty.

But Jill’s story did not end there.

The fall did not kill Jill nor Wesker. Though badly hurt and unconscious, Jill was saved by Wesker. After giving her the medical treatment she required, he placed her in a cryogenic sleep. Once the Uroboros Plan was finalized, Wesker intended to use her as the first test subject.

This was Wesker’s way of exacting his revenge.

Fortunately for Jill, luck was on her side.

The apparatus monitoring her vital signs detected some abnormalities. Something was happening inside Jill’s body, and Wesker’s curiosity was piqued. Further investigation showed that a mutated form of the T-Virus was still inside her body. It was a remnant from her infection in Raccoon City.

The cure she was given was supposed to have eradicated all traces of the virus in her body, but instead it caused the virus to go into a dormant state. Her extended period in a cryogenic sleep somehow reactivated the virus.

Shortly after being reactivated the T-virus completely disappeared from her body, but it left something else in its place. Wesker found that Jill’s body now contained powerful antibodies to the virus.

All those years the T-Virus was inside her body forced it to develop a defense system that was nothing short of miraculous.

Ths discovery would help further Wesker’s ambitions.

The development of the Uroboros Virus, the centerpiece of the Uroboros Plan, had proven to be quite difficult.

The Uroboros Virus developed from the Progenitor flower proved to be too poisonous to humans to be of much use. Instead of spurring the next step in human evolution, it only invited death.

Wesker theorized that using Jill’s antibodies could make the virus less poisonous. He kept Jill alive solely to produce antibodies for his research.

Jll, who had reviled bioweapons and devoted her life to eradicating them, was ironical being used to develop the most terrible bioweapon of all.

After much research and experimentation, Wesker finally perfected the Uroboros Virus. Jill’s participation in its development meant she was no longer a suitable test subject. Pure and unadulterated antibodies with high resistance to the virus permeated her body.

Wesker decided he would find a suitable use for her elsewhere.

During the research into the Progenitor virus, an ancillary chemical was discovered. The researchers referred to it as simply - P30. When administered to test subjects, it would not only give them superhuman strength, but also rendered them highly susceptible to control.

P30 was the ultimate performance enhancer.

The aim of the Uroboros Plan were to create a new breed of humans, so P30’s application n this plan was inconsequential. However, for the time being it could be marketed as a product and garner additional funding.

Research into creating the ultimate soldiers who didn’t resist orders was carried out simultaneously on Las Plagas and P30. Unfortunately, the latter had a severe drawback.

The effects of P30 would only last for a very short time.

An injection of P30 was metabolized and expelled by the body at an expeditious rate requiring administration of the drug at frequent intervals. This greatly lessened the viability of such a product as a long-term performance enhancer. The only counter to such a drawback was to attach a device to the subject that would continually administer the drug.

While P30’s effects were brief, it was still a powerful and effective drug.

The effects of continual administration were untested, as in order to research this aspect further an administration device was attached to Jill.

An external device was attached to Jill’s chest that would continually administer the drug to her body. With her freewill constantly being usurped, she remained a servant to Excella and Wesker until Chris and Sheva destroyed the administration device.

[close]
« Last Edit: March 08, 2009, 01:59:45 AM by Purple Filth »

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Re: Residential Biohazardness 5 Thread
« Reply #144 on: March 08, 2009, 05:20:09 AM »
Finished the game on normal; total play time was 11:43:19.  That's a bit less than half of the time it took me to complete Resident Evil 4 on normal the first time through, but I had a blast playing through the game and am definitely going to be going through it multiple times!  Haven't played co-op yet, but I suspect with another competent player, you could easily shave off a few hours on a first-time play-through. 

Although the game's environments and level design overall were not as good as RE4's, RE5 does have better normal enemies and a much more satisfying story/ending.  I enjoyed the last few final boss fights immensely more than RE4's, although that was more due to the characters involved and the presentation; RE4's bosses were more creative and challenging.

Looking forward to playing Mercenaries mode now (is it true this will be getting a patch that enables versus mode down the road?), the veteran difficulty, co-op, and unlocking everything, so there's plenty of replay value.  While the game overall just doesn't touch RE4, it's a notch below it and definitely worth playing.

Spoiler-story-fanboy-rant-stuff:

spoiler (click to show/hide)
-Were the flashback scenes with Wesker, Spencer, Chris, and Jill in any way a part of Umbrella Chronicles?  I didn't complete it. 

-Jill- Blonde hair, skintight duds, no memory-- they turned her into Cammy!   :lol

-Speaking of Cammy, maybe I've just been playing too much SF4, but when Sheva was fighting Jill, she was doing some of Cammy's throws!

-The boss fight with Jill and Wesker felt like an homage to the Matrix.  Well, Wesker himself has for a while now, but even the room you fight in looked like a scene from Reloaded.

-Speaking of the Matrix, so did the inside area of the abandoned Umbrella/Tricell lab!

-Did all of Jill's power come from the control device on her chest?  From a fanboy perspective, I kept wondering why she didn't go with Chris and Sheva and just kick the shit out of everything.
[close]
« Last Edit: March 08, 2009, 05:28:04 AM by the lyte edge »
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Re: Residential Biohazardness 5 Thread
« Reply #145 on: March 08, 2009, 05:27:13 AM »
I don't have the cash or interest to buy this, so spoil me.
spoiler (click to show/hide)
What happened to Jill?
[close]

Here's the quick and easy-to-follow-version:

spoiler (click to show/hide)
-Chris and Jill encounter Wesker in Europe back in 2003. 
-They fight, and during the battle, Jill rushes at Wesker to save Chris, and knocks him and herself out the window and down a cliff.
-Jill and Wesker are presumed dead.
-During his mission in RE5, Chris receives some intel which includes a photo of a woman that looks like Jill.
-A mysterious woman with powers like Wesker's appears in cut scenes during the course of the game.
-Chris and Sheva discover a secret abandoned Umbrella lab (that was taken over by the Tricell corporation) that is filled with test subjects.
-Jill is listed as one of them.  When they open her "coffin," it's empty.
-Jill is the mysterious woman mentioned earlier.  Wesker revived her and is controlling her with a device on her chest.  The blonde hair is a side-effect from whatever it is they did to her.
-Chris and Sheva manage to remove the device from Jill's chest, saving her.
-Jill helps out Chris and Sheva at the end of the game by bringing them some weapons in a helicopter (piloted by Sheva's friend)
-Everyone flies off into the sunset, the end.
[close]
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Re: Residential Biohazardness 5 Thread
« Reply #146 on: March 08, 2009, 06:23:31 AM »
So are there any creepy sections, or is pretty much all high-octane action?

Just action stuff.  There is one small section where it's
spoiler (click to show/hide)
pitch black inside a cave, and you or Sheva has to carry a lantern, but it's over in a few minutes.
[close]
« Last Edit: March 08, 2009, 06:33:02 AM by the lyte edge »
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Re: Residential Biohazardness 5 Thread
« Reply #147 on: March 08, 2009, 09:13:03 AM »
I think I stopped playing after that segment.

spoiler (click to show/hide)
when you leave the cave you'll have to fight a few africans. After that a boss will come out of a big truck. A huge flying scorpion thing
[close]

I stopped playing during that fight because the controls were frustrating.

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Re: Residential Biohazardness 5 Thread
« Reply #148 on: March 08, 2009, 10:47:55 AM »
Purple Filth, lyte edge, thanks. My curiosity has been satisfied now.  :-*
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Re: Residential Biohazardness 5 Thread
« Reply #149 on: March 08, 2009, 03:27:23 PM »
We are so... so sorry to see you go, really
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Re: Residential Biohazardness 5 Thread
« Reply #150 on: March 08, 2009, 03:53:29 PM »
Uh, if you liked RE4, you will like this.  It's a no-brainer.

I'm currently going and getting cash to upgrade my weapons (this does two things- get you infinite ammo [once the the game is cleared once] for that weapon, plus unlock new weapons.  Apparently upgrading the first rifle unlocks the longbow, which you need for a certain achievement), but it seems that there is an item management glitch you can abuse to rack up cash super fast.  Gonna have to try this.
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Re: Residential Biohazardness 5 Thread
« Reply #151 on: March 08, 2009, 04:55:28 PM »
Uh, if you liked RE4, you will like this.  It's a no-brainer.

RE4 had moody, creepy sections. The castle basement, much of that short guy's palace, all the parts with the Regenerators.

All true, yes. 

You'll still enjoy RE5 regardless.  :P  There's some sections where the tension builds because of the enemies present, but I can't say anything more without spoiling it.
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Re: Residential Biohazardness 5 Thread
« Reply #152 on: March 08, 2009, 04:58:22 PM »
I will let my big bro play this, too many games i need to beat.

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Re: Residential Biohazardness 5 Thread
« Reply #153 on: March 08, 2009, 07:44:16 PM »
The item exploit trick works!

If you want to be an egg farmer, make sure you have an extra XBL profile.

-First go to level 3-1; go to the island where no enemies appear when you first depart, and you'll find a lone chicken inside a hut.
-Follow it and/or wait for it to lay an egg.  If you're lucky, you'll get a golden egg, which is worth $1,000.
-Make sure you have SAVED your progress before quitting!  You need that egg in your inventory.
-Now select any stage to start on.  Un-equip everything except the egg.
-When you have control of the game, press start on controller 2.  Load your other profile and create a save.
-Now have Player 1 (you) give the egg to Player 2.
-Quit the game, but make sure that the Player 2 profile SAVES.  It doesn't matter with Player 1's.
-Now reload your game or select any chapter.  Keep your inventory slots empty.
-Hit start on controller 2 and load up the profile you just saved.
-Give the egg to Player 1.
-Now quit again, but this time, save Player 1's profile and NOT Player 2's.
-You can repeat this trick as many times as you want to, and do the opposite to build up Player 2's inventory. 
-I kept doing this until all nine of Player 2's inventory slots were filled up, and now when I do the trick, there's 45 eggs to take. 
-That's $45,000, and the whole thing only takes 2-3 minutes to do each time!  You can buy/upgrade everything in no time.  No more grinding for cash!
ど助平

WrikaWrek

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Re: Residential Biohazardness 5 Thread
« Reply #154 on: March 08, 2009, 07:54:52 PM »
I'm stuck.

I'm at the later part of a the game, in a ship. I got 2 big ass cockroaches, ugly, fast, creepy, and just nearly invincible pieces of shit, and 3 motherfuckers with miniguns.

Fuck this game.

Re: Residential Biohazardness 5 Thread
« Reply #155 on: March 08, 2009, 08:04:45 PM »
I don't have to work on Friday, so I might pick this up at midnight Thursday night/Friday morning.
野球

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Re: Residential Biohazardness 5 Thread
« Reply #156 on: March 08, 2009, 08:12:42 PM »
I'm stuck.

I'm at the later part of a the game, in a ship. I got 2 big ass cockroaches, ugly, fast, creepy, and just nearly invincible pieces of shit, and 3 motherfuckers with miniguns.

Fuck this game.

Are you talking about stage 6-1 or 6-2?  The part where you need to wait for the doors to open?  I had a lot of trouble against those bugs too.  Fuckers just wouldn't go down for some reason.  What I ended up doing was just running from them until the last set of doors was fully open, and then the two
spoiler (click to show/hide)
chaingun guys
[close]
came out.  After that, I just ran to the front part (past those two) and to the left, w
spoiler (click to show/hide)
here a chain gun is mounted.  Stayed up there and blasted the shit out of the bugs when they came up, since you can rotate the gun to the right and shoot anyone who climbs up the platform.  I did have to jump off once or twice and repeat though, but yeah, that was a BITCH.
[close]
  That and the earlier part where you or Sheva has to go up the elevator and run/take out the
spoiler (click to show/hide)
lickers
[close]
were the only two really annoying parts of the game for me.
ど助平

Third

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Re: Residential Biohazardness 5 Thread
« Reply #157 on: March 08, 2009, 09:48:21 PM »
I'm now at chapter 4.2

And I must say. RE4 totally rapes this game so far.

While the story in RE5 is a bit more interesting, the level design is total dogshit and very forgettable. And the whole game feels so...empty.
I don't really know how to explain it. But the game lacks atmosphere and looks really boring imo.

I dunno how much the game will change from now on, but I only want to finish it because it's RE. This is by far the worst main RE game so far. Shame.

 :-\  :-\  :-\  :-\


Third

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Re: Residential Biohazardness 5 Thread
« Reply #158 on: March 08, 2009, 10:06:41 PM »
Oh.

Eurogamer review:

7/10

That's the score I'd give the game too...

Human Snorenado

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Re: Residential Biohazardness 5 Thread
« Reply #159 on: March 08, 2009, 10:54:11 PM »
I don't have to work on Friday, so I might pick this up at midnight Thursday night/Friday morning.

Yeah, I plan on picking this up Thursday night.  I'm a lamer but I don't care, whatever.  I want to shoot some Africans and shit.
yar

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Re: Residential Biohazardness 5 Thread
« Reply #160 on: March 08, 2009, 11:03:02 PM »
I don't like it anywhere near as much as I did RE4, but it's still a better game to me than the other Resident Evils.  I just prefer this style of game play to the original ones.  Have you tried this in co-op yet?  I wonder if that might make things a lot more fun.

Getting my ass handed to me in Mercenaries; finally cleared stage one with the required amount of points needed (40,000; got 57,000!) and am on stage two. 
ど助平

bork

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Re: Residential Biohazardness 5 Thread
« Reply #161 on: March 09, 2009, 01:17:21 AM »
On stage 5 in Mercenaries now.  Got three more characters unlocked; it seemed to get easier after the first stage.  No because I got used to it, but because the subsequent stages have all been smaller in scale and/or have had more enemies packed into one area.  The first level is the town square (from the demo), and I'd often fall short of 40,000 because I couldn't find any enemies to kill.   :-\  The other stages haven't had this problem.
ど助平

bork

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Re: Residential Biohazardness 5 Thread
« Reply #162 on: March 09, 2009, 03:40:23 AM »
Oh.

Eurogamer review:

7/10

That's the score I'd give the game too...

No puzzles?

It's almost like they made a list of "things Green Shinobi likes about the Resident Evil series" and cut out most of them. Dammit, I could see puzzles not working so well in co-op, but they could have left them in for single-player.

Is the music good (and creepy) at least?

Tense battle music.  Fits perfectly to me.  And the game does have a few puzzles here and there, Eurogamer sucks; heard they didn't give the greatest review for RE4 either.  Finding the medals is also much, much, MUCH more difficult than they were in RE4.  A number of them are quite well-hidden.  Perhaps too well.

While I think RE4 did have better atmosphere, it didn't strike me as "creepy" like the pre-RE4 games were either.  I don't find these games particularly scary either, so keep that in mind when reading my impressions.

Again, RE4 >>> RE5 no doubt, but RE5 still rocks and is worth playing.  Most definitely.

Green Shinobi, you seem to want to not like this game for some reason.  Did you try the demo?
« Last Edit: March 09, 2009, 03:42:29 AM by the lyte edge »
ど助平

Third

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Re: Residential Biohazardness 5 Thread
« Reply #163 on: March 09, 2009, 07:59:36 AM »
EDGE review:

7/10

I can understand why people would like this more than the older RE games (RE,RE2,RE3,RECV)
But those people probably never liked the first few RE games anyway.

I loved them, and that why I'm so disappointed with this one. RE4 tried something different and it did it extremely well. RE5 is good, but it lacks the quality and polish of the previous RE games. IMO


demi

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Re: Residential Biohazardness 5 Thread
« Reply #164 on: March 09, 2009, 08:00:34 AM »
$5 if you can guess the major difference between RE4 and 5
fat

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Re: Residential Biohazardness 5 Thread
« Reply #165 on: March 09, 2009, 10:46:01 AM »
no Shinji Mikami?
black people?

demi

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Re: Residential Biohazardness 5 Thread
« Reply #166 on: March 09, 2009, 10:47:32 AM »
MIKAMI you are correct give this black man a food stamp
fat

Beezy

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Re: Residential Biohazardness 5 Thread
« Reply #167 on: March 09, 2009, 11:02:09 AM »
cheapskate >:(

demi

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Re: Residential Biohazardness 5 Thread
« Reply #168 on: March 09, 2009, 11:03:08 AM »
Cheap? It is paid with the taxes of hardworking americans.
fat

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Re: Residential Biohazardness 5 Thread
« Reply #169 on: March 09, 2009, 11:13:41 AM »
The edge review has me anticipating the game a little bit more actually. They really seemed to like the co-op aspect of it, and since I wasn't anticipating RE4 type perfection there won't be any soul crushing. And it sounds like the plot will live up to expectations, which aren't really that high, but good to hear none the less. It's too bad about the inventory system though. Stopping play to manage/heal seems like it is all but necessary in a game like this.
jon

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Re: Residential Biohazardness 5 Thread
« Reply #170 on: March 09, 2009, 11:14:42 AM »
Stopping play to manage/heal seems like it is all but necessary in a game like this.

It is no different from RE4. You don't remember having to buy a bigger briefcase, and then organizing all your items to maximize storage?
fat

Kestastrophe

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Re: Residential Biohazardness 5 Thread
« Reply #171 on: March 09, 2009, 11:18:45 AM »
Stopping play to manage/heal seems like it is all but necessary in a game like this.

It is no different from RE4. You don't remember having to buy a bigger briefcase, and then organizing all your items to maximize storage?

I was talking more about how the game doesn't pause when you open your inventory, or did I misread the review?

Here's the quote:Simple procedures like dishing out spare ammo and health to your partner take place while the action goes on around you, and with no quick way of doing so, it's almost pointless to try during a fire-fight.
« Last Edit: March 09, 2009, 11:21:47 AM by Kestastrophe »
jon

demi

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Re: Residential Biohazardness 5 Thread
« Reply #172 on: March 09, 2009, 11:19:41 AM »
Isn't that how Dead Space worked too?
fat

Kestastrophe

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Re: Residential Biohazardness 5 Thread
« Reply #173 on: March 09, 2009, 11:22:33 AM »
Isn't that how Dead Space worked too?

yes, but Dead Space had a dedicated health button. I don't think RE5 has anything of the sort, but I could be wrong as I didn't spend much time on the demo.
jon

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Re: Residential Biohazardness 5 Thread
« Reply #174 on: March 09, 2009, 11:30:42 AM »
MIKAMI you are correct give this black man a food stamp



CVG score:

7.3

http://www.computerandvideogames.com/article.php?id=210035

Worst reviewed main RE game ever.

maxy

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Re: Residential Biohazardness 5 Thread
« Reply #175 on: March 09, 2009, 01:37:57 PM »
CVG :lol
cat

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Re: Residential Biohazardness 5 Thread
« Reply #176 on: March 09, 2009, 02:56:20 PM »
It's the same fucking game as RE4

lol no

It's definitely not the same. The level design in RE5 is absolutely horrible compared to RE4. RE4 has some very memorable environments. RE5 has basically none.
Both games use the same controls, but everything else is different.

Not saying that RE5 is shit, but RE4 is so much better. It's just not funny anymore how much better RE4 actually is.

WrikaWrek

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Re: Residential Biohazardness 5 Thread
« Reply #177 on: March 09, 2009, 02:58:30 PM »
I'm stuck.

I'm at the later part of a the game, in a ship. I got 2 big ass cockroaches, ugly, fast, creepy, and just nearly invincible pieces of shit, and 3 motherfuckers with miniguns.

Fuck this game.

Are you talking about stage 6-1 or 6-2?  The part where you need to wait for the doors to open?  I had a lot of trouble against those bugs too.  Fuckers just wouldn't go down for some reason.  What I ended up doing was just running from them until the last set of doors was fully open, and then the two
spoiler (click to show/hide)
chaingun guys
[close]
came out.  After that, I just ran to the front part (past those two) and to the left, w
spoiler (click to show/hide)
here a chain gun is mounted.  Stayed up there and blasted the shit out of the bugs when they came up, since you can rotate the gun to the right and shoot anyone who climbs up the platform.  I did have to jump off once or twice and repeat though, but yeah, that was a BITCH.
[close]
  That and the earlier part where you or Sheva has to go up the elevator and run/take out the
spoiler (click to show/hide)
lickers
[close]
were the only two really annoying parts of the game for me.



Thank you, and yes it's the waiting for the doors to open part. And i agree with the notion that the level design is pretty much dog shit.

demi

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Re: Residential Biohazardness 5 Thread
« Reply #178 on: March 09, 2009, 03:10:36 PM »
It's the same fucking game as RE4 yet has sunlight and a black chick that you have to babysit. You knew what the series was turning into, STOP BITCHING.

Yes that's right, Green Man accepts third rate games with tacked on elements. Such as multiplayer. RE5 is a Green Man product.
fat

demi

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Re: Residential Biohazardness 5 Thread
« Reply #179 on: March 09, 2009, 03:14:50 PM »
Yes
fat