In terms of 3D Zelda games, which is what I am talking about, really just two games share what you quoted--OoT and Twilight Princess.
It appears I need to tackle this step by step.
Dungeons are going through and noticing area you can't reach, then you get the item for that dungeon, and now you can reach the boss. Often times that item most likely won't come into play later.
This occurs in LttP, LA, MM, WW, the Oracle games, Minish Cap, etc.
So if you ignore all those games, then yeah you've got a point.
The world itself is the same form of Hyrule (mirrored on the Wii version).
Don't know what you mean by this.
Visual style is more or less the same.
The visual style is also pretty much the same in the 2 Mario games. Hell, Majora's Mask uses the exact same
engine as OoT.
Last boss is actually a fake out since there is a real ultimate power you need to face in the end.
I don't see this.
Btw, both of these last battles take place in Hyrule castle and end up in the field.
The final battles for both SM64 and SMG also take place in similar environments. Hell, in both games you fight Bowser 3 times throughout.
A horse again plays a big role in the game. Water temple is probably the low point in both games.
There was a horse and water temple in Majora's Mask too. omg it must be a rehash too!
I'm actually a bit lost about what's being argued. Are you thinking that saying it's a rehash means it's bad? As I said before, I really liked Twilight Princess. It just is very similar to OoT.
I agree it's similar to OoT. The argument is that SMG is somehow more unique and risk taking and doesn't share many similarities with Mario 64 for some reason. Hell, SMG was branded as the true sequel to Mario 64 since the moment it was released.