Author Topic: That Infamous thread, now with less mongos talking about Prototype  (Read 38504 times)

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Bebpo

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #420 on: June 16, 2009, 03:27:29 AM »
I'm really mad at this game right now.

historic district main mission
spoiler (click to show/hide)
When you have to choose between Trish and the six doctors IT DOESN'T TELL YOU WHICH BUILDING IS FUCKING WHICH EVEN ON THE MAP.  it's like you have a choice but YOU DON'T.

I went to the one that I THOUGHT the six doctors were at and it was the wrong one.  So I reset the game and now have to redo 2 hours worth of side missions and that entire main mission.  fucking bullshit.
[close]

Bebpo

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #421 on: June 16, 2009, 04:07:25 AM »
Ok, either I saved or the game auto-saves when you finish side-missions because the only thing I had to redo was the main mission, yay.

I've now restored power to the entire game wooohoooooo.  Lightning storm is aweeeeesome.  Infamous DEFINITELY has the best mission variety of any sandbox game to date; which is good because repetition is the worst part of sandbox games.

duckman2000

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #422 on: June 16, 2009, 04:51:05 AM »
Just finished the game, pretty awesome game. The last few missions combined all the best things about the game, which is how games should end. Not sure if I thought the ending was an incredible as people claim, but
spoiler (click to show/hide)
hey, at least it was a real ending, while still setting it up nicely for the sequel.
[close]

I'm really mad at this game right now.

historic district main mission
spoiler (click to show/hide)
When you have to choose between Trish and the six doctors IT DOESN'T TELL YOU WHICH BUILDING IS FUCKING WHICH EVEN ON THE MAP.  it's like you have a choice but YOU DON'T.

I went to the one that I THOUGHT the six doctors were at and it was the wrong one.  So I reset the game and now have to redo 2 hours worth of side missions and that entire main mission.  fucking bullshit.
[close]

spoiler (click to show/hide)
Uhm, look up at the buildings. If you see more than one person dangling, then that's the building you want.
[close]

And why do you have to redo so many hours? How seldom do you save the game? This is where you do a Bepbo and say "you can save manually?"

edit: never mind.
« Last Edit: June 16, 2009, 04:53:27 AM by duckman2000 »

Bebpo

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #423 on: June 16, 2009, 04:55:28 AM »
I looked up and couldn't tell.  Maybe I need a bigger tv.  34" just doesn't cut it I guess!

And I usually only save at the end of a night's playthrough.  So every 2-4 hours.  I should save more often though.

MyNameIsMethodis

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #424 on: June 16, 2009, 04:45:37 PM »
Just beat it. I thought the ending was god damn amazing and better than any ending in any non Sony video game ever. It was perfect.

I spent an hour running around revivng ped's but still didn't get that 250 achievement  :'(
USA

Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #425 on: June 16, 2009, 07:07:34 PM »
Just beat it. I thought the ending was god damn amazing and better than any ending in any non Sony video game ever. It was perfect.

I spent an hour running around revivng ped's but still didn't get that 250 achievement  :'(

I got the 250 revives trophy on the second island, but I had been reviving every person I saw on the ground since the start of the game.

I never got the drain 7,500 megawatts or whatever trophy. Don't feel any need to run around and drain everything dry.
野球

MyNameIsMethodis

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #426 on: June 16, 2009, 09:25:10 PM »
The game really needs a stats menu too so I can know how many agility orbs and how many peds i've done so far :/
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cool breeze

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #427 on: June 16, 2009, 09:58:41 PM »
your save game data has some stats on it like orbs, dead drops, missions and other main things.  For healing 250 people or draining 750 watts like things, just keep doing it until you get the amount needed.


demi

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #428 on: June 16, 2009, 10:09:07 PM »
Just beat it. I thought the ending was god damn amazing and better than any ending in any non Sony video game ever. It was perfect.

:lol
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pilonv1

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #429 on: June 16, 2009, 10:12:15 PM »
your save game data has some stats on it like orbs, dead drops, missions and other main things.  For healing 250 people or draining 750 watts like things, just keep doing it until you get the amount needed.



it's incomplete though. doesn't tell you how many hours you've played or how many watts/people healed/arc resisted/bioleeched, distance travelled on rails etc... There's no reason not to have these stats.
itm

MyNameIsMethodis

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #430 on: June 16, 2009, 10:25:56 PM »
How do you get the save game stats to go down more though? I can't get it to go past dead drops collected :(
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dammitmattt

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #431 on: June 17, 2009, 02:16:04 AM »
it's incomplete though. doesn't tell you how many hours you've played or how many watts/people healed/arc resisted/bioleeched, distance travelled on rails etc... There's no reason not to have these stats.

It's because Sucker Punch hates you.  They couldn't bothered to put stats in their open world game.

Third

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #432 on: June 17, 2009, 11:35:46 AM »
Found all the shards yesterday.

I only need to get the stunt trophy and finish the game on hard/evil and the platinum is mine.

Bebpo

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #433 on: June 17, 2009, 08:51:50 PM »
When do the last side missions in the historic district open up?  I need 3 more and I'm at the main mission "the truth".

MyNameIsMethodis

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #434 on: June 17, 2009, 10:08:25 PM »
spoiler (click to show/hide)
They're hidden packages. Kill enemies in the areas you dont have open
[close]
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Bebpo

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #435 on: June 17, 2009, 10:23:48 PM »
spoiler (click to show/hide)
They're hidden packages. Kill enemies in the areas you dont have open
[close]

I don't think there are 5 hidden packages all touching each other.  I found 2 but I killed guys in the other 3 sectinos (all lower left of the island) and no hidden packages popped up.

MyNameIsMethodis

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #436 on: June 17, 2009, 10:28:27 PM »
The oens I remember having hidden packages are the circle in the middle, one on the bottom left near the bridge and one other. I forgot where the other is, but theres defintly in those two.
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duckman2000

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #437 on: June 17, 2009, 10:31:49 PM »
How do you know that there are three missions left?

MyNameIsMethodis

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #438 on: June 17, 2009, 10:32:48 PM »
because I just beat Historic yesterday and was too wondering where the last missions where to 100% it, but found out it was hidden packages.
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duckman2000

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #439 on: June 17, 2009, 10:36:34 PM »
Bepbo said he needed three more missions, how can you tell? If it's by way of looking at the uncleared areas of the map, the last bit clears that up on its own.

MyNameIsMethodis

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #440 on: June 17, 2009, 10:42:02 PM »
He said he needed three more missions for Historic and said the missionss wheren't popping up. The three missions for historic that dont pop up are hidden packages.
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Bebpo

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #441 on: June 17, 2009, 10:49:05 PM »
Bepbo said he needed three more missions, how can you tell? If it's by way of looking at the uncleared areas of the map, the last bit clears that up on its own.

I'm at 83% and it looks like about 3 or maybe 2 sections are left.  There's a section on the left wall of the bottom of the island with a bridge to a section on the bottom of the island.  I got the hidden package on the actual corner of the bottom left in the garage and I got the package on top of the high tower.

Maybe you're right and the final story missions will clear them up and I'm actually all done.

After you beat the game can you still play around in the city to get the rest of the trophies?  Or do you have to load your save before starting the final mission?

duckman2000

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #442 on: June 17, 2009, 10:49:26 PM »
Right, but is there an actual counter somewhere for how many missions you have left on any island? I keep seeing missions pop-up on the map only when I'm within a block radius of the mission, so an actual counter would be helpful.

duckman2000

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #443 on: June 17, 2009, 10:50:45 PM »
I'm at 83% and it looks like about 3 or maybe 2 sections are left.
Maybe you're right and the final story missions will clear them up and I'm actually all done.

After you beat the game can you still play around in the city to get the rest of the trophies?  Or do you have to load your save before starting the final mission?

The last mission clears up a large, contiguous chunk, but there may still be a few missions missing. You can keep playing after you've finished the game.

Bebpo

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #444 on: June 17, 2009, 10:51:39 PM »
Right, but is there an actual counter somewhere for how many missions you have left on any island? I keep seeing missions pop-up on the map only when I'm within a block radius of the mission, so an actual counter would be helpful.

Your save game tells you x out of x districts.

Also outside hidden package missions, you always see the rest of the side missions on the map.  Has nothing to do with radius.  It's just that certain side mission groups don't pop up until after you clear a specific story mission.

MyNameIsMethodis

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #445 on: June 17, 2009, 10:57:21 PM »
Did you get the hidden package next to the bridge in the little duct?
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Bebpo

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #446 on: June 18, 2009, 12:59:12 AM »
Wow, I didn't realize that I had only one fight left in the game, lol.

The ending kinda sucked.  Dumb plot twist and total cliffhanger teaser for Infamous 2 instead of a satisfying conclusion.  Too bad because the game was getting pretty epic and awesome until then.

Still was a great game, but this whole "every new franchise debut has to have a shitty ending so we can make a sequel" keeps on ruining endings.  Why not just conclude the game then MAKE A NEW STORY for game #2?  Is it really that hard to write a sequel without a hook being placed in the first game.

Plus they already had a hook for Infamous 2. 
spoiler (click to show/hide)
When John tells Cole to start thinking about how he's going to escape from the city because even after it's all over the government won't just let him be....PERFECT SETTING FOR INFAMOUS 2.  You are on the run in a different city(s) and the government wants your body; meanwhile you encounter a new superpowered villian....

See how easy that was?  So why couldn't they have had an epic satisfying finale mission instead of a short boss fight and then mehhh plot twist and then credit roll :(
[close]

And yeah the final story mission cleared the last 17% I needed.  Finished the game on good with all three islands 100%, all dead drops found, and about 75% of the shards found.  If I had the time I'd do a 2nd play on evil, but I don't so I won't.  Really good game though. 
spoiler (click to show/hide)
The Ray Sphere missions in the helicopter and anti-tank -> rail chase -> enemy action >>>>>>>>>>>>>>>> than the actual final mission though.
[close]

Game had some really good missions.

Bebpo

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #447 on: June 18, 2009, 01:03:34 AM »
How do you get more xp after the game ends?  I need 5000xp more to buy my last upgrade for the all upgrades trophy but there are no more missions or enemies left :(

cool breeze

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #448 on: June 18, 2009, 01:08:07 AM »
enemies a randomly show up, but don't expect to get some big xp fast

MyNameIsMethodis

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #449 on: June 18, 2009, 01:08:56 AM »
you're boned.


spoiler (click to show/hide)
knock over a lot of pedestrians then bring them back to life, heal em
[close]
USA

duckman2000

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #450 on: June 18, 2009, 01:39:17 AM »
The ending kinda sucked.  Dumb plot twist and total cliffhanger teaser for Infamous 2 instead of a satisfying conclusion.  Too bad because the game was getting pretty epic and awesome until then.

I disagree. I didn't think it was as amazing as some people claimed, but it still felt like a real ending while still setting it up for a crazy sequel. Maybe I've just been trained to expect less from tons of shitty game end games, but it seemed pretty decent to me.

As for your proposed sequel, it honestly doesn't sound like a very satisfying scenario compared to what they were talking about.
spoiler (click to show/hide)
There's an event coming that makes this ordeal seem like a pillowfight.
[close]
« Last Edit: June 18, 2009, 01:40:48 AM by duckman2000 »

Bebpo

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #451 on: June 18, 2009, 02:07:31 AM »
I guess I just REALLY don't like it when at the last 5 mins of these games they go OH BUT WAIT IT'S NOT OVER THIS WAS ONLY THE BEGINNING AND THE REAL EVENT IS COMING IN 3-5 YEARS.

Not to mention the main event never lives up to the hype aka. MGS4.

I just want a ending where the most epic event IS IN THIS GAME AND YOU DO IT AT THE END AND IT ENDS.  Uncharted was self-contained and it was very satisfying in its ending outside the crappy QTE battle. 

I guess I'll agree Infamous's ending was ok going by the lowered expectations of every game having a lololol ending this gen like Killzone 2, Resistance 2, Assassin's Creed, Prince of Persia, Ratchet ToD, Gears 2, etc...

Bebpo

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #452 on: June 18, 2009, 02:10:00 AM »
I think Infamous, Bionic Commando 3d (ARMMMMM), and all these other HD-gen games are really hitting the point home that stories in modern high budget presentation videogames are still VERY distinguished mentally-challenged.  They are like 3rd grade levels of writing. 

The industry really needs to grow up in this department.

Bebpo

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #453 on: June 18, 2009, 02:11:09 AM »
I do like how infamous didn't have an awful multiplayer mode crammed in and instead it's a meaty 30 hour sp game that's not too repetitive.

pilonv1

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #454 on: June 18, 2009, 02:31:47 AM »
Reminds me of people writing "and then I woke up" at the end of exams/essays to cover the fact they ran out of time. Utter garbage.

How do you get more xp after the game ends?  I need 5000xp more to buy my last upgrade for the all upgrades trophy but there are no more missions or enemies left :(

heal 5000 pedestrians? :teehee

Or do they give you 3xp? Only 1700 then :teehee
itm

duckman2000

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #455 on: June 18, 2009, 02:47:50 AM »
I think Infamous, Bionic Commando 3d (ARMMMMM), and all these other HD-gen games are really hitting the point home that stories in modern high budget presentation videogames are still VERY distinguished mentally-challenged.  They are like 3rd grade levels of writing. 

The industry really needs to grow up in this department.

Maybe this says more about the state of serialized comics, but this one was easily on par with the few major comics I've read recently. I haven't played BC so I don't know how that compares, but Infamous gets an undue amount of shit for its story considering not only the standards of stories in gaming (let alone open world games of the type) but also considering the core concept of a homage to super-hero comics in the form of a game about a lightning-wielding dude fighting villains. If you want the industry to grow up, you may want to start with looking at the concepts here.
« Last Edit: June 18, 2009, 02:57:37 AM by duckman2000 »

cool breeze

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #456 on: June 18, 2009, 02:53:59 AM »
basically you wanted it to be more than an origin story. got it.

The story was average for games (not good) but the ending is awesome.  I don't understand the complaints at all for the ending unless you really took the story seriously.  
spoiler (click to show/hide)
It wraps up the story of the quarantine and sets up for the next game.  It isn't like the game shows him waking off into the sunset or some shit like that; it shows you the powers you will get in the next game (dash/zero shift, time travel, etc) and briefly shows the main enemy of the next game.
[close]

duckman2000

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #457 on: June 18, 2009, 02:57:22 AM »
On a related note, the VA felt rather professional, even though I'm tired as hell of the gruff protagonist. The lack of gratuitous f-bombs and other forced harsh language was also refreshing, but that may just be the stink of KZ2 still lingering in the air.

basically you wanted it to be more than an origin story. got it.

The story was average for games (not good) but the ending is awesome.  I don't understand the complaints at all for the ending unless you really took the story seriously.  
spoiler (click to show/hide)
It wraps up the story of the quarantine and sets up for the next game.  It isn't like the game shows him waking off into the sunset or some shit like that; it shows you the powers you will get in the next game (dash/zero shift, time travel, etc) and briefly shows the main enemy of the next game.
[close]

It seemed quite promising.
spoiler (click to show/hide)
This was basically just the training ground for what's to come, setting Cole up for the massive events ahead. And it made sense of the recent sacrifices. I still don't quite get Sasha, though.
[close]

Bebpo

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #458 on: June 18, 2009, 03:18:27 AM »
spoiler (click to show/hide)
I thought Sasha was still alive and the end boss battle was going to be her, Kessler, and Olden teamed up
[close]

I actually liked the story until the very last mission.  I thought it really picked up at the end of island 2 and everything after that was awesome and building up for an epic finale.  The whole stuff with John and the Agencies and the Ray Sphere and Zeke and Kessler + Sasha + Olden.  It was all building up for a huge 1 hour long mission epic finale. 

spoiler (click to show/hide)
Instead it was a 3-4 min boss fight and a 60 second cutscene where they throw a twist and a setup for a sequel in a very rushed way at you and then the credits roll.

It sounds silly but I think I would've liked the ending 10x better if the last two missions were actually combined into a single mission.  I want my finales to 30 hour games to be LONG AND FULL OF WIN.  Short boss fight does not cut it.

What was the point of Zeke even coming in during the final battle and getting knocked away when Cole completely ignores him even after that?

How much you want to bet that in Infamous 2 you find out that the true villain was actually ALSO COLE but EVIL PATH COLE or something dumb like that.  I mean he looked like evil path cole....
[close]
« Last Edit: June 18, 2009, 03:20:13 AM by Bebpo »

Third

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #459 on: June 18, 2009, 09:42:57 AM »
Got all the shards, stunts and dead drops.

Some of the stunts were pretty hard. I also cleared all the islands.

I'm going to finish the game on hard now with evil Cole.

I thought the ending was pretty ok. Can't wait for Infamous 2.

AdmiralViscen

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #460 on: June 19, 2009, 08:08:13 PM »
Beat it. Great game.

Darunia

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #461 on: June 19, 2009, 08:36:11 PM »
I'm about to finish the missions on the second island. Incredible game so far. I'm most impressed by the variety in side missions. This is where most open world games fail, but Infamous gets it right. Story missions have been great too. The one exception was this mission where you had to protect a bus you were standing on, that was maybe just a bit too hectic.
Only nitpick is the facial animation, or lack thereof

AdmiralViscen

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #462 on: June 19, 2009, 09:58:23 PM »
As the game drew to a close I was less impressed with the side missions. It seems like the last two islands have a much higher proportion of hidden packages and spotlight chases and fewer creative ones. The third island doesn't have many main missions, either.

duckman2000

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #463 on: June 19, 2009, 10:28:22 PM »
So which difficulty level did you dudes play it at?

pilonv1

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #464 on: June 20, 2009, 01:43:52 AM »
normal. cant say i'd be interested in playing it on hard as the AI seems super accurate on normal.

Quote
It seems like the last two islands have a much higher proportion of hidden packages and spotlight chases and fewer creative ones.

hidden packages are ok, but the spotlight chases are awesome. as long as there's no more spy or walk the dog ones.
itm

Bebpo

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #465 on: June 20, 2009, 02:57:57 AM »
I definitely would not want to play it on hard.  The game wasn't frustrating or anything on normal, but it sure wasn't a cakewalk like a lot of games these days.  You could get really overwhelmed and like pilonv1 the AI shots are really accurate.

cool breeze

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #466 on: June 20, 2009, 03:31:16 AM »
Did you guys play as Good karma on normal difficulty?

I played that way first, then the second time I went evil on hard difficulty and it was a lot easier than my first playthrough.

duckman2000

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #467 on: June 20, 2009, 03:44:33 AM »
I played as good, despite going in with the intention to play as evil. Weird, but the evil choices just plain didn't make much sense to me.

Bebpo

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #468 on: June 20, 2009, 05:15:33 AM »
It was less an EVIL path and more a LAZY path.  It's like "well I could do this or I could just be lazy and do as little as possible"  :P

AdmiralViscen

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #469 on: June 20, 2009, 11:36:20 AM »
I did Good/Normal and I only had a problem with a couple of missions. The only one I remember is the stupid bus protecting one. I will probably do Hard/Evil in the future.

And yea, the good/evil managed to be even more simple-minded than Fable 2. I was maxed out Good just a few missions into the second island, which made all later karma moments useless. All of the choices were really stupid and transparent and gave no credible reason to go evil.

The weirdest one has to be when you are fighting the golem and everything stops and you consider whether you should shoot the barrel or let it hit you. Haven't I already shot dozens of those out of the air with no karmic impact? The best part is, I chose to let it hit me (it did basically no damage), and I wound up getting evil karma anyway once the mission was done lol.

cool breeze

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #470 on: June 20, 2009, 01:04:04 PM »
yeah, the options were more Idol/Outcast (I think one game had that as the karma system) since you can't ever truly be evil.  The choices are something good or something really douche-y.  I'm hoping that for the sequel, assuming it's the end of the story they want to tell and don't need things to tie to the third game, they have two branching stories and missions that make it really seem like you're a villain or a hero.

So few games have a karma mechanic that isn't going through the same missions and either light or dark.  Way of the Samurai didn't have a mechanic that said if you were evil or good, but the game was awesome because it would be completely different depending on how you interacted with others. The game lasted anywhere from a couple minutes to a couple hours depending on your choices (one real ending was just leaving the down and not getting involved at all).

duckman2000

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #471 on: June 20, 2009, 01:07:02 PM »
I didn't mind the good/evil bit, choice is always fun, even if the Evil choices made little sense. The problem for me was that for a game that in so many other ways really pushed free-flowing, uninterrupted gameplay like no other, the whole deal with pausing the action to point out blatant choices seemed really rough.

On the upside, I felt that there were more overarching, real consequences to your actions here than it most other good/evil games I've played. But then I haven't played as Evil, so maybe the changes aren't that great.
« Last Edit: June 20, 2009, 01:09:13 PM by duckman2000 »

cool breeze

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #472 on: June 20, 2009, 01:15:25 PM »
There is hardly any change when playing as Evil.  Even the Evil specific side missions are mostly the exact same as the Good ones with only a few twisted around.

spoiler (click to show/hide)
a good side mission would ask you to protect a parade; an evil side missions would ask you to destroy the parade.
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duckman2000

  • A lot of shit pisses me off
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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #473 on: June 20, 2009, 01:21:06 PM »
I thought there were actual twists to the story when you made certain choices? Although there was only two that stood out as possible candidates while playing through the game. I'd play through on Evil (my rental copy just arrived) just to check out the powers and the story differences, but judging by the choices shown, I think it would feel totally fake.
« Last Edit: June 20, 2009, 01:25:27 PM by duckman2000 »

Bebpo

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #474 on: June 20, 2009, 03:15:49 PM »
The problem with the good/evil split was it was all superficial.  They didn't want to spend the budget to do separate story scenes so regardless of which side you are you get the exact same story....which is dumb.

For example on the Trish mission on island 3,
spoiler (click to show/hide)
When I accidently chose Trish for the evil path I get up to the top and the girl is like "whose trish?" and then you hear trish fall on the other side with the 6 and you get the normal story cutscene of her dying.  When I did the good path and saved the 6 Trish is the girl on the other side and falls and you get the exact same cutscene of her dying.

laaaaaame.


I think it would have been cool if the evil path had you keeping Trish and Zeke and taking over the city as an evil king, whereas the good path you lose everything but become a hero to the people.
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duckman2000

  • A lot of shit pisses me off
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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #475 on: June 20, 2009, 08:23:12 PM »
The problem with the good/evil split was it was all superficial.  They didn't want to spend the budget to do separate story scenes so regardless of which side you are you get the exact same story....which is dumb.

For example on the Trish mission on island 3,
spoiler (click to show/hide)
When I accidently chose Trish for the evil path I get up to the top and the girl is like "whose trish?" and then you hear trish fall on the other side with the 6 and you get the normal story cutscene of her dying.  When I did the good path and saved the 6 Trish is the girl on the other side and falls and you get the exact same cutscene of her dying.

laaaaaame.


I think it would have been cool if the evil path had you keeping Trish and Zeke and taking over the city as an evil king, whereas the good path you lose everything but become a hero to the people.
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You are basically saying you wanted the story to be something else entirely. That's fine, it's nice to want things, but you can't seriously think that budgeting is the main reason as to why it plays out the way it does. That particular bit ties in perfectly with the end game, and they apparently have a much bigger story to tell.

Bebpo

  • Senior Member
Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #476 on: June 20, 2009, 08:25:05 PM »
I don't see how it's wrong to expect the stories to diverge at some point if you are a good guy or a bad guy.  The game should be about how the choices you make define you.  Instead the choices mean nothing.

AdmiralViscen

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #477 on: June 20, 2009, 10:44:37 PM »
I don't know how anyone could call the mission in question anything but a cop out. Don't give me a choice if there actually is no consequence.

duckman2000

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Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #478 on: June 20, 2009, 11:32:03 PM »
True, but the ending makes it clear that it was intentional. Good design or not, it was at the very least thought through.

Darunia

  • Member
Re: That Infamous thread, now with less mongos talking about Prototype
« Reply #479 on: June 23, 2009, 10:07:02 PM »
Finished the game on hard today and got my platinum. Best game I've played this year