Finished Metal Arms - Glitch in the System a couple days ago. Decent 3rd person robo-shooter with some bullshit difficulty spikes, but it was a fun romp overall. Save for the mindcontrol device and the slingshot, none of the weapons are really worth mentioning. The former is a portable version of the remote control consoles that show up earlier in the game as well. The consoles allow you to hijack a predifined robot, whereas the mindcontrol device allows you to possess any robot you see, provided you access the port on their backs. The slingshot is a largely pointless range extender for your grenades which I imagine few people use. Unfortunatley it's your only weapon in a late game gauntlet. Not only that, you have to ration the ammo and medpacks scattered about the stage.
Additional scattered memories:
- The quirky robot characters are funny, I suppose, but the charm wears off really quick.
- Rage inducing Simon Says section very late in the game. I failed this more often than any of the combat encounters. Loose controls and drifting sticks are not a good combination.
- Last boss needs to be hijacked. Unfortunately you first need to find four (or five?) chips scattered about in random crates around the arena. Have fun memorizing their locations in this samey looking environment as a several screen tall titan bears down on you with homing rockets.
- Once hijacked, you get to squish of the strongest enemies in the game like insects. Drags on a bit, but it is cathartic.
- Warthog controls for vehicles. I know some people like this control scheme, but it is in fact an abomination.
- Now race down this bumpy half-pipe with said shit controls. And now do it with a tight time limit at the very end of the game. Hm.
Its 10th anniversary had me taking another look at GTA: San Andreas. Never got on well with these games before. The only one I've finished is IV, but I couldn't really take GTAIII, Vice City or San Andreas for more than a couple hours. I'm pretty sure I've hit a frustrating mission in all three and just uninstalled. We'll see how far I get this time.
So far I've spent more time modding the thing then playing it. Sticking to bug fixes mostly. The only cosmetic change is a mod which recreates various PS2 post-process effects. Dunno if I'll stick with it. Usually I prefer crips and unfiltered graphics, but neither the models nor the geometry in this game are all too appealing, so might as well put some lipstick on this pig.