This is just pathetic trolling. Go back to your weaboo games
but why? what i want to say is that there are a lot of game that are as linear as FF13 yet it's okay for those but become AN HORRIBLE PROBLEM when it comes to FF13,i picked mass effect because it's the last game i'm playing that is highly regarded,i would happily have done the same with lost odyssey (well ok that doesn't count as highly regarded...) if i could find some maps of the game lying around.....
also for you
did i do that again? i'm sorry 
6.) None of this changes how incredibly average FF 13 is. Nor will it change Westerns to suddenly love a game in the vein of FF13.
see if you think that FF13 is average because you didn't like the combat or you wanted to punch snow in the face,i have no problem with that but complaining that FF13 is too linear is like complaining that a game is "too classic" and then slap a 10 when dragon quest roll around,it's just stuuuuuuuuuuuuupid!
FF13 is too linear and makes no attempt at masking that linearity like every rpg ever.
Even Mass Effect is linear. But it hides this fact and makes it more fun for the player because we get to decide what order we visit locations in. This can even make the game slightly more challenging (go to Virmire FIRST, for instance and fight the boss, come back later).
FF13's take isn't even new. Vagrant Story and Breath of Fire 5 BOTH employed the battle after battle, tube syndrome that FF13 has. Even Xenosaga does. But Vagrant Story and BoF5 can be beaten in 15-20 hours. They never overstay their welcome, they have excellent pacing and enough dungeon/gameplay variety to keep the game from getting stale and the difficulty to back that shit up and have a heavy emphasis on replay value.
Xenosaga is very similar to FF13. Both send the player through cutscene after cutscene as you do dungeon after dungeon. You know where FF13 failed where Xenosaga succeeded? XS had actual game design. FF13 is just tube after tube. XS has puzzles and dungeons and sidequests that DON'T involve battle, battle, battle, cutscene. Xenosaga has things that allow you to change the variables of fights and even dungeons if you hit them with your blaster. Final Fantasy 13 has a broken encounter system that rarely ever takes advantage of enemy's jumping you or any element of surprise.
To be worse than even Xenosaga, a pretty solid above average jrpg, is outstanding.
You may not care about sidequests, world buildling, npcs, exploration, and everything else that lots of people identify with what makes an rpg and rpg, but you are a tiny, EXTREMELY small minority.