I just want to (permanently) lose my burden of intelligence, and there are few ways to do that effectively / quickly. I've seen some legitimate research papers on the subject...
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I don't think I'll ever understand why Spyro and Crash were popular.Crash is like Donkey Kong Country in 3D. Controls feel so sloppy and you're running through insipid levels fighting generic animals enemies, breaking boxes and collecting shit. And the presentation of both is garish. I can excuse dated swimming textures (or just the uggo DKC sprites), but Crash is just like...I don't know. I get to a save spot and there's a female Crash, except her body has human proportions while Crash is just a giant head. It's just like DKC and the humanoid bimbo monkey thing. And I can't tell if something is wrong with the audio and music. I liked all the PS2 platformers from Naughy Dog and Insomniac, but their PS1 games always seem bad whenever I try them. Spyro is just boring; the only good one is for the GBA. PS1 even had better platformers like Jumping Flash. Well I guess you can say the same about SNES.
I dunno who I'd want working on the next Metroid. Not Retro and certainly not the fuckwits at Team Ninja.
What is this heresy? Spyro 1 and Crash 2 were GREAT.
Not much, trying to get the most of the beta from The Old Republic to get a solid idea of the game.
Gundam Versus ExtremeEveryone who ever liked Virtual On at any point should import this. This is absolutely Virtual On's successor and it's just absolutely amazing 4 on 4 tournament arena fighter. 60 characters and 4 more coming in DLC, all with deep move lists and good balance. Lots of stages, music, great visuals and pretty decent for Japanese standards online play. Fun SP mode too. I've already put 5+ hours in and I've barely scratched the surface. It's so awesome to see what Virtual On would be like if it was still the king of robot versus in 2011.
0 fps happenshttp://www.eurogamer.net/articles/digitalfoundry-vs-ps3-skyrim-lag
Dark who?
Quote from: Stringer Bell on December 05, 2011, 03:49:31 PMDark who?Dark Quality Over Quantity That Doesn't Break And Gets By On Its Own Merits Of Being A Good Game Instead Of Just Being A Large Game With Some Half Decent Fantasy Writersmo'fuckathis isn't even an argument or a fair fight
Would you let Marn shove his meatfingers in your butt.
yeah, i'm pretty busted there. but bethesda's past games took little to no skill, aside from right at the beginning when you're level 1, and on top of that it's not like combat is balanced or even anything more than just a little competent in all of their games. The "hard" parts of Oblivion were wholly due to jankiness. I'm somehow doubting it's suddenly Dark Souls quality gameplay the whole way through.
what are you even responding too i was talking about balance and game mechanics, not difficulty. i like bethesda games, but they don't hit many of the right notes for me and get boring once I start actually leveling up. Or in Oblivion's case, the enemies just become hit sponges because they fucking level with you automatically highway men with glass armor
Quote from: Don Flamenco on December 05, 2011, 06:42:17 PMwhat are you even responding too i was talking about balance and game mechanics, not difficulty. i like bethesda games, but they don't hit many of the right notes for me and get boring once I start actually leveling up. Or in Oblivion's case, the enemies just become hit sponges because they fucking level with you automatically highway men with glass armor I'm at level 45 and I've yet to see a single highway man wearing anything other than garbage, newb armor in Skyrim.
co-op is the best part of that product. the single player is too self-indulgent and tries too hard with the jokes imo. just like with the transition from HL1 to 2 they forgo the simplicity of a neat set-up and incidental story beats in favor of flash and exposition dumps. Playing the co-op was best on split screen for me as half the fun is the frustration of not being able to work together and throwing pillows at each other with the sexual tension of a quarreling gay couple.
Quote from: Brobzoid on December 06, 2011, 09:16:03 AMco-op is the best part of that product. the single player is too self-indulgent and tries too hard with the jokes imo. just like with the transition from HL1 to 2 they forgo the simplicity of a neat set-up and incidental story beats in favor of flash and exposition dumps. Playing the co-op was best on split screen for me as half the fun is the frustration of not being able to work together and throwing pillows at each other with the sexual tension of a quarreling gay couple. Sold! I'll be buying this and playing through it with my bro-in-law. First, I'll let Sceneman pop my co-op cherry though.
Totally bought this Mini last night to ease the pain of waiting for P.O.W. Street Smart:(Image removed from quote.)super frustrating game as a kid when you spend quarters on it, but I sort of learned how to play it on its own shitty terms and found it enjoyable. It's not a completely incompetent pre-SFII fighter, but the controls are pretty damn awkward. You can sort of combo, but it's more like frame-trapping/resetting and all dependent on finicky button press timing. Plus, you collect women as the prize for every fight. The sprites are pretty nice.I wanna compare the credits with KOF staff because it seems like there are a few character designs that are similar to KOF characters--- main character = Takuma, one of the bosses looks a bit like Mr. Karate.