Restarted [PROTOTYPE], and am finding it less enchanting than the first time I tried playing it.
By-and-large, it is a better version of Sega's movie tie-in HULK game, since that team basically aped Hulk: Ultimate Destruction, the game Radical had made immediately prior to PROTOTYPE.
The camera is incapable of keeping up with the building-scaling, particularly when corners are turned, or the player does anything other than run straight up them.
The third or so mission, having to destroy 4 or 5 increasingly large waves of "brute" class characters does not benefit from a reasonable learning curve. It was a pain the first time I played it, two years ago; it was a pain this time, even though I took a lot more time to learn combat and movement before attempting it this time.
Hopefully I stick with it this time, because if I step away from it again, I probably won't come back.