I somehow doubt that, Demi.
In terms of writing and direction is Heavy Rain really better?
I wouldn't say it's goty or anything, because as an actual game it's limiting, seeing as how it is an adventure game, but as an experience - wow, I think it shows what games are fully capable of doing.
For reference, I've gone often about how game stories don't feel any better than Sy Fy Channel movies. They're very much snuggled neatly in between C and B movies. For me, it's mostly the scripts, the lack of humanism and emotional weight, even in games where they're trying to promote the game as a major breakthrough in game storytelling it'll often be another game - like the new Tomb Raider - that has zero sense of realistic character development. Then there's the writing, direction, and drama. Even with games I think have good game stories like Silent Hill 2, or even Shenmue, have script problems that dip into absurdity and take me out of the game to the point where, if it were a tv show or movie, I wouldn't finish it. But The Walking dead, man. Everything is firing on all cylinders here. It's the first game I can honestly say is on par with the best Hollywood and tv has currently to offer.
Many people on this forum agree with the stipulation that games are lightweight in their writing, thus I don't see why it's a problem to say that a game that actually steps up its writing and situations/themes it throws at players isn't pushing games forward. It's a pretty fucking heavy game and it's extremely enhanced by the fact it's an interactive piece of entertainment and not a movie. I wouldn't like it nearly as much if it were a tv show, because actually choosing your choices is a personal experience you can't share with another medium.
They did a great job and I think they deserve kudos for their accomplishment. Even Heavy Rain's writing, from what I've experienced from the demo - haven't played the full game - is very...."game-y".