Sunblade... don't forget that both of us have been playing
Final Fantasy Record Keeper for weeks now, haha. I did the Eiko and Aeris events to get Eiko, Steiner, and Aeris. Did an optional quest to get Cecil DKnight, but haven't done the Paladin quest yet. Now I'm either doing the hard versions of dungeons or slowly going through the Final Fantasy XIII and Final Fantasy VIII dungeon lines. I really like it. It's exactly what ATB should have been like. If Oscar hadn't talked it up so much, I probably wouldn't have given it a second look. It should be out in English soon and I hope some people take a look at it. It's basically all battles, but I like that it lets you craft or level up items, and that it has different events every week to keep you going. There was a nice Romancing SaGa event a few weeks ago, for example.
Otherwise, I haven't been playing much since I'd gotten busy during February which is a bummer, and I think I've gotten a little jaded towards newer video games, too. I just
don't want to play new stuff right now and would rather revisit old stuff or play old stuff that I hadn't played before. I think it's because a lot of things in February outside of Under Night In-Birth Exe Late disappointed me and I more or less gave up for a few months. Plus I got tired of being down on stuff people seemed to really like.
I've been playing this patched version of
Final Fantasy VII: Advent Children Famicom that presumably makes the game "better". I shockingly don't hate it. I mean, sometimes it's a little unfair (like throwing several bosses in the Temple of the Ancients despite being crappily designed in that arena and the bosses' stats are stupidly high also i can't save between bosses but luckily I came out of it okay), but it has a lot of neat ideas. You level up your weapons for free, you level up every spell on your materia for free (every spell has spell charges), and you can buy weapons/armour now without waiting for them to drop like in the original Famicom version.
All the materia have levels out of 9 and there's one single materia corresponding to each element. So by the end of the game, you get 7 different types of materia since each character comes equipped with one: Lightning (Cloud), Fire (Red XIII), Water (Cid), Ice (Cait Sith), Earth (Barret), Wind (Tifa), Light (Aeris). Each materia comes with different spells (ex: Fire, Ice, Lightning, Earth are straight-up offensive. Water, Wind, Light are both offensive and have healing magic). There are no buffs at all. When you reach Materia Lv. 9, the materia gets a final summon spell that corresponds with the materia's element. So:
Lightning -> Ramuh
Fire -> Ifrit
Ice -> Shiva
Water -> Leviathan
Earth -> Titan
Wind -> Typhon
Light -> Bahamut
You don't see the summons when used, but it's still neat to see that the materia took summons into account. I like the idea that you have to work for your summons even more, especially since this version of the game is certainly not as grindy as the original Famicom version.
Yuffie and Vincent are not playable in this version of the patch and I don't think they have any intent to add them. The sprites are weird. Some of the areas have bad colour palettes. But the game is serviceable overall, and I've enjoyed my runthrough of it. Like, looking at stuff like this in this format:

...makes me laugh, and I think I've needed that. Sure, Palmer doesn't get hit by a truck in this version, but I can still laugh at him asking for lard in his tea.
I also started a playthrough of
Chrono Trigger, but it's more or less for the 20th anniversary of that game. And a small playthrough for
Glory of Heracles III since I noticed the fan translation released last year and I wanted to see if the translation was good or not.