Author Topic: Crysis 2 thread;Crysis 3 announced(2013,PC/360/PS3)  (Read 64556 times)

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TripleA

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Re: Crysis 2
« Reply #120 on: June 16, 2010, 01:12:09 PM »
The only thing I don't like about what I see of Crysis 2 so far is how it seems to be straying from the Crysis formula and moving towards the style of every other FPS out there right now, specifically how you aren't just one guy on your own but now you've got all these Marines and other guys fighting with you.

The Crysis formula is open-world-like gameplay.

There is ZERO chance of Crysis on consoles being as open as it is on PC. Especially with the game being 3D.

dark1x

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Re: Crysis 2
« Reply #121 on: June 16, 2010, 02:19:14 PM »
Quote
Be real, dawg.  We all know Crysis did a lot of stuff 3 yrs ago that's even now beyond the capabilities of the consoles, no matter how they're programmed.  There's no way Crysis 2 would only look like this if the AMD 5xxx and Fermi were the target platforms.
Not true, really.  Everything Crysis was doing three years ago can and has been done on consoles.  What made Crysis impressive and impossible on consoles was the fact that it was doing ALL of that on such a large scale.  It wasn't the effects themselves, rather, the volume that makes it such a powerhouse game.

A lot of the effects Crysis introduced in 2007 have become very popular (SSAO, high quality object motion blur, god rays, fully dynamic shadows and lighting, etc). 

I do agree that Crysis 2 is definitely being held back by the consoles, though.  Just because they can render similar effects doesn't mean they could execute them all at once on a grand scale.  The only good thing is that we should at least end up with a PC version that actually runs well out of the gate.  Crysis was too demanding for its own good back in 2007.

Quote
There is ZERO chance of Crysis on consoles being as open as it is on PC. Especially with the game being 3D.
Fuck that 3D bullshit.  That right there is even more limiting.  Terrible idea on their part.
« Last Edit: June 16, 2010, 02:20:59 PM by dark1x »

dark1x

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Re: Crysis 2
« Reply #122 on: June 16, 2010, 02:42:58 PM »
Everyone knows this game isn't a true open world, right? I see a lot of talk about massive open environments but they're just referring to the direct gameplay areas. The scale is actually a lot smaller than the original Crysis but the detail in the direct gameplay areas is higher.
You know Crysis wasn't actually open world either, right?   :D

Honestly, it was much better than that.  Open world gaming SUCKS.  Crysis was a perfect blend of freedom and linearity.  I'm afraid Crysis 2 is going to offer less of this, but I'm still interested.

maxy

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Re: Crysis 2
« Reply #123 on: July 03, 2010, 09:52:01 AM »
[youtube=560,345][/youtube]
cat

TripleA

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Re: Crysis 2
« Reply #124 on: July 03, 2010, 10:29:58 AM »
Looks exactly like the E3 footage, what trickery is this?

maxy

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Re: Crysis 2
« Reply #125 on: August 03, 2010, 05:04:19 PM »
VG247

Quote
EA’s just confirmed that Crysis 2 has been pushed into Q4 FY2011.

The push is mentioned in the company’s recently released financials.

Originally, the Crytek super-shooter was due for a release this holiday season, and in fact, had its release brought forward to autumn just before E3.

The game’s multiplayer is due to be shown in two weeks at gamescom at Crytek’s home terf in Cologne.

 :rofl

Now i can return to my standard song....vaporwaaaaaaaaaaaaaaaaare 

btw,this delay is "only" few months...EA Q4 2011 is Jan-March
« Last Edit: August 03, 2010, 05:15:41 PM by maxy »
cat

Stoney Mason

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Re: Crysis 2
« Reply #126 on: August 03, 2010, 05:20:49 PM »
I always thought it was coming out in the first quarter of next year for some reason.

maxy

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Re: Crysis 2
« Reply #127 on: August 03, 2010, 05:25:44 PM »
cat

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Re: Crysis 2
« Reply #128 on: August 03, 2010, 05:43:22 PM »
VG247

Quote
EA’s just confirmed that Crysis 2 has been pushed into Q4 FY2011.

The push is mentioned in the company’s recently released financials.

Originally, the Crytek super-shooter was due for a release this holiday season, and in fact, had its release brought forward to autumn just before E3.

The game’s multiplayer is due to be shown in two weeks at gamescom at Crytek’s home terf in Cologne.

 :rofl

Now i can return to my standard song....vaporwaaaaaaaaaaaaaaaaare 

btw,this delay is "only" few months...EA Q4 2011 is Jan-March

How is Crysis 2, in any conceivable way, vaporware?  :wtf
dog

maxy

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Re: Crysis 2
« Reply #129 on: August 03, 2010, 05:51:42 PM »
Because I say so  :smug

cat

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Re: Crysis 2
« Reply #130 on: August 03, 2010, 05:57:31 PM »
 :spin
dog

cool breeze

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Re: Crysis 2
« Reply #131 on: August 03, 2010, 07:05:37 PM »
2010 - year of the backlog :bow2


maxy

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Re: Crysis 2
« Reply #132 on: August 15, 2010, 10:17:35 AM »
Official release date is March 22 in North America and March 25 in Europe.



Now some gamescom news
Quote

Gamescom Cologne is just days away, which means everyone who is attending will get their very first look at Crysis 2’s intense and extensive multiplayer in less than a week!

Crytek CEO Cevat Yerli and Executive Producer Nathan Camarillo (as well as plenty of other Crytek staff) will be in attendance and while it might be difficult to spot them in the massive crowds you won’t be able to miss our massive booth. Within it we’ll have a theater showcasing Crysis 2’s awesome 3D technology and 36 stations running non-stop multiplayer matches throughout the event on both Xbox 360s and PCs. You’ll be able to battle it out on two game modes (Team Instant Action and Crash Site) and two maps (Rooftop Gardens and Impact). For the rest of the details you’ll just have to wait until Gamescom officially kicks off!

And if you aren’t attending Gamescom fear not. We’ll be certain to have coverage ready for you on Facebook and Twitter the moment that Gamescom begins.



cat

Stoney Mason

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Re: Crysis 2
« Reply #133 on: August 27, 2010, 06:31:26 PM »
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]
[youtube=560,345][/youtube]

maxy

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Re: Crysis 2
« Reply #134 on: December 17, 2010, 12:10:13 PM »
[youtube=560,345][/youtube]
cat

Corporal

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Re: Crysis 2
« Reply #135 on: December 18, 2010, 04:16:27 AM »
Confession time: I have yet to play a single Crysis game.

Trailer looks kinds neat, but what the hell is with those high-pitched screeching noises. My ears are bleeding.
!list

maxy

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Re: Crysis 2
« Reply #136 on: December 18, 2010, 07:58:54 AM »
Seriously, why is dark1x considered a graphics expert again?!?

He is as graphics expert as the rest of sfag population. :P
Real graphics experts post rarely on forums,some of them live at beyond3d,one of them posts rarely on gaf.
cat

maxy

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Re: Crysis 2
« Reply #137 on: January 02, 2011, 06:21:32 AM »
Some "3D footage"

[youtube=560,345][/youtube]

Even in this blurry 3D state,it looks great,nice lighting and it runs good on a console(360).

Some (non)interesting comments"resolution depends on console hardware"...another nasty (non)surprise for sfags? :P
although that PR person did say yes to 760p,lol

Hopefully it turns out well for Crytek(my favorite vapourware maker :-*) because they have some really smart people there and we need engine competition.
They could really shine next-gen,read some of their papers,excellent stuff,they just need more transistors and they will rule over everything.




cat

maxy

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Re: Crysis 2
« Reply #138 on: January 21, 2011, 12:38:35 PM »
360 multiplayer demo will be out on Tuesday 25th of January.

[youtube=560,345][/youtube]

music
 :D
cat

Don Flamenco

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Re: Crysis 2
« Reply #139 on: January 21, 2011, 12:40:49 PM »
Seriously, why is dark1x considered a graphics expert again?!?



he can see 60fps

Stoney Mason

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Re: Crysis 2
« Reply #140 on: January 21, 2011, 01:06:22 PM »
lol. The PC fanboys are but-hurt it isn't a PC demo in the gaf thread.

I think I mentioned it earlier but I played the beta a few months back and that was very rough. I suppose if everything is now fixed up, it could be cool.

That slide thing is new and wasn't in the beta from what I remember.

Stoney Mason

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Re: Crysis 2
« Reply #141 on: January 21, 2011, 01:28:21 PM »
Oh, there's going to a multiplayer demo? That's really dumb of them.

I think every shooter game thinks they need to try and show they have something to compete with Halo and COD and Gears on the MP side. I get why that is....

But yeah a strong single player demo is probably more effective for a game that is a complete unknown quantity to the general public. I don't know many casual console owners that are hyped for Crysis so they really have to work harder to introduce that brand to them.

 
« Last Edit: January 21, 2011, 01:33:05 PM by Stoney Mason »

maxy

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Re: Crysis 2
« Reply #142 on: January 21, 2011, 02:03:28 PM »
Quote
The demo will feature the game's Skyline map and two game modes: Team Instant Action and Crash Site. The former pits two teams against each other as they attempt to kill as many opponents as possible to earn higher ranks. In the latter you'll battle for control of alien drop pods, earning points by guarding their pods and keeping enemies at bay.

EA also revealed what goodies lie in store for anyone prepared to stump up for a pre-order. Early birds get a limited edition of the game which includes a camouflage skinned SCAR assault rifle and early access to the Holo Decoy - a weapon attachment that projects a moving holographic mirror of the player.

On top of that, you'll also get Platinum Dog Tags displaying your multiplayer rank and stats as well as a Bonus XP award to boost your rank.
cat

cool breeze

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Re: Crysis 2
« Reply #143 on: January 21, 2011, 02:04:06 PM »
haha the bionic command comparisons make more sense now.  that too only had a 360 multiplayer demo.

I don't want to judge the crysis 2 multiplayer yet, but I don't understand why crytek keeps pushing multiplayer in Crysis.  The first game's multiplayer was pretty dull; Warhead included a separate Crysis Wars game/mode on another dvd that I never bothered installing.  From what I understand, it too wasn't much different.  And isn't the multiplayer mode in Crysis 2 by free radical?

and yeah, what's with everyone using invaders must die, and not using it well, in trailers released today? I hope there are more coming

naff

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Re: Crysis 2
« Reply #144 on: January 23, 2011, 04:32:18 AM »
would have looked better with DX11 effects instead of being dumped down for console DX9

Xbox uses DX9.5 - it has some overlap with 10, and PS3 uses OpenGL 1.1  ? PSGL ?, not disputing DX11 is the best API atm just pointing that out.
« Last Edit: January 23, 2011, 04:50:09 AM by quietID »
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maxy

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Re: Crysis 2
« Reply #145 on: January 23, 2011, 05:11:31 AM »
Screenshot from trailer



This was taken from 360 beta multiplayer stress test
[youtube=560,345][/youtube]


Now some PC stuff

PC nerds have nothing to be afraid of,this is Crytek,game will melt their machines

Some impressions

Quote
The machine I played on was a special Asus machine that was brutal! 5GHz Sandy bridge 2600K CPU and a GTX580. I can't go into too much detail but I will say that it was beautiful playing Crysis 2 on it, maxed graphics at full HD res on a nice big LCD in front and it was smooth as butter. The graphics on the PC (for an old alpha build) were without question - gorgeous. The lighting effects bring a whole new layer of beauty to the game and the amount of detail in the level design is insane. It was really like experiencing Crysis all over again, just standing there in a scene and having your jaw hit the keyboard.




Quote
The demonstration material that we got to see was Crysis 2, which we suppose answers the question about the Alienware M17x – Yes, it can play Crysis 2… in 3D.

Of course, Crytek has worked hard to make Crysis 2 scalable to a wider range of hardware, this time including consoles, so more machines ever can play Crysis 2. The impressive part is that the machine was rendering it with 3D on with all the settings on high. Frame rate appeared to be very smooth and the 3D graphics were gorgeous.

The one unfortunate thing is that the machine would get hot enough running Crysis 2 that the temperature control would kick in and it would throttle the chips, leading to noticeable slowdown. If you plan to be gaming on this 10lbs gaming laptop, then you're going to need some kind of laptop cooler.
http://www.tomshardware.co.uk/3d-vision-crysis-m17x-xps,news-34777.html

Seriously if you think that this game(at max settings) won't bring 99% PC down...you will be surprised
« Last Edit: January 23, 2011, 05:26:34 AM by maxy »
cat

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Re: Crysis 2
« Reply #146 on: January 23, 2011, 01:18:18 PM »
:rock
dog

Stoney Mason

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Re: Crysis 2
« Reply #147 on: January 24, 2011, 01:14:31 PM »
Quote
Any preview of Crysis 2 is invariably going to be torn between two things (or should be, anyway): how it looks, and how it plays. When I checked out a single-player section of the PC version of Crysis 2 a month or so ago, I was struck as much by how well it controlled on a 360 pad as how fantastic that version looked, and I was also left with some serious questions as to how it would run on consoles. Last week, things were switched around a bit as I spent time with Crysis 2's multiplayer on the Xbox 360, and I was struck by two things: how great it looked, and how not so great it played.

Thankfully, it looks like most of the graphical issues we saw at Gamescom last year and last year's multiplayer beta on 360 last year have been worked out, as Crysis 2 is clearly in the running for best looking console game out there. It's the atmosphere and lighting that really impresses. Levels are huge with a ton of routes and traversal options, and the constant shifts between darkness and daylight in Skyline, the level included in this week's demo, in particular are striking.

Crysis 2 was so striking, in fact, that it took me a few minutes with the game to realize that something wasn't quite right with Crysis 2's controls on the 360. Eventually, it hit me: Crysis 2 on 360 has some seriously laggy controller response. While some of Crysis 2's control idiosyncrasies make sense - a delay between hitting the jump button and flying into the air makes you feel like a cyborg hurling himself upward - simple things like aiming and strafing just aren't as responsive as they should be. What breaks my heart is the theory that this might be tied to the preview build's framerate - if Crytek UK (formerly Free Radical of TimeSplitters and, uh, Haze fame) can tone the graphics down in multiplayer somewhat to get something that feels more responsive, it would be the right move, but it would still hurt my heart a little.

This wasn't the only issue I experienced; there's also a sense at times that the multiplayer sandboxes might be too much box and not enough player-sand for the max player count on consoles of 6-on-6. For team deathmatch (or team instant-action, as Crytek is calling it), this is fine enough, since players can only score when they encounter one another. But for objective type matches, like Crash Site (the Conquest style mode included in this week's demo), it takes what seems like forever to make it from your spawning point to the action when you die, which really kills the game's momentum. Of course, while precise PC player counts are still being finalized, I was able to cajole the word "more" out of Crysis 2's producer

Granted, Crysis 2 has a couple of months left before it hits retail, so this is hopefully something that can be fixed - and the control issues certainly weren't present in the PC build of the game I played a month ago. If Crytek can address the responsiveness problems in Crysis 2, the multiplayer could be something unique and cool. The nano-suit powers both active and passive lead to a range of combat options not found in other shooters. The constant need to switch from armor mode to stealth to speed requires quick thinking, and Crytek has done a great job of making suit abilities quickly accessible - and, easily mixed and matched, a particular problem in Crysis's last multiplayer release that the developers mentioned to me when I was checking out the game. With some luck, we'll all be power-stomping each other from rooftops when Crysis 2 releases in March.

http://xbox360.ign.com/articles/114/1145637p1.html






Me about 3 months ago. I guess we'll see tomorrow.


I got a Crysis 2 key. That was surprisingly easy. I wonder how they get access to them so easily. I've never heard of this site.

I'm guessing you're going to hate it and delete it pretty quick. It's pretty weak at this stage.

I like Crysis SP. But I've never found the MP to be anything I really like. There are a lot of potential if everything worked properly with the suit powers and jumping ability. It has the potential to be like Call of Duty mixed with Halo.

But the beta is a mess and its nowhere near that now. Hopefully they have time to make it credible.
« Last Edit: January 24, 2011, 01:23:04 PM by Stoney Mason »

maxy

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Re: Crysis 2
« Reply #148 on: January 24, 2011, 01:27:34 PM »
Don't like that,maybe sp will be better
maybe :-\
cat

Stoney Mason

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Re: Crysis 2
« Reply #149 on: January 24, 2011, 01:29:45 PM »
Don't like that,maybe sp will be better
maybe :-\

Sp will most likely be good. It's not like the other Crysis games or FarCry had good multiplayer either. Especially since they are handled by two different teams. It was surprising when I played that Crysis beta though how fucked up it was and that was worrying at that time since they were starting to run out of time at that point.



edit:

Here's the video preview. They cleaned up the graphics quite a bit from that beta. Looks good graphically for a console game although I'm curious about the frame rate.

http://www.ign.com/videos/2011/01/24/crysis-2-video-preview


[youtube=560,345][/youtube]


« Last Edit: January 24, 2011, 02:43:31 PM by Stoney Mason »

demi

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Re: Crysis 2
« Reply #150 on: January 24, 2011, 02:13:52 PM »
I never bothered using that key. I'll give it a spin when this comes out
fat

maxy

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Re: Crysis 2
« Reply #151 on: January 24, 2011, 03:36:33 PM »
Graphically it looks really really good,it will ruffle some feathers among resident internet graphics nerds,no need to name them ;)

btw,if you are wondering why those videos and pics look very clean,Crytek is using some custom(made by them) AA solution

I just hope that game is good enough to push this engine a little bit,we need competition

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maxy

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Stoney Mason

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Re: Crysis 2(multiplayer demo is out)
« Reply #153 on: January 25, 2011, 07:17:27 AM »
Downloading now.

People seem to be ripping it apart in the GAF thread but its always hard to tell if there is an agenda at work in those threads over there.
« Last Edit: January 25, 2011, 07:47:30 AM by Stoney Mason »

maxy

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Re: Crysis 2(multiplayer demo is out)
« Reply #154 on: January 25, 2011, 08:26:20 AM »
Can you "play" offline?
like just walk around
cat

Stoney Mason

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Re: Crysis 2(multiplayer demo is out)
« Reply #155 on: January 25, 2011, 08:45:44 AM »
Can you "play" offline?
like just walk around

No. Just MP matchmaking. You can't create a private match in the demo just to walk around.

It's "okay". I mean its cleaned up from the beta I played and it has some interesting ideas for MP but ultimately I don't think this will draw a very large following. Its play like a mix of COD versus Halo. You have these super powers like Halo via the suit but the weapons are real world weapons like the scar, or real world lmg's, etc.

It looks "okay". At least the only map that I've played which is the rooftop one from the beta. I'm not sure if there are more maps in the demo. But really it doesn't blow you away or anything. In fact I would say its fairly average looking imo especially for a 30 fps game. This is going to sound like fanboy talk but I think modern warfare 2 looks better and the higher frame rate on the console makes it look and run and feel better. On the PC I'm sure this is a beast but it doesn't look so amazing on the consoles. I also think the bulletstorm demo I played earlier looks better at least on this current map

As far as the gameplay, its "okay" on that front also. The gun play isn't as satisfying as COD or Bulletstorm or Reach or something. The gun play wants to feel like COD in the sense that it's those sort of weapons but they just feel like a bullet hose or something. It's hard to tell when you are hitting somebody. It doesn't feel great. There is a cloak feature so expect a lot of cloaked enemies although there is some kind of heat thermal view so maybe that can counter-act everybody running around cloaked. I don't like that there isn't a dedicated throw grenade button. You have to switch to grenades or double tap the switch weapon button. Almost nobody does that anymore on consoles for good reasons imo. There is a whole unlock and level up thing like COD where you can pick perks and such. I mean its "okay". Sounds like I'm being harsh but its playable. I'm sure some people will like it, but its definitely not going to be the next big thing in MP.   
« Last Edit: January 25, 2011, 08:49:32 AM by Stoney Mason »

maxy

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Re: Crysis 2(multiplayer demo is out)
« Reply #156 on: January 25, 2011, 09:01:10 AM »
Quote
I don't like that there isn't a dedicated throw grenade button. You have to switch to grenades or double tap the switch weapon button. Almost nobody does that anymore on consoles for good reasons imo.

Crytek UK made multiplayer and they have some console experience,so how is this even possible?
 :yuck
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huckleberry

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Re: Crysis 2(multiplayer demo is out)
« Reply #157 on: January 25, 2011, 09:04:57 AM »
Stoney pretty much summed up what I thought of it too.  Modern Warfare definitely looks better - and plays better as well.
wub

Stoney Mason

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Re: Crysis 2(multiplayer demo is out)
« Reply #158 on: January 25, 2011, 09:05:30 AM »
Quote
I don't like that there isn't a dedicated throw grenade button. You have to switch to grenades or double tap the switch weapon button. Almost nobody does that anymore on consoles for good reasons imo.

Crytek UK made multiplayer and they have some console experience,so how is this even possible?
 :yuck

To be fair to them I guess there a lot of functions in the game. Like the bumpers are used to activate your suit powers instead of grenade toss like many games. And the D-pad has all these functions like thermal and some sort of view adjustment thing that I didn't quite understand. I didn't check the alt configs also so maybe its available in other configs, although I kind of doubt it since they made y that double tap for switch to grenade button.
« Last Edit: January 25, 2011, 09:09:41 AM by Stoney Mason »

demi

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Re: Crysis 2(multiplayer demo is out)
« Reply #159 on: January 25, 2011, 09:10:38 AM »
Crysis is just a crappy game. Now everyone can realise that.
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maxy

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Re: Crysis 2(multiplayer demo is out)
« Reply #160 on: January 25, 2011, 09:18:02 AM »
Some people claim that it freezes their 360,when trying to get in a match

uhoh
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Stoney Mason

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Re: Crysis 2(multiplayer demo is out)
« Reply #161 on: January 25, 2011, 09:23:44 AM »
Video.


[youtube=560,345][/youtube]


The weird bit is that on my TV it doesn't look or feel as smooth or as sharp as the videos always make it look and feel.
« Last Edit: January 25, 2011, 09:33:10 AM by Stoney Mason »

maxy

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Re: Crysis 2(multiplayer demo is out)
« Reply #162 on: January 25, 2011, 10:16:05 AM »
Could be just some newer smoother more stable build,they have to put demo for certification to MS
PR is always weird with demos

or it could be "PC with console settings" stuff,maybe after few patches it will be like that
maybe

It's never good when two separate(geographically) teams are working on a game,especially when engine is a work in progress developed by the "main team"
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Re: Crysis 2(multiplayer demo is out)
« Reply #163 on: January 25, 2011, 10:31:43 AM »
Good thing I never had any interest in the multiplayer to begin with.
dog

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Re: Crysis 2(multiplayer demo is out)
« Reply #164 on: January 25, 2011, 02:02:23 PM »
Alright, now I'm going to have to download this after reading dark10x trying reason with Evilore's bitching and moaning about how dumbed down this game is compared to the almighty PC version of Crysis.  ::)
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Don Flamenco

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Re: Crysis 2(multiplayer demo is out)
« Reply #165 on: January 25, 2011, 02:12:10 PM »
If everything Evilore says is true, then fuck this game.  I wanted Crysis on consoles, not Crysis tailored for consoles.  I can't believe they "streamlined" the power system...was it really that complicated?  By streamlining it, they effectively kill one of my favorite aspects of the game--switching between different powers on the fly to do crazy shit.  Watch the SP levels be totally linear...
« Last Edit: January 25, 2011, 02:13:55 PM by Don Flamenco »

Stoney Mason

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Re: Crysis 2(multiplayer demo is out)
« Reply #166 on: January 25, 2011, 02:14:53 PM »
Alright, now I'm going to have to download this after reading dark10x trying reason with Evilore's bitching and moaning about how dumbed down this game is compared to the almighty PC version of Crysis.  ::)

The problem with the game (on the MP side) has nothing to do with being "dumbed down". It just doesn't control very well or have a unique hook. Its feel like Halo crossed with COD although it doesn't feel as good as either. It's not like anybody played the MP of the previous versions of the game. So its funny to see people bitch about it as if a classic mp mode has been "ruined." It was average to shit in prior games too which is why nobody played it. 

That entire GAF thread is a PC wank thread as to be expected. Even though the general console market doesn't really give a crap about Crysis. Guess what. The PC version is going to look better. Derp Derp.
« Last Edit: January 25, 2011, 02:19:06 PM by Stoney Mason »

Hitler Stole My Potato

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Re: Crysis 2(multiplayer demo is out)
« Reply #167 on: January 25, 2011, 02:20:16 PM »
If everything Evilore says is true, then fuck this game.  I wanted Crysis on consoles, not Crysis tailored for consoles.  I can't believe they "streamlined" the power system...was it really that complicated?  By streamlining it, they effectively kill one of my favorite aspects of the game--switching between different powers on the fly to do crazy shit.  Watch the SP levels be totally linear...

Maybe I play Crysis differently than other people but I really only use two suit powers (besides the armor default) and that's cloak and strength, and I only use strength when I'm sniping.  Streamlining those don't really have much effect on me at all.

As for linear levels, the entire last half of Crysis and all of Warhead were linear.  I wouldn't doubt it if a majority of Crysis 2 ends up being the same way.
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maxy

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Re: Crysis 2(multiplayer demo is out)
« Reply #168 on: January 25, 2011, 02:29:46 PM »
Streamlining,more linear design are not new news.It was like that since the first info started to come.

cat

Stoney Mason

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Re: Crysis 2(multiplayer demo is out)
« Reply #169 on: January 25, 2011, 02:38:16 PM »
Played a bit more of the MP.

The melee stuff is really powerful and feels sloppy. A perfect example of something they get wrong that Halo gets right.

Don't bother shooting up close. Just melee.

Hitler Stole My Potato

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Re: Crysis 2(multiplayer demo is out)
« Reply #170 on: January 25, 2011, 02:38:36 PM »
Well I just played a couple matches and it was....yeah.  Nothing mindblowing in either the graphics or gameplay departments but I was never very impressed with multiplayer in Crysis to begin with.  Felt about as laggy as KZ2 to me but it was especially noticable when you're doing something like trying to jump. Way too much delay imo.

Tacos

Sho Nuff

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Re: Crysis 2(multiplayer demo is out)
« Reply #171 on: January 25, 2011, 02:45:44 PM »
WHY would you make this your demo. The engine is not good at small COD-style maps, there are LOD and mip issues all over the place too. Looks like junk. They should be showing off an awesome singleplayer mission instead in some huge metropolitan area.

Seriously, who is making these calls?

Stoney Mason

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Re: Crysis 2(multiplayer demo is out)
« Reply #172 on: January 25, 2011, 02:48:22 PM »
Felt about as laggy as KZ2 to me but it was especially noticable when you're doing something like trying to jump. Way too much delay imo.

It's always weird when devs copy COD or Halo but not the tight controls of both of those series which is what makes them popular.


WHY would you make this your demo. The engine is not good at small COD-style maps, there are LOD and mip issues all over the place too. Looks like junk. They should be showing off an awesome singleplayer mission instead in some huge metropolitan area.

Seriously, who is making these calls?

EA made a comment that sort of hinted that there would be a SP demo at some point. Or at least that's how I interpreted it.
« Last Edit: January 25, 2011, 02:54:07 PM by Stoney Mason »

Sho Nuff

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Re: Crysis 2(multiplayer demo is out)
« Reply #173 on: January 25, 2011, 02:50:48 PM »
Well, they should have let that hit first. Unless your multi is super orgasmic you should not be dropping a demo of it.

It's like Bionic Commando all over again!

Smooth Groove

  • Both teams played hard, my man
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Re: Crysis 2(multiplayer demo is out)
« Reply #174 on: January 25, 2011, 02:54:56 PM »
Alright, now I'm going to have to download this after reading dark10x trying reason with Evilore's bitching and moaning about how dumbed down this game is compared to the almighty PC version of Crysis.  ::)

dark10x is my homey but he's a disgusting sfag of the highest order.  He even admitted this himself. 

Basically all his graphical related posts have an end goal of pushing the belief that "Sony>multiplatform>MS" ala this, "Doesn't look as nice as Killzone 3, but it definitely crushes Halo Reach."

Stoney Mason

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Re: Crysis 2(multiplayer demo is out)
« Reply #175 on: January 25, 2011, 03:13:13 PM »
So this game will suck?

Oh well.

Too early to tell. Although if the SP controls like the MP then that's not a good sign.


Edit: Also I can guarantee the game doesn't look as good or play as smooth as that video I posted up above. At least on my 360. I call shenanigans.

2nd edit: Here's some video of the game

[youtube=560,345][/youtube]
« Last Edit: January 25, 2011, 03:21:21 PM by Stoney Mason »

Smooth Groove

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Re: Crysis 2(multiplayer demo is out)
« Reply #176 on: January 25, 2011, 03:30:52 PM »
All the complaining seem a bit premature for a game that was never loved for its MP component. 

huckleberry

  • Senior Member
Re: Crysis 2(multiplayer demo is out)
« Reply #177 on: January 25, 2011, 03:42:17 PM »
All the complaining seem a bit premature for a game that was never loved for its MP component. 


Really hope that the single player doesn't play like the mp. 
wub

Don Flamenco

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Re: Crysis 2(multiplayer demo is out)
« Reply #178 on: January 25, 2011, 03:42:36 PM »
If everything Evilore says is true, then fuck this game.  I wanted Crysis on consoles, not Crysis tailored for consoles.  I can't believe they "streamlined" the power system...was it really that complicated?  By streamlining it, they effectively kill one of my favorite aspects of the game--switching between different powers on the fly to do crazy shit.  Watch the SP levels be totally linear...

Maybe I play Crysis differently than other people but I really only use two suit powers (besides the armor default) and that's cloak and strength, and I only use strength when I'm sniping.  Streamlining those don't really have much effect on me at all.

As for linear levels, the entire last half of Crysis and all of Warhead were linear.  I wouldn't doubt it if a majority of Crysis 2 ends up being the same way.

Fair enough about the linearness, though I didn't feel all of warhead was linear.  I can just see this franchise becoming a halo clone of sorts.  

As for the first part, that's fine and that's one thing I liked about Crysis.  I didn't always want to do crazy shit with powers, but I want the option there.  

But I'm just saying this sounds like it might be crysis-lite.  It all depends on the SP campaign.  

iconoclast

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Re: Crysis 2(multiplayer demo is out)
« Reply #179 on: January 25, 2011, 03:47:41 PM »
Played a few matches in the demo. It's okay. Seems one step above Call of Duty, which isn't really a compliment.

Hope the single player is better.
BiSH