Be real, dawg. We all know Crysis did a lot of stuff 3 yrs ago that's even now beyond the capabilities of the consoles, no matter how they're programmed. There's no way Crysis 2 would only look like this if the AMD 5xxx and Fermi were the target platforms.
Not true, really. Everything Crysis was doing three years ago can and has been done on consoles. What made Crysis impressive and impossible on consoles was the fact that it was doing ALL of that on such a large scale. It wasn't the effects themselves, rather, the volume that makes it such a powerhouse game.
A lot of the effects Crysis introduced in 2007 have become very popular (SSAO, high quality object motion blur, god rays, fully dynamic shadows and lighting, etc).
I do agree that Crysis 2 is definitely being held back by the consoles, though. Just because they can render similar effects doesn't mean they could execute them all at once on a grand scale. The only good thing is that we should at least end up with a PC version that actually runs well out of the gate. Crysis was too demanding for its own good back in 2007.
There is ZERO chance of Crysis on consoles being as open as it is on PC. Especially with the game being 3D.
Fuck that 3D bullshit. That right there is even more limiting. Terrible idea on their part.