Author Topic: Evil The Borito KOF XII Thread Of No Mai Me Bouncy  (Read 13846 times)

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Jansen

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #60 on: August 15, 2009, 02:17:26 AM »
http://www.facebook.com/kingoffighters12

Quote
ONLINE UPDATE: The testing of the update is quickly coming to a end with extremely positive results! We just have to get Microsoft and Sony approvals now but we are targeting to have it available near the end of August. The game has an amazing group of fans and we want you to experience this update as soon as possible. Thanks for being patient everyone and we’ll see you online!

better late than never?

i still haven't opened my copy yet lol

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #61 on: August 15, 2009, 05:00:39 AM »
They sent the patch off for approval yesterday.

I hope this one does the trick, or they gonna be fucked mayne
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Van Cruncheon

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #62 on: August 16, 2009, 02:30:41 PM »
game sucks anyway, shit/bin this thread
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Olivia Wilde Homo

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #63 on: August 16, 2009, 02:35:17 PM »
What a clusterfuck this game turned out to be.

I'll buy it for $5 a few months down the road in a Gamestop bargain bin, wedged between copies of 2007 Naruto releases and Haze.
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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #64 on: August 16, 2009, 03:34:47 PM »
game sucks anyway, shit/bin this thread

At its core, it's good.  But I can certainly see why anyone would say this with all that its missing.

I wish SNK would apply whatever it is they have done to the upcoming patch (getting ahead of myself and actually assuming it fixes XII, lol) to Garou MOTW and KOF '98 UM XBLA.  I'd drop XII instantly if '98 had improved online.
« Last Edit: August 16, 2009, 03:37:19 PM by the lyte edge »
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demi

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #65 on: August 16, 2009, 03:36:45 PM »
BlazBlue :bow
fat

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #66 on: August 16, 2009, 03:37:57 PM »
BlazBlue's overall package just fucking owns 'em all, but I prefer the game play of SF4 and KOF XII to it TBH.
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MCD

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #67 on: August 16, 2009, 05:54:24 PM »
Screw KOFXII, I just did Rage of Mademoiselle in Garou after 2 hours of button mashing and dodgy just defense.

:bow Garou

Jansen

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #68 on: August 31, 2009, 04:47:14 PM »
http://www.neogaf.com/forum/showpost.php?p=17370713&postcount=2419

Quote from: LiquidSwords
Hey guys, wanted to give you a heads-up that a patch for the PS3 version of KOF XII is now available--version 1.02. (The Xbox 360 update is still in testing.)
 It will automatically download the next time you boot up the game. Below is a quick rundown of what the patch entails:

①Specification changes for data interchange processing during online battles.
■PROBLEM
Since specifications in this game place the most importance in the response to controller key inputs, the player may experience temporary lag.
Slowing operations such as game animation if delays in data reception occur during data interchange in online battles when online connections are less than optimal.

■ DESCRIPTION OF CHANGES
Changes to stand-by times leading up to data reception have been made.
 Further, delay times for data transmission in various environments available to online players have been tallied, and specifications added to dynamically alter stand-by times for data exchange to accommodate the slowest environments.

■ RESULTS
Screen slowdowns have been eliminated, allowing for smoother game play.
And thanks to the adjustable stand-by times, it’s possible to provide an enjoyable game environment corresponding to the online connection since gaps in data exchange in optimum environments have been reduced to a minimum.


②Changes to the antenna icon during online battles
■ PROBLEM
During online battles based on a combination of special environments, the blue icon appears regardless of the baud rate and discrepancies may occur with the actual online environment.

■ DETAILS OF CHANGES
The system has been modified to show icons corresponding to the environment reflecting the example given above.


■ RESULTS
Based on the antenna icon display that reflects actual online conditions, the quality of the connection is accurately related to the player to eliminate discrepancies in game action and the display of online conditions.
 This makes it possible to accurately grasp online conditions with online battle opponents.


③Operations with chat restrictions
■ PROBLEM
Since the chat function is essential for online matches, users with chat capability restrictions were unable to make the most of the game’s online functions.

■ DETAILS OF CHANGES
When players with chat restrictions enter online rooms, specifications have been altered to disable the exchange of text and audio messages even when they are sent by other players.
Texting and voice chat capabilities can be conducted normally, however, among players with unrestricted chat capabilities.

■ RESULTS
Even if chatting is restricted, players can still take full advantage of other online functions without having to use the chat function to play online battles.
 Consequently, a broader spectrum of players can enjoy KOF XII’s online play.


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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #69 on: August 31, 2009, 05:41:07 PM »
It's better, but there's still AWFUL FUCKING LAG occurring in matches.  I even had the worst one yet POST patch.  :/

Some people playing online now haven't applied the patch, and my PS3 is NAT3, so I think I'll have better results with the 360 version, but this is still no excuse since I can play all the other PS3 fighters just fine online. 

Still need to play more though.  Might just wait a few hours until more people download the patch.
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Jansen

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #70 on: August 31, 2009, 05:45:48 PM »
my first match started out well but quickly became slideshow

second match wasn't any better.

« Last Edit: August 31, 2009, 05:56:37 PM by Jansen »

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #71 on: August 31, 2009, 06:18:51 PM »
I'm having better matches now.  Almost lag-free!  I recommend only playing in rooms with 2-3 people and making your own.  It's definitely been improved, but there are STILL issues.
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Jansen

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #72 on: August 31, 2009, 10:28:54 PM »
i've made my own rooms for only 2 and the lag is still crazy!

i bet it's the damn wireless hoes fuckin this up for me

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #73 on: September 01, 2009, 03:10:19 AM »
I played some more games tonight.  Little to no lag again.  You should make sure that you're looking for yellow bar connections, and remember that there's a lot of Euro and Mexican players online.
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Jansen

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #74 on: September 01, 2009, 03:13:58 AM »
i'll try again tomorrow but so far i ain't a believer

Bebpo

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #75 on: September 01, 2009, 03:17:51 AM »
Where is the patch that makes this $10?  I want that one.

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #76 on: September 01, 2009, 03:44:53 AM »
i'll try again tomorrow but so far i ain't a believer

What kind of connection do you use?  Not wireless, I hope.

My PS3 is is shitty-strict NAT3, and I am still getting good connections. 
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Jansen

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #77 on: September 01, 2009, 04:58:47 AM »
i have a 20gig so it's wired. nat is type 2

Jansen

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #78 on: September 01, 2009, 10:57:38 AM »
i played a few matches against yellow bars in a 3 person room and it went well until the 4th round when one person quit while spectating

definitely an improvement over what i experienced yesterday

but wtf at still not being able to quit while spectating!

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #79 on: September 01, 2009, 03:20:13 PM »
The other WTF is still not being able to kick players.   :-\
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Bebpo

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #80 on: September 16, 2009, 06:21:43 PM »
So how does this game work.  Besides the standard KoF fighting, is the only other system the critical counter system?  I get that it activates with a heavy attack that counter-hits when the meter is full, but what are you supposed to do after it starts.  Just mass buttons or can you do actual combos?  Also is there anyway for the opponent to interrupt/cancel it once you've started your custom combo?  They do a lot of damage and it seems like you'd just wait and turtle and counter when the opponent got down to 25% HP.

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #81 on: September 17, 2009, 01:24:20 AM »
So how does this game work.  Besides the standard KoF fighting, is the only other system the critical counter system?

You can parry now, too.  Back and both hard attacks does it.  They also made it so that a lot of special attacks will cancel each other out (in other words, not just fireballs stopping each other, but a flying kick special will now also stop a fireball), and even a well-timed normal hard attack will as well. 

The CD attack from before has also changed and can be charged up; it now acts more like focus attacks do in SF4. 

Quote
I get that it activates with a heavy attack that counter-hits when the meter is full, but what are you supposed to do after it starts.  Just mass buttons or can you do actual combos?  Also is there anyway for the opponent to interrupt/cancel it once you've started your custom combo? 

It activates with back and hard punch (hard kick for a few characters).  Once you hit a critical counter, combo, combo, COMBO!  Button-mashing isn't going to do much in the way of damage.  When you're in CC mode, you can do combos and combo in specials that you are normally unable to do.  A well-placed CC can do a shitload of damage.  I thought CCs would fuck up the game, but they don't...it's harder to land one (once you are used to the game and playing against good players) than you might think.

Quote
They do a lot of damage and it seems like you'd just wait and turtle and counter when the opponent got down to 25% HP.

It's typical fighting game fake-out stuff.  Bait them into trying to hit the CC (you can see it coming, with the glowing fist and all) and punish them for it, or throw them out of it.  It's KOF; you've got different levels of jumps/hops, dashes, rolls, and other stuff at your disposal.

Even though Kyo and Iori are clearly the best characters in the game, it's pretty damn balanced, all things considered.  It's a real shame that they fucked up on so much else, but the fighting mechanics are really good.
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Jansen

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #82 on: September 17, 2009, 02:20:36 AM »
goddamn what a worthless patch. if there aint lagspikes, there's input lag.

go fuck yerself snk

ps there's a demo of this pos on the jpn psn store

Purple Filth

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #83 on: September 17, 2009, 02:57:10 AM »
goddamn what a worthless patch. if there aint lagspikes, there's input lag.

go fuck yerself snk

ps there's a demo of this pos on the jpn psn store

and its 83mb :wtf

Don Flamenco

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #84 on: September 17, 2009, 02:59:05 AM »
and it sucks. 

I just wanted to see the sprites on my tv for a few minutes, got it, no longer need to play the game.  It's fast and stuff, but the characters are too big.  would it have killed them to pull the camera back a few feet?  jeez even their other shitfest Art of Fighting had a moving camera back in the day.   

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #85 on: September 17, 2009, 03:50:56 AM »
goddamn what a worthless patch. if there aint lagspikes, there's input lag.

go fuck yerself snk

ps there's a demo of this pos on the jpn psn store

Yeah; there's a lot of complaints about input lag.  I haven't had much of a problem, but then I still ended up not playing much and went back to SF4 and BlazBlue.  360 still has no patch yet.   :lol

and it sucks. 

I just wanted to see the sprites on my tv for a few minutes, got it, no longer need to play the game.  It's fast and stuff, but the characters are too big.  would it have killed them to pull the camera back a few feet?  jeez even their other shitfest Art of Fighting had a moving camera back in the day.   

It's just like AOF.  Move away from each other, and the camera zooms out.
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Bebpo

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #86 on: September 17, 2009, 04:15:26 AM »
Yeah, played all night with a few people and everyone agreed the game sucks.  We ended up playing Naruto Ultimate Ninja Storm more even if it was more shallow.

I'll buy the eventual KoFXVII using this engine

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #87 on: September 17, 2009, 04:27:49 AM »
Yeah, played all night with a few people and everyone agreed the game sucks.  We ended up playing Naruto Ultimate Ninja Storm more even if it was more shallow.

 :yuck

Nothing "sucks" about the game play.  The roster, the move set issues, lack of modes, shit online?  HELL YES.  But the game play is great.  It has that old-school feel and is deceptively more complex than it seems.  I'd still take both '98 and 2002 UMs over it any day, though.  Wish those were on 360/PS3 with GOOD online.

Quote
I'll buy the eventual KoFXVII using this engine

Here's hoping XIII is the actual FINISHED GAME that XII should have been.  SNK deserves for this game to have essentially bombed on them, and they may have already fucked up any chances they have of their future games reaching SF4/BB levels of popularity.

What's worse is that their next game, Samurai Shodown Edge Of Destiny, is like the biggest piece of shit ever made.
« Last Edit: September 17, 2009, 04:30:00 AM by the lyte edge »
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Bebpo

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #88 on: September 17, 2009, 04:36:09 AM »
The move lists suck, the roster sucks and I don't really like the critical counter system.  The gameplay is also really simple compared to the better kofs like 98 or 2003.  To me that's all gameplay and not that great.

Naruto is pretty decent, why the hate?  Cyberconnects PS2 Narutamite Hero games were decent party fighters and the PS3 one is once again except with some of the best cell-shaded graphics ever and a 3d playing field.  It's not a super deep fighter, but it's way deeper than something like Powerstone, has a large roster, more than 5 stages and amazing graphics.  I'd easily buy it at $20, too bad it seems to be undroppable and still selling around $35-40; probably cause it's good.  Wouldn't buy KoFXII at any price.

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #89 on: September 17, 2009, 05:01:45 AM »
The move lists suck, the roster sucks and I don't really like the critical counter system.

From your previous post, it seems that you don't really seem to understand the critical counter system.  The move lists are lop-sided; that is a major complaint I have as well.  Although no one sucks.  Even two-move Mature is awesome, and she has some NASTY CC stuff you can do, plus launchers with her CD.  The roster is only missing a key few characters I'd want, but no one is going to be happy until it gets back up to like 50 characters again.   :P

Quote
The gameplay is also really simple compared to the better kofs like 98 or 2003.  To me that's all gameplay and not that great.

...Except that it's not.  Like I said, it's deceptively more complex than it seems.  They managed to take '94-'98 style game play, add in parries, add in "focus attacks," and add in the CC system, which is thankfully NOT all abuseable like CCs are in SFA2, and make it work.  It's everything else about the game that needs improvement or they just fucked up.

Also, 2003 the better KOF?  XI kills it.  IMO the best games in the series are '98 UM, 2002 UM, and XI.  Regulation A if you want to count that as part of the series too.

Quote
Naruto is pretty decent, why the hate?  Cyberconnects PS2 Narutamite Hero games were decent party fighters and the PS3 one is once again except with some of the best cell-shaded graphics ever and a 3d playing field.  It's not a super deep fighter, but it's way deeper than something like Powerstone, has a large roster, more than 5 stages and amazing graphics.  I'd easily buy it at $20, too bad it seems to be undroppable and still selling around $35-40; probably cause it's good.  Wouldn't buy KoFXII at any price.

I'm not a big fan of these types of fighters, nor of Naruto.  Smash is about it.
« Last Edit: September 17, 2009, 05:13:11 AM by the lyte edge »
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Bebpo

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #90 on: September 17, 2009, 05:20:20 AM »
When you talk about parries are you talking about the B+HP+HK where you flash, block and counter?  Because those seem distinguished mentally-challenged in this game since they have HUGE windows to counter.  I don't understand why they don't cost super meter.  I mean they don't do much damage, but damage is still damage and it's way too easy to connect them.

And I get the CC system.  We were using it all night.  I know how to use it for baiting, and how to do long high damage combos in it.  I just don't like it.  I think it does too MUCH damage when you connect with it and connecting against low/medium level of play players doesn't really seem that hard.  Also the meter builds too fast.  You can get 2 full CCs in a round.

I didn't play much of XI.  Didn't like the new characters, didn't care.  2003 added the Garou people and was great.  2002 was great as well with Seth and the other newbies and was the best implementation of the striker system; and of course 98 is the best.

Bebpo

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #91 on: September 17, 2009, 06:17:11 AM »
There are things I like about KoFXII though, so it's not all bad.  I like how normal attacks can cancel out specials, I like how the running and evades feel, I like the speed of the game and I think the graphics are amaaaaaaaaazing.

Game just needs more characters, more moves per character, more backgrounds and maybe another gameplay system on top of what's there.  Most of all it just needs a better cast/movelist and uh, tone down Kyo.

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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #92 on: September 17, 2009, 02:34:35 PM »
[youtube=560,345][/youtube]
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Re: Evil The Borito KOF XII Thread Of No Mai Me Bouncy
« Reply #93 on: September 17, 2009, 02:39:52 PM »
When you talk about parries are you talking about the B+HP+HK where you flash, block and counter?  Because those seem distinguished mentally-challenged in this game since they have HUGE windows to counter.  I don't understand why they don't cost super meter.  I mean they don't do much damage, but damage is still damage and it's way too easy to connect them.

It's also way easy to bait them and punish people for them.  That's what I like about the game...basically everything can be countered.

Quote
And I get the CC system.  We were using it all night.  I know how to use it for baiting, and how to do long high damage combos in it.  I just don't like it.  I think it does too MUCH damage when you connect with it and connecting against low/medium level of play players doesn't really seem that hard.  Also the meter builds too fast.  You can get 2 full CCs in a round.

Dude, you asked how it works before!   :lol  I don't know how you guys were playing, but all I can tell you is that it's not much of a threat from all the time I've spent with the game.  The worst amount of damage I've seen done came from a nasty, SICK Kyo combo that got busted out on me...did about 50% damage.

Quote
I didn't play much of XI.  Didn't like the new characters, didn't care.  2003 added the Garou people and was great.  2002 was great as well with Seth and the other newbies and was the best implementation of the striker system; and of course 98 is the best.

XI added MORE Garou people and much better well, EVERYTHING over 2003.  I never was much for the striker-based games.  You're talking about 2000...I actually thought 2001 played better, but holy shit did it have awful graphics and sounds.  Some of the changes they made to characters (like Heidern) sucked too.  They did make up for it with 2002.

There are things I like about KoFXII though, so it's not all bad.  I like how normal attacks can cancel out specials, I like how the running and evades feel, I like the speed of the game and I think the graphics are amaaaaaaaaazing.

Game just needs more characters, more moves per character, more backgrounds and maybe another gameplay system on top of what's there.  Most of all it just needs a better cast/movelist and uh, tone down Kyo.

Sure.  I can totally understand not wanting to buy it; there's no argument that XII essentially feels like an unfinished beta.  They dropped the ball.
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