Too much tuning Too much of a start slowww and repeat tracks for hours to advance curve Too much BORING EMPTY TRACKS; my main issue with Forza & GT lately. I used to love GT when it was all about crazy city tracks with jumps and drives through fantasy forests or Italian seasides. I want interesting locations to drive around in racing games. This strong focus on ACTUAL RACE TRACKS which I guess appeases real racing fans just means incredibly dull scenery. I don't even like The Ring much in PGR. Also I play racing games to indulge in my love for graphics. Yet I don't car about the graphics on the car. I just want to see amazing tracks. But Forza/GT focus all their polys and effects on the damn cars I don't think sim racers are for you. I enjoy a good arcade racer too, but the appeal of sims are the cars themselves. You can take any car and tune it to hell so it fits your driving style perfectly. You get the chance to race awesome supercars, with the appeal of it handling very close to the real life counterpart. The cars look beautiful, the tracks exist just so you have something to drive them on. Real-life tracks give you the full experience, and they're challenging enough anyway, having them replace the scenery with unnecessary fluff and distractions adds nothing to it, you shouldn't even be paying attention to what's going on on the sides of the road.
I can understand why people would dislike sim racers, but complaining that the cars look too beautiful instead of the tracks is kind of ignorant, along with questioning the idea of tuning and mastering a certain track before advancing. That's the whole appeal of the genre, if you want to play something that's easier to get into and looks pretty, play Grid or PGR.
Not to say that there's no reason to not have beautiful racing locales, but Forza 3 isn't slacking too much with that...
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