Author Topic: Battlefield Bad Company 2  (Read 83929 times)

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The Fake Shemp

  • Ebola Carrier
Re: Battlefield Bad Company 2
« Reply #780 on: April 04, 2010, 04:11:55 PM »
Jesus :lol
PSP

Re: Battlefield Bad Company 2
« Reply #781 on: April 04, 2010, 06:02:32 PM »
I for one welcome fistfulofmetal as our new Battlefield overlord :bow
haa

fistfulofmetal

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Re: Battlefield Bad Company 2
« Reply #782 on: April 04, 2010, 09:48:40 PM »
I'm like a damned serial killer out there with a knife. The most memorable knife kill I think I've ever had was when I was jumped off of one of those "in-construction" buildings on Panama canal. Jumped off of the top floor and successfully got a diving knife kill right on top of a dudes head. Total Assassin's Creed shit.
« Last Edit: April 04, 2010, 09:51:12 PM by fistfulofmetal »
nat

fistfulofmetal

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Re: Battlefield Bad Company 2
« Reply #783 on: April 05, 2010, 12:20:31 AM »
gotta love White Pass


indeed i did kill the enemy. and he's celebrating with JAZZ HANDS!


alright, where's that enemy.


ahhh, there he is.


/wipes hands


must hurt like a bitch


anyone ever encounter this glitch? those windows with the split down the middle? sometimes i can pass through but sometimes i get stuck and have to hack for like 30 seconds to get through


luckily i was able to get out in time to do this


aaaand this.



finally:


See these people? There's three you can see and a Medic who's leading the charge


two down.


see that smoke trail?


HELLO DER.


got the dogtag. now to deal with the medic.


can't see him? that's because he's six feet under now
nat

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #784 on: April 05, 2010, 12:56:26 AM »
Me and FoC are still looking for more people to play with. Step up to plate Bore and fill out the squad.

We play most evenings. I'm generally available from 8PM on although occasionally I can play a little earlier although generally that is my MW 2 time. 

I prefer conquest although I'm willing to try any mode.

brawndolicious

  • Nylonhilist
  • Senior Member
Re: Battlefield Bad Company 2
« Reply #785 on: April 05, 2010, 01:22:06 AM »
8 PM EST or PST?

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #786 on: April 05, 2010, 01:23:22 AM »
8 PM EST or PST?

EST.

Forgot about that. 

Kestastrophe

  • "Hero" isn't the right word, but its the first word that comes to mind
  • Senior Member
Re: Battlefield Bad Company 2
« Reply #787 on: April 05, 2010, 08:05:34 AM »
Sign me up. I'm sure I can play at least a few nights a week.
jon

The Fake Shemp

  • Ebola Carrier
Re: Battlefield Bad Company 2
« Reply #788 on: April 05, 2010, 03:32:24 PM »
I'll play.
PSP

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #789 on: April 05, 2010, 03:35:47 PM »
I'll send you a friend request Wilco. I don't think you are on my list.

The Fake Shemp

  • Ebola Carrier
Re: Battlefield Bad Company 2
« Reply #790 on: April 05, 2010, 03:44:02 PM »
That's because my sexy voice and mad skillz used to intimidate you.
PSP

huckleberry

  • Senior Member
Re: Battlefield Bad Company 2
« Reply #791 on: April 05, 2010, 05:43:10 PM »
I'm up for playing - will try to be on tonight at least. 

gamertag: StarsOrion

wub

Stoney Mason

  • So Long and thanks for all the fish
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Re: Battlefield Bad Company 2
« Reply #792 on: April 05, 2010, 05:45:53 PM »
Anybody who is on this evening I'll invite. I'll be on somewhere between 8 and 9. I'll probably post in the thread when I hop on.

fistfulofmetal

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Re: Battlefield Bad Company 2
« Reply #793 on: April 05, 2010, 06:57:35 PM »
Yeah that's right. Everyone hide from me on their puny consoles.
nat

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #794 on: April 05, 2010, 09:30:45 PM »
Okay I'm about to hop on.

Get your ass on and accept my friend request Wilco.

The Fake Shemp

  • Ebola Carrier
Re: Battlefield Bad Company 2
« Reply #795 on: April 06, 2010, 11:34:39 AM »
I was kind of slammed with work yesterday, but I'll be on tonight.
PSP

Kestastrophe

  • "Hero" isn't the right word, but its the first word that comes to mind
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Re: Battlefield Bad Company 2
« Reply #796 on: April 06, 2010, 07:01:24 PM »
Yeah, sorry bout last night Stoney. I was playing games with my waifu, it was her birthday yesterday  :-*
jon

drew

  • sy
  • Senior Member
Re: Battlefield Bad Company 2
« Reply #797 on: April 06, 2010, 11:00:25 PM »
damn, i kept the game too long from blockbuster and it got converted to an automatic buy, i just called to get a VIP code but no dice 9evidently the distributor takes things like that out before they ship the rental discs) is there any way to get a code some other way?

brawndolicious

  • Nylonhilist
  • Senior Member
Re: Battlefield Bad Company 2
« Reply #798 on: April 07, 2010, 01:16:55 AM »
You can buy it of course but I don't know of any legit way to get it for free.

You could try going to going to the customer support page and chat with some guy about how you bought the game (say you bought it "new" of course) and see if he'll give you a code.  What I am about to suggest is probably not illegal but at least immoral but you could try setting up your EA account with some random email address and then change it and suggest that it forgot about the VIP content somehow.  Since that actually happened for me and they gave me a new code.  I did tell them what my old code was and had a pretty believable mistake (I put xyz@gmail instead of hotmail when registering).

The only good thing about the VIP content so far is just the extra Rush and Conquest map though.

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #799 on: April 08, 2010, 01:45:12 AM »
I swear the matchmaking is literally broken in this game once you go past midnight. It's the same thing everytime. Incredibly lopsided games where its 8 or 9 against 3 or the game can't get enough people and it ends up being like 3 against 4 or something.

Instead of constantly just rolling into the next game why not have a post game lobby where you can make sure the next game will have enough people when it starts.

bachikarn

  • Member
Re: Battlefield Bad Company 2
« Reply #800 on: April 08, 2010, 11:17:25 AM »
I swear the matchmaking is literally broken in this game once you go past midnight. It's the same thing everytime. Incredibly lopsided games where its 8 or 9 against 3 or the game can't get enough people and it ends up being like 3 against 4 or something.

Instead of constantly just rolling into the next game why not have a post game lobby where you can make sure the next game will have enough people when it starts.

yeah, I agree. It can get pretty annoying.

drew

  • sy
  • Senior Member
Re: Battlefield Bad Company 2
« Reply #801 on: April 08, 2010, 03:58:19 PM »
i played a rush game at like 4am last night with 3 people on my team against like 5 or 6, we were the attackers and ran a train on them, youd never see teamwork like it in a random game in mw2, the only thing they werent doing is spotting before they took someone down, although they started too after i kept on doing it

Kestastrophe

  • "Hero" isn't the right word, but its the first word that comes to mind
  • Senior Member
Re: Battlefield Bad Company 2
« Reply #802 on: April 13, 2010, 06:27:22 PM »
Anyone down to play tonight?
jon

brawndolicious

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  • Senior Member
Re: Battlefield Bad Company 2
« Reply #803 on: April 13, 2010, 11:13:18 PM »
I'll jump on in about an hour.

The Fake Shemp

  • Ebola Carrier
Re: Battlefield Bad Company 2
« Reply #804 on: April 13, 2010, 11:43:09 PM »
Anyone down to play tonight?

Splinter Cell day, dude. I'll play with you this weekend, though.
PSP

Re: Battlefield Bad Company 2
« Reply #805 on: April 14, 2010, 10:50:31 AM »
We finally got a game of mostly friends playing this past Monday and it was pretty jawesome.  We had 4 squads running with a mixture of co-workers and good friends (except Willco :teehee) and it eventually turned into a shitfest of "Lets Ignore Everything Else And Just Kill Each Other".  In Rush/Conquest, not Squad Deathmatch.  I think I'm finally getting a feel for Recon, which was my least liked class.  When I was trying to play it like a sniper it was boring and easy to get killed, so I ran with a shotgun and C4 and started playing similar to a TF2 Spy and not only did rather well during games but actually enjoyed myself.  I'm still nowhere near as good as some of the guys out there that will do some crazy fucking Hannibal Lecter shennanigans like fistfulofmetal or the douches that always manage to get both choppers on Atacama Desert and rack up tons of kills, but eh.
haa

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #806 on: April 21, 2010, 01:44:22 PM »
The Dr Pepper outfit camo stuff is in the game now for the 360. Also apparently the PC version was patched for balance stuff. I assume these changes will eventually make it over to the console versions.


Quote
As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update for PC.

Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.
 
Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.
 
Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.
 
Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.
 
Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
Increased the damage of the MP412 over long range to balance its low rate of fire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.
 
Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.


Fixed a bug where the BMD3 would take extra damage to the front armor.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

These changes will eventually make their way to the 360 and PS3 as we work with our partners Microsoft and Sony to continue to support BFBC2 on all platforms.

Vizzys

  • green hair connoisseur
  • Senior Member
Re: Battlefield Bad Company 2
« Reply #807 on: April 21, 2010, 03:52:55 PM »
yeah thats just the weapon changes, the patch list is loooooooong

also new ati 10.4 beta drivers make the new map loading like 5-10 seconds on windows 7 apparently, still downloading the patch so i cant test

DICE :bow
« Last Edit: April 21, 2010, 03:57:57 PM by Viz »
萌え~

Stoney Mason

  • So Long and thanks for all the fish
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Re: Battlefield Bad Company 2
« Reply #808 on: April 21, 2010, 03:59:43 PM »
I'm be more interested to see if they patch some of the issues that plague the console version of which there are quite a few.

As far as the weapon balance changes I'll need to play when they arrive on the console version to give an opinion obviously. I like the change for the tracer dart gun because it was kind of useless before. Same with added effectiveness for the medkit.  I also like nerfing the mortar strike somewhat as that was overpowered imo.

I don't like the change of giving recon 3 motion sensors and faster refill. It's already somewhat overpowered as a class imo. 

fistfulofmetal

  • RAPTOR
  • Senior Member
Re: Battlefield Bad Company 2
« Reply #809 on: April 21, 2010, 10:13:49 PM »
i can definitely feel the M14's accuracy boost. awesome

and i finally got to 27. only 112000 until 28 :\


gogogo 1k dogtags!
nat

G The Resurrected

  • Senior Member
Re: Battlefield Bad Company 2
« Reply #810 on: April 22, 2010, 10:28:49 AM »
Stealing this from SD:

Quote from: SLICKDEALS
FREE Battlefield Bad Company 2 BFBC2 SPECACT Download DLC for Xbox 360 from Dr Pepper Promo - NO CAPS NEEDED!
For Xbox 360 Only! PC & PS3 to be released later.

Free Battlefield Bad Company 2 BFBC2 SPECACT DLC from Dr Pepper Promo, DLC released today! 460 MS Points needed in Europe, only through this promo in US

Don't bother buying caps or buying more Dr. Pepper, borrowed from Destructoid et al from the free mass effect content:

YOU WILL NEED TO REGISTER 1 Dr Pepper ACCOUNT PER CODE, IT WILL SAY THAT YOU CAN CLAIM A MASS EFFECT 2 PRIZE, DO NOT CLICK IT!

Instead right click on the "Claim Now" link next to the Mass Effect 2 picture and copy its URL, but change the last number from 3 to 4, and go to that URL in order for you to select the BFBC2 prize option

These are all reusable non-unique codes, but you can only redeem one code per account:
CBEEAAA41NWH
CBEEAAAE4L9N
CBEEAAAFQG9J
CBEEAAAE98ZV

Register for the promo and redeem your codes here:
http://www.drpepper.com/promotions/ea

Get em' while its hot boys! Its only good on Xbox 360

AdmiralViscen

  • Murdered in the digital realm
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Re: Battlefield Bad Company 2
« Reply #811 on: April 22, 2010, 11:11:27 AM »
Doing so resets all your presets for your classes and adds an annoying extra class to your list for each. I did Assault but I don't think I'll do another.

Stoney Mason

  • So Long and thanks for all the fish
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Re: Battlefield Bad Company 2
« Reply #812 on: April 22, 2010, 01:50:24 PM »
Did all 4. No big deal. It's not like it really has an in game effect.

I would actually like the extra class and it would serve a more useful purpose if there wasn't the weird bug where your handgun/tracer secondary slot is the same for all classes.

AdmiralViscen

  • Murdered in the digital realm
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Re: Battlefield Bad Company 2
« Reply #813 on: April 22, 2010, 02:07:27 PM »
It's annoying to have to scroll through more shit when picking a class. They should have just added an extra perk slot for your character skin. I'd remove it if I could lol

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #814 on: April 22, 2010, 02:09:59 PM »
It's annoying to have to scroll through more shit when picking a class. They should have just added an extra perk slot for your character skin. I'd remove it if I could lol

I can see that although with the 360 d-pad I more hate moving left and right. Sometimes I like to experiment with my setup so its nice having two assault class groupings so I can switch between them.

but like I said its annoying that if I pick a tracer or a handgun its persistent across all classes.

AdmiralViscen

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Re: Battlefield Bad Company 2
« Reply #815 on: April 22, 2010, 02:21:24 PM »
Oh, it lets you double down on loadouts? Shit, that changes everything.

Stoney Mason

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  • Senior Member
Re: Battlefield Bad Company 2
« Reply #816 on: April 22, 2010, 02:25:45 PM »
Oh, it lets you double down on loadouts? Shit, that changes everything.

Don't quote me on that. Maybe it has some stupid restriction. I booted the game real quick just to see my camo but didn't really play it.

It basically creates an Assault+ class to go along with your regular assault class.

My initial thought was immediately oh cool. Now I can have two assault classes with different setups based on the situation which is what I always wanted. But I didn't try it completely out.

AdmiralViscen

  • Murdered in the digital realm
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Re: Battlefield Bad Company 2
« Reply #817 on: April 22, 2010, 02:28:55 PM »
lol I've already done all the codes now. I hope you didn't fuck me

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Battlefield Bad Company 2
« Reply #818 on: April 22, 2010, 02:30:04 PM »
 :teehee

Stoney Mason

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Re: Battlefield Bad Company 2
« Reply #819 on: April 22, 2010, 02:50:25 PM »
Stolen from gaf

Quote
Also, tips again, updated with the new stats:

GAF Tips


General
SPOT ENEMIES - Put your crosshair over an enemy and press the spot button. This highlights the enemies, making him a magnet for your team's bullets. You also get points for every kill that comes off your spot. There are mechanics to spotting (see the FAQ below), but it seems that any weapon with high zoom is easier to spot with--speculate that spotting mechanism has some sort of "cone" to it
Squad Order - Put your crosshair on an MCOM until it "highlights", and press the Spot button. It should set a Squad Order (attack or defend, depending on situation). If you or your squad defend/attack this position, kill any enemies in the area of the Order, etc., you get free points (MCOM Attack Order, MCOM Defend Order, Squad Attack Order, etc.)
The shielded MG's are completely bulletproof--the eyeport has bulletproof glass. All you have to worry about are explosives and exposing your sides/back, and in some cases, your feet
In Hardcore mode, spotting still works--you just have to pay attention. When you try to spot someone, your player should audibly confirm this ("We got enemies here"). Your minimap will not show them, but the full-size map should, if you look at it
Smoke removes spotted icons, and I believe (unconfirmed) it removes tracer darts
Mounted/vehicle machine guns are very effective against helicopters--at the very least, you annoy them into flying away or changing their flight pattern
All it takes is one player and about 3 seconds to arm an MCOM. IMO, ALWAYS have someone guarding the MCOM station.
Pay attention to the automated yelling in the game. Sit on an ammo pack and toss a grenade into a suspected enemy position--if you hear them yell GRENADE, you know where they are. In a similar vein, if you kill an enemy and hear "Man down!" from the other team, you know he wasn't alone
If you are the only one of your squad mates left alive and you're in a good spot (near the MCOM, sneaking around base, etc.), STAY ALIVE so your squad mates can spawn on you. At max, you have to sit still for 10 seconds.
Magnum ammo increases bullet damage across it's ranges--so the spec doesn't just increase damage, but makes your weapon deadlier at longer ranges
Mines and C4 can be spotted. They show on your minimap as flashing white boxes.
If you destroy a vehicle and DON'T see "Killing an enemy +50", he bailed and is still alive somewhere. Yes, this is important and some people don't realize it. This is especially important with choppers, as most of the time there is ample time to bail.
When you hear a beeping noise you are within the range of a motion mine and if your map doesn't indicate it's from your own team, it's the enemy and you are visible to them.


Assault
You are a waste of life if you haven't dropped an ammo pack SOMEWHERE on the map
If someone asks you for ammo, give it to them. If you don't hear them, these request also show on your minimap as ammo pack icons.
USE SMOKE! Use smoke on exposed MCOMS that you have to arm, smoke a suspected sniper/gunner position, smoke a vehicle that is attacking your team, smoke a chokepoint to ease the approach. Smoke is EXTREMELY useful!


Engineer
The M2 Carl Gustav's rocket travels almost twice as fast as the RPG, making it much easier to take down helicopters as you don't have to lead/anticipate as much
Mines stay indefinitely, unless you lay more than six--after that, the "oldest" mine insta-gibs and disappears. So as a defender, on most maps I spawn first as engineer with mines, set them and when I eventually die, respawn as whatever is appropriate.
Vehicles are more vulnerable at the back. The side and tread are more vulnerable than the front, and the ANGLE of your shot DOES matter. Perpendicular shots do the most damage.
Even without an RPG/AT4/CG, you can actively destroy tanks and other vehicles with the engineer class. With anti-tank mines, you can place them behind a vehicle and shoot or throw a grenade at the mines to set them off.
You have to lock onto the tracer dart in order to have your rocket "seek" it. You place your cursor over the traced target until you see a range reading--this means you are locked. Try to fire it over cover, as it WILL run into anything in the way after it "arms" and heads toward the tracer dart.


Medic
You are a waste of life if you haven't dropped a med kit SOMEWHERE on the map
If someone asks you for health, give it to them. If you don't hear them, these request also show on your minimap as medic cross icons.
Use discretion when reviving. No one likes to be revived in front of a tank or a squad of bad guys. If you revive someone, at least try to protect them until they get oriented
Your minimap is your best friend. Not only does it tell you who is hurt, but it also shows you who needs to be revived, which can be hard to see on screen.


Recon
Recon is not shorthand for "sniper". You are the eyes of your team--if you are sniping, SPOT! It is extremely easy to spot using the sniper rifles. If you are more of a frontline/assault recon, then use your sensor balls, set traps with your C4--be USEFUL.
If you don't have a sensor ball out there, you too are a waste of life. These can be invaluable and are basically equal to free ambushes/kills. Plus, you get a ton of points if your spotted enemies get killed
If you see an engineer laying down mines, shoot the mines. If he's anywhere near them, he's dead.
The .50 cal rifle damages choppers--10 HP per shot. Two snipers with good aim can cause a lot of trouble for a chopper.
When calling a mortar strike on an enemy base from behind cover, make sure your view is not slightly obstructed by a piece of rebar, a leaf, or other insignificant piece of clutter that happens to be six inches from your position. You may be in for a surprise.
Tactic I enjoy: when arming or approaching MCOM, put mortar fire on it. It should keep it safe for a little while as you set up a spot to protect it.
An easy way to spot other snipers or enemy counter-snipers that you know are shooting at either you or your teammates but you can't for the life of you find, is to use the mortar strike binoculars for spotting. They zoom in relatively far and have a wide viewing angle (this is key) allowing you to get a good view of what's going on at the enemy base. An additional bonus in many situations is that the image through the binoculars in monochromatic, making things like muzzle flashes easy to spot when scouting for snipers in bushes/trees etc.


Vehicle
"Secret" vehicle specs: The Alt Fire spec enables a machine gun for the UAV and heavy tank, and a TOW missile for the APC's/light tanks. Smoke spec enables a smoke screen for tanks, and the UAV can drop three smokes grenades down onto the battlefield
If you are in a tank that's being repaired, DON'T MOVE! Yes, you might need to get into cover to avoid some rockets, but in 99% of the situations, the engineer can repair faster than they can destroy you (and if you're any good, you can take out your attacker because, you know...you're in a tank), and the engineer is also using the tank for cover
When valiantly taking a tank into battle, if its down to <20 health, go down in a blaze of glory or retreat for repairs, but do NOT bail. Your thought of "I don't want to die" will turn into "man, we are dying" once they take your tank, repair it, and use it against you. The only time bailing is acceptable is if you can destroy it yourself
Don't be stupid with the tanks. They can change the tide of the game or be an instant +100 points to the other team. There are times when charging the base is appropriate, but usually only when other tanks are also involved in the assault. Stay behind the front lines and have a clear path behind you so that you can backup into a safe spot and repair. Do not get out and repair out in the open without backing up unless you have a teammate in the tank. If you're playing conquest then find a good path between flags and don't stop moving!
In tight areas with the tank, use your third person view. Crowded urban areas are the easiest for recon/assault to sneak around and quickly C4 you. If you see a wookie running toward you, it is acceptable to a)run over him b)shoot him c)drive away/retreat. Option d)jump out, kill him, then hop back in, is only available for veritable badasses (or passengers)
The Blackhawk minigun is an effective tool against light tanks--USE IT!
The Blackhawk is primarily a TRANSPORT CHOPPER. Fly it over MCOM's, kamikaze and bail with your whole squad (please notify them beforehand), whatever, but don't expect to get a whole lot done circling with an entire squad on you doing jack shit
Sometimes, as an attacker, the Blackhawk makes good bait. Land it and let the other team take it--less defenders for you to worry about. Most chopper gunners really aren't that great, and you can even booby-trap the chopper for when it gets airborne (since defenders see a Blackhawk like a fly sees shit)
If you are the only one in a tank/chopper, wait a few moments to get a gunner. Yes, it helps, and a few of the vehicles are harmless without an extra gunner
If you're in a vehicle, try to be on the move often. A tank is too much of a target for C4, UAV missile, engineers, mortar strikes when it's still
In addition, if you start getting mortared, don't freak out and abandon the vehicle. Plow forward or backward and get someone to repair you.
When you are in a tank protecting a flag or MCOM, shoot the buildings around you. Might get lucky with some kills and you take away enemy hiding spots
Similarly, if you have a vehicle/mounted gun and no visible enemies, start shooting the cover and concealment. Life's a bitch when you can't hide.
In a chopper, if you go against the AA tank, top priority is taking out the AA gunner. He's exposed, so it shouldn't be too hard. AA can ruin your day.
UAV with alt-fire can make life hell for enemy choppers. You may not take them out, but you give them one more thing to worry about

Frequently asked stat questions (taken from http://denkirson.xanga.com/722757523/bad-company-2/)
How fast do I regenerate health? Six seconds after taking damage, the player will recover three health per second.
Is weapon damage or health different in Hardcore mode? In "Hardcore" players have 60-65 health and do not recover on their own (need a med kit).
Does crouching affect accuracy? From the hip, crouching has no effect for any weapons except for LMGs in which hip spread barely improves. Crouching while sighted, almost every weapon subtracts 0.05 from its Amp (vertical recoil).
How quickly do grenades and rockets replenish from ammo packs? 40MM GL takes 10.5 seconds; 40MM smoke takes 3 seconds; all rockets take 4.5 seconds; mines take 6 seconds; frag grenades take 7.5 seconds; C4 takes 6 seconds
How long does a tracer dart last? 45 seconds.
How does spotting work? Spotting, like the repair tool, uses "overheat" to prevent excessive Socialize use. The player is capable of about five Socialize button presses in rapid succession before overheating and being inoperable for five seconds. With the cooldown, the fastest continuous rate that a player can spot without overheating is once every two seconds.

Technical Tips
Negative Mouse Acceleration Fix-This, without a doubt, works. I don't suggest you make these changes and jump into a game online--you may want to test them, to tweak them a bit. For me, the new values made mounted weapon turning a little TOO sensitive, so I had to lower the values they recommended. Overall, a good change. Maneuvering and turning in choppers seems to be a lot better.
ATI 10.4 Preview Drivers-Holy shit, maps load in 5-10 seconds vs 60-75. Simply put, great. I heard somewhere on the BC2 forums that it may adversely affect OC'ed cards, so you may want to research that if you OC'ed yours.
Improving Windows 7 Network/Lag-I'm honestly not completely certain about this, but I had a lot less rubber banding and the hit detection seemed improved. I'd recommend anyone running Windows 7 to at least try it.

AdmiralViscen

  • Murdered in the digital realm
  • Senior Member
Re: Battlefield Bad Company 2
« Reply #820 on: April 23, 2010, 12:28:02 AM »
Fuck you Stoney, you can't have two loadouts of the same class :lol

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Battlefield Bad Company 2
« Reply #821 on: April 23, 2010, 12:44:28 AM »
Fuck you Stoney, you can't have two loadouts of the same class :lol

lulz.

So how does it work?

I didn't play this evening. I watched the basketball games.

AdmiralViscen

  • Murdered in the digital realm
  • Senior Member
Re: Battlefield Bad Company 2
« Reply #822 on: April 23, 2010, 02:21:59 AM »
Your loadout stays the same across skins of the same class.

Also downloading the stuff creates a glitch where your loadouts will get jumbled up sometimes.

I'm cool with it though, fuck it.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Battlefield Bad Company 2
« Reply #823 on: April 23, 2010, 02:36:46 AM »
Your loadout stays the same across skins of the same class.

Also downloading the stuff creates a glitch where your loadouts will get jumbled up sometimes.

I'm cool with it though, fuck it.

lame.

sorry about that.

AdmiralViscen

  • Murdered in the digital realm
  • Senior Member
Re: Battlefield Bad Company 2
« Reply #824 on: April 23, 2010, 02:41:47 AM »
It's ok babe. I probably would have done it anyway for completion's sake.

cool breeze

  • Senior Member
Re: Battlefield Bad Company 2
« Reply #825 on: April 26, 2010, 01:13:49 AM »
I hate the SMG so much.  I hate that I'm only level 9 and need to be level 18 to get a decent looking all-class weapon.


Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Battlefield Bad Company 2
« Reply #826 on: April 26, 2010, 01:16:43 AM »
Yeah it took me awhile to find an smg I was comfortable with it and it didn't happen until the very last one. The UMP 45. Some of the others before that aren't bad but they chew through too much ammo.


Also having an extra class to scroll through now because of those Dr Pepper codes sucks balls.

 :-\

cool breeze

  • Senior Member
Re: Battlefield Bad Company 2
« Reply #827 on: April 26, 2010, 01:25:51 AM »
the ammo thing for sure, especially since it feels like I'm shooting junior mints at the bad guys.  The "sweet spot" for the gun seems to be between closer and medium range, which is stupid useless in a battlefield game.  If I want to play the tank defender/close range role, I'll use the shotgun.  If I want to fight it out with enemies normally, I'm screwed since the range and power are so low.


Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Battlefield Bad Company 2
« Reply #828 on: April 26, 2010, 01:31:35 AM »
I'm certainly not the best guy to speak on the merits of the smg's. The one thing I will say is that some of them are pretty accurate and have a high rate of fire so that's kind of cool. So its sort of perfect for that distance between the AR and really up close stuff where knifing or something would come into play.

I don't use the shotgun though so I can't really compare the usefulness of it compared to those. I do think that UMP like I said though is pretty nice.

Also latest stat update.


« Last Edit: April 26, 2010, 01:36:54 AM by Stoney Mason »

AdmiralViscen

  • Murdered in the digital realm
  • Senior Member
Re: Battlefield Bad Company 2
« Reply #829 on: April 26, 2010, 10:19:30 AM »
Ever since I downloaded those skins, the fucking sniper class (and everyone's pistol) resets after every single match. Really annoying.

fistfulofmetal

  • RAPTOR
  • Senior Member
Re: Battlefield Bad Company 2
« Reply #830 on: April 26, 2010, 10:43:10 AM »
they completely broke the knife after this patch. completely.

straight up busted. i stand next to someone and spam the knife button and it shows blood. but nothing. nothing at all
« Last Edit: April 26, 2010, 10:49:59 AM by fistfulofmetal »
nat

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Battlefield Bad Company 2
« Reply #831 on: April 26, 2010, 11:41:31 AM »
Ever since I downloaded those skins, the fucking sniper class (and everyone's pistol) resets after every single match. Really annoying.

Yep.  :maf

AdmiralViscen

  • Murdered in the digital realm
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Re: Battlefield Bad Company 2
« Reply #832 on: April 26, 2010, 12:28:16 PM »
It also hits me with ALERT, YOU HAVE NEW SKINS every time I return to the title screen, even though I hit Y to clear them permanently.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Battlefield Bad Company 2
« Reply #833 on: April 26, 2010, 12:34:13 PM »
It also hits me with ALERT, YOU HAVE NEW SKINS every time I return to the title screen, even though I hit Y to clear them permanently.

Yep.  :maf


I regret getting them unless they patch it and actually use them as separate classes. The way they implemented them is completely stupid.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Battlefield Bad Company 2
« Reply #834 on: April 26, 2010, 01:56:52 PM »
 :o
 :-[
 :-\
 :'(

cool breeze

  • Senior Member
Re: Battlefield Bad Company 2
« Reply #835 on: April 27, 2010, 12:53:49 AM »
did the 40mm grenade or w/e get buffed? because everyone in this server was spamming the hell out of it

also, I just realized why Modern Warfare 2 unlocks were much more satisfying: it didn't feel like you were waiting to get the good weapons the entire time.  Some perks and unlockables were like that, but for the most part I felt comfortable with what I had.  I still wish they had more universal weapons to use.  I know using recon will be hell because I can't get used to sniping in this game.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Battlefield Bad Company 2
« Reply #836 on: April 27, 2010, 01:06:02 AM »
did the 40mm grenade or w/e get buffed? because everyone in this server was spamming the hell out of it

If you are playing on the PC they are supposedly weaker since the patch. They were pretty powerful as shipped.

That patch hasn't hit the console versions yet.

Which gun are you using for recon?

cool breeze

  • Senior Member
Re: Battlefield Bad Company 2
« Reply #837 on: April 27, 2010, 01:11:42 AM »
I haven't started Recon class yet, still on engineer.  I'm getting more used to the SMG since I'm resorting to the RPG to take out enemies at a distance, therefor don't rage when I fire off a clip and hit nothing.

I'm hoping to hit 18 by the time I switch to Recon so I can be using that one universal gun.  I'll probably go assault class last since that seems like it is just straight up killing guys to earn points.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: Battlefield Bad Company 2
« Reply #838 on: April 27, 2010, 01:21:52 AM »
I haven't started Recon class yet, still on engineer.  I'm getting more used to the SMG since I'm resorting to the RPG to take out enemies at a distance, therefor don't rage when I fire off a clip and hit nothing.

I'm hoping to hit 18 by the time I switch to Recon so I can be using that one universal gun.  I'll probably go assault class last since that seems like it is just straight up killing guys to earn points.

If you are going to use rockets as an engineer for non-tank killing stuff make sure you are using the  M2 Carl Gustav instead of the RPG-7. It travels faster and has larger splash damage. Also that one perk allows you to double up on the rockets so a lot of people use that class as a spamming rocket class.

I'm not a sniper in pretty much any game so it took me until the g3 before I had a gun for that class (recon) that was usable for me. There is that WW2 sub machine gun also which I used until I got that which is decent I guess.
« Last Edit: April 27, 2010, 01:27:59 AM by Stoney Mason »

AdmiralViscen

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  • Senior Member
Re: Battlefield Bad Company 2
« Reply #839 on: April 27, 2010, 10:31:06 AM »
SAIGA with slugs and magnum ammo is basically a hip firing sniper rifle.