Author Topic: Super Street Fighter IV Arcade Edition 2012 Update Now Up!  (Read 137280 times)

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bork

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Super Street Fighter IV Arcade Edition 2012 Update Now Up!
« on: September 27, 2009, 04:57:01 AM »
So there's been this rumor floating around about "Super Street Fighter IV," bringing back more old characters (including some from Street Fighter III), adding two new characters, and then adding more moves for everyone else.

And now this pic has leaked from Gamepro.de.

Three things about this picture:


-T. Hawk is on the TV in the background
-The other character's legs don't belong to any SF4 character
-The logo on the bottom right has "SUPER" behind it.

Here are the two posts that started everything.  Could be bullshit, could be true...

Quote
ahem, lemme just add to this thread

All rumoured returners from ST(DJ,Hawk), Alpha(Final Fighters, Adon) and 3S(Dud, Mak, Ibu) are true.

Everyone has 2 Ultras.

Hakan - arabic grappler obsessed with oil.
Juri - evil asian girl fighter working for Seth.

some ppl have played this updated version and one was quoted as saying "It doesn't play anything like IV currently does."

Announcement should be made at TGS and the Japanese SF4 blog later this week.

Also, they're calling it SSF4.

believe me or not, but mark this post for tomorrow/late tonight.

annndddd im out.

Quote
Another rumors and info from other SFIV forums according to Ultima:

- Guile has Sonic Hurricane

- Everyone has two Ultras at once. No selection. Commands don't overlap.

- One super, two ultras. Except Sakura, who has Shinkuu Hadoken back for 2 and 2. All 3S characters have all three of their supers, except one is super and two are ultra.

- Rufus can cancel-break the last hit of Spectacle Romance, or the launch kick of Space Opera Symphony.

- Guy has his chains

- Dudley now has ten target combos, up from nine in 3S.

- Cody is the only character with an Alpha Counter. Yes, he has the knife.

- Makoto has her super as Tanden Renki. May be possible to activate with an Ultra charged to commence the rape time.

- Gen gets a new air Ultra. He still doesn't hagve his chains back at this point.

- Juri's top may bear a vague resemblance to Shiki, with a bit of Hinata hair.

- Expect the return of the many familiar supers, and a few new ones like Metsu
Shoryuken. Return of Kikosho, Sonic Hurricane, Denjin(Gouken), Tiger Cannon.

- Expect sick names like Breathless, Yoga Shangri-La, Psycho Punisher and Demon Armageddon.

- Expect a lot of air activated ultras, i.e; Siberian Blizzard, Gief's ****ing air 720. Yes, you read that correctly.

- Return of the bonus stage."
« Last Edit: December 13, 2011, 09:34:39 AM by lyte edge »
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Akala

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Re: Super Street Fighter IV (?)
« Reply #1 on: September 27, 2009, 04:59:35 AM »
the gaf thread got me all EXCITE, but nothing concrete ever came of it.  :-\

Still, I believe most of the concurring rumours .

bork

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Re: Super Street Fighter IV (?)
« Reply #2 on: September 27, 2009, 05:01:45 AM »
the gaf thread got me all EXCITE, but nothing concrete ever came of it.  :-\

Still, I believe most of the concurring rumours .

That photo is the first thing to get me thinking this might be true.  It seems pretty likely, since it did come from a legit German game site (it's with a bunch of other photos from their TGS section).

I'll still wait for an official announcement before blowing my wad, though.
« Last Edit: September 27, 2009, 05:04:11 AM by the lyte edge »
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Akala

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Re: Super Street Fighter IV (?)
« Reply #3 on: September 27, 2009, 05:05:16 AM »
same. bets are on sooner than later though.

pilonv1

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Re: Super Street Fighter IV (?)
« Reply #4 on: September 27, 2009, 10:22:53 AM »
ctrl+f Hugo

no sale :(
itm

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Re: Super Street Fighter IV (?)
« Reply #5 on: September 27, 2009, 10:24:19 AM »
ctrl+f Hugo

no sale :(

No Hugo means no Poison.  :(
Boo

iconoclast

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Re: Super Street Fighter IV (?)
« Reply #6 on: September 27, 2009, 10:37:49 AM »
All they needed to do to get my money was add Deejay. Ibuki, Dudley, T.Hawk and Makoto are just icing on the cake.

SF4 is one of my favorite games of all time. I am hyped as fuck.
BiSH

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Re: Super Street Fighter IV (?)
« Reply #7 on: September 27, 2009, 11:55:07 AM »

MoxManiac

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Re: Super Street Fighter IV (?)
« Reply #8 on: September 27, 2009, 12:21:05 PM »
I have hopes for THawk. I hate Gief in SF4 because he went from a grappler character to a poke-poke-poke-lariat-lariat-lariat-lariat character..Hawk is my other 'main' from HDR so he better not suck!
no

Don Flamenco

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Re: Super Street Fighter IV (?)
« Reply #9 on: September 27, 2009, 01:10:51 PM »
Blaz Blue Plus is coming too, eh?  time to sell both games...

bork

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Re: Super Street Fighter IV (?)
« Reply #10 on: September 27, 2009, 03:09:40 PM »
I have hopes for THawk. I hate Gief in SF4 because he went from a grappler character to a poke-poke-poke-lariat-lariat-lariat-lariat character..Hawk is my other 'main' from HDR so he better not suck!

Yes, some definite character tweaking is in order.  They made Blanka really fucking boring, too.  Fighting against him is usually easy, but always the same and just a pain in the ass.  I'd love to see Sagat and Ryu get nerfed, too.   :D

Blaz Blue Plus is coming too, eh?  time to sell both games...

Yup, Blaz Blue Continuum Shift.

It would be great if this stuff was DLC, but that's not going to happen.   :lol :'(
« Last Edit: September 27, 2009, 03:12:27 PM by the lyte edge »
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Robo

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Re: Super Street Fighter IV (?)
« Reply #11 on: September 27, 2009, 10:06:31 PM »
Quote
Expect a lot of air activated ultras, i.e; Gief's ****ing air 720. Yes, you read that correctly.

CAPCOM WHAT ARE YOU DOING
obo

E-DuB

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Re: Super Street Fighter IV (?)
« Reply #12 on: September 27, 2009, 10:37:46 PM »
Now the question is do I get rid of 4 now to get them most value out of it?

ferrarimanf355

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Re: Super Street Fighter IV (?)
« Reply #13 on: September 27, 2009, 10:41:41 PM »
Now the question is do I get rid of 4 now to get them most value out of it?
That's what I plan on doing. I never got to it in my backlog anyways.  :'(
500

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Re: Super Street Fighter IV (?)
« Reply #14 on: September 27, 2009, 10:54:07 PM »
Now the question is do I get rid of 4 now to get them most value out of it?
That's what I plan on doing. I never got to it in my backlog anyways.  :'(

 :maf :maf :maf :maf
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ferrarimanf355

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Re: Super Street Fighter IV (?)
« Reply #15 on: September 27, 2009, 10:55:11 PM »
Now the question is do I get rid of 4 now to get them most value out of it?
That's what I plan on doing. I never got to it in my backlog anyways.  :'(

 :maf :maf :maf :maf

I know, I know. I downloaded MVC2, and I never got to that, and with Tekken 6 coming around the bend...  :'(
500

bork

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Re: Super Street Fighter IV (?)
« Reply #16 on: September 27, 2009, 10:56:04 PM »
Now the question is do I get rid of 4 now to get them most value out of it?
That's what I plan on doing. I never got to it in my backlog anyways.  :'(

 :maf :maf :maf :maf

I know, I know. I downloaded MVC2, and I never got to that, and with Tekken 6 coming around the bend...  :'(

Go play that shit.  NOW.   :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf
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ferrarimanf355

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Re: Super Street Fighter IV (?)
« Reply #17 on: September 27, 2009, 10:57:37 PM »
Now the question is do I get rid of 4 now to get them most value out of it?
That's what I plan on doing. I never got to it in my backlog anyways.  :'(

 :maf :maf :maf :maf

I know, I know. I downloaded MVC2, and I never got to that, and with Tekken 6 coming around the bend...  :'(

Go play that shit.  NOW.   :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf
Will do.  :-*
500

bork

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Re: Super Street Fighter IV (?)
« Reply #18 on: September 27, 2009, 10:59:42 PM »
Now the question is do I get rid of 4 now to get them most value out of it?
That's what I plan on doing. I never got to it in my backlog anyways.  :'(

 :maf :maf :maf :maf

I know, I know. I downloaded MVC2, and I never got to that, and with Tekken 6 coming around the bend...  :'(

Go play that shit.  NOW.   :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf
Will do.  :-*

I'm going to check your XBL profile tonight.   :maf :maf :maf
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E-DuB

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Re: Super Street Fighter IV (?)
« Reply #19 on: September 27, 2009, 11:07:52 PM »
Now the question is do I get rid of 4 now to get them most value out of it?
That's what I plan on doing. I never got to it in my backlog anyways.  :'(

 :maf :maf :maf :maf

I know, I know. I downloaded MVC2, and I never got to that, and with Tekken 6 coming around the bend...  :'(

Go play that shit.  NOW.   :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf
Will do.  :-*

I'm going to check your XBL profile tonight.   :maf :maf :maf

:lol

bork

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Re: Super Street Fighter IV (?)
« Reply #20 on: September 27, 2009, 11:10:59 PM »
Street Fighter is serious business.   :punch :punch :punch :punch

http://www.capcom.co.jp/newwarrior/index.html

:hyper :hyper :hyper :hyper

Looks like we will know what's up by Tuesday!
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Re: Super Street Fighter IV (?)
« Reply #21 on: September 27, 2009, 11:29:23 PM »
Street Fighter is serious business.   :punch :punch :punch :punch

http://www.capcom.co.jp/newwarrior/index.html

:hyper :hyper :hyper :hyper

Looks like we will know what's up by Tuesday!

Probably tomorrow night's Famitsu leak.
野球

bork

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Re: Super Street Fighter IV (?)
« Reply #22 on: September 28, 2009, 12:27:41 AM »
Street Fighter is serious business.   :punch :punch :punch :punch

http://www.capcom.co.jp/newwarrior/index.html

:hyper :hyper :hyper :hyper

Looks like we will know what's up by Tuesday!

Probably tomorrow night's Famitsu leak.

True, Famitsu could have some information too, but the website says to check it on 9/29 at 5pm, Japan time.   :)

Either way, :hyper
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Re: Super Street Fighter IV (?)
« Reply #23 on: September 28, 2009, 12:29:42 AM »
I haven't played SFIV in months, unless this is DLC (which I seriously doubt) I'm not interested.
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ferrarimanf355

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Re: Super Street Fighter IV (?)
« Reply #24 on: September 28, 2009, 12:35:21 AM »
I'm going to sleep tonight, so I'll fire up MVC2 tomorrow.
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MCD

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Re: Super Street Fighter IV (?)
« Reply #25 on: September 28, 2009, 03:09:36 AM »
best fighting game just got better.

can't wait.

archie4208

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Re: Super Street Fighter IV (?)
« Reply #26 on: September 28, 2009, 11:16:12 AM »
















Needs more pics of Dudley. :(

bork

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Re: Super Street Fighter IV (?)
« Reply #27 on: September 28, 2009, 02:18:21 PM »
Archie, those pics aren't showing up...

Re-hosted pics, of what I think are the same ones(?)

















« Last Edit: September 28, 2009, 02:20:18 PM by the lyte edge »
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Akala

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Re: Super Street Fighter IV
« Reply #28 on: September 28, 2009, 02:35:18 PM »
I'd have been happier if there were some new stages in there. Also, looks like they are going to trickle out official info, so this may be further out than what many were hoping...not that that would be all that awful or anything. Tekken 6 should keep me busy for a while.

Throw another one on the 2010 pile?

The Fake Shemp

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Re: Super Street Fighter IV
« Reply #29 on: September 28, 2009, 02:36:40 PM »
If it's just new characters, can they just make it DLC?
PSP

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Re: Super Street Fighter IV
« Reply #30 on: September 28, 2009, 02:38:28 PM »
So far, those early "rumor" reports have been true, and if we go by those, there's going to be a lot of game play-related stuff added, so it's not going to be characters.  Make no mistake about it, this will be a new release.  I think they should drop the price and sell it for $40, but they won't. 

It's also probably going to be a little while before it gets a home release.  The game is hitting arcades first.

@Akala, yeah, I'm turning my sights on TK6 for the time being, too. 
« Last Edit: September 28, 2009, 02:40:01 PM by the lyte edge »
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The Fake Shemp

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Re: Super Street Fighter IV
« Reply #31 on: September 28, 2009, 02:39:42 PM »
Yeah, unless the additions are significant, I will not pay $60, as much as I really love Street Fighter IV.
PSP

bork

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Re: Super Street Fighter IV
« Reply #32 on: September 28, 2009, 02:41:51 PM »
Yeah, unless the additions are significant, I will not pay $60, as much as I really love Street Fighter IV.

8+ more characters and a buttload of changes/new moves is a pretty significant update.  I just hope they do something with the backgrounds; if you're going to re-use the same ones, at least add something to them or change the time of day.  And PLEASE USE THE RIVAL MUSIC/ADD NEW MUSIC.  FUCKING DO IT CAPCOM.   :maf
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archie4208

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Re: Super Street Fighter IV
« Reply #33 on: September 28, 2009, 02:48:52 PM »
I will buy SSF4 just because Dudley is in it.

Robo

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Re: Super Street Fighter IV
« Reply #34 on: September 28, 2009, 02:50:28 PM »
As a radical tangent, I want to see them reintroduce pre-match character introductions they way they are in every other fighting game rather than those little cinematic clips that everyone skips anyway.  Including match-up specific intros.

Completely superfluous, but I have nothing else to add.  I am a slave to Capcom -- I would buy this shit even if the only change was making Claw suck a little less.
obo

Don Flamenco

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Re: Super Street Fighter IV
« Reply #35 on: September 28, 2009, 02:55:23 PM »
Maybe there's hope for a $30 PH/GH release, like with LP Colonies, even though these changes for SF4 are more substantial.

bork

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Re: Super Street Fighter IV
« Reply #36 on: September 28, 2009, 03:46:55 PM »
Maybe there's hope for a $30 PH/GH release, like with LP Colonies, even though these changes for SF4 are more substantial.

This would be the best way to do it.  I know a lot of people are like "HAY GUYZ WHY U HATE ON PRICE WHEN MADDEN IS YEARLY" but a fighting game upgrades typically never sell as well as the originals, and a lower price point would be a hell of a lot more enticing to people who bought the original.

Alternatively, offer everything as DLC for the original, at a reduced price point, on top of selling a retail version.

...But none of this matters.  The game is going to come out for $60, I'm sure.
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BobFromPikeCreek

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Re: Super Street Fighter IV
« Reply #37 on: September 28, 2009, 03:48:38 PM »
If this game came out Virtua Fighter 4 Evolution style I'd be all over it. 60 dollars? No way.
zzzzz

Akala

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Re: Super Street Fighter IV
« Reply #38 on: September 28, 2009, 03:52:30 PM »
I think $40 is a better price for it, but would buy at $60.

Bebpo

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Re: Super Street Fighter IV
« Reply #39 on: September 28, 2009, 05:22:52 PM »
As much as it's cute to have all the returners, it's still pretty lame that SFIV is not becoming it's own title and is still just BEST OF STREET FIGHTER game.  They really should have had 50/50 split between new characters and returning.  SFIV plays GREAT but everyone I know stopped playing after a month because at the end of the day it was Ken vs. Ryu; Sagat vs. Zangief; etc...the same matchups that have been played to death in the last decade.  Everyone moved to Blazblue and never came back because at least Blazblue was new characters and felt like a new game.

At this point I guess I should just give up hoping SFIV gets interesting, and pin my hopes on SFV having a large influx of original characters instead.  :\  3S is still the best and look at how many non-SF2 characters it had!

bork

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Re: Super Street Fighter IV
« Reply #40 on: September 28, 2009, 05:33:58 PM »
As much as it's cute to have all the returners, it's still pretty lame that SFIV is not becoming it's own title and is still just BEST OF STREET FIGHTER game.  They really should have had 50/50 split between new characters and returning.  SFIV plays GREAT but everyone I know stopped playing after a month because at the end of the day it was Ken vs. Ryu; Sagat vs. Zangief; etc...the same matchups that have been played to death in the last decade. 

Nah.  Even those same ol' character match-ups are different because of the game way the game plays.  But then you said before that you just play with a select group of people.  Can't get the most out of these games if you don't play online/at arcades/in tournaments/etc.

But no question that more new characters would have been better.  The game only has six new characters, and it looks like SSF4 is getting only two new faces.  But people want their favorites back in, so I can see why Capcom is packing so many familiar faces into the game.

Quote
Everyone moved to Blazblue and never came back because at least Blazblue was new characters and felt like a new game.

It felt like Guilty Gear redux.   ;)  I like BlazBlue a lot, but it has some major balance issues, that will hopefully be fixed by Continuum Shift.  I LOVE how the game does stuff like punishing turtlers though.  The thing about SF4 is that you really can win with pretty much any character in the game.  I no longer even find the clear top character, Sagat, to be any kind of problem.  It's all in the hands of the player.

Quote
At this point I guess I should just give up hoping SFIV gets interesting, and pin my hopes on SFV having a large influx of original characters instead.  :\  3S is still the best and look at how many non-SF2 characters it had!

I vastly prefer SF4 to 3s.  I don't like parries.  But you can apply the same old match-up statement to this game, too, since it has Ryu, Ken, Akuma, Chun-Li, and then you have Remy (Guile) and Hugo (Zangief).  Plus let's not forget the dominating character triangle of Ken, Yun, and Chun.
« Last Edit: September 28, 2009, 05:44:59 PM by the lyte edge »
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Robo

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Re: Super Street Fighter IV
« Reply #41 on: September 28, 2009, 05:43:39 PM »
Zangief vs. Sagat is a horrible match-up.  :-\
obo

Bebpo

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Re: Super Street Fighter IV
« Reply #42 on: September 28, 2009, 05:44:26 PM »
I don't really find Blazblue to be like Guilty Gear.  GG was so combo heavy almost to the point of MvC2 and while BB has combos, they aren't the defining factor of the battles.  

And Hugo is no Zangief!!  Hugo is pretty original.

bork

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Re: Super Street Fighter IV
« Reply #43 on: September 28, 2009, 05:47:17 PM »
Hugo is "Zangief 2."  I like him a hell of a lot more than 'Gief and used to main him.  But he's very much in-line with Zangief.

The most original 360 grappler to come along in a while is Iron Tager.

I don't really find Blazblue to be like Guilty Gear.  GG was so combo heavy almost to the point of MvC2 and while BB has combos, they aren't the defining factor of the battles.  

No way.  It's a very combo-heavy title.  All of Arc's games except for maybe Battle Fantasia are like this.
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Bebpo

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Re: Super Street Fighter IV
« Reply #44 on: September 28, 2009, 05:51:56 PM »
I dunno, I main as Ragna and he is not a combo guy.  I mean 4-6 hits sure, but he can fare almost as well without combos and just smart use of standard and special attacks.

bork

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Re: Super Street Fighter IV
« Reply #45 on: September 28, 2009, 05:54:35 PM »
I dunno, I main as Ragna and he is not a combo guy.  I mean 4-6 hits sure, but he can fare almost as well without combos and just smart use of standard and special attacks.

[youtube=560,345][/youtube]
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MCD

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Re: Super Street Fighter IV
« Reply #46 on: September 28, 2009, 05:56:32 PM »
BB is Combo-centric.

I didn't 1000 SF4 (X360/PC) and I am still playing it, not for achievements but for pure fun while BB is collecting dust after I hit 1000.

Bebpo

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Re: Super Street Fighter IV
« Reply #47 on: September 28, 2009, 05:57:21 PM »
SF4 also has combo vids and it's not a combo game, what's your point?  Every character in almost every fighting game has combos but there is a difference between a game where all you see in a match are 10 hit combos back and forth and ones where you see strategic standard and special moves for a lot of the match.

Don Flamenco

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Re: Super Street Fighter IV
« Reply #48 on: September 28, 2009, 05:57:50 PM »
wtf they totally skipped Championship Edition and Turbo Hyper Fighting. 

BULLFUCK.

they added Makoto though so all is forgiven.

Beezy

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Re: Super Street Fighter IV
« Reply #49 on: September 28, 2009, 06:02:50 PM »
Yeah, I'm not the type to memorize long ass combos that will take half your bar. I guess that's why i suck so bad in BB. I haven't played in like a month, but I was switching between Rachel, Bang, and Hakumen. I never got really good with any of them, but I loved Rachel because she's seemed like she was mainly about setting up traps and Hakumen could kill you with a few well placed hits. He's the closest to M. Bison (my fav in SF4) that I can find in BB. Bang is a rush down character, so he's the worst of those 3 for me. He's really fun to use though.

bork

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Re: Super Street Fighter IV
« Reply #50 on: September 28, 2009, 06:05:48 PM »
For those with the PS3 version of BlazBlue, play a match against QisTopTier.  The guy mains Bang, and will immediately rush you down and combo you to the point that there is NOTHING you can do the entire match.   :lol  :-\

SF4 also has combo vids and it's not a combo game, what's your point?  Every character in almost every fighting game has combos but there is a difference between a game where all you see in a match are 10 hit combos back and forth and ones where you see strategic standard and special moves for a lot of the match.

Right.  I agree with everything you said, except for one thing.  That wasn't a combo video I posted.  That was part of the official BlazBlue tutorial DVD that comes with the LE version of the game.  I would say SF4 is not a combo-heavy fighting game, whereas BlazBlue is.  There's no question about it; the game is extremely combo-focused.  It's just much, much easier to get into the game than Guilty Gear is.

BB is Combo-centric.

Yup yup yup.  Guilty Gear, Hokuto No Ken, Basara X, and BlazBlue = Combo-centric fighting games.

Quote
I didn't 1000 SF4 (X360/PC) and I am still playing it, not for achievements but for pure fun while BB is collecting dust after I hit 1000.

I don't go for achievements and pretty much just got right online for multiplayer from day one, with offline bouts between friends.  SF4 is the better game overall, and it's the one that has and will last longer than BlazBlue.  I like BB quite a bit, but it never caught on with me like SF4 did, and it needs some of its glaring flaws to be fixed.  It's pretty fucked up when, for example, I pick Tager and fight Rachel, who is able to do a certain combo (simply started by doing a NORMAL MOVE that STUNS Tager) that takes off shitloads of his life with EASE.  The game is ten times better than broken garbage like MvC2 though.  
« Last Edit: September 28, 2009, 06:11:02 PM by the lyte edge »
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Don Flamenco

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Re: Super Street Fighter IV
« Reply #51 on: September 28, 2009, 06:06:06 PM »
Haku-men is god tier against my Taokaka  :-\   With enough patience and well thought out moves, that wouldn't be the case, but I always fuck up her longer strings (which she needs because she hardly damages the guy.)  Then I fuck up and die in 2 hits. As a result, I no longer play BB much...smaller combos that take more energy > long ass strings that chip damage away.

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Re: Super Street Fighter IV
« Reply #52 on: September 28, 2009, 06:09:33 PM »
Haku-men is god tier against my Taokaka  :-\   With enough patience and well thought out moves, that wouldn't be the case, but I always fuck up her longer strings (which she needs because she hardly damages the guy.)  Then I fuck up and die in 2 hits. As a result, I no longer play BB much...smaller combos that take more energy > long ass strings that chip damage away.

Against Haku-Men players with Taokaka, I usually just mix up between running away and throwing projectiles, getting close with D attacks, and then getting in close and doing nothing fancy; just tons of spamming crouching As, 6Bs for overhead attacks, followed by more 2As and then her claw specials.  Rinse and repeat. 

Of course, if Haku hits you...yeah.   :lol  Gotta keep that barrier going.

I'm not much of the type for huge-ass combos either, which is why I went straight for Tager.
« Last Edit: September 28, 2009, 06:11:37 PM by the lyte edge »
ど助平

Beezy

  • Senior Member
Re: Super Street Fighter IV
« Reply #53 on: September 28, 2009, 06:11:43 PM »
Are any of you good at countering with Bang and Hakumen? I could never get the timing right.

I'm not much of the type for huge-ass combos either, which is why I went straight for Tager.
I went from Ragna to Noel, then Rachel, then Bang (damn install won me over), and finally Hakumen. :lol

I'm sticking with Rachel and Hakumen for now.
« Last Edit: September 28, 2009, 06:13:47 PM by Beezy »

E-DuB

  • Member
Re: Super Street Fighter IV
« Reply #54 on: September 28, 2009, 07:50:18 PM »
Street Fighter is serious business.   :punch :punch :punch :punch

http://www.capcom.co.jp/newwarrior/index.html

:hyper :hyper :hyper :hyper

Looks like we will know what's up by Tuesday!

Just got back from class!
Oh God Oh God! :hyper
Someone hold me!! :hyper

Sho Nuff

  • o/~ TOUCH ME AND I'LL BREAK YOUR FACE o/~
  • Senior Member
Re: Super Street Fighter IV
« Reply #55 on: September 28, 2009, 07:57:05 PM »
And this, children, is why I didn't buy Street Fighter IV

Enl

  • Senior Member
Re: Super Street Fighter IV
« Reply #56 on: September 28, 2009, 10:26:22 PM »
http://tgs.gamespot.com/story/6230625/super-street-fighter-iv-impressions-first-look?tag=topslot;thumb;1

Quote
As a result, SSFIV will be released as a standalone disc that won't be sold at full price. But, the producer explained, before you get rid of your SFIV disc, be advised that SSFIV will offer current SFIV owners a bonus that Capcom isn't revealing at this time.


Good to know, even though I would've forked out $60 anyways.

Also:

Quote
While Ono wouldn't go into specific details, mostly saying that SSFIV will feature an online experience that is considerably enhanced over the one in SFIV, he dropped a pretty big hint that some form of lobby system may be added.
« Last Edit: September 28, 2009, 10:34:40 PM by Enl »
mmm

archie4208

  • Senior Member
Re: Super Street Fighter IV
« Reply #57 on: September 28, 2009, 10:39:55 PM »
Quote
But, the producer explained, before you get rid of your SFIV disc, be advised that SSFIV will offer current SFIV owners a bonus that Capcom isn't revealing at this time.

Hopefully it is some kind of trade in deal where you can trade in vanilla SF4 and get SSF4 for $20 or something.  Realistically, it will be some gamerpics or something, though. :'(

Also,

http://www.famitsu.com/game/news/1227658_1124.html

Lots of pics at that site. 

Don Flamenco

  • FootDiFootDiFootDive
  • Senior Member
Re: Super Street Fighter IV
« Reply #58 on: September 28, 2009, 10:40:55 PM »
whoa @ lobby system.  

Welcome to 2004, crapcum

archie4208

  • Senior Member
Re: Super Street Fighter IV
« Reply #59 on: September 28, 2009, 11:42:19 PM »


Dee Jay looks weird.  NEED SOME DUDLEY PICS NOW