I almost never agree with this "consolization" argument as that isn't what is going on in a lot of cases. Neverwinter Nights didn't require much strategy either despite looking like it does or should. There is simply good game design and weak game design. Especially for battle engines or reward mechanics.
The thing about it is that on the PC there are always good alternatives if you want a game that will rise up to meet your challenge, so to speak. Back when NWN came out (and it was a joke to play through), you could just grab Divine Divinity or Icewind Dale 2, both in-genre contemporaries of NWN that were much more demanding of the player. My point being is that the higher-brow options at least exist on the PC, usually with a good set of games to choose from in any particular PC genre, whereas with console games it's mostly slim pickings.
Nowadays we have all of the PC German/Eastern Bloc stuff translated whose games largely embrace complexity, sophistication, and player challenge as a rule. The big budget American console stuff by (in my opinion, perceived, not actual) necessity goes for more accessible and simpler designs, and the Japanese usually somewhere in between.
Then again part of this is the overwhelming bias I have against console games since the strategy game market literally does not exist on those systems at all in meaningful form , which causes every other genre to suffer due to lack of cross-pollination.