Between this and your enmity toward Super Mario RPG I'm starting to think you just have a vendetta against any non-2D platformer game in the series. Seriously, who hates Super Mario RPG?
I'll be honest.
Outside SMB1, 3, and YI...I was never a big Mario fan. Today, I only really *love* YI. I can play that on any day. Oh, and SMB2j. SMB1, 3, and World are good....for nostalgia. But my main complaint about Mario games has never gone away over the years: too many levels, quantity over quality;etc. They are good patformers, but not my ideal platformer. Me, I think a platformer really only needs 8-12 levels. Mario games have like...80 plus. So you can probably get a picture as to why I find them boring. I thought YI was a great mix of this: not too long, not too short.
I'm not big on Miyamoto's games for the most part, period. His idea of game design is the complete opposite of my idea of good game design. His stuff occasionally makes me get a hard on (Zelda series is the only Nintendo franchise I have a deep affection for). For someone like me who grew up with tight, arcade game experiences, especially on consoles...Miyamoto's games never really clicked me much. I respect him as a game developer/designer, but his games are on one end of the spectrum...and then you have Sega. I'd always prefer playing Shinobi 3 or something than Mario.
That said, I'm not completely against Nintendo games. I tend to prefer the games that Miyamoto had little (or small) input on. I'm particularly partial to Gunpei Yokoi and Sakamoto (Super Metroid, Metroid Zero Mission, Famicom Detective Club, Wario Ware), Aonuma (Majora's fucking Mask). I think Ocarina of Time is Miyamoto's greatest game, though, and I don't think anyone will ever take that away from him and I want to suck his cock for it but THOSE guys make (or made) Nintendo games I liked. Miyamoto, however, seems to make games that...try to appeal to a wider audience. That's fine, but I think that the games lose something because of this and I feel as he gets older, this is starting to become and more apparent. His idea on what makes a good Zelda now, is the complete opposite of mine.