Author Topic: Super Mario 64  (Read 27551 times)

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AdmiralViscen

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Re: Super Mario 64
« Reply #120 on: December 12, 2009, 10:12:30 PM »
Why the fuck wouldn't I want more shit.

And just because you choose to skip them doesn't mean that they are throwaway levels.

Himu

  • Senior Member
Re: Super Mario 64
« Reply #121 on: December 12, 2009, 10:30:55 PM »
I'm of the opinion that 12 tight levels > 80 levels, many of which are mediocre.

So a game can have 80 levels, allow you skip most of the game, and not have throwaway levels?

Question: has anyone here beaten Kid Chameleon? :lol
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cool breeze

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Re: Super Mario 64
« Reply #122 on: December 13, 2009, 01:05:59 AM »
I don't know what's going on, but my favorite levels of Mario 3, which is my favorite Mario and probably 2D platformer, can be entirely skipped to finish the game.  Even the things SMB3 is known for like the Tanooki suit and shoe aren't aren't within the levels needed to finish the game.  Hell, to even finish the game in those levels you would need to know where to find the secrets.

bork

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Re: Super Mario 64
« Reply #123 on: December 13, 2009, 04:10:47 AM »
I don't know what's going on, but my favorite levels of Mario 3, which is my favorite Mario and probably 2D platformer, can be entirely skipped to finish the game.  Even the things SMB3 is known for like the Tanooki suit and shoe aren't aren't within the levels needed to finish the game.  Hell, to even finish the game in those levels you would need to know where to find the secrets.

You play all those levels in Mario games because they're actually fun to play through.  Anyone can warp to the end to beat the game if they want to.  The game appeals to everyone that way.  All the 2D Marios of that era are fantastic games that got copied like fucking crazy, but were never topped.
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Oblivion

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Re: Super Mario 64
« Reply #124 on: December 13, 2009, 06:41:43 AM »
I don't see how anyone can still like Mario 64 today. It can't be for any reason other than nostalgia.

:piss black people :piss2

it was pretty trash when it came out, too, if you were over the age of 13

:piss old people :piss2

GilloD

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Re: Super Mario 64
« Reply #125 on: December 13, 2009, 07:42:46 AM »
C Button.
wha

AdmiralViscen

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Re: Super Mario 64
« Reply #126 on: December 13, 2009, 08:49:31 AM »
I'm of the opinion that 12 tight levels > 80 levels, many of which are mediocre.

So a game can have 80 levels, allow you skip most of the game, and not have throwaway levels?


News flash: SMB3 is an amazing game, top to bottom.

Himu

  • Senior Member
Re: Super Mario 64
« Reply #127 on: December 13, 2009, 12:17:23 PM »
That is why I say Mario is not my type of platformer. I'd rather play Sonic 3 and Knuckles, Rocket Knight Adventures or a Megaman game.

Mario games don't have bad level design, they have level design that does not suit my tastes. I have said before that I respect Mario games but they are just not my cup of tea.

The reason I love Yoshi's Island so much is because it's almost almost anti-Mario. Very few branching paths with longer, tighter levels.

And no, I think Kid Chameleon is ass. I used to like it as a kid, but alas, nostalgia. I was just asking because I wanted to know how many levels are actually good in it because I never beat it as a kid.

My argument isn't even an argument. I'm not arguing anything, I'm only saying I don't really dig Mario and this is a response to Yola who stated he thinks I have a vendetta against anything non-3d Mario when the reality is that...I don't really like Mario games period, beyond nostalgia, a few games (YI, Sunshine) aside.

I'm of the opinion that 12 tight levels > 80 levels, many of which are mediocre.

So a game can have 80 levels, allow you skip most of the game, and not have throwaway levels?


News flash: SMB3 is an amazing game, top to bottom.

Maybe when I was a kid.
« Last Edit: December 13, 2009, 12:19:01 PM by Himuro »
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Beezy

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Re: Super Mario 64
« Reply #128 on: December 13, 2009, 01:22:18 PM »
Mirror's Edge is the definitive 3D platformer. :tomato

Himu

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Re: Super Mario 64
« Reply #129 on: December 13, 2009, 02:05:09 PM »
Jak 2 is mine. :tomato

I am replaying Sonic 3 and Knuckles. :bow Lean, mean game design. Stomps all over every Mario. :bow2
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TakingBackSunday

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Re: Super Mario 64
« Reply #130 on: December 13, 2009, 02:59:31 PM »
Sonic games are like the epitome of shit level design.  :yuck
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Himu

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Re: Super Mario 64
« Reply #131 on: December 13, 2009, 04:11:57 PM »
Sonic games are like the epitome of shit level design.  :yuck

Not Sonic 1 or Sonic 3 and Knuckles.
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Bebpo

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Re: Super Mario 64
« Reply #132 on: December 13, 2009, 04:19:05 PM »
Wait, Sonic 2 is now bad?

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Oblivion

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Re: Super Mario 64
« Reply #133 on: December 13, 2009, 04:20:40 PM »
I liked Sonic 3 and Ku-nuckles.  :-[

Himu

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Re: Super Mario 64
« Reply #134 on: December 13, 2009, 04:21:44 PM »
Sonic games are all pretty bad looking back on them.  The 2D Mario games however, OMG.  Comparing them to Kid Chameleon is pretty bad, Himu.

I didn't compare them to Kid Chameleon. Kid Chameleon sucks. 2d Mario is decent.
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Rman

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Re: Super Mario 64
« Reply #135 on: December 13, 2009, 04:26:26 PM »
How's the DS version of SM64?  Did they add significant content?
« Last Edit: December 13, 2009, 04:28:48 PM by Rman »

Himu

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Re: Super Mario 64
« Reply #136 on: December 13, 2009, 04:27:37 PM »
Yes. It allows you to play as uhhh Mario, Yoshi, Luigi and I think Wario?

DS version is better than N64 version due to control and camera and bonus content.
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TakingBackSunday

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Re: Super Mario 64
« Reply #137 on: December 13, 2009, 04:50:02 PM »
The control is absolutely worse on the DS version, Himu, wtf are you smoking?

I'll just chime in and say I love Sonic and Knuckles.  But most of the Sonic level design is just wretched.
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cool breeze

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Re: Super Mario 64
« Reply #138 on: December 13, 2009, 04:56:24 PM »
yeah, controls in Mario 64 DS suck balls.  Options are the unplayable touch screen controls or D-Pad as walk while holding down B to run.  Camera is better, but even with that you need to use the touch screen to move it left/right.

New content are a few new levels with new bosses, multiplayer, and it is generally a remix of N64 since the characters all play slightly differently and parts are changed up where you need certain characters at certain points.

twerd

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Re: Super Mario 64
« Reply #139 on: December 13, 2009, 05:15:13 PM »
itt himu loses his mind.
wut

Himu

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Re: Super Mario 64
« Reply #140 on: December 13, 2009, 05:16:56 PM »
Controls are fine. Man up. Learn to play.
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MCD

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Re: Super Mario 64
« Reply #141 on: December 13, 2009, 05:19:32 PM »
umm no, ds controls suck balls.

i got all stars on mario 64 + yoshi therefore i am right.

Himu

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Re: Super Mario 64
« Reply #142 on: December 13, 2009, 05:21:03 PM »
Oh yeah?!?!
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Barry Egan

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Re: Super Mario 64
« Reply #143 on: December 13, 2009, 05:32:35 PM »
why do they let me skip levels in Mario!?! shit game design.

*Flips on Sonic, holds right on d-pad, watches some jumble of platforms flit past the screen*

Himu

  • Senior Member
Re: Super Mario 64
« Reply #144 on: December 13, 2009, 05:56:51 PM »
why do they let me skip levels in Mario!?! shit game design.

*Flips on Sonic, holds right on d-pad, watches some jumble of platforms flit past the screen*

I actually hate that type of Sonic game.

why are sonic games so fast??

*flips on Mario, beats 30 second ADD level, touts as best platformer ever*

« Last Edit: December 13, 2009, 06:13:40 PM by Himuro »
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TakingBackSunday

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Re: Super Mario 64
« Reply #145 on: December 13, 2009, 06:19:26 PM »
If it helps, NSMB Wii's levels take about 3-5 minutes to beat.
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Himu

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Re: Super Mario 64
« Reply #146 on: December 13, 2009, 06:36:37 PM »
Oh for real? How many levels are there?
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bork

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Re: Super Mario 64
« Reply #147 on: December 13, 2009, 06:45:59 PM »
All the Sonic games are too similar to one another.  The NES and SNES Marios had a lot more variety.  I still like the original Sonic the best, and never got into any of the others that much.

And yes, Mario 64 DS's controls are garbage.  "HEY LET'S PORT A GAME MADE WITH AN ANALOG CONTROLLER IN MIND TO A SYSTEM WITHOUT ONE!" :hyper

You know what was awesome?  Jumping Flash.  Take the crappy dungeon sections and that game is pretty goddamned perfect for me.  Also Beezy right, Mirror's Edge>>>3d Mario

Absolutely.  We had a similar thread to this one a few months back.  Jumping Flash! kicks the shit out of Mario 64, and Mirror's Edge is the best 3D platform game that's been released since then. 
« Last Edit: December 13, 2009, 06:49:33 PM by the lyte edge™ »
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Himu

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Re: Super Mario 64
« Reply #148 on: December 13, 2009, 06:49:13 PM »
Mirror's Edge is indeed better than Mario 64, but when your barometer for quality is that low, it's not that hard to top.
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bork

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Re: Super Mario 64
« Reply #149 on: December 13, 2009, 06:50:38 PM »
Mirror's Edge is indeed better than Mario 64, but when your barometer for quality is that low, it's not that hard to top.

Says the guy who thinks Mario 64 DS is awesome.
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Himu

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Re: Super Mario 64
« Reply #150 on: December 13, 2009, 06:52:17 PM »
Can you read at all? Mario 64 sucks period. But if you're going to choose a version to play, go with the ds version.

[youtube=560,345]ZVDgQapUkjA[/youtube]

:bow
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drew

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Re: Super Mario 64
« Reply #151 on: December 13, 2009, 06:57:45 PM »
you suck period

YOU

Himu

  • Senior Member
Re: Super Mario 64
« Reply #152 on: December 13, 2009, 07:02:17 PM »
How 'bout that good game design, Drewsy. Collecting red coins sure is my idea of fun!

[youtube=560,345]govtQIGQtDk[/youtube]

:smug

What a great platformer :drake
« Last Edit: December 13, 2009, 07:04:07 PM by Himuro »
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Himu

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Re: Super Mario 64
« Reply #153 on: December 13, 2009, 07:05:13 PM »
1 minute long add levels:

Nintendo Seal of Quality

:smug
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bork

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Re: Super Mario 64
« Reply #154 on: December 13, 2009, 07:09:34 PM »
Can you read at all? Mario 64 sucks period. But if you're going to choose a version to play, go with the ds version.

[youtube=560,345]ZVDgQapUkjA[/youtube]

:bow

I wouldn't want to play either version.  But you're still fucking el nutso supremo for saying the DS version is better.
ど助平

bork

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Re: Super Mario 64
« Reply #155 on: December 13, 2009, 07:11:50 PM »
Collectathons  :yuck

Hated it with Donkey Kong Country, didn't even bother playing most of the games that followed it.
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Himu

  • Senior Member
Re: Super Mario 64
« Reply #156 on: December 13, 2009, 07:13:21 PM »
Neither version is satisfactory tbh. The camera in the n64 version drives me batshit insane to the point where I'm willing to give the ds version kudos. Then again, I haven't played it since it came out on ds.

Collectathons  :yuck

Hated it with Donkey Kong Country, didn't even bother playing most of the games that followed it.

 :yuck :yuck :yuck :-X :-X :-X

DKC

I'm with ya man.
IYKYK

bork

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Re: Super Mario 64
« Reply #157 on: December 13, 2009, 07:15:40 PM »
DKC was amazing for a couple of days.  Then I got over the graphics and never played it again.

Kosma, you missed out on the good RARE, pre-DKC. 
« Last Edit: December 13, 2009, 07:17:28 PM by the lyte edge™ »
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Himu

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Re: Super Mario 64
« Reply #158 on: December 13, 2009, 07:16:00 PM »
DKC1 sucks.

DKC2 is pretty solid though.
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bork

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Re: Super Mario 64
« Reply #159 on: December 13, 2009, 07:18:06 PM »
No.  DKC is garbage.  Any of them.

The best Kong was Donkey Kong '94 on the Gameboy.  Awesome, awesome platform/puzzle game.  Shitted all over DKC.

Killer Instinct and Killer Instinct 2 were better than Mortal Kombat, but all of those games blow stool in comparison to the Capcom and SNK fighters of the day.   People just liked the stupid gore.
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Himu

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Re: Super Mario 64
« Reply #160 on: December 13, 2009, 07:19:52 PM »
DKC2 was pretty decent as a platformer, though.

But I prefer original DK to any DK any day of the week.
IYKYK

bork

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Re: Super Mario 64
« Reply #161 on: December 13, 2009, 07:21:34 PM »
Kosma, those games were fun back then, but I'm telling you...DK '94.  It's the best GB platform game ever made. 

:bow :bow2

Totally worth playing even now.  Play it on an emulator with a Super Gameboy setting, for added color and extra sound samples.

DKC2 was pretty decent as a platformer, though.

No.  Collectathons suck.  But RARE did good with Conker.  And Jumping Flash! had it perfect.
« Last Edit: December 13, 2009, 07:23:42 PM by the lyte edge™ »
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Himu

  • Senior Member
Re: Super Mario 64
« Reply #162 on: December 13, 2009, 07:22:24 PM »
Wario Land was awesome.

I haven't played it since I was a kid, but if I remember correctly, it didn't have 30 second - 1 minute long levels and 100 levels for the sake of it.

Nice, lean game. Replayed it many times.
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Himu

  • Senior Member
Re: Super Mario 64
« Reply #163 on: December 13, 2009, 07:25:09 PM »
omfg yes The castle

I played the shit out of that game.





:rock

DKC2 was pretty decent as a platformer, though.

No.  Collectathons suck.  But RARE did good with Conker.

They do. When I judging a platformer, though. I am guaging solely on the platforming; not secret shit like the Mario fans say is so important, or the amount of levels in a game, or whatever the fuck. If the game has collecting but still has some decent platforming I'm able to look past it. But you're right, I wouldn't want to pop in DKC1-3 on purpose.

IYKYK

bork

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Re: Super Mario 64
« Reply #164 on: December 13, 2009, 07:27:15 PM »
The thing about the (good) Mario platformers is that all those levels are actually fun to play through.  LOL, NES Marios suck but DKC2 was good.   :lol ::)
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magus

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Re: Super Mario 64
« Reply #165 on: December 13, 2009, 07:29:55 PM »
omfg yes The castle

I played the shit out of that game.

(Image removed from quote.)

(Image removed from quote.)

:rock


well there is a little good in you!
...very little but still better than nothing

lyte - have you tried mario vs donkey kong? it gets pretty close to dk 94
<----

Himu

  • Senior Member
Re: Super Mario 64
« Reply #166 on: December 13, 2009, 07:30:46 PM »
The thing about the (good) Mario platformers is that all those levels are actually fun to play through.  LOL, NES Marios suck but DKC2 was good.   :lol ::)

I didn't say NES Mario sucks. They're definitely better than DKC2.

But they're still not preferable over other (better) platformers.
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Himu

  • Senior Member
Re: Super Mario 64
« Reply #167 on: December 13, 2009, 07:31:55 PM »
well there is a little good in you!
...very little but still better than nothing

If I replayed it today, I'd probably take a dump on it just like every other game from my childhood, though.

There are very few games I loved as a child and still love today.
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bork

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Re: Super Mario 64
« Reply #168 on: December 13, 2009, 07:32:30 PM »
The thing about the (good) Mario platformers is that all those levels are actually fun to play through.  LOL, NES Marios suck but DKC2 was good.   :lol ::)

I didn't say NES Mario sucks. They're definitely better than DKC2.

But they're still not preferable over other (better) platformers.

Nnnnnnnnnnnnnnnnope~!
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TakingBackSunday

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Re: Super Mario 64
« Reply #169 on: December 13, 2009, 07:37:05 PM »
Himu, to answer your question, there's about 60 levels in NSMBW, I believe.  More with the unlockable final world.

Mirror's Edge is rad, but come on dudes, Galaxy > all.
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Himu

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Re: Super Mario 64
« Reply #170 on: December 13, 2009, 07:37:37 PM »
Yyyyyyyep!

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Himu

  • Senior Member
Re: Super Mario 64
« Reply #171 on: December 13, 2009, 07:38:29 PM »
Himu, to answer your question, there's about 60 levels in NSMBW, I believe.  More with the unlockable final world.

That's a pretty decent number. About the same length as YI then?
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TakingBackSunday

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Re: Super Mario 64
« Reply #172 on: December 13, 2009, 07:48:51 PM »
Mmm...yeah I'd say so.  It took me about three or four sittings to beat the game.  I haven't even touched the unlockable levels yet.
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AdmiralViscen

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Re: Super Mario 64
« Reply #173 on: December 13, 2009, 08:48:54 PM »
The thing about the (good) Mario platformers is that all those levels are actually fun to play through.  LOL, NES Marios suck but DKC2 was good.   :lol ::)

I didn't say NES Mario sucks. They're definitely better than DKC2.

But they're still not preferable over other (better) platformers.

List all of them

OptimoPeach

  • Senior Member
Re: Super Mario 64
« Reply #174 on: December 13, 2009, 10:39:11 PM »
DKC2 was pretty decent as a platformer, though.

No.  Collectathons suck.  But RARE did good with Conker.  And Jumping Flash! had it perfect.
How can you classify the DKC series as collectathon when all the collection shit is ancillary?
hi5

Himu

  • Senior Member
Re: Super Mario 64
« Reply #175 on: December 14, 2009, 03:14:19 AM »
The thing about the (good) Mario platformers is that all those levels are actually fun to play through.  LOL, NES Marios suck but DKC2 was good.   :lol ::)

I didn't say NES Mario sucks. They're definitely better than DKC2.

But they're still not preferable over other (better) platformers.

List all of them

2d:

Megaman 1-3, 5, 6
Megaman X1,X2,X4,X5,X8
Megaman Zero 2-4
Rocket Knight Adventures
Sonic 1, Sonic 3 and Knuckles
Yoshi's Island
Castlevania III, Castlevania IV, Rondo of Blood, Bloodlines
Ristar
Gunstar Heroes
Bionic Commando
Rayman, Rayman 3
Dynamite Headdy
Silhouette Mirage
Ninja Five-O
Klonoa games for gba
Wario Land 1 and 4
Kirby's Dreamland, Dreamland 3, Kirby's Canvas Curse
Umihara Kawase
Prince of Persia
Drill Dozer
Ghosts 'n Goblnis, Ghouls n Ghosts, Ultimate Ghosts 'n Goblins


3d:

Jumping Flash! 1 and 2
Tomb Raider
Crash Bandicoot 2
Jak 1 and 2
Ape Escape 1 and 2
Jet Grind Radio
Jet Set Radio Future
Mirror's Edge
Klonoa
Heart of Darkness
Tomba 1 and 2
Abe's Odysee, Abe's Exodus
Spyro the Dragon
Rayman 2
Donkey Kong Jungle Beat
Chibi Robo

For me, when it comes to platformers, Mario games are decent. But they're scraping the bottom of the barrel when it comes to AAA platformers. I'd rather play something else.
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iconoclast

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Re: Super Mario 64
« Reply #176 on: December 14, 2009, 03:20:58 AM »
Am I the only one who thought Kirby Canvas Curse was awful?
BiSH

demi

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Re: Super Mario 64
« Reply #177 on: December 14, 2009, 03:33:38 AM »
No
fat

TakingBackSunday

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Re: Super Mario 64
« Reply #178 on: December 14, 2009, 01:28:30 PM »
jesus himuro, I give up.

a) you listed shit that aren't even platformers
b) you listed fucking SPYRO

you just suck all around
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drew

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Re: Super Mario 64
« Reply #179 on: December 14, 2009, 01:36:13 PM »
most if not all of your favorite 3d platformers were after sm64 came out, just admit it mommy and daddy didnt get you an n64 for christmas so youre trying to convince yourself that you didnt miss anything