That is why I say Mario is not my type of platformer. I'd rather play Sonic 3 and Knuckles, Rocket Knight Adventures or a Megaman game.
Mario games don't have bad level design, they have level design that does not suit my tastes. I have said before that I respect Mario games but they are just not my cup of tea.
The reason I love Yoshi's Island so much is because it's almost almost anti-Mario. Very few branching paths with longer, tighter levels.
And no, I think Kid Chameleon is ass. I used to like it as a kid, but alas, nostalgia. I was just asking because I wanted to know how many levels are actually good in it because I never beat it as a kid.
My argument isn't even an argument. I'm not arguing anything, I'm only saying I don't really dig Mario and this is a response to Yola who stated he thinks I have a vendetta against anything non-3d Mario when the reality is that...I don't really like Mario games period, beyond nostalgia, a few games (YI, Sunshine) aside.
I'm of the opinion that 12 tight levels > 80 levels, many of which are mediocre.
So a game can have 80 levels, allow you skip most of the game, and not have throwaway levels?
News flash: SMB3 is an amazing game, top to bottom.
Maybe when I was a kid.