Author Topic: CES: Microsoft shows how Home should be done with Gameroom  (Read 4892 times)

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Ichirou

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Re: CES: Microsoft shows how Home should be done with Gameroom
« Reply #60 on: January 07, 2010, 08:06:20 PM »
Gameroom sounds like a lame virtual environment like HOME.  I made fun of it when it was on the PS3, I'll make fun of it on 360.
PS4

Brehvolution

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Re: CES: Microsoft shows how Home should be done with Gameroom
« Reply #61 on: January 07, 2010, 08:09:42 PM »
GameROOM
©ZH

ManaByte

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Re: CES: Microsoft shows how Home should be done with Gameroom
« Reply #62 on: January 07, 2010, 08:14:05 PM »
If they manage to get the Activision 2600 library on it, I'll bite.
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ferrarimanf355

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Re: CES: Microsoft shows how Home should be done with Gameroom
« Reply #63 on: January 07, 2010, 08:42:57 PM »
yep, it's been gimp't

http://kotaku.com/5442458/report-microsoft-drops-natal-chip

now that it's the eyewii no one's going to go through the hassle of adding the functionality to their games,interest dissolving

they should have just held off and launched it with their next system
Yeah, that was dropped around 4 months ago. Now the only advantage it has over the PSEye is the IR lens.



Also, :lol at being able to play the games like a real arcade, 40 points a pop. I'd rather buy the whole game, thanks.

....

the fuck, microsoft?

I think the pricing is quite reasonable.
40 points translates to a 50 cent play like in an arcade. (Trash panic on the PSN has this feature in Japan)
240 for the game.
400 for the game on both platforms.

Normally I complain about MS, but this seems fine to me.
Given the choice between arcade-style pricing, buying the game, and buying the game for PC and X360, I'll go for the latter, honestly. That's just me...
500

M3wThr33

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Re: CES: Microsoft shows how Home should be done with Gameroom
« Reply #64 on: January 07, 2010, 09:59:04 PM »
But you have the choice. This is abnormal for MS.

Jansen

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Re: CES: Microsoft shows how Home should be done with Gameroom
« Reply #65 on: January 07, 2010, 10:07:40 PM »
this is distinguished mentally-challenged.

why would you want to use this crap instead of just booting a game directly?

:rofl @ the pricing structure

Olivia Wilde Homo

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Re: CES: Microsoft shows how Home should be done with Gameroom
« Reply #66 on: January 07, 2010, 11:13:46 PM »
The structure now makes sense.  This is just a way for MS to charge people to play demos, wrapped in an unnecessary layer of bullshit.  That or get more money out of the XBLA games.  You play a few times and decide to buy - that's a couple extra bucks a pop on top of the game purchase itself.

Not that bad but I'm not getting this shit.
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Howard Alan Treesong

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Re: CES: Microsoft shows how Home should be done with Gameroom
« Reply #67 on: January 07, 2010, 11:35:11 PM »
not to be all demi but, uh, these games are free on the PC, guys
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AdmiralViscen

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Re: CES: Microsoft shows how Home should be done with Gameroom
« Reply #68 on: January 08, 2010, 08:23:22 AM »
But can I stand around in a room and play them??!

brawndolicious

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Re: CES: Microsoft shows how Home should be done with Gameroom
« Reply #69 on: January 08, 2010, 09:00:30 AM »
the whole social aspect of it is just as stupid as Home but the benefit here is that you get to play all those classic games on your TV on one system so it's just convenient.  I don't see most people buying more than a few games though.

maxy

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Re: CES: Microsoft shows how Home should be done with Gameroom
« Reply #70 on: January 08, 2010, 09:22:16 AM »
not to be all demi but, uh, these games are free on the PC, guys
Tons of things are free on PC :D,but people still pay for them on consoles.
cat

Ichirou

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Re: CES: Microsoft shows how Home should be done with Gameroom
« Reply #71 on: January 09, 2010, 12:50:44 AM »
Meh, there are PS2 collections that feature dozens of classic games on one disc for $20, now they want me to pay like $5 for Asteroids? Fuuuuuuuck that.
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chronovore

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Re: CES: Microsoft shows how Home should be done with Gameroom
« Reply #72 on: January 11, 2010, 07:26:23 AM »
yep, it's been gimp't

http://kotaku.com/5442458/report-microsoft-drops-natal-chip

now that it's the eyewii no one's going to go through the hassle of adding the functionality to their games,interest dissolving

they should have just held off and launched it with their next system
I'd guess that it'll be part of their next system as well, probably packed in and better supported in hardware. Yes, this is half-assed, but whatevs. What kills me from the article you provided is:

Quote
According to Games Industry, the majority of the processing chip work will be done by one of the three main Xenon processors. A percentage will be lost, but most games don't use a hundred percent of processing power.
:rofl ~ Which games are these? XBLA titles? It's not games like Gears or Smackdown or Bayonetta. Yeah, I know those are unlikely to benefit from a vastly revised control scheme, and nobody wants to see Sho Nuff or A Slime Appears shakin' it like Bayonetta. But it's really not clear where this blasé conscription of 15% of the processing is going to get them into developers' hearts.
spoiler (click to show/hide)
I'm guessing it's more likely there will be moneyhats for big titles who are willing to work around the reduction. And sadly those moneyhats (if they really exist, ahem) will likely be given toward big titles rather than to something smallish and indie which has a better chance of doing something really innovative.
[close]

Quote
"Patching up older games to run with the new hardware now looks rather unlikely unless they have the CPU time to spare, but hopefully this will serve to focus developers on Natal-specific concepts as opposed to revisiting old classics."
Here again, I'm wondering which fairy-magic-powered titles these are which the devs would be willing to spend money to support Natal so the Pre-Owned copies being re-re-re-sold at Gamestop would be able to use it. Or is this for all the people who bought and held onto the games because they liked them enough to do so BUT also want to try them out with an added-after-the-fact control scheme? ???

maxy

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Re: CES: Microsoft shows how Home should be done with Gameroom
« Reply #73 on: January 11, 2010, 07:54:19 AM »
According to MS 70-80% of worldwide publishers are working on Natal games,so prepare to be flooded.
cat

chronovore

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Re: CES: Microsoft shows how Home should be done with Gameroom
« Reply #74 on: January 11, 2010, 08:08:30 PM »
According to MS 70-80% of worldwide publishers are working on Natal games,so prepare to be flooded with cheap, casual titles.
Fixed.

E-DuB

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Re: CES: Microsoft shows how Home should be done with Gameroom
« Reply #75 on: January 11, 2010, 08:37:42 PM »
needs pinball machines

Took the words right out of my mouth!

Cormacaroni

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Re: CES: Microsoft shows how Home should be done with Gameroom
« Reply #76 on: January 11, 2010, 10:15:10 PM »
Natal games will sell exactly as well as third-party Wii waggle-centric titles then.
vjj

Stoney Mason

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Re: CES: Microsoft shows how Home should be done with Gameroom
« Reply #77 on: February 17, 2010, 11:58:17 AM »
Quote
In case you missed out on the announcement back in January, Game Room is Microsoft's new platform for emulated games of yesteryear. It'll be able to handle old arcade games as well as classic consoles, and the Game Room shell will be a free download when it hits this March as a part of Microsoft's "Block Party" promotion for Xbox Live Arcade.

Of course, you won't be able to do very much with that free shell. The whole point is that the Game Room is a place for you to purchase and download old arcade, Intellivision, and Atari 2600 games. Or, at least, that's the plan so far based on the companies that have currently signed on and allowed their catalogs to appear in Game Room. In the future, it's possible that more older games could appear, and without prompting, the spokesman I interviewed mentioned the Dreamcast. That's obviously not a confirmation, but I was left with the impression that Game Room could have a pretty wide scope, once the really old stuff is out of the way.

So far, Intellivision, Atari, Konami, and Activision are on-board, which translates into a lot of Atari 2600 and Intellivison games, as well as some arcade games from Atari and Konami. I went through and played a few games, like Pitfall!, Super Cobra, Astrosmash, and Shao-Lin's Road. The emulation seems fine and it's complete, right down to the games' boot-up sequences and the need to insert fake coins to play. You can view the action in different ways, to, like an arcade-like view that shows the artwork that surrounded the monitor on some arcade games. In this view, you can also see a slight curve to the monitor, and Centipede had vertical scanlines, matching the original. If you want a clearer view, you can get a zoomed-up view with no scanlines, which maintains the proper aspect ratio for the original games.

Game Room utilizes save states, letting you pause a game and pick it up again later. But you can also use this to rewind time in your games. If you're not playing a ranked match, which is the only way to put your score up on the online leaderboards, you can hold down the left trigger at any point to start rewinding your mistakes. In these unranked games, you're also given full access to the arcade machine's original DIP switches, the Atari 2600's difficulty switches, and the full options of an Intellivison game. Playing Intellivision games also lets you call up the full gamepad, complete with overlay.

You can also view save states from the leaderboard, letting you see how the top players play. The save state system also plays into Game Room's challenge system, which allows you send specific challenges to up to seven of your friends. These can be simple high-score battles, but you can also force the challengers to start at a specific point in the game and configure a host of other options, like the number of times a player can attempt a challenge or how many days the challenge will last. This means that you don't need to actually get everyone together at the same time to start up a challenge, which is a necessary touch.

Microsoft is claiming that it will add seven new games per week, and players that purchase games on the first day will get a little bonus mascot that can be placed inside the Game Room's virtual arcade. Mascots include things like a vector-based tank from Battlezone, or Pitfall Harry. If you don't show up on the first day to make your purchase, Microsoft plans to make the mascots available separately for a small fee. Let me just state here that I think that paying for mascots for your virtual arcade is crazy talk... but it was kind of cool to see all of the little things running around on their own while cruising from room to room.

  Finally... a front-end that will let you play Jungler.
  Finally... a front-end that will let you play Jungler.
Game Room will have 60 achievements worth 1,000 points. But those points aren't tied to any specific game. Instead, they're tied to medals that you can earn by playing your purchased games. There are nine medals per game, and they're broken up into three tiers of three medals each. This means each game will have a high score challenge, each will have a "time spent" medal for simply playing the game, and so on. I glanced over the achievement list, and it looks like those are also broken up into tiers, with at least a few devoted to your overall time spent in Game Room. So if/when you reach the 36-hour mark, you'll get points for doing so.

While I didn't stare at it long enough to know for sure, the emulation in Game Room appears to be competent and accurate to the original games. All of the emulation work is being handled by Krome Studios, who is also developing the front-end and avatar environment.

Commercialized emulation has always been a tricky business, since the rampant availability of old games online means that everyone else is competing with the low, low cost of "free." The Game Room wrapper has some interesting ideas in it that shine up the experience and might just make this stuff worth paying for. The fixed cost of three dollars per game (with an additional two dollars if you want to play your games on both a 360 and a PC) seems reasonable, too. That said, the lack of proper online play in two-player games like Outlaw is an already-visible omission that means the Game Room still has plenty of room to grow.

http://www.giantbomb.com/news/invading-the-game-room/1865/

The Fake Shemp

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Re: CES: Microsoft shows how Home should be done with Gameroom
« Reply #78 on: February 17, 2010, 12:00:32 PM »
I just want that old Konami X-Men beat-em-up.
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demi

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Re: CES: Microsoft shows how Home should be done with Gameroom
« Reply #79 on: February 17, 2010, 12:23:46 PM »
No
fat