I'm a level or two away from Ryan Amusements. So far it's pretty alright. It's not a bad game or anything, it's just missing a lot of that mystique that Bioshock 1 had, and there are some bad choices for the gameplay. Combat is better, but not really great. Hacking is better, but not really great. It's a lot of fixes to the problems of Bioshock 1 while missing out on a lot of the charm. It kinda balances out, at least so far.
The thing I already hate the most is the Little Sister cycle. In Bioshock 1 it was: defeat Big Daddy, make choice. In Bioshock 2 it's: defeat Big Daddy, two brief escort/defend the sister missions (like the end of Bioshock 1), find one of those holes in the wall to place girl, occasionally fight a Big Sister. The Big Sister thing could have actually been cool if they didn't ruin the entire thrill of being hunted. It isn't hyperbole when I say they have onscreen messages that tell you she might attack, she's about to attack, start preparing for her attack, she's a bit closer to attacking, she is literally in your ass right now. It would have been cool if you only had audio or visual cues, then BAM, right in your face.
And in general the game feels a lot more linear than Bioshock 1 did. I don't mind that too much.
I'll probably check out multiplayer whenever I'm done with single player. Anyone else get this on PC? if we wanted to play multiplayer, it's all through Xbox Live, right?