Author Topic: So what's the over/under on BioShock 2 not being very good?  (Read 28507 times)

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Eel O'Brian

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #300 on: February 12, 2010, 09:31:39 PM »
wait a fuckin minute

spoiler (click to show/hide)
you die, but that horrible commie bitch gets to live?

ugh

just ugh

[close]

also, people talk way too much in this game, and they say the same things over and over

and over

C - game grade fuck that, this is a bad game

what a cop out ending, terrible writing

waste of my time
« Last Edit: February 12, 2010, 09:40:21 PM by Eel O'Brian »
sup

Stoney Mason

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #301 on: February 12, 2010, 10:13:43 PM »
 :lol

[youtube=560,345][/youtube]

Bebpo

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #302 on: February 13, 2010, 05:14:49 AM »
I started Pauper's Drop.  Couldn't put the game down and loved every minute of it.  2 hours later it's 2am and I've scoured every inch of Pauper's Drop and am on the train out of there.  That one area was more entertaining than most 2 hour movies!  Makes me feel like the game is giving me my money's worth.

I have to say I'm really impressed at the quality of a game I had expected to be a sellout cashin.  While the main story is meh whatever, the story of the locations so far have been interesting and Pauper's Drop was really big and non-linear with all sorts of rooftop bridges and hidden rooms and it was really fun to explore.  Bioshock 1/2 really give me the feeling I wanted from Fallout 3 of survival combat fps rpg in a deadland.

pilonv1

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #303 on: February 13, 2010, 05:19:53 AM »
really not liking the respawning enemies. might drop down to easy because i dont have the patience for this
itm

demi

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #304 on: February 13, 2010, 06:45:15 AM »
Eel, which ending did you get?

spoiler (click to show/hide)
You die in all the endings, but depending on who you killed/harvested (incl. Grace, Gil & Stanley) she either lets you die or you get absorbed into her conciousness (blah blah together forever by my side)
[close]

It's certainly better than BioShock's vanilla poopfest
« Last Edit: February 13, 2010, 06:55:08 AM by demi »
fat

iconoclast

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #305 on: February 13, 2010, 06:52:47 AM »
The multiplayer in this is such a piece of shit. I love how they can ship a game that freezes every 20 minutes. So incompetent.
BiSH

Eel O'Brian

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #306 on: February 13, 2010, 01:01:36 PM »
Eel, which ending did you get?

spoiler (click to show/hide)
You die in all the endings, but depending on who you killed/harvested (incl. Grace, Gil & Stanley) she either lets you die or you get absorbed into her conciousness (blah blah together forever by my side)
[close]



It's certainly better than BioShock's vanilla poopfest

spoiler (click to show/hide)
i guess i got the "good" ending, where eleanor gives the air to sophia lamb and lets her live

which is complete and utter bullshit

this horribly evil woman, who's committed mass murder to serve her own ends, mutated the one guy who was trying to help you, and at the end tries to kill her own daughter along with everyone else because she didn't get what she wanted, SHE gets to live because, hey, maybe she can be shown that people aren't all bad and she can change her ways

"hey, stalin's not all bad and his heart's in the right place, if only we could show him the error of his ways"

what the fuck?

they try and make her sympathetic right towards the end by explaining that all she wanted was a utopia where everyone is equal and look what they did to my daughter and blah blah blah it just all rings hollow as hell considering the heinous shit she does to everyone throughout the game

the morality in the first one is murkier and uncomfortable at times, here the creators present a comic book villain for ten hours and then switch sides right at the very last second

it's such a clear case of the writer letting his or her own idealogical leanings get in the way of an ending which makes any sense or is satisfying in any way

you die, evil mass-murdering commie bitch lives, everyone holds hands and walks together into the sun rising over a bright collectivist future

what a goddamned copout

i watched all the other endings, and i think the "abandoned" one suits the tone of the game best

[close]

this game is already at the top of my "worst games of 2010" list
« Last Edit: February 13, 2010, 01:06:11 PM by Eel O'Brian »
sup

demi

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #307 on: February 13, 2010, 01:23:42 PM »
It would make sense if it was Tenenbaum instead, but... wait, she completely vanishes from the game :lol

You can tell this game went through cuts and dev hell. Why else would it take 2 years to poop out a complete port of BioShock and label it a sequel
fat

Eel O'Brian

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #308 on: February 13, 2010, 01:25:50 PM »
so it wasn't just me

:lol i thought i'd just missed a recorder or something explaining why tenenbaum disappears
sup

cool breeze

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #309 on: February 13, 2010, 01:38:01 PM »
A year ago they were all about the big sister being the main antagonist and acting as a reoccurring boss battle.  Now there is some woman who was always just out of frame during Bioshock 1 (because she was in prison and everyone forgot about here during the events of the first game lolololool) and she's like the total opposite of Ryan.

demi

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #310 on: February 13, 2010, 01:38:50 PM »
I got the idea that they straight ejected her from Rapture
fat

cool breeze

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #311 on: February 13, 2010, 01:42:53 PM »
That still wouldn't make sense considering all the audio logs pre-BS1 littered around, or all those characters like stock old jazz singer from new orleans, or the newspaper, or pretty much everything else. 
spoiler (click to show/hide)
Do they ever really get into why you shot yourself in the head? And at least you'd think a big reveal would have been seeing what you look like underneath the helmet at one point in the game. 
[close]

demi

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #312 on: February 13, 2010, 01:44:22 PM »
spoiler (click to show/hide)
You were shot because Sofia made you, no twist about that

Eleanor simply got your gene through her mind-controlled Little Sister and zapped a brand new you in a vita chamber :lol

A better twist would be to see your original dead body
[close]
« Last Edit: February 13, 2010, 01:46:19 PM by demi »
fat

The Fake Shemp

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #313 on: February 13, 2010, 02:08:44 PM »
The last leg of this game is pretty good. I am really enjoying it.
PSP

cool breeze

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #314 on: February 13, 2010, 02:22:38 PM »
spoiler (click to show/hide)
You were shot because Sofia made you, no twist about that

Eleanor simply got your gene through her mind-controlled Little Sister and zapped a brand new you in a vita chamber :lol

A better twist would be to see your original dead body
[close]

spoiler (click to show/hide)
yeah, but who the fuck is Sofia to make you do that?

the audio log in one of the later levels has her all giddy from hearing how Ryan's son in the first game would listen to any command, as in, it seems like commanding people like that would be unique.
[close]

Third

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #315 on: February 13, 2010, 02:29:43 PM »
:lol

[youtube=560,345][/youtube]

whoa epic

WHAT THE FUCK JUST HAPPENED DOOD :rofl
And the hysterical laughter after the freezing. :rofl

And after he figured out he lost over two hours of gameplay. OH MY GAWD, OH MY GAAAAAAAWD :lol



spoiler (click to show/hide)
that's a middle finger
[close]

Stoney Mason

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #316 on: February 13, 2010, 02:32:51 PM »
Finished it.

The last portion of the game is a bit of a mess imo. There is conceptually some strong ideas there but the execution is really weird and sort of all over the place.

I'll post a full on "review" post later in the evening when I get some free time.

fistfulofmetal

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #317 on: February 13, 2010, 03:08:29 PM »
the biggest shame about this game is that it really does play so much better than the first. it takes a lot of the concepts from the first and makes them useful. like hacking med stations. i never did that in the first game because there was no reason to. here I'm doing whenever i can and it's done a lot of good for me. when i fought the sailor dude he ran to my hacked medstation and it killed him.
nat

demi

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #318 on: February 13, 2010, 03:13:39 PM »
You could always hack med stations to zap splicers in #1

They drop a medkit in this game
fat

fistfulofmetal

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #319 on: February 13, 2010, 03:16:04 PM »
i know. i said in this game it's actually something i do. i never felt it was necessary in the first
nat

Stoney Mason

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #320 on: February 13, 2010, 03:30:41 PM »
Meh. Might as well do it now while its fresh in my head.

I enjoyed the game but this is more like a qualified "enjoyed" with caveats sort of the way I feel about AC 2 although I enjoyed this more than AC 2.

What I liked.
* Aspects of the story. Unlike others I like the Lamb character and execution. She's the strongest thing in the game imo because she is clear and straightforward as a character. She and the story in general start off very slowly by I'm fine with that. I also like her vision of Utopianism clashing with Ryan. The daughter bit is strong also imo. I don't mind the way they insert both character into the universe and while at first collecting the logs seemed like something that I was tired of I grew to enjoy grabbing them to hear how it all fit together.
* The addition of some of the moral choices. As a concept I think its a strong addition in a franchise like Bioshock. I don't know that I necessarily cared for how the game ties these into the ending but this is a nice direction the series needs more of.
* The base combat and improved gameplay over the first. Simply a better game than the first when it comes to actually playing it. Better combat. Removing some of the annoying stuff. Adding different elements like the mini-turrets and lots of little things like that, that actually make it a more enjoyable game to interact with.
* The weapons. They surprisingly really grew on me. And upgrading them was neat. That rivet gun and the spear gun were two of the more fun weapons I've used in recent games that I can remember.
* Right around the right length for the story they were trying to tell. Anymore and I would have started to get bored. I thought the first game went on a bit for too long.

What I'm mixed on.
* The formula of wandering around Rapture. Collecting audio logs. And piecing together a story as you collect little sisters and harvest adam to buy plasmids is fine for two games but they really need to introduce some truly new elements in the third game to break up the forumula or give it new life.
*
spoiler (click to show/hide)
The last run and gun level. Basically I thought that was a good concept especially after the more sedate pacing of the rest of the game but it fell under the weight of their uneven design. An example is how they designed it where it was still kind of open. On that last level I was running around seeing puzzle type stuff where you had to explore to find logs and things. That's at odds with the break neck pace they were trying to create and indeed I just skipped all of it. Which is counter-productive. If you want to do a linear action based level then don't do it where you create all these little side pockets. Don't make me choose between run and gun or slowing down on a level like that because I'm not going to slow down and I just feel frustrated by the things that are being presented to me.
[close]

* The multiplayer is meh but I wasn't expecting much here so it's no bother either way.

Where the game sort of failed.
* Still not enough variety of enemies in a game world where there is no reason not to have it. This isn't MW 2 or Bad Company where you are fighting real life style soldiers. Its a fantasy world and you can create whatever you want yet they don't.
* Performance is still relatively poor. Game dips into low frames all the time. They really need a new or heavily upgraded engine.
*
spoiler (click to show/hide)
The Sinclair mind control thing. Yuck.
[close]
* Weaker scripted events and just general storytelling compared to the first. This is probably what drags the game down the most to me. Because factually it plays a better game than the first from purely a gameplay perspective which is normally your number 1 goal when you make a sequel. But here the game fails in comparison to the first simply because it doesn't create enough of those "wow" moments that the first had. Even if you consider the "twist" in the first game to be a sort of a gimmick and not repeatable in a sequel (which I sort of do) you still can't deny the power it had and the sort of gravitas and elevation it gave to the story. And there were at least a good half dozen or so great moments like that in the original. This game doesn't have that. It has a serviceable and interesting story at times but its nothing that is going to blow your socks off. And without that some of the "magic" is gone. And the dirty little secret to me in both Bioshock 1 and 2 is that you have what are mostly average survival horror style games that get by on the strength of their story. And if the story and universe aren't exceptional or very fresh then you start to notice that the gameplay isn't especially engaging. The original was able to hide that because of their skill at scripting and storytelling. This one isn't quite up to the task.

So overall like I said, I liked it. I enjoyed it. Glad I played it. I'd like to see them really break away from some of the broad concepts in the next game because this basic story of this version of Rapture has been told in these two games. Time to move location.

btw While there was no one moment that was as good as the best moment in the original for me, but the part where
spoiler (click to show/hide)
you play the little sister and go about the world and it does those little flashes between that idealized rapture and the real rapture was brilliant. Clever scripting and most brilliant piece of storytelling in the game imo.
[close]
« Last Edit: February 13, 2010, 03:44:26 PM by Stoney Mason »

Eel O'Brian

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #321 on: February 13, 2010, 03:42:54 PM »
here's a bioshock 2 plot which wouldn't have required much retrofitting:

one of the little sisters from the first game grew up and went insane - the topside world hadn't been kind to her, in ways it was crueler than rapture, and that combined with the psychological scarring from having been a litle sister causes her to snap and abandon all reality

she goes back down to rapture, the only place she can still relate to, and eventually finds a way to turn herself into a thinking "big mommy" - maybe it was an abandoned project ryan had started for dealing with little sisters growing up?

she's been surfacing and kidnapping young girls, turning them into little sisters and pairing them with newly created/reactivated big daddies (new enemies! new powers and weapons!) to form a whole "family" she can call her own

she believes in her mind that nothing in rapture is as bad as what happens on the surface, that the girls are better off down there where she can "protect" and train them - only it's evolved into more of a hive situation with her as the queen

tenenbaum found out and returned to rapture with a bunch of other folks to stop it and see if the big mommy could be saved, but of course something went wrong and tenenbaum is the only one left

she finally finds and out of desperation reactivates you - project delta, to rescue the girls, stop the big mommy, and destroy rapture once and for all along the way (explaining why you can't return to areas once you leave)

you have another ally, a male member of the team trapped and hiding at the other end of rapture, who helps to guide you once you reach a certain point (tenenbaum is killed helping you destroy a part of rapture early on and this man takes over her role)

along the way you find recorders and discover what really happened to tenebaum's team of scientist rescuers - they've been turned into big mommy's "workers," the mini bosses you fight at the end of each level, warped and corrupted by adam into serving her, creating new forms of splicers (drones), adapting some of the little sisters into warriors defending the hive (big sisters you fight along the way), and new gene powers have also evolved from their work

you are given the choice of "saving" or "harvesting" these mutated scientists as you defeat them - harvesting gives you fucktons of a mutated adam you can use to permanently infuse your weapons/ammo, "saving" gives you a normal amount adam to spend on gene powers (if you save them they'll help you fight for a while, but they all eventually die either way)

this also gives you a real reason for rescuing every one of the little sisters other than your own morality, and if you harvest them the game would actually get tougher, more big sisters and splicers sent your way by queen big mommy as extra punishment for harming her children

big mommy would talk to and taunt you along the way, sometimes popping up to fight you herself until you could damage her enough to make her retreat for repairs

the twist?  bioshock has to have a twist, right?  well, how about two - you'd find out towards the end of the game that the little sister who grew into the big mommy was your real-life daughter before you were turned

project delta was taking real-life fathers and daughters and making them into big daddy/little sister pairings - the physical and emotional ties were supposed to result in more efficient and productive adam gathering, but there weren't enough pairs bonded by blood to make the project sustainable and the results weren't any better, so you were thought to have been discarded

twist number two - the man you had been talking to the whole time was the big mommy all along, her personality had split, and the other personality was formed by what she had remembered of you before the turn - for all intents and purposes you've been helped by, and guided by a version of yourself

see, deep inside she knew what she was doing was wrong, she knows that her mind is  fucked up beyond all repair, and what she really wants is for you to just kill her and let her go - you're pretty much gonna have to kill your own daughter

(endings after you've destroyed rapture)

"good" ending:  you saved all the little sisters and scientists, and let the big mommy die in the collapse. You've escaped via sub, so you deliver the girls back to their real homes and then are taken care of by a couple of the sisters from the first game (who'd finally made it down to rapture to help you out a bit towards the end) - it's a short and melancholy life, though, because even though you are treated well and loved you were badly damaged during the escape, and you spend your time grieving over an old picture of you and your daughter she gave you before she died.

"bad" ending: you harvested all the little sisters and scientists. you pulled the damaged big mommy into the escape vessel at the last second - now you are standing on top of the surfaced vessel with the big mommy, staring at the city shoreline on the horizon.  through the window of the vessel's capsule you can see crates of stored adam and syringes.  you're about to spread the word of rapture and the glories of adam to the surface world and "save" humanity.

"ambiguous" ending 1:  you saved the little sisters but harvested the scientists, and
let the big mommy die.  you and the sisters stand on the deck of the vessel staring at the city, and when the camera swings around you see all the sister's eyes are glowing.  "look at all that adam, daddy," one of them says, and you see a glow coming off the city skyline.

"ambiguous" ending 2:  you harvested one or more of either the sisters or scientists, and pulled the big mommy into the escape vessel.  you both stand on the vessel, and she tells you that she knows now that even the best of humanity can be tempted by corruption at times, but now that you're together again you'll both be able to lean on each other and get through it.  the camera sweeps across the water and we see a section of rapture drifting in the water. on it are a bunch of splicers, several crates of adam, and syringes.  most of the splicers are down on their knees and appear to be praying to an inactive big daddy propped against a broken wall. one of the splicers stands next to the big daddy, holding forth like a preacher and gibbering about a phoenix rising from the ashes. he mutters something about only needing a child to lead them.  in the distance we see a cruise ship headed towards the floating wreckage.








anyway, that's about an hour of my life i'll never get back.

« Last Edit: February 13, 2010, 04:04:16 PM by Eel O'Brian »
sup

cool breeze

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #322 on: February 13, 2010, 04:37:50 PM »
If we're talking about the ways we wished Bioshock 2 was done, I would have liked the game to have three distinct acts with only the second really being the bioshock 1/2 style.  The goal should have been to really explore rapture as a whole and satisfy those who got either ending of Bioshock 1.

First act is your family arriving in rapture during the golden age.  On the surface you were a famous writer who focused on detective novels, you fought in the war, etc.  This part of the game is more an adventure game with melee focused combat and early forms of plasmids (can't shoot lightening, but can supercharge a pipe or some shit like that).  Your wife is killed and daughter kidnapped, you go to find out who is involved.  Shit happens, you try and track down those involved, turns out it was Ryan's early experiments to create little sisters, and the sequence ends with you as an experiment for the first big daddy, which failed and you were dumped.

Act 2 is your daughter, as a little sister, reviving you right after Bioshock 1.  Something like, you're daughter was one of the ones who attacked Fontaine at the end of the game and secret took some of his genetic code and injected you, allow you to use the the vita-chambers.  This dumb plot point also gives and excuse to super charging the plasmids you use.  Technically, Fontaine never died at the end of Bioshock 1 and is stuck in Rapture because he's bound to the vita-chamber.  This section of the game is you working with Fontaine (since you're both generally linked and stuck in rapture).  The goal is mostly to destroy all the subsystems involved with vita-chambers, and you have other crazy people in Rapture you are trying to stop you (good guys this time around who want to stop Fontaine, or something, I'm not exactly thinking this through).  The way you obtain adam in this game is a lot more like experience points since there is only one little sister still there with you.  So, pretty much any enemy you defeat just gives you adam to spend eventually.  Big Daddy's are simply huge sources of adam now.  Ok, then shit happens and you eventually find out there is a way to remove Fontaine's code from yourself, blah blah blah, you leave rapture by walking along the ocean floor and onto a beach, where the government knocks you out and top scientist study your genetically supercharged body.

Act 3 is the government reactivating you, after your reconstruction as a giant mech, to fend off Russians as they attack America :punch

Secret Act 4, if you teach Russia the ways of America instead of destroying them, is fighting off Aliens, who teamed up with China, to fight the new Soviet Sam Empire.

fistfulofmetal

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #323 on: February 13, 2010, 05:59:39 PM »
what the fuck. the game glitched and now my plasmid arm is completely broken. first it was stuck full extended and I can't cycle between plasmids. so i reloaded my save/quit game then reloaded by save/died and respawned/ but it's still fucking broken. my last save before fontaine futuristics is the beginning dyonysis park. fuck this game.
nat

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #324 on: February 14, 2010, 11:52:42 AM »
I just picked this up Friday but had no real intention of buying it, I guess I just wanted something else after ME2.  I'm enjoying it so far for the most part even though it's way too familiar territory. There's absolutely no sense of mystery about this one.  And I just bumped the difficulty down to easy, not because it's particularly hard but the respawning enemies can be a little too fucking much, especially when it comes to trying to build up your cash reserve to buy things like trap bolts for the times I'm trying to protect the little girls as they harvest Adam.  In theory all those enemies should be helping me get a ton of money but fighting them is costing me ammo and Eve so I'm almost forced to buy that shit from the vending machines 'cause they don't drop enough of what I need.

Anyway, yeah.  It's more Bioshock.
Tacos

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #325 on: February 14, 2010, 11:04:55 PM »
Loved the last leg of the game, and it was a lot more satisfying than the original. Sign me up for BioShock 3!
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Hitler Stole My Potato

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #326 on: February 14, 2010, 11:24:52 PM »
Loved the last leg of the game, and it was a lot more satisfying than the original. Sign me up for BioShock 3!

I hope to god it gets more interesting.  Right now it's just find a Big Daddy, kill it, grab the girl, find 2 bodies with Adam, extract it, and put the girl back in the hole.  Repeat until the level is over.

It's really kind of getting boring.
Tacos

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #327 on: February 15, 2010, 12:15:54 AM »
Yeah, they change the formula at the end. It becomes pretty much a run-and-gun corridor shooter, with a twist I won't spoil. And there's a moment similar to the original inserted near the end of the game. The "find a Big Daddy/collect ADAM" formula stretched on too long.
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demi

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #328 on: February 15, 2010, 01:11:48 AM »
Ok I take it back - multiplayer sucks black dick

Freezing, unbalanced bullshit
fat

cool breeze

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #329 on: February 15, 2010, 01:13:46 AM »
Loved the last leg of the game, and it was a lot more satisfying than the original. Sign me up for BioShock 3!

I hope to god it gets more interesting.  Right now it's just find a Big Daddy, kill it, grab the girl, find 2 bodies with Adam, extract it, and put the girl back in the hole.  Repeat until the level is over.

It's really kind of getting boring.

yeah, that drags on for a while.  I don't get why they made that aspect more time consuming and formulaic than the original.  It was boring then and even worse here.

Ok I take it back - multiplayer sucks black dick

Freezing, unbalanced bullshit

at least you can play it

I'm still waiting for a patch to stop the game destroying lag and random crashing of the PC version.

It actually in a very vague way reminds me of Shadowrun.  Makes me also think that I would have bought Shadowrun if it had a half-decent single player mode.

Fragamemnon

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #330 on: February 15, 2010, 01:42:24 AM »
I'm almost through Dionysus Park and that game has still pretty much failed to grab me. The level design is stellar, gunplay, hacking and plasmid/tonics are better than the first game, but I feel like the game so far is all dressed up for a night on the town but when it goes to start the car to head out the engine won't turn.

The game takes liberties with its setting when convenient (Big Daddy? Yeah right, you're a big pussy, takes more lead for you to kill a splicer than it does for them to kill you), the city and its operations remain virtually unchanged, just under new management, the actual activities you perform in these fantastic levels are repetitive and mostly uninteresting, and the promise of wild set piece fights during the (contrived, woefully internally inconsistent) Adam-farming scenes get cramped by level geometry and hordes of weak enemies just aren't that interesting.  Lots of nitpicking, maybe, but the sum of the issues overall is what is dragging it down for me.

Haven't played MP yet. Going to do so this week at some point.
hex

demi

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #331 on: February 15, 2010, 01:58:38 AM »
The game is a chore until - surprise - you dont have to deal with the chore anymore

Unlike the first game, where dealing with the sisters wasnt bad, until, surprise, you have to deal with it like a chore
fat

cool breeze

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #332 on: February 15, 2010, 02:02:49 AM »
pretty much

demi

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #333 on: February 15, 2010, 09:08:05 AM »
Who wants to do some Civil War with me : )
fat

demi

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #334 on: February 15, 2010, 09:38:09 AM »
Ok, this is cool.

If you reach Rank 40 in multi, you get a video "tying" the MP to BioShock 1



I'm only Rank 13, so got a bit to go yet
fat

Green Shinobi

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #335 on: February 15, 2010, 10:35:18 AM »
You play as a Big Daddy?

Fucking lame.

The Fake Shemp

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #336 on: February 15, 2010, 10:39:25 AM »
It's actually pretty awesome!

I find it funny that the Alpha series is quicker than the other Big Daddy protectors, but they go down pretty easy. :lol
PSP

demi

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #337 on: February 15, 2010, 10:40:01 AM »
Yep, awesome for sure
fat

Hitler Stole My Potato

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #338 on: February 15, 2010, 10:40:42 AM »
You play as a Big Daddy?

Fucking lame.

A pussified version of a Big Daddy.  Splicers can take you down with ease.  

At least it doesn't feel like controling the lumbering Big Daddy from the first game.  You're basically just a normal guy with a drill on your arm.
Tacos

The Fake Shemp

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #339 on: February 15, 2010, 10:41:59 AM »
Eh, I felt they adequately addressed that. The guy isn't a regular Big Daddy, nor is his series even active anymore. The Alpha series is noticeably weaker than the rest of the Big Daddy protectors.
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Hitler Stole My Potato

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #340 on: February 15, 2010, 10:45:21 AM »
Oh I know, I'm just saying it because when I first heard you'll be playing as a Big Daddy in Bioshock 2 I immediately thought of what a pain in the ass it was controlling him during that section of the first game.  I'm just glad it isn't like that at all.

I didn't want an overpowering goon that controls like a loaf of bread.
Tacos

The Fake Shemp

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #341 on: February 15, 2010, 10:49:45 AM »
Yeah, that probably would have sucked.
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iconoclast

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #342 on: February 15, 2010, 11:34:14 AM »
Has there been any word on a patch  for the multiplayer? I'm not touching that POS until it's actually playable. I lost a ton of exp last time I played due to a freeze; I'm gonna remain butthurt about it until there's a patch.
BiSH

demi

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #343 on: February 15, 2010, 12:21:28 PM »
Define a "ton" - on my best game I can barely break 800. I've only had 3 lockups my entire time. Not to say it isnt a problem... but, I dont think its as bad as people are making it.
fat

iconoclast

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #344 on: February 15, 2010, 12:57:18 PM »
Not sure. I played a CTF game for several rounds and had 20+ kills, three challenges completed, 2 or 3 big daddy kills, etc. Obviously I can make that up in a couple games, but it's still too much hassle to be playing a mediocre shooter that's going to lock up every 30-45 minutes (which is my real complaint).
BiSH

Hitler Stole My Potato

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #345 on: February 15, 2010, 08:41:07 PM »
Just made it to Persephone but I can't go any further right now 'cause this game wears me down.  Feels like a job.  I'm assuming I'm done with the Big Daddy/Little Sister BS since I got the "Dealt with all Little Sisters" achievement but I gotta take a break from this.

From what I've played so far, the first Bioshock seemed a hell of a lot better than this.
Tacos

The Fake Shemp

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #346 on: February 15, 2010, 08:55:51 PM »
Yeah, you are at the part where it pretty much shifts gears entirely.
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demi

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #347 on: February 15, 2010, 09:28:53 PM »
Insect Swarm :bow

Useless in the SP, but MP it's godly
fat

Fragamemnon

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #348 on: February 16, 2010, 03:50:34 AM »
Insect Swarm at 2 is not that bad in SP, I thought. The ability to have a jumping stun and damage really helps when dealing with packs of splicers.

I finished the game tonight-the last 20% or so really is every bit as good as anything in the first Bioshock, but the levels before it really felt really disjointed and didn't tie into the overall events of the game very well. Objectives were very repetitive for most of the game. Even on hard, the game was very easy, with the "Shock" style survival horror, "oh-god-no-ammo, one hypo" scavenging non-existent (I went through the game with a full wallet and full ammo from the 25% or so mark onward).

I don't want to criticize it too much, because it's got tremendous level design, a wonderful array of meaningful plasmids and tonics, and a great ending. I just wish the rest of the game had some stronger personalities that tied in and filled in the events of the past eight years. Speaking of which, I would have expected a place like Rapture to evolve some in that time, and instead it was trapped in time with nothing happening other than a mostly insignificant change in management.
hex

The Fake Shemp

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #349 on: February 16, 2010, 09:21:45 AM »
Yeah, I wish the last quarter or so of the game was as good as the rest of the game. Even the characters are better!

I think if you remove Dionysus Park and Siren Alley, although the game becomes much shorter, I think it would have actually been better :lol
« Last Edit: February 16, 2010, 09:23:41 AM by The Fake Shemp »
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Bebpo

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #350 on: February 19, 2010, 07:35:24 PM »
Just finished the game.  Haven't really read any endgame thoughts because I didn't want to spoil it.

I really liked it!  I think given that they were making the game that nobody wanted, they did the best they could and made a very good story/atmosphere rpg-fps.  The story ended up being better than I expected and the defense emphasis on the gameplay in almost a Bayonetta style was a welcome change that made it feel different from Bioshock 1.  I thought the final boss was AWESOME.  I was really worried it would be a big dumb monster again, but instead making the final boss what THE CORE OF THE GAMEPLAY IS worked really well.  It gave you a chance to use all these Defense-orientated skills and weapons you've been building up the whole game to wreck house.  I found it immensely satisfying.

For me I thought the first 50-60% and the last 15% of the game were the strongest.  I felt Dyonisus Park & Fontaine Futuristics (the latter especially) were the only weak areas of the game because the pacing went from exploring cool locations to FIGHT FIGHT FIGHT FIGHT every 5 seconds.  It also felt like Dyonisus Park and Fontaine were more condensed in size and when you got the little sister the 2 corpses would be like right in the same room & next room over instead of having to explore around a bit to find them.  While the post Fontaine endgame was also ACTION ACTION ACTION, not having the little sisters and having a real sense of urgency made it work imo.  I didn't want to stop and look at every little scrap of dirt like the first areas.  I wanted to GO GO GO because that was the urgency the game was giving me at that point.  So I thought the frantic pacing actually worked and the ending paid off both in story and gameplay.  It's like they realized how bad the endgame in Bioshock 1 was and they tried their best to not have that happen again.

The little sister part was actually really neat, was very happy with it. 
Also I was happy that the game had ZERO BIG PLOT TWISTS.  If they had one here I think it would've been just for the sake of doing it (because Bio1 did it) and not because it actually fit in the story.  I liked that instead of the story have plot twists or getting stupid, it just got better as it went along.  The central characters became more developed and the events were pretty good.  I liked the ending too.

So yeah, for a game that I thought would suck, and a game that in the first few areas felt like Bioshock 1 expansion pack, I think it turned out great.  Big two thumbs up.  It's not better than the first because it doesn't have that "first time" feeling and the story isn't as engrossing, but it's still a darn good game.

Biggest surprise of 2010 so far.
Oh and it took me about 14 hours according to steam.

demi

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #351 on: February 19, 2010, 07:39:07 PM »
I got sick of playing freezing laggy multi so I boosted up to 40. Sent that off today and never want to see it again.
fat

pilonv1

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #352 on: February 22, 2010, 06:13:19 AM »
Just about to finish Siren Alley, the respawning on this level is really annoying me. I'm at a point too now like Frag or Hitler or whoever said it feels like a chore.

I will say that the music at the end of Paupers Drop (I think, someone will know) was fucking awesome and really made that section for me.
itm

huckleberry

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #353 on: February 22, 2010, 07:25:13 AM »
Got all the achievement for single player - screw the multiplayer achievements.  MP is laggy as hell.  Liked the game but not as much as the first.

wub

Mupepe

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #354 on: February 22, 2010, 11:20:32 AM »
I barely got into Ryan's Amusements.  I'm a slow gamer  :-[

demi

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #355 on: February 22, 2010, 02:28:21 PM »
http://www.xbox360achievements.org/news/news-4452-2K-Announce--Sinclair-Solutions-Test-Pack--DLC-for-BioShock-2.html

Consequently, 2K will be expanding the game's single player story via DLC in the coming months, promising to provide further insight into Rapture by adding more narrative, new challenges and new tools to enhance the experience.
fat

Bebpo

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #356 on: February 22, 2010, 03:42:37 PM »
Hmmm...dunno if want.  The SP is fairly storybased and the story is over.  I have a feeling this will be like the AC2 DLC

iconoclast

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #357 on: February 22, 2010, 05:29:40 PM »
I might get the single player DLC if it has achievements. On the other hand, I'm definitely not buying the multiplayer DLC so those better not have achievements tied to it. Not to mention the MP is still unplayable (unless I missed patch news)...
BiSH

Mupepe

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #358 on: February 22, 2010, 05:33:33 PM »
I want to see Rapture when it wasn't a dilapidated hellhole!  I want to watch it fall apart around me!  That would be the shit.  They better make another Bioshock and it better be a fucking prequel of some sort.

pilonv1

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Re: So what's the over/under on BioShock 2 not being very good?
« Reply #359 on: February 24, 2010, 03:48:35 AM »
god this 16:9 patch is taking FOREVER on PC. wtf is going on
itm