Author Topic: L.A. Noire  (Read 33797 times)

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HyperZoneWasAwesome

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Re: L.A. Noire
« Reply #60 on: November 18, 2010, 03:37:29 PM »
I'm totally down for a James Ellroy/investigative style game, so down it hurts.

I like the idea that somebody saw L.A. Confidential and thought, "Hey, lets make a game that costs just as much to develop and contains fewer marketable elements."

cool breeze

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Re: L.A. Noire
« Reply #61 on: December 16, 2010, 11:28:28 AM »

Raban

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Re: L.A. Noire
« Reply #62 on: December 16, 2010, 11:37:05 AM »
http://www.dailymotion.com/video/xg5iax_l-a-noire-trailer-technique-hd-fr_videogames#from=embed

video about the face capture stuff

Honestly, even though they're totally cheating, the facial animation is unbelievable.

maxy

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Re: L.A. Noire
« Reply #63 on: December 16, 2010, 12:46:54 PM »
I'm skeptical,tech never impresses me

Never a good sign when dev is hyping their tech,show me 15-30 min gameplay vid and then you might get my attention.
cat

chronovore

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Re: L.A. Noire
« Reply #64 on: December 17, 2010, 12:28:06 AM »
http://www.dailymotion.com/video/xg5iax_l-a-noire-trailer-technique-hd-fr_videogames#from=embed

video about the face capture stuff

Honestly, even though they're totally cheating, the facial animation is unbelievable.

How the hell can you call this cheating? Is motion capture cheating? Is flat-surface projection on statues at Disney's Haunted Mansion cheating?

Sho Nuff

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Re: L.A. Noire
« Reply #65 on: December 17, 2010, 01:09:30 AM »
Some interesting observations about this tech:

1. As it's basically FMV projected onto a geometry stream with changing UVs, there is VERY little editing you can do (aka changing eyelines to match up, etc)
2. The bandwidth required for this is such that you're not going to have more than 2-3 people per scene talking at once
3. Remember that the average face texture is a 1024 or a 2048 -- imagine how much that would take up as a FMV stream

Robo

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Re: L.A. Noire
« Reply #66 on: December 17, 2010, 01:48:42 AM »
I'm really sick of this active dialogue shit in video games. The idea is fantastic, but if I wanted a conversation system this deep, I'll just go talk to a real live person.

FOR THE LOVE OF GOD, DON'T DO THAT

 :lol
obo

chronovore

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Re: L.A. Noire
« Reply #67 on: December 19, 2010, 08:35:20 AM »
Some interesting observations about this tech:

1. As it's basically FMV projected onto a geometry stream with changing UVs, there is VERY little editing you can do (aka changing eyelines to match up, etc)
2. The bandwidth required for this is such that you're not going to have more than 2-3 people per scene talking at once
3. Remember that the average face texture is a 1024 or a 2048 -- imagine how much that would take up as a FMV stream

...and when you see this in-game, your boner will be rock hard.
I PREDICT./sparks

maxy

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Re: L.A. Noire
« Reply #68 on: January 22, 2011, 07:05:36 AM »
leaked trailer
[youtube=560,345][/youtube]
will probably get deleted


May 17

cat

Herr Mafflard

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Re: L.A. Noire
« Reply #69 on: January 22, 2011, 08:04:07 AM »
well at least we know the cutscenes and VAs will be top quality. getting some faint Chinatown vibes from that trailer.

so far all I've got to go on in terms of gameplay is from a recent Edge preview where they said the shooting feels more like RDR than GTAIV
« Last Edit: January 22, 2011, 08:07:50 AM by InfectedGib »

chronovore

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Re: L.A. Noire
« Reply #70 on: January 22, 2011, 08:15:32 AM »
The main difference between RDR and GTA4 gunplay is having to draw a weapon, and the dead-eye/bullet-time. Unless they're talking about weapon selection via a menu wheel instead of d-pad cycling. There's no armor in RDR, but headshots are equally effective in either game.

Herr Mafflard

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Re: L.A. Noire
« Reply #71 on: January 22, 2011, 08:19:31 AM »
well here's their exact quote

Quote
While the combat seems mechanically solid, with weapons displaying more of RDR's messy force than GTAIV's cold precision...


it's not much, but take from that what you will

cool breeze

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Re: L.A. Noire
« Reply #72 on: February 09, 2011, 12:26:49 PM »
[youtube=560,345]0yZ0T_t5j4s[/youtube]

Stoney Mason

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Re: L.A. Noire
« Reply #73 on: February 09, 2011, 12:32:31 PM »
Seems pretty fucking neat. My only fear at this point is the ghost of The Getaway.

Raban

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Re: L.A. Noire
« Reply #74 on: February 09, 2011, 01:12:47 PM »
Holy fuck that looks so good. Finally we get some gameplay.

Diunx

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Re: L.A. Noire
« Reply #75 on: February 09, 2011, 04:44:45 PM »
Mafia II looks better, real talk.

.
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GilloD

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Re: L.A. Noire
« Reply #76 on: February 09, 2011, 07:46:55 PM »
I can't take this game seriously. It's just KEN COSGROVE: PI. I keep imagining the game ends with the TWIST that it's been Ken Cosgrove penning a detective story to try and leave his job at Sterling Cooper and whoever else.
wha

pilonv1

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Re: L.A. Noire
« Reply #77 on: February 09, 2011, 07:51:50 PM »
:rofl I kept thinking Ken Gosgrove too. Was waiting for Pete to show up and try to out detective him at one point. The closest we'll ever get to a Mad Men game

I hope the detective work is actually fun or challenging.

Wish there was a PC version  :'(
itm

naff

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Re: L.A. Noire
« Reply #78 on: February 09, 2011, 10:13:38 PM »
I can't take this game seriously. It's just KEN COSGROVE: PI. I keep imagining the game ends with the TWIST that it's been Ken Cosgrove penning a detective story to try and leave his job at Sterling Cooper and whoever else.

:lol

You say this like it would be a bad thing.
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MyNameIsMethodis

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Re: L.A. Noire
« Reply #79 on: February 11, 2011, 09:07:13 AM »
This is more COLUMBO: THE VIDEO GAME
USA

Eel O'Brian

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Re: L.A. Noire
« Reply #80 on: February 11, 2011, 09:18:29 AM »
:lol
sup

Don Flamenco

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Re: L.A. Noire
« Reply #81 on: February 11, 2011, 11:56:51 AM »
I like the facial animation a lot.  Lots of subtle expressions you don't see in other games. 

Might get this on launch, looks like it'll be another successful GTA-style game like Red Dead. 

also, I swear Harry Crane was in that trailer too. 

maxy

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Re: L.A. Noire
« Reply #82 on: February 11, 2011, 12:21:53 PM »
not feeling this game at all
cat

Cravis

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Re: L.A. Noire
« Reply #83 on: February 11, 2011, 01:05:58 PM »
The whole clue sniffing and interrogation coupled with the setting remind me of Dick Tracy for the NES.

Don Flamenco

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Re: L.A. Noire
« Reply #84 on: February 11, 2011, 01:29:37 PM »
the clue tracking aspect could be really bad, like completely incidental to the game and useless, if it's just simple menu choices with no risk of choosing the wrong thing (or a bunch of obviously bad choices with one clear correct choice.)  I'd rather the game not totally rely on shoot-outs for fun.

Raban

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Re: L.A. Noire
« Reply #85 on: February 11, 2011, 02:10:14 PM »
Well the GI article highlighted how shooting is definitely not the focus of LA Noire, and that it'll be more about investigating.

cool breeze

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Re: L.A. Noire
« Reply #86 on: February 11, 2011, 08:58:23 PM »
The animation is probably fine, but the realistic modeling of the faces make them look like they're corpses or someone wearing someone else's skin or something.  It's fucking freaky.

yeah, the faces don't mesh with anything else in the world.  I don't think it will be a problem when staring a faces is the immediate focus, like during dialog or interrogations, but that brief clip of him against the wall yelling during a shootout was off.  It's like that old Conan bit where he'd have a picture of a celebrity and the they'd just have the mouth moving.

Stoney Mason

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Re: L.A. Noire
« Reply #87 on: March 09, 2011, 12:30:47 PM »

Great Rumbler

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Re: L.A. Noire
« Reply #88 on: March 09, 2011, 12:43:18 PM »
I haven't really looked too deeply at L.A. Noire before, although I was aware of what the game was about, so this is the first time I've watched a lengthy clip. And, I gotta say, it looks fantastic. Love the setting and the feel and I also like that they're doing a story from the other side [instead of putting you in the role of another criminal]. It's like GTA mixed with a point-and-click adventure game. Unless there's something horribly wrong with it that hasn't been mentioned yet, I'll probably pick this up Day 1.
dog

rodi

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Re: L.A. Noire
« Reply #89 on: March 09, 2011, 11:06:31 PM »
Looks awesome. I'll be picking this up as soon as it's available at the px :D

pilonv1

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Re: L.A. Noire
« Reply #90 on: March 10, 2011, 06:34:59 AM »
:heart Ken Cosgrove

I still prefer Pete . Pete Campbell: The Game would be amazing.
itm

chronovore

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Re: L.A. Noire
« Reply #91 on: March 11, 2011, 09:43:57 AM »
The exclusives are pissing me off. Two different exclusive content offers, and two other offers with "ability" suits. Why can't stores all just get along?

More reasonably, why isn't this stuff a timed exclusive? I almost double-dipped on Tales from Liberty City just to get the '80s flashback radio station.  :-[

Raban

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Re: L.A. Noire
« Reply #92 on: April 02, 2011, 03:56:33 PM »
Looking through my e-mails one of the Gamestop newsletters reminded me this game is coming out in a little over a month.

Is anybody here planning on picking this up Day 1? I was more hyped for it earlier, but I think I'm gonna wait this one out. I'm not really feeling open-world games atm.

Stoney Mason

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Re: L.A. Noire
« Reply #93 on: April 02, 2011, 05:19:17 PM »
I'm definitely gonna have it in on gamefly day 1 or 2. Game looks interesting.

Here is the Walmart thing chrono is referencing.


[youtube=560,345][/youtube]

duckman2000

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Re: L.A. Noire
« Reply #94 on: April 02, 2011, 07:31:32 PM »
Isn't this made by those hopeless Getaway nitwits?

Great Rumbler

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Re: L.A. Noire
« Reply #95 on: April 02, 2011, 07:48:50 PM »
Isn't this made by those hopeless Getaway nitwits?

It's a co-production between Team Bondi [which was founded by the writer and director of The Getaway] and Rockstar.
dog

chronovore

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Re: L.A. Noire
« Reply #96 on: April 02, 2011, 10:25:52 PM »
Yeah, thanks Stoney. There's one more from GameStop.
[youtube=560,345] LRy48rm939g[/youtube]

I'm actually tempted to just wait and see if a Greatest Hits Edition ships with all the exclusive content. How bad can a year's wait be?

Stoney Mason

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Re: L.A. Noire
« Reply #97 on: April 02, 2011, 10:47:40 PM »
It's such an odd idea that buying from a specific retailer gets you different content. But the big retail buyers are addicted to this shit and most of the publishers are so desperate to get buy in that they bend over and give it to them since its fairly simple to just divide out the shit in dev time since its just missions pulled from the main game anyway.

Great Rumbler

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Re: L.A. Noire
« Reply #98 on: April 02, 2011, 10:49:11 PM »
I really hate this new trend. To me, it falls into the same category as gutting the main game and selling the pieces later as DLC. There's far too much of both going on right now.
dog

Stoney Mason

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Re: L.A. Noire
« Reply #99 on: April 02, 2011, 10:57:29 PM »
I really hate this new trend. To me, it falls into the same category as gutting the main game and selling the pieces later as DLC. There's far too much of both going on right now.

It's the lazy way (meaning everybody is going to do it this way) to do DLC. It doesn't overly bug me but I rarely buy any of this nickel and dime dlc outside of my pet genre shooters and map packs. I prefer DLC the way rockstar does it with their almost expansion pack size dlc. That's the only stuff I feel is even worth buying. The retailer specific stuff is somehow worse though since its content in most cases you never get to play. But it is what it is I guess.

As far as LA Noire I kinda feel like I did for RDR. Which is I'm interested but have no real expectations since there are kinda conflicting reasons to feel optimistic or pessimistic about the game. Maybe slightly more excited since I'm a bigger fan of noir in general and I loved Police Quest back in the day.


Great Rumbler

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Re: L.A. Noire
« Reply #100 on: April 02, 2011, 11:22:28 PM »
I really hate the way Bioware is doing DLC. Almost none of the DLC from Mass Effect and Dragon Age is really that considerable. Most of them are a few quests, an area or two, and maybe a new character. They're all about 1-2 hours long. Don't get me wrong, I've really enjoyed the ME2 DLC [especially Shadow Broker and Overlord], but it feels like stuff that should have been in the game to begin with, rather than something they needed months of time and considerable manpower to crank out after the fact.
dog

cool breeze

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Re: L.A. Noire
« Reply #101 on: April 02, 2011, 11:27:52 PM »
yeah, the way they're handling DLC for this is off-putting.  I'm not "JUSTICE FOR GAMERS NGGGNH" person but it's darn low.

Mass Effect 2 DLC is weird too because it takes pace in the middle of the game, meaning if I purchased it, I'd do a playthough again.  It's better to wait until it's all released, and at that point, I'll just buy them bundled somehow.  The only DLCs that work for me are post-game or individual episodes.  Alan Wake being a good example of the former, and GTA4 of the latter.  Alan Wake actually managed to be a game I really liked after playing the DLC (wasn't a big fan of the main game).

Great Rumbler

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Re: L.A. Noire
« Reply #102 on: April 02, 2011, 11:33:41 PM »
Yeah, I'd rather have big expansions that act as side-quests that can be tackled pretty much anytime you want to [like in Oblivion]. A steady string of small-time downloaded mission-sets just makes it feel like they had these in mind to begin with, but just decided to hold them back until later to suck more money out of people's wallets.
dog

pilonv1

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Re: L.A. Noire
« Reply #103 on: April 02, 2011, 11:40:43 PM »
But the big retail buyers are addicted to this shit and most of the publishers are so desperate to get buy in that they bend over and give it to them

Basically, every retailer wants a "point of difference", so you create 10 different DLC sets to give away.
itm

Stoney Mason

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Re: L.A. Noire
« Reply #104 on: April 03, 2011, 12:01:22 AM »
Between the two I think Mass Effect does a much better job although still I would prefer just one long expansion. Dragon Age is pretty shit for DLC. I'm trying to remember but wasn't it in origins you needed the DLC to get your first chest to store stuff? If I'm remembering correctly that was some real bullshit.


Edit: To be fair they did do awakenings which is essentially an expansion pack but I think that was done to the detriment of Dragon Age 2.
« Last Edit: April 03, 2011, 12:15:50 AM by Stoney Mason »

Great Rumbler

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Re: L.A. Noire
« Reply #105 on: April 03, 2011, 12:03:38 AM »
Between the two I think Mass Effect does a much better job although still I would prefer just one long expansion. Dragon Age is pretty shit for DLC. I'm trying to remember but wasn't it in origins you needed the DLC to get your first chest to store stuff? If I'm remembering correctly that was some real bullshit.



Dragon Age was the one where you had a guy in camp that told you about a quest, then reminded you that you hadn't purchased the DLC yet.  :lol
dog

Stoney Mason

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Re: L.A. Noire
« Reply #106 on: April 03, 2011, 12:29:28 AM »
This is the one that was stupid. A "chest" should be mandatory. Not some extra special thing.

Quote
Warden's Keep, available for $7, tells the story of how the Grey Wardens were exiled from Ferelden before the current Blight necessitated their return. Your party will go to the Wardens' ancient fortress and alternate between receiving flashbacks showing the conflict between them and the kingdom's rulers and fighting the undead and demons that now reside in the place.

This is a pretty entertaining little quest that gives the party a few benefits, such as a couple new merchants and a storage chest to hold extra items. You'll gain a few useful pieces of equipment and some abilities for your Warden character that tend to deplete his health to enhance the damage he causes. As far as pure questing goes, this was probably my favorite of these three downloadables, as the way the flashback scenes turn into battles gives this place a somewhat creepy vibe — as if the world of Silent Hill invaded Ferelden for a short amount of time

Herr Mafflard

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Re: L.A. Noire
« Reply #107 on: April 03, 2011, 08:34:30 AM »
Yeah not a fan of EA's dlc policy, especially since one of the more compelling companians' in DA2 is paid dlc only. At least in DAO every new copy of the game featured the dlc companian instead of this Signature edition only option we have now.

As it is nature of rpgs to be content rich, developers are able to pluck features from their games that while detrimental to the overall quality of the game, nevertheless does not prevent them from justifying that the standard game more than provides value for money anyway. That is true when compared,  unfairly,  to say a Dead Space or Alan Wake, whereas in fact comparisons should be kept in the same genre,  like an Oblivion or similar, which offer much better value.

With Bioware, features they seem to categorise as optional were always catered for by an active mod community. Things like alternative costumes, respec options, storage chests and appearance modifiers. The fact that these modding staples are now being monetized without providing adequate mod tools to begin with illustrates the anti-consumer side-effect of stringent regulation in the digital space.  Rather,  they should be encouraging user created content which would be much more beneficial to the product, in value and lifespan.

Great Rumbler

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Re: L.A. Noire
« Reply #108 on: April 03, 2011, 12:23:52 PM »
-Dragon Age 2 rushed out the door
-Questionable DLC choices
-Millions poured into a Star Wars MMO

EA really seems to be dead-set on ruining Bioware.  :-\
dog

Sho Nuff

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Re: L.A. Noire
« Reply #109 on: April 05, 2011, 01:07:59 PM »
I just cancelled my preorder at Amazon. It's single-player so I will be perfectly happy to wait 6 months for the super DLC edition. This preorder nonsense is happy horseshit.

Raban

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Re: L.A. Noire
« Reply #110 on: April 05, 2011, 01:10:14 PM »
I think I may just rent this outta Redbox or something.

Sho Nuff

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Re: L.A. Noire
« Reply #111 on: April 05, 2011, 01:55:08 PM »
I am really wondering about game length too. The facial capture tech they are using eats up disc space like a fat kid at an all-you-can-eat pancake buffet

chronovore

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Re: L.A. Noire
« Reply #112 on: April 06, 2011, 08:38:41 AM »
:lol

But do you think the DLC exclusives will eventually make it into a Greatest Hits version? I know what I said, but I was just irresponsibly speculating. Have other games with "exclusive DLC" done that with their GH versions?

pilonv1

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Re: L.A. Noire
« Reply #113 on: April 06, 2011, 08:59:24 AM »
None of the Mafia stuff has made it onto a disc yet, I'd imagine this will be similar.
itm

Stoney Mason

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Re: L.A. Noire
« Reply #114 on: April 06, 2011, 09:11:14 AM »

pilonv1

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Re: L.A. Noire
« Reply #115 on: April 06, 2011, 09:11:28 PM »
Well there you go.
itm

chronovore

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Re: L.A. Noire
« Reply #116 on: April 07, 2011, 09:18:09 AM »
Yeah, good news indeed. Except, maybe for LA Noire. Day one sale -1 for them.

maxy

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Re: L.A. Noire
« Reply #117 on: April 07, 2011, 12:29:25 PM »
[youtube=560,345][/youtube]


hmm,this kinda got me hyped
cat

Herr Mafflard

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Re: L.A. Noire
« Reply #118 on: April 07, 2011, 02:29:15 PM »
you can smell the production values.

Hollywood Gaming :bow2


Sho Nuff

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Re: L.A. Noire
« Reply #119 on: April 07, 2011, 02:30:52 PM »
Enjoy em while you can